14712 Posts in 2613 Topics - by 7960 Members - Latest Member: Sumthanbuub

Author Topic: Item Submissions  (Read 89924 times)

JadifixTehCat

  • September 2013
  • 20 Posts
    • STEAM_0:0:55544388 STEAM_0:0:55544388
« October 07, 2013, 03:56:53 AM » #10119
Name: The one that got away
Description: Dang! looked like a 20 pounder!
type: Hat
Status: Pending :3
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_junk/meathook001a.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(12.657,-0.138,4.272), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(351,86.2,69.6)}
ENT.Data["arctic"] = {OffSet = Vector(12.657,-0.138,4.272), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(351,86.2,69.6)}
ENT.Data["barney"] = {OffSet = Vector(12.657,-0.138,4.272), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(351,86.2,69.6)}
ENT.Data["charple01"] = {OffSet = Vector(12.657,-0.138,4.272), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(351,86.2,69.6)}
ENT.Data["combine_soldier"] = {OffSet = Vector(12.657,-0.138,4.272), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(351,86.2,69.6)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(12.657,-0.138,4.272), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(351,86.2,69.6)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(12.657,-0.138,4.272), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(351,86.2,69.6)}
ENT.Data["corpse1"] = {OffSet = Vector(12.657,-0.138,4.272), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(351,86.2,69.6)}
ENT.Data["eli"] = {OffSet = Vector(12.657,-0.138,4.272), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(351,86.2,69.6)}
ENT.Data["female_01"] = {OffSet = Vector(12.657,-0.138,4.272), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(351,86.2,69.6)}
ENT.Data["gasmask"] = {OffSet = Vector(12.657,-0.138,4.272), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(351,86.2,69.6)}
ENT.Data["gman_high"] = {OffSet = Vector(12.657,-0.138,4.272), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(351,86.2,69.6)}
ENT.Data["guerilla"] = {OffSet = Vector(12.657,-0.138,4.272), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(351,86.2,69.6)}
ENT.Data["hostage_01"] = {OffSet = Vector(12.657,-0.138,4.272), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(351,86.2,69.6)}
ENT.Data["kleiner"] = {OffSet = Vector(12.657,-0.138,4.272), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(351,86.2,69.6)}
ENT.Data["leet"] = {OffSet = Vector(12.657,-0.138,4.272), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(351,86.2,69.6)}
ENT.Data["male_01"] = {OffSet = Vector(12.657,-0.138,4.272), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(351,86.2,69.6)}
ENT.Data["monk"] = {OffSet = Vector(12.657,-0.138,4.272), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(351,86.2,69.6)}
ENT.Data["odessa"] = {OffSet = Vector(12.657,-0.138,4.272), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(351,86.2,69.6)}
ENT.Data["phoenix"] = {OffSet = Vector(12.657,-0.138,4.272), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(351,86.2,69.6)}
ENT.Data["police"] = {OffSet = Vector(12.657,-0.138,4.272), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(351,86.2,69.6)}
ENT.Data["riot"] = {OffSet = Vector(12.657,-0.138,4.272), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(351,86.2,69.6)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(12.657,-0.138,4.272), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(351,86.2,69.6)}
ENT.Data["swat"] = {OffSet = Vector(12.657,-0.138,4.272), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(351,86.2,69.6)}
ENT.Data["urban"] = {OffSet = Vector(12.657,-0.138,4.272), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(351,86.2,69.6)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1
:3 Meow

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« October 07, 2013, 06:06:46 AM » #10123
Name: Chainsaw Massacre
Description: Rnng-nnhnhnhnnhn..
Type:Back Attachment
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/props_swamp/chainsaw.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-9.754,-6.599,3.963), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.287,178.964,-2.961)}
ENT.Data["arctic"] = {OffSet = Vector(-9.578,-7.337,3.338), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.855,170.822,-3.961)}
ENT.Data["barney"] = {OffSet = Vector(-9.866,-7.199,3.999), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.183,166.911,-4.709)}
ENT.Data["charple01"] = {OffSet = Vector(-10.742,-5.015,2.253), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.855,170.822,-3.961)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-9.319,-8.832,2.905), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.422,174.024,-2.102)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-9.319,-8.832,2.905), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.422,174.024,-2.102)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-9.354,-9.109,2.897), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.422,174.024,-2.102)}
ENT.Data["corpse1"] = {OffSet = Vector(-8.777,-5.385,1.647), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.855,170.822,-3.961)}
ENT.Data["eli"] = {OffSet = Vector(-9.754,-6.599,3.963), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.224,167.633,3.754)}
ENT.Data["female_01"] = {OffSet = Vector(-9.622,-7.089,3.83), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.354,176.97,-1.78)}
ENT.Data["gasmask"] = {OffSet = Vector(-9.818,-8.512,3.272), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.855,170.822,-3.961)}
ENT.Data["gman_high"] = {OffSet = Vector(-9.502,-5.405,3.872), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.225,167.663,3.736)}
ENT.Data["guerilla"] = {OffSet = Vector(-9.439,-6.659,3.376), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.855,170.822,-3.961)}
ENT.Data["hostage_01"] = {OffSet = Vector(-9.697,-6.496,3.93), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.225,167.663,3.736)}
ENT.Data["kleiner"] = {OffSet = Vector(-9.606,-5.774,3.919), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.378,172.168,1.068)}
ENT.Data["leet"] = {OffSet = Vector(-9.439,-6.659,3.376), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.855,170.822,-3.961)}
ENT.Data["male_01"] = {OffSet = Vector(-9.503,-6.508,3.862), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.855,170.822,-3.961)}
ENT.Data["monk"] = {OffSet = Vector(-9.697,-6.496,3.93), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.225,167.663,3.736)}
ENT.Data["odessa"] = {OffSet = Vector(-9.697,-6.496,3.93), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.225,167.663,3.736)}
ENT.Data["phoenix"] = {OffSet = Vector(-9.578,-7.337,3.338), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.855,170.822,-3.961)}
ENT.Data["police"] = {OffSet = Vector(-9.6,-7.045,3.548), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.855,170.822,-8.614)}
ENT.Data["riot"] = {OffSet = Vector(-9.686,-7.865,3.308), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.855,170.822,-3.961)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-9.519,-6.141,3.379), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.422,174.024,-2.102)}
ENT.Data["swat"] = {OffSet = Vector(-9.772,-8.282,3.285), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.855,170.822,-3.961)}
ENT.Data["urban"] = {OffSet = Vector(-9.408,-6.501,3.385), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.855,170.822,-3.961)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« October 07, 2013, 09:21:05 PM » #10127
Name: The Rocket
Description: Blasting off again..
Type: Back
Code: [Select]
ENT.Model = "models/props_spytech/rocket002_skybox.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.343,-6.421,-0.094), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["arctic"] = {OffSet = Vector(-1.343,-6.422,-0.094), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["barney"] = {OffSet = Vector(-1.343,-6.421,-0.094), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["charple01"] = {OffSet = Vector(-1.129,-4.101,-0.196), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-1.512,-8.262,-0.014), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-1.512,-8.262,-0.014), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-1.512,-8.262,-0.014), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["corpse1"] = {OffSet = Vector(-1.288,-5.825,-0.12), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["eli"] = {OffSet = Vector(-1.343,-6.421,-0.094), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["female_01"] = {OffSet = Vector(-1.321,-6.186,-0.104), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["gasmask"] = {OffSet = Vector(-1.393,-6.967,-0.07), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["gman_high"] = {OffSet = Vector(-1.256,-5.474,-0.135), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["guerilla"] = {OffSet = Vector(-1.343,-6.422,-0.094), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["hostage_01"] = {OffSet = Vector(-1.256,-5.474,-0.135), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.256,-5.474,-0.135), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["leet"] = {OffSet = Vector(-1.343,-6.422,-0.094), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["male_01"] = {OffSet = Vector(-1.259,-5.509,-0.134), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["monk"] = {OffSet = Vector(-1.256,-5.474,-0.135), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["odessa"] = {OffSet = Vector(-1.256,-5.474,-0.135), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["phoenix"] = {OffSet = Vector(-1.343,-6.422,-0.094), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["police"] = {OffSet = Vector(-1.354,-6.543,-0.089), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["riot"] = {OffSet = Vector(-1.393,-6.967,-0.07), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.258,-5.499,-0.135), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["swat"] = {OffSet = Vector(-1.393,-6.967,-0.07), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["urban"] = {OffSet = Vector(-1.259,-5.509,-0.134), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

JadifixTehCat

  • September 2013
  • 20 Posts
    • STEAM_0:0:55544388 STEAM_0:0:55544388
« October 07, 2013, 11:35:32 PM » #10128
Name: Sinister Tree Hat
Description: Tree hat's evil brother!
Type: Hat
Status: Pending :3
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_foliage/tree_poplar_01.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["arctic"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["barney"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["charple01"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["corpse1"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["eli"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["female_01"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["gasmask"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["gman_high"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["guerilla"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["kleiner"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["leet"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["male_01"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["monk"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["odessa"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["phoenix"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["police"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["riot"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["swat"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["urban"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1
:3 Meow

