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Messages - Brudr

Pages: [1]
1
News & Announcements / Re: Future of MoronYard
« on: November 02, 2017, 10:23:12 PM »
Awesome! You have my full spectrum of skills at your dispense, shoot me a message if you ever need help with anything. MoronYard is definitally one of the most original, creative, and content-rich communities I've ever seen and I would love for it to grow in to something big.

2
Forum Games / Re: Who's Your Valentine?
« on: February 10, 2014, 06:13:17 PM »
My valentine is a bucket of ice cream and a glee DVD... Forever alone...

3
Smash / Flare/Firework launcher
« on: February 06, 2014, 01:31:07 AM »
Just a concept for a weapon to possibly add.
http://www.youtube.com/watch?v=BvT4CkrbHmI

4
MoronYard Discussion / Re: Some effects i made.
« on: February 04, 2014, 02:59:37 PM »
Lol, "Galaxy" is the same particle effect as the one you where working on as I was teaching you things about the particle editor on Skype :P so I cannot really say good job for something I walked you through, but good job randomizing the colors to something halfway decent, but make sure you are setting the correct dimensions for a player effect

5
MoronYard Discussion / Re: Item Submissions
« on: February 02, 2014, 07:00:05 PM »

Beret
Description: Someone say Croissaaaaaaant?
Type: Hat
Creator: AIR and Master Mark
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/spy/spy_beret.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(0.422,2.211,0.873), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-3.514,-92.932,-103.135)}
ENT.Data["arctic"] = {OffSet = Vector(2.184,-0.17,0.995), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}
ENT.Data["barney"] = {OffSet = Vector(0.844,1.785,1.079), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(1.464,-94.093,-103.114)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.079,1.908,1.316), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.079,1.908,1.316), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.079,1.908,1.316), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}
ENT.Data["corpse1"] = {OffSet = Vector(1.968,0.231,1.01), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}
ENT.Data["eli"] = {OffSet = Vector(0.422,2.211,0.873), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-3.514,-92.932,-103.135)}
ENT.Data["error"] = {OffSet = Vector(2.184,-0.17,0.995), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}
ENT.Data["female_01"] = {OffSet = Vector(0.004,0.605,1.047), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}
ENT.Data["gasmask"] = {OffSet = Vector(4.444,0.997,1.141), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}
ENT.Data["gman_high"] = {OffSet = Vector(1.6,0.764,0.652), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}
ENT.Data["guerilla"] = {OffSet = Vector(2.441,1.059,1.53), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.521,1.371,0.894), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}
ENT.Data["kleiner"] = {OffSet = Vector(0.521,1.371,0.894), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}
ENT.Data["leet"] = {OffSet = Vector(3.951,0.646,1.258), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}
ENT.Data["male_01"] = {OffSet = Vector(0.917,0.698,0.84), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}
ENT.Data["monk"] = {OffSet = Vector(0.521,1.371,0.894), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}
ENT.Data["odessa"] = {OffSet = Vector(0.565,0.675,0.91), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}
ENT.Data["phoenix"] = {OffSet = Vector(2.184,-0.17,0.995), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}
ENT.Data["police"] = {OffSet = Vector(2.423,0.545,0.921), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}
ENT.Data["riot"] = {OffSet = Vector(4.444,0.997,1.141), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.74,0.978,0.853), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}
ENT.Data["swat"] = {OffSet = Vector(4.444,0.997,1.141), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}
ENT.Data["urban"] = {OffSet = Vector(5.218,1.125,0.993), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Electric Guitar
Description: Crafted by the Devil himself.
Type: Body
Creator: AIR and Master Mark
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/player/items/heavy/brutal_guitar_xl.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-5.047,-3.113,-3.873), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}
ENT.Data["arctic"] = {OffSet = Vector(-4.87,-2.676,-4.025), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}
ENT.Data["barney"] = {OffSet = Vector(-6.337,-1.546,-4.487), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.215)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-2.949,-4.436,-7.247), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-2.949,-4.436,-7.247), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-5.727,-4.439,-2.693), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}
ENT.Data["corpse1"] = {OffSet = Vector(-4.87,-2.676,-4.025), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}
ENT.Data["eli"] = {OffSet = Vector(-5.104,-2.235,-3.788), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}
ENT.Data["error"] = {OffSet = Vector(-4.87,-2.676,-4.025), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}
ENT.Data["female_01"] = {OffSet = Vector(-4.741,-3.258,-3.67), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}
ENT.Data["gasmask"] = {OffSet = Vector(-4.953,-5.266,-4.276), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}
ENT.Data["gman_high"] = {OffSet = Vector(-5.104,-2.235,-3.788), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}
ENT.Data["guerilla"] = {OffSet = Vector(-4.87,-2.676,-4.025), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}
ENT.Data["hostage_01"] = {OffSet = Vector(-5.104,-2.235,-3.788), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}
