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Messages - レオ✪

Pages: 1 [2] 3 4 ... 15
16
Any news?

17
Help & Support / Re: Hat Maker Problems
« on: October 06, 2013, 01:59:46 AM »
I believe its broken right now anyways.

18
Hey nonSENSE, I believe the add-on is broken, it may just be me but when I try to switch to the next model nothing happens.

19
General Discussion / Re: Post A Picture OF Your Desktop
« on: October 01, 2013, 01:44:08 AM »
Don't ask why a lot of things are on my desktop, I'm just lazy and don't like sorting things out.

20
News & Announcements / Re: Closed beta for new gamemode
« on: September 26, 2013, 06:28:09 PM »
As in-active as I seem to be(Blame GTA V), I wouldn't mind joining in to help out.

21
News & Announcements / Re: Upcoming changes, content patch and gifts!
« on: September 11, 2013, 11:58:21 PM »
I bet tree fitty it'll be on thursday.

22
News & Announcements / Re: Moderators have been chosen!
« on: August 25, 2013, 04:48:56 AM »
You're kinda late, Jake.

23
Trading / Re: Item per day set.
« on: June 11, 2013, 09:01:04 AM »
Mind blown.

24
Trading / Re: Item per day set.
« on: June 10, 2013, 09:54:22 PM »
Wut, theres +4 item a day jewels?

25
MoronYard Discussion / Re: I'm confused
« on: June 07, 2013, 11:15:47 PM »
So will the servers not be fixed until nonsense returns home?

26
MoronYard Discussion / I'm confused
« on: June 07, 2013, 04:18:35 AM »
So I was told by people that the servers have been down since yesterday, why is that? and how come nonsense hasn't updated them or fixed them or whatever yet?

27
Forum Games / Re: What hat would be your dream hat?
« on: June 03, 2013, 04:16:07 AM »
There is no such thing as a dream hat because a dream is ever changing, one week you might love a Cone hat, the other you might love a Chef's hat.

28
MoronYard Discussion / Re: Item Submissions -Edited Read
« on: May 28, 2013, 12:37:46 AM »
Name: Capotin Hat
Description: Made from only the finest tin.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/demo/robo_demo_capotain/robo_demo_capotain.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.877,1.095,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["arctic"] = {OffSet = Vector(9.629,-0.32,-0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["barney"] = {OffSet = Vector(8.118,-0.08,0.213), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["charple01"] = {OffSet = Vector(5.497,0.343,-0.033), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.581,1.834,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.581,1.834,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.689,1.785,-0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["corpse1"] = {OffSet = Vector(7.548,-0.58,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["eli"] = {OffSet = Vector(7.719,0.329,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["female_01"] = {OffSet = Vector(6.677,-0.506,-0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["gasmask"] = {OffSet = Vector(11.175,-0.322,-0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["gman_high"] = {OffSet = Vector(8.407,-0.38,-0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["guerilla"] = {OffSet = Vector(9.513,0.353,-0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.719,0.329,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["kleiner"] = {OffSet = Vector(7.719,0.329,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["leet"] = {OffSet = Vector(10.395,-0.525,-0.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["male_01"] = {OffSet = Vector(7.739,-0.585,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["monk"] = {OffSet = Vector(7.719,0.329,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["odessa"] = {OffSet = Vector(7.806,-0.233,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["phoenix"] = {OffSet = Vector(9.629,-0.32,-0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["police"] = {OffSet = Vector(8.136,-0.494,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["riot"] = {OffSet = Vector(11.146,-0.123,-0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.188,0.711,-0.032), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["swat"] = {OffSet = Vector(11.29,-0.3,-0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["urban"] = {OffSet = Vector(11.29,-0.3,-0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