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« October 11, 2013, 11:18:37 PM » #10156
Name: The Votesman
Description: What a spokesmen.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/pyro/fall2013_the_cotton_head/fall2013_the_cotton_head.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.135,0.358,0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.277,-79.556,-90.022)}
ENT.Data["arctic"] = {OffSet = Vector(6.546,-0.65,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.276,-82.204,-89.917)}
ENT.Data["barney"] = {OffSet = Vector(4.93,-0.674,0.089), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.277,-79.556,-90.022)}
ENT.Data["charple01"] = {OffSet = Vector(2.596,0.039,-0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.272,-76.12,-90.159)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.863,1.31,0.07), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.277,-78.996,-90.045)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.863,1.31,0.07), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.277,-78.996,-90.045)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.164,1.563,0.062), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.276,-82.01,-89.925)}
ENT.Data["corpse1"] = {OffSet = Vector(4.047,-0.59,-0.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.272,-76.12,-90.159)}
ENT.Data["eli"] = {OffSet = Vector(3.774,-0.194,0.062), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.259,-72.851,-90.288)}
ENT.Data["female_01"] = {OffSet = Vector(3.065,-0.814,-0.199), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.275,-77.661,-90.098)}
ENT.Data["gasmask"] = {OffSet = Vector(8.391,-0.66,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.276,-82.204,-89.917)}
ENT.Data["gman_high"] = {OffSet = Vector(5.092,-0.861,-0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.272,-76.109,-90.159)}
ENT.Data["guerilla"] = {OffSet = Vector(6.686,-0.209,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.276,-82.204,-89.917)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.743,-0.244,-0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.272,-76.109,-90.159)}
ENT.Data["kleiner"] = {OffSet = Vector(4.441,-0.29,-0.119), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.276,-78.407,-90.068)}
ENT.Data["leet"] = {OffSet = Vector(7.602,-0.786,0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.276,-82.204,-89.917)}
ENT.Data["male_01"] = {OffSet = Vector(4.319,-0.79,-0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.275,-77.661,-90.098)}
ENT.Data["monk"] = {OffSet = Vector(4.743,-0.244,-0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.272,-76.109,-90.159)}
ENT.Data["odessa"] = {OffSet = Vector(4.478,-1.026,0.151), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.272,-76.109,-90.159)}
ENT.Data["phoenix"] = {OffSet = Vector(6.546,-0.65,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.276,-82.204,-89.917)}
ENT.Data["police"] = {OffSet = Vector(5.048,-0.343,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.272,-76.12,-90.159)}
ENT.Data["riot"] = {OffSet = Vector(8.391,-0.66,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.276,-82.204,-89.917)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.509,0.052,0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.246,-70.669,-90.374)}
ENT.Data["swat"] = {OffSet = Vector(8.391,-0.66,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.276,-82.204,-89.917)}
ENT.Data["urban"] = {OffSet = Vector(8.652,-1.208,0.036), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.276,-82.204,-89.917)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Beep Boy
Description: Beep boop son, beep boop..
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_l_thigh"
ENT.Model = "models/workshop/player/items/engineer/fall2013_beep_boy/fall2013_beep_boy.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(0,0.002,-0.46), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.514,0,0)}
ENT.Data["arctic"] = {OffSet = Vector(-2.205,-1.489,3.051), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.162,-1.811,7.948)}
ENT.Data["barney"] = {OffSet = Vector(0,0.001,0.809), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["charple01"] = {OffSet = Vector(-1.116,1.739,-0.264), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.142,-2.088,7.954)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-2.311,0.523,2.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.87,-4.602,8.049)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-2.311,0.523,2.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.87,-4.602,8.049)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-2.311,0.523,2.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.87,-4.602,8.049)}
ENT.Data["corpse1"] = {OffSet = Vector(-1.17,0.7,0.186), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.712,-5.151,8.057)}
ENT.Data["eli"] = {OffSet = Vector(1.884,1.343,1.485), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.081,1.467,0.002)}
ENT.Data["female_01"] = {OffSet = Vector(1.897,0.802,1.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.288,0.246,0)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.983,-0.362,2.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.449,0.246,1.859)}
ENT.Data["gman_high"] = {OffSet = Vector(1.897,0.802,1.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.081,0.246,0)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.257,-1.401,2.497), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.449,0.246,7.937)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.898,0.801,1.628), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.081,0.246,0)}
ENT.Data["kleiner"] = {OffSet = Vector(1.884,1.343,1.485), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.081,1.467,0.002)}
ENT.Data["leet"] = {OffSet = Vector(-0.978,-1.332,1.979), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.449,0.246,7.937)}
ENT.Data["male_01"] = {OffSet = Vector(1.892,0.803,1.688), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.449,0.246,0)}
ENT.Data["monk"] = {OffSet = Vector(1.9,0.802,3.239), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.081,0.246,0)}
ENT.Data["odessa"] = {OffSet = Vector(1.899,0.802,2.424), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.081,0.246,0)}
ENT.Data["phoenix"] = {OffSet = Vector(-1.427,-1.486,3.059), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.449,0.246,7.937)}
ENT.Data["police"] = {OffSet = Vector(-2.269,0.662,1.095), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.737,-4.971,8.051)}
ENT.Data["riot"] = {OffSet = Vector(-0.983,-0.362,2.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.449,0.246,1.859)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-2.311,0.523,2.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.87,-4.602,8.049)}
ENT.Data["swat"] = {OffSet = Vector(-0.985,0.781,1.658), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.449,0.246,1.859)}
ENT.Data["urban"] = {OffSet = Vector(1.892,0.803,1.688), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.449,0.246,-15.161)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: A Brimfull Of Bullet's
Description: And a pocket full of dreams.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/sniper/fall2013_brimfull_of_bullets/fall2013_brimfull_of_bullets.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.719,0.178,-0.176), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.126,-173.681,-91.033)}
ENT.Data["arctic"] = {OffSet = Vector(6.602,-0.371,0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["barney"] = {OffSet = Vector(4.56,-0.871,-0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.126,-173.681,-91.033)}
ENT.Data["charple01"] = {OffSet = Vector(2.092,0.001,0.301), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.084,1.544,-0.286), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.084,1.544,-0.286), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.335,1.22,-0.186), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.148,-174.952,-90.985)}
ENT.Data["corpse1"] = {OffSet = Vector(4.516,-0.291,-0.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["eli"] = {OffSet = Vector(3.792,-0.377,-0.187), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["female_01"] = {OffSet = Vector(3.484,-0.817,-0.184), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["gasmask"] = {OffSet = Vector(7.754,-0.848,-0.35), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["gman_high"] = {OffSet = Vector(5.274,-0.885,-0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["guerilla"] = {OffSet = Vector(6.568,-0.163,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.471,-0.406,-0.213), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["kleiner"] = {OffSet = Vector(3.792,-0.377,-0.187), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["leet"] = {OffSet = Vector(7.773,-0.881,0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["male_01"] = {OffSet = Vector(4.281,-0.857,-0.215), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["monk"] = {OffSet = Vector(4.417,-0.073,-0.206), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["odessa"] = {OffSet = Vector(4.568,-1.001,-0.233), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["phoenix"] = {OffSet = Vector(6.602,-0.371,0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["police"] = {OffSet = Vector(4.771,-0.791,-0.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["riot"] = {OffSet = Vector(7.707,-0.559,-0.343), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.52,0.162,-0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.148,-174.952,-90.985)}
ENT.Data["swat"] = {OffSet = Vector(7.702,-0.526,-0.343), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["urban"] = {OffSet = Vector(7.723,-0.655,-0.346), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Red Rival's
Description: Red Team Represent.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/chess_heavy_red.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(10.408,0.803,-0.051), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.345,-88.35,-90.291)}
ENT.Data["arctic"] = {OffSet = Vector(12.852,1.227,-0.055), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,-80.497,-90.105)}
ENT.Data["barney"] = {OffSet = Vector(10.431,0.02,-0.07), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.345,-88.35,-90.291)}
ENT.Data["charple01"] = {OffSet = Vector(8.8,1.495,-0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,-80.497,-90.105)}
ENT.Data["combine_soldier"] = {OffSet = Vector(11.306,2.981,-0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,-80.497,-90.105)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(11.306,2.981,-0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,-80.497,-90.105)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(12.928,3.259,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,-80.497,-90.105)}
ENT.Data["corpse1"] = {OffSet = Vector(11.247,0.843,-0.055), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,-80.497,-90.105)}
ENT.Data["eli"] = {OffSet = Vector(10.374,0.901,-0.049), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.368,-82.379,-90.15)}
ENT.Data["female_01"] = {OffSet = Vector(9.981,0.348,-0.059), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.368,-82.379,-90.15)}
ENT.Data["gasmask"] = {OffSet = Vector(14.601,0.499,-0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.359,-85.194,-90.217)}
ENT.Data["gman_high"] = {OffSet = Vector(10.917,0.473,-0.062), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.368,-82.379,-90.15)}
ENT.Data["guerilla"] = {OffSet = Vector(12.818,1.428,-0.05), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,-80.497,-90.105)}
ENT.Data["hostage_01"] = {OffSet = Vector(10.917,0.473,-0.062), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.368,-82.379,-90.15)}
ENT.Data["kleiner"] = {OffSet = Vector(10.374,0.901,-0.049), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.368,-82.379,-90.15)}
ENT.Data["leet"] = {OffSet = Vector(13.443,0.105,-0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.359,-85.194,-90.217)}
ENT.Data["male_01"] = {OffSet = Vector(11.03,0.075,-0.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.368,-82.379,-90.15)}
ENT.Data["monk"] = {OffSet = Vector(10.917,0.473,-0.062), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.368,-82.379,-90.15)}
ENT.Data["odessa"] = {OffSet = Vector(10.917,0.473,-0.062), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.368,-82.379,-90.15)}
ENT.Data["phoenix"] = {OffSet = Vector(12.852,1.227,-0.055), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,-80.497,-90.105)}
ENT.Data["police"] = {OffSet = Vector(11.247,0.843,-0.055), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,-80.497,-90.105)}
ENT.Data["riot"] = {OffSet = Vector(14.601,0.499,-0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.359,-85.194,-90.217)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(9.005,1.163,-0.035), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,-80.497,-90.105)}
ENT.Data["swat"] = {OffSet = Vector(14.596,0.552,-0.081), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.359,-85.194,-90.217)}
ENT.Data["urban"] = {OffSet = Vector(14.596,0.552,-0.081), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.359,-85.194,-90.217)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Blue Bomb-squad
Description: Did somebody say bomb?
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/chess_heavy_blue.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(10.692,1.587,0.17), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.272,-86.625,-88.909)}
ENT.Data["arctic"] = {OffSet = Vector(12.781,1.143,-0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["barney"] = {OffSet = Vector(10.772,0.231,0.224), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.272,-86.625,-88.909)}
ENT.Data["charple01"] = {OffSet = Vector(8.27,1.679,-0.122), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["combine_soldier"] = {OffSet = Vector(11.358,3.083,0.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(11.358,3.083,0.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(12.736,3.116,0.143), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["corpse1"] = {OffSet = Vector(11.061,0.656,0.071), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["eli"] = {OffSet = Vector(10.732,0.91,0.197), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.272,-86.625,-88.909)}
ENT.Data["female_01"] = {OffSet = Vector(9.512,0.686,0.18), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["gasmask"] = {OffSet = Vector(14.524,1.26,0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["gman_high"] = {OffSet = Vector(10.825,0.406,0.218), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["guerilla"] = {OffSet = Vector(12.651,1.905,-0.037), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["hostage_01"] = {OffSet = Vector(10.717,1.038,0.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["kleiner"] = {OffSet = Vector(10.717,1.038,0.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.332,-83.301,-89.042)}
ENT.Data["leet"] = {OffSet = Vector(13.89,0.869,0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["male_01"] = {OffSet = Vector(10.735,0.612,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["monk"] = {OffSet = Vector(10.717,1.038,0.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["odessa"] = {OffSet = Vector(10.787,0.624,0.209), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["phoenix"] = {OffSet = Vector(12.781,1.143,-0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["police"] = {OffSet = Vector(11.061,0.656,0.071), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["riot"] = {OffSet = Vector(14.524,1.26,0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(9.253,1.633,0.125), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["swat"] = {OffSet = Vector(14.524,1.26,0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["urban"] = {OffSet = Vector(14.524,1.26,0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

