14712 Posts in 2613 Topics - by 7960 Members - Latest Member: Sumthanbuub

Author Topic: Item Submissions  (Read 92764 times)

Snackie

  • This user has no personal avatar.
  • January 2013
  • 62 Posts
    • STEAM_0:0:20102730 STEAM_0:0:20102730
« January 25, 2013, 04:09:08 PM » #6912
Is my download link working for my rare effect and aura now? I was told it wasnt.

UnknownX

  • May 2012
  • 373 Posts
    • STEAM_0:1:3221174 STEAM_0:1:3221174
« January 25, 2013, 09:45:29 PM » #6915
Is my download link working for my rare effect and aura now? I was told it wasnt.
Yes.

adrien676

  • April 2012
  • 13 Posts
    • STEAM_0:0:33732196 STEAM_0:0:33732196
« January 25, 2013, 10:39:30 PM » #6917
Name: Fancy Mask
Description: Pretty Fancy!
Type: Attachment (but scales didn't work, there's a bit of string goin' in the player)
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/spy/spy_party_phantom.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.184,-1.354,-0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.932,-90)}
ENT.Data["arctic"] = {OffSet = Vector(4.479,-2.238,0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-79.471,-90)}
ENT.Data["barney"] = {OffSet = Vector(2.483,-1.728,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.932,-90)}
ENT.Data["charple01"] = {OffSet = Vector(2.17,-0.59,0.037), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-92.636,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.621,-2.354,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-67.851,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.621,-2.354,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-67.851,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.876,-2.053,-0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-91.19,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(3.215,-1.359,0.075), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-79.151,-90)}
ENT.Data["eli"] = {OffSet = Vector(2.94,-0.953,0.135), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.932,-90)}
ENT.Data["female_01"] = {OffSet = Vector(2.098,-1.617,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-76.822,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(3.784,-4.393,0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-69.8,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(3.988,-1.022,0.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-82.812,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(3.709,-1.794,0.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-66.83,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.723,-1.651,-0.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-72.434,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(3.936,-1.022,-0.205), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-46.464,-90)}
ENT.Data["leet"] = {OffSet = Vector(5.94,-3.357,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-59.075,-90)}
ENT.Data["male_01"] = {OffSet = Vector(2.887,-2.134,-0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-69.8,-90)}
ENT.Data["monk"] = {OffSet = Vector(3.336,-1.531,0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-72.434,-90)}
ENT.Data["odessa"] = {OffSet = Vector(2.757,-2.076,-0.045), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.682,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(4.479,-2.238,0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-79.471,-90)}
ENT.Data["police"] = {OffSet = Vector(2.37,-5.006,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-83.412,-90)}
ENT.Data["riot"] = {OffSet = Vector(4.59,-2.531,0.187), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-81.608,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.905,-0.448,0.076), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-81.821,-90)}
ENT.Data["swat"] = {OffSet = Vector(3.644,-2.359,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-69.8,-90)}
ENT.Data["urban"] = {OffSet = Vector(3.644,-2.359,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-69.8,-90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Dirty Beard
Description: You son of a dwarf!
Type: Attachment
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/engineer/cave_beard.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-14.277,-3.953,-0.022), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(0,-86.235,-90)}
ENT.Data["arctic"] = {OffSet = Vector(-4.929,-4.565,0.02), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0,-82.348,-90)}
ENT.Data["barney"] = {OffSet = Vector(1.542,-2.949,-0.017), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(0,-86.235,-90)}
ENT.Data["charple01"] = {OffSet = Vector(-24.258,-6.295,-0.048), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(0,-82.348,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-8.802,-9.049,0.066), Size = 0.85, Scale = Vector(1.3,1,1), Angles = Angle(0,-65.814,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-8.802,-9.049,0.066), Size = 0.85, Scale = Vector(1.3,1,1), Angles = Angle(0,-65.814,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-9.6,-9.043,-0.063), Size = 0.85, Scale = Vector(1.3,1,1), Angles = Angle(0,-65.814,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(-12.337,-5.062,0.03), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(0,-82.348,-90)}
ENT.Data["eli"] = {OffSet = Vector(-1.696,-3.127,-0.021), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0,-86.235,-90)}
ENT.Data["female_01"] = {OffSet = Vector(-17.808,-6.493,-0.028), Size = 0.75, Scale = Vector(1.1,1,1), Angles = Angle(0,-81.993,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(1.255,-4.573,-0.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-100.721,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(-16.348,-3.185,0.148), Size = 0.75, Scale = Vector(1.1,1,1), Angles = Angle(0,-90.236,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(-4.929,-4.565,0.02), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0,-82.348,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(-5.811,-3.944,-0.036), Size = 0.925, Scale = Vector(1.1,1,1), Angles = Angle(0,-86.235,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(-13.231,-4.439,-0.166), Size = 0.8, Scale = Vector(1.1,1,1), Angles = Angle(0,-86.235,-90)}
ENT.Data["leet"] = {OffSet = Vector(-4.206,-3.528,0.073), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0,-90.821,-90)}
ENT.Data["male_01"] = {OffSet = Vector(-16.225,-7.049,-0.028), Size = 0.75, Scale = Vector(1.1,1,1), Angles = Angle(0,-81.993,-90)}
ENT.Data["monk"] = {OffSet = Vector(-5.811,-3.944,-0.036), Size = 0.925, Scale = Vector(1.1,1,1), Angles = Angle(0,-86.235,-90)}
ENT.Data["odessa"] = {OffSet = Vector(-16.357,-7.526,0.01), Size = 0.75, Scale = Vector(1,1,1), Angles = Angle(0,-78.229,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(-4.929,-4.565,0.02), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0,-82.348,-90)}
ENT.Data["police"] = {OffSet = Vector(-10.116,-5.57,-0.1), Size = 0.85, Scale = Vector(1.3,1,1), Angles = Angle(0,-75.429,-90)}
ENT.Data["riot"] = {OffSet = Vector(1.401,-3.901,-0.044), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-93.999,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-19.72,-3.175,0.103), Size = 0.725, Scale = Vector(1.1,1,1), Angles = Angle(0,-88.989,-90)}
ENT.Data["swat"] = {OffSet = Vector(2.902,-3.783,-0.204), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-83.643,-90)}
ENT.Data["urban"] = {OffSet = Vector(2.902,-3.784,0.016), Size = 1, Scale = Vector(1.1,1,1), Angles = Angle(0,-83.643,-90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Dirty Hat
Description: Smells like sh- manure
Type: Hat
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/engineer/cave_hat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-10.319,-2.453,-0.061), Size = 0.75, Scale = Vector(1,1,1), Angles = Angle(8.167,99.848,90.71)}
ENT.Data["arctic"] = {OffSet = Vector(2.037,-2.477,0.163), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(7.576,119.925,91.839)}
ENT.Data["barney"] = {OffSet = Vector(6.81,-0.348,-0.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.167,99.848,90.71)}
ENT.Data["charple01"] = {OffSet = Vector(-12.372,-8.43,0.418), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(7.576,119.925,91.839)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.676,0.433,0.028), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(7.794,105.816,92.494)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.676,0.433,0.028), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(7.794,105.816,92.494)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.35,0.559,0.277), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(7.564,110.539,93.471)}
ENT.Data["corpse1"] = {OffSet = Vector(-2.126,-3.817,0.204), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(7.576,119.925,91.839)}
ENT.Data["eli"] = {OffSet = Vector(2.615,-0.767,0.378), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(8.167,99.848,90.71)}
ENT.Data["female_01"] = {OffSet = Vector(-5.317,-5.316,0.022), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(7.661,116.893,91.437)}
ENT.Data["gasmask"] = {OffSet = Vector(3.258,-2.274,-0.38), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(7.761,111.527,90.716)}
ENT.Data["gman_high"] = {OffSet = Vector(4.046,-1.439,-0.067), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(7.661,116.893,91.437)}
ENT.Data["guerilla"] = {OffSet = Vector(1.939,-2.321,0.136), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(7.576,119.925,91.839)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.949,-0.546,-0.057), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(7.771,110.688,90.603)}
ENT.Data["kleiner"] = {OffSet = Vector(2.757,-0.965,-0.275), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(7.706,114.922,91.173)}
ENT.Data["leet"] = {OffSet = Vector(2.996,-2.96,0.065), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(7.736,113.293,90.954)}
ENT.Data["male_01"] = {OffSet = Vector(0.169,-3.001,0.223), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(7.661,116.893,91.437)}
ENT.Data["monk"] = {OffSet = Vector(2.967,-0.592,-0.35), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(7.771,110.688,90.603)}
ENT.Data["odessa"] = {OffSet = Vector(3.976,-1.136,0.198), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(7.575,119.952,91.842)}
ENT.Data["phoenix"] = {OffSet = Vector(2.037,-2.477,0.163), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(7.576,119.925,91.839)}
ENT.Data["police"] = {OffSet = Vector(-2.422,-2.167,-0.564), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(7.794,105.816,89.943)}
ENT.Data["riot"] = {OffSet = Vector(3.22,-2.19,-0.129), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(7.704,114.998,91.183)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-5.681,-2.909,0.652), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(7.564,110.539,93.471)}
ENT.Data["swat"] = {OffSet = Vector(3.491,-2.289,0.058), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(7.661,116.893,91.437)}
ENT.Data["urban"] = {OffSet = Vector(3.608,-1.368,-0.081), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(7.661,116.893,91.437)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Cow

