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Topics - nonSENSE

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106
News & Announcements / Halloween Event has started!
« on: October 24, 2011, 09:56:35 PM »
MoronYard Halloween Event


We have just launched our Halloween Event which runs for the whole week until next Sunday. You have a chance of receiving unique items, which can only be found this week. Both our Slope and Smash servers have event mode enabled, so you will receive an extra 30% of cash as well!
So what are you waiting for? Join the Slope and Smash servers and find those Halloween Gifts! They contain a special Halloween item which can be crafted into very valuable hats, auras and attachments!

Enjoy!


107
MoronYard Discussion / Need volunteer(s)
« on: October 06, 2011, 04:59:38 PM »
Alright, so I have started my final semester of classes and I am very busy right now so I can only focus on coding the important aspects of our gamemodes / addons.
This is why I need somebody to help me out with the "documentation" (help) of our shop addon.

Currently, the help menu (when you type /help or hit the blue icon in the shop) is rather short and incomplete. I now need somebody to write up and explain some of the features of the shop, inventory, crafting menu, etc.
What the help menu should look like:
  • Home
    • Page 1: Explains what the addon is all about.
  • Shop
    • Page 1: Explains currencies, how to earn money and how to receive goldbars.
    • Page 2: Lists item types and tells the user where purchased items go.
    • Page 3: Talk about special items (voicechangers, moneybags) and item quality.  ✖ nonSENSE will do this
  • Inventory
    • Items (Sub Menu)
      • Page 1: General info about the inventory, explain buttons, ... ✖  matthebest11
      • Page 2: Explain drop system
    • Crafting (Sub Menu)
      • Page 1: General info, explain how to craft ✖ Willdy will do this/Ask for it
      • Page 2: Explain how to read crafting recipes ✖ Willdy will do this/Ask for it
  • Market
    • ​?
Some of these are done, some are far from that and I have probably forgotten some categories in the menu. I need ideas and feedback on how to improve the structure of the menu and / or which content needs to be added.
It is extremely difficult and time-consuming for me to go over these features so I ask for your help! Please post some small "guides" I can include in the game. If you have questions about a specific feature or have trouble explaining something, don't hesitate to ask!

Thank you!

108
MoronYard Discussion / Changelogs
« on: October 02, 2011, 12:01:25 PM »
Here you can find a list of txt files showing all the changes that have been made to our gamemodes / addons:

109
MoronYard Discussion / Tutorial: How to make hats for the server!
« on: October 01, 2011, 06:17:36 PM »

(Thanks to Knoxed for the banner)


This tool is outdated! Grab the new one here: http://moronyard.com/forums/index.php?topic=737.0



I am releasing the tool that I use to make hats for the server so you guys can make your own hats and post them here.

-- LINK REMOVED --

How to install?

  • Open the zip file, extract the contents into your addons folder (c:\program files\steam\...\garrysmod\addons) so that you have a folder that says PAC.
  • Done! You might need to restart Garry's Mod to use it.
  • Note: If you have a previous version of PAC installed, you will need to remove it and clean your data folder as well (remove or rename the pac2_outfits folder)
Tutorial:

- Start a game of sandbox (preferably multiplayer)
- Open your spawn menu and go to the options tab

- Follow these steps carefully!





1) Tick the little box next to the PAC. This will enable the addon.

2) Click the Show Editor button (this opens the main window)





3) In the Preview menu, click Enable T-Pose. This will make it easier for you to position the hat on the player model.

4) Reset the eye angles by clicking the button.






5) Open the Creation menu and click on the Part button. This will add a little icon to the top bar (the one with the baby)

6) Click the part icon in the top bar. It will now collapse the Part Menu (on the right side)





Click on the General Menu tab and it will show the following options:

7) Model: This is the path to the model your hat is using. Change it to the model of your hat.

8) Fix Origin: THIS MUST BE ENABLED AT ALL COSTS!!!!!!!! (if it isn't all the offsets and positions will be wrong and I can't use any of the data)

9) Attach to: This is the bone that you want to attach the hat to. Most hats and attachments need to be parented to the head. Others, such as the croco shield should be parented to a spine bone (else they would move whenever you move your head). The parent bone sets the movement for the hat.