WillMan64

  • This user has no personal avatar.
  • December 2012
  • 1 Posts
    • STEAM_0:0:30380401 STEAM_0:0:30380401
« October 19, 2013, 10:09:41 PM » #10193
Name: You Choose
Description: You Choose
Type: Hat Effect
What it Looks Like: https://www.youtube.com/watch?v=pRpXA6gPnBA
Status: Pending

[MoronYard] Turtle Kid

  • February 2013
  • 47 Posts
    • STEAM_0:1:53981928 STEAM_0:1:53981928
« November 28, 2013, 11:48:41 PM » #10529
Name: The Tower Head ( Can Be Changed To Your Liking )
Description: Woah.. That's High. ( Can Be Changed To Your Liking )
Type: Hat
Creator: Turtle Kid

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/demo/hardhat_tower.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(8.991,0.139,0.073), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.761,-88.781,-90.317)}
ENT.Data["arctic"] = {OffSet = Vector(11.167,-0.539,0.196), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["barney"] = {OffSet = Vector(9.835,-0.94,0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.761,-88.781,-90.317)}
ENT.Data["charple01"] = {OffSet = Vector(6.98,-0.495,0.249), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["combine_soldier"] = {OffSet = Vector(10.382,1.382,0.169), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(10.382,1.382,0.169), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(12.082,1.589,0.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["corpse1"] = {OffSet = Vector(8.259,-1.128,0.195), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["eli"] = {OffSet = Vector(8.796,-0.878,0.274), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.761,-88.781,-90.317)}
ENT.Data["female_01"] = {OffSet = Vector(8.021,-0.784,0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["gasmask"] = {OffSet = Vector(13.035,-0.291,0.182), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["gman_high"] = {OffSet = Vector(9.301,-1.071,0.246), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["guerilla"] = {OffSet = Vector(11.481,0.529,0.196), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["hostage_01"] = {OffSet = Vector(9.164,-0.853,0.248), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["kleiner"] = {OffSet = Vector(9.193,-0.191,-0.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["leet"] = {OffSet = Vector(12.977,-0.62,0.278), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["male_01"] = {OffSet = Vector(8.605,-1.024,0.198), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["monk"] = {OffSet = Vector(9.283,-0.724,0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["odessa"] = {OffSet = Vector(8.874,-0.957,0.224), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["phoenix"] = {OffSet = Vector(11.568,-0.62,0.18), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["police"] = {OffSet = Vector(9.199,-0.729,0.14), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["riot"] = {OffSet = Vector(13.035,-0.291,0.182), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(7.252,-0.869,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["swat"] = {OffSet = Vector(13.035,-0.291,0.182), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}
ENT.Data["urban"] = {OffSet = Vector(13.035,-0.291,0.182), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.603,-84.615,-89.259)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

-----------------------------------------------------------------------------------------------------------------------------------------
Name: The Moron Pilgrim ( Can Be Changed To Your Liking )
Description: The Morons Founded America! ( Can Be Changed To Your Liking )
Type: Hat
Creator: Turtle Kid

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/engineer/mbsf_engineer.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.278,-0.009,-1.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.736,-84.848,-91.102)}
ENT.Data["arctic"] = {OffSet = Vector(9.854,-0.026,-0.984), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["barney"] = {OffSet = Vector(6.829,-0.803,-1.095), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.736,-84.848,-91.102)}
ENT.Data["charple01"] = {OffSet = Vector(5.227,0.045,-0.9), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.906,1.452,-1.337), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.906,1.452,-1.337), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.951,1.69,-0.925), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["corpse1"] = {OffSet = Vector(7.052,-0.828,-0.751), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["eli"] = {OffSet = Vector(7.083,0.012,-0.969), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.736,-84.848,-91.102)}
ENT.Data["female_01"] = {OffSet = Vector(6.599,-0.548,-0.991), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["gasmask"] = {OffSet = Vector(12.016,-0.2,-1.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["gman_high"] = {OffSet = Vector(7.75,-0.419,-0.832), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["guerilla"] = {OffSet = Vector(9.733,0.366,-1.048), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.795,0.138,-0.929), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["kleiner"] = {OffSet = Vector(7.198,-0.022,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["leet"] = {OffSet = Vector(10.74,-0.181,-0.99), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["male_01"] = {OffSet = Vector(7.1,-0.697,-0.888), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["monk"] = {OffSet = Vector(7.795,0.138,-0.929), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["odessa"] = {OffSet = Vector(6.979,-0.47,-1.039), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["phoenix"] = {OffSet = Vector(9.854,-0.026,-0.984), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["police"] = {OffSet = Vector(8.249,-0.308,-0.93), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["riot"] = {OffSet = Vector(12.016,-0.2,-1.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.348,0.431,-1.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["swat"] = {OffSet = Vector(12.016,-0.2,-1.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}
ENT.Data["urban"] = {OffSet = Vector(12.016,-0.2,-1.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.626,-79.133,-88.865)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

------------------------------------------------------------------------------------------------------------------------------------
Name: The Squid Face ( Can Be Changed To Your Liking )
Description: The Slimiest Hat Ever! ( Can Be Changed To Your Liking )
Type: Hat
Creator: Turtle Kid

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/engineer/treasure_hat_oct.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.79,2.543,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.229,-134.273,-91.588)}
ENT.Data["arctic"] = {OffSet = Vector(8.888,1.688,-0.305), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["barney"] = {OffSet = Vector(5.79,2.543,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.229,-134.273,-91.588)}
ENT.Data["charple01"] = {OffSet = Vector(5.447,2.356,0.189), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.258,2.847,-0.654), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.258,2.847,-0.654), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.982,2.971,-0.404), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["corpse1"] = {OffSet = Vector(5.447,2.356,0.189), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["eli"] = {OffSet = Vector(5.79,2.543,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.229,-134.273,-91.588)}
ENT.Data["female_01"] = {OffSet = Vector(5.79,2.543,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["gasmask"] = {OffSet = Vector(8.888,1.688,-0.305), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["gman_high"] = {OffSet = Vector(5.79,2.543,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.229,-134.273,-91.588)}
ENT.Data["guerilla"] = {OffSet = Vector(8.888,1.688,-0.305), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.79,2.543,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.229,-134.273,-91.588)}
ENT.Data["kleiner"] = {OffSet = Vector(5.79,2.543,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.229,-134.273,-91.588)}
ENT.Data["leet"] = {OffSet = Vector(8.888,1.688,-0.305), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["male_01"] = {OffSet = Vector(5.79,2.543,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["monk"] = {OffSet = Vector(5.79,2.543,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.229,-134.273,-91.588)}
ENT.Data["odessa"] = {OffSet = Vector(5.79,2.543,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.229,-134.273,-91.588)}
ENT.Data["phoenix"] = {OffSet = Vector(8.888,1.688,-0.305), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["police"] = {OffSet = Vector(8.161,1.174,-0.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["riot"] = {OffSet = Vector(8.888,1.688,-0.305), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.947,2.377,-0.662), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["swat"] = {OffSet = Vector(7.53,1.292,-0.393), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}
ENT.Data["urban"] = {OffSet = Vector(7.53,1.292,-0.393), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.122,-134.341,-91.859)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