  • March 2012
  • 10 Posts
    • STEAM_0:1:27214842 STEAM_0:1:27214842
« January 28, 2013, 11:30:01 PM » #7013
Prop: ingot001
Attachment
I am not good at making up names for hats and items.
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/props_mining/ingot001.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-3.552,-4.308,0.261), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,87.866)}
ENT.Data["arctic"] = {OffSet = Vector(-4.803,-5.247,-0.378), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(58.257,-4.792,96.124)}
ENT.Data["barney"] = {OffSet = Vector(-3.619,-5.555,0.287), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,87.866)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-3.483,-6.764,0.53), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(58.257,-4.792,87.176)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-3.483,-6.764,0.53), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(58.257,-4.792,87.176)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-3.483,-6.764,0.53), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(58.257,-4.792,87.176)}
ENT.Data["corpse1"] = {OffSet = Vector(-4.803,-5.247,-0.378), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(58.257,-4.792,96.124)}
ENT.Data["eli"] = {OffSet = Vector(-3.845,-5.115,0.117), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,87.866)}
ENT.Data["error"] = {OffSet = Vector(-4.803,-5.247,-0.378), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(58.257,-4.792,96.124)}
ENT.Data["female_01"] = {OffSet = Vector(-3.619,-5.555,0.287), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,87.866)}
ENT.Data["gasmask"] = {OffSet = Vector(-3.265,-6.191,0.555), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,95.954)}
ENT.Data["gman_high"] = {OffSet = Vector(-3.79,-3.992,0.094), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,87.866)}
ENT.Data["guerilla"] = {OffSet = Vector(-3.163,-5.588,0.59), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,95.954)}
ENT.Data["hostage_01"] = {OffSet = Vector(-3.79,-3.992,0.094), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,87.866)}
ENT.Data["kleiner"] = {OffSet = Vector(-3.787,-3.954,0.094), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,87.866)}
ENT.Data["leet"] = {OffSet = Vector(-3.163,-5.588,0.59), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,95.954)}
ENT.Data["male_01"] = {OffSet = Vector(-3.579,-4.888,0.273), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,87.866)}
ENT.Data["monk"] = {OffSet = Vector(-3.888,-5.697,0.129), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,87.866)}
ENT.Data["odessa"] = {OffSet = Vector(-3.79,-3.992,0.094), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,87.866)}
ENT.Data["phoenix"] = {OffSet = Vector(-3.163,-5.588,0.59), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,95.954)}
ENT.Data["police"] = {OffSet = Vector(-4.803,-5.247,-0.378), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(58.257,-4.792,96.124)}
ENT.Data["riot"] = {OffSet = Vector(-3.265,-6.191,0.555), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,95.954)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-3.358,-3.808,0.453), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(58.257,-4.792,87.176)}
ENT.Data["swat"] = {OffSet = Vector(-3.265,-6.191,0.555), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,95.954)}
ENT.Data["urban"] = {OffSet = Vector(-3.657,-6.106,0.298), Size = 1, Scale = Vector(1.8,1.4,1.5), Angles = Angle(57.245,-4.992,97.625)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

