A few suggestions:1.Actually put some variables within the particle effect so it doesnt look like a bunch of static materials flying around.2.Try to make each one kind of have a "Theme" persay instead of having them each look the same.
Quote from: AIR on February 02, 2014, 02:11:54 PMA few suggestions:1.Actually put some variables within the particle effect so it doesnt look like a bunch of static materials flying around.2.Try to make each one kind of have a "Theme" persay instead of having them each look the same.I've only just learnt the basics this morning how to do them...
Quote from: Kmasht on February 02, 2014, 02:14:03 PMQuote from: AIR on February 02, 2014, 02:11:54 PMA few suggestions:1.Actually put some variables within the particle effect so it doesnt look like a bunch of static materials flying around.2.Try to make each one kind of have a "Theme" persay instead of having them each look the same.I've only just learnt the basics this morning how to do them...So you are not open to suggestions?
Galaxy looks really nice, these are pretty good for your first time. The explosions effect could be a little smoother, though.
Lol, "Galaxy" is the same particle effect as the one you where working on as I was teaching you things about the particle editor on Skype so I cannot really say good job for something I walked you through, but good job randomizing the colors to something halfway decent, but make sure you are setting the correct dimensions for a player effect
I cannot really say good job for something I walked you through