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Messages - sagebrush

Pages: 1 [2] 3
16
General Discussion / Re: ALL YOUR BASE BELONG TO THE ECONOMY !!!
« on: May 20, 2013, 08:01:28 AM »

17
General Discussion / Wtf
« on: May 20, 2013, 07:40:35 AM »
Im sorry, but I'm more concerned with that sword going through that guys back!!!

18
News & Announcements / Re: Soon
« on: May 04, 2013, 06:58:04 AM »
How long will this event last cause I wont be able to get on for a little due to school?

19
General Discussion / Re: Making the Holy Prop Matter Again
« on: April 06, 2013, 05:19:02 AM »
No. Just for the holy prop like the star that goes in front of when it states a gift has spawned or the holy prop has spawned. No need to make a new tag

20
General Discussion / Re: Making the Holy Prop Matter Again
« on: April 04, 2013, 03:06:25 AM »
Guys I have reached the ultimate acceptance Boink agrees with me!!!   :D

21
General Discussion / Re: Making the Holy Prop Matter Again
« on: April 04, 2013, 02:51:31 AM »
Why not make it so that when you get hit by a holy prop you get a tag. This would be a grand way of showing off that you got hit by a holy prop and if you make it so you can't trade with it then you don't have to worry about the price of it. I feel like this would be a great fit for a reward as a way to show people you got hit by a holy prop without giving them items that they could sell to make money. The tag could be a star, since the holy prop is pretty much a star that way the tag isn't to unique, but just a nice star that can show their achievement.

22
General Discussion / Re: Will there be an event soon?
« on: April 04, 2013, 02:46:24 AM »
My birthday is the 29th of April don't you dare wait until May, I will find you. I will find you.....................

23
General Discussion / Re: Mods/Admins
« on: March 09, 2013, 04:39:07 AM »
Okay anyways keep up the good work, I just did this to bring that to the attention to the admins off the server and let you guys figure it out. Thanks for all your guys's work though.  :)

24
General Discussion / Re: Mods/Admins
« on: March 07, 2013, 02:40:43 AM »
Still it give other people a sense of security, but my main point is, is that we should have mods on most of the time so we don't have any baddies, Boink is a perfect mod for that since he is always on, but when he isn't then we don't have someone that I know of who is constantly on.

25
General Discussion / Re: Mods/Admins
« on: March 07, 2013, 01:21:25 AM »
True, but it has more positive opportunities then bad and if the baddies are leaving when you get on and show mod isn't that supposed to be a good thing keeping the baddies away?

26
General Discussion / Re: Mods/Admins
« on: March 07, 2013, 12:42:29 AM »
Well doctor it would be nice for you or some of the other mods to put the mod tags on when you are with a group of people. This is helpful, because when people see a mod they want to socialize with them and people will be on the server longer, because they strive to become mod's, even if they don't get mods. But it is a good way to keep people on the server.

27
General Discussion / Mods/Admins
« on: March 06, 2013, 04:55:50 AM »
 Recently there have been very few mods on and it would be nice to have a couple more active mods in game. So my question is could you open up mod applications to get more mods on the server? Yes I understand that the server may not need many mods, but having next to none isn't doing much. If mod applications is a bad idea at least chose people who are qualified to be mods and ask them if they want to step up to the position. Thank you for your time.

28
Put me in

29
MoronYard Discussion / Re: Item Submissions -Edited Read
« on: February 13, 2013, 03:04:07 AM »
This is a good hat for valentines day if you can add it in time
Hat: Valetines hat (rename it please)
Description: Be my valentine
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/sniper/smnc_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.276,-0.902,0.098), Size = 1.175, Scale = Vector(2.2,2.2,1), Angles = Angle(-1.419,-75.998,-88.947)}
ENT.Data["arctic"] = {OffSet = Vector(12.418,-1.53,-0.221), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["barney"] = {OffSet = Vector(7.693,-2.632,-0.088), Size = 1.225, Scale = Vector(2.2,2.2,1), Angles = Angle(-4.573,-88.413,-88.148)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.283,1.571,-0.149), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.34,-79.173,-90.588)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.283,1.571,-0.149), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.34,-79.173,-90.588)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.658,1.951,-0.24), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.873,-84.442,-88.731)}
ENT.Data["corpse1"] = {OffSet = Vector(5.645,-0.457,-0.071), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.164,-79.116,-90.59)}
ENT.Data["eli"] = {OffSet = Vector(7.183,-0.851,0.067), Size = 1.15, Scale = Vector(2.2,2.2,1), Angles = Angle(-1.419,-75.998,-88.947)}
ENT.Data["error"] = {OffSet = Vector(12.418,-1.53,-0.221), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["female_01"] = {OffSet = Vector(7.75,-3.32,-0.073), Size = 1.4, Scale = Vector(2.7,1.1,1), Angles = Angle(-0.149,-74.435,-90.511)}
ENT.Data["gasmask"] = {OffSet = Vector(12.086,-0.614,-0.174), Size = 1.4, Scale = Vector(1.8,0.8,1), Angles = Angle(-4.744,-74.089,-90.413)}
ENT.Data["gman_high"] = {OffSet = Vector(9.321,-2.934,0.01), Size = 1.4, Scale = Vector(2.7,1.1,1), Angles = Angle(-0.149,-74.435,-90.511)}
ENT.Data["guerilla"] = {OffSet = Vector(12.212,-1.004,-0.279), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.899,1.011,-0.183), Size = 1.55, Scale = Vector(0.1,0.9,1), Angles = Angle(-2.819,-75.998,-90.433)}
ENT.Data["kleiner"] = {OffSet = Vector(7.186,-0.84,-0.12), Size = 1.15, Scale = Vector(2.2,2.2,1), Angles = Angle(-1.419,-75.998,-88.811)}
ENT.Data["leet"] = {OffSet = Vector(13.333,-1.997,-0.186), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["male_01"] = {OffSet = Vector(8.568,-3.604,-0.071), Size = 1.4, Scale = Vector(2.7,1.1,1), Angles = Angle(-0.149,-74.435,-90.511)}
ENT.Data["monk"] = {OffSet = Vector(7.234,-0.266,0.075), Size = 1.25, Scale = Vector(1.3,1.3,1), Angles = Angle(-1.419,-75.998,-88.811)}
ENT.Data["odessa"] = {OffSet = Vector(11.108,-1.841,0.057), Size = 1.85, Scale = Vector(1.7,1.1,1), Angles = Angle(-0.149,-74.435,-90.511)}
ENT.Data["phoenix"] = {OffSet = Vector(12.418,-1.53,-0.221), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["police"] = {OffSet = Vector(5.594,-0.844,-0.365), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.056,-79.148,-90.588)}
ENT.Data["riot"] = {OffSet = Vector(13.709,-2.193,0.028), Size = 1.6, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.136,-91.006,-90.102)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.723,0.691,-0.067), Size = 0.65, Scale = Vector(0.6,0.4,0.8), Angles = Angle(-0.873,-84.442,-91.378)}
ENT.Data["swat"] = {OffSet = Vector(12.086,-0.614,-0.174), Size = 1.4, Scale = Vector(1.8,0.8,1), Angles = Angle(-4.744,-74.089,-90.413)}
ENT.Data["urban"] = {OffSet = Vector(12.06,-0.694,-0.193), Size = 1.4, Scale = Vector(1.8,0.8,1), Angles = Angle(-4.744,-74.089,-90.413)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

30
MoronYard Discussion / Re: Wiki Account Request
« on: December 28, 2012, 07:46:08 AM »
I would be interested in helping.

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