----------------------------------------------------------------------------------------------------------------------------------
Name: The Field Medic ( Can Be Changed To Your Liking )
Description: The Medic's Battalion Helmet! ( Can Be Changed To Your Liking )
Type: Hat
Creator: Turtle Kid

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/medic/fwk_medic_stahlhelm.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.478,0.855,0.073), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["arctic"] = {OffSet = Vector(7.35,0.437,0.077), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["barney"] = {OffSet = Vector(5.683,-0.427,0.2), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-91.207)}
ENT.Data["charple01"] = {OffSet = Vector(3.121,-0.278,0.332), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.366,1.416,-0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.366,1.416,-0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.16,2.027,0.255), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["corpse1"] = {OffSet = Vector(4.116,-0.543,0.31), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["eli"] = {OffSet = Vector(4.353,-0.05,0.262), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["female_01"] = {OffSet = Vector(4.581,-0.826,-0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["gasmask"] = {OffSet = Vector(9.565,-0.237,0.045), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["gman_high"] = {OffSet = Vector(4.982,-1.007,-0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["guerilla"] = {OffSet = Vector(7.415,0.456,0.118), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.809,-0.424,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["kleiner"] = {OffSet = Vector(4.949,0.151,0.037), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["leet"] = {OffSet = Vector(8.792,-0.12,0.05), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["male_01"] = {OffSet = Vector(4.771,-0.837,0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["monk"] = {OffSet = Vector(4.949,0.151,0.037), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["odessa"] = {OffSet = Vector(4.982,-1.007,-0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["phoenix"] = {OffSet = Vector(7.35,0.437,0.077), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["police"] = {OffSet = Vector(5.247,-0.23,0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["riot"] = {OffSet = Vector(9.565,-0.237,0.045), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.349,-0.199,0.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["swat"] = {OffSet = Vector(9.565,-0.237,0.045), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}
ENT.Data["urban"] = {OffSet = Vector(9.565,-0.237,0.045), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.089,-90.023,-90.036)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

-------------------------------------------------------------------------------------------------------------------------------------
Name: The Zoo Keeper ( Can Be Changed To Your Liking )
Description: The Hat Is What Makes It Dangerous! ( Can Be Changed To Your Liking )
Type: Hat
Creator: Turtle Kid

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/medic/medic_german_gonzila.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.787,0.999,-0.062), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["arctic"] = {OffSet = Vector(8.183,0.732,0.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["barney"] = {OffSet = Vector(6.809,0.185,0.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["charple01"] = {OffSet = Vector(3.34,0.303,-0.168), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.754,1.821,-0.183), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.754,1.821,-0.183), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.064,2.149,-0.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["corpse1"] = {OffSet = Vector(5.459,0.075,0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["eli"] = {OffSet = Vector(5.6,0.461,0.087), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["female_01"] = {OffSet = Vector(5.342,-0.139,0.121), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["gasmask"] = {OffSet = Vector(9.86,-0.089,-0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["gman_high"] = {OffSet = Vector(6.645,-0.02,0.118), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["guerilla"] = {OffSet = Vector(8.304,0.753,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.953,0.256,-0.143), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["kleiner"] = {OffSet = Vector(5.953,0.256,-0.143), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["leet"] = {OffSet = Vector(9.446,0.043,0.049), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["male_01"] = {OffSet = Vector(5.702,-0.135,0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["monk"] = {OffSet = Vector(5.953,0.256,-0.143), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["odessa"] = {OffSet = Vector(6.09,0.006,-0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["phoenix"] = {OffSet = Vector(8.183,0.732,0.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["police"] = {OffSet = Vector(6.481,-0.086,-0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["riot"] = {OffSet = Vector(9.86,-0.089,-0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.615,0.484,-0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-91.311)}
ENT.Data["swat"] = {OffSet = Vector(9.86,-0.089,-0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}
ENT.Data["urban"] = {OffSet = Vector(9.86,-0.089,-0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.554,-86.955,-90.844)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

----------------------------------------------------------------------------------------------------------------------------
More Hats On The Next Post

« Last Edit: November 29, 2013, 01:55:10 AM by [MoronYard] Turtle Kid »
"I Am not bound to win, but I am bound to be true. I am not bound to succeed, but I am bound to live by the light that I have. I must stand with anybody that stands right, and stand with him while he is right, and part with him when he goes wrong."-Abraham Lincoln

[MoronYard] Turtle Kid

  • February 2013
  • 47 Posts
    • STEAM_0:1:53981928 STEAM_0:1:53981928
« November 29, 2013, 01:53:55 AM » #10530
^^ More Of My Hats On The Last Post
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Name: The Retired Military Officer ( Can Be Changed To Your Liking )
Description: Collecting Dust In My Attic! ( Can Be Changed To Your Liking )
Type: Hat
Creator: Turtle Kid

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/spy/fwk_spy_inspector.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.652,0.118,0.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-91.197)}
ENT.Data["arctic"] = {OffSet = Vector(8.241,-0.732,0.164), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["barney"] = {OffSet = Vector(6.245,-1.024,-0.173), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.552,-84.357,-91.247)}
ENT.Data["charple01"] = {OffSet = Vector(3.478,-0.806,0.189), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.483,0.677,-0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.483,0.677,-0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.197,1.627,0.139), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["corpse1"] = {OffSet = Vector(5.108,-1.365,0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["eli"] = {OffSet = Vector(5.733,-0.978,0.276), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-91.197)}
ENT.Data["female_01"] = {OffSet = Vector(5.539,-1.94,0.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["gasmask"] = {OffSet = Vector(9.832,-1.32,0.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["gman_high"] = {OffSet = Vector(6.166,-1.416,0.036), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["guerilla"] = {OffSet = Vector(8.241,-0.732,0.164), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.953,-0.691,0.041), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["kleiner"] = {OffSet = Vector(5.953,-0.691,0.041), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["leet"] = {OffSet = Vector(9.401,-1.437,0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["male_01"] = {OffSet = Vector(5.754,-1.35,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["monk"] = {OffSet = Vector(5.953,-0.691,0.041), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["odessa"] = {OffSet = Vector(6.166,-1.416,0.036), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["phoenix"] = {OffSet = Vector(8.241,-0.732,0.164), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["police"] = {OffSet = Vector(6.257,-1.266,0.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["riot"] = {OffSet = Vector(9.832,-1.32,0.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.928,-1.075,0.128), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["swat"] = {OffSet = Vector(9.832,-1.32,0.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}
ENT.Data["urban"] = {OffSet = Vector(10.095,-1.337,0.093), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.654,-79.609,-89.661)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

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Name: The Shell Head ( Can Be Changed To Your Liking )
Description: Brace For Impact! ( Can Be Changed To Your Liking )
Type: Hat
Creator: Turtle Kid

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/soldier/luckyshot.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.591,-0.522,-1.553), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["arctic"] = {OffSet = Vector(9.219,-0.833,-1.491), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["barney"] = {OffSet = Vector(7.658,-1.293,-1.463), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["charple01"] = {OffSet = Vector(6.605,-0.866,-1.412), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.418,0.349,-1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.418,0.349,-1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.897,0.605,-1.477), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["corpse1"] = {OffSet = Vector(7.795,-0.842,-1.358), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["eli"] = {OffSet = Vector(7.253,-0.453,-1.423), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["female_01"] = {OffSet = Vector(6.436,-1.238,-1.389), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["gasmask"] = {OffSet = Vector(11.671,-0.619,-1.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["gman_high"] = {OffSet = Vector(7.636,-1.085,-1.243), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["guerilla"] = {OffSet = Vector(9.796,-0.775,-1.436), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.571,-0.507,-1.405), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["kleiner"] = {OffSet = Vector(7.253,-0.453,-1.423), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["leet"] = {OffSet = Vector(9.796,-0.775,-1.436), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["male_01"] = {OffSet = Vector(7.274,-1.2,-1.168), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["monk"] = {OffSet = Vector(7.992,-0.419,-1.507), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["odessa"] = {OffSet = Vector(7.457,-1.061,-1.265), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["phoenix"] = {OffSet = Vector(9.219,-0.833,-1.491), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["police"] = {OffSet = Vector(8.181,-0.913,-1.286), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["riot"] = {OffSet = Vector(11.671,-0.619,-1.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.319,-0.354,-1.262), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["swat"] = {OffSet = Vector(11.671,-0.619,-1.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}
ENT.Data["urban"] = {OffSet = Vector(11.671,-0.619,-1.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.196,-89.654,-89.736)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

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Name: The Scottish Resistance ( Can Be Changed To Your Liking )
Description: The Scottish Side Of Things.. ( Can Be Changed To Your Liking )
Type: Hat
Creator: Turtle Kid

