Drop System

From MoronYard Wiki
Revision as of 21:50, 5 August 2014 by UnknownX (talk | contribs) (Loot tables)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Information

The MoronYard servers use a system similar to Team Fortress 2's item drops.

When you "find" an item, it will be displayed to chat, as well as kept in a small window at the upper left of your screen. This window will reset after a map change, a rejoin, or if other events fill it up, however any item(s) you may have found will stay in your inventory (view with /inventory in chat).

Most items can be found randomly throughout play, but obviously some have higher chances and some have lower. There are exceptions to this, as premium items CANNOT be found. For instance, you will never find a Gold Bar randomly, you must donate. You will also never find "Special Items" such as Voice Changers or Money Bags.

The drop system uses per day amounts, resetting each night at midnight server time (EST or GMT-5). Depending on what rank you have and what you have signed up for, you will get different amounts of drops each day. If you want to check how many drops you have left, use /settings in chat.

  • By default, you will get 8 item drops a day
  • If you join the public Steam Community Group (/join in chat), you get an extra 2 per day
  • If you donate for Silver Member ($5), you get an extra 2 item drops per day
  • If you donate for Gold Member ($10), you get an extra 4 item drops per day
  • If you donate for Diamond Member ($15), you get an extra 7 item drops per day


NOTE: If you have multiple of these things, they WILL add up. For instance, if you have Diamond Member and you're part of the Steam Group, you will get: 8 (default) + 2 (Steam Group) + 7 (Diamond Member) for a total of 17 item drops per day.

Loot tables

NOTICE: The item drop system has been revamped and this page is outdated! Better items can now be found and have higher chances!

The Drop System on the servers uses loot tables to determine which items a player is about to receive from random drops. A loot table is a list of items of roughly the same value. Furthermore, each item in this list has a certain chance to be picked. While a Key Fragment and a Chest Fragment (A) are in the same loot table, the Key Fragment has a lower chance to be picked.

Loot table 1: Fragments

  • Key Fragment: 3
  • Chest Fragment A: 2
  • Chest Fragment B: 2
  • Chest Fragment C: 2
  • Chest Fragment D: 2

Chance to be picked: 110/140 = 78.57%

Loot table 2: Keys and Chests

  • Key: 12
  • Chest (Series 1): 9
  • Chest (Series 2): 11
  • Chest (Series 3): 14
  • Chest (Series 4): 20
  • Chest (Series 5): 20

Chance to be picked: 20/140 = 14.28%

Loot table 3: Flamethrowers

  • Blaster: 5
  • Razor: 7

Chance to be picked: 7/140 = 5%

Loot table 4: Hats

  • All hats: (price of the hat) / 100000

Chance to be picked: 1/140 = 0.714%

Loot table 5: Auras

  • All auras: (price of the aura) / 80000

Chance to be picked: 1/140 = 0.714%

Loot table 6: Body Attachments

  • All body attachments: (price of the body attachment) / 50000

Chance to be picked: 1/140 = 0.714%

How an item is picked

If the player still has remaining drops, the system will check every 1-3 minutes if the player will receive an item. The chance for a player to receive an item drop is at 20% (rolling a 5-sided dice and getting a 1).

In case the player qualifies for an item drop, the server will first chose a loot table; the list above shows what the chance to be picked for each table is. To visualize how these chances are calculated, you should imagine a deck of 140 cards.

In this deck:

  • 110 cards represent loot table 1
  • 20 cards represent loot table 2
  • 7 cards represent loot table 3
  • 1 card represents loot table 4
  • 1 card represents loot table 5
  • 1 card represents loot table 6

The server will now draw a card from this imaginary deck of cards and thus choose a loot table.
After choosing a loot table, the server will randomly pick an item from this table. At this point, the number behind the items name in the loot table comes into play. This number is used to check if the item will drop. The player theoretically has a 3 * 1/x chance that the item will drop.

Example of an item drop

• Server checks if player can receive an item (20% chance): Yes!
• Server picks a loot table from the deck: It is loot table 2!
• Possible items the player can receive: Key, Chest 1, Chest 2, Chest 3, Chest 4
• Server picks an item from the list: Key (Chance = 12)
• The server rolls a 12-sided dice 3 times in a row. If he rolls a 1, the player receives the item.
• The server did not roll a 1 in the 3 rolls.
• Since the player did not receive an item from loot table 2, the server picks the next lower table in line. It is loot table 1!
• Possible items the player can receive: Key Fragment, Chest Fragment A, Chest Fragment B, Chest Fragment C, Chest Fragment D
• Server picks an item from the list: Chest Fragment B (Chance = 2)
• The server rolls a 2-sided dice 3 times in a row (flips a coin). If it rolls a 1, the player receives the item.
• The server rolled a 1 in the 3rd roll! The player receives the item!
• If the player still has remaining drops, the system will check again in 1-3 minutes.