29
MoronYard Discussion / Re: Item Submissions -Edited Read
« on: May 28, 2013, 12:36:07 AM »
Name: Bootleg Billycock
Description: Counterfeit of a counterfeit Billycock.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/spy/robo_spy_bootleg_billycock/robo_spy_bootleg_billycock.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.756,1.059,-0.078), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["arctic"] = {OffSet = Vector(9.678,-0.019,-0.064), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["barney"] = {OffSet = Vector(7.878,0.055,-0.062), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["charple01"] = {OffSet = Vector(5.336,0.333,-0.053), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.814,2.148,-0.094), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.814,2.148,-0.094), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.722,1.9,-0.092), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["corpse1"] = {OffSet = Vector(7.466,-0.054,-0.054), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["eli"] = {OffSet = Vector(7.854,0.31,-0.066), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["female_01"] = {OffSet = Vector(6.986,-0.183,-0.054), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["gasmask"] = {OffSet = Vector(10.444,-0.23,-0.064), Size = 1.275, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["gman_high"] = {OffSet = Vector(8.735,0.054,-0.065), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["guerilla"] = {OffSet = Vector(8.96,0.473,-0.07), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.854,0.31,-0.066), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["kleiner"] = {OffSet = Vector(7.854,0.31,-0.066), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["leet"] = {OffSet = Vector(9.936,-0.293,-0.061), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["male_01"] = {OffSet = Vector(8.082,-0.049,-0.06), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["monk"] = {OffSet = Vector(7.854,0.31,-0.066), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["odessa"] = {OffSet = Vector(7.903,-0.049,-0.06), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["phoenix"] = {OffSet = Vector(9.678,-0.019,-0.064), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["police"] = {OffSet = Vector(8.553,0.077,-0.06), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["riot"] = {OffSet = Vector(10.444,-0.23,-0.064), Size = 1.275, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.612,0.569,-0.055), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["swat"] = {OffSet = Vector(11.485,-0.102,-0.071), Size = 1.275, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["urban"] = {OffSet = Vector(9.888,0.173,-0.07), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Film-Strip Fake
Description: A Do-It-Yourself homemade film beard, now with a mounted camera.
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/spy/robo_spy_camera_beard/robo_spy_camera_beard.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-2.011,-4.367,-0.127), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["arctic"] = {OffSet = Vector(-0.049,-5.623,-0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["barney"] = {OffSet = Vector(-1.56,-5.348,-0.139), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["charple01"] = {OffSet = Vector(-2.694,-3.661,-0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.117,-6.894,-0.181), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.117,-6.894,-0.181), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.962,-6.578,-0.076), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.837,-4.38,0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["eli"] = {OffSet = Vector(-1.583,-4.381,-0.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["female_01"] = {OffSet = Vector(-2.364,-5.088,0.003), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.299,-8.875,-0.162), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.531,-4.319,0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["guerilla"] = {OffSet = Vector(0.102,-5.403,-0.055), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["hostage_01"] = {OffSet = Vector(-1.387,-4.737,-0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.176,-4.314,-0.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["leet"] = {OffSet = Vector(0.291,-5.25,-0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["male_01"] = {OffSet = Vector(-0.92,-5.869,-0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["monk"] = {OffSet = Vector(-0.671,-5.122,-0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["odessa"] = {OffSet = Vector(-1.364,-4.86,0.004), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["phoenix"] = {OffSet = Vector(-0.049,-5.623,-0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["police"] = {OffSet = Vector(-1.314,-8.175,-0.073), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["riot"] = {OffSet = Vector(0.113,-5.752,-0.059), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-2.33,-3.792,-0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["swat"] = {OffSet = Vector(-0.023,-6.166,-0.135), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["urban"] = {OffSet = Vector(-0.023,-6.166,-0.135), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Firewall
Description: Protecting your head just like it would your computer.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/pyro/robo_pyro_firewall_helmet/robo_pyro_firewall_helmet.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.358,0.293,-0.009), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["arctic"] = {OffSet = Vector(6.384,-0.43,-0.051), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["barney"] = {OffSet = Vector(4.467,-0.398,-0.005), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["charple01"] = {OffSet = Vector(3.111,0.405,-0.086), Size = 0.875, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.061,2.215,-0.068), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.061,2.215,-0.068), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.963,1.752,0.034), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-0.305,-93.473,-89.467)}
ENT.Data["corpse1"] = {OffSet = Vector(5.899,0.222,-0.059), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["eli"] = {OffSet = Vector(4.939,-0.082,0.161), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["female_01"] = {OffSet = Vector(4.322,-0.382,-0.072), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["gasmask"] = {OffSet = Vector(8.039,-0.639,-0.036), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["gman_high"] = {OffSet = Vector(5.712,-0.243,0.053), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["guerilla"] = {OffSet = Vector(6.404,-0.028,-0.054), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.896,-0.025,-0.02), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["kleiner"] = {OffSet = Vector(4.964,0.196,-0.021), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["leet"] = {OffSet = Vector(6.984,-0.746,-0.045), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["male_01"] = {OffSet = Vector(4.861,-0.417,-0.067), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["monk"] = {OffSet = Vector(5.349,0.169,-0.017), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["odessa"] = {OffSet = Vector(4.939,-0.397,0.046), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["phoenix"] = {OffSet = Vector(6.384,-0.43,-0.051), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["police"] = {OffSet = Vector(5.899,0.222,-0.059), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["riot"] = {OffSet = Vector(7.386,-0.768,-0.041), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.388,0.847,0.007), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(-0.305,-93.473,-89.467)}
ENT.Data["swat"] = {OffSet = Vector(8.039,-0.639,-0.036), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["urban"] = {OffSet = Vector(6.52,-1.185,-0.047), Size = 1.225, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

