14712 Posts in 2613 Topics - by 7960 Members - Latest Member: Sumthanbuub

Author Topic: MoronYard Halloween Submissions  (Read 10237 times)

Willdy

  • September 2011
  • 2276 Posts
    • STEAM_0:0:22970989 STEAM_0:0:22970989
« January 04, 2012, 07:48:46 PM » #500
Post all Halloween 2013 item submissions here! :)

« Last Edit: November 01, 2013, 02:15:39 AM by Willdy »

snowi

  • March 2013
  • 268 Posts
    • STEAM_0:1:23118475 STEAM_0:1:23118475
« October 30, 2013, 03:11:09 PM » #10279
Name: Deadly Chicken
Description:It'll peck your eyes out.
Type:Hat


Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/all_class/hw2013_tricky_chicken/hw2013_tricky_chicken_demo.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-6.109,-3.888,0.088), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.844,-157.926,-86.306)}
ENT.Data["arctic"] = {OffSet = Vector(-4.938,-2.295,-0.292), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.002,-170.382,-85.996)}
ENT.Data["barney"] = {OffSet = Vector(-5.764,-4.743,0.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.844,-157.926,-86.306)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-2.085,7.376,-0.76), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.545,137.56,-86.75)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-2.1,7.373,-0.609), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,135,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-2.1,7.373,-0.609), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,135,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(-6.809,-2.764,-0.248), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.002,-170.382,-85.996)}
ENT.Data["eli"] = {OffSet = Vector(-6.109,-3.888,0.088), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.844,-157.926,-86.306)}
ENT.Data["error"] = {OffSet = Vector(-4.938,-2.295,-0.292), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.002,-170.382,-85.996)}
ENT.Data["female_01"] = {OffSet = Vector(-8.546,-3.9,-0.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.212,-167.369,-86.054)}
ENT.Data["gasmask"] = {OffSet = Vector(-1.854,2.539,-0.478), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.784,164.655,-85.948)}
ENT.Data["gman_high"] = {OffSet = Vector(-6.906,-3.53,-0.131), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.212,-167.369,-86.054)}
ENT.Data["guerilla"] = {OffSet = Vector(-4.18,-2.722,-0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.187,-167.727,-86.047)}
ENT.Data["hostage_01"] = {OffSet = Vector(-6.875,-4.682,-0.033), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.844,-157.926,-86.306)}
ENT.Data["kleiner"] = {OffSet = Vector(-6.12,-3.916,-0.095), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.844,-157.926,-86.306)}
ENT.Data["leet"] = {OffSet = Vector(-3.612,-3.047,-0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.187,-167.727,-86.047)}
ENT.Data["male_01"] = {OffSet = Vector(-7.608,-4.425,-0.071), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.212,-167.369,-86.054)}
ENT.Data["monk"] = {OffSet = Vector(-5.958,-4.334,-0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.844,-157.926,-86.306)}
ENT.Data["odessa"] = {OffSet = Vector(-5.872,-4.92,-0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.844,-157.926,-86.306)}
ENT.Data["phoenix"] = {OffSet = Vector(-5.005,-2.308,-0.393), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.002,-170.382,-85.996)}
ENT.Data["police"] = {OffSet = Vector(-6.861,0.076,-0.469), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.176,173.151,-85.877)}
ENT.Data["riot"] = {OffSet = Vector(-1.854,2.539,-0.478), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.784,164.655,-85.948)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-9.392,-2.905,-0.275), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.158,-90)}
ENT.Data["swat"] = {OffSet = Vector(-1.854,2.539,-0.478), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.784,164.655,-85.948)}
ENT.Data["urban"] = {OffSet = Vector(-1.854,2.539,-0.478), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.784,164.655,-85.948)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE[code]

snowi

  • March 2013
  • 268 Posts
    • STEAM_0:1:23118475 STEAM_0:1:23118475
« October 30, 2013, 03:11:49 PM » #10280
Name: Hat o' Murder
Description:Kill all the things!
Type:Hat


Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/all_class/hw2013_leather_face/hw2013_leather_face_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.627,-0.353,0.128), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.633,-83.185,-90.877)}
ENT.Data["arctic"] = {OffSet = Vector(0.937,-0.667,0.108), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.622,-83.875,-90.885)}
ENT.Data["barney"] = {OffSet = Vector(-0.627,-0.353,0.128), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.633,-83.185,-90.877)}
ENT.Data["combine_soldier"] = {OffSet = Vector(0.164,0.882,0.141), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.622,-83.875,-90.885)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(0.223,0.512,0.137), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.622,-83.875,-90.885)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.657,0.763,0.131), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.633,-83.149,-90.877)}
ENT.Data["corpse1"] = {OffSet = Vector(0.231,-0.129,0.128), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.622,-83.875,-90.885)}
ENT.Data["eli"] = {OffSet = Vector(-0.627,-0.353,0.128), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.633,-83.185,-90.877)}
ENT.Data["error"] = {OffSet = Vector(0.937,-0.667,0.108), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.622,-83.875,-90.885)}
ENT.Data["female_01"] = {OffSet = Vector(-0.521,-0.849,0.125), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.665,-81.057,-90.853)}
ENT.Data["gasmask"] = {OffSet = Vector(1.996,-1.575,0.08), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.665,-81.057,-90.853)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.521,-0.849,0.125), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.665,-81.057,-90.853)}
ENT.Data["guerilla"] = {OffSet = Vector(0.937,-0.667,0.108), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.675,-80.387,-90.846)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.627,-0.353,0.128), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.633,-83.185,-90.877)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.627,-0.353,0.128), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.633,-83.185,-90.877)}
ENT.Data["leet"] = {OffSet = Vector(1.578,-1.499,0.088), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.665,-81.057,-90.853)}
ENT.Data["male_01"] = {OffSet = Vector(-0.504,-1.008,0.123), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.665,-81.057,-90.853)}
ENT.Data["monk"] = {OffSet = Vector(-0.627,-0.353,0.128), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.633,-83.185,-90.877)}
ENT.Data["odessa"] = {OffSet = Vector(-0.576,-0.662,0.126), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.633,-83.185,-90.877)}
ENT.Data["phoenix"] = {OffSet = Vector(0.937,-0.667,0.108), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.622,-83.875,-90.885)}
ENT.Data["police"] = {OffSet = Vector(0.304,-1.059,0.119), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.622,-83.875,-90.885)}
ENT.Data["riot"] = {OffSet = Vector(1.996,-1.575,0.08), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.665,-81.057,-90.853)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-2.482,-1.168,0.163), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.809,-70.603,-90.719)}
ENT.Data["swat"] = {OffSet = Vector(1.996,-1.575,0.08), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.665,-81.057,-90.853)}
ENT.Data["urban"] = {OffSet = Vector(1.919,-1.288,0.081), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.665,-81.057,-90.853)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE[code]

snowi

  • March 2013
  • 268 Posts
    • STEAM_0:1:23118475 STEAM_0:1:23118475
« October 30, 2013, 03:12:13 PM » #10281
Name:Hat o' Death
Description:you choose
Type:Hat


Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/all_class/hw2013_the_dark_helm/hw2013_the_dark_helm_heavy.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-10.327,-0.929,0.445), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}
ENT.Data["arctic"] = {OffSet = Vector(-7.676,-1.468,0.032), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-92.019)}
ENT.Data["barney"] = {OffSet = Vector(-10.02,-1.528,0.368), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-9.18,0.248,0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-92.019)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-9.18,0.248,0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-92.019)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-7.97,1.509,-0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-92.019)}
ENT.Data["corpse1"] = {OffSet = Vector(-9.629,-1.636,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-92.019)}
ENT.Data["eli"] = {OffSet = Vector(-10.054,-0.911,0.444), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}
ENT.Data["error"] = {OffSet = Vector(-7.676,-1.468,0.032), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-92.019)}
ENT.Data["female_01"] = {OffSet = Vector(-10.707,-1.707,0.353), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}
ENT.Data["gasmask"] = {OffSet = Vector(-6.802,-2.311,0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}
ENT.Data["gman_high"] = {OffSet = Vector(-9.027,-1.512,0.358), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}
ENT.Data["guerilla"] = {OffSet = Vector(-7.788,-1.362,0.045), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-97.095)}
ENT.Data["hostage_01"] = {OffSet = Vector(-10.054,-0.911,0.444), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}
ENT.Data["kleiner"] = {OffSet = Vector(-10.054,-0.911,0.444), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}
ENT.Data["leet"] = {OffSet = Vector(-7.299,-0.3,0.182), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-180,-97.121)}
ENT.Data["male_01"] = {OffSet = Vector(-10.337,-1.967,0.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}
ENT.Data["monk"] = {OffSet = Vector(-10.054,-0.911,0.444), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}
ENT.Data["odessa"] = {OffSet = Vector(-9.97,-1.621,0.358), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}
ENT.Data["phoenix"] = {OffSet = Vector(-7.676,-1.468,0.032), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-92.019)}
ENT.Data["police"] = {OffSet = Vector(-9.757,-0.94,0.039), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-92.019)}
ENT.Data["riot"] = {OffSet = Vector(-9.009,-1.473,0.221), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-10.787,-0.426,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-92.019)}
ENT.Data["swat"] = {OffSet = Vector(-6.801,-3.075,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}
ENT.Data["urban"] = {OffSet = Vector(-10.076,-2.729,0.219), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE[code]

