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Topics - Nivendo

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MoronYard Discussion / New Item Suggestion : Transmutation Stone
« on: November 10, 2013, 05:19:10 PM »
This would work similar to the Guild Wars 2 transmutation stones. (I don't know if you've ever played GW2, but...) They would transform one item's looks with another item's stats. They wouldn't be applicable to relics, but they can transmute the following to another item : Rare Effect, Paint Color, Any Stats such as Magic, Rare, etc. Only usable once, and their rarity is equivalent to that of a magic dust. That's about it. Additions are welcome, if anyone wants to add to that. Just to clarify, the original item is destroyed. By no means does this double the original item.

Bans & Appeals / Nivendo's Ban Request
« on: June 23, 2013, 07:53:21 AM »
Name: [BP] Nivendo
SteamID: STEAM_0:1:15013009
Proof: Self-Explained
Other(optional): Simply put, I "Glitched" perfect gems. I don't know why I bothered to do it. As a matter of fact, it was announced in the game that someone had glitched it. I was in the Smash server at the time and I had noticed. (I was strangely the only one to notice.) A man announced he had accidentally crafted a key and a crate plus a gem, and got a higher tier. I tried it and it successfully crafted the next tier. Originally, I thought it was just a bug, but I abused it ruthlessly later as I realized it wasn't. Capa_Carnage should be given 60m for the perfect gem I sold him, and I should just be permanently banned. That's about it. Sorry, everyone. I figure this will at least make tracking this whole thing a little easier. I'm not going to point fingers at anyone else, though. I have no idea what their thoughts are, but I don't want to make this any more difficult for the admins than it already will be to track those who abused this glitch.

Slope / Holy Prop has to be broken.
« on: January 04, 2013, 08:07:48 PM »
So obviously, something is wrong with it from the new Gmod13 update. It would be great if we could get it fixed, now that several people (including myself in the past) have had troubles with it.

Bans & Appeals / Narwhals Chat Ban Appeal
« on: December 21, 2012, 11:29:09 PM »
Name: ๖ۣۜNarWhals Christmas (Yeah, I know I'm not him. He couldn't figure out how to post this -_-)
SteamID: STEAM_0:0:43351793
Reason: Banned from chatbox, he wants to be unbanned. Understandable since this is a social-oriented game.
Other(optional): Yeah... I know I'm not him, but try to make an exception if you can find it in your hearts. :P He told me he has learned his lesson and he will not spam any more. In his words, "I thought it was that meat you get in a can."

Bans & Appeals / Chubbybones Ban Appeal (I'm not even him, FYI)
« on: December 10, 2012, 11:38:25 PM »
Name: Chubbybones
SteamID: http://steamcommunity.com/id/Chubbybones
Reason: Chubbybones : Speedhacking on Slope : Never : System - We were on Slope. Combine. He jumped on a car that was stuck between the ditches at the last stage of the map, getting a time of ~50 Seconds.
Other(optional): He was not speedhacking. I don't have his steam ID, but his steam account is above. Hoping you guys can just trust me on this, I don't think anyone got a screenshot.

Slope / Nivendo's Slope Suggestions
« on: November 29, 2012, 12:31:26 AM »
Green text means it is supported by a dev(s) or admin(s), and may be implemented in the near future. Yellow text means that the suggestion has decent backing, but not as much as a suggestion with green text. Admin replies are in black and are posted by admins directly.

- Remove Skill
I know this may come as a shock to you, but Skill is based primarily about taking credit for other people running in front of you. This is probably why I have had many of the records on Skill in the past (Jokes). Instead of removing Skill and replacing it with another mind-numbing map, I suggest we simply bring back Coop. I've never played Coop, but from what I've heard, it is a much better map than skill and makes your team work as a whole. This would be much better than the credit-stealing map that is Skill. If there is any chance of this happening, that is great. If not, Skill still needs an edit and should be less of a luck-fest and asshole-friendly map than what it is now.

Admin Reply:
Read below. Coop was removed for a reason and right now Skill is staying.

-Revamp Grassy
Grassy is one of those maps that is just useless to go to. For being one of the hardest maps, it has an awful payout. It has almost no rest-stops or gift spots that are accessible. I have had an entire 25-round map rotation without getting a single dollar or gift. It needs a sensible revamp for cash and difficulty.

