14712 Posts in 2613 Topics - by 7960 Members - Latest Member: Sumthanbuub

Author Topic: Item Submissions  (Read 90465 times)

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« November 05, 2012, 08:33:20 AM » #5258
Name:Wicked Grin
Description:What a bad night to have a curse.
Type:Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/witchhat_demo.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.466,2.832,-0.125), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["arctic"] = {OffSet = Vector(9.333,1.935,-0.036), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["barney"] = {OffSet = Vector(7.121,1.333,0.277), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.931,-71.169,-85.341)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.728,3.923,-0.254), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.021,-69.729,-89.572)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.728,3.923,-0.254), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.021,-69.729,-89.572)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.903,4.342,-0.239), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.021,-69.729,-89.572)}
ENT.Data["corpse1"] = {OffSet = Vector(7.939,1.73,-0.042), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["eli"] = {OffSet = Vector(6.605,2.436,-0.127), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["female_01"] = {OffSet = Vector(6.146,1.326,-0.08), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["gasmask"] = {OffSet = Vector(10.886,2.026,-0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["gman_high"] = {OffSet = Vector(7.96,1.344,-0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["guerilla"] = {OffSet = Vector(9.528,2.636,-0.044), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.252,1.625,-0.118), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["kleiner"] = {OffSet = Vector(6.605,2.436,-0.127), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["leet"] = {OffSet = Vector(9.996,1.795,-0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["male_01"] = {OffSet = Vector(7.121,1.034,-0.076), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["monk"] = {OffSet = Vector(7.603,2.322,-0.118), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["odessa"] = {OffSet = Vector(7.252,1.625,-0.118), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["phoenix"] = {OffSet = Vector(9.333,1.935,-0.036), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["police"] = {OffSet = Vector(7.894,1.946,-0.255), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["riot"] = {OffSet = Vector(10.77,1.985,-0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.492,2.188,-0.091), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.021,-69.729,-89.572)}
ENT.Data["swat"] = {OffSet = Vector(10.886,2.026,-0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}
ENT.Data["urban"] = {OffSet = Vector(10.886,2.026,-0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.011,-71.125,-89.572)}


 -- Check: Number should be _25_ :: Is _24_
-- FALSE -> Check if you missed any models!

If I was correct, I was told by nonsense the fast zombie model doesn't need to be included (Nor could I anyways if I wanted)

Atomicfail

  • October 2012
  • 22 Posts
    • STEAM_0:0:12378536 STEAM_0:0:12378536
« November 10, 2012, 11:22:59 PM » #5380
Name: Childs Paperhat
Description: Its like being a kid again! Or a Socially awkward Adult!
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/engineer/paper_hat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.13,0.674,0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.621,-73.852,-90.203)}
ENT.Data["arctic"] = {OffSet = Vector(7.664,0.387,-0.33), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.628,-76.309,-90.133)}
ENT.Data["barney"] = {OffSet = Vector(6.137,-0.213,-0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.632,-78.387,-90.074)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.599,2.171,0.336), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.617,-72.861,-90.231)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.599,2.171,0.336), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.617,-72.861,-90.231)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.792,3.037,0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.617,-72.861,-90.231)}
ENT.Data["corpse1"] = {OffSet = Vector(5.54,-0.3,0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.628,-76.309,-90.133)}
ENT.Data["eli"] = {OffSet = Vector(5.136,0.121,0.114), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.624,-74.755,-90.177)}
ENT.Data["error"] = {OffSet = Vector(7.664,0.387,-0.33), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.628,-76.309,-90.133)}
ENT.Data["female_01"] = {OffSet = Vector(4.597,-0.21,-0.046), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.617,-72.69,-90.236)}
ENT.Data["gasmask"] = {OffSet = Vector(9.828,-0.271,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.633,-83.16,-89.938)}
ENT.Data["gman_high"] = {OffSet = Vector(6.712,-0.257,0.207), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.634,-82.354,-89.961)}
ENT.Data["guerilla"] = {OffSet = Vector(7.437,0.6,-0.164), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.606,-70.392,-90.3)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.445,0.021,0.151), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.624,-74.486,-90.185)}
ENT.Data["kleiner"] = {OffSet = Vector(5.022,0.091,0.045), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.624,-74.755,-90.177)}
ENT.Data["leet"] = {OffSet = Vector(9.235,-0.523,-0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.633,-79.619,-90.039)}
ENT.Data["male_01"] = {OffSet = Vector(5.95,-0.575,0.128), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.632,-78.086,-90.083)}
ENT.Data["monk"] = {OffSet = Vector(5.691,0.143,0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.624,-74.755,-90.177)}
ENT.Data["odessa"] = {OffSet = Vector(5.987,-0.421,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.613,-71.814,-90.261)}
ENT.Data["phoenix"] = {OffSet = Vector(7.664,0.387,-0.33), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.628,-76.309,-90.133)}
ENT.Data["police"] = {OffSet = Vector(6.429,-0.02,0.142), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.63,-77.241,-90.107)}
ENT.Data["riot"] = {OffSet = Vector(9.828,-0.271,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.633,-83.16,-89.938)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.219,0.398,0.071), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.559,-63.625,-90.488)}
ENT.Data["swat"] = {OffSet = Vector(9.68,0.007,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.634,-81.435,-89.987)}
ENT.Data["urban"] = {OffSet = Vector(9.68,0.007,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.633,-78.597,-90.068)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Bobo's Ghost
Description: Almost Cute...
Type:Body

Code: [Select]
ENT.Bone = "valvebiped.bip01_l_upperarm"
ENT.Model = "models/player/items/all_class/hwn_ghost_pj.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-4.587,2.045,1.786), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2,-98.713,57.027)}
ENT.Data["arctic"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["barney"] = {OffSet = Vector(-4.587,2.045,1.786), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.589,-96.774,50.532)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["corpse1"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["eli"] = {OffSet = Vector(-5.496,0.481,1.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.411,-94.593,49.22)}
ENT.Data["error"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["female_01"] = {OffSet = Vector(-2.53,-0.362,2.478), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.846,-102.583,56.696)}
ENT.Data["gasmask"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["gman_high"] = {OffSet = Vector(-5.496,0.481,1.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.411,-94.593,49.22)}
ENT.Data["guerilla"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["hostage_01"] = {OffSet = Vector(-5.496,0.481,1.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.411,-94.593,49.22)}
ENT.Data["kleiner"] = {OffSet = Vector(-5.496,0.481,1.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.411,-94.593,49.22)}
ENT.Data["leet"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["male_01"] = {OffSet = Vector(-2.53,-0.362,2.478), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["monk"] = {OffSet = Vector(-5.496,0.481,1.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.411,-94.593,49.22)}
ENT.Data["odessa"] = {OffSet = Vector(-5.496,0.481,1.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.411,-94.593,49.22)}
ENT.Data["phoenix"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["police"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["riot"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-4.046,0.627,0.466), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["swat"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}
ENT.Data["urban"] = {OffSet = Vector(-5.024,0.457,3.769), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.701,-99.103,50.286)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Skull Belt
Description: Wear your foes!
Type:Body

Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/player/items/all_class/pyro_grenade_skulls.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-10.039,3.772,-0.681), Size = 1, Scale = Vector(1,1,1), Angles = Angle(14.023,56.108,52.746)}
ENT.Data["arctic"] = {OffSet = Vector(-7.178,8.079,-1.618), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["barney"] = {OffSet = Vector(-7.622,7.599,-0.705), Size = 1, Scale = Vector(1,1,1), Angles = Angle(14.023,56.108,52.746)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-9.479,8.427,-1.155), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-9.479,8.427,-1.155), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-9.479,8.427,-1.155), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["corpse1"] = {OffSet = Vector(-7.528,6.536,-1.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["eli"] = {OffSet = Vector(-10.695,7.784,-0.705), Size = 1, Scale = Vector(1,1,1), Angles = Angle(14.023,56.108,52.746)}
ENT.Data["error"] = {OffSet = Vector(-7.178,8.079,-1.618), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["female_01"] = {OffSet = Vector(-14.942,3.746,-0.627), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["gasmask"] = {OffSet = Vector(-9.768,8.268,-0.823), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["gman_high"] = {OffSet = Vector(-14.109,6.443,-0.659), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["guerilla"] = {OffSet = Vector(-9.454,8.015,-1.541), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["hostage_01"] = {OffSet = Vector(-14.109,6.443,-0.659), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["kleiner"] = {OffSet = Vector(-12.315,7.302,-0.512), Size = 1, Scale = Vector(1,1,1), Angles = Angle(14.023,56.108,52.746)}
ENT.Data["leet"] = {OffSet = Vector(-7.402,7.223,-1.13), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["male_01"] = {OffSet = Vector(-13.904,5.68,-0.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["monk"] = {OffSet = Vector(-13.445,7.694,-0.991), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["odessa"] = {OffSet = Vector(-14.109,6.443,-0.659), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["phoenix"] = {OffSet = Vector(-10.717,8.068,-1.32), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["police"] = {OffSet = Vector(-7.528,6.536,-1.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["riot"] = {OffSet = Vector(-9.602,8.301,-0.622), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-13.276,5.404,-0.149), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["swat"] = {OffSet = Vector(-12.9,7.149,-1.175), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}
ENT.Data["urban"] = {OffSet = Vector(-10.483,8.661,-1.12), Size = 1, Scale = Vector(1,1,1), Angles = Angle(21.871,57.131,52.788)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

(This one could be a holiday 2012 item)
Name: Kanishmesh Gift
Description: Unwrap me baby!
Type:Head
Code: [Select]
ENT.Bone = "valvebiped.bip01_l_upperarm"
ENT.Model = "models/player/items/all_class/xms_gift_hat_engineer.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-7.906,-0.013,-2.282), Size = 1, Scale = Vector(1,1,1), Angles = Angle(32.728,-10.781,89.678)}
ENT.Data["arctic"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["barney"] = {OffSet = Vector(-10.903,-1.782,-2.207), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.338,-8.266,85.572)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-12.155,-2.224,-1.352), Size = 1, Scale = Vector(1,1,1), Angles = Angle(39.946,-4.843,86.83)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-12.155,-2.224,-1.352), Size = 1, Scale = Vector(1,1,1), Angles = Angle(39.946,-4.843,86.83)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-12.08,-1.475,-1.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(39.341,-12.73,81.794)}
ENT.Data["corpse1"] = {OffSet = Vector(-10.75,-2.191,-2.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["eli"] = {OffSet = Vector(-10.144,-1.44,-2.643), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.747,-10.841,89.641)}
ENT.Data["error"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["female_01"] = {OffSet = Vector(-7.241,-0.038,-2.606), Size = 1, Scale = Vector(1,1,1), Angles = Angle(32.656,-11.937,90.5)}
ENT.Data["gasmask"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["gman_high"] = {OffSet = Vector(-11.601,-2.133,-1.578), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.52,2.122,98.142)}
ENT.Data["guerilla"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["hostage_01"] = {OffSet = Vector(-10.498,-0.628,-2.24), Size = 1, Scale = Vector(1,1,1), Angles = Angle(41.189,-10.844,89.639)}
ENT.Data["kleiner"] = {OffSet = Vector(-9.888,-1.087,-2.48), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.747,-10.841,89.641)}
ENT.Data["leet"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["male_01"] = {OffSet = Vector(-10.686,-2.952,-2.234), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["monk"] = {OffSet = Vector(-10.853,-1.628,-2.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(41.189,-10.844,89.639)}
ENT.Data["odessa"] = {OffSet = Vector(-10.398,-2.295,-2.55), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.52,2.122,98.142)}
ENT.Data["phoenix"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["police"] = {OffSet = Vector(-11.305,-3.518,-2.079), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["riot"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-9.805,-0.716,-3.254), Size = 1, Scale = Vector(1,1,1), Angles = Angle(39.432,-12.747,74.999)}
ENT.Data["swat"] = {OffSet = Vector(-12.035,-2.654,-0.906), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}
ENT.Data["urban"] = {OffSet = Vector(-11.941,-2.933,-1.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(40.028,2.39,91.483)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

« Last Edit: November 23, 2012, 12:39:49 AM by Lynameep »

