MoronYard

General => News & Announcements => Topic started by: nonSENSE on March 06, 2014, 10:43:15 PM

Title: The Sanctuary Map
Post by: nonSENSE on March 06, 2014, 10:43:15 PM
In this post I'll try to give some information about what kind of map we are looking for. As we have already mentioned, this map will be used in our upcoming gamemode, called Sanctuary.

What is Sanctuary about?

The gamemode is a 2D-sidescrolling shooter with NPC mobs. The players can only move left and right (using WASD) and aim using the mouse cursor. There will be lots of loot, weapons, monster level scaling and 4 different difficulty levels.

All players work as a team to clear as many waves of monsters (and bosses) as they can, by fighting off the hordes from within a Sanctuary; this is basically a safe-zone, protected by a simple barricade. The space outside of the Sanctuary is not safe (dark, full of rot and death) so the players are urged to stay behind the barricade at all times (unless there is an intermission between waves, where players can collect loot).

What kind of map is needed?

The map itself is extremely simple; since the camera position and the player's movement are fixed, the main walkway (which the NPCs will use to get to the barricade) is not complex. For testing and development, we use a very simple map with a straight path and clips to restrict the players movement. This is a screenshot of the current map (annotations are explained below):

(http://moronyard.com/uploads/imgs/Garry's_Mod_2014-03-06_23-05-38.jpg)

This image should give you an idea of what we are looking for:

(http://moronyard.com/images/sanctuary-map-annotations.jpg)

1) Foreground:

2) Walkway:

3) Background:

4) The Sanctuary

Example VMF:
This is the map we currently use for testing purposes; the spawnpoints for both monsters and players are perfectly aligned on the y-axis (requirement) as well as being limited by the 2 clips.

Click here to download the example map (.vmf) (http://stebbzor.com/i/sa_easy_v5.vmf)



If you wanna give it a go, feel free to do so! Good maps will be rewarded with exclusive items!

Thanks for reading!
Title: Re: The Sanctuary Map
Post by: 0Fox on March 06, 2014, 10:48:07 PM
It's gonna be awesome ;_;
Title: Re: The Sanctuary Map
Post by: Kmasht on March 06, 2014, 10:53:19 PM
Ill have a go in the morning, look easy. Bet its not :P Night
Title: Nothing to see here.
Post by: Master Mark on March 06, 2014, 10:54:48 PM
Nothing to see here.
Title: Re: The Sanctuary Map
Post by: Willdy on March 07, 2014, 04:07:33 PM
This looks amazingly fun yet amazingly simple - not just the concept but even the map making. With that in mind, I'm sure I'd still do terrible. I don't know if this is something which has already been considered but themed maps would be really nice.

Obviously as maps are made, they'll have different background images but perhaps add different monsters to kill on specific maps. So, you could have a graveyard themed map where you kill zombies, a sewer map where you have to kill different types of Antlions with the giant one as a boss, etc. If you considered adding custom models, you could have a science lab themed map with zombified versions of Kleiner (Green? Missing body parts?)! The posibilities are endless with a gamemode of this style.
Title: Re: The Sanctuary Map
Post by: Stebbzor on March 07, 2014, 06:05:59 PM
Relax, it's not very simple just finding models for zombies or getting a modeler or making models, gonna have to finish everything else first before thinking about that. Also we don't like custom models very much if you haven't noticed, we use tf2 for hats.
Title: Re: The Sanctuary Map
Post by: snowi on March 07, 2014, 11:54:06 PM
Looks interesting..
Ill have a go at it.  ;D
Title: Re: The Sanctuary Map
Post by: Taux on March 08, 2014, 01:03:13 AM
hey babe, i did a thing.


No barricade or anything yet. But an environment non the less.

http://touu.ch/e4SZXjQ
(http://touu.ch/e4SZXjQ.png)
Title: Re: The Sanctuary Map
Post by: レオ✪ on March 08, 2014, 07:05:44 AM
Ello all, I can have a go at making a map for the game-mode, I do have a decent amount of experience with Hammer.
Title: Re: The Sanctuary Map
Post by: Jaythorpe on March 10, 2014, 08:39:07 PM
definitely Going give this go got so many idea's which can make this amazing.

Sorry i haven't been on active just with work taking most days up and feeling tired after dont get much of chance to play games much but going try be more active now.
Title: Re: The Sanctuary Map
Post by: Keyes on March 22, 2014, 03:29:46 PM
I think this could be a very unique gamemode! I haven't seen anything like it.

I'm working on a sanctuary map at the moment and I should have it up today.

2014 looks good for Moronyard :)
Title: Re: The Sanctuary Map
Post by: Waabbit on April 04, 2014, 07:17:30 PM
Nice idea, nice maps :D If somebody can point link me/message me a guide to setting up hammer for gmod I will be eternally in their debt. Used to do some mapping but not for gmod, this was ages ago. Reckon I could make something nice and atmospheric though.
Title: Re: The Sanctuary Map
Post by: Keyes on April 04, 2014, 08:01:21 PM
Nice idea, nice maps :D If somebody can point link me/message me a guide to setting up hammer for gmod I will be eternally in their debt. Used to do some mapping but not for gmod, this was ages ago. Reckon I could make something nice and atmospheric though.
Hey Wabbit, if you want I can add you on steam if you want help with getting hammer started.