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Messages - Jequito
1
« on: May 07, 2012, 08:27:13 AM »
Name: Paaaarty Mine Desc: Makes the players screen rotate and flash in random colours Duration: 4 Activation time: 10 Ammo: 2
Name: Advanced Repulsion mine Desc: Just like the repulsion mine when someone stands on it it pushes everyone in an area but with less force than the normal mine Duration: 1 Activation Time: 15 Ammo: 2
Name: Happy Mine Desc: Makes the player constantly jump for a limit of time. Duration: 4 Activation time: 8 Ammo: 3
2
« on: April 28, 2012, 03:55:10 PM »
Awesome checking it out now
3
« on: April 27, 2012, 02:54:01 PM »
On the 1st of May it will be my 2 month aniversary of being a moderator.
4
« on: April 24, 2012, 06:03:42 PM »
Name: Eagonn Helmet Description: You can choose Type: Hat Status: In Game
ENT.Bone = "ValveBiped.Bip01_Head1" ENT.Model = "models/player/items/all_class/all_reckoning_eagonn_engineer.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {} ENT.Data["alyx"] = {OffSet = Vector(-0.63,1.37,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)} ENT.Data["arctic"] = {OffSet = Vector(0.7,0.04,-0.66), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-5.9,-72.63,-89.9)} ENT.Data["barney"] = {OffSet = Vector(-0.63,0.67,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)} ENT.Data["charple01"] = {OffSet = Vector(-2.2,0.07,-0.23), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(-5.9,-72.63,-89.9)} ENT.Data["combine_soldier"] = {OffSet = Vector(2.7,1.1,-0.06), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-5.9,-62.24,-98.86)} ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.7,1.1,-0.06), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-5.9,-62.24,-98.86)} ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.7,1.1,-0.06), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-5.9,-62.24,-98.86)} ENT.Data["corpse1"] = {OffSet = Vector(-0.07,0.07,-0.23), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(-5.9,-72.63,-89.9)} ENT.Data["eli"] = {OffSet = Vector(-0.63,1.37,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)} ENT.Data["female_01"] = {OffSet = Vector(-1.53,0.76,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)} ENT.Data["gasmask"] = {OffSet = Vector(6.57,0.17,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.23,-72.63,-73.5)} ENT.Data["gman_high"] = {OffSet = Vector(0.44,0.76,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)} ENT.Data["guerilla"] = {OffSet = Vector(0.7,0.04,-0.66), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-5.9,-72.63,-89.9)} ENT.Data["hostage_01"] = {OffSet = Vector(-0.63,1.03,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)} ENT.Data["kleiner"] = {OffSet = Vector(-0.63,1.37,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)} ENT.Data["leet"] = {OffSet = Vector(1.2,-0.56,-0.7), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-5.9,-72.63,-89.9)} ENT.Data["male_01"] = {OffSet = Vector(-0.23,0.03,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)} ENT.Data["monk"] = {OffSet = Vector(-0.63,1.37,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)} ENT.Data["odessa"] = {OffSet = Vector(-0.43,0.76,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)} ENT.Data["phoenix"] = {OffSet = Vector(0.7,0.04,-0.66), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-5.9,-72.63,-89.9)} ENT.Data["police"] = {OffSet = Vector(2.33,0.34,-0.63), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.9,-42.27,-97.7)} ENT.Data["riot"] = {OffSet = Vector(1.2,-0.1,-0.17), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-5.9,-72.63,-89.9)} ENT.Data["soldier_stripped"] = {OffSet = Vector(-3.14,0.27,-0.39), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.9,-62.24,-90.46)} ENT.Data["swat"] = {OffSet = Vector(1.77,0.17,0), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(1.47,-82.89,-90)} ENT.Data["urban"] = {OffSet = Vector(1.77,0.43,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(1.47,-86.02,-90)} ENT.Data["zombiefast"] = {OffSet = Vector(-2.5,0.64,-0.23), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(-5.9,-72.63,-89.9)}
-- Check: Number should be _26_ :: Is _26_ -- TRUE
5
« on: April 24, 2012, 06:03:27 PM »
Name: Humble Steam Whistle Description: Now you really are a hot head Type: Hat Status: Pending