Fabio

  • November 2012
  • 100 Posts
    • STEAM_0:0:40813671 STEAM_0:0:40813671
« November 21, 2012, 10:38:49 PM » #5634
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_junk/watermelon01.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.2,4.6,0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["arctic"] = {OffSet = Vector(6.4,0.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["barney"] = {OffSet = Vector(5.2,3.8,0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.4,-1.2,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.4,-1.2,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.4,-1.2,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["corpse1"] = {OffSet = Vector(6.4,-1.2,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["eli"] = {OffSet = Vector(5.2,5.2,0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["error"] = {OffSet = Vector(6.4,0.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["female_01"] = {OffSet = Vector(6.4,3.8,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["gasmask"] = {OffSet = Vector(6.4,0.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["gman_high"] = {OffSet = Vector(6.4,4.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["guerilla"] = {OffSet = Vector(6.4,0.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.2,4.7,0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["kleiner"] = {OffSet = Vector(5.2,5.2,0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["leet"] = {OffSet = Vector(6.4,0.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["male_01"] = {OffSet = Vector(6.4,3.8,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["monk"] = {OffSet = Vector(5.2,5.2,0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["odessa"] = {OffSet = Vector(5.7,3.7,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["phoenix"] = {OffSet = Vector(6.4,0.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["police"] = {OffSet = Vector(6.4,-1.2,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["riot"] = {OffSet = Vector(6.4,0.5,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.1,0.3,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["swat"] = {OffSet = Vector(6.4,-0.7,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["urban"] = {OffSet = Vector(6.4,-0.7,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_c17/streetsign004f.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.2,-6.4,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,3.9,168.4)}
ENT.Data["arctic"] = {OffSet = Vector(3.2,-6.9,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,-0.4,168.4)}
ENT.Data["barney"] = {OffSet = Vector(3.2,-6.4,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,3.9,168.4)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.9,-8.6,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,2.8,168.4)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.9,-8.6,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,2.8,168.4)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.9,-8.6,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,2.8,168.4)}
ENT.Data["corpse1"] = {OffSet = Vector(3.2,-6.9,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,-0.4,168.4)}
ENT.Data["eli"] = {OffSet = Vector(3.2,-6.4,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,3.9,168.4)}
ENT.Data["error"] = {OffSet = Vector(3.2,-6.9,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,-0.4,168.4)}
ENT.Data["female_01"] = {OffSet = Vector(3.2,-6.4,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,3.9,168.4)}
ENT.Data["gasmask"] = {OffSet = Vector(3.2,-7.9,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,3.9,168.4)}
ENT.Data["gman_high"] = {OffSet = Vector(3.2,-6.4,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,3.9,168.4)}
ENT.Data["guerilla"] = {OffSet = Vector(3.2,-6.9,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,-0.4,168.4)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.2,-6.4,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,3.9,168.4)}
ENT.Data["kleiner"] = {OffSet = Vector(3.2,-6.4,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,3.9,168.4)}
ENT.Data["leet"] = {OffSet = Vector(3.2,-6.9,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,-0.4,168.4)}
ENT.Data["male_01"] = {OffSet = Vector(3.2,-6.4,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,3.9,168.4)}
ENT.Data["monk"] = {OffSet = Vector(3.2,-6.4,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,3.9,168.4)}
ENT.Data["odessa"] = {OffSet = Vector(3.2,-6.4,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,3.9,168.4)}
ENT.Data["phoenix"] = {OffSet = Vector(3.2,-6.9,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,-0.4,168.4)}
ENT.Data["police"] = {OffSet = Vector(2.9,-8.6,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,2.8,168.4)}
ENT.Data["riot"] = {OffSet = Vector(3.2,-7.9,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,3.9,168.4)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.3,-4.4,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,2.8,168.4)}
ENT.Data["swat"] = {OffSet = Vector(3.2,-7.9,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,3.9,168.4)}
ENT.Data["urban"] = {OffSet = Vector(3.2,-7.9,0), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(93.3,3.9,168.4)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_halloween/halloween_gift.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.2,-0.1,0), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.7,96.7,83.1)}
ENT.Data["arctic"] = {OffSet = Vector(0.9,-1.3,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,94.5,83.1)}
ENT.Data["barney"] = {OffSet = Vector(-0.2,-0.1,0), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.7,96.7,83.1)}
ENT.Data["combine_soldier"] = {OffSet = Vector(0.3,-0.8,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,94.5,83.1)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(0.3,-0.8,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,94.5,83.1)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.3,-0.8,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,94.5,83.1)}
ENT.Data["corpse1"] = {OffSet = Vector(0.3,-1.3,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,94.5,83.1)}
ENT.Data["eli"] = {OffSet = Vector(-0.7,0,0), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,96.7,83.1)}
ENT.Data["error"] = {OffSet = Vector(0.9,-1.3,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,94.5,83.1)}
ENT.Data["female_01"] = {OffSet = Vector(-0.7,-0.4,0), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,95.6,83.1)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.4,-3.2,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,94.5,83.1)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.7,-0.4,0), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,95.6,83.1)}
ENT.Data["guerilla"] = {OffSet = Vector(0.9,-1.3,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,94.5,83.1)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.7,0,0), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,96.7,83.1)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.7,0,0), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,96.7,83.1)}
ENT.Data["leet"] = {OffSet = Vector(0.9,-1.3,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,94.5,83.1)}
ENT.Data["male_01"] = {OffSet = Vector(-0.7,-0.4,0), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,95.6,83.1)}
ENT.Data["monk"] = {OffSet = Vector(-0.7,0,0), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,96.7,83.1)}
ENT.Data["odessa"] = {OffSet = Vector(-0.7,-0.4,0), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,95.6,83.1)}
ENT.Data["phoenix"] = {OffSet = Vector(0.9,-1.3,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,94.5,83.1)}
ENT.Data["police"] = {OffSet = Vector(0.3,-2.9,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,94.5,83.1)}
ENT.Data["riot"] = {OffSet = Vector(0.9,-1.3,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,94.5,83.1)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.3,-0.8,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,94.5,83.1)}
ENT.Data["swat"] = {OffSet = Vector(0.1,-2.3,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,95.6,83.1)}
ENT.Data["urban"] = {OffSet = Vector(0.1,-2,-0.4), Size = 0.375, Scale = Vector(1,1,1), Angles = Angle(9.1,95.6,83.1)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

« Last Edit: November 23, 2012, 12:28:22 AM by Lynameep »

Snowfire

  • This user has no personal avatar.
  • December 2012
  • 2 Posts
    • STEAM_0:1:29169697 STEAM_0:1:29169697
« December 15, 2012, 07:07:19 PM » #6209
Name:Enibmoc Mask

Description:Be Barney with a twist!