When you have done step 7)-9):10) Click the little green plus sign (Start making a hat). This will switch the player model to Barney. Your screen look a little bit like the screenshot (except for your hat obviously).






Now it's time to get to work!

11) Use the Offset Menu to change the position of the hat relative to the model

12) Use the Angle Menu to change the angles of the hat.

13) Use the Scale Menu to shrink / grow the hat or to change single dimensions of the hat (make it longer, wider, taller...)
  • The Scale slider will shrink / grow the whole hat (all dimensions)
  • The X, Y and Z sliders change a single dimension
When the hat looks good on that model (see screenshot):

14) Click the little brick to save the settings for this model (Barney)






15) When you have clicked the little brick, click on the orange arrow pointing to the right (Next Model in line)
  • This will change the model to Alyx.
  • You need to adjust the settings for this model (repeat steps 11) - 13) )
  • When you are done, click the little brick again and then the right arrow (step 15)
    • This will change the model to next model. Repeat steps again...



When you have reached the last model (stripped combine) and adjusted all the settings:

16) Click the brick one last time.

17) Click the green puzzle piece once. This will generate a file with all the settings for each model.







18) The generated file can be found in your data folder (garrysmod\data\nonDB\hatsData\YOUR_MODEL\__compiled.txt)

19) Open the file _compiled.txt and check the last line. If it says TRUE, you have all the offsets you need and you are done. If it does not, it means you forgot to generate the offsets for one or several models.


When you have a correct _compiled.txt file, send it to me through a private message on the forums.

I will edit this post with more information if needed.

110
News & Announcements / Dodgeball Closed Beta starting soon!
« on: September 30, 2011, 06:19:51 PM »
No I am not kidding. I have been working on the new gamemode for our servers and it is almost ready for closed beta.


What does that mean, closed beta?

A select group of individuals (community members) will have access to the server. Only active members of our community are eligible. To enter, simply send me a PM on the forums (please do not ask me through Steam) or reply to this thread. Please make sure that your steamid is linked to your forum account.


So what is the gamemode about?

If you have played the Team Fortress 2 dodgeball before, you know what to expect. If you haven't, I'll go over the key features real quick:

  • 2 teams, Red and Blue
  • 1 weapon for each player: a TF2 flamethrower used to airblast incoming projectiles (primary fire is disabled). With this, you can deflect rockets and nukes but also airblast enemies.
  • 1 winning team; the last standing player's team wins!
Basically, on each map there is at least one rocket spawner. They shoot rockets are a random target after a certain amount of time. If the rocket is coming for you, you shouldn't bother running. Instead, use your flamethrower's secondary ability (right click) to airblast the rocket away from you and forcing it to look for a new target (of the enemy team). If the rocket explodes on you, it hurts (deeerp).


Sounds great, when can I play?

Soon. I will try to get the server up and running this evening but do not rip my head off I have to delay it by a few hours. I will announce the start of the beta on our community group page.

111
News & Announcements / Moderator spots have been filled!
« on: September 26, 2011, 12:25:39 PM »
Thank you to all the applicants. It was a tough decision and we originally only wanted to fill 2 spots, but we increased the number of moderators we hired to 3. Congratulations to
If you did not make the list, don't worry. There will be more applications in the future. Until then, every applicant will receive a free key and a chest of their choice. PM me with the chest series you want.

112
Slope / Mapping for Slope
« on: September 25, 2011, 03:14:42 PM »
Here are a few guidelines and pointers if you want to make a map for Slope. These are purely hints about the design of your map - for all technical advice related to the Hammer editor, contact one of our mappers.

How long should the map be?

Short to medium. The perfect length for a Slope map is slope_grassy.
Fact: Increasing the length of the slope does not make the map any harder; it only produces more lag. Since the falling props are only removed at the bottom of the slope, a long map will have a lot more entities existing at the same time.
That is not what we want!

How do I make the map more difficult then?

Be creative! Anything from
  • sand pits (that slow you down),
  • frozen areas (that make you lose control over your movement),
  • grids (think chain link fence that you have to walk over)
  • and traps (forcing you to dodge)
are welcome! You are of course not limited to elements on this list. Surprise us!