ENT.Data["kleiner"] = {OffSet = Vector(-5.104,-2.235,-3.788), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}
ENT.Data["leet"] = {OffSet = Vector(-4.87,-2.676,-4.025), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}
ENT.Data["male_01"] = {OffSet = Vector(-4.594,-1.761,-3.522), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}
ENT.Data["monk"] = {OffSet = Vector(-5.104,-2.235,-3.788), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}
ENT.Data["odessa"] = {OffSet = Vector(-5.104,-2.235,-3.788), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}
ENT.Data["phoenix"] = {OffSet = Vector(-4.87,-2.676,-4.025), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}
ENT.Data["police"] = {OffSet = Vector(-4.87,-2.676,-4.025), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}
ENT.Data["riot"] = {OffSet = Vector(-4.953,-5.266,-4.276), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-5.805,-2.034,-2.652), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}
ENT.Data["swat"] = {OffSet = Vector(-5.029,-3.62,-4.115), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}
ENT.Data["urban"] = {OffSet = Vector(-7.615,-2.838,-5.556), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Decaying Cranium
Description: Thats just naaassty.
Type: Hat
Creator: AIR and Master Mark
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_mvm/mvm_human_skull_collide.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.695,0.312,-0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.447,-80.994,-90.071)}
ENT.Data["arctic"] = {OffSet = Vector(3.587,-0.613,0.03), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["barney"] = {OffSet = Vector(2.23,0.376,-0.005), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-0.447,-80.994,-90.071)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.47,0.727,-0.16), Size = 1.65, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.47,0.727,-0.16), Size = 1.65, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.218,0.869,-0.026), Size = 1.675, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["corpse1"] = {OffSet = Vector(2.473,-0.78,0.035), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["eli"] = {OffSet = Vector(2.595,0.477,-0.005), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-0.447,-80.994,-90.071)}
ENT.Data["error"] = {OffSet = Vector(3.587,-0.613,0.03), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["female_01"] = {OffSet = Vector(1.575,0.319,0.008), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-0.447,-80.994,-90.071)}
ENT.Data["gasmask"] = {OffSet = Vector(2.771,-1.324,0.001), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["gman_high"] = {OffSet = Vector(3.203,0.586,0.005), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-0.447,-80.994,-90.071)}
ENT.Data["guerilla"] = {OffSet = Vector(3.587,-0.613,0.03), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.096,0.693,-0.022), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["kleiner"] = {OffSet = Vector(2.341,0.434,-0.005), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-0.447,-80.994,-90.071)}
ENT.Data["leet"] = {OffSet = Vector(3.587,-0.613,0.03), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["male_01"] = {OffSet = Vector(2.496,-0.735,-0.022), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["monk"] = {OffSet = Vector(3.119,0.576,-0.007), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-0.447,-80.994,-90.071)}
ENT.Data["odessa"] = {OffSet = Vector(2.686,0.502,0.005), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-0.447,-80.994,-90.071)}
ENT.Data["phoenix"] = {OffSet = Vector(3.587,-0.613,0.03), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["police"] = {OffSet = Vector(2.021,-2.219,0.036), Size = 1.275, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["riot"] = {OffSet = Vector(2.917,-0.736,0.028), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.461,0.576,-0.023), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["swat"] = {OffSet = Vector(2.961,-2.566,-0.004), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}
ENT.Data["urban"] = {OffSet = Vector(2.937,-0.65,-0.021), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Space Monkey
Description: Monkeys... IN SPACE!
Type: Body (Pet)
Creator: AIR and Master Mark
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/player/items/all_class/hwn_ghost_pj.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["arctic"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["barney"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["combine_soldier"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["corpse1"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["eli"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["error"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["female_01"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["gasmask"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["gman_high"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["guerilla"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["hostage_01"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["kleiner"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["leet"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["male_01"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["monk"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["odessa"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["phoenix"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["police"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["riot"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["swat"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}
ENT.Data["urban"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Virtual Reality Simulator 2014
Description: I can see clearly now the rain has gone!
Type: Body
Creator: AIR and Master Mark

