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Author Topic: Halloween Event Ideas  (Read 2190 times)

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« November 02, 2012, 06:21:58 PM » #5164
Well, I had some ideas revolving around the halloween event on moronyard.

1. Being, Special Haunted Chests, along with very rare Haunted hats and misc's (I could work up some hats as well)

2. Being, Special Halloween Unusual effects (The new ones in tf2's update) only available in the Haunted Chests (If they're to be added)

3. Being halloween gifts that spawn on the 3 servers, which will of course drop Halloween items, like "Haunted Chest Fragments" and rarely a normal Haunted hat, as well as Haunted Chests and Haunted Keys/Key Fragments.

4. Being, Halloween hats, Haunted Legendary Hats, and Legendary Hats.

Please note these are just my ideas, Leave a comment below on whacha think about them.

nonSENSE

  • September 2011
  • 1365 Posts
    • STEAM_0:0:11953676 STEAM_0:0:11953676
« November 02, 2012, 06:52:22 PM » #5165
You do realize that I have been working on the event for the past week and the ideas are already final.

Could maybe have implemented some of these if you had told me a week ago.

Lynameep

  • This user has no personal avatar.
  • January 2012
  • 161 Posts
    • STEAM_0:1:26408318 STEAM_0:1:26408318
« November 02, 2012, 06:56:56 PM » #5166
The haunted chests and being able to craft them from haunter fragments is a great idea even though its to late.

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« November 02, 2012, 09:01:55 PM » #5171
You do realize that I have been working on the event for the past week and the ideas are already final.

Could maybe have implemented some of these if you had told me a week ago.

Well I didn't know when this event was going to happen.

Willdy

  • September 2011
  • 2276 Posts
    • STEAM_0:0:22970989 STEAM_0:0:22970989
« November 05, 2012, 01:29:02 PM » #5265
You do realize that I have been working on the event for the past week and the ideas are already final.

Could maybe have implemented some of these if you had told me a week ago.

Well I didn't know when this event was going to happen.
It takes a lot of time and planning to create an event which is going to run smoothly without causing problems for the players. Because of this the planning starts early in order for the development to take place. With this in mind, the release of Garrys Mod 13 has caused a lot problems in the actual running on the event, but we'll see how it goes.

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