Any other things I should consider?
Your slope map needs to have a slope (obviously), but you can still experiment. Add floating platforms and moats maybe. Add trigger hurts or other traps.

You can test the map by using our skeleton gamemode: http://www.mediafire.com/?i1in6ig1byfiw83
If you need help downloading it then please click here.

Hope this helped!

113
News & Announcements / Steam Community Group
« on: September 24, 2011, 11:04:16 PM »
The Steam Community Group for MoronYard has been created!

If you haven't already joined, you should do so now! Members of the group recieve special in-game advantages benefits over other players! These things include:
  • More item drops
  • Win 20% more money for every game you win

Click here to go to the group. Remember to invite your friends!

114
News & Announcements / Moderator Applications
« on: September 24, 2011, 02:16:42 PM »
As some of you already know, we are looking for active moderators on both our forums and game servers. Currently there are 2 spots that need to be filled.
We are looking for active members of our community that enjoy lending a hand.

Your duties include:
  • Keeping an eye on the forums and cleaning up spam
  • Kicking, muting or temp-banning troublesome players on the game servers
  • Discussing upcoming features to our gameservers
To hand in your application, simply post a new thread in this forum. Tell us a little bit about yourself, if you have any previous admin / moderator experience, where you are from and why we should consider you for spot. Don't worry, all applications will be reviewed separately and privately.

Update:
Applications are now closed. We will announce the new moderators tomorrow! Thanks for applying!

Note: Please make sure that you have linked your forum account to your game server account by entering your SteamID into your profile.

Good luck!

115
News & Announcements / Server Awards and Artifacts
« on: September 23, 2011, 11:32:23 PM »
Our first server event has just been launched!

Over the past few days I have been working on awards and achievements for our 2 gamemodes Smash & Slope. So far I have added 7 (3 for Smash, 4 for Slope) but more will follow.
With the launch of the new award system, I have also decided to give out Enchanted Artifacts. These rare crafting materials can be obtained by earning awards on the server for the next few days. Artifacts stop dropping after Sunday 11.59 PM GMT.

At the moment artifacts can not be crafted into new items yet, but new crafting recipes will be introduced very soon, so hang on to those rare ingredients!

Now, get on the servers and start earning awards!

116
News & Announcements / Migrating databases (again...)
« on: September 21, 2011, 08:13:52 PM »
In the interest of making our servers as awesome as possible and guarantee a nice gaming experience, we are moving our database from our current location to a new (more stable) server. The server our web space and main database are located on has had some major issues and resulted in several minutes of downtime per day (even though they claim 99.9% up-time).

This is simply not acceptable; for the servers to run efficiently and without errors, it needs to be able to communicate with the database regularly (saving profiles and inventories, trading, etc).

Long story short, we will be performing maintenance on the servers for the next 15 - 30 minutes. We will keep you updated!

117
News & Announcements / Server Downtime
« on: September 14, 2011, 06:00:43 PM »
Both servers have been shut down for about an hour to migrate our databases to a new web server.

Hang in there, guys!

Update: And we're back! Yes, we are that fast!

118
MoronYard Discussion / [nonDB] List of emotes
« on: September 14, 2011, 02:30:57 PM »
Here's a list of emotes to use on the server. The left part is what you type in chat, the right part is the sound it will play. If there are several sounds surrounded by brackets, it will chose a random one.

http://www.moronyard.com/emotes.txt

119
News & Announcements / Welcome to the forums!
« on: September 13, 2011, 04:16:22 PM »
Here we are!

Moronyard.com has been registered, the forums have been (partly) set up and the servers are running! But there's more...

Over the next few days, we will try to get a lot more done, both regarding our game modes and the community forums. Here are some of the upcoming changes & features:
  • Add all missing forum categories & sections and populate them.
  • Integrate profiles and inventories from the servers into the forums. Inventories will use a modified software provided by tf2b.com to display items.
  • Set up the Slope server with the newest maps.
  • Finish our 3rd Garry's Mod gamemode
  • ... and more
Thanks for stopping by and enjoy your stay. We hope you enjoy the servers!
-The Moronyard Staff :cool:

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