MoronYard
General => News & Announcements => Topic started by: nonSENSE on April 29, 2012, 04:33:17 PM
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Fixed a few bugs and adjusted the mines a bit. Here's what changed in this update:
- Added kill assists from mines: Whenever somebody dies while under the effect of one of your mines, you get credit for the kill.
- The system is now tracking the kills mentioned above.
- Fixed a bug with item drop system where mines with affixes could spawn.
- Adjusted ammo and delays for all mines.
- Mines now immediately cloak when placed. This should make placing effective traps a lot easier. The mine still needs to arm before being able to be triggered.
- Adjusted visual effects from flashbang mine to decay equally fast on all clients (FPS).
- Flashbang mines can no longer be triggered by the owner of the mine.
- Increased the radius of mines by 4 units in each dimension.
- The applied force of repulsion mines is a lot less predictable now.
- The Smash scoreboard now properly separates dead and alive players and sorts by amount of kills.
Enjoy.
Also, read this thread to suggest more Smash weapons / tools: http://moronyard.com/forums/index.php?topic=407.0
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Very nice, do you get money or anything for killing people on smash?
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Yes. You get a 2000 * VIPMultiplier reward in cash.
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Updated top post.