30
MoronYard Discussion / Re: Item Submissions -Edited Read
« on: May 27, 2013, 08:22:28 PM »
Name: Steel Shako
Description: Made from 2 Refined.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/soldier/robo_soldier_shako/robo_soldier_shako.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.917,0.359,-0.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.245,-73.628,-89.276)}
ENT.Data["arctic"] = {OffSet = Vector(8.533,-0.521,-0.151), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["barney"] = {OffSet = Vector(7.209,-0.455,-0.075), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.245,-73.628,-89.276)}
ENT.Data["charple01"] = {OffSet = Vector(4.613,-0.644,-0.239), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.522,1.384,-0.217), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.522,1.384,-0.217), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.966,1.89,-0.2), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["corpse1"] = {OffSet = Vector(6.797,-1.13,-0.171), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["eli"] = {OffSet = Vector(6.663,-0.532,-0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["female_01"] = {OffSet = Vector(6.288,-0.966,-0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["gasmask"] = {OffSet = Vector(11.482,-0.402,0.077), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["gman_high"] = {OffSet = Vector(7.899,-1.025,-0.038), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["guerilla"] = {OffSet = Vector(9.443,-0.216,-0.143), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.264,-0.592,-0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["kleiner"] = {OffSet = Vector(7.086,-0.006,-0.094), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["leet"] = {OffSet = Vector(9.652,-0.833,-0.118), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["male_01"] = {OffSet = Vector(6.845,-0.774,-0.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["monk"] = {OffSet = Vector(7.234,-0.463,-0.075), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["odessa"] = {OffSet = Vector(6.844,-0.983,-0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["phoenix"] = {OffSet = Vector(8.533,-0.521,-0.151), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["police"] = {OffSet = Vector(8.049,-0.691,-0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["riot"] = {OffSet = Vector(11.482,-0.402,0.077), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.261,-0.491,-0.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-90.338)}
ENT.Data["swat"] = {OffSet = Vector(11.896,-0.258,0.08), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["urban"] = {OffSet = Vector(11.76,-0.311,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:The Solar Topi
Description: Just don't wear it at night.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/sniper/robo_sniper_solar_topi/robo_sniper_solar_topi.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.028,0.586,-0.022), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["arctic"] = {OffSet = Vector(7.449,-0.529,0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["barney"] = {OffSet = Vector(6.039,-0.274,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["charple01"] = {OffSet = Vector(3.705,-0.431,0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.788,1.407,-0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.06,-82.762,-90.326)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.788,1.407,-0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.06,-82.762,-90.326)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.205,1.918,-0.076), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.06,-82.762,-90.326)}
ENT.Data["corpse1"] = {OffSet = Vector(5.329,-0.892,0.041), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["eli"] = {OffSet = Vector(6.157,0.169,-0.003), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["female_01"] = {OffSet = Vector(5.395,-0.855,0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["gasmask"] = {OffSet = Vector(9.531,-0.044,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["gman_high"] = {OffSet = Vector(6.276,-0.744,0.038), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["guerilla"] = {OffSet = Vector(7.363,0.175,-0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.157,0.169,-0.003), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["kleiner"] = {OffSet = Vector(6.157,0.169,-0.003), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["leet"] = {OffSet = Vector(8.658,-0.586,0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["male_01"] = {OffSet = Vector(5.99,-1.04,0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["monk"] = {OffSet = Vector(6.157,0.169,-0.003), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["odessa"] = {OffSet = Vector(6.276,-0.744,0.038), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["phoenix"] = {OffSet = Vector(7.449,-0.529,0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["police"] = {OffSet = Vector(6.313,-0.767,0.036), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["riot"] = {OffSet = Vector(9.531,-0.044,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.343,-0.196,-0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.06,-82.762,-90.326)}
ENT.Data["swat"] = {OffSet = Vector(9.531,-0.044,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["urban"] = {OffSet = Vector(9.531,-0.044,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

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