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Messages - Fabio

Pages: 1 [2] 3 4 ... 7
16
Hardware and Software / Re: Speedtest
« on: August 07, 2015, 03:10:54 PM »


Technology is advancing  :)

17
Yeah, and I had a 50% chance of picking the lock.

18
Plus, when using a booster that increases a stat by 100%, it basically means the chance for that stat to work is doubled, it doesn't mean that its guaranteed to work. Someone could have 100% rare find chance, but that doesn't mean there guaranteed rares from opening crates/chests.

50 + (50 * 100%) = 100%...

19
I think some of my items just moved around.
I used a 100% lockpick booster and failed a lockpick.

I get a LUA error when opening the crafting menu.

Code: [Select]
[ERROR] addons/nondb-beta/lua/nondb/sh_store.lua:976: bad argument #1 to 'JSONToTable' (string expected, got nil)
  1. JSONToTable - [C]:-1
   2. IsTradable - addons/nondb-beta/lua/nondb/sh_store.lua:976
    3. ReloadCraftTable - addons/nondb-beta/lua/nondb/vgui/custom/menu_plugins/menu_crafting.lua:163
     4. ReloadItems - addons/nondb-beta/lua/nondb/vgui/custom/menu_plugins/menu_crafting.lua:107
      5. RefreshContent - addons/nondb-beta/lua/nondb/vgui/custom/menu_plugins/menu_crafting.lua:511
       6. OnMouseDown - addons/nondb-beta/lua/nondb/vgui/custom/menu.lua:401
        7. unknown - addons/nondb-beta/lua/nondb/vgui/custom/button.lua:204


20
General Discussion / [WIKI] Relic line?
« on: August 05, 2015, 10:17:01 PM »
Hi,

I believe items should have a new line added to their infobox, that displays whether that item has a relic counterpart and if so, links to it.

Example:

{{item infobox
| type = Hat
| tooltip = Boom?
| rare = 0
| cost = {{cash|125,000}}
| id = barel
| canrare = Yes
| drop = 1:280
| cancraft = Yes
| loottable = 4
| relic = [[DANGER ZONE|Yes]]
}}

21
News & Announcements / Re: Dodgeball Tournament
« on: August 03, 2015, 02:12:25 AM »
Team name: XC MONEEEY

Players:
"Fabio"   [  STEAM_0:0:40813671  ]
"HutchieHutch"   [  STEAM_0:1:21495939  ]
"Tim Allen" [  STEAM_0:1:45878801 ]
"Daffy"    [    STEAM_0:0:49294365    ]

22
MoronYard Discussion / Climb maps
« on: August 03, 2015, 01:07:09 AM »
I believe there is a big shortage on climb maps at the moment, I suggest these good maps:

xc_dtt_anthologie3 - Basically the map, the big one.
http://css.gamebanana.com/maps/52335

xc_rocks_hard - Not very hard on gmod, relatively short.
http://css.gamebanana.com/maps/169638

xc_natureblock - Relatively short and easy map, fun to nosave.
http://css.gamebanana.com/maps/147440

xc_sanctuary2 - Medium level map, must add classic.
http://css.gamebanana.com/maps/108433

xc_nature - Also quite a short map.
http://css.gamebanana.com/maps/104505

xc_peak - Fun classic map, might miss some textures.
http://css.gamebanana.com/maps/90319

xc_dtt_hope - Also a classic, quite long but easy to nosave, doesn't use custom textures.
http://css.gamebanana.com/maps/69217

xc_cliffez - Fun map, hard to nosave but definitely possible.
http://css.gamebanana.com/maps/58488

xc_unknownposition - Short adventure map, factory style.
http://css.gamebanana.com/maps/47323

xc_toonrun3 - Big cartoon adventure, very fun.
http://css.gamebanana.com/maps/30889

xc_galaxy - Climbing in space, very exciting to play without saving.
http://css.gamebanana.com/maps/17518

All of these maps are very high quality, I have personal experience on every one of them and would recommend adding these to the server.

23
Help & Support / Re: Item Drop Rates List
« on: August 01, 2015, 08:24:54 PM »
Do you have a spreadsheet for the climb rewards?

24
MoronYard Discussion / Re: Item Submissions
« on: July 31, 2015, 04:13:31 AM »
Name: Tyred
Desc: This is what happens when you are tyred...
Type: Hat

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_vehicles/tire001a_tractor.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["arctic"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["barney"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["corpse1"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["eli"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data
ENT.Data["female_01"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["gasmask"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["gman_high"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["guerilla"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["kleiner"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["leet"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["male_01"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["monk"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["odessa"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["phoenix"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["police"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["riot"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["urban"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}
ENT.Data["zombiefast"] = {OffSet = Vector(2.4,-0.5,0.3), Size = 0.25, Scale = Vector(1,1,1), Angles = Angle(0,18.5,-1)}

 -- Check: Number should be _25_ :: Is _25_
-- TRUE

25
Help & Support / Re: Wiki home page.
« on: July 30, 2015, 01:53:26 AM »
Regular wiki editors can't change this, only admins can edit the main page, sorry.

26
Bans & Appeals / Nateman0906 griefing in puzzles.
« on: July 28, 2015, 10:43:32 PM »


Name: Nateman0906
SteamID: STEAM_0:0:138374389
Proof: https://www.sendspace.com/file/55t8s7
Other(optional): He is intentionally destroying the bridge to the end of the puzzle over and over, video contains him doing it.

27
Bans & Appeals / Nicocool121212 Griefing on puzzles
« on: July 28, 2015, 08:53:44 PM »
Name: Nicocool121212
SteamID: STEAM_0:0:87017603
Proof:
http://www.sendspace.com/filegroup/zJJBi7O%2FoI9%2FYfu94aRTZA

https://www.sendspace.com/file/2w53yv
Other(optional): He claimed to be the "boss" of the puzzle, pushing everyone off as soon as he had the chance, annoying everyone (aka griefing).

28
The Void / Re: Re: Wiki Account Request
« on: July 28, 2015, 06:23:38 PM »
What's wrong with it?

29
Trading / Re: The Official Collector's Thread
« on: July 28, 2015, 06:05:24 PM »
Goreshit: tree hat

30
MoronYard Discussion / Re: Wiki Account Request
« on: July 28, 2015, 05:00:02 PM »
;D

Not sure if you wanted an account or not. Sent you an invite to your email.

Yeah I do! Thanks.

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