Type: Hat

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/barneyhelmet_faceplate.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.879,-1.97,0.414), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.857,-81.732,89.435)}
ENT.Data["arctic"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["barney"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["corpse1"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["eli"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["error"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["female_01"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["gasmask"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["gman_high"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["guerilla"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.402,-2.212,0.272), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.056,-81.689,91.346)}
ENT.Data["kleiner"] = {OffSet = Vector(2.402,-2.212,0.272), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.056,-81.689,91.346)}
ENT.Data["leet"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["male_01"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["monk"] = {OffSet = Vector(2.402,-2.212,0.272), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.056,-81.689,91.346)}
ENT.Data["odessa"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["phoenix"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["police"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["riot"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["swat"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}
ENT.Data["urban"] = {OffSet = Vector(4.001,-3.666,0.284), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.091,-77.392,89.958)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Killashu

  • This user has no personal avatar.
  • December 2012
  • 4 Posts
    • STEAM_0:1:51996786 STEAM_0:1:51996786
« December 18, 2012, 10:09:29 PM » #6259
Name: The Cane
Description: Not for walking.
Type: Body
Creators: Killashu

Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/weapons/c_models/c_candy_cane/c_candy_cane.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-5.719,-1.812,-2.004), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-55.714,-11.675,-176.695)}
ENT.Data["arctic"] = {OffSet = Vector(-6.406,-1.756,-1.332), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-46.98,-17.231,176.635)}
ENT.Data["barney"] = {OffSet = Vector(-5.778,-3.136,-2.048), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-57.663,4.603,161.261)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-4.816,-4.349,-3.2), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-64.39,-11.013,-171.227)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-5.143,-4.389,-1.967), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-56.99,-8.927,-173.049)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-5.546,-4.32,-2.549), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-58.943,-9.389,-172.658)}
ENT.Data["corpse1"] = {OffSet = Vector(-6.358,-0.723,54.792), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-30.426,81.367,-2.144)}
ENT.Data["eli"] = {OffSet = Vector(-5.827,-2.384,-2.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-55.714,-11.675,175.26)}
ENT.Data["female_01"] = {OffSet = Vector(-6.271,-2.077,-1.23), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-57.091,-11.106,-178.525)}
ENT.Data["gasmask"] = {OffSet = Vector(-4.867,-4.681,-3.529), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-50.704,-35.881,-175.284)}
ENT.Data["gman_high"] = {OffSet = Vector(-5.059,-1.431,-1.851), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-64.303,-11.867,177.774)}
ENT.Data["guerilla"] = {OffSet = Vector(-6.574,-2.057,-1.318), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-56.5,-16.222,175.839)}
ENT.Data["hostage_01"] = {OffSet = Vector(-5.51,-1.754,-2.176), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-55.714,-11.675,176.697)}
ENT.Data["kleiner"] = {OffSet = Vector(-5.629,-1.264,-2.035), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-55.714,-11.675,-175.061)}
ENT.Data["leet"] = {OffSet = Vector(-6.535,-1.919,-1.323), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-56.5,-16.222,-178.572)}
ENT.Data["male_01"] = {OffSet = Vector(-6.487,-1.586,-1.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-57.091,-11.106,174.847)}
ENT.Data["monk"] = {OffSet = Vector(-5.757,-2.913,-2.11), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-55.714,-11.675,174.565)}
ENT.Data["odessa"] = {OffSet = Vector(-5.138,-1.969,-1.849), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-56.173,-12.505,179.551)}
ENT.Data["phoenix"] = {OffSet = Vector(-6.574,-2.057,-1.318), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-56.5,-16.222,175.839)}
ENT.Data["police"] = {OffSet = Vector(-6.877,-2.125,-1.771), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-59.307,-15.822,173.93)}
ENT.Data["riot"] = {OffSet = Vector(-6.901,-3.186,-1.324), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-62.132,-15.64,-179)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-6.211,-1.313,-1.831), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-51.81,-9.448,179.754)}
ENT.Data["swat"] = {OffSet = Vector(-5.798,-3.111,-2.785), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-73.754,-2.842,169.829)}
ENT.Data["urban"] = {OffSet = Vector(-5.549,-2.913,-1.866), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-62.526,-10.045,-179.441)}


 -- Check: Number should be _25_ :: Is _24_
-- FALSE -> Check if you missed any models!

sagebrush

  • September 2012
  • 41 Posts
    • STEAM_0:0:6025034 STEAM_0:0:6025034
« December 19, 2012, 04:20:28 AM » #6263
Name: Golf Cap
Description: A caddies best friend.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/heavy/ttg_visor.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.852,-1.856,0.039), Size = 1.15, Scale = Vector(1,1.1,1), Angles = Angle(0.802,-87.645,-91.501)}
ENT.Data["arctic"] = {OffSet = Vector(4.063,-3.219,0.13), Size = 1.3, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.367,-81.051,-90.381)}
ENT.Data["barney"] = {OffSet = Vector(2.672,-2.701,0.115), Size = 1.15, Scale = Vector(1,1.1,1), Angles = Angle(0.802,-87.645,-91.501)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.118,-1.711,0.035), Size = 1.4, Scale = Vector(1,1,0.9), Angles = Angle(-0.412,-88.395,-90.653)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.118,-1.711,0.035), Size = 1.4, Scale = Vector(1,1,0.9), Angles = Angle(-0.412,-88.395,-90.653)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.65,-2.556,0.053), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-0.364,-84.256,-90.681)}
ENT.Data["corpse1"] = {OffSet = Vector(3.652,-2.473,0.211), Size = 1.125, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.308,-72.75,-90.43)}
ENT.Data["eli"] = {OffSet = Vector(2.821,-2.243,0.186), Size = 1, Scale = Vector(1,1.1,1), Angles = Angle(0.802,-87.645,-90.84)}
ENT.Data["error"] = {OffSet = Vector(1.844,-2.132,0.019), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-0.364,-84.256,-91.015)}
ENT.Data["female_01"] = {OffSet = Vector(1.643,-3.233,-0.038), Size = 1.225, Scale = Vector(0.9,1,0.9), Angles = Angle(0.805,-82.657,-91.446)}
ENT.Data["gasmask"] = {OffSet = Vector(4.522,-4.411,0.01), Size = 1.6, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.931,-83.8,-90.097)}
ENT.Data["gman_high"] = {OffSet = Vector(3.564,-3.102,0.027), Size = 1.2, Scale = Vector(0.9,1,0.8), Angles = Angle(0.805,-82.657,-89.899)}
ENT.Data["guerilla"] = {OffSet = Vector(3.449,-2.73,0.022), Size = 1.375, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.367,-81.051,-90.64)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.489,-2.866,-0.004), Size = 1.1, Scale = Vector(1,1.1,0.9), Angles = Angle(0.805,-82.657,-89.259)}
ENT.Data["kleiner"] = {OffSet = Vector(2.82,-2.238,-0.175), Size = 1.1, Scale = Vector(1,1.1,1), Angles = Angle(0.802,-87.645,-90.076)}
ENT.Data["leet"] = {OffSet = Vector(4.601,-3.597,0.075), Size = 1.4, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.367,-81.051,-90.64)}
ENT.Data["male_01"] = {OffSet = Vector(2.549,-3.25,0.024), Size = 1.225, Scale = Vector(0.9,1,0.9), Angles = Angle(0.805,-82.657,-90.446)}
ENT.Data["monk"] = {OffSet = Vector(2.923,-2.697,-0.053), Size = 1.075, Scale = Vector(1,1.1,0.9), Angles = Angle(0.805,-82.657,-90.241)}
ENT.Data["odessa"] = {OffSet = Vector(2.37,-3.583,0.135), Size = 1.3, Scale = Vector(0.9,1,0.9), Angles = Angle(0.805,-82.657,-90.265)}
ENT.Data["phoenix"] = {OffSet = Vector(3.805,-3.193,0.085), Size = 1.325, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.367,-81.051,-90.832)}
ENT.Data["police"] = {OffSet = Vector(3.431,-2.944,-0.105), Size = 1.25, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.412,-88.395,-90.384)}
ENT.Data["riot"] = {OffSet = Vector(3.274,-4.111,0.009), Size = 1.65, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.916,-77.969,-90.191)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.844,-2.132,0.019), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-0.364,-84.256,-91.015)}
ENT.Data["swat"] = {OffSet = Vector(4.633,-4.126,0.03), Size = 1.575, Scale = Vector(0.9,1,0.9), Angles = Angle(-1.929,-83.002,-90.103)}
ENT.Data["urban"] = {OffSet = Vector(4.503,-4.135,0.128), Size = 1.55, Scale = Vector(0.9,1,0.9), Angles = Angle(-2.029,-83.002,-90.103)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Fate