MattMan

  • January 2013
  • 50 Posts
    • STEAM_0:1:19996518 STEAM_0:1:19996518
« January 29, 2013, 05:10:31 AM » #7018
Name: Box-Head
Description: Who you callin' pin- oh wait.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/Items/item_item_crate.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.144,-0.402,0.223), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-71.806)}
ENT.Data["arctic"] = {OffSet = Vector(4.655,-0.328,0.252), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}
ENT.Data["barney"] = {OffSet = Vector(3.51,-1.394,0.28), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-66.6)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.242,-0.61,0.239), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.121,-0.439,0.249), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.444,0.083,0.006), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(88.365,79.435,68.404)}
ENT.Data["corpse1"] = {OffSet = Vector(4.655,-0.328,0.252), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}
ENT.Data["eli"] = {OffSet = Vector(3.034,-0.411,0.221), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-71.806)}
ENT.Data["error"] = {OffSet = Vector(4.655,-0.328,0.252), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}
ENT.Data["female_01"] = {OffSet = Vector(2.209,-1.33,0.25), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}
ENT.Data["gasmask"] = {OffSet = Vector(4.942,-1.807,0.333), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}
ENT.Data["gman_high"] = {OffSet = Vector(3.945,-1.21,0.279), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-71.806)}
ENT.Data["guerilla"] = {OffSet = Vector(4.655,-0.328,0.252), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.524,-1.24,0.272), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-71.806)}
ENT.Data["kleiner"] = {OffSet = Vector(3.034,-0.411,0.221), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-71.806)}
ENT.Data["leet"] = {OffSet = Vector(4.655,-0.328,0.252), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}
ENT.Data["male_01"] = {OffSet = Vector(3.228,-1.133,0.261), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}
ENT.Data["monk"] = {OffSet = Vector(3.466,-0.382,0.228), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-71.806)}
ENT.Data["odessa"] = {OffSet = Vector(3.34,-1.251,0.269), Size = 0.425, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-71.806)}
ENT.Data["phoenix"] = {OffSet = Vector(4.655,-0.328,0.252), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}
ENT.Data["police"] = {OffSet = Vector(1.906,-0.87,0.225), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}
ENT.Data["riot"] = {OffSet = Vector(4.655,-0.328,0.252), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.737,-0.45,-0.024), Size = 0.4, Scale = Vector(1,1,1), Angles = Angle(88.365,79.435,68.404)}
ENT.Data["swat"] = {OffSet = Vector(4.753,-0.833,0.279), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}
ENT.Data["urban"] = {OffSet = Vector(5.67,-0.655,0.289), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(86.879,-67.875,-78.882)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