snowi

  • March 2013
  • 268 Posts
    • STEAM_0:1:23118475 STEAM_0:1:23118475
« October 30, 2013, 03:12:32 PM » #10282
Name:Intergalactic Intruder
Description:Your own space freind!
Type:Body


Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/workshop/player/items/all_class/hw2013_intergalactic_intruder/hw2013_intergalactic_intruder_heavy.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["arctic"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["barney"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["corpse1"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["eli"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["error"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["female_01"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["gasmask"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["gman_high"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["guerilla"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["kleiner"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["leet"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["male_01"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["monk"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["odessa"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["phoenix"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["police"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["riot"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["swat"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["urban"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE[code]

« Last Edit: October 31, 2013, 02:29:26 PM by Panda :3 »

snowi

  • March 2013
  • 268 Posts
    • STEAM_0:1:23118475 STEAM_0:1:23118475
« October 30, 2013, 03:13:18 PM » #10283
Name:Skull Latern
Description:There is something coming out of your back...
Type:Body


Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/all_class/hw2013_the_enlightening_lantern/hw2013_the_enlightening_lantern_heavy.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-14.578,10.648,-5.218), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}
ENT.Data["arctic"] = {OffSet = Vector(-15.9,11.795,-4.967), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}
ENT.Data["barney"] = {OffSet = Vector(-14.79,11.82,-5.342), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-15.982,13.5,-5.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-15.982,13.5,-5.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-15.593,12.546,-4.914), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}
ENT.Data["corpse1"] = {OffSet = Vector(-16.902,10.503,-4.813), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}
ENT.Data["eli"] = {OffSet = Vector(-14.578,10.648,-5.218), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}
ENT.Data["error"] = {OffSet = Vector(-15.9,11.795,-4.967), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}
ENT.Data["female_01"] = {OffSet = Vector(-16.625,9.832,-5.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}
ENT.Data["gasmask"] = {OffSet = Vector(-15.981,13.28,-5.271), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}
ENT.Data["gman_high"] = {OffSet = Vector(-14.578,10.648,-5.218), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}
ENT.Data["guerilla"] = {OffSet = Vector(-15.999,11.477,-4.999), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}
ENT.Data["hostage_01"] = {OffSet = Vector(-14.578,10.648,-5.218), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}
ENT.Data["kleiner"] = {OffSet = Vector(-14.578,10.648,-5.218), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}
ENT.Data["leet"] = {OffSet = Vector(-15.999,11.477,-4.999), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}
ENT.Data["male_01"] = {OffSet = Vector(-16.625,9.832,-5.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}
ENT.Data["monk"] = {OffSet = Vector(-14.578,10.648,-5.218), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}
ENT.Data["odessa"] = {OffSet = Vector(-14.578,10.648,-5.218), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}
ENT.Data["phoenix"] = {OffSet = Vector(-15.999,11.477,-4.999), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}
ENT.Data["police"] = {OffSet = Vector(-17.034,10.878,-4.857), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}
ENT.Data["riot"] = {OffSet = Vector(-16.617,13.223,-5.204), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-18.498,9.604,-4.65), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}
ENT.Data["swat"] = {OffSet = Vector(-16.974,12.147,-5.28), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}
ENT.Data["urban"] = {OffSet = Vector(-16.802,11.114,-5.191), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE[code]

snowi

  • March 2013
  • 268 Posts
    • STEAM_0:1:23118475 STEAM_0:1:23118475
« October 30, 2013, 03:13:32 PM » #10284
Name:Pocket Horseman
Description:Theres a horseman in your pocket...
Type:Body