  • October 2012
  • 9 Posts
    • STEAM_0:0:47618406 STEAM_0:0:47618406
« December 19, 2012, 05:03:06 AM » #6264
Name: Honorable Headgear
Description: You can choose
Type: Hat
Slight Note: There is slight clipping on a few models. There's not really a way to fix it without heavily distorting the hat. I hope you like the hat enough to look past this minor issue. It's not that I rushed, its just impossible. Thanks.

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/demo/demo_shogun_kabuto.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.493,1.833,-1.796), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["arctic"] = {OffSet = Vector(5.683,0.353,-2.083), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["barney"] = {OffSet = Vector(4.964,0.761,-1.81), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(6.465,-75.687,-90.055)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.355,1.364,-2.031), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-88.917)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.355,1.364,-2.031), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-88.917)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.308,2.294,-1.963), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-88.917)}
ENT.Data["corpse1"] = {OffSet = Vector(4.821,0.502,-1.704), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-88.917)}
ENT.Data["eli"] = {OffSet = Vector(4.486,1.848,-1.569), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["error"] = {OffSet = Vector(5.683,0.353,-2.083), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["female_01"] = {OffSet = Vector(3.572,0.026,-1.742), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["gasmask"] = {OffSet = Vector(6.431,0.71,-2.341), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["gman_high"] = {OffSet = Vector(5.299,0.85,-1.787), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["guerilla"] = {OffSet = Vector(6.207,0.469,-2.081), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.626,0.865,-1.781), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["kleiner"] = {OffSet = Vector(4.445,0.811,-1.907), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["leet"] = {OffSet = Vector(6.566,-0.115,-2.077), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["male_01"] = {OffSet = Vector(4.548,0.353,-1.803), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["monk"] = {OffSet = Vector(4.626,0.865,-1.781), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["odessa"] = {OffSet = Vector(4.659,0.71,-1.79), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["phoenix"] = {OffSet = Vector(5.683,0.353,-2.083), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["police"] = {OffSet = Vector(4.677,0.048,-1.962), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-88.917)}
ENT.Data["riot"] = {OffSet = Vector(6.325,0.903,-2.329), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.153,1.622,-1.664), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-88.917)}
ENT.Data["swat"] = {OffSet = Vector(6.431,0.71,-2.341), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}
ENT.Data["urban"] = {OffSet = Vector(6.531,0.73,-2.341), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(3.21,-77.625,-89.752)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
That time sage dusted his rare boss of the plains. Good times.

The Doctor

  • November 2012
  • 59 Posts
    • STEAM_0:1:19797118 STEAM_0:1:19797118
« December 19, 2012, 11:16:19 PM » #6272
Name: Safe Sealer
Description: Get it? Cause you have a Seal mask?
Type: Hat
Note: If anything is wrong with it, go ahead and tell me and I can fix it.

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/seal_mask_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.76,-0.018,0.183), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.987,-87.991,-89.936)}
ENT.Data["arctic"] = {OffSet = Vector(4.011,-1.345,0.155), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["barney"] = {OffSet = Vector(2.239,-1.222,-0.038), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-3.988,-87.477,-89.972)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.668,-0.948,-0.374), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.668,-0.948,-0.374), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.823,-1.05,0.202), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["corpse1"] = {OffSet = Vector(2.359,-0.97,0.061), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["eli"] = {OffSet = Vector(2.431,-1.04,0.244), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["error"] = {OffSet = Vector(1.312,-0.706,0.01), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["female_01"] = {OffSet = Vector(1.362,-1.161,-0.027), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["gasmask"] = {OffSet = Vector(4.065,-2.954,0.117), Size = 1.42, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["gman_high"] = {OffSet = Vector(3.396,-1.1,0.099), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["guerilla"] = {OffSet = Vector(3.188,-1.204,-0.077), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.522,-1.225,0.071), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["kleiner"] = {OffSet = Vector(2.521,-1.266,0.078), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["leet"] = {OffSet = Vector(4.815,-1.13,-0.013), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["male_01"] = {OffSet = Vector(2.097,-2.157,-0.012), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["monk"] = {OffSet = Vector(2.521,-1.266,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["odessa"] = {OffSet = Vector(2.036,-1.457,-0.089), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["phoenix"] = {OffSet = Vector(3.588,-1.439,-0.056), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["police"] = {OffSet = Vector(2.496,-2.803,-0.211), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["riot"] = {OffSet = Vector(4.014,-1.906,0.043), Size = 1.42, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.312,-0.706,0.01), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["swat"] = {OffSet = Vector(4.044,-1.746,0.034), Size = 1.42, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}
ENT.Data["urban"] = {OffSet = Vector(2.299,-2.473,-0.226), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-3.987,-88.532,-89.898)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Signatures are overrated