lmao

I'm back

sagebrush

  • September 2012
  • 41 Posts
    • STEAM_0:0:6025034 STEAM_0:0:6025034
« February 13, 2013, 03:04:07 AM » #7378
This is a good hat for valentines day if you can add it in time
Hat: Valetines hat (rename it please)
Description: Be my valentine
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/sniper/smnc_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.276,-0.902,0.098), Size = 1.175, Scale = Vector(2.2,2.2,1), Angles = Angle(-1.419,-75.998,-88.947)}
ENT.Data["arctic"] = {OffSet = Vector(12.418,-1.53,-0.221), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["barney"] = {OffSet = Vector(7.693,-2.632,-0.088), Size = 1.225, Scale = Vector(2.2,2.2,1), Angles = Angle(-4.573,-88.413,-88.148)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.283,1.571,-0.149), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.34,-79.173,-90.588)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.283,1.571,-0.149), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.34,-79.173,-90.588)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.658,1.951,-0.24), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.873,-84.442,-88.731)}
ENT.Data["corpse1"] = {OffSet = Vector(5.645,-0.457,-0.071), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.164,-79.116,-90.59)}
ENT.Data["eli"] = {OffSet = Vector(7.183,-0.851,0.067), Size = 1.15, Scale = Vector(2.2,2.2,1), Angles = Angle(-1.419,-75.998,-88.947)}
ENT.Data["error"] = {OffSet = Vector(12.418,-1.53,-0.221), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["female_01"] = {OffSet = Vector(7.75,-3.32,-0.073), Size = 1.4, Scale = Vector(2.7,1.1,1), Angles = Angle(-0.149,-74.435,-90.511)}
ENT.Data["gasmask"] = {OffSet = Vector(12.086,-0.614,-0.174), Size = 1.4, Scale = Vector(1.8,0.8,1), Angles = Angle(-4.744,-74.089,-90.413)}
ENT.Data["gman_high"] = {OffSet = Vector(9.321,-2.934,0.01), Size = 1.4, Scale = Vector(2.7,1.1,1), Angles = Angle(-0.149,-74.435,-90.511)}
ENT.Data["guerilla"] = {OffSet = Vector(12.212,-1.004,-0.279), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.899,1.011,-0.183), Size = 1.55, Scale = Vector(0.1,0.9,1), Angles = Angle(-2.819,-75.998,-90.433)}
ENT.Data["kleiner"] = {OffSet = Vector(7.186,-0.84,-0.12), Size = 1.15, Scale = Vector(2.2,2.2,1), Angles = Angle(-1.419,-75.998,-88.811)}
ENT.Data["leet"] = {OffSet = Vector(13.333,-1.997,-0.186), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["male_01"] = {OffSet = Vector(8.568,-3.604,-0.071), Size = 1.4, Scale = Vector(2.7,1.1,1), Angles = Angle(-0.149,-74.435,-90.511)}
ENT.Data["monk"] = {OffSet = Vector(7.234,-0.266,0.075), Size = 1.25, Scale = Vector(1.3,1.3,1), Angles = Angle(-1.419,-75.998,-88.811)}
ENT.Data["odessa"] = {OffSet = Vector(11.108,-1.841,0.057), Size = 1.85, Scale = Vector(1.7,1.1,1), Angles = Angle(-0.149,-74.435,-90.511)}
ENT.Data["phoenix"] = {OffSet = Vector(12.418,-1.53,-0.221), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["police"] = {OffSet = Vector(5.594,-0.844,-0.365), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.056,-79.148,-90.588)}
ENT.Data["riot"] = {OffSet = Vector(13.709,-2.193,0.028), Size = 1.6, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.136,-91.006,-90.102)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.723,0.691,-0.067), Size = 0.65, Scale = Vector(0.6,0.4,0.8), Angles = Angle(-0.873,-84.442,-91.378)}
ENT.Data["swat"] = {OffSet = Vector(12.086,-0.614,-0.174), Size = 1.4, Scale = Vector(1.8,0.8,1), Angles = Angle(-4.744,-74.089,-90.413)}
ENT.Data["urban"] = {OffSet = Vector(12.06,-0.694,-0.193), Size = 1.4, Scale = Vector(1.8,0.8,1), Angles = Angle(-4.744,-74.089,-90.413)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