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/soldier/ro_helmet.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.651,-0.282,0.588), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["arctic"] = {OffSet = Vector(8.896,-0.959,0.584), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["barney"] = {OffSet = Vector(6.372,-1.061,0.711), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.739,-94.794,-85.344)}
ENT.Data["charple01"] = {OffSet = Vector(4.484,-0.552,0.531), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.14,0.318,0.693), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.14,0.318,0.693), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.018,0.873,0.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["corpse1"] = {OffSet = Vector(6.143,-0.899,0.914), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["eli"] = {OffSet = Vector(5.883,-0.601,0.742), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["female_01"] = {OffSet = Vector(5.428,-0.781,0.742), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["gasmask"] = {OffSet = Vector(9.482,-0.982,0.676), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["gman_high"] = {OffSet = Vector(6.45,-0.539,0.671), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["guerilla"] = {OffSet = Vector(8.896,-0.959,0.584), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.45,-0.539,0.671), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["kleiner"] = {OffSet = Vector(6.104,-0.475,0.66), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["leet"] = {OffSet = Vector(8.896,-0.959,0.584), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["male_01"] = {OffSet = Vector(6.169,-0.95,0.8), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["monk"] = {OffSet = Vector(6.45,-0.539,0.671), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["odessa"] = {OffSet = Vector(6.45,-0.539,0.671), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["phoenix"] = {OffSet = Vector(8.896,-0.959,0.584), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["police"] = {OffSet = Vector(6.588,-1.123,0.809), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["riot"] = {OffSet = Vector(9.482,-0.982,0.676), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.76,-0.087,0.865), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["swat"] = {OffSet = Vector(9.482,-0.982,0.676), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}
ENT.Data["urban"] = {OffSet = Vector(9.482,-0.982,0.676), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.25,-91.074,-82.497)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

--------------------------------------------------------------------------------------------------------------------------
Name: The Broken Helmet ( Can Be Changed To Your Liking )
Description: The Tackle Was Like a Train! ( Can Be Changed To Your Liking )
Type:Hat
Creator: Turtle Kid

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/soldier/ds_football_helmet.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.815,-0.066,0.246), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["arctic"] = {OffSet = Vector(5.196,-0.823,0.412), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["barney"] = {OffSet = Vector(3.165,-1.244,0.414), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["charple01"] = {OffSet = Vector(1.814,-1.309,0.387), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.188,0.762,0.481), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.188,0.762,0.481), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.121,1.043,0.423), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["corpse1"] = {OffSet = Vector(2.662,-1.426,0.577), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["eli"] = {OffSet = Vector(2.789,-1.254,0.565), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["female_01"] = {OffSet = Vector(2.218,-1.446,0.442), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["gasmask"] = {OffSet = Vector(6.853,-0.825,0.438), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["gman_high"] = {OffSet = Vector(2.83,-1.298,0.498), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["guerilla"] = {OffSet = Vector(5.196,-0.823,0.412), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.531,-1.222,0.524), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["kleiner"] = {OffSet = Vector(2.651,-0.998,0.519), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["leet"] = {OffSet = Vector(6.191,-0.834,0.563), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["male_01"] = {OffSet = Vector(2.439,-1.414,0.418), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["monk"] = {OffSet = Vector(2.783,-0.923,0.531), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["odessa"] = {OffSet = Vector(2.533,-1.484,0.493), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["phoenix"] = {OffSet = Vector(5.196,-0.823,0.412), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["police"] = {OffSet = Vector(3.173,-1.574,0.543), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["riot"] = {OffSet = Vector(6.853,-0.825,0.438), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.172,-0.502,0.554), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["swat"] = {OffSet = Vector(6.853,-0.825,0.438), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}
ENT.Data["urban"] = {OffSet = Vector(6.853,-0.825,0.438), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.447,-71.578,-92.291)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

--------------------------------------------------------------------------------------------------------------------------
Name: The Barbarian ( Can Be Changed To Your Liking )
Description: The Metal Warrior! ( Can Be Changed To Your Liking )
Type: Hat
Creator: Turtle Kid

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/heavy/trn_heavy_knight.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.928,0.488,0.187), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.723,-90.1,-89.547)}
ENT.Data["arctic"] = {OffSet = Vector(6.265,0.241,0.191), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.029,-80.902,-92.007)}
ENT.Data["barney"] = {OffSet = Vector(4.617,-0.066,-0.127), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.627,-90.199,-88.698)}
ENT.Data["charple01"] = {OffSet = Vector(2.471,-0.171,0.232), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.029,-80.902,-92.007)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.387,0.289,0.041), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.029,-80.902,-92.007)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.387,0.289,0.041), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.029,-80.902,-92.007)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.606,2.005,-0.033), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.171,-73.339,-90.931)}
ENT.Data["corpse1"] = {OffSet = Vector(3.88,-0.167,0.232), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.029,-80.902,-92.007)}
ENT.Data["eli"] = {OffSet = Vector(3.928,0.488,0.187), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.723,-90.1,-89.547)}
ENT.Data["female_01"] = {OffSet = Vector(3.574,-0.007,0.163), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.723,-90.1,-89.547)}
ENT.Data["gasmask"] = {OffSet = Vector(6.669,-0.058,0.051), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.312,-72.098,-91.672)}
ENT.Data["gman_high"] = {OffSet = Vector(5.042,0.072,0.252), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.723,-90.1,-89.547)}
ENT.Data["guerilla"] = {OffSet = Vector(6.265,0.241,0.191), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.029,-80.902,-92.007)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.703,0.248,0.202), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.723,-90.1,-89.547)}
ENT.Data["kleiner"] = {OffSet = Vector(3.928,0.488,0.187), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.723,-90.1,-89.547)}
ENT.Data["leet"] = {OffSet = Vector(7.05,-0.126,0.163), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.029,-80.902,-92.007)}
ENT.Data["male_01"] = {OffSet = Vector(4.82,-0.103,0.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.723,-90.1,-89.547)}
ENT.Data["monk"] = {OffSet = Vector(4.703,0.248,0.202), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.723,-90.1,-89.547)}
ENT.Data["odessa"] = {OffSet = Vector(5.042,0.072,0.252), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.723,-90.1,-89.547)}
ENT.Data["phoenix"] = {OffSet = Vector(6.265,0.241,0.191), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.029,-80.902,-92.007)}
ENT.Data["police"] = {OffSet = Vector(4.548,-0.871,0.209), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.029,-80.902,-92.007)}
ENT.Data["riot"] = {OffSet = Vector(6.669,-0.058,0.051), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.312,-72.098,-91.672)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.03,1.224,0.272), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.171,-73.339,-90.931)}
ENT.Data["swat"] = {OffSet = Vector(5.594,-0.063,-0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.312,-72.098,-91.672)}
ENT.Data["urban"] = {OffSet = Vector(5.085,-0.203,0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.312,-72.098,-91.672)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

« Last Edit: November 29, 2013, 02:44:40 AM by [MoronYard] Turtle Kid »
"I Am not bound to win, but I am bound to be true. I am not bound to succeed, but I am bound to live by the light that I have. I must stand with anybody that stands right, and stand with him while he is right, and part with him when he goes wrong."-Abraham Lincoln

Kmasht

  • February 2013
  • 169 Posts
    • STEAM_0:0:28843654 STEAM_0:0:28843654
« January 27, 2014, 08:55:41 PM » #10859
Name: Turn on the lights
Description: Keep my eyes glowing.
Type: Body

Code: [Select]
ENT.Bone = "valvebiped.bip01_l_upperarm"
ENT.Model = "models/props_lab/desklamp01.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-3.774,-0.008,6.917), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(18.56,-177.79,4.053)}
ENT.Data["arctic"] = {OffSet = Vector(-0.521,0.249,11.456), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(-6.948,177.176,-0.814)}
ENT.Data["barney"] = {OffSet = Vector(-4.245,-0.008,8.324), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(16.413,-172.675,5.668)}
ENT.Data["combine_soldier"] = {OffSet = Vector(0.072,0.251,10.883), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(5.835,179.88,3.319)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(0.071,0.259,10.992), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(5.835,179.88,3.319)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.058,0.247,10.916), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(8.375,-179.971,3.337)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.199,0.19,9.587), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(1.359,179.621,3.303)}
ENT.Data["eli"] = {OffSet = Vector(-3.552,-0.037,7.813), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(13.508,-177.628,-1.746)}
ENT.Data["error"] = {OffSet = Vector(3.35,16.196,76.251), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(-0.765,-91.081,-6.922)}
ENT.Data["female_01"] = {OffSet = Vector(0.262,0.251,8.888), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(2.887,177.037,-0.807)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.187,0.237,10.934), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(1.037,177.063,-0.807)}
ENT.Data["gman_high"] = {OffSet = Vector(-3.471,-0.623,9.339), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(5.571,-177.481,-0.276)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.61,0.254,11.414), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(-3.275,177.124,-0.808)}
ENT.Data["hostage_01"] = {OffSet = Vector(-3.76,-0.569,8.258), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(9.343,-177.5,-1.722)}
ENT.Data["kleiner"] = {OffSet = Vector(-3.514,-0.584,8.242), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(12.389,-177.593,-1.739)}
ENT.Data["leet"] = {OffSet = Vector(-0.437,0.25,10.958), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(-3.098,177.121,-0.808)}
ENT.Data["male_01"] = {OffSet = Vector(-0.462,0.283,9.411), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(0.563,177.069,-0.806)}
ENT.Data["monk"] = {OffSet = Vector(-3.87,-0.611,9.294), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(9.439,-177.503,-1.722)}
ENT.Data["odessa"] = {OffSet = Vector(-3.812,-0.587,8.397), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(8.79,-177.497,-0.278)}
ENT.Data["phoenix"] = {OffSet = Vector(-0.563,0.255,11.283), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(-5.315,177.152,-0.811)}
ENT.Data["police"] = {OffSet = Vector(-0.014,0.22,10.161), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(1.045,179.603,3.303)}
ENT.Data["riot"] = {OffSet = Vector(0.859,0.186,11.121), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(-3.098,177.121,-0.808)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.885,0.131,9.271), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(-4.011,179.311,3.31)}
ENT.Data["swat"] = {OffSet = Vector(-0.24,0.241,11.154), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(-3.579,177.128,-0.808)}
ENT.Data["urban"] = {OffSet = Vector(-0.284,0.25,10.923), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(-1.37,177.097,-0.807)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Very Important for you to read this. Next time you see me say FPAICEE