ENT.Bone = "ValveBiped.Bip01_Head1" ENT.Model = "models/player/items/all_class/xms_steamwhistle_soldier.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {} ENT.Data["alyx"] = {OffSet = Vector(-0.08,0.86,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.57,-68.47,-73.09)} ENT.Data["arctic"] = {OffSet = Vector(3.87,-0.1,-0.8), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.19)} ENT.Data["barney"] = {OffSet = Vector(0.69,0.33,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.57,-66.87,-76.26)} ENT.Data["charple01"] = {OffSet = Vector(1.23,0.33,-0.8), Size = 0.67, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.19)} ENT.Data["combine_soldier"] = {OffSet = Vector(0.97,-0.29,-0.6), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.9,-68.47,-80.19)} ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(0.97,-0.29,-0.6), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.9,-68.47,-80.19)} ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.97,-0.29,-0.6), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.9,-68.47,-80.19)} ENT.Data["corpse1"] = {OffSet = Vector(0.83,0.07,-0.6), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.9,-68.47,-80.19)} ENT.Data["eli"] = {OffSet = Vector(-0.08,0.86,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.57,-68.47,-73.09)} ENT.Data["female_01"] = {OffSet = Vector(-1.32,-1.24,-0.47), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.49)} ENT.Data["gasmask"] = {OffSet = Vector(4.77,0.43,-0.47), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-73.19)} ENT.Data["gman_high"] = {OffSet = Vector(0.15,-0.27,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.49)} ENT.Data["guerilla"] = {OffSet = Vector(3.87,-0.1,-0.8), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.19)} ENT.Data["hostage_01"] = {OffSet = Vector(0.02,0.43,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.49)} ENT.Data["kleiner"] = {OffSet = Vector(0.02,0.43,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.49)} ENT.Data["leet"] = {OffSet = Vector(3.87,-0.1,-0.8), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.19)} ENT.Data["male_01"] = {OffSet = Vector(-1.32,-1.24,-0.47), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.49)} ENT.Data["monk"] = {OffSet = Vector(0.02,0.43,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.49)} ENT.Data["odessa"] = {OffSet = Vector(0.02,0.43,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.49)} ENT.Data["phoenix"] = {OffSet = Vector(3.87,-0.1,-0.8), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-80.19)} ENT.Data["police"] = {OffSet = Vector(0.97,-0.29,-0.6), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.9,-68.47,-80.19)} ENT.Data["riot"] = {OffSet = Vector(4.77,0.43,-0.47), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-73.19)} ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.37,0.58,-0.6), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.9,-68.47,-80.19)} ENT.Data["swat"] = {OffSet = Vector(4.77,0.43,-0.47), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-73.19)} ENT.Data["urban"] = {OffSet = Vector(4.77,0.43,-0.47), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.17,-68.47,-73.19)} ENT.Data["zombiefast"] = {OffSet = Vector(-2.9,0.27,-0.6), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.9,-68.47,-80.19)}
-- Check: Number should be _26_ :: Is _26_ -- TRUE
6
« on: April 24, 2012, 06:03:09 PM »
Name: Charmers Chapeau Description: You can choose Type: Hat Status: Pending
ENT.Bone = "ValveBiped.Bip01_Head1" ENT.Model = "models/player/items/spy/spy_charmers_chapeau.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {} ENT.Data["alyx"] = {OffSet = Vector(6.5,2.56,0.16), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-80.63,-102.2)} ENT.Data["arctic"] = {OffSet = Vector(7.9,2.54,0.06), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)} ENT.Data["barney"] = {OffSet = Vector(6.5,1.83,0.03), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-80.63,-102.2)} ENT.Data["charple01"] = {OffSet = Vector(4.34,2.1,-0.07), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)} ENT.Data["combine_soldier"] = {OffSet = Vector(8.3,3.43,-0.11), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)} ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.3,3.43,-0.11), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)} ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.17,3.86,0.26), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)} ENT.Data["corpse1"] = {OffSet = Vector(6.44,2.1,-0.07), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)} ENT.Data["eli"] = {OffSet = Vector(6.5,2.56,0.16), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-80.63,-102.2)} ENT.Data["female_01"] = {OffSet = Vector(6.1,2.13,-0.21), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)} ENT.Data["gasmask"] = {OffSet = Vector(9.67,2.17,-0.21), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)} ENT.Data["gman_high"] = {OffSet = Vector(7.03,1.86,0.16), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)} ENT.Data["guerilla"] = {OffSet = Vector(7.9,2.54,0.06), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)} ENT.Data["hostage_01"] = {OffSet = Vector(6.5,2.56,0.16), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)} ENT.Data["kleiner"] = {OffSet = Vector(6.5,2.56,0.16), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)} ENT.Data["leet"] = {OffSet = Vector(8.83,2.04,-0.01), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)} ENT.Data["male_01"] = {OffSet = Vector(6.1,1.63,-0.01), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)} ENT.Data["monk"] = {OffSet = Vector(6.5,2.56,0.16), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)} ENT.Data["odessa"] = {OffSet = Vector(6.5,1.19,0.16), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)} ENT.Data["phoenix"] = {OffSet = Vector(7.9,2.54,0.06), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)} ENT.Data["police"] = {OffSet = Vector(6.87,0.43,-0.07), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)} ENT.Data["riot"] = {OffSet = Vector(9.67,2.17,-0.01), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)} ENT.Data["soldier_stripped"] = {OffSet = Vector(4.51,2.5,-0.27), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)} ENT.Data["swat"] = {OffSet = Vector(9.67,2.17,-0.21), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)} ENT.Data["urban"] = {OffSet = Vector(8.8,2.17,-0.21), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)} ENT.Data["zombiefast"] = {OffSet = Vector(4.47,2.93,-0.07), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-78.13,-102.2)}
-- Check: Number should be _26_ :: Is _26_ -- TRUE
7
« on: April 24, 2012, 06:02:45 PM »
Name: Electro Sapper Description: Hope this doesnt give you a buzz Type: Attachment Status: Pending
ENT.Bone = "ValveBiped.Bip01_Spine2" ENT.Model = "models/buildables/sapper_teleporter.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {} ENT.Data["alyx"] = {OffSet = Vector(-2.4,-1.65,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-8.1,102.13)} ENT.Data["arctic"] = {OffSet = Vector(0,-1.73,-2.6), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-15.89,102.13)} ENT.Data["barney"] = {OffSet = Vector(-1.1,-1.38,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-16.57,102.13)} ENT.Data["charple01"] = {OffSet = Vector(-2,1.3,-5.13), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-106.26,-15.89,102.13)} ENT.Data["combine_soldier"] = {OffSet = Vector(1.86,-3.33,-5.13), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-17.12,102.13)} ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.86,-3.33,-5.13), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-17.12,102.13)} ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.86,-3.33,-5.13), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-17.12,102.13)} ENT.Data["corpse1"] = {OffSet = Vector(-0.97,-0.83,-5.13), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-15.89,102.13)} ENT.Data["eli"] = {OffSet = Vector(-0.51,-1.59,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-10.4,102.13)} ENT.Data["female_01"] = {OffSet = Vector(-2.48,-1.59,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-10.4,102.13)} ENT.Data["gasmask"] = {OffSet = Vector(-1.28,-0.29,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-54.63,-16.63,102.13)} ENT.Data["gman_high"] = {OffSet = Vector(-0.51,-1.59,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-10.4,102.13)} ENT.Data["guerilla"] = {OffSet = Vector(0,-1.73,-5.3), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-15.89,102.13)} ENT.Data["hostage_01"] = {OffSet = Vector(-0.51,-1.59,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-10.4,102.13)} ENT.Data["kleiner"] = {OffSet = Vector(-0.51,-1.59,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-10.4,102.13)} ENT.Data["leet"] = {OffSet = Vector(0,-1.73,-5.3), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-15.89,102.13)} ENT.Data["male_01"] = {OffSet = Vector(-1.28,-1.59,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-10.4,102.13)} ENT.Data["monk"] = {OffSet = Vector(-0.51,-1.59,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-10.4,102.13)} ENT.Data["odessa"] = {OffSet = Vector(-0.51,-1.59,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-10.4,102.13)} ENT.Data["phoenix"] = {OffSet = Vector(0,-1.73,-5.3), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-15.89,102.13)} ENT.Data["police"] = {OffSet = Vector(-0.97,-1.5,-5.13), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-15.89,102.13)} ENT.Data["riot"] = {OffSet = Vector(-1.28,-0.62,-4.81), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-54.63,-11.06,102.13)} ENT.Data["soldier_stripped"] = {OffSet = Vector(-2.04,-0.77,-5.13), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-106.26,-18.02,102.13)} ENT.Data["swat"] = {OffSet = Vector(-1.28,-2.56,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-16.63,102.13)} ENT.Data["urban"] = {OffSet = Vector(-1.28,-1.59,-4.94), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-107.23,-16.63,102.13)} ENT.Data["zombiefast"] = {OffSet = Vector(-0.97,-0.83,-5.13), Size = 0.55, Scale = Vector(1,1,1), Angles = Angle(-106.26,-15.89,102.13)}
-- Check: Number should be _26_ :: Is _26_ -- TRUE
8
« on: April 24, 2012, 06:02:12 PM »
Name: Action Camera Description: Capture every bit of fail Type: Hat/Attachment Status: Pending
ENT.Bone = "ValveBiped.Bip01_Head1" ENT.Model = "models/Tools/camera/camera.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {} ENT.Data["alyx"] = {OffSet = Vector(-1.47,2.64,-6.03), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)} ENT.Data["arctic"] = {OffSet = Vector(0.77,1.51,-7.56), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)} ENT.Data["barney"] = {OffSet = Vector(-1.07,2.64,-7), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-79.2,-88.96)} ENT.Data["charple01"] = {OffSet = Vector(-3.1,3.81,-6.13), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)} ENT.Data["combine_soldier"] = {OffSet = Vector(-1.76,1.14,-8.37), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-115.43)} ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-1.76,1.14,-8.37), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-115.43)} ENT.Data["combine_super_soldier"] = {OffSet = Vector(-3.42,1.88,-11.57), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-130.03)} ENT.Data["corpse1"] = {OffSet = Vector(-2.47,3.51,-6.13), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)} ENT.Data["eli"] = {OffSet = Vector(-1.47,2.64,-6.16), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)} ENT.Data["female_01"] = {OffSet = Vector(-2.33,3.04,-6.29), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)} ENT.Data["gasmask"] = {OffSet = Vector(0.77,1.51,-7.56), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)} ENT.Data["gman_high"] = {OffSet = Vector(-1.2,3.41,-7.42), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)} ENT.Data["guerilla"] = {OffSet = Vector(0.77,1.51,-7.56), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)} ENT.Data["hostage_01"] = {OffSet = Vector(-1.47,3.44,-7.19), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)} ENT.Data["kleiner"] = {OffSet = Vector(-1.47,2.64,-6.29), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)} ENT.Data["leet"] = {OffSet = Vector(0.77,1.51,-7.56), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)} ENT.Data["male_01"] = {OffSet = Vector(-2.3,3.44,-7.16), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)} ENT.Data["monk"] = {OffSet = Vector(-1.47,3.44,-7.19), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)} ENT.Data["odessa"] = {OffSet = Vector(-1.47,3.44,-7.19), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)} ENT.Data["phoenix"] = {OffSet = Vector(0.77,1.51,-7.56), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)} ENT.Data["police"] = {OffSet = Vector(-1.76,3.01,-6.97), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-100.76)} ENT.Data["riot"] = {OffSet = Vector(0.77,1.51,-7.56), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)} ENT.Data["soldier_stripped"] = {OffSet = Vector(-3.42,2.28,-7.07), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-99.2)} ENT.Data["swat"] = {OffSet = Vector(-0.5,1.51,-7.56), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)} ENT.Data["urban"] = {OffSet = Vector(-0.5,1.51,-7.56), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-105.06)} ENT.Data["zombiefast"] = {OffSet = Vector(-3.3,4.01,-6.4), Size = 0.66, Scale = Vector(1,1,1), Angles = Angle(0,-78.97,-100.76)}
-- Check: Number should be _26_ :: Is _26_ -- TRUE
9
« on: April 24, 2012, 06:01:53 PM »
Name: Headless Horse axe Description: Rawwr! This axe is haunted. Type: Attachment Status: Pending
ENT.Bone = "ValveBiped.Bip01_Spine1" ENT.Model = "models/weapons/c_models/c_bigaxe/c_bigaxe.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {} ENT.Data["alyx"] = {OffSet = Vector(4.67,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-54.33)} ENT.Data["arctic"] = {OffSet = Vector(4.21,-2.61,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-1.7,-85.6,-56.16)} ENT.Data["barney"] = {OffSet = Vector(7.5,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-70.9)} ENT.Data["charple01"] = {OffSet = Vector(4.21,-1.18,4.2), Size = 0.37, Scale = Vector(1,1,1), Angles = Angle(-1.7,-85.6,-68.43)} ENT.Data["combine_soldier"] = {OffSet = Vector(8.01,-5.35,4.2), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-1.77,-85.6,-68.43)} ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.01,-5.35,4.2), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-1.77,-85.6,-68.43)} ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.01,-5.35,4.2), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-1.77,-85.6,-68.43)} ENT.Data["corpse1"] = {OffSet = Vector(4.64,-2.75,4.2), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-1.77,-85.6,-68.43)} ENT.Data["eli"] = {OffSet = Vector(5.27,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-67.96)} ENT.Data["female_01"] = {OffSet = Vector(5.57,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-67.96)} ENT.Data["gasmask"] = {OffSet = Vector(2.97,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-46.26)} ENT.Data["gman_high"] = {OffSet = Vector(5.27,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-67.96)} ENT.Data["guerilla"] = {OffSet = Vector(6.54,-3.34,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-66.46)} ENT.Data["hostage_01"] = {OffSet = Vector(5.27,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-67.96)} ENT.Data["kleiner"] = {OffSet = Vector(5.27,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-67.96)} ENT.Data["leet"] = {OffSet = Vector(6.54,-3.34,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-66.46)} ENT.Data["male_01"] = {OffSet = Vector(5.57,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-67.96)} ENT.Data["monk"] = {OffSet = Vector(5.27,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-67.96)} ENT.Data["odessa"] = {OffSet = Vector(5.27,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-67.96)} ENT.Data["phoenix"] = {OffSet = Vector(6.54,-3.34,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-66.46)} ENT.Data["police"] = {OffSet = Vector(4.64,-3.08,4.2), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-1.77,-85.6,-68.43)} ENT.Data["riot"] = {OffSet = Vector(6.54,-4.37,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-66.46)} ENT.Data["soldier_stripped"] = {OffSet = Vector(4.28,-2.88,4.2), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-1.77,-85.6,-68.43)} ENT.Data["swat"] = {OffSet = Vector(5.57,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-66.03)} ENT.Data["urban"] = {OffSet = Vector(5.57,-3.1,6.43), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-9.43,-85.6,-66.03)} ENT.Data["zombiefast"] = {OffSet = Vector(4.64,-2.75,4.2), Size = 0.47, Scale = Vector(1,1,1), Angles = Angle(-1.77,-85.6,-68.43)}
-- Check: Number should be _26_ :: Is _26_ -- TRUE
10
« on: April 24, 2012, 06:01:21 PM »
Name: Skull Back Description: Nothing Better then a skull on your back. Type: Attachment Status: Pending
ENT.Bone = "ValveBiped.Bip01_Spine2" ENT.Model = "models/props_2fort/bullskull001.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {} ENT.Data["alyx"] = {OffSet = Vector(3.82,0.19,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)} ENT.Data["arctic"] = {OffSet = Vector(5.97,-0.51,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)} ENT.Data["barney"] = {OffSet = Vector(3.82,-0.55,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)} ENT.Data["charple01"] = {OffSet = Vector(3.73,1.31,-0.34), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)} ENT.Data["combine_soldier"] = {OffSet = Vector(3.73,-3.07,0), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)} ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.73,-3.07,0), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)} ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.73,-3.07,0), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)} ENT.Data["corpse1"] = {OffSet = Vector(3.73,0.02,0), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)} ENT.Data["eli"] = {OffSet = Vector(3.82,-1,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)} ENT.Data["female_01"] = {OffSet = Vector(3.66,-0.62,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)} ENT.Data["gasmask"] = {OffSet = Vector(4.64,-3.55,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-89.39,-90)} ENT.Data["gman_high"] = {OffSet = Vector(3.66,0.3,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)} ENT.Data["guerilla"] = {OffSet = Vector(5.97,-1.26,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)} ENT.Data["hostage_01"] = {OffSet = Vector(3.66,-0.34,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)} ENT.Data["kleiner"] = {OffSet = Vector(3.66,-0.43,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)} ENT.Data["leet"] = {OffSet = Vector(5.97,-0.35,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)} ENT.Data["male_01"] = {OffSet = Vector(3.66,-0.45,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)} ENT.Data["monk"] = {OffSet = Vector(3.66,-1.11,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)} ENT.Data["odessa"] = {OffSet = Vector(3.66,-0.58,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-85,-90)} ENT.Data["phoenix"] = {OffSet = Vector(5.97,-0.73,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)} ENT.Data["police"] = {OffSet = Vector(3.73,-0.84,0), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)} ENT.Data["riot"] = {OffSet = Vector(4.64,-2.79,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-94.45,-90)} ENT.Data["soldier_stripped"] = {OffSet = Vector(3.73,0.82,-0.12), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-95,-90)} ENT.Data["swat"] = {OffSet = Vector(3.66,-2.22,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-89.39,-90)} ENT.Data["urban"] = {OffSet = Vector(3.66,-0.96,0.11), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-89.39,-90)} ENT.Data["zombiefast"] = {OffSet = Vector(3.73,1.55,0), Size = 0.44, Scale = Vector(1,1,1), Angles = Angle(0,-88.37,-90)}
-- Check: Number should be _26_ :: Is _26_ -- TRUE
11
« on: April 24, 2012, 06:00:31 PM »
Name: Bolgans Helmet Description: You can choose Type: Hat Status: Pending
ENT.Bone = "ValveBiped.Bip01_Head1" ENT.Model = "models/player/items/all_class/all_reckoning_bolgan_demo.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {} ENT.Data["alyx"] = {OffSet = Vector(-0.4,1.43,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)} ENT.Data["arctic"] = {OffSet = Vector(1.74,0.54,0), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-3.19,-79.76,-92.5)} ENT.Data["barney"] = {OffSet = Vector(0.56,0.16,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)} ENT.Data["charple01"] = {OffSet = Vector(-2.49,0.54,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.19,-79.76,-92.5)} ENT.Data["combine_soldier"] = {OffSet = Vector(-0.636,2.08,-0.38), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(-3.181,-73.564,-92.511)} ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.636,2.08,-0.38), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(-3.181,-73.564,-92.511)} ENT.Data["combine_super_soldier"] = {OffSet = Vector(0,0.95,0.15), Size = 1.33, Scale = Vector(1,1,1), Angles = Angle(-3.181,-73.564,-92.511)} ENT.Data["corpse1"] = {OffSet = Vector(0.14,0.47,0), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-3.19,-79.76,-92.5)} ENT.Data["eli"] = {OffSet = Vector(-0.4,1.43,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)} ENT.Data["female_01"] = {OffSet = Vector(-1.66,-0.36,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)} ENT.Data["gasmask"] = {OffSet = Vector(1.74,-0.53,0), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(-3.19,-59.46,-92.5)} ENT.Data["gman_high"] = {OffSet = Vector(0.37,-0.43,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)} ENT.Data["guerilla"] = {OffSet = Vector(1.74,0.54,0), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-3.19,-79.76,-92.5)} ENT.Data["hostage_01"] = {OffSet = Vector(-0.4,0.17,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)} ENT.Data["kleiner"] = {OffSet = Vector(-0.4,0.17,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)} ENT.Data["leet"] = {OffSet = Vector(1.74,-0.13,0), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-3.19,-79.76,-92.5)} ENT.Data["male_01"] = {OffSet = Vector(0.54,-0.43,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)} ENT.Data["monk"] = {OffSet = Vector(-0.4,0.17,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)} ENT.Data["odessa"] = {OffSet = Vector(-0.4,-0.43,0), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)} ENT.Data["phoenix"] = {OffSet = Vector(1.74,0.54,0), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-3.19,-79.76,-92.5)} ENT.Data["police"] = {OffSet = Vector(-1.49,-0.32,0), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(-3.19,-79.76,-92.5)} ENT.Data["riot"] = {OffSet = Vector(1.74,-0.53,0), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(-3.19,-59.46,-92.5)} ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.93,0.95,0.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.181,-73.564,-92.511)} ENT.Data["swat"] = {OffSet = Vector(1.74,-0.53,0), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(-2.73,-74.56,-91.83)} ENT.Data["urban"] = {OffSet = Vector(1.74,-0.2,0), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(-2.73,-77.43,-91.83)} ENT.Data["zombiefast"] = {OffSet = Vector(0.14,0.47,0), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-3.19,-79.76,-92.5)}
-- Check: Number should be _26_ :: Is _26_ -- TRUE
12
« on: April 15, 2012, 10:31:31 PM »
Il counter for 500k on the big chief but i am also interested in the denim shades and il offer 750k for those
13
« on: March 25, 2012, 07:53:46 AM »
Im just gonna pretend i never saw this because the rich get richer.....
14
« on: March 16, 2012, 09:55:18 AM »
This is a really stupid game
15
« on: March 15, 2012, 09:37:42 AM »
Wow these fill up fast so sign me up.
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