adrien676

  • April 2012
  • 13 Posts
    • STEAM_0:0:33732196 STEAM_0:0:33732196
« February 20, 2013, 09:22:22 PM » #7438
Name: The Rocker
Description: *guitar noises*
Type: Misc
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/player/items/heavy/brutal_guitar_xl.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.464,-3.713,0.536), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.602,-176.45,-88.582)}
ENT.Data["arctic"] = {OffSet = Vector(1.989,-3.722,0.758), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(22.844,175.011,-99.333)}
ENT.Data["barney"] = {OffSet = Vector(1.482,-3.586,0.258), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.696,178.161,-89.393)}
ENT.Data["charple01"] = {OffSet = Vector(2.171,-2.414,0.408), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(9.892,177.151,-98.726)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.621,-6.114,-0.474), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(27.039,179.292,-98.72)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.621,-6.114,-0.474), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(27.039,179.292,-98.72)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.838,-6.139,-0.135), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(10.622,-178.184,-97.897)}
ENT.Data["corpse1"] = {OffSet = Vector(1.981,-2.643,0.364), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(10.358,-179.663,-98.166)}
ENT.Data["eli"] = {OffSet = Vector(1.714,-3.86,0.596), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.602,-176.45,-88.582)}
ENT.Data["female_01"] = {OffSet = Vector(1.735,-3.584,0.333), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.361,-169.288,-87.525)}
ENT.Data["gasmask"] = {OffSet = Vector(1.504,-5.817,0.291), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(9.742,165.016,-85.556)}
ENT.Data["gman_high"] = {OffSet = Vector(1.636,-2.762,0.305), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.586,-175.832,-88.49)}
ENT.Data["guerilla"] = {OffSet = Vector(2.363,-3.374,-0.218), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.69,177.338,-88.302)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.669,-3.274,0.319), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.586,-175.832,-88.49)}
ENT.Data["kleiner"] = {OffSet = Vector(1.567,-3.104,0.315), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.602,-176.45,-88.582)}
ENT.Data["leet"] = {OffSet = Vector(2.363,-3.374,-0.218), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.613,179.706,-87.946)}
ENT.Data["male_01"] = {OffSet = Vector(1.799,-2.929,0.22), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.614,-176.942,-88.656)}
ENT.Data["monk"] = {OffSet = Vector(1.638,-4,0.337), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.628,-177.579,-88.751)}
ENT.Data["odessa"] = {OffSet = Vector(1.669,-3.274,0.319), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.586,-175.832,-88.49)}
ENT.Data["phoenix"] = {OffSet = Vector(2.349,-3.62,-0.211), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.69,177.338,-98.696)}
ENT.Data["police"] = {OffSet = Vector(1.974,-3.544,0.237), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(9.835,176.779,-98.79)}
ENT.Data["riot"] = {OffSet = Vector(2.092,-4.265,0.514), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.726,176.012,-83.786)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.126,-2.611,-0.458), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(13.299,178.334,-98.596)}
ENT.Data["swat"] = {OffSet = Vector(1.637,-5.148,0.23), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.317,179.649,-83.247)}
ENT.Data["urban"] = {OffSet = Vector(1.798,-3.77,0.088), Size = 0.475, Scale = Vector(1,1,1), Angles = Angle(8.712,176.147,-89.698)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Name: Penguin Backpack
Description: He's watching your back!
Type: Misc
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/player/items/all_class/all_penguin.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.817,-4.588,1.083), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["arctic"] = {OffSet = Vector(3.654,-5.056,1.065), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-57.332,-117.489,-99.184)}
ENT.Data["barney"] = {OffSet = Vector(0.848,-4.871,1.202), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["charple01"] = {OffSet = Vector(3.513,-4.187,0.75), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-40.732,-94.238,-102.493)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.689,-8.317,1.318), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-39.173,-86.629,-102.684)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.689,-8.317,1.318), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-39.173,-86.629,-102.684)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.689,-8.317,1.318), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-39.173,-86.629,-102.684)}
ENT.Data["corpse1"] = {OffSet = Vector(4.232,-4.143,0.485), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-39.173,-86.629,-101.282)}
ENT.Data["eli"] = {OffSet = Vector(2.889,-4.353,1.101), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["female_01"] = {OffSet = Vector(2.98,-4.277,1.428), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["gasmask"] = {OffSet = Vector(3.323,-4.225,1.505), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["gman_high"] = {OffSet = Vector(2.98,-4.277,1.428), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["guerilla"] = {OffSet = Vector(3.951,-4.347,1.32), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.98,-4.277,1.428), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["kleiner"] = {OffSet = Vector(2.978,-4.294,1.303), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["leet"] = {OffSet = Vector(3.951,-4.347,1.32), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["male_01"] = {OffSet = Vector(3.323,-4.225,1.505), Size = 1.225, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["monk"] = {OffSet = Vector(2.98,-4.277,1.428), Size = 1.225, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["odessa"] = {OffSet = Vector(2.98,-4.277,1.428), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["phoenix"] = {OffSet = Vector(3.951,-4.347,1.32), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["police"] = {OffSet = Vector(4.268,-4.129,0.199), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-39.173,-86.629,-102.684)}
ENT.Data["riot"] = {OffSet = Vector(3.323,-4.225,1.505), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.331,-4.859,1.593), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-39.173,-86.629,-102.684)}
ENT.Data["swat"] = {OffSet = Vector(3.323,-4.225,1.505), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}
ENT.Data["urban"] = {OffSet = Vector(3.323,-4.225,1.505), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-54.324,-90,-99.365)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

LellyBear

  • This user has no personal avatar.
  • January 2013
  • 9 Posts
    • STEAM_0:0:48853504 STEAM_0:0:48853504
« February 24, 2013, 02:22:42 AM » #7481
i have 4 ideas for new items that i would love to see in the game, these items are the Familiar Fez, MilkMan, WarPig, and the tam`o shanter. i would love to see these in the game due to them being good items and they would fit well in the game.

Thank you very much

YellowBear
s.fairman

Bryce1130

  • This user has no personal avatar.
  • August 2012
  • 19 Posts
    • STEAM_0:1:29788458 STEAM_0:1:29788458
« February 27, 2013, 05:41:02 AM » #7502
Item: Lil' Ol' Birdie.
Description: Tweet Tweet Tweet!

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_forest/bird.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.963,0.836,1.352), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.2,-77.874,-79.563)}
ENT.Data["arctic"] = {OffSet = Vector(10.007,1.055,1.521), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["barney"] = {OffSet = Vector(7.963,0.836,1.352), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.2,-77.874,-79.563)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.923,2.973,1.357), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.923,2.973,1.357), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.598,3.053,1.406), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["corpse1"] = {OffSet = Vector(8.861,0.918,1.437), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["eli"] = {OffSet = Vector(7.963,0.836,1.352), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.2,-77.874,-79.563)}
ENT.Data["error"] = {OffSet = Vector(8.861,0.918,1.437), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["female_01"] = {OffSet = Vector(7.037,0.701,1.306), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["gasmask"] = {OffSet = Vector(10.767,1.146,1.575), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["gman_high"] = {OffSet = Vector(9.285,0.97,1.468), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["guerilla"] = {OffSet = Vector(10.007,1.055,1.521), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["hostage_01"] = {OffSet = Vector(8.427,0.869,1.406), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["kleiner"] = {OffSet = Vector(7.963,0.836,1.352), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.2,-77.874,-79.563)}
ENT.Data["leet"] = {OffSet = Vector(10.288,1.088,1.541), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["male_01"] = {OffSet = Vector(8.399,0.863,1.404), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["monk"] = {OffSet = Vector(8.68,0.885,1.434), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.2,-77.874,-79.563)}
ENT.Data["odessa"] = {OffSet = Vector(8.427,0.869,1.406), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["phoenix"] = {OffSet = Vector(10.007,1.055,1.521), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["police"] = {OffSet = Vector(8.861,0.918,1.437), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["riot"] = {OffSet = Vector(10.767,1.146,1.575), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.708,2.589,1.123), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["swat"] = {OffSet = Vector(10.767,1.146,1.575), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}
ENT.Data["urban"] = {OffSet = Vector(10.767,1.146,1.575), Size = 0.325, Scale = Vector(1,1,1), Angles = Angle(52.199,-77.874,-83.282)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