sagebrush

  • September 2012
  • 41 Posts
    • STEAM_0:0:6025034 STEAM_0:0:6025034
« December 27, 2012, 08:10:32 AM » #6396
Hat: One choice (you can come up with a new name)
Description: Which way will you go?
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/sniper/smnc_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.276,-0.902,0.098), Size = 1.175, Scale = Vector(2.2,2.2,1), Angles = Angle(-1.419,-75.998,-88.947)}
ENT.Data["arctic"] = {OffSet = Vector(12.418,-1.53,-0.221), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["barney"] = {OffSet = Vector(7.693,-2.632,-0.088), Size = 1.225, Scale = Vector(2.2,2.2,1), Angles = Angle(-4.573,-88.413,-88.148)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.283,1.571,-0.149), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.34,-79.173,-90.588)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.283,1.571,-0.149), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.34,-79.173,-90.588)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.658,1.951,-0.24), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.873,-84.442,-88.731)}
ENT.Data["corpse1"] = {OffSet = Vector(5.645,-0.457,-0.071), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.164,-79.116,-90.59)}
ENT.Data["eli"] = {OffSet = Vector(7.183,-0.851,0.067), Size = 1.15, Scale = Vector(2.2,2.2,1), Angles = Angle(-1.419,-75.998,-88.947)}
ENT.Data["error"] = {OffSet = Vector(12.418,-1.53,-0.221), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["female_01"] = {OffSet = Vector(7.75,-3.32,-0.073), Size = 1.4, Scale = Vector(2.7,1.1,1), Angles = Angle(-0.149,-74.435,-90.511)}
ENT.Data["gasmask"] = {OffSet = Vector(12.086,-0.614,-0.174), Size = 1.4, Scale = Vector(1.8,0.8,1), Angles = Angle(-4.744,-74.089,-90.413)}
ENT.Data["gman_high"] = {OffSet = Vector(9.321,-2.934,0.01), Size = 1.4, Scale = Vector(2.7,1.1,1), Angles = Angle(-0.149,-74.435,-90.511)}
ENT.Data["guerilla"] = {OffSet = Vector(12.212,-1.004,-0.279), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.899,1.011,-0.183), Size = 1.55, Scale = Vector(0.1,0.9,1), Angles = Angle(-2.819,-75.998,-90.433)}
ENT.Data["kleiner"] = {OffSet = Vector(7.186,-0.84,-0.12), Size = 1.15, Scale = Vector(2.2,2.2,1), Angles = Angle(-1.419,-75.998,-88.811)}
ENT.Data["leet"] = {OffSet = Vector(13.333,-1.997,-0.186), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["male_01"] = {OffSet = Vector(8.568,-3.604,-0.071), Size = 1.4, Scale = Vector(2.7,1.1,1), Angles = Angle(-0.149,-74.435,-90.511)}
ENT.Data["monk"] = {OffSet = Vector(7.234,-0.266,0.075), Size = 1.25, Scale = Vector(1.3,1.3,1), Angles = Angle(-1.419,-75.998,-88.811)}
ENT.Data["odessa"] = {OffSet = Vector(11.108,-1.841,0.057), Size = 1.85, Scale = Vector(1.7,1.1,1), Angles = Angle(-0.149,-74.435,-90.511)}
ENT.Data["phoenix"] = {OffSet = Vector(12.418,-1.53,-0.221), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["police"] = {OffSet = Vector(5.594,-0.844,-0.365), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.056,-79.148,-90.588)}
ENT.Data["riot"] = {OffSet = Vector(13.709,-2.193,0.028), Size = 1.6, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.136,-91.006,-90.102)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.723,0.691,-0.067), Size = 0.65, Scale = Vector(0.6,0.4,0.8), Angles = Angle(-0.873,-84.442,-91.378)}
ENT.Data["swat"] = {OffSet = Vector(12.086,-0.614,-0.174), Size = 1.4, Scale = Vector(1.8,0.8,1), Angles = Angle(-4.744,-74.089,-90.413)}
ENT.Data["urban"] = {OffSet = Vector(12.06,-0.694,-0.193), Size = 1.4, Scale = Vector(1.8,0.8,1), Angles = Angle(-4.744,-74.089,-90.413)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Sola

  • December 2012
  • 41 Posts
    • STEAM_0:0:39260710 STEAM_0:0:39260710
« December 30, 2012, 11:57:21 PM » #6493
Name: TV Topper
Description: For those channel surfers out there.

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_c17/tv_monitor01.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.511,0.608,-0.492), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["arctic"] = {OffSet = Vector(3.98,-0.667,-0.608), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["barney"] = {OffSet = Vector(1.511,0.608,-0.492), Size = 1, Scale = Vector(1,1,1), Angles = Angle(13.482,-73.273,-91.394)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.204,-0.812,-0.583), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.204,-0.812,-0.583), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.342,0.442,-0.505), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["corpse1"] = {OffSet = Vector(3.98,-0.667,-0.608), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["eli"] = {OffSet = Vector(1.511,0.608,-0.492), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["error"] = {OffSet = Vector(2.823,-0.023,-0.467), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["female_01"] = {OffSet = Vector(1.511,0.608,-0.492), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["gasmask"] = {OffSet = Vector(3.105,-1.659,-0.672), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["gman_high"] = {OffSet = Vector(1.511,0.608,-0.492), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["guerilla"] = {OffSet = Vector(4.339,-0.56,-0.617), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.511,0.608,-0.492), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["kleiner"] = {OffSet = Vector(1.511,0.608,-0.492), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["leet"] = {OffSet = Vector(3.105,-1.659,-0.672), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["male_01"] = {OffSet = Vector(1.801,-2.043,-0.641), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["monk"] = {OffSet = Vector(1.511,0.608,-0.492), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["odessa"] = {OffSet = Vector(1.511,0.608,-0.492), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["phoenix"] = {OffSet = Vector(3.98,-0.667,-0.608), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["police"] = {OffSet = Vector(2.305,-2.651,-0.742), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["riot"] = {OffSet = Vector(3.105,-1.659,-0.672), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.823,-0.023,-0.467), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["swat"] = {OffSet = Vector(5.192,-1.009,-0.724), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}
ENT.Data["urban"] = {OffSet = Vector(5.192,-1.009,-0.724), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.346,-73.123,-91.367)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

« Last Edit: December 31, 2012, 12:03:18 AM by Willdy »
So. you may be wondering what you are reading here. well, good sir/madam! THIS is a signature! nothing of grand value, just text placed underneath the user's post! here to distract everyone's time, hoping to get a good chuckle! But, not here! I've run out of room to type anymore! so the cake is a L-

