14712 Posts in 2613 Topics - by 7960 Members - Latest Member: Sumthanbuub

Author Topic: MoronYard Halloween Submissions  (Read 9839 times)

Bing :3

  • April 2013
  • 271 Posts
    • STEAM_0:1:41106778 STEAM_0:1:41106778
« October 30, 2013, 08:12:30 PM » #10301
Name: Haunted Bat
Description: Never far away
Type: Body
By: Bing :3


Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/workshop/player/items/all_class/hw2013_the_fire_bat_v2/hw2013_the_fire_bat_v2_engineer.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["arctic"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["barney"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(31.1,-21.5,-8.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(27.7,0,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(31.1,-21.5,-8.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(27.7,0,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(31.1,-21.5,-8.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(27.7,0,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(-97.5,26,15.7), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.3,1.2,-66.2)}
ENT.Data["eli"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["error"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["female_01"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["gasmask"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["gman_high"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["guerilla"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["hostage_01"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["kleiner"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["leet"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["male_01"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["monk"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["odessa"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["phoenix"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["police"] = {OffSet = Vector(-97.5,26,15.7), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.3,1.2,-66.2)}
ENT.Data["riot"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(31.1,-21.5,-8.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(27.7,0,-90)}
ENT.Data["swat"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["urban"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« October 30, 2013, 08:14:09 PM » #10302
If I made anything anyone else made, my apologies. Also there will be more items being made, just a bit slow since I haven't done it in awhile.