« Last Edit: February 27, 2013, 05:54:04 AM by Bryce1130 »

Bryce1130

  • This user has no personal avatar.
  • August 2012
  • 19 Posts
    • STEAM_0:1:29788458 STEAM_0:1:29788458
« February 28, 2013, 04:49:44 AM » #7507
Body Item: Battery Pack
Description: For those of us who are ready for the Singularity.
Model: models/Items/car_battery01.mdl

Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/Items/car_battery01.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-5.502,-0.079,-0.098), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["arctic"] = {OffSet = Vector(-5.755,-1.235,-1.426), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.561,-177.717,-58.344)}
ENT.Data["barney"] = {OffSet = Vector(-5.502,-0.079,-0.098), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-6.118,-2.512,-0.533), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.561,-177.717,-71.674)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-6.118,-2.512,-0.533), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.561,-177.717,-71.674)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-6.118,-2.512,-0.533), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.561,-177.717,-71.674)}
ENT.Data["corpse1"] = {OffSet = Vector(-5.755,-1.235,-1.426), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.561,-177.717,-71.674)}
ENT.Data["eli"] = {OffSet = Vector(-5.502,-0.079,-0.098), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["error"] = {OffSet = Vector(-5.755,-1.235,-1.426), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.561,-177.717,-58.344)}
ENT.Data["female_01"] = {OffSet = Vector(-5.61,-0.554,-0.095), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["gasmask"] = {OffSet = Vector(-6.003,-2.252,-1.419), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["gman_high"] = {OffSet = Vector(-5.61,-0.554,-0.095), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["guerilla"] = {OffSet = Vector(-5.614,-0.645,-1.43), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["hostage_01"] = {OffSet = Vector(-5.61,-0.554,-0.095), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["kleiner"] = {OffSet = Vector(-5.502,-0.079,-0.098), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["leet"] = {OffSet = Vector(-5.614,-0.645,-1.43), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["male_01"] = {OffSet = Vector(-5.61,-0.554,-0.095), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["monk"] = {OffSet = Vector(-5.61,-0.554,-0.095), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["odessa"] = {OffSet = Vector(-5.61,-0.554,-0.095), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["phoenix"] = {OffSet = Vector(-5.614,-0.645,-1.43), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["police"] = {OffSet = Vector(-5.729,-1.236,-0.312), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.561,-177.717,-71.674)}
ENT.Data["riot"] = {OffSet = Vector(-5.844,-1.599,-1.423), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-5.089,1.074,-0.562), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.561,-177.717,-71.674)}
ENT.Data["swat"] = {OffSet = Vector(-5.789,-1.385,-1.425), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}
ENT.Data["urban"] = {OffSet = Vector(-5.789,-1.385,-1.425), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(88.808,-32.645,70.844)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Bryce1130

  • This user has no personal avatar.
  • August 2012
  • 19 Posts
    • STEAM_0:1:29788458 STEAM_0:1:29788458
« February 28, 2013, 05:00:49 AM » #7508
Body Item: Machine Gun
Description: For when both a Katana and a Scattergun aren't enough.

Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/Airboatgun.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(8.44,-5.234,1.855), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-36.621,0,0)}
ENT.Data["arctic"] = {OffSet = Vector(5.095,-7.577,1.482), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-46.647,-20.557,10.981)}
ENT.Data["barney"] = {OffSet = Vector(8.44,-5.234,1.855), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-36.621,0,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.811,-8.91,2.411), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-46.647,-20.557,10.981)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.811,-8.91,2.411), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-46.647,-20.557,10.981)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.811,-8.91,2.411), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-46.647,-20.557,10.981)}
ENT.Data["corpse1"] = {OffSet = Vector(5.095,-7.577,1.482), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-46.647,-20.557,10.981)}
ENT.Data["eli"] = {OffSet = Vector(8.44,-5.234,1.855), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-36.621,0,0)}
ENT.Data["error"] = {OffSet = Vector(5.095,-7.577,1.482), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-46.647,-20.557,10.981)}
ENT.Data["female_01"] = {OffSet = Vector(8.44,-5.234,1.855), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-36.621,0,0)}
ENT.Data["gasmask"] = {OffSet = Vector(4.309,-8.49,0.718), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-46.647,-20.557,10.981)}
ENT.Data["gman_high"] = {OffSet = Vector(8.44,-5.234,1.855), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-36.621,0,0)}
ENT.Data["guerilla"] = {OffSet = Vector(5.095,-7.577,1.482), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-46.647,-20.557,10.981)}
ENT.Data["hostage_01"] = {OffSet = Vector(8.44,-5.234,1.855), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-36.621,0,0)}
ENT.Data["kleiner"] = {OffSet = Vector(8.44,-5.234,1.855), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-36.621,0,0)}
ENT.Data["leet"] = {OffSet = Vector(5.095,-7.577,1.482), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-46.647,-20.557,10.981)}
ENT.Data["male_01"] = {OffSet = Vector(8.44,-5.234,1.855), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-36.621,0,0)}
ENT.Data["monk"] = {OffSet = Vector(8.44,-5.234,1.855), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-36.621,0,0)}
ENT.Data["odessa"] = {OffSet = Vector(8.44,-5.234,1.855), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-36.621,0,0)}
ENT.Data["phoenix"] = {OffSet = Vector(5.095,-7.577,1.482), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-46.647,-20.557,10.981)}
ENT.Data["police"] = {OffSet = Vector(6.03,-7.929,2.544), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-46.647,-20.557,10.981)}
ENT.Data["riot"] = {OffSet = Vector(5.095,-7.577,1.482), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-46.647,-20.557,10.981)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.615,-5.306,2.898), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-46.647,-20.557,10.981)}
ENT.Data["swat"] = {OffSet = Vector(8.44,-6.174,1.856), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-36.621,0,0)}
ENT.Data["urban"] = {OffSet = Vector(8.44,-5.234,1.855), Size = 0.625, Scale = Vector(1,1,1), Angles = Angle(-36.621,0,0)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

ogonec

  • February 2013
  • 10 Posts
    • STEAM_0:0:23994559 STEAM_0:0:23994559
« March 06, 2013, 10:01:08 PM » #7590
Name: The Light
Description: You better light your way...
Type: Hat
Status:

