ENT.Bone = "valvebiped.bip01_head1"ENT.Model = "models/weapons/w_models/w_cannonball.mdl"util.PrecacheModel(ENT.Model)ENT.Data = {}ENT.Data["alyx"] = {OffSet = Vector(3.722,-0.003,0.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.297,-103.807,-90.238)}ENT.Data["arctic"] = {OffSet = Vector(6.705,-2.628,0.659), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}ENT.Data["barney"] = {OffSet = Vector(3.639,-1.444,0.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.698,-97.223,-90.044)}ENT.Data["charple01"] = {OffSet = Vector(4.644,-1.079,0.449), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}ENT.Data["combine_soldier"] = {OffSet = Vector(5.448,-3.391,0.31), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.448,-3.391,0.31), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.371,-1.242,-0.294), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}ENT.Data["corpse1"] = {OffSet = Vector(5.342,-0.842,0.007), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}ENT.Data["eli"] = {OffSet = Vector(4.696,-1.906,0.244), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.297,-103.807,-90.238)}ENT.Data["female_01"] = {OffSet = Vector(4.253,-0.553,0.239), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.297,-103.807,-90.238)}ENT.Data["gasmask"] = {OffSet = Vector(6.705,-2.628,0.659), Size = 1.225, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}ENT.Data["gman_high"] = {OffSet = Vector(4.696,-1.906,0.244), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.297,-103.807,-90.238)}ENT.Data["guerilla"] = {OffSet = Vector(6.705,-2.628,0.659), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}ENT.Data["hostage_01"] = {OffSet = Vector(4.696,-1.906,0.244), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.297,-103.807,-90.238)}ENT.Data["kleiner"] = {OffSet = Vector(4.696,-1.906,0.244), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.297,-103.807,-90.238)}ENT.Data["leet"] = {OffSet = Vector(6.705,-2.628,0.659), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}ENT.Data["male_01"] = {OffSet = Vector(4.253,-0.553,0.239), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.297,-103.807,-90.238)}ENT.Data["monk"] = {OffSet = Vector(4.696,-1.906,0.244), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.297,-103.807,-90.238)}ENT.Data["odessa"] = {OffSet = Vector(4.696,-1.906,0.244), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.297,-103.807,-90.238)}ENT.Data["phoenix"] = {OffSet = Vector(6.705,-2.628,0.659), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}ENT.Data["police"] = {OffSet = Vector(5.448,-3.391,0.31), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}ENT.Data["riot"] = {OffSet = Vector(6.705,-2.628,0.659), Size = 1.225, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}ENT.Data["soldier_stripped"] = {OffSet = Vector(6.371,-1.242,-0.294), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}ENT.Data["swat"] = {OffSet = Vector(6.908,-1.109,0.455), Size = 1.225, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)}ENT.Data["urban"] = {OffSet = Vector(6.849,-1.706,0.363), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.186,-103.366,-90.062)} -- Check: Number should be _25_ :: Is _25_-- TRUE
ENT.Bone = "valvebiped.bip01_head1"ENT.Model = "models/props_2fort/frog.mdl"util.PrecacheModel(ENT.Model)ENT.Data = {}ENT.Data["alyx"] = {OffSet = Vector(9.624,3.54,-0.35), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}ENT.Data["arctic"] = {OffSet = Vector(12.064,1.551,-0.214), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}ENT.Data["barney"] = {OffSet = Vector(10.299,1.971,-0.029), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}ENT.Data["combine_soldier"] = {OffSet = Vector(11.867,2.611,0.176), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(-6.282,-94.706,-86.462)}ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(11.867,2.611,0.176), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(-6.282,-94.706,-86.462)}ENT.Data["combine_super_soldier"] = {OffSet = Vector(11.867,2.611,0.176), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(-6.282,-94.706,-86.462)}ENT.Data["corpse1"] = {OffSet = Vector(9.36,3.449,-0.03), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(-7.198,-67.946,-89.661)}ENT.Data["eli"] = {OffSet = Vector(9.905,3.09,-0.367), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}ENT.Data["error"] = {OffSet = Vector(0.678,2.015,70.669), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(5.471,0.13,-0.422)}ENT.Data["female_01"] = {OffSet = Vector(8.341,1.85,-0.253), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}ENT.Data["gasmask"] = {OffSet = Vector(12.519,1.721,-0.322), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}ENT.Data["gman_high"] = {OffSet = Vector(10.391,0.771,-0.636), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}ENT.Data["guerilla"] = {OffSet = Vector(11.371,2.58,-0.377), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}ENT.Data["hostage_01"] = {OffSet = Vector(10.997,2.831,-0.411), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}ENT.Data["kleiner"] = {OffSet = Vector(9.333,2.992,-0.336), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}ENT.Data["leet"] = {OffSet = Vector(12.842,2.109,-0.399), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}ENT.Data["male_01"] = {OffSet = Vector(10.828,2.29,-0.183), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}ENT.Data["monk"] = {OffSet = Vector(10.997,2.831,-0.411), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}ENT.Data["odessa"] = {OffSet = Vector(10.488,1.976,-0.147), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}ENT.Data["phoenix"] = {OffSet = Vector(12.064,1.551,-0.214), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}ENT.Data["police"] = {OffSet = Vector(10.597,2.591,-0.249), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(-6.988,-79.433,-88.238)}ENT.Data["riot"] = {OffSet = Vector(12.842,2.109,-0.399), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}ENT.Data["soldier_stripped"] = {OffSet = Vector(7.427,3.411,-0.433), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(-7.099,-75.169,-88.761)}ENT.Data["swat"] = {OffSet = Vector(12.734,1.863,-0.567), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)}ENT.Data["urban"] = {OffSet = Vector(14.171,0.967,-0.312), Size = 0.225, Scale = Vector(1,1,1), Angles = Angle(0.41,-83.698,-92.307)} -- Check: Number should be _25_ :: Is _25_-- TRUE
ENT.Bone = "valvebiped.bip01_head1"ENT.Model = "models/props_c17/doll01.mdl"util.PrecacheModel(ENT.Model)ENT.Data = {}ENT.Data["alyx"] = {OffSet = Vector(-14.842,1.447,-0.326), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.399,112.054,88.618)}ENT.Data["arctic"] = {OffSet = Vector(-16.37,5.077,-0.109), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.219,122.041,88.675)}ENT.Data["barney"] = {OffSet = Vector(-15.758,3.749,-0.182), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.399,112.054,88.618)}ENT.Data["combine_soldier"] = {OffSet = Vector(-17.231,7.149,0.349), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.147,105.361,90.436)}ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-17.231,7.149,0.349), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.147,105.361,90.436)}ENT.Data["combine_super_soldier"] = {OffSet = Vector(-17.231,7.149,0.349), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.147,105.361,90.436)}ENT.Data["corpse1"] = {OffSet = Vector(-16.452,4.299,0.186), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.072,98.513,90.807)}ENT.Data["eli"] = {OffSet = Vector(-16.106,4.374,-0.137), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.399,112.054,88.618)}ENT.Data["error"] = {OffSet = Vector(-12.507,0.497,36.455), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-7.697,175.719,-3.117)}ENT.Data["female_01"] = {OffSet = Vector(-15.48,2.563,-0.245), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.437,108.706,89.453)}ENT.Data["gasmask"] = {OffSet = Vector(-17.015,6.523,0.001), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.187,123.387,88.6)}ENT.Data["gman_high"] = {OffSet = Vector(-16.043,4.257,-0.142), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.428,109.602,89.399)}ENT.Data["guerilla"] = {OffSet = Vector(-16.271,4.831,-0.114), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.342,115.905,89.026)}ENT.Data["hostage_01"] = {OffSet = Vector(-16.043,4.257,-0.142), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.428,109.602,89.399)}ENT.Data["kleiner"] = {OffSet = Vector(-15.74,3.273,-0.205), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.46,105.859,89.624)}ENT.Data["leet"] = {OffSet = Vector(-16.24,4.74,-0.119), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.396,112.335,89.236)}ENT.Data["male_01"] = {OffSet = Vector(-15.826,3.525,-0.183), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.437,108.706,89.453)}ENT.Data["monk"] = {OffSet = Vector(-16.043,4.257,-0.142), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.428,109.602,89.399)}ENT.Data["odessa"] = {OffSet = Vector(-16.043,4.257,-0.142), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.428,109.602,89.399)}ENT.Data["phoenix"] = {OffSet = Vector(-16.271,4.831,-0.114), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.342,115.905,89.026)}ENT.Data["police"] = {OffSet = Vector(-16.452,4.299,0.186), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.147,105.361,90.436)}ENT.Data["riot"] = {OffSet = Vector(-16.59,5.565,-0.066), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.396,112.335,89.236)}ENT.Data["soldier_stripped"] = {OffSet = Vector(-16.383,3.937,0.173), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.165,108.308,90.273)}ENT.Data["swat"] = {OffSet = Vector(-16.562,5.458,-0.064), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.405,111.607,89.279)}ENT.Data["urban"] = {OffSet = Vector(-16.226,4.686,-0.114), Size = 1.625, Scale = Vector(1,1,1), Angles = Angle(-3.393,112.509,89.226)} -- Check: Number should be _25_ :: Is _25_-- TRUE
