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Smash Rework
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Topic: Smash Rework (Read 8384 times)
14905
UnknownX
May 2012
373 Posts
« May 05, 2018, 08:19:35 PM »
#14905
Smash Rework
Rounds have been redone
Every round is special (mostly anyway)
Props can have random modifiers that affect the way they behave
Golden props can spawn that you can collect
The top player in certain categories will be displayed on the side now
Rewards have been buffed
Cash output depends on the round type
Golden props give out random items
You can get rewards for being at the top of a category at the end of a map
Jumping and pushing have been improved
You can now use other players as "ramps" and also land on them to reduce or even negate fall damage
The people you land on will now be "kicked" depending on falling speed
Jumping should fail less (Combine is much easier to navigate now)
Autobhop has been added (so snowi will win every round obviously) (this doesn't waste ring charges so don't
The spectator system has been improved
There are two new ways to watch events unfold
Jump swaps between modes now
Use (E for most people) will swap viewpoints for one of the new modes
Anticheat has been added
Winged boots have been buffed (basically the whole update made all tools better except for the shield)
Bleed mine (not Hirudo) has been buffed
I probably forgot something so this is here just to let you know
Fixed bugs
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1
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14906
Willdy
September 2011
2276 Posts
« May 05, 2018, 10:56:31 PM »
#14906
OMG THIS IS AMAZING!
(Is there a list of special rounds, golden prop loot, etc that I can play with?)
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MoronYard
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Smash Rework