**Beret**

Description: Someone say Croissaaaaaaant?

Type: Hat

Creator: AIR and Master Mark

`ENT.Bone = "valvebiped.bip01_head1"`

ENT.Model = "models/player/items/spy/spy_beret.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}

ENT.Data["alyx"] = {OffSet = Vector(0.422,2.211,0.873), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-3.514,-92.932,-103.135)}

ENT.Data["arctic"] = {OffSet = Vector(2.184,-0.17,0.995), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}

ENT.Data["barney"] = {OffSet = Vector(0.844,1.785,1.079), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(1.464,-94.093,-103.114)}

ENT.Data["combine_soldier"] = {OffSet = Vector(1.079,1.908,1.316), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}

ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.079,1.908,1.316), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}

ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.079,1.908,1.316), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}

ENT.Data["corpse1"] = {OffSet = Vector(1.968,0.231,1.01), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}

ENT.Data["eli"] = {OffSet = Vector(0.422,2.211,0.873), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-3.514,-92.932,-103.135)}

ENT.Data["error"] = {OffSet = Vector(2.184,-0.17,0.995), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}

ENT.Data["female_01"] = {OffSet = Vector(0.004,0.605,1.047), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}

ENT.Data["gasmask"] = {OffSet = Vector(4.444,0.997,1.141), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}

ENT.Data["gman_high"] = {OffSet = Vector(1.6,0.764,0.652), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}

ENT.Data["guerilla"] = {OffSet = Vector(2.441,1.059,1.53), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}

ENT.Data["hostage_01"] = {OffSet = Vector(0.521,1.371,0.894), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}

ENT.Data["kleiner"] = {OffSet = Vector(0.521,1.371,0.894), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}

ENT.Data["leet"] = {OffSet = Vector(3.951,0.646,1.258), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}

ENT.Data["male_01"] = {OffSet = Vector(0.917,0.698,0.84), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}

ENT.Data["monk"] = {OffSet = Vector(0.521,1.371,0.894), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}

ENT.Data["odessa"] = {OffSet = Vector(0.565,0.675,0.91), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}

ENT.Data["phoenix"] = {OffSet = Vector(2.184,-0.17,0.995), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}

ENT.Data["police"] = {OffSet = Vector(2.423,0.545,0.921), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}

ENT.Data["riot"] = {OffSet = Vector(4.444,0.997,1.141), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}

ENT.Data["soldier_stripped"] = {OffSet = Vector(0.74,0.978,0.853), Size = 0.825, Scale = Vector(1,1,1), Angles = Angle(2.079,-69.581,-103.432)}

ENT.Data["swat"] = {OffSet = Vector(4.444,0.997,1.141), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}

ENT.Data["urban"] = {OffSet = Vector(5.218,1.125,0.993), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.355,-83.835,-103.522)}

-- Check: Number should be _25_ :: Is _25_

-- TRUE

**Electric Guitar**

Description: Crafted by the Devil himself.

Type: Body

Creator: AIR and Master Mark

`ENT.Bone = "valvebiped.bip01_spine1"`

ENT.Model = "models/player/items/heavy/brutal_guitar_xl.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}

ENT.Data["alyx"] = {OffSet = Vector(-5.047,-3.113,-3.873), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}

ENT.Data["arctic"] = {OffSet = Vector(-4.87,-2.676,-4.025), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}

ENT.Data["barney"] = {OffSet = Vector(-6.337,-1.546,-4.487), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.215)}

ENT.Data["combine_soldier"] = {OffSet = Vector(-2.949,-4.436,-7.247), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}

ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-2.949,-4.436,-7.247), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}

ENT.Data["combine_super_soldier"] = {OffSet = Vector(-5.727,-4.439,-2.693), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}

ENT.Data["corpse1"] = {OffSet = Vector(-4.87,-2.676,-4.025), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}

ENT.Data["eli"] = {OffSet = Vector(-5.104,-2.235,-3.788), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}

ENT.Data["error"] = {OffSet = Vector(-4.87,-2.676,-4.025), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}

ENT.Data["female_01"] = {OffSet = Vector(-4.741,-3.258,-3.67), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}

ENT.Data["gasmask"] = {OffSet = Vector(-4.953,-5.266,-4.276), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}

ENT.Data["gman_high"] = {OffSet = Vector(-5.104,-2.235,-3.788), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}

ENT.Data["guerilla"] = {OffSet = Vector(-4.87,-2.676,-4.025), