14712 Posts in 2613 Topics - by 7960 Members - Latest Member: Sumthanbuub

Author Topic: So much fun  (Read 5986 times)


  • December 2012
  • 264 Posts
    • STEAM_0:1:51828228 STEAM_0:1:51828228
« September 22, 2014, 12:52:46 AM » #12231
BTT has turned into a farming gamemode where one team afks and the other team wins with no fight...


  • September 2011
  • 1365 Posts
    • STEAM_0:0:11953676 STEAM_0:0:11953676
« September 22, 2014, 01:10:08 AM » #12232
Ah, interesting; I will take your detailed suggestions on how to improve the server into consideration and report back asap.


  • December 2012
  • 264 Posts
    • STEAM_0:1:51828228 STEAM_0:1:51828228
« September 22, 2014, 01:24:07 AM » #12233


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  • January 2014
  • 3 Posts
    • STEAM_0:0:28696129 STEAM_0:0:28696129
« September 23, 2014, 04:50:43 AM » #12235
the main reason why this has no doubt pop up is because losing isn't fun and when you ether
a) have people who want to be with the people who win thus causing the server to die in 5 minutes when people refuse to join teams because of b
b) the people who want to stack teams and finish before the less skilled players even hit level 1-2 aka drop farm


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  • November 2012
  • 21 Posts
    • STEAM_0:0:7699489 STEAM_0:0:7699489
« September 24, 2014, 06:20:51 AM » #12240
Potentially couldn't the way the rounds and rewards are change in such a way it gives everyone time to get to the top, get some cash and potentially an item. It could be a variant of the following idea:

1st, 2nd, 3rd and (4th or last if less than 4 teams) have different loot tables they can roll from for the prize for completion. Once the first team completes a countdown happens to the end of the round. People that get up get a prize from whatever loot table they would fall under. Potentially could give people that don't make it a participation prize like a wooden fragment if anything at all.

Another option could just be making the rounds straight time attack, and prizes be based on the time it took to get to the top.

Finally it could just be a mixture of any of the above ideas but without item prizes, instead cash to avoid any issues the item prize incentive has.

Bing :3

  • April 2013
  • 271 Posts
    • STEAM_0:1:41106778 STEAM_0:1:41106778
« September 24, 2014, 03:07:34 PM » #12241
Could auto assigning teams fix this issue? Its very easy to drop farm if you get a couple of determined people who are purely doing it for that purpose, and a couple of average players on the other team. If the teams where randomised it would make it a lot harder and solve the issue of people not joining teams because they are "worse".
The number of teams would vary on the amount of connected players for example:

4-6 players = 2 teams
6-9 players = 3 teams
9-12 players = 4 teams


  • December 2012
  • 264 Posts
    • STEAM_0:1:51828228 STEAM_0:1:51828228
« September 24, 2014, 05:22:45 PM » #12242
I think that applying a random team to everyone who joins is a great idea.


  • February 2014
  • 178 Posts
    • STEAM_0:1:47533923 STEAM_0:1:47533923
« September 25, 2014, 01:35:30 AM » #12246
Random teams would definitely fix this issue.  The best players would be put on teams with random players, so they can't all try to get on the same team.


  • April 2012
  • 20 Posts
    • STEAM_0:0:33232067 STEAM_0:0:33232067
« September 25, 2014, 03:11:19 AM » #12247
Random teams might fix one issue, but just cause more. I feel like playing a game heavily based on teamwork just wouldn't work with random teams.
x2 x1


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  • January 2012
  • 161 Posts
    • STEAM_0:1:26408318 STEAM_0:1:26408318
« September 25, 2014, 11:47:40 AM » #12248
teamwork to me is not the issue with bttt currently, but random teams might work out a few issues to me.

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