Comment: Say if it's even not so bad and i will try to make more. Cause i dont think i can make something good... Also, there was ERROR model, i hope i made all right with it.

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_wasteland/light_spotlight01_lamp.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.6,-0.2,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-96.1,0)}
ENT.Data["arctic"] = {OffSet = Vector(3.1,0.6,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-94.7,-0.5)}
ENT.Data["barney"] = {OffSet = Vector(1.6,0,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-96.5,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.2,0,0), Size = 0.875, Scale = Vector(1,1,1), Angles = Angle(0,-86.8,-0.5)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.2,0,0), Size = 0.875, Scale = Vector(1,1,1), Angles = Angle(0,-86.8,-0.5)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.2,0.7,0), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(0,-86.8,-0.5)}
ENT.Data["corpse1"] = {OffSet = Vector(1.4,-0.3,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-100.2,-0.5)}
ENT.Data["eli"] = {OffSet = Vector(1.6,0,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-99.8,0)}
ENT.Data["error"] = {OffSet = Vector(12.6,1.9,37.3), Size = 2.175, Scale = Vector(1,1,1), Angles = Angle(0,0,-5.8)}
ENT.Data["female_01"] = {OffSet = Vector(-0.4,-0.3,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-96,0)}
ENT.Data["gasmask"] = {OffSet = Vector(3.8,-1.5,0), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(0,-90.2,0)}
ENT.Data["gman_high"] = {OffSet = Vector(1.9,-0.3,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-99.1,0)}
ENT.Data["guerilla"] = {OffSet = Vector(4.7,0,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-93.5,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(1,-0.3,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-99.4,0)}
ENT.Data["kleiner"] = {OffSet = Vector(0.3,-0.3,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-96,0)}
ENT.Data["leet"] = {OffSet = Vector(3.5,0,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-96.9,0)}
ENT.Data["male_01"] = {OffSet = Vector(1,-0.3,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-98.8,0)}
ENT.Data["monk"] = {OffSet = Vector(2.3,0,0.2), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-99.5,0)}
ENT.Data["odessa"] = {OffSet = Vector(1.3,-0.3,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-99.7,0)}
ENT.Data["phoenix"] = {OffSet = Vector(3.1,0.6,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-94.7,-0.5)}
ENT.Data["police"] = {OffSet = Vector(1.1,-1.5,0), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(0,-100.2,-0.5)}
ENT.Data["riot"] = {OffSet = Vector(3.8,-1.3,0), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(0,-97.7,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.3,0.7,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-93.5,-0.5)}
ENT.Data["swat"] = {OffSet = Vector(3.8,-0.8,0), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(0,-90.2,0)}
ENT.Data["urban"] = {OffSet = Vector(3.8,-0.2,0), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0,-90.9,0)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

« Last Edit: March 06, 2013, 10:02:47 PM by ogonec »

Mr. Pope

  • This user has no personal avatar.
  • March 2013
  • 8 Posts
    • STEAM_0:1:26461649 STEAM_0:1:26461649
« March 11, 2013, 09:07:09 PM » #7659
Name: Snowman Face Replacement
Description: (It's up to you.)
Type: Attachment


Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models\props/cs_office/Snowman_face.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(9.8,1.3,0.8), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,64.4)}
ENT.Data["arctic"] = {OffSet = Vector(11.3,-0.7,0.9), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,65.9)}
ENT.Data["barney"] = {OffSet = Vector(11.2,0.3,0.4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,63.6,76.2)}
ENT.Data["combine_soldier"] = {OffSet = Vector(11.5,1.2,1.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,64.4)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(11.5,1.2,1.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,64.4)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(12.2,1.2,1.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,64.4)}
ENT.Data["corpse1"] = {OffSet = Vector(9.8,-0.7,-0.7), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,65.9)}
ENT.Data["eli"] = {OffSet = Vector(11.2,0.3,0.4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,63.6,76.2)}
ENT.Data["error"] = {OffSet = Vector(161.8,1.2,-17.6), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,64.4)}
ENT.Data["female_01"] = {OffSet = Vector(10.4,1.8,0.5), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,55.7)}
ENT.Data["gasmask"] = {OffSet = Vector(11.3,-0.7,0.9), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,65.9)}
ENT.Data["gman_high"] = {OffSet = Vector(10.4,1.8,0.5), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,55.7)}
ENT.Data["guerilla"] = {OffSet = Vector(11.3,-0.7,0.9), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,65.9)}
ENT.Data["hostage_01"] = {OffSet = Vector(10.3,1.7,0.7), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,63.6,64.4)}
ENT.Data["kleiner"] = {OffSet = Vector(11.2,0.3,0.4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,63.6,76.2)}
ENT.Data["leet"] = {OffSet = Vector(11.3,-0.7,0.9), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,65.9)}
ENT.Data["male_01"] = {OffSet = Vector(10.4,1.8,0.5), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,55.7)}
ENT.Data["monk"] = {OffSet = Vector(11.8,0.3,0.4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,63.6,76.2)}
ENT.Data["odessa"] = {OffSet = Vector(10.4,1.8,0.5), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,63.6,55.7)}
ENT.Data["phoenix"] = {OffSet = Vector(11.3,-0.7,0.9), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,65.9)}
ENT.Data["police"] = {OffSet = Vector(11.1,1.2,0.2), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,65.9)}
ENT.Data["riot"] = {OffSet = Vector(11.3,-0.7,0.9), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,65.9)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(9.8,1.2,1.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,64.4)}
ENT.Data["swat"] = {OffSet = Vector(10.1,-0.7,0.9), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,55.7)}
ENT.Data["urban"] = {OffSet = Vector(10.1,-0.7,0.9), Size = 1, Scale = Vector(1,1,1), Angles = Angle(86.4,62.5,55.7)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

