MoronYard
General => News & Announcements => Topic started by: nonSENSE on March 06, 2014, 10:43:15 PM
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In this post I'll try to give some information about what kind of map we are looking for. As we have already mentioned, this map will be used in our upcoming gamemode, called Sanctuary.
What is Sanctuary about?
The gamemode is a 2D-sidescrolling shooter with NPC mobs. The players can only move left and right (using WASD) and aim using the mouse cursor. There will be lots of loot, weapons, monster level scaling and 4 different difficulty levels.
All players work as a team to clear as many waves of monsters (and bosses) as they can, by fighting off the hordes from within a Sanctuary; this is basically a safe-zone, protected by a simple barricade. The space outside of the Sanctuary is not safe (dark, full of rot and death) so the players are urged to stay behind the barricade at all times (unless there is an intermission between waves, where players can collect loot).
What kind of map is needed?
The map itself is extremely simple; since the camera position and the player's movement are fixed, the main walkway (which the NPCs will use to get to the barricade) is not complex. For testing and development, we use a very simple map with a straight path and clips to restrict the players movement. This is a screenshot of the current map (annotations are explained below):
(http://moronyard.com/uploads/imgs/Garry's_Mod_2014-03-06_23-05-38.jpg)
This image should give you an idea of what we are looking for:
(http://moronyard.com/images/sanctuary-map-annotations.jpg)
1) Foreground:
- This area, along with the background, is not accessible to the player and its main purpose is aesthetic.
- Since the main theme of the map is a dark apocalyptic environment, the foreground could feature props like burning oil-drums, abandoned vehicles, smoking rubble, etc.
- Props and scenery in the foreground should never obstruct the player's view!
2) Walkway:
- This is the path the players can actually walk on. It should be mostly straight, except for a little slope at the very beginning of the monster spawn (1-2x the height of a player) in order to prevent players from shooting straight at the mob spawn.
- This area is actually quite narrow, to prevent monsters or players to not be on the same Y axis (players can only aim up and down).
- The walkway is separated from the fore- and background through player clips.
3) Background:
- Just like the foreground, the background is purely cosmetic and not interactive.
- Fitting background scenes would be for example:
- A dark alley with tall buildings or chain-link fences
- Collapsed buildings, crashes vehicles, etc
4) The Sanctuary
- This is the barricade which should protect about 4-8 players inside.
- It is important to note that the sanctuary should be 1 level only (no stairs, ladders, etc)
- The area itself should be indicative of being a safe-zone; a collapsed building with the frontwall (in foreground) removed, or a fence spanning into the background would be examples
- The Sanctuary area ends to the left in a pit (drop into trigger-hurt)
- The main barricade prop will be positioned on the walkway and will be placed via Lua (no need to worry about that
Example VMF:
This is the map we currently use for testing purposes; the spawnpoints for both monsters and players are perfectly aligned on the y-axis (requirement) as well as being limited by the 2 clips.
Click here to download the example map (.vmf) (http://stebbzor.com/i/sa_easy_v5.vmf)
If you wanna give it a go, feel free to do so! Good maps will be rewarded with exclusive items!
Thanks for reading!
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It's gonna be awesome ;_;
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Ill have a go in the morning, look easy. Bet its not :P Night
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Nothing to see here.
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This looks amazingly fun yet amazingly simple - not just the concept but even the map making. With that in mind, I'm sure I'd still do terrible. I don't know if this is something which has already been considered but themed maps would be really nice.
Obviously as maps are made, they'll have different background images but perhaps add different monsters to kill on specific maps. So, you could have a graveyard themed map where you kill zombies, a sewer map where you have to kill different types of Antlions with the giant one as a boss, etc. If you considered adding custom models, you could have a science lab themed map with zombified versions of Kleiner (Green? Missing body parts?)! The posibilities are endless with a gamemode of this style.
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Relax, it's not very simple just finding models for zombies or getting a modeler or making models, gonna have to finish everything else first before thinking about that. Also we don't like custom models very much if you haven't noticed, we use tf2 for hats.
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Looks interesting..
Ill have a go at it. ;D
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hey babe, i did a thing.
No barricade or anything yet. But an environment non the less.
http://touu.ch/e4SZXjQ
(http://touu.ch/e4SZXjQ.png)
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Ello all, I can have a go at making a map for the game-mode, I do have a decent amount of experience with Hammer.
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definitely Going give this go got so many idea's which can make this amazing.
Sorry i haven't been on active just with work taking most days up and feeling tired after dont get much of chance to play games much but going try be more active now.
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I think this could be a very unique gamemode! I haven't seen anything like it.
I'm working on a sanctuary map at the moment and I should have it up today.
2014 looks good for Moronyard :)
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Nice idea, nice maps :D If somebody can point link me/message me a guide to setting up hammer for gmod I will be eternally in their debt. Used to do some mapping but not for gmod, this was ages ago. Reckon I could make something nice and atmospheric though.
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Nice idea, nice maps :D If somebody can point link me/message me a guide to setting up hammer for gmod I will be eternally in their debt. Used to do some mapping but not for gmod, this was ages ago. Reckon I could make something nice and atmospheric though.
Hey Wabbit, if you want I can add you on steam if you want help with getting hammer started.