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Author Topic: Halloween Event 2013 / Feature update  (Read 3022 times)

nonSENSE

  • September 2011
  • 1365 Posts
    • STEAM_0:0:11953676 STEAM_0:0:11953676
« November 04, 2013, 08:39:20 PM » #10358
  • Started the Halloween 2013 Event:
    • Merasmus is back and is handing out rotten, cursed and damned souls for all those who are brave enough to beat his challenges!
    • Added 14 new body attachments, 10 new hats, 4 new chat tags and 1 new Smash mine that can only be crafted during this event.
    • Read more about this event on our wiki page: http://moronyard.info/wiki/index.php?title=Halloween_Event_2013
    • The event lasts until November 17th included.
  • Added armor
    • Increases physical resistance
    • A negative value reduces physical resistance, thus amplifying prop damage
    • All hats have 2 base armor and all body attachments have 1 armor.
  • Added physical resistance
    • Protects the player against damage from props
  • Added poison resistance
    • Reduces damage taken by damage-over-time attacks (except fire)
  • Added fall damage resistance
    • Reduces damage taken when falling
  • Added stun resistance
    • Reduces the amount of time a player is unable to move during a stun
  • Added fire resistance
    • Reduces damage by burn or explosive attacks
  • Added buffs and debuffs
    • Buffs are positive effects on your character (ex: fall damage reduction from Winged Boots)
    • Debuffs are negative effects on your characters (ex: movement speed reduction from Force Staff)
    • Buffs and debuffs are displayed in a status bar underneath the profile window.
  • Changed the way the “+x Health regenerated every 5 seconds”-attribute behaves
    • If the player has taken damage in the last 5 seconds, he will not be healed
  • Nerfed Force Staff
    • Reduces base movement by 10% (300 -> 270)
  • Revamped the settings menu
  • Optimized some custom VGUI elements
  • Various bugfixes

Update: (6/11/2013)
  • Adjusted delays / ammo for some Smash Weapons and tools
    • Slow Mine:
      • Ammo: 5 -> 6
      • Delay: 2 -> 2.25
    • Drill Mine
      • Ammo: 2 -> 3
    • Reversal Mine:
      • Delay: 6 -> 4.5
    • Bleed Mine:
      • Delay: 7 -> 6
    • Puppet Mine:
      • Delay: 12 -> 9
    • Ring of Dexterity:
      • Jumps: 0 -> 1
  • Fixed Mr. Maggot hat showing incorrect model.
  • Adjusted some of Merasmus' challenges to make them easier to beat.
  • Added an average amount of items / mines / deaths that have to occur per player in order to beat a challenge

« Last Edit: November 07, 2013, 01:33:49 PM by nonSENSE »

Phctn

  • This user has no personal avatar.
  • October 2013
  • 2 Posts
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« November 05, 2013, 05:16:47 AM » #10362
How much are the Souls usually?   ;)

Waabbit

  • April 2013
  • 147 Posts
    • STEAM_0:1:41453322 STEAM_0:1:41453322
« November 05, 2013, 12:18:48 PM » #10363
How much are the Souls usually?   ;)

4M for a rotten and 6M for a cursed, but they do sell for 3.5 and 5.5 respectively. :)
x1

Phctn

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  • October 2013
  • 2 Posts
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« November 05, 2013, 08:12:44 PM » #10366
I'm guessing Damned Soul is 8m? Thanks for the prices too :)

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