Cow

  • March 2012
  • 10 Posts
    • STEAM_0:1:27214842 STEAM_0:1:27214842
« January 10, 2013, 01:23:05 AM » #6632
Name: "Fly like a dove"
Description: "Flying sold separately"
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_forest/bird.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(8.304,4.072,-0.048), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.098,-56.951,-91.337)}
ENT.Data["arctic"] = {OffSet = Vector(9.939,4.428,-0.074), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.964,-51.407,-91.437)}
ENT.Data["barney"] = {OffSet = Vector(9.378,2.233,-0.004), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.266,-64.589,-91.179)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.931,5.68,-0.1), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.964,-51.407,-91.437)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.76,5.543,-0.094), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.964,-51.407,-91.437)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.829,6.395,-0.128), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.964,-51.407,-91.437)}
ENT.Data["corpse1"] = {OffSet = Vector(8.728,3.445,-0.034), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.964,-51.407,-91.437)}
ENT.Data["eli"] = {OffSet = Vector(8.064,3.904,-0.041), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.098,-56.951,-91.337)}
ENT.Data["error"] = {OffSet = Vector(9.378,2.233,-0.004), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.266,-64.589,-91.179)}
ENT.Data["female_01"] = {OffSet = Vector(7.418,3.138,-0.013), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.847,-46.853,-91.509)}
ENT.Data["gasmask"] = {OffSet = Vector(11.639,2.225,-0.026), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.169,-60.058,-91.276)}
ENT.Data["gman_high"] = {OffSet = Vector(8.794,4.45,-0.064), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.847,-46.853,-91.509)}
ENT.Data["guerilla"] = {OffSet = Vector(9.939,4.428,-0.074), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.964,-51.407,-91.437)}
ENT.Data["hostage_01"] = {OffSet = Vector(8.154,3.861,-0.041), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.847,-46.853,-91.509)}
ENT.Data["kleiner"] = {OffSet = Vector(7.826,3.735,-0.034), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.098,-56.951,-91.337)}
ENT.Data["leet"] = {OffSet = Vector(11.282,2.038,-0.018), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.169,-60.058,-91.276)}
ENT.Data["male_01"] = {OffSet = Vector(8.218,3.87,-0.042), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.847,-46.853,-91.509)}
ENT.Data["monk"] = {OffSet = Vector(8.616,4.283,-0.057), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.847,-46.853,-91.509)}
ENT.Data["odessa"] = {OffSet = Vector(8.314,4.008,-0.046), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.847,-46.853,-91.509)}
ENT.Data["phoenix"] = {OffSet = Vector(9.939,4.428,-0.074), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.964,-51.407,-91.437)}
ENT.Data["police"] = {OffSet = Vector(8.95,3.632,-0.042), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.964,-51.407,-91.437)}
ENT.Data["riot"] = {OffSet = Vector(11.639,2.225,-0.026), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.169,-60.058,-91.276)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.436,3.696,-0.019), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-0.964,-51.407,-91.437)}
ENT.Data["swat"] = {OffSet = Vector(11.639,2.225,-0.026), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.169,-60.058,-91.276)}
ENT.Data["urban"] = {OffSet = Vector(12.056,2.455,-0.036), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.119,-57.846,-91.32)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Cow

  • March 2012
  • 10 Posts
    • STEAM_0:1:27214842 STEAM_0:1:27214842
« January 10, 2013, 01:34:52 AM » #6634
Name: Shroomz(Change?)
Description: Keep them on your head for safe keeping.(Change?)
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_swamp/shroom_ref_01.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(9.264,1.273,-0.162), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["arctic"] = {OffSet = Vector(10.893,1.727,-0.19), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["barney"] = {OffSet = Vector(9.264,1.273,-0.162), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["combine_soldier"] = {OffSet = Vector(9.885,3.257,-0.224), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(9.885,3.257,-0.224), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.885,3.257,-0.224), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["corpse1"] = {OffSet = Vector(9.661,1.393,-0.169), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["eli"] = {OffSet = Vector(9.264,1.273,-0.162), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["error"] = {OffSet = Vector(10.893,1.727,-0.19), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["female_01"] = {OffSet = Vector(8.782,-0.121,-0.117), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["gasmask"] = {OffSet = Vector(11.512,0.627,-0.163), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["gman_high"] = {OffSet = Vector(10.702,0.378,-0.149), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["guerilla"] = {OffSet = Vector(10.893,1.727,-0.19), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["hostage_01"] = {OffSet = Vector(9.549,1.354,-0.167), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["kleiner"] = {OffSet = Vector(9.264,1.273,-0.162), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["leet"] = {OffSet = Vector(11.656,1.928,-0.203), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["male_01"] = {OffSet = Vector(9.953,0.197,-0.136), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["monk"] = {OffSet = Vector(9.549,1.354,-0.167), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["odessa"] = {OffSet = Vector(9.876,0.15,-0.135), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["phoenix"] = {OffSet = Vector(10.893,1.727,-0.19), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["police"] = {OffSet = Vector(9.661,1.393,-0.169), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["riot"] = {OffSet = Vector(11.656,1.928,-0.203), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(7.14,1.825,-0.158), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["swat"] = {OffSet = Vector(11.512,0.627,-0.163), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}
ENT.Data["urban"] = {OffSet = Vector(11.512,0.627,-0.163), Size = 1, Scale = Vector(0.5,0.5,0.5), Angles = Angle(-1.457,-74.899,-90.934)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Snackie

  • This user has no personal avatar.
  • January 2013
  • 62 Posts
    • STEAM_0:0:20102730 STEAM_0:0:20102730
« January 21, 2013, 01:49:59 AM » #6836
I thought id just move all my stuff over here, as I was told it is supposed to be here, and I am making some more auras and effects.


I have edited out everything that i dont think is 100% ready yet.

Name: Orbiting money signs/Orbiting dollars/Orbiting money/Money/Cash
Description: This is a rare effect, and spawns 3-4 dollars sings that spins as they orbit an item.

Name: Star aura
Description: This is an aura, it has stars quickly spinning and circling around a player, leaving a bright yellow circle trail as they rotate.

There is more to come, but here is a link to all of it.

