This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Weinster
61
« on: April 29, 2012, 11:31:18 PM »
I would like to see this "1 per person rule"
62
« on: April 29, 2012, 10:28:38 PM »
63
« on: April 26, 2012, 11:24:47 PM »
Name: Stack o'Hats Description: Now you have the look, to go with all that money. Piece: Head
ENT.Bone = "ValveBiped.Bip01_Head1" ENT.Model = "models/player/items/demo/hat_first_nr.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {} ENT.Data["alyx"] = {OffSet = Vector(11.708,2.334,-0.354), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,100,90)} ENT.Data["arctic"] = {OffSet = Vector(13.262,2.578,-0.591), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)} ENT.Data["barney"] = {OffSet = Vector(12.105,1.673,-0.303), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-180,100,90)} ENT.Data["charple01"] = {OffSet = Vector(7.996,2.299,-0.303), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)} ENT.Data["combine_soldier"] = {OffSet = Vector(12.232,3.078,-0.243), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-180,100,90)} ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(12.232,3.078,-0.243), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-180,100,90)} ENT.Data["combine_super_soldier"] = {OffSet = Vector(13.341,3.511,-0.438), Size = 1.1, Scale = Vector(1.05,1,1), Angles = Angle(-180,100,90)} ENT.Data["corpse1"] = {OffSet = Vector(11.146,1.616,-0.421), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)} ENT.Data["eli"] = {OffSet = Vector(10.714,1.883,-0.407), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)} ENT.Data["female_01"] = {OffSet = Vector(10.511,1.698,-0.399), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)} ENT.Data["gasmask"] = {OffSet = Vector(14.668,2.573,-0.649), Size = 1.23, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)} ENT.Data["gman_high"] = {OffSet = Vector(11.998,1.725,-0.388), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)} ENT.Data["guerilla"] = {OffSet = Vector(13.262,2.578,-0.591), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)} ENT.Data["hostage_01"] = {OffSet = Vector(10.86,2.221,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)} ENT.Data["kleiner"] = {OffSet = Vector(10.86,2.221,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)} ENT.Data["leet"] = {OffSet = Vector(14.19,2.483,-0.579), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)} ENT.Data["male_01"] = {OffSet = Vector(10.881,1.644,-0.327), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)} ENT.Data["monk"] = {OffSet = Vector(10.86,2.221,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)} ENT.Data["odessa"] = {OffSet = Vector(10.797,1.349,-0.363), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)} ENT.Data["phoenix"] = {OffSet = Vector(13.262,2.578,-0.591), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)} ENT.Data["police"] = {OffSet = Vector(11.625,1.146,-0.299), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-180,100,90)} ENT.Data["riot"] = {OffSet = Vector(14.19,2.483,-0.579), Size = 1.3, Scale = Vector(1.05,1,1), Angles = Angle(-180,106.15,90)} ENT.Data["soldier_stripped"] = {OffSet = Vector(8.482,1.674,-0.275), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-180,100,90)} ENT.Data["swat"] = {OffSet = Vector(14.668,2.573,-0.649), Size = 1.23, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)} ENT.Data["urban"] = {OffSet = Vector(13.38,1.95,-0.355), Size = 1.44, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)} ENT.Data["zombiefast"] = {OffSet = Vector(4.732,7.099,-0.318), Size = 0.75, Scale = Vector(1,1,1), Angles = Angle(-180,147.69,90)}
-- Check: Number should be _26_ :: Is _26_ -- TRUE
64
« on: April 25, 2012, 11:27:06 PM »
Name Rocket Pack Description This looks quite dangerous Type Body
ENT.Bone = "ValveBiped.Bip01_Spine4" ENT.Model = "models/props_phx/amraam.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {} ENT.Data["alyx"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)} ENT.Data["arctic"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)} ENT.Data["barney"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)} ENT.Data["charple01"] = {OffSet = Vector(1,-3.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)} ENT.Data["combine_soldier"] = {OffSet = Vector(1,-7,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)} ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1,-7,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)} ENT.Data["combine_super_soldier"] = {OffSet = Vector(1,-7,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)} ENT.Data["corpse1"] = {OffSet = Vector(1,-4,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)} ENT.Data["eli"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)} ENT.Data["female_01"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)} ENT.Data["gasmask"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)} ENT.Data["gman_high"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)} ENT.Data["guerilla"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)} ENT.Data["hostage_01"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)} ENT.Data["kleiner"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)} ENT.Data["leet"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)} ENT.Data["male_01"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)} ENT.Data["monk"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)} ENT.Data["odessa"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)} ENT.Data["phoenix"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)} ENT.Data["police"] = {OffSet = Vector(1,-4,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)} ENT.Data["riot"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)} ENT.Data["soldier_stripped"] = {OffSet = Vector(1,-4,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)} ENT.Data["swat"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)} ENT.Data["urban"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)} ENT.Data["zombiefast"] = {OffSet = Vector(1,-4,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
-- Check: Number should be _26_ :: Is _26_ -- TRUE
|