Brudr

  • January 2014
  • 9 Posts
    • STEAM_0:0:31867915 STEAM_0:0:31867915
« February 02, 2014, 07:00:05 PM » #10952

Beret
Description: Someone say Croissaaaaaaant?
Type: Hat
Creator: AIR and Master Mark
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/spy/spy_beret.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(0.422,2.211,0.873), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-3.514,-92.932,-103.135)}
ENT.Data["arctic"] = {OffSet = Vector(2.184,-0.17,0.995), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}
ENT.Data["barney"] = {OffSet = Vector(0.844,1.785,1.079), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(1.464,-94.093,-103.114)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.079,1.908,1.316), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.079,1.908,1.316), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.079,1.908,1.316), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}
ENT.Data["corpse1"] = {OffSet = Vector(1.968,0.231,1.01), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}
ENT.Data["eli"] = {OffSet = Vector(0.422,2.211,0.873), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-3.514,-92.932,-103.135)}
ENT.Data["error"] = {OffSet = Vector(2.184,-0.17,0.995), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}
ENT.Data["female_01"] = {OffSet = Vector(0.004,0.605,1.047), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}
ENT.Data["gasmask"] = {OffSet = Vector(4.444,0.997,1.141), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}
ENT.Data["gman_high"] = {OffSet = Vector(1.6,0.764,0.652), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}
ENT.Data["guerilla"] = {OffSet = Vector(2.441,1.059,1.53), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.521,1.371,0.894), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}
ENT.Data["kleiner"] = {OffSet = Vector(0.521,1.371,0.894), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}
ENT.Data["leet"] = {OffSet = Vector(3.951,0.646,1.258), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}
ENT.Data["male_01"] = {OffSet = Vector(0.917,0.698,0.84), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}
ENT.Data["monk"] = {OffSet = Vector(0.521,1.371,0.894), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}
ENT.Data["odessa"] = {OffSet = Vector(0.565,0.675,0.91), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}
ENT.Data["phoenix"] = {OffSet = Vector(2.184,-0.17,0.995), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}
ENT.Data["police"] = {OffSet = Vector(2.423,0.545,0.921), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}
ENT.Data["riot"] = {OffSet = Vector(4.444,0.997,1.141), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.74,0.978,0.853), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}
ENT.Data["swat"] = {OffSet = Vector(4.444,0.997,1.141), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}
ENT.Data["urban"] = {OffSet = Vector(5.218,1.125,0.993), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Electric Guitar
Description: Crafted by the Devil himself.
Type: Body
Creator: AIR and Master Mark
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/player/items/heavy/brutal_guitar_xl.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-5.047,-3.113,-3.873), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}
ENT.Data["arctic"] = {OffSet = Vector(-4.87,-2.676,-4.025), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}
ENT.Data["barney"] = {OffSet = Vector(-6.337,-1.546,-4.487), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.215)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-2.949,-4.436,-7.247), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-2.949,-4.436,-7.247), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-5.727,-4.439,-2.693), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}
ENT.Data["corpse1"] = {OffSet = Vector(-4.87,-2.676,-4.025), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}
ENT.Data["eli"] = {OffSet = Vector(-5.104,-2.235,-3.788), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}
ENT.Data["error"] = {OffSet = Vector(-4.87,-2.676,-4.025), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}
ENT.Data["female_01"] = {OffSet = Vector(-4.741,-3.258,-3.67), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}
ENT.Data["gasmask"] = {OffSet = Vector(-4.953,-5.266,-4.276), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}
ENT.Data["gman_high"] = {OffSet = Vector(-5.104,-2.235,-3.788), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}
ENT.Data["guerilla"] = {OffSet = Vector(-4.87,-2.676,-4.025), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}
ENT.Data["hostage_01"] = {OffSet = Vector(-5.104,-2.235,-3.788), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}
ENT.Data["kleiner"] = {OffSet = Vector(-5.104,-2.235,-3.788), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}
ENT.Data["leet"] = {OffSet = Vector(-4.87,-2.676,-4.025), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}
ENT.Data["male_01"] = {OffSet = Vector(-4.594,-1.761,-3.522), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}
ENT.Data["monk"] = {OffSet = Vector(-5.104,-2.235,-3.788), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}
ENT.Data["odessa"] = {OffSet = Vector(-5.104,-2.235,-3.788), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}
ENT.Data["phoenix"] = {OffSet = Vector(-4.87,-2.676,-4.025), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}
ENT.Data["police"] = {OffSet = Vector(-4.87,-2.676,-4.025), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}
ENT.Data["riot"] = {OffSet = Vector(-4.953,-5.266,-4.276), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-5.805,-2.034,-2.652), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}
ENT.Data["swat"] = {OffSet = Vector(-5.029,-3.62,-4.115), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}
ENT.Data["urban"] = {OffSet = Vector(-7.615,-2.838,-5.556), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Decaying Cranium
Description: Thats just naaassty.
Type: Hat
Creator: AIR and Master Mark
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_mvm/mvm_human_skull_collide.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.695,0.312,-0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.447,-80.994,-90.071)}
ENT.Data["arctic"] = {OffSet = Vector(3.587,-0.613,0.03), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["barney"] = {OffSet = Vector(2.23,0.376,-0.005), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-0.447,-80.994,-90.071)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.47,0.727,-0.16), Size = 1.65, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.47,0.727,-0.16), Size = 1.65, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.218,0.869,-0.026), Size = 1.675, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["corpse1"] = {OffSet = Vector(2.473,-0.78,0.035), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["eli"] = {OffSet = Vector(2.595,0.477,-0.005), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-0.447,-80.994,-90.071)}
ENT.Data["error"] = {OffSet = Vector(3.587,-0.613,0.03), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["female_01"] = {OffSet = Vector(1.575,0.319,0.008), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-0.447,-80.994,-90.071)}
ENT.Data["gasmask"] = {OffSet = Vector(2.771,-1.324,0.001), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["gman_high"] = {OffSet = Vector(3.203,0.586,0.005), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-0.447,-80.994,-90.071)}
ENT.Data["guerilla"] = {OffSet = Vector(3.587,-0.613,0.03), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.096,0.693,-0.022), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["kleiner"] = {OffSet = Vector(2.341,0.434,-0.005), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-0.447,-80.994,-90.071)}
ENT.Data["leet"] = {OffSet = Vector(3.587,-0.613,0.03), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["male_01"] = {OffSet = Vector(2.496,-0.735,-0.022), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["monk"] = {OffSet = Vector(3.119,0.576,-0.007), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-0.447,-80.994,-90.071)}
ENT.Data["odessa"] = {OffSet = Vector(2.686,0.502,0.005), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-0.447,-80.994,-90.071)}
ENT.Data["phoenix"] = {OffSet = Vector(3.587,-0.613,0.03), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["police"] = {OffSet = Vector(2.021,-2.219,0.036), Size = 1.275, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["riot"] = {OffSet = Vector(2.917,-0.736,0.028), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.461,0.576,-0.023), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["swat"] = {OffSet = Vector(2.961,-2.566,-0.004), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["urban"] = {OffSet = Vector(2.937,-0.65,-0.021), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Space Monkey
Description: Monkeys... IN SPACE!
Type: Body (Pet)
Creator: AIR and Master Mark
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/player/items/all_class/hwn_ghost_pj.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["arctic"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["barney"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["combine_soldier"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["corpse1"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["eli"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["error"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["female_01"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["gasmask"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["gman_high"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["guerilla"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["hostage_01"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["kleiner"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["leet"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["male_01"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["monk"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["odessa"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["phoenix"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["police"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["riot"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["swat"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["urban"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Virtual Reality Simulator 2014
Description: I can see clearly now the rain has gone!
Type: Body
Creator: AIR and Master Mark

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/all_class_oculus_medic_on.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.771,-2.972,0.137), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}
ENT.Data["arctic"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}
ENT.Data["barney"] = {OffSet = Vector(3.147,-4.332,0.139), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}
ENT.Data["eli"] = {OffSet = Vector(3.56,-5.789,-0.165), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}
ENT.Data["error"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}
ENT.Data["female_01"] = {OffSet = Vector(2.814,-7.082,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(3.831,-6.777,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.831,-6.777,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(3.67,-6.086,-0.165), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}
ENT.Data["leet"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}
ENT.Data["male_01"] = {OffSet = Vector(3.413,-6.906,0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}
ENT.Data["monk"] = {OffSet = Vector(3.831,-6.777,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}
ENT.Data["odessa"] = {OffSet = Vector(3.831,-6.777,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}
ENT.Data["police"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}
ENT.Data["riot"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.623,-6.448,0.019), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}
ENT.Data["swat"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}
ENT.Data["urban"] = {OffSet = Vector(3.756,-6.804,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

« Last Edit: February 02, 2014, 07:05:51 PM by AIR »
x3

Master Mark

  • October 2013
  • 259 Posts
    • STEAM_0:1:16156095 STEAM_0:1:16156095
« February 05, 2014, 11:32:48 PM » #10973
Nothing to see here.