Name: The Wandering Soul
Description: It always feels like, somebodies watching me..
Type:Body (First time trying something like this, so I dunno if it'll work.)
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/all_class/hw2013_wandering_soul/hw2013_wandering_soul_pyro.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["arctic"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["barney"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["charple01"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["corpse1"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["eli"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["female_01"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["gasmask"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["gman_high"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["guerilla"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["kleiner"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["leet"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["male_01"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["monk"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["odessa"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["phoenix"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["police"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["riot"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["swat"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["urban"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Executioner's Mask
Description: Beheading, anyone..?
Type:Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/demo/hw2013_demo_executioner_hood/hw2013_demo_executioner_hood.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.012,0.645,-0.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["arctic"] = {OffSet = Vector(4.036,-0.638,-0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["barney"] = {OffSet = Vector(2.612,-0.178,-0.095), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["charple01"] = {OffSet = Vector(0.453,0.896,-0.237), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.461,-1.628,0.139), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.461,-1.628,0.139), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.107,-1.255,0.161), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["corpse1"] = {OffSet = Vector(2.741,0.097,-0.179), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["eli"] = {OffSet = Vector(2.621,0.099,0.055), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["female_01"] = {OffSet = Vector(1.858,-0.463,-0.167), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["gasmask"] = {OffSet = Vector(2.732,-2.969,-0.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.45,-57.676,-88.36)}
ENT.Data["gman_high"] = {OffSet = Vector(3.468,-0.262,-0.119), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["guerilla"] = {OffSet = Vector(3.942,-0.17,-0.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.787,-0.346,0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["kleiner"] = {OffSet = Vector(2.638,-0.038,0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["leet"] = {OffSet = Vector(4.168,-1.292,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["male_01"] = {OffSet = Vector(2.833,-0.912,0.004), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["monk"] = {OffSet = Vector(3.019,-0.317,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["odessa"] = {OffSet = Vector(2.787,-0.346,0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["phoenix"] = {OffSet = Vector(4.036,-0.638,-0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["police"] = {OffSet = Vector(2.403,-2.8,0.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["riot"] = {OffSet = Vector(3.612,-0.921,0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.201,1.245,0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-89.459)}
ENT.Data["swat"] = {OffSet = Vector(3.504,-0.958,0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.234,-80.926,-88.316)}
ENT.Data["urban"] = {OffSet = Vector(3.488,-0.835,0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Witch Doctor
Description: No one know who do the voodoo.
Type:Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/medic/hw2013_witching_ward/hw2013_witching_ward.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.221,-1.833,0.131), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["arctic"] = {OffSet = Vector(5.568,-2.049,0.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["barney"] = {OffSet = Vector(4.221,-1.833,0.131), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["charple01"] = {OffSet = Vector(2.764,-0.811,0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.697,-3.151,-0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.277,-77.386,-89.143)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.697,-3.151,-0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.277,-77.386,-89.143)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.697,-3.151,-0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.277,-77.386,-89.143)}
ENT.Data["corpse1"] = {OffSet = Vector(4.95,-1.457,0.087), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["eli"] = {OffSet = Vector(4.134,-1.207,0.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["female_01"] = {OffSet = Vector(3.776,-1.753,0.038), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["gasmask"] = {OffSet = Vector(5.897,-5.145,0.107), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["gman_high"] = {OffSet = Vector(5.061,-1.577,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["guerilla"] = {OffSet = Vector(5.568,-2.049,0.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.138,-1.215,-0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["kleiner"] = {OffSet = Vector(4.138,-1.215,-0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["leet"] = {OffSet = Vector(6.043,-3.007,0.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["male_01"] = {OffSet = Vector(4.313,-2.268,0.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["monk"] = {OffSet = Vector(4.138,-1.215,-0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["odessa"] = {OffSet = Vector(4.201,-1.693,0.046), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["phoenix"] = {OffSet = Vector(5.568,-2.049,0.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["police"] = {OffSet = Vector(4.102,-4.438,0.071), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.277,-77.386,-88.907)}
