
(Thanks to Knoxed for the banner)
I am releasing the tool that I use to make hats for the server so you guys can make your own hats and post them here.
-- LINK REMOVED --
How to install?
- Open the zip file, extract the contents into your addons folder (c:\program files\steam\...\garrysmod\addons) so that you have a folder that says PAC.
- Done! You might need to restart Garry's Mod to use it.
- Note: If you have a previous version of PAC installed, you will need to remove it and clean your data folder as well (remove or rename the pac2_outfits folder)
Tutorial:
- Start a game of
sandbox (preferably multiplayer)
- Open your spawn menu and go to the
options tab
-
Follow these steps carefully!
1) Tick the little box next to the PAC. This will enable the addon.
2) Click the Show Editor button (this opens the main window)

3) In the
Preview menu, click
Enable T-Pose. This will make it easier for you to position the hat on the player model.
4) Reset the eye angles by clicking the button.

5) Open the Creation menu and click on the
Part button. This will add a little icon to the top bar (the one with the baby)
6) Click the part icon in the top bar. It will now collapse the
Part Menu (on the right side)

Click on the General Menu tab and it will show the following options:
7)
Model: This is the path to the model your hat is using. Change it to the model of your hat.
8)
Fix Origin:
THIS MUST BE ENABLED AT ALL COSTS!!!!!!!! (if it isn't all the offsets and positions will be wrong and I can't use any of the data)
9)
Attach to: This is the bone that you want to attach the hat to. Most hats and attachments need to be parented to the
head. Others, such as the croco shield should be parented to a spine bone (else they would move whenever you move your head).
The parent bone sets the movement for the hat.

When you have done step 7)-9):10) Click the little
green plus sign (Start making a hat). This will switch the player model to
Barney. Your screen look a little bit like the screenshot (except for your hat obviously).

Now it's time to get to work!
11) Use the
Offset Menu to change the position of the hat relative to the model
12) Use the
Angle Menu to change the angles of the hat.
13) Use the
Scale Menu to shrink / grow the hat or to change single dimensions of the hat (make it longer, wider, taller...)
- The Scale slider will shrink / grow the whole hat (all dimensions)
- The X, Y and Z sliders change a single dimension
When the hat looks good on that model (see screenshot):
14) Click the
little brick to save the settings for this model (Barney)

15) When you have clicked the
little brick, click on the
orange arrow pointing to the right (Next Model in line)
- This will change the model to Alyx.
- You need to adjust the settings for this model (repeat steps 11) - 13) )
- When you are done, click the little brick again and then the right arrow (step 15)
- This will change the model to next model. Repeat steps again...

When you have reached the last model (stripped combine) and adjusted all the settings:
16) Click the
brick one last time.
17) Click the green
puzzle piece once. This will generate a file with all the settings for each model.

18) The generated file can be found in your data folder (garrysmod\data\nonDB\hatsData\YOUR_MODEL\__compiled.txt)
19) Open the file _compiled.txt and check the last line. If it says TRUE, you have all the offsets you need and you are done. If it does not, it means you forgot to generate the offsets for one or several models.
When you have a correct _compiled.txt file, send it to me through a private message on the forums.
I will edit this post with more information if needed.