« Last Edit: November 10, 2017, 12:10:53 AM by Master Mark »
x3

Master Mark

  • October 2013
  • 259 Posts
    • STEAM_0:1:16156095 STEAM_0:1:16156095
« February 06, 2014, 08:19:46 PM » #10980
Name: Crazy Spectacles



Description: We gotta save the world, Morty!
Type: Body
Creator: Master Mark and AIR
Status: Pending


Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/engineer/drg_brainiac_goggles.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.771,-0.167,0.529), Size = 1, Scale = Vector(1.1,1.1,1.2), Angles = Angle(0,0,0)}
ENT.Data["arctic"] = {OffSet = Vector(6.03,-1.329,0.614), Size = 1, Scale = Vector(1.1,1.2,1.2), Angles = Angle(0,0,0)}
ENT.Data["barney"] = {OffSet = Vector(4.987,-1.188,0.529), Size = 1, Scale = Vector(1.1,1.1,1.2), Angles = Angle(0,0,0)}
ENT.Data["charple01"] = {OffSet = Vector(1.863,-0.453,0.614), Size = 1, Scale = Vector(0.9,1.2,0.9), Angles = Angle(0,0,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.253,0.272,0.617), Size = 1, Scale = Vector(1.2,1.2,1.3), Angles = Angle(0,0,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.253,0.272,0.617), Size = 1, Scale = Vector(1.2,1.2,1.3), Angles = Angle(0,0,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.253,0.272,0.617), Size = 1, Scale = Vector(1.2,1.2,1.3), Angles = Angle(0,0,0)}
ENT.Data["corpse1"] = {OffSet = Vector(4.003,-1.891,0.613), Size = 1, Scale = Vector(1.2,1.2,1), Angles = Angle(0,0,0)}
ENT.Data["eli"] = {OffSet = Vector(3.715,-1.476,0.529), Size = 1, Scale = Vector(1.1,1.1,1), Angles = Angle(0,0,0)}
ENT.Data["female_01"] = {OffSet = Vector(3.125,-1.895,0.473), Size = 1, Scale = Vector(1.1,1.2,1.1), Angles = Angle(0,0,0)}
ENT.Data["gasmask"] = {OffSet = Vector(5.676,-4.458,0.617), Size = 1, Scale = Vector(1.1,1.2,1.1), Angles = Angle(0,0,0)}
ENT.Data["gman_high"] = {OffSet = Vector(5.099,-1.571,0.472), Size = 1, Scale = Vector(1.1,1.2,1.1), Angles = Angle(0,0,0)}
ENT.Data["guerilla"] = {OffSet = Vector(6.024,-1.037,0.615), Size = 1, Scale = Vector(1.1,1.2,1.2), Angles = Angle(0,0,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.387,-1.462,0.468), Size = 1, Scale = Vector(1.1,1.2,1), Angles = Angle(0,0,0)}
ENT.Data["kleiner"] = {OffSet = Vector(4.329,-1.049,0.465), Size = 1, Scale = Vector(1.1,1.2,1.1), Angles = Angle(0,0,0)}
ENT.Data["leet"] = {OffSet = Vector(6.128,-1.562,0.616), Size = 1, Scale = Vector(1.1,1.2,1.2), Angles = Angle(0,0,0)}
ENT.Data["male_01"] = {OffSet = Vector(4.261,-1.718,0.473), Size = 1, Scale = Vector(1.1,1.2,1.1), Angles = Angle(0,0,0)}
ENT.Data["monk"] = {OffSet = Vector(4.329,-1.049,0.465), Size = 1, Scale = Vector(1.1,1.2,1.1), Angles = Angle(0,0,0)}
ENT.Data["odessa"] = {OffSet = Vector(4.439,-1.69,0.472), Size = 1, Scale = Vector(1.1,1.2,1.1), Angles = Angle(0,0,0)}
ENT.Data["phoenix"] = {OffSet = Vector(6.03,-1.329,0.614), Size = 1, Scale = Vector(1.1,1.2,1.2), Angles = Angle(0,0,0)}
ENT.Data["police"] = {OffSet = Vector(4.914,-2.055,0.614), Size = 1, Scale = Vector(1.2,1.2,1.3), Angles = Angle(0,0,0)}
ENT.Data["riot"] = {OffSet = Vector(5.228,-2.307,0.617), Size = 1, Scale = Vector(1.1,1.2,1.1), Angles = Angle(0,0,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.478,-0.616,0.638), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["swat"] = {OffSet = Vector(5.135,-3.417,0.619), Size = 1, Scale = Vector(1.1,1.2,1.1), Angles = Angle(0,0,0)}
ENT.Data["urban"] = {OffSet = Vector(5.486,-3.668,0.622), Size = 1, Scale = Vector(1.1,1.2,1.1), Angles = Angle(0,0,0)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Gilded Uraeus



Description: A true Pharaoh.
Type: Hat
Creator: Master Mark and AIR
Status: Pending


Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/engineer/drg_brainiac_goggles.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.771,-0.167,0.529), Size = 1, Scale = Vector(1.1,1.1,1.2), Angles = Angle(0,0,0)}
ENT.Data["arctic"] = {OffSet = Vector(6.03,-1.329,0.614), Size = 1, Scale = Vector(1.1,1.2,1.2), Angles = Angle(0,0,0)}
ENT.Data["barney"] = {OffSet = Vector(4.987,-1.188,0.529), Size = 1, Scale = Vector(1.1,1.1,1.2), Angles = Angle(0,0,0)}
ENT.Data["charple01"] = {OffSet = Vector(1.863,-0.453,0.614), Size = 1, Scale = Vector(0.9,1.2,0.9), Angles = Angle(0,0,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.253,0.272,0.617), Size = 1, Scale = Vector(1.2,1.2,1.3), Angles = Angle(0,0,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.253,0.272,0.617), Size = 1, Scale = Vector(1.2,1.2,1.3), Angles = Angle(0,0,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.253,0.272,0.617), Size = 1, Scale = Vector(1.2,1.2,1.3), Angles = Angle(0,0,0)}
ENT.Data["corpse1"] = {OffSet = Vector(4.003,-1.891,0.613), Size = 1, Scale = Vector(1.2,1.2,1), Angles = Angle(0,0,0)}
ENT.Data["eli"] = {OffSet = Vector(3.715,-1.476,0.529), Size = 1, Scale = Vector(1.1,1.1,1), Angles = Angle(0,0,0)}
ENT.Data["female_01"] = {OffSet = Vector(3.125,-1.895,0.473), Size = 1, Scale = Vector(1.1,1.2,1.1), Angles = Angle(0,0,0)}
ENT.Data["gasmask"] = {OffSet = Vector(5.676,-4.458,0.617), Size = 1, Scale = Vector(1.1,1.2,1.1), Angles = Angle(0,0,0)}
ENT.Data["gman_high"] = {OffSet = Vector(5.099,-1.571,0.472), Size = 1, Scale = Vector(1.1,1.2,1.1), Angles = Angle(0,0,0)}
ENT.Data["guerilla"] = {OffSet = Vector(6.024,-1.037,0.615), Size = 1, Scale = Vector(1.1,1.2,1.2), Angles = Angle(0,0,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.387,-1.462,0.468), Size = 1, Scale = Vector(1.1,1.2,1), Angles = Angle(0,0,0)}
ENT.Data["kleiner"] = {OffSet = Vector(4.329,-1.049,0.465), Size = 1, Scale = Vector(1.1,1.2,1.1), Angles = Angle(0,0,0)}
ENT.Data["leet"] = {OffSet = Vector(6.128,-1.562,0.616), Size = 1, Scale = Vector(1.1,1.2,1.2), Angles = Angle(0,0,0)}
ENT.Data["male_01"] = {OffSet = Vector(4.261,-1.718,0.473), Size = 1, Scale = Vector(1.1,1.2,1.1), Angles = Angle(0,0,0)}
ENT.Data["monk"] = {OffSet = Vector(4.329,-1.049,0.465), Size = 1, Scale = Vector(1.1,1.2,1.1), Angles = Angle(0,0,0)}
ENT.Data["odessa"] = {OffSet = Vector(4.439,-1.69,0.472), Size = 1, Scale = Vector(1.1,1.2,1.1), Angles = Angle(0,0,0)}
ENT.Data["phoenix"] = {OffSet = Vector(6.03,-1.329,0.614), Size = 1, Scale = Vector(1.1,1.2,1.2), Angles = Angle(0,0,0)}
ENT.Data["police"] = {OffSet = Vector(4.914,-2.055,0.614), Size = 1, Scale = Vector(1.2,1.2,1.3), Angles = Angle(0,0,0)}
ENT.Data["riot"] = {OffSet = Vector(5.228,-2.307,0.617), Size = 1, Scale = Vector(1.1,1.2,1.1), Angles = Angle(0,0,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.478,-0.616,0.638), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["swat"] = {OffSet = Vector(5.135,-3.417,0.619), Size = 1, Scale = Vector(1.1,1.2,1.1), Angles = Angle(0,0,0)}
ENT.Data["urban"] = {OffSet = Vector(5.486,-3.668,0.622), Size = 1, Scale = Vector(1.1,1.2,1.1), Angles = Angle(0,0,0)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Sandvich On A Stick