ENT.Data["riot"] = {OffSet = Vector(5.392,-3.094,0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.182,-0.311,-0.094), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.263,-78.341,-89.138)}
ENT.Data["swat"] = {OffSet = Vector(5.34,-5.219,0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["urban"] = {OffSet = Vector(5.045,-3.085,0.089), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Skin Head
Description: It's actually just leather..I hope
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/all_class/hw2013_leather_face/hw2013_leather_face_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.246,0.656,0.014), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["arctic"] = {OffSet = Vector(5.483,-0.037,-0.12), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.22,-74.45,-89.975)}
ENT.Data["barney"] = {OffSet = Vector(3.461,-0.625,0.087), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["charple01"] = {OffSet = Vector(1.998,0.051,-0.179), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.22,-74.45,-89.975)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.995,1.505,-0.339), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.22,-74.45,-89.975)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.995,1.505,-0.339), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.22,-74.45,-89.975)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.086,1.178,0.034), Size = 1.225, Scale = Vector(1,1,1), Angles = Angle(-3.22,-74.45,-89.975)}
ENT.Data["corpse1"] = {OffSet = Vector(3.855,-0.524,0.081), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.22,-74.45,-89.975)}
ENT.Data["eli"] = {OffSet = Vector(4.27,-0.172,0.075), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["female_01"] = {OffSet = Vector(3.154,-0.811,0.092), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["gasmask"] = {OffSet = Vector(6.91,-0.855,-0.054), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.202,-80.056,-89.661)}
ENT.Data["gman_high"] = {OffSet = Vector(5.125,-0.48,0.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["guerilla"] = {OffSet = Vector(5.483,-0.037,-0.12), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.22,-74.45,-89.975)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.622,-0.113,0.077), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["kleiner"] = {OffSet = Vector(4.27,-0.172,0.075), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["leet"] = {OffSet = Vector(5.525,-0.557,-0.091), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.202,-80.056,-89.661)}
ENT.Data["male_01"] = {OffSet = Vector(4.322,-0.776,0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["monk"] = {OffSet = Vector(4.622,-0.113,0.077), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["odessa"] = {OffSet = Vector(5.125,-0.48,0.104), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["phoenix"] = {OffSet = Vector(5.483,-0.037,-0.12), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.22,-74.45,-89.975)}
ENT.Data["police"] = {OffSet = Vector(4.719,-0.299,-0.246), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.22,-74.45,-89.975)}
ENT.Data["riot"] = {OffSet = Vector(6.872,-0.645,-0.066), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.202,-80.056,-89.661)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.924,0.296,0.032), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-3.184,-65.496,-90.476)}
ENT.Data["swat"] = {OffSet = Vector(6.91,-0.855,-0.054), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.22,-73.743,-90.015)}
ENT.Data["urban"] = {OffSet = Vector(6.91,-0.855,-0.054), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Stiff Sailor
Description: Not really smooth sailing now.
Type:Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/all_class/hw2013_stiff_buddy/hw2013_stiff_buddy_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.186,-0.927,-0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["arctic"] = {OffSet = Vector(7.282,-1.694,-0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["barney"] = {OffSet = Vector(5.451,-1.536,-0.087), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["charple01"] = {OffSet = Vector(2.431,-1.541,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.701,-0.56,0.047), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.928,-85.578,-89.694)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.701,-0.56,0.047), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.928,-85.578,-89.694)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.546,-0.433,0.057), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.942,-93.663,-90.109)}
ENT.Data["corpse1"] = {OffSet = Vector(4.31,-2.014,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["eli"] = {OffSet = Vector(4.78,-1.477,-0.084), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["female_01"] = {OffSet = Vector(3.977,-1.931,-0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["gasmask"] = {OffSet = Vector(8.916,-1.988,-0.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["gman_high"] = {OffSet = Vector(4.765,-1.956,-0.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["guerilla"] = {OffSet = Vector(7.295,-1.277,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.78,-1.477,-0.084), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["kleiner"] = {OffSet = Vector(4.78,-1.477,-0.084), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["leet"] = {OffSet = Vector(8.181,-1.882,-0.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["male_01"] = {OffSet = Vector(3.963,-2.359,-0.13), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["monk"] = {OffSet = Vector(4.78,-1.477,-0.084), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["odessa"] = {OffSet = Vector(4.761,-2.06,-0.114), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["phoenix"] = {OffSet = Vector(7.282,-1.694,-0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["police"] = {OffSet = Vector(5.787,-1.675,-0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.928,-85.578,-89.694)}
ENT.Data["riot"] = {OffSet = Vector(8.916,-1.988,-0.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.147,-1.336,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.943,-89.971,-89.919)}
ENT.Data["swat"] = {OffSet = Vector(8.927,-1.651,-0.087), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["urban"] = {OffSet = Vector(8.927,-1.651,-0.087), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Bing :3