ENT.Bone = "valvebiped.bip01_spine1"ENT.Model = "models/props_c17/clock01.mdl"util.PrecacheModel(ENT.Model)ENT.Data = {}ENT.Data["alyx"] = {OffSet = Vector(-14.119,-7.863,0.414), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(-0.448,-172.292,-90.05)}ENT.Data["arctic"] = {OffSet = Vector(-1.083,10.533,-0.236), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.869,178.619,92.53)}ENT.Data["barney"] = {OffSet = Vector(1.344,9.125,-0.229), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.938,-179.109,91.744)}ENT.Data["combine_soldier"] = {OffSet = Vector(-1.418,10.591,-0.237), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.781,-179.39,92.506)}ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-1.418,10.591,-0.237), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.781,-179.39,92.506)}ENT.Data["combine_super_soldier"] = {OffSet = Vector(-1.418,10.591,-0.237), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.781,-179.39,92.506)}ENT.Data["corpse1"] = {OffSet = Vector(-1.181,7.236,-0.092), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.652,-176.532,92.594)}ENT.Data["eli"] = {OffSet = Vector(-2.125,9.542,-0.292), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.523,174.508,89.221)}ENT.Data["error"] = {OffSet = Vector(8.729,3.438,53.401), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(84.731,7.722,7.902)}ENT.Data["female_01"] = {OffSet = Vector(-6.154,5.382,0.146), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.059,-167.69,92.137)}ENT.Data["gasmask"] = {OffSet = Vector(-3.151,10.727,-0.1), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.557,178.804,93.666)}ENT.Data["gman_high"] = {OffSet = Vector(-2.329,8.334,0.116), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.553,176.743,89.242)}ENT.Data["guerilla"] = {OffSet = Vector(-1.043,11.355,-0.272), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.869,178.619,99.849)}ENT.Data["hostage_01"] = {OffSet = Vector(-2.338,8.306,0.116), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.549,176.441,89.239)}ENT.Data["kleiner"] = {OffSet = Vector(-2.221,8.864,0.122), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.497,172.618,89.204)}ENT.Data["leet"] = {OffSet = Vector(-0.892,9.445,0.001), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.178,-175.314,93.704)}ENT.Data["male_01"] = {OffSet = Vector(-3.216,7.956,0.076), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.557,178.804,92.064)}ENT.Data["monk"] = {OffSet = Vector(-2.245,9.293,0.129), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.497,172.618,89.204)}ENT.Data["odessa"] = {OffSet = Vector(-2.306,9.095,0.127), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.511,173.632,89.213)}ENT.Data["phoenix"] = {OffSet = Vector(-1.043,11.355,-0.272), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.869,178.619,95.544)}ENT.Data["police"] = {OffSet = Vector(-1.322,8.827,-0.159), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.812,179.904,92.496)}ENT.Data["riot"] = {OffSet = Vector(-3.12,11.145,-0.126), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.557,178.804,93.666)}ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.376,7.511,-0.103), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.838,179.317,92.487)}ENT.Data["swat"] = {OffSet = Vector(-3.151,10.727,-0.1), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.557,178.804,93.666)}ENT.Data["urban"] = {OffSet = Vector(-3.144,11.53,-0.152), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(0.557,178.804,93.666)} -- Check: Number should be _25_ :: Is _25_-- TRUE
ENT.Bone = "valvebiped.bip01_head1"ENT.Model = "models/props_junk/watermelon01.mdl"util.PrecacheModel(ENT.Model)ENT.Data = {}ENT.Data["alyx"] = {OffSet = Vector(3.26,0.262,0.649), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,74.694)}ENT.Data["arctic"] = {OffSet = Vector(6.188,0.112,1.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,51.759)}ENT.Data["barney"] = {OffSet = Vector(3.26,0.262,0.649), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,74.694)}ENT.Data["combine_soldier"] = {OffSet = Vector(5.238,-0.871,0.278), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-43.871,-94.4,46.032)}ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.238,-0.871,0.278), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-43.871,-94.4,46.032)}ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.238,-0.871,0.278), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-43.871,-94.4,46.032)}ENT.Data["corpse1"] = {OffSet = Vector(6.188,0.112,1.