« Last Edit: March 12, 2013, 11:02:58 AM by Party Messiah »

Bryce1130

  • This user has no personal avatar.
  • August 2012
  • 19 Posts
    • STEAM_0:1:29788458 STEAM_0:1:29788458
« March 24, 2013, 08:16:23 AM » #7758
Hat: Rebar Head
Description: Wear a fucking hard hat, or this happens.

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/Items/CrossbowRounds.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.787,-0.123,0.342), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["arctic"] = {OffSet = Vector(4.873,-1.618,1.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["barney"] = {OffSet = Vector(2.787,-0.123,0.342), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.483,-0.677,1.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.483,-0.677,1.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.483,-0.677,1.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["corpse1"] = {OffSet = Vector(4.873,-1.618,1.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["eli"] = {OffSet = Vector(2.787,-0.123,0.342), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["error"] = {OffSet = Vector(4.873,-1.618,1.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["female_01"] = {OffSet = Vector(2.787,-0.123,0.342), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["gasmask"] = {OffSet = Vector(4.873,-1.618,1.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["gman_high"] = {OffSet = Vector(2.787,-0.123,0.342), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["guerilla"] = {OffSet = Vector(4.873,-1.618,1.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.787,-0.123,0.342), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["kleiner"] = {OffSet = Vector(2.787,-0.123,0.342), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["leet"] = {OffSet = Vector(4.873,-1.618,1.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["male_01"] = {OffSet = Vector(2.787,-0.123,0.342), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["monk"] = {OffSet = Vector(2.787,-0.123,0.342), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["odessa"] = {OffSet = Vector(2.787,-0.123,0.342), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["phoenix"] = {OffSet = Vector(4.873,-1.618,1.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["police"] = {OffSet = Vector(3.907,-1.576,0.833), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["riot"] = {OffSet = Vector(4.873,-1.618,1.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.895,-0.586,0.374), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["swat"] = {OffSet = Vector(4.873,-1.618,1.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}
ENT.Data["urban"] = {OffSet = Vector(4.873,-1.618,1.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(63.752,4.52,-83.021)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE[code]

[MoronYard] Turtle Kid

  • February 2013
  • 47 Posts
    • STEAM_0:1:53981928 STEAM_0:1:53981928
« April 09, 2013, 12:22:25 AM » #7876
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_phx/misc/soccerball.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(11.384,2.118,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["arctic"] = {OffSet = Vector(7.028,4.802,-0.815), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["barney"] = {OffSet = Vector(10.858,2.001,-0.263), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["charple01"] = {OffSet = Vector(9.213,3.888,0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["combine_soldier"] = {OffSet = Vector(9.129,3.967,-0.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(9.129,3.967,-0.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(10.188,4.529,-0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["corpse1"] = {OffSet = Vector(9.213,3.888,0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["eli"] = {OffSet = Vector(11.384,2.118,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["female_01"] = {OffSet = Vector(8.008,3.7,0.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["gasmask"] = {OffSet = Vector(11.546,2.037,-0.392), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["gman_high"] = {OffSet = Vector(11.244,3.145,-0.042), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["guerilla"] = {OffSet = Vector(9.532,4.658,0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["hostage_01"] = {OffSet = Vector(10.464,2.982,-0.832), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["kleiner"] = {OffSet = Vector(11.384,2.118,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["leet"] = {OffSet = Vector(13.758,0.226,-0.39), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["male_01"] = {OffSet = Vector(8.349,3.813,0.07), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["monk"] = {OffSet = Vector(11.957,2.353,-0.692), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["odessa"] = {OffSet = Vector(10.219,2.861,-0.343), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["phoenix"] = {OffSet = Vector(8.779,4.403,-0.269), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["police"] = {OffSet = Vector(7.988,3.329,-0.384), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["riot"] = {OffSet = Vector(11.302,2,-0.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(8.85,3.857,-0.349), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["swat"] = {OffSet = Vector(11.983,2.116,-0.267), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}
ENT.Data["urban"] = {OffSet = Vector(11.435,1.939,-0.22), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-29.805,11.47,110.516)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE


Name: The Kleiner Ball
Description: Kliener's Most Valued Item...
Type:Hat
Creator:Turtle Kid

« Last Edit: April 09, 2013, 02:11:28 AM by Turtle Kid »
"I Am not bound to win, but I am bound to be true. I am not bound to succeed, but I am bound to live by the light that I have. I must stand with anybody that stands right, and stand with him while he is right, and part with him when he goes wrong."-Abraham Lincoln

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