  • April 2013
  • 271 Posts
    • STEAM_0:1:41106778 STEAM_0:1:41106778
« October 30, 2013, 08:19:10 PM » #10304
Name: Evil Crow
Description: The Doves evil brother!
Type: Body
By: Bing :3

Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/workshop/player/items/all_class/hw2013_the_caws_of_death/hw2013_the_caws_of_death_medic.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["arctic"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["barney"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["corpse1"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["eli"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["error"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["female_01"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["gasmask"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["gman_high"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["guerilla"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["hostage_01"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["kleiner"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["leet"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["male_01"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["monk"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["odessa"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["phoenix"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["police"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["riot"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["swat"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["urban"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« October 30, 2013, 09:21:42 PM » #10305
Name: Crowno's
Description: Let out a cadaverous caw-ka!
Type:Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/pyro/hw2013_visage_of_the_crow/hw2013_visage_of_the_crow.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.842,-4.342,0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["arctic"] = {OffSet = Vector(3.688,-6.021,0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["barney"] = {OffSet = Vector(1.963,-5.534,0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["charple01"] = {OffSet = Vector(0.32,-3.995,0.022), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.179,-5.4,-0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.179,-5.4,-0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.176,-5.382,0.292), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["corpse1"] = {OffSet = Vector(2.649,-4.741,0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["eli"] = {OffSet = Vector(2.121,-4.316,0.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["female_01"] = {OffSet = Vector(1.553,-5.015,0.097), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["gasmask"] = {OffSet = Vector(2.969,-7.779,0.232), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["gman_high"] = {OffSet = Vector(2.848,-4.883,0.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["guerilla"] = {OffSet = Vector(3.628,-5.749,0.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.121,-4.316,0.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["kleiner"] = {OffSet = Vector(2.121,-4.316,0.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["leet"] = {OffSet = Vector(4.195,-5.692,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.972,-84.401,-89.712)}
ENT.Data["male_01"] = {OffSet = Vector(2.676,-4.905,0.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["monk"] = {OffSet = Vector(2.121,-4.316,0.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["odessa"] = {OffSet = Vector(2.182,-4.949,0.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["phoenix"] = {OffSet = Vector(3.688,-6.021,0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["police"] = {OffSet = Vector(1.379,-7.099,0.187), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["riot"] = {OffSet = Vector(2.763,-5.655,0.127), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.972,-84.401,-89.712)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.776,-3.452,0.255), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["swat"] = {OffSet = Vector(2.73,-5.381,0.11), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["urban"] = {OffSet = Vector(2.73,-5.381,0.11), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Hand-hunter
Description: A substantial upgrade from a chinese finger trap.
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/workshop/player/items/pyro/hw2013_handhunter/hw2013_handhunter.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-7.547,-7.54,-1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.476,88.545,88.451)}
ENT.Data["arctic"] = {OffSet = Vector(-7.517,-9.431,-1.315), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.609,83.23,88.687)}
ENT.Data["barney"] = {OffSet = Vector(-7.547,-7.54,-1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.476,88.545,88.451)}
ENT.Data["charple01"] = {OffSet = Vector(-7.655,-5.416,-1.148), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.445,89.699,88.402)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-7.666,-7.749,-1.253), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.445,89.699,88.402)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-7.666,-7.749,-1.253), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.445,89.699,88.402)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-7.666,-7.749,-1.253), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.445,89.699,88.402)}
ENT.Data["corpse1"] = {OffSet = Vector(-7.658,-6.077,-1.177), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.445,89.699,88.402)}
ENT.Data["eli"] = {OffSet = Vector(-7.547,-7.54,-1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.476,88.545,88.451)}
ENT.Data["female_01"] = {OffSet = Vector(-7.625,-7.874,-1.247), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.301,94.538,88.201)}
ENT.Data["gasmask"] = {OffSet = Vector(-7.635,-7.013,-1.212), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.424,90.42,88.371)}
ENT.Data["gman_high"] = {OffSet = Vector(-7.528,-6.769,-1.197), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.476,88.545,88.451)}
ENT.Data["guerilla"] = {OffSet = Vector(-7.634,-7.164,-1.219), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.424,90.42,88.371)}
ENT.Data["hostage_01"] = {OffSet = Vector(-7.547,-7.54,-1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.476,88.545,88.451)}
ENT.Data["kleiner"] = {OffSet = Vector(-7.547,-7.54,-1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.476,88.545,88.451)}
ENT.Data["leet"] = {OffSet = Vector(-7.634,-7.164,-1.219), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.424,90.42,88.371)}
ENT.Data["male_01"] = {OffSet = Vector(-7.635,-7.013,-1.212), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.424,90.42,88.371)}
ENT.Data["monk"] = {OffSet = Vector(-7.547,-7.54,-1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.476,88.545,88.451)}
ENT.Data["odessa"] = {OffSet = Vector(-7.547,-7.54,-1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.476,88.545,88.451)}
ENT.Data["phoenix"] = {OffSet = Vector(-7.634,-7.164,-1.219), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.424,90.42,88.371)}
ENT.Data["police"] = {OffSet = Vector(-7.662,-6.825,-1.213), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.445,89.699,88.402)}
ENT.Data["riot"] = {OffSet = Vector(-7.631,-7.523,-1.234), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.424,90.42,88.371)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-7.66,-6.379,-1.194), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.445,89.699,88.402)}
ENT.Data["swat"] = {OffSet = Vector(-7.635,-7.013,-1.212), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.424,90.42,88.371)}
ENT.Data["urban"] = {OffSet = Vector(-7.635,-7.013,-1.212), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.424,90.42,88.371)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Trash Pal
Description: He's quite rubbish..
Type:Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/workshop/player/items/pyro/hw2013_the_creature_from_the_heap/hw2013_the_creature_from_the_heap.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["arctic"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["barney"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["charple01"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["corpse1"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["eli"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["female_01"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["gasmask"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["gman_high"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["guerilla"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["hostage_01"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["kleiner"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["leet"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["male_01"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["monk"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["odessa"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["phoenix"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["police"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["riot"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["swat"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["urban"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« October 30, 2013, 09:47:38 PM » #10306
Name: Hockey Mask
Description: JASON!
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/scout/hw2013_boston_bandy_mask/hw2013_boston_bandy_mask.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.207,-1.126,0.057), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["arctic"] = {OffSet = Vector(4.409,-2.188,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["barney"] = {OffSet = Vector(2.597,-1.634,0.079), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["charple01"] = {OffSet = Vector(1.163,-0.261,0.075), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.851,-3.34,0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.851,-3.34,0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.859,-3.377,0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["corpse1"] = {OffSet = Vector(3.037,-1.41,0.067), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["eli"] = {OffSet = Vector(2.887,-1.017,0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["female_01"] = {OffSet = Vector(1.818,-1.924,0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["gasmask"] = {OffSet = Vector(3.932,-5.018,0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["gman_high"] = {OffSet = Vector(3.708,-1.622,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["guerilla"] = {OffSet = Vector(4.369,-1.948,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.605,-1.231,0.06), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["kleiner"] = {OffSet = Vector(2.774,-1.693,-0.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["leet"] = {OffSet = Vector(4.495,-2.775,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["male_01"] = {OffSet = Vector(2.938,-1.875,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["monk"] = {OffSet = Vector(3.386,-1.267,0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["odessa"] = {OffSet = Vector(2.534,-1.811,0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["phoenix"] = {OffSet = Vector(4.409,-2.188,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["police"] = {OffSet = Vector(2.95,-4.375,0.057), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["riot"] = {OffSet = Vector(3.973,-2.392,0.06), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.499,-0.088,0.062), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["swat"] = {OffSet = Vector(3.629,-3.155,0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["urban"] = {OffSet = Vector(3.629,-3.155,0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