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,51.759)}ENT.Data["eli"] = {OffSet = Vector(3.26,0.262,0.649), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,74.694)}ENT.Data["error"] = {OffSet = Vector(6.188,0.112,1.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,51.759)}ENT.Data["female_01"] = {OffSet = Vector(3.26,0.262,0.649), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,74.694)}ENT.Data["gasmask"] = {OffSet = Vector(6.188,0.112,1.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,51.759)}ENT.Data["gman_high"] = {OffSet = Vector(3.26,0.262,0.649), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,74.694)}ENT.Data["guerilla"] = {OffSet = Vector(6.188,0.112,1.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,51.759)}ENT.Data["hostage_01"] = {OffSet = Vector(3.26,0.262,0.649), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,74.694)}ENT.Data["kleiner"] = {OffSet = Vector(3.26,0.262,0.649), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,74.694)}ENT.Data["leet"] = {OffSet = Vector(6.188,0.112,1.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,51.759)}ENT.Data["male_01"] = {OffSet = Vector(3.26,0.262,0.649), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,74.694)}ENT.Data["monk"] = {OffSet = Vector(3.26,0.262,0.649), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,74.694)}ENT.Data["odessa"] = {OffSet = Vector(3.26,0.262,0.649), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,74.694)}ENT.Data["phoenix"] = {OffSet = Vector(6.188,0.112,1.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,51.759)}ENT.Data["police"] = {OffSet = Vector(5.238,-0.871,0.278), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-43.871,-94.4,46.032)}ENT.Data["riot"] = {OffSet = Vector(6.188,0.112,1.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,51.759)}ENT.Data["soldier_stripped"] = {OffSet = Vector(5.238,-0.871,0.278), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-43.871,-94.4,46.032)}ENT.Data["swat"] = {OffSet = Vector(6.31,-2.006,0.746), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,51.759)}ENT.Data["urban"] = {OffSet = Vector(4.818,-0.645,1.638), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-48.653,-102.314,51.759)} -- Check: Number should be _25_ :: Is _25_-- TRUE
ENT.Bone = "valvebiped.bip01_head1"ENT.Model = "models/maxofs2d/hover_propeller.mdl"util.PrecacheModel(ENT.Model)ENT.Data = {}ENT.Data["alyx"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}ENT.Data["arctic"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}ENT.Data["barney"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}ENT.Data["combine_soldier"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}ENT.Data["corpse1"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}ENT.Data["eli"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}ENT.Data["error"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}ENT.Data["female_01"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}ENT.Data["gasmask"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}ENT.Data["gman_high"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}ENT.Data["guerilla"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}ENT.Data["hostage_01"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}ENT.Data["kleiner"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}ENT.Data["leet"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}ENT.Data["male_01"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}ENT.Data["monk"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}ENT.Data["odessa"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}ENT.Data["phoenix"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}ENT.Data["police"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}ENT.Data["riot"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}ENT.Data["soldier_stripped"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}ENT.Data["swat"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)}ENT.Data["urban"] = {OffSet = Vector(7.492,3.438,-0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.227,133.748,79.542)} -- Check: Number should be _25_ :: Is _25_-- TRUE
ENT.Bone = "valvebiped.bip01_head1"ENT.Model = "models/player/items/heavy/trn_heavy_knight.mdl"util.PrecacheModel(ENT.Model)ENT.Data = {}ENT.Data["alyx"] = {OffSet = Vector(2.921,0.711,0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.429,-72.845,-91.055)}ENT.Data["arctic"] = {OffSet = Vector(4.982,-0.199,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.207,-79.131,-90.754)}ENT.Data["barney"] = {OffSet = Vector(3.283,-0.486,-0.117), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.429,-72.845,-91.055)}ENT.Data["charple01"] = {OffSet = Vector(1.899,1.329,-0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.207,-79.131,-90.754)}ENT.Data["combine_soldier"] = {OffSet = Vector(3.613,1.708,-0.216), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.951,-63.075,-91.059)}ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.223,1.843,-0.216), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.029,-67.445,-90.983)}ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.149,2.324,0.036), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.801,-55.365,-91.177)}ENT.Data["corpse1"] = {OffSet = Vector(3.107,-0.037,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.297,-86.754,-90.588)}ENT.Data["eli"] = {OffSet = Vector(3.062,0.022,0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.381,-75.48,-91.074)}ENT.Data["female_01"] = {OffSet = Vector(1.952,-0.589,0.187), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.356,-76.762,-91.082)}ENT.Data["gasmask"] = {OffSet = Vector(4.83,-0.672,0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.218,-79.931,-90.737)}ENT.Data["gman_high"] = {OffSet = Vector(3.42,-0.459,0.152), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.456,-71.374,-91.044)}ENT.Data["guerilla"] = {OffSet = Vector(5.706,0.188,-0.045), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.207,-79.131,-90.754)}ENT.Data["hostage_01"] = {OffSet = Vector(3.123,0.019,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.355,-76.836,-91.083)}ENT.Data["kleiner"] = {OffSet = Vector(3.103,-0.04,0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.437,-72.417,-91.052)}ENT.Data["leet"] = {OffSet = Vector(5.849,-0.649,0.034), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.279,-85.064,-90.626)}ENT.Data["male_01"] = {OffSet = Vector(3.874,-0.835,0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.276,-80.951,-91.106)}ENT.Data["monk"] = {OffSet = Vector(3.195,-0.31,-0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.416,-73.555,-91.061)}ENT.Data["odessa"] = {OffSet = Vector(3.438,-0.721,-0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.144,-87.711,-91.13)}ENT.Data["phoenix"] = {OffSet = Vector(5.295,-0.262,-0.181), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.207,-79.131,-90.754)}ENT.Data["police"] = {OffSet = Vector(3.5,-0.508,-0.188), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.196,-78.273,-90.772)}ENT.Data["riot"] = {OffSet = Vector(4.427,-1.024,0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.313,-88.405,-90.55)}ENT.Data["soldier_stripped"] = {OffSet = Vector(1.206,0.355,0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.074,-70.102,-90.935)}ENT.Data["swat"] = {OffSet = Vector(4.042,-0.823,0.181), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.185,-85.453,-91.17)}ENT.Data["urban"] = {OffSet = Vector(4.552,-0.937,0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.071,-91.007,-91.182)} -- Check: Number should be _25_ :: Is _25_-- TRUE
ENT.Bone = "valvebiped.bip01_head1"ENT.Model = "models/props_medieval/Target/target.mdl"util.PrecacheModel(ENT.Model)ENT.Data = {}ENT.Data["alyx"] = {OffSet = Vector(4,-3.8,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,108.7,89.6)}ENT.Data["arctic"] = {OffSet = Vector(10.2,-2.2,1.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,99.2,95)}ENT.Data["barney"] = {OffSet = Vector(4,-4.4,0.3), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,108.7,89.6)}ENT.Data["combine_soldier"] = {OffSet = Vector(4.9,-1.8,0), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(180.9,110.8,89.6)}ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.9,-1.8,0), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(180.9,110.8,89.6)}ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.1,-2.2,0), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(180.9,110.8,89.6)}ENT.Data["corpse1"] = {OffSet = Vector(4.2,-4.2,0.3), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(180.9,110.8,89.6)}ENT.Data["eli"] = {OffSet = Vector(4,-2.9,0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,108.7,89.6)}ENT.Data["error"] = {OffSet = Vector(5.9,-4.5,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(180.2,108.7,89.6)}ENT.Data["female_01"] = {OffSet = Vector(3.5,-3.8,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,108.7,89.6)}ENT.Data["gasmask"] = {OffSet = Vector(6.1,-6.3,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,108.7,89.6)}ENT.Data["gman_high"] = {OffSet = Vector(5.6,-3.9,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,108.7,89.6)}ENT.Data["guerilla"] = {OffSet = Vector(5.6,-3.4,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(180.2,108.7,89.6)}ENT.Data["hostage_01"] = {OffSet = Vector(5.5,-2.9,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,108.7,89.6)}ENT.Data["kleiner"] = {OffSet = Vector(4.2,-3,-0.2), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,108.7,89.6)}ENT.Data["leet"] = {OffSet = Vector(6.4,-4.9,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(180.2,108.7,89.6)}ENT.Data["male_01"] = {OffSet = Vector(4.3,-4.1,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,108.7,89.6)}ENT.Data["monk"] = {OffSet = Vector(5.5,-2.2,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,108.7,89.6)}ENT.Data["odessa"] = {OffSet = Vector(4.3,-4,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,108.7,89.6)}ENT.Data["phoenix"] = {OffSet = Vector(5.9,-4.5,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(180.2,108.7,89.6)}ENT.Data["police"] = {OffSet = Vector(4.2,-5.8,0), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(180.9,110.8,89.6)}ENT.Data["riot"] = {OffSet = Vector(6.1,-6.3,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,108.7,89.6)}ENT.Data["soldier_stripped"] = {OffSet = Vector(2.6,-2.2,0), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(180.9,110.8,89.6)}ENT.Data["swat"] = {OffSet = Vector(6.1,-6.3,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,108.7,89.6)}ENT.Data["urban"] = {OffSet = Vector(5.7,-5.6,-0.1), Size = 1, Scale = Vector(0.15,0.15,0.15), Angles = Angle(177.3,108.7,89.6)} -- Check: Number should be _25_ :: Is _25_-- TRUE
ENT.Bone = "valvebiped.bip01_head1"ENT.Model = "models/props_lab/kennel_physics.mdl"util.PrecacheModel(ENT.Model)ENT.Data = {}ENT.Data["alyx"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}ENT.Data["arctic"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}ENT.Data["barney"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}ENT.Data["charple01"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}ENT.Data["combine_soldier"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}ENT.Data["corpse1"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}ENT.Data["eli"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}ENT.Data["female_01"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}ENT.Data["gasmask"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}ENT.Data["gman_high"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}ENT.Data["guerilla"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}ENT.Data["hostage_01"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}ENT.Data["kleiner"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}ENT.Data["leet"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}ENT.Data["male_01"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}ENT.Data["monk"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}ENT.Data["odessa"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}ENT.Data["phoenix"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}ENT.Data["police"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}ENT.Data["riot"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}ENT.Data["soldier_stripped"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}ENT.Data["swat"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)}ENT.Data["urban"] = {OffSet = Vector(3.953,-1.874,-0.074), Size = 0.35, Scale = Vector(1.1,1.1,1), Angles = Angle(180.2,90.7,89)} -- Check: Number should be _25_ :: Is _25_-- TRUE
ENT.Bone = "valvebiped.bip01_head1"ENT.Model = "models/props_halloween/halloween_medkit_large.mdl"util.PrecacheModel(ENT.Model)ENT.Data = {}ENT.Data["alyx"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}ENT.Data["arctic"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}ENT.Data["barney"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}ENT.Data["charple01"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}ENT.Data["combine_soldier"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}ENT.Data["corpse1"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}ENT.Data["eli"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}ENT.Data["female_01"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}ENT.Data["gasmask"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}ENT.Data["gman_high"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}ENT.Data["guerilla"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}ENT.Data["hostage_01"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}ENT.Data["kleiner"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}ENT.Data["leet"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}ENT.Data["male_01"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}ENT.Data["monk"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}ENT.Data["odessa"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}ENT.Data["phoenix"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}ENT.Data["police"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}ENT.Data["riot"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}ENT.Data["soldier_stripped"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}ENT.Data["swat"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)}ENT.Data["urban"] = {OffSet = Vector(4.03,-2.047,-0.049), Size = 0.6, Scale = Vector(1,0.9,1), Angles = Angle(89.094,11.5,0)} -- Check: Number should be _25_ :: Is _25_-- TRUE
ENT.Bone = "valvebiped.bip01_head1"ENT.Model = "models/props_wasteland/light_spotlight01_lamp.mdl"util.PrecacheModel(ENT.Model)ENT.Data = {}ENT.Data["alyx"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}ENT.Data["arctic"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}ENT.Data["barney"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}ENT.Data["charple01"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}ENT.Data["combine_soldier"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}ENT.Data["corpse1"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}ENT.Data["eli"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}ENT.Data["female_01"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}ENT.Data["gasmask"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}ENT.Data["gman_high"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}ENT.Data["guerilla"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}ENT.Data["hostage_01"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}ENT.Data["kleiner"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}ENT.Data["leet"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}ENT.Data["male_01"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}ENT.Data["monk"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}ENT.Data["odessa"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}ENT.Data["phoenix"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}ENT.Data["police"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}ENT.Data["riot"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}ENT.Data["soldier_stripped"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}ENT.Data["swat"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)}ENT.Data["urban"] = {OffSet = Vector(5.189,-0.646,0.011), Size = 0.8, Scale = Vector(1.3,1,1), Angles = Angle(180.9,90.3,0)} -- Check: Number should be _25_ :: Is _25_-- TRUE
ENT.Bone = "valvebiped.bip01_spine4"ENT.Model = "models/player/items/all_class/3a_cube.mdl"util.PrecacheModel(ENT.Model)ENT.Data = {}ENT.Data["alyx"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}ENT.Data["arctic"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}ENT.Data["barney"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}ENT.Data["charple01"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}ENT.Data["combine_soldier"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}ENT.Data["combine_super_soldier"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}ENT.Data["corpse1"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}ENT.Data["eli"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}ENT.Data["female_01"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}ENT.Data["gasmask"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}ENT.Data["gman_high"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}ENT.Data["guerilla"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}ENT.Data["hostage_01"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}ENT.Data["kleiner"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}ENT.Data["leet"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}ENT.Data["male_01"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}ENT.Data["monk"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}ENT.Data["odessa"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}ENT.Data["phoenix"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}ENT.Data["police"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}ENT.Data["riot"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}ENT.Data["soldier_stripped"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}ENT.Data["swat"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)}ENT.Data["urban"] = {OffSet = Vector(10.341,-0.298,6.802), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(180.7,-96.7,-90.3)} -- Check: Number should be _25_ :: Is _25_-- TRUE
ENT.Bone = "valvebiped.bip01_head1"ENT.Model = "models/player/items/sniper/sniper_appleworm.mdl"util.PrecacheModel(ENT.Model)ENT.Data = {}ENT.Data["alyx"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}ENT.Data["arctic"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}ENT.Data["barney"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}ENT.Data["charple01"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}ENT.Data["combine_soldier"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-14.176,-2.634,-2.052), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}ENT.Data["combine_super_soldier"] = {OffSet = Vector(-14.176,-2.634,-2.052), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}ENT.Data["corpse1"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}ENT.Data["eli"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}ENT.Data["female_01"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}ENT.Data["gasmask"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}ENT.Data["gman_high"] = {OffSet = Vector(-14.176,-2.634,-2.052), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}ENT.Data["guerilla"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}ENT.Data["hostage_01"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}ENT.Data["kleiner"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}ENT.Data["leet"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}ENT.Data["male_01"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}ENT.Data["monk"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}ENT.Data["odessa"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}ENT.Data["phoenix"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}ENT.Data["police"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}ENT.Data["riot"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}ENT.Data["soldier_stripped"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}ENT.Data["swat"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)}ENT.Data["urban"] = {OffSet = Vector(-21.234,-2.878,6.902), Size = 2.375, Scale = Vector(1.2,1,1), Angles = Angle(90,2.1,0)} -- Check: Number should be _25_ :: Is _25_-- TRUE
ENT.Bone = "valvebiped.bip01_head1"ENT.Model = "models/props_lab/monitor01a.mdl"util.PrecacheModel(ENT.Model)ENT.Data = {}ENT.Data["alyx"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}ENT.Data["arctic"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}ENT.Data["barney"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}ENT.Data["charple01"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}ENT.Data["combine_soldier"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}ENT.Data["corpse1"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}ENT.Data["eli"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}ENT.Data["female_01"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}ENT.Data["gasmask"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}ENT.Data["gman_high"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}ENT.Data["guerilla"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}ENT.Data["hostage_01"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}ENT.Data["kleiner"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}ENT.Data["leet"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}ENT.Data["male_01"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}ENT.Data["monk"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}ENT.Data["odessa"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}ENT.Data["phoenix"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}ENT.Data["police"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}ENT.Data["riot"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}ENT.Data["soldier_stripped"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}ENT.Data["swat"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)}ENT.Data["urban"] = {OffSet = Vector(3.006,0.679,0.627), Size = 0.7, Scale = Vector(1.2,1,1), Angles = Angle(0,-90.1,-90)} -- Check: Number should be _25_ :: Is _25_-- TRUE
ENT.Bone = "valvebiped.bip01_head1"ENT.Model = "models/player/items/all_class/all_class_reddit_engineer.mdl"util.PrecacheModel(ENT.Model)ENT.Data = {}ENT.Data["alyx"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}ENT.Data["arctic"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}ENT.Data["barney"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}ENT.Data["charple01"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}ENT.Data["combine_soldier"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}ENT.Data["corpse1"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}ENT.Data["eli"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}ENT.Data["female_01"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}ENT.Data["gasmask"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}ENT.Data["gman_high"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}ENT.Data["guerilla"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}ENT.Data["hostage_01"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}ENT.Data["kleiner"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}ENT.Data["leet"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}ENT.Data["male_01"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}ENT.Data["monk"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}ENT.Data["odessa"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}ENT.Data["phoenix"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}ENT.Data["police"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}ENT.Data["riot"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}ENT.Data["soldier_stripped"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}ENT.Data["swat"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)}ENT.Data["urban"] = {OffSet = Vector(5.683,2.305,0.298), Size = 1, Scale = Vector(1,1,1), Angles = Angle(101.3,-70.932,-80.798)} -- Check: Number should be _25_ :: Is _25_-- TRUE