Admin Reply:
We are always willing to add maps, but right now we are lacking map creators. If anyone feels like they wish to create a map for us then we will be more happy to look at it. You will improve the experience you have while on the server, and you may also receive a mappers medal!

-Recent Suggestions-
-Side Objectives
Side objectives would be nice. Not only for Slope, but possibly for Smash as well. These would be player-specific "side quests" that the player has the option to complete for an extra item or cash. It would include reaching a preset location, hitting a specific type of prop, or dying in a specific way (fall damage, for example). A nice substitute for people who don't have the skill or tools necessary for reaching gifts all the time.

Admin Reply:
This sounds very similar to the halloween event which we ran and is definitely something we will consider in the future.

-Slope Tools
Roll Boots : Enables the user to roll to the side or backwards very quickly. Good for evasive action. Requires minor recuperation time to compensate for the quick movement.

Jump Boots : Enables the user to jump straight into the air, with very little (to no) forward movement. Good for jumping over large props. Minor recoil damage.

Walking Stick : Enables the user to swat away some small props such as cans and boots. Note that this will require skill and timing.

In addition to having records for fastest time finishing a map, we should have most consecutive times finishing, most times finishing a map, etc.

Although Slope is based around finishing with the quickest time, side missions such as hit X amount of targets (Green-colored poles, for example) or survive the round with less than 50hp would be fun. These missions would be randomized each run through the map, and award extra cash or random items upon completion.

-Slope Medals
Similar to how medals were awarded for the Smash tournament, Slope medals are awarded for getting first place for a specific map, or second, third, etc. They would be awarded whenever records are reset or for a weekly/monthly record board.

Admin Reply:
We are planning a slope tournament to take place soon, medals would only be awarded from that type of activity.

-Weekly/Daily Records
So, it's a little disheartening when you miss that #1 record by just a few miliseconds. A weekly and daily record board would be a fun little attachment to help give you a pat on the back for the accomplishment of that low of a time.

-Personal Records
I know that this might take up a bit of space for the server to create a personal record for everyone, but it's not a bad idea. A personal record would help you improve and see how far you've come, or how you need to adjust your route to fit the map.

-Ghost Time (Goes with Personal Record)
Not sure how this would be possible, but as with every racing game, there is generally a ghost racer for your best personal record. It'd be cool to see how you did it before, and how you need to adjust.

-Old Suggestions-
-Slope Shields
Works as a defensive or utility item on Slope. Much like dexterity rings or force staffs, it helps the player instead of hurting others like mines. They only block props directly in front of you. The only exception for any of these shields is the holy prop.

Slope shields would include:
Riot Shield : Blocks 1 small prop per round (Stops being effective after Fridge). Breaks after use. (For that round)

Bullet-Proof Shield : Blocks 1 speedy prop per round. For those people that hate speed racer cans. Breaks after use. (For that round)

Stone Shield : Breaks 1 prop of ANY kind. Upon being hit, the shield breaks and you are left in a state of awe, crouching and unable to move for 3 seconds. Breaks after use. (For that round)

-Holy Prop Variations
Cash Bag (Gives X amount of cash when struck) [~1/250 Chance To Spawn]

"Grab" Bag (Gives random item when struck, often better than a gift) [~1/200 Chance To Spawn]

-Deteriorating Map
Much like some platformers do, a deteriorating map would allow for a push towards finishing quickly. After 30 seconds, the map begins creating an entity that slowly moves up the map, killing any who touch it. A wall of flame, or darkness would be appropriate for the theme. After 2 minutes, the darkness/flame wall completely consumes the map, killing anyone on it who has not finished the map. This is also extremely effective at preventing spawn-campers.

-On-Use Items
As the title suggests, on-use items would be items that effect the game on use. An on-use item could be anything from making the round only spawn cans or trains, to forcing the spawn of a holy prop.

Admin Reply:
I 100% support this, but it would be nice if we could have something which requires a community effort to make it happen as it effects everyone ingame.

-Added/Confirmed Suggestions-


Slope / Holy Prop, BUT no dust :\
« on: November 23, 2012, 10:47:49 PM »
I was on Slope earlier when the holy prop spawned. I was killed by it and respawned, and it gave me the achievement, but I didn't recieve any Dust. Here's the steam page of my screenshot. Originally, it was just because I was so happy, but I soon realized I didn't get the Dust.  :P


Close Up :


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