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/all_class_oculus_medic_on.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.771,-2.972,0.137), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}
ENT.Data["arctic"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}
ENT.Data["barney"] = {OffSet = Vector(3.147,-4.332,0.139), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}
ENT.Data["eli"] = {OffSet = Vector(3.56,-5.789,-0.165), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}
ENT.Data["error"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}
ENT.Data["female_01"] = {OffSet = Vector(2.814,-7.082,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(3.831,-6.777,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.831,-6.777,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(3.67,-6.086,-0.165), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}
ENT.Data["leet"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}
ENT.Data["male_01"] = {OffSet = Vector(3.413,-6.906,0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}
ENT.Data["monk"] = {OffSet = Vector(3.831,-6.777,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}
ENT.Data["odessa"] = {OffSet = Vector(3.831,-6.777,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}
ENT.Data["police"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}
ENT.Data["riot"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.623,-6.448,0.019), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}
ENT.Data["swat"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}
ENT.Data["urban"] = {OffSet = Vector(3.756,-6.804,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

6
MoronYard Discussion / Re: Some effects i made.
« on: February 02, 2014, 02:40:45 PM »
A few suggestions:
1.Actually put some variables within the particle effect so it doesnt look like a bunch of static materials flying around.
2.Try to make each one kind of have a "Theme" persay instead of having them each look the same.
I've only just learnt the basics this morning how to do them...

So you are not open to suggestions?

7
MoronYard Discussion / Re: Some effects i made.
« on: February 02, 2014, 02:11:54 PM »
A few suggestions:
1.Actually put some variables within the particle effect so it doesnt look like a bunch of static materials flying around.
2.Try to make each one kind of have a "Theme" persay instead of having them each look the same.

EDIT:
Add me on steam if you would like and I will show you what I mean

8
General Discussion / Some source particle effects I made
« on: February 01, 2014, 04:52:12 PM »
Here are some particle effects I have been working on, PART 3 is the video that contains particles I have been making for MoronYard

Part 3
Part 2
Part 1

9
General Discussion / Hello! AIR here :)
« on: January 31, 2014, 01:27:03 AM »
Hello everyone, I am AIR! I was just strutting round' GMOD and saw the smash server, and it is pretty impressive! I just wanted to join and give you guys a try :)

A little about me is that I do a lot of things xD! Here is a list of some of my expertise:

-Source particle effects (PCFs)
-Simple 2D animation with frames
-Advanced 3D animation and rendering with C4D
-Web Design and programming (HTML, CSS and a little bit of PHP, not quite there yet)
-Moderate audio production (with my machine mikro xD)

- Finally, and most of all, I am a GFX artist, and I do a lot of different work for a lot of different people in that field :)

I hope to get to know you all :)
-AIR

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