Code: [Select]
ENT.Bone = "valvebiped.bip01_spine"
ENT.Model = "models/workshop/player/items/all_class/hw2013_allclass_horseman/hw2013_allclass_horseman_heavy.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["arctic"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["barney"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["eli"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["error"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["female_01"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["leet"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["male_01"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["monk"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["odessa"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["phoenix"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["police"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["riot"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["swat"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["urban"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

snowi

  • March 2013
  • 268 Posts
    • STEAM_0:1:23118475 STEAM_0:1:23118475
« October 30, 2013, 03:13:47 PM » #10285
Name:Soul Devourer
Description:It'll devour your soul
Type:Body


Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/workshop/player/items/all_class/hw2013_burlap_buddy/hw2013_burlap_buddy_heavy.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-3.958,-9.499,-19.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["arctic"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["barney"] = {OffSet = Vector(-3.958,-9.499,-19.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["corpse1"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["eli"] = {OffSet = Vector(-3.958,-9.499,-19.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["error"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["female_01"] = {OffSet = Vector(-3.958,-9.499,-19.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["gasmask"] = {OffSet = Vector(-4.377,-9.121,-20.992), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["gman_high"] = {OffSet = Vector(-3.958,-9.499,-19.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["guerilla"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["hostage_01"] = {OffSet = Vector(-3.958,-9.499,-19.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["kleiner"] = {OffSet = Vector(-3.958,-9.499,-19.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["leet"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["male_01"] = {OffSet = Vector(-4.377,-9.121,-20.992), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["monk"] = {OffSet = Vector(-3.958,-9.499,-19.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["odessa"] = {OffSet = Vector(-3.958,-9.499,-19.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["phoenix"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["police"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["riot"] = {OffSet = Vector(-4.377,-9.121,-20.992), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["swat"] = {OffSet = Vector(-4.377,-9.121,-20.992), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["urban"] = {OffSet = Vector(-4.377,-9.121,-20.992), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE[code]

snowi

  • March 2013
  • 268 Posts
    • STEAM_0:1:23118475 STEAM_0:1:23118475
« October 30, 2013, 03:13:59 PM » #10286
Name:Wandering Soul
Description:It'll wander your soul
Type:Body


Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/workshop/player/items/all_class/hw2013_wandering_soul/hw2013_wandering_soul_heavy.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.132,-6.996,-10.37), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-174.558)}
ENT.Data["arctic"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["barney"] = {OffSet = Vector(7.132,-6.996,-10.37), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-174.558)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["corpse1"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["eli"] = {OffSet = Vector(7.132,-6.996,-10.37), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-174.558)}
ENT.Data["error"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["female_01"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["gasmask"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["gman_high"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["guerilla"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["kleiner"] = {OffSet = Vector(7.132,-6.996,-10.37), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-174.558)}
ENT.Data["leet"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["male_01"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["monk"] = {OffSet = Vector(7.132,-6.996,-10.37), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-174.558)}
ENT.Data["odessa"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["phoenix"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["police"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["riot"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["swat"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["urban"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE[code]

snowi

  • March 2013
  • 268 Posts
    • STEAM_0:1:23118475 STEAM_0:1:23118475
« October 30, 2013, 03:20:57 PM » #10287
Also I would definately suggest
Code: [Select]
models/workshop/player/items/all_class/hw2013_all_skull_necklace/hw2013_all_skull_necklace_heavy.mdl as a style mine for haloween c:

Bing :3

  • April 2013
  • 271 Posts
    • STEAM_0:1:41106778 STEAM_0:1:41106778
« October 30, 2013, 04:13:51 PM » #10288
Name: Jack's Hat
Description: Not Decided
Type: Hat
By: Bing :3 + Ting :3