snowi

  • March 2013
  • 268 Posts
    • STEAM_0:1:23118475 STEAM_0:1:23118475
« November 01, 2013, 03:47:33 PM » #10313
Name:Mr Maggot
Description:"MAGGOTS!"
Type:Hat


Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/soldier/hw2013_mr_maggot/hw2013_mr_maggot.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-7.218,-4.441,0.369), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["arctic"] = {OffSet = Vector(-5.082,-4.7,0.219), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["barney"] = {OffSet = Vector(-6.329,-4.086,0.37), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-6.822,-3.594,0.531), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-6.82,-3.601,0.404), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-5.615,-3.401,0.418), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["corpse1"] = {OffSet = Vector(-6.899,-5.584,0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["eli"] = {OffSet = Vector(-7.218,-4.441,0.369), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["error"] = {OffSet = Vector(-5.082,-4.7,0.219), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["female_01"] = {OffSet = Vector(-8.568,-5.715,0.193), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["gasmask"] = {OffSet = Vector(-3.045,-4.905,0.267), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["gman_high"] = {OffSet = Vector(-6.511,-4.875,0.507), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["guerilla"] = {OffSet = Vector(-5.082,-4.7,0.219), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["hostage_01"] = {OffSet = Vector(-7.215,-4.449,0.235), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["kleiner"] = {OffSet = Vector(-7.215,-4.449,0.235), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["leet"] = {OffSet = Vector(-4.285,-4.975,0.247), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["male_01"] = {OffSet = Vector(-7.837,-5.541,0.199), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["monk"] = {OffSet = Vector(-7.215,-4.449,0.235), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["odessa"] = {OffSet = Vector(-6.506,-4.885,0.269), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["phoenix"] = {OffSet = Vector(-5.082,-4.7,0.219), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["police"] = {OffSet = Vector(-6.899,-5.584,0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["riot"] = {OffSet = Vector(-3.195,-4.533,0.247), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-9.496,-4.938,0.245), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.421,-68.044,-89.937)}
ENT.Data["swat"] = {OffSet = Vector(-3.045,-4.905,0.267), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["urban"] = {OffSet = Vector(-2.945,-5.153,0.28), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE[code]

snowi

  • March 2013
  • 268 Posts
    • STEAM_0:1:23118475 STEAM_0:1:23118475
« November 01, 2013, 03:47:48 PM » #10314
Name:Snail Eyes (meh)
Description:Who you callin four eyes?
Type:Hat


Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/pyro/hw2013_per_eye_scopes/hw2013_per_eye_scopes.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-4.538,-1.307,-1.116), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["arctic"] = {OffSet = Vector(-2.658,-2.738,-1.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["barney"] = {OffSet = Vector(-4.538,-1.307,-1.116), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-3.307,-0.799,-0.893), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-89.049)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-3.307,-0.799,-0.893), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-89.049)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-2.946,-0.821,-0.895), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-89.049)}
ENT.Data["corpse1"] = {OffSet = Vector(-4.395,-0.718,-0.809), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["eli"] = {OffSet = Vector(-4.538,-1.307,-1.116), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["error"] = {OffSet = Vector(-2.658,-2.738,-1.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["female_01"] = {OffSet = Vector(-5.339,-1.256,-1.14), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["gasmask"] = {OffSet = Vector(-1.115,-2.827,-1.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["gman_high"] = {OffSet = Vector(-3.591,-1.358,-1.113), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["guerilla"] = {OffSet = Vector(-2.658,-2.738,-1.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["hostage_01"] = {OffSet = Vector(-3.591,-1.358,-1.113), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["kleiner"] = {OffSet = Vector(-4.538,-1.307,-1.116), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["leet"] = {OffSet = Vector(-1.764,-2.789,-1.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["male_01"] = {OffSet = Vector(-4.104,-1.339,-1.143), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["monk"] = {OffSet = Vector(-3.591,-1.358,-1.113), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["odessa"] = {OffSet = Vector(-3.591,-1.358,-1.113), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["phoenix"] = {OffSet = Vector(-2.658,-2.738,-1.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["police"] = {OffSet = Vector(-4.393,-0.737,-1.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-89.049)}
ENT.Data["riot"] = {OffSet = Vector(-1.764,-2.789,-1.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-6.052,1.254,-0.966), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-89.049)}
ENT.Data["swat"] = {OffSet = Vector(-1.115,-2.827,-1.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["urban"] = {OffSet = Vector(-1.373,-2.81,-1.048), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE[code]

snowi

  • March 2013
  • 268 Posts
    • STEAM_0:1:23118475 STEAM_0:1:23118475
« November 01, 2013, 03:48:23 PM » #10315
Name:Brain Bowler
Description:Using suction to keep hats on was never a good idea...
Type:Hat


Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/spy/hw2013_brain__bowler/hw2013_brain__bowler.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(8.083,1.146,-0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.035,-79.473,-89.719)}
ENT.Data["arctic"] = {OffSet = Vector(10.279,0.748,0.118), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["barney"] = {OffSet = Vector(8.083,1.146,-0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.035,-79.473,-89.719)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.523,2.505,-0.084), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.523,2.505,-0.084), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.998,2.421,0.042), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["corpse1"] = {OffSet = Vector(8.021,0.328,0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["eli"] = {OffSet = Vector(8.082,1.138,0.081), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["error"] = {OffSet = Vector(10.279,0.748,0.118), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["female_01"] = {OffSet = Vector(7.326,-0.105,-0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["gasmask"] = {OffSet = Vector(11.36,0.347,0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["gman_high"] = {OffSet = Vector(8.927,0.358,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["guerilla"] = {OffSet = Vector(9.813,0.831,-0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["hostage_01"] = {OffSet = Vector(8.549,0.786,0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["kleiner"] = {OffSet = Vector(8.082,1.137,-0.167), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["leet"] = {OffSet = Vector(11.267,0.329,0.144), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["male_01"] = {OffSet = Vector(7.678,-0.115,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["monk"] = {OffSet = Vector(8.549,0.786,-0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["odessa"] = {OffSet = Vector(8.927,0.358,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["phoenix"] = {OffSet = Vector(10.28,0.751,-0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["police"] = {OffSet = Vector(8.023,0.328,-0.224), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["riot"] = {OffSet = Vector(11.267,0.329,0.144), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.677,1.116,0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["swat"] = {OffSet = Vector(11.36,0.347,0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["urban"] = {OffSet = Vector(11.36,0.347,0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE[code]

snowi

  • March 2013
  • 268 Posts
    • STEAM_0:1:23118475 STEAM_0:1:23118475
« November 01, 2013, 03:49:00 PM » #10316
Name:Vodoo Mask
Description:Who do your vodoo, BITCH.
Type:Hat/Body (not sure)


Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/medic/hw2013_witching_ward/hw2013_witching_ward.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.198,-1.06,0.084), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-90.922)}
ENT.Data["arctic"] = {OffSet = Vector(6.021,-2.118,0.176), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-89.85)}
ENT.Data["barney"] = {OffSet = Vector(3.339,-1.32,0.036), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-90.922)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.091,-2.88,0.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.055,-60.686,-88.74)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.091,-2.88,0.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.055,-60.686,-88.74)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.091,-2.88,0.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.055,-60.686,-88.74)}
ENT.Data["corpse1"] = {OffSet = Vector(4.866,-1.183,0.162), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-89.85)}
ENT.Data["eli"] = {OffSet = Vector(4.729,-0.906,0.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-90.922)}
ENT.Data["error"] = {OffSet = Vector(6.021,-2.118,0.176), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-89.85)}
ENT.Data["female_01"] = {OffSet = Vector(3.907,-1.798,0.09), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-90.922)}
ENT.Data["gasmask"] = {OffSet = Vector(6.284,-4.181,-0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-90.922)}
ENT.Data["gman_high"] = {OffSet = Vector(5.26,-1.386,0.07), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-90.922)}
ENT.Data["guerilla"] = {OffSet = Vector(6.02,-2.134,0.315), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-89.85)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.902,-1.224,0.084), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-90.922)}
ENT.Data["kleiner"] = {OffSet = Vector(4.824,-1.226,0.095), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-90.922)}
ENT.Data["leet"] = {OffSet = Vector(6.722,-4.057,0.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-89.85)}
ENT.Data["male_01"] = {OffSet = Vector(4.726,-1.942,0.042), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-90.922)}
ENT.Data["monk"] = {OffSet = Vector(5.297,-1.312,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-90.922)}
ENT.Data["odessa"] = {OffSet = Vector(4.977,-1.473,0.059), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-90.922)}
ENT.Data["phoenix"] = {OffSet = Vector(6.015,-2.118,0.141), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-89.85)}
ENT.Data["police"] = {OffSet = Vector(5.094,-2.892,0.236), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.055,-60.686,-88.74)}
ENT.Data["riot"] = {OffSet = Vector(6.28,-4.184,-0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-89.85)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.184,-0.467,0.004), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.199,-78.28,-90.325)}
ENT.Data["swat"] = {OffSet = Vector(6.258,-4.091,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-90.922)}
ENT.Data["urban"] = {OffSet = Vector(5.097,-3.169,-0.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-90.922)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE[code]

snowi

  • March 2013
  • 268 Posts
    • STEAM_0:1:23118475 STEAM_0:1:23118475
« November 01, 2013, 03:49:45 PM » #10317
Name:Wizards Cowl
Description:Wingardium LevioSAAAAAAAAAAAAH
Type:Hat


Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/demo/demo_hood.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.935,5.442,-0.819), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.948,-65.962,-89.714)}
ENT.Data["arctic"] = {OffSet = Vector(-0.371,5.252,-0.327), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.174,-66.402,-89.658)}
ENT.Data["barney"] = {OffSet = Vector(-1.935,5.442,-0.819), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.948,-65.962,-89.714)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-1.947,5.14,-0.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.174,-66.402,-89.658)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-1.947,5.14,-0.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.174,-66.402,-89.658)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.991,5.564,-0.062), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.174,-66.402,-89.658)}
ENT.Data["corpse1"] = {OffSet = Vector(-2.241,4.681,-0.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.174,-66.402,-89.658)}
ENT.Data["eli"] = {OffSet = Vector(-3.001,5.291,-0.623), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.587,-60.929,-89.547)}
ENT.Data["error"] = {OffSet = Vector(-0.371,5.252,-0.327), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.174,-66.402,-89.658)}
ENT.Data["female_01"] = {OffSet = Vector(-3.893,4.283,-0.325), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.587,-60.929,-89.547)}
ENT.Data["gasmask"] = {OffSet = Vector(0.22,6.239,-0.647), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.721,-60.93,-89.547)}
ENT.Data["gman_high"] = {OffSet = Vector(-1.562,5.557,-0.709), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.587,-60.929,-89.547)}
ENT.Data["guerilla"] = {OffSet = Vector(-1.258,4.839,-0.336), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.136,-60.907,-89.547)}
ENT.Data["hostage_01"] = {OffSet = Vector(-2.465,5.499,-0.902), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.587,-60.929,-89.547)}
ENT.Data["kleiner"] = {OffSet = Vector(-3.001,5.291,-0.623), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.587,-60.929,-89.547)}
ENT.Data["leet"] = {OffSet = Vector(0.465,5.801,-0.337), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.136,-60.907,-89.547)}
ENT.Data["male_01"] = {OffSet = Vector(-2.578,4.149,-0.781), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.721,-60.93,-89.547)}
ENT.Data["monk"] = {OffSet = Vector(-2.465,5.499,-0.902), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.587,-60.929,-89.547)}
ENT.Data["odessa"] = {OffSet = Vector(-2.47,5.502,-0.722), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.587,-60.929,-89.547)}
ENT.Data["phoenix"] = {OffSet = Vector(-1.034,4.963,-0.333), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.136,-60.907,-89.547)}
ENT.Data["police"] = {OffSet = Vector(-2.241,4.677,-0.158), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.174,-66.402,-89.658)}
ENT.Data["riot"] = {OffSet = Vector(0.464,5.806,-0.578), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.721,-60.93,-89.547)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-4.013,4.246,-0.386), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.174,-66.402,-89.658)}
ENT.Data["swat"] = {OffSet = Vector(0.22,6.239,-0.647), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.721,-60.93,-89.547)}
ENT.Data["urban"] = {OffSet = Vector(0.438,5.842,-0.684), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.721,-60.93,-89.547)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE[code]

Zarco the Duck

  • This user has no personal avatar.
  • May 2013
  • 125 Posts
    • STEAM_0:0:60372095 STEAM_0:0:60372095
« November 03, 2013, 11:49:13 AM » #10333
why where all mine removed :(

Party Messiah

  • May 2012
  • 293 Posts
    • STEAM_0:0:19102625 STEAM_0:0:19102625
« November 03, 2013, 07:14:10 PM » #10348
why where all mine removed :(

Because they sucked.
Party Messiah: What kind of Pokemon are you?
Knave: A lesbian.
Party Messiah: A lesbian is not a Pokemon.

Waabbit

  • April 2013
  • 147 Posts
    • STEAM_0:1:41453322 STEAM_0:1:41453322
« November 04, 2013, 11:28:59 AM » #10353
why where all mine removed :(

Because they sucked.

Yeah... they were pretty shitty. You need to at least make a bit of effort... you didn't change any of the sizing or vector scaling for any of the individual models. That's just lazy 'Gib Me Community Plz' mentality. o.O
x1

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