The orbiting money signs is the one that is 100% complete, so if you are going to take a look at any of them, look at that one. The auras are also pretty solid.

http://www.sendspace.com/file/a6st4s

« Last Edit: January 26, 2013, 12:27:33 AM by Snackie »

MattMan

  • January 2013
  • 50 Posts
    • STEAM_0:1:19996518 STEAM_0:1:19996518
« January 22, 2013, 08:35:25 PM » #6874
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/heavy/fwk_heavy_lumber.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.669,-0.954,-0.083), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-5.013,-47.821,-94.527)}
ENT.Data["arctic"] = {OffSet = Vector(7.429,-0.895,-0.067), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-1.053,-63.831,-90.837)}
ENT.Data["barney"] = {OffSet = Vector(4.472,-1.948,0.036), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-5.928,-61.296,-93.237)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.7,0.59,-0.093), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-1.056,-64.003,-90.834)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.927,0.126,-0.083), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-1.056,-64.003,-90.834)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.62,0.325,-0.092), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-0.919,-55.378,-90.983)}
ENT.Data["corpse1"] = {OffSet = Vector(5.635,-1.222,-0.051), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-1.166,-72.322,-90.672)}
ENT.Data["eli"] = {OffSet = Vector(4.597,-0.857,0.092), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(-0.879,-53.101,-91.018)}
ENT.Data["error"] = {OffSet = Vector(7.429,-0.895,-0.067), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-1.053,-63.831,-90.837)}
ENT.Data["female_01"] = {OffSet = Vector(3.829,-1.949,0.12), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.092,-66.574,-90.785)}
ENT.Data["gasmask"] = {OffSet = Vector(9.505,-0.243,0.053), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(-0.923,-55.6,-90.979)}
ENT.Data["gman_high"] = {OffSet = Vector(5.975,-1.729,0.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.092,-66.574,-90.785)}
ENT.Data["guerilla"] = {OffSet = Vector(6.036,-1.415,0.102), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-1.056,-63.989,-90.834)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.763,-1.046,0.095), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.938,-56.47,-90.965)}
ENT.Data["kleiner"] = {OffSet = Vector(4.651,-0.916,0.093), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.794,-48.475,-91.086)}
ENT.Data["leet"] = {OffSet = Vector(8.03,-1.686,0.095), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(-1.056,-63.989,-90.834)}
ENT.Data["male_01"] = {OffSet = Vector(5.2,-1.378,0.099), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-0.988,-59.558,-90.913)}
ENT.Data["monk"] = {OffSet = Vector(4.763,-1.046,0.095), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.938,-56.47,-90.965)}
ENT.Data["odessa"] = {OffSet = Vector(4.881,-2.009,0.116), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.938,-56.47,-90.965)}
ENT.Data["phoenix"] = {OffSet = Vector(7.429,-0.895,-0.067), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-1.053,-63.831,-90.837)}
ENT.Data["police"] = {OffSet = Vector(5.227,-1.886,-0.034), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-1.056,-64.003,-90.834)}
ENT.Data["riot"] = {OffSet = Vector(9.505,-0.243,0.053), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(-0.977,-58.848,-90.925)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.598,-0.38,-0.061), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-0.919,-55.378,-90.983)}
ENT.Data["swat"] = {OffSet = Vector(9.505,-0.243,0.053), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(-0.929,-55.961,-90.973)}
ENT.Data["urban"] = {OffSet = Vector(9.505,-0.243,0.053), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(-0.876,-52.923,-91.021)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Lumberjack Lover

Dunno if this has been done, yet.
Checked the thread, didn't find anything.

Oh, poo.
It's already in.
 :'(

« Last Edit: January 23, 2013, 02:30:24 AM by MattMan »

lmao

I'm back

Cow

  • March 2012
  • 10 Posts
    • STEAM_0:1:27214842 STEAM_0:1:27214842
« January 25, 2013, 09:18:52 AM » #6910
Name: "The Cyclops"
Desc: ....Descriptions are hard to think of.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props/de_nuke/wall_light.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.008,-4.58,0.012), Size = 1, Scale = Vector(0.4,0.15,0.6), Angles = Angle(2.798,-81.847,-89.599)}
ENT.Data["arctic"] = {OffSet = Vector(5.002,-4.898,0.029), Size = 1, Scale = Vector(0.7,0.14,0.8), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["barney"] = {OffSet = Vector(3.367,-4.527,0.014), Size = 1, Scale = Vector(0.4,0.15,0.6), Angles = Angle(2.798,-81.847,-89.599)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.363,-5.27,0.018), Size = 1, Scale = Vector(0.7,0.17,0.8), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.363,-5.27,0.018), Size = 1, Scale = Vector(0.7,0.17,0.8), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.222,-5.149,0.024), Size = 1, Scale = Vector(0.3,0.1,1.1), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["corpse1"] = {OffSet = Vector(5.002,-4.898,0.029), Size = 1, Scale = Vector(0.7,0.14,0.8), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["eli"] = {OffSet = Vector(3.618,-3.602,0.06), Size = 1, Scale = Vector(0.4,0.15,0.6), Angles = Angle(2.798,-81.847,-89.599)}
ENT.Data["error"] = {OffSet = Vector(5.002,-4.898,0.029), Size = 1, Scale = Vector(0.7,0.14,0.8), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["female_01"] = {OffSet = Vector(2.757,-3.801,0.052), Size = 1, Scale = Vector(0.6,0.15,0.7), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["gasmask"] = {OffSet = Vector(4.585,-4.956,0.026), Size = 1, Scale = Vector(1.2,0.17,1.2), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["gman_high"] = {OffSet = Vector(4.297,-3.581,0.063), Size = 1, Scale = Vector(0.6,0.15,0.7), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["guerilla"] = {OffSet = Vector(5.002,-4.898,0.029), Size = 1, Scale = Vector(0.7,0.14,0.8), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.942,-3.811,0.005), Size = 1, Scale = Vector(0.6,0.15,0.7), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["kleiner"] = {OffSet = Vector(3.466,-4.19,-0.12), Size = 1, Scale = Vector(0.6,0.15,0.7), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["leet"] = {OffSet = Vector(5.002,-4.898,0.029), Size = 1, Scale = Vector(0.7,0.17,0.8), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["male_01"] = {OffSet = Vector(3.969,-4.355,0.041), Size = 1, Scale = Vector(0.6,0.15,0.7), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["monk"] = {OffSet = Vector(4.187,-3.362,0.017), Size = 1, Scale = Vector(0.6,0.15,0.7), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["odessa"] = {OffSet = Vector(4.008,-4.272,-0.008), Size = 1, Scale = Vector(0.6,0.15,0.7), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["phoenix"] = {OffSet = Vector(5.002,-4.898,0.029), Size = 1, Scale = Vector(0.7,0.14,0.8), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["police"] = {OffSet = Vector(3.529,-5.992,-0.004), Size = 1, Scale = Vector(0.7,0.14,0.8), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["riot"] = {OffSet = Vector(4.585,-4.956,0.026), Size = 1, Scale = Vector(0.6,0.17,0.7), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.543,-3.485,0.072), Size = 1, Scale = Vector(0.4,0.13,0.6), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["swat"] = {OffSet = Vector(4.585,-4.956,0.026), Size = 1, Scale = Vector(0.4,0.13,0.6), Angles = Angle(1.504,-81.856,-89.6)}
ENT.Data["urban"] = {OffSet = Vector(4.585,-4.956,0.026), Size = 1, Scale = Vector(0.9,0.17,0.8), Angles = Angle(1.504,-81.856,-89.6)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

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