Description: Moist and delicious!
Type: Hat
Creator: Master Mark and AIR
Status: Pending





Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/heavy/sbox2014_sammy_cap/sbox2014_sammy_cap.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(8.663,-5.105,-0.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.961,-70.233,-88.578)}
ENT.Data["arctic"] = {OffSet = Vector(12.571,-4.867,-0.269), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.098,-76.842,-89.043)}
ENT.Data["barney"] = {OffSet = Vector(9.46,-5.773,-0.047), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.961,-70.233,-88.578)}
ENT.Data["charple01"] = {OffSet = Vector(7.784,-4.581,-0.245), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.098,-76.842,-89.043)}
ENT.Data["combine_soldier"] = {OffSet = Vector(11.661,-2.853,-0.499), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.098,-76.842,-89.043)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(11.661,-2.853,-0.499), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.098,-76.842,-89.043)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(12.824,-2.451,-0.469), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.098,-76.842,-89.043)}
ENT.Data["corpse1"] = {OffSet = Vector(10.669,-5.251,-0.14), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.098,-76.842,-89.043)}
ENT.Data["eli"] = {OffSet = Vector(9.817,-4.301,0.048), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.961,-70.233,-88.578)}
ENT.Data["female_01"] = {OffSet = Vector(10.067,-4.767,-0.213), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.961,-70.233,-88.578)}
ENT.Data["gasmask"] = {OffSet = Vector(14.305,-4.477,-0.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.043,-73.875,-88.832)}
ENT.Data["gman_high"] = {OffSet = Vector(11.175,-4.586,-0.199), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.961,-70.233,-88.578)}
ENT.Data["guerilla"] = {OffSet = Vector(12.476,-4.25,-0.224), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.098,-76.842,-89.043)}
ENT.Data["hostage_01"] = {OffSet = Vector(10.302,-4.252,-0.273), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.961,-70.233,-88.578)}
ENT.Data["kleiner"] = {OffSet = Vector(10.276,-3.907,-0.422), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.961,-70.233,-88.578)}
ENT.Data["leet"] = {OffSet = Vector(13.942,-5.247,-0.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.098,-76.842,-89.043)}
ENT.Data["male_01"] = {OffSet = Vector(10.657,-4.764,-0.334), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.961,-70.233,-88.578)}
ENT.Data["monk"] = {OffSet = Vector(10.894,-3.907,-0.427), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.961,-70.233,-88.578)}
ENT.Data["odessa"] = {OffSet = Vector(11.196,-4.588,-0.084), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.961,-70.233,-88.578)}
ENT.Data["phoenix"] = {OffSet = Vector(12.571,-4.867,-0.269), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.098,-76.842,-89.043)}
ENT.Data["police"] = {OffSet = Vector(10.888,-5.155,-0.322), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.098,-76.842,-89.043)}
ENT.Data["riot"] = {OffSet = Vector(14.305,-4.477,-0.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.043,-73.875,-88.832)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(7.634,-4.343,-0.372), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.828,-75.608,-91.793)}
ENT.Data["swat"] = {OffSet = Vector(14.165,-4.52,-0.301), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.043,-73.875,-88.832)}
ENT.Data["urban"] = {OffSet = Vector(14.477,-4.436,-0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.043,-73.875,-88.832)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Ol' Timey Cop



Description: I AM THE LAW!
Type: Hat
Creator: Master Mark and AIR
Status: Pending





Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_demo.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-75.003,1.597,-0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["arctic"] = {OffSet = Vector(-73.762,0.996,0.062), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["barney"] = {OffSet = Vector(-73.707,1.018,-0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["charple01"] = {OffSet = Vector(-76.287,0.996,0.062), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-74.059,1.843,3.899), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(0,-90,-92.811)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-74.059,1.843,3.899), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(0,-90,-92.811)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-74.06,2.587,3.898), Size = 1.225, Scale = Vector(1,1,1), Angles = Angle(0,-90,-92.811)}
ENT.Data["corpse1"] = {OffSet = Vector(-74.146,0.709,3.907), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,-92.811)}
ENT.Data["eli"] = {OffSet = Vector(-74.979,1.167,-0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["female_01"] = {OffSet = Vector(-75.93,0.56,0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(-70.009,0.558,0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(-74.01,0.516,-0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(-73.734,1.402,0.069), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(-74.622,1.169,-0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(-74.622,1.169,-0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["leet"] = {OffSet = Vector(-72.11,0.979,0.082), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["male_01"] = {OffSet = Vector(-74.758,0.564,0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["monk"] = {OffSet = Vector(-74.622,1.169,-0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["odessa"] = {OffSet = Vector(-74.628,0.518,-0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(-73.762,0.996,0.062), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["police"] = {OffSet = Vector(-74.692,0.451,3.939), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(0,-90,-92.811)}
ENT.Data["riot"] = {OffSet = Vector(-70.009,0.558,0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-75.843,1.159,3.987), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0,-90,-92.811)}
ENT.Data["swat"] = {OffSet = Vector(-70.009,0.558,0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}
ENT.Data["urban"] = {OffSet = Vector(-70.009,0.558,0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,-90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Ol' Timey Badge



Description: License and Registration, Sir.
Type: Body
Creator: Master Mark and AIR
Status: Pending





Code: [Select]
ENT.Bone = "valvebiped.bip01_l_clavicle"
ENT.Model = "models/player/items/all_class/ttg_badge.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.132,-5.007,5.829), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-66.974,100.692,-173.451)}
ENT.Data["arctic"] = {OffSet = Vector(4.345,-4.011,7.585), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-71.542,28.604,-104.649)}
ENT.Data["barney"] = {OffSet = Vector(4.216,-4.378,7.346), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-61.946,66.055,-141.836)}
ENT.Data["charple01"] = {OffSet = Vector(3.332,-4.597,4.09), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-71.542,28.604,-104.649)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.771,-3.841,8.972), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-71.542,28.604,-104.649)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.771,-3.841,8.972), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-71.542,28.604,-104.649)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.771,-3.841,8.972), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-71.542,28.604,-104.649)}
ENT.Data["corpse1"] = {OffSet = Vector(3.803,-4.361,5.71), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-71.542,28.604,-104.649)}
ENT.Data["eli"] = {OffSet = Vector(4.07,-4.685,6.668), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-61.946,66.055,-141.836)}
ENT.Data["female_01"] = {OffSet = Vector(4.218,-4.835,4.563), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-65.592,58.036,-132.161)}
ENT.Data["gasmask"] = {OffSet = Vector(5.212,-3.32,8.632), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-65.592,58.036,-132.161)}
ENT.Data["gman_high"] = {OffSet = Vector(4.422,-5.59,6.37), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-65.592,58.036,-132.161)}
ENT.Data["guerilla"] = {OffSet = Vector(4.725,-3.78,8.917), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-71.542,28.604,-104.649)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.32,-5.046,5.755), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-65.592,58.036,-132.161)}
ENT.Data["kleiner"] = {OffSet = Vector(3.998,-5.03,6.306), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-65.592,58.036,-132.161)}
ENT.Data["leet"] = {OffSet = Vector(4.956,-3.855,7.457), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-71.542,28.604,-104.649)}
ENT.Data["male_01"] = {OffSet = Vector(4.517,-4.372,5.813), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-65.592,58.036,-132.161)}
ENT.Data["monk"] = {OffSet = Vector(4.512,-4.798,6.469), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-65.592,58.036,-132.161)}
ENT.Data["odessa"] = {OffSet = Vector(4.309,-6.327,6.856), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-65.592,58.036,-132.161)}
ENT.Data["phoenix"] = {OffSet = Vector(4.463,-3.937,7.996), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-71.542,28.604,-104.649)}
ENT.Data["police"] = {OffSet = Vector(4.171,-4.12,6.972), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-71.542,28.604,-104.649)}
ENT.Data["riot"] = {OffSet = Vector(5.302,-3.187,8.995), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-65.592,58.036,-132.161)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.678,-4.453,5.258), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-71.542,28.604,-104.649)}
ENT.Data["swat"] = {OffSet = Vector(5.178,-3.351,8.506), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-65.592,58.036,-132.161)}
ENT.Data["urban"] = {OffSet = Vector(5.178,-3.351,8.506), Size = 0.675, Scale = Vector(1,1,1), Angles = Angle(-65.592,58.036,-132.161)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

« Last Edit: February 07, 2014, 10:48:07 PM by Master Mark »
x1

Master Mark

  • October 2013
  • 259 Posts
    • STEAM_0:1:16156095 STEAM_0:1:16156095
« February 07, 2014, 10:53:17 PM » #10982
Nothing to see here.

« Last Edit: November 10, 2017, 12:10:46 AM by Master Mark »
x3

Master Mark

  • October 2013
  • 259 Posts
    • STEAM_0:1:16156095 STEAM_0:1:16156095
« February 08, 2014, 07:37:49 PM » #10988
Nothing to see here.

« Last Edit: November 10, 2017, 12:10:15 AM by Master Mark »
x2

Master Mark

  • October 2013
  • 259 Posts
    • STEAM_0:1:16156095 STEAM_0:1:16156095
« July 25, 2014, 08:31:01 PM » #11838
Nothing to see here.

« Last Edit: November 10, 2017, 12:05:03 AM by Master Mark »

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