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_halloween/jackolantern_01.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.9,-1,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}
ENT.Data["arctic"] = {OffSet = Vector(6.2,-1.9,0.2), Size = 1, Scale = Vector(0.33,0.33,0.33), Angles = Angle(0,-90,-80)}
ENT.Data["barney"] = {OffSet = Vector(4.9,-2.2,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.6,-2.1,0.2), Size = 1, Scale = Vector(0.37,0.37,0.37), Angles = Angle(0,-90,-80)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.6,-2.1,0.2), Size = 1, Scale = Vector(0.37,0.37,0.37), Angles = Angle(0,-90,-80)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.6,-2.1,0.2), Size = 1, Scale = Vector(0.37,0.37,0.37), Angles = Angle(0,-90,-80)}
ENT.Data["corpse1"] = {OffSet = Vector(5.1,-1.9,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}
ENT.Data["eli"] = {OffSet = Vector(4.9,-1.2,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}
ENT.Data["error"] = {OffSet = Vector(6.2,-1.9,0.2), Size = 1, Scale = Vector(0.33,0.33,0.33), Angles = Angle(0,-90,-80)}
ENT.Data["female_01"] = {OffSet = Vector(2.8,-1.7,0.2), Size = 1, Scale = Vector(0.32,0.32,0.32), Angles = Angle(0,-90,-80)}
ENT.Data["gasmask"] = {OffSet = Vector(8.3,-2.3,0.2), Size = 1, Scale = Vector(0.35,0.35,0.35), Angles = Angle(0,-90,-80)}
ENT.Data["gman_high"] = {OffSet = Vector(5.6,-2.1,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}
ENT.Data["guerilla"] = {OffSet = Vector(6.2,-1.6,0.2), Size = 1, Scale = Vector(0.33,0.33,0.33), Angles = Angle(0,-90,-80)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.9,-1.7,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}
ENT.Data["kleiner"] = {OffSet = Vector(4.9,-1.7,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}
ENT.Data["leet"] = {OffSet = Vector(6.6,-2.1,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}
ENT.Data["male_01"] = {OffSet = Vector(4.7,-2.5,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}
ENT.Data["monk"] = {OffSet = Vector(4.9,-1.7,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}
ENT.Data["odessa"] = {OffSet = Vector(4.9,-2.1,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}
ENT.Data["phoenix"] = {OffSet = Vector(6.2,-2.2,0.2), Size = 1, Scale = Vector(0.33,0.33,0.33), Angles = Angle(0,-90,-80)}
ENT.Data["police"] = {OffSet = Vector(4.8,-3.8,0.2), Size = 1, Scale = Vector(0.36,0.36,0.36), Angles = Angle(0,-90,-80)}
ENT.Data["riot"] = {OffSet = Vector(7.2,-1.9,0.2), Size = 1, Scale = Vector(0.35,0.35,0.35), Angles = Angle(0,-90,-80)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.9,-0.4,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}
ENT.Data["swat"] = {OffSet = Vector(7,-2.3,0.2), Size = 1, Scale = Vector(0.33,0.33,0.33), Angles = Angle(0,-90,-80)}
ENT.Data["urban"] = {OffSet = Vector(7.2,-1.8,0.2), Size = 1, Scale = Vector(0.34,0.34,0.34), Angles = Angle(0,-90,-80)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Bing :3

  • April 2013
  • 271 Posts
    • STEAM_0:1:41106778 STEAM_0:1:41106778
« October 30, 2013, 04:41:04 PM » #10291
Name: The Shining Axe
Description: "Here's Johnny!"
Type: Hat
By: Bing :3 + Ting :3
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/weapons/w_models/w_fireaxe.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-4.5,10.2,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["arctic"] = {OffSet = Vector(-2.6,9.6,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["barney"] = {OffSet = Vector(-4.4,9.4,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-3.4,11.4,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,77,88)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-3.4,11.4,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,77,88)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-2.2,10.9,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80.5,88)}
ENT.Data["corpse1"] = {OffSet = Vector(-3.7,8.9,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["eli"] = {OffSet = Vector(-4.5,9.2,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["error"] = {OffSet = Vector(-2.6,9.6,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["female_01"] = {OffSet = Vector(-4.9,8.8,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["gasmask"] = {OffSet = Vector(-1.8,9.7,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["gman_high"] = {OffSet = Vector(-2.4,9.1,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,77.5,88)}
ENT.Data["guerilla"] = {OffSet = Vector(-2.7,10.1,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["hostage_01"] = {OffSet = Vector(-4,8.8,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["kleiner"] = {OffSet = Vector(-4.5,9.2,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["leet"] = {OffSet = Vector(-2,9.5,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["male_01"] = {OffSet = Vector(-3.8,8.8,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["monk"] = {OffSet = Vector(-3.5,9.2,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["odessa"] = {OffSet = Vector(-4,8.8,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["phoenix"] = {OffSet = Vector(-2.6,9.6,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["police"] = {OffSet = Vector(-3.7,8.9,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["riot"] = {OffSet = Vector(-1.8,9.7,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-5.8,9,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["swat"] = {OffSet = Vector(-1.8,9.7,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["urban"] = {OffSet = Vector(-1.8,9.7,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Bing :3

  • April 2013
  • 271 Posts
    • STEAM_0:1:41106778 STEAM_0:1:41106778
« October 30, 2013, 05:32:07 PM » #10292
Name: The Devils Horns
Description: Straight from hell
Type: Hat
By: Ting :3

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/heavy/hw2013_orcish_outburst/hw2013_orcish_outburst.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.1,1.4,0), Size = 1, Scale = Vector(1.1,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["arctic"] = {OffSet = Vector(6.1,1.2,0), Size = 1, Scale = Vector(1.375,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["barney"] = {OffSet = Vector(4.2,1.4,0.2), Size = 1, Scale = Vector(1.2,2.3,1), Angles = Angle(0,-70,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5,4.3,0.1), Size = 1, Scale = Vector(1.3,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5,4.3,0.1), Size = 1, Scale = Vector(1.3,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.1,4.3,0.1), Size = 1, Scale = Vector(1.3,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(4.7,1.2,0.1), Size = 1, Scale = Vector(1.1,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["eli"] = {OffSet = Vector(4.1,1.4,0.1), Size = 1, Scale = Vector(1.15,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["error"] = {OffSet = Vector(6.1,1.2,0), Size = 1, Scale = Vector(1.375,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["female_01"] = {OffSet = Vector(3.6,0.3,0), Size = 1, Scale = Vector(1.1,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(7.1,1.5,0), Size = 1, Scale = Vector(1.5,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(5.7,0.9,0.1), Size = 1, Scale = Vector(1.1,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(5.7,1.2,0), Size = 1, Scale = Vector(1.4,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.4,1.2,0), Size = 1, Scale = Vector(1.2,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(4.3,1.4,0), Size = 1, Scale = Vector(1,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["leet"] = {OffSet = Vector(6.7,1.5,0), Size = 1, Scale = Vector(1.3,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["male_01"] = {OffSet = Vector(4.8,1,0), Size = 1, Scale = Vector(1.2,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["monk"] = {OffSet = Vector(4.7,1.2,0), Size = 1, Scale = Vector(1.3,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["odessa"] = {OffSet = Vector(4.9,0.7,0), Size = 1, Scale = Vector(1.2,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(6.2,1.2,0), Size = 1, Scale = Vector(1.4,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["police"] = {OffSet = Vector(4.7,1.9,0.1), Size = 1, Scale = Vector(1.3,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["riot"] = {OffSet = Vector(7.1,1.5,0), Size = 1, Scale = Vector(1.5,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.6,1,0.1), Size = 1, Scale = Vector(0.9,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["swat"] = {OffSet = Vector(7,1.5,0), Size = 1, Scale = Vector(1.5,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["urban"] = {OffSet = Vector(7.2,2.7,0), Size = 1, Scale = Vector(1.5,2.1,1), Angles = Angle(0,-70,-90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

« Last Edit: October 30, 2013, 09:20:39 PM by Bing :3 »

Bing :3

  • April 2013
  • 271 Posts
    • STEAM_0:1:41106778 STEAM_0:1:41106778
« October 30, 2013, 07:49:33 PM » #10299
Name: Haunted Ghost
Description: He's behind you!
Type: Body
By: Bing :3



Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/workshop/player/items/all_class/hw2013_burlap_buddy/hw2013_burlap_buddy_demo.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["arctic"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["barney"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["corpse1"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["eli"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["error"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["female_01"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["gasmask"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["gman_high"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["guerilla"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["hostage_01"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["kleiner"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["leet"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["male_01"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["monk"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["odessa"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["phoenix"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["police"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["riot"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-7.3,-16.3,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,-90,90)}
ENT.Data["swat"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["urban"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

JadifixTehCat

  • September 2013
  • 20 Posts
    • STEAM_0:0:55544388 STEAM_0:0:55544388
« October 30, 2013, 08:11:34 PM » #10300
Name: Sinister Tree Hat (I know it's in reg item submissions but I thought it would fit in)
Description: Tree hat's evil brother!
Type: Hat
Status: I don't know
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_foliage/tree_poplar_01.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["arctic"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["barney"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["charple01"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["corpse1"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["eli"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["female_01"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["gasmask"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["gman_high"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["guerilla"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["kleiner"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["leet"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["male_01"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["monk"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["odessa"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["phoenix"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["police"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["riot"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["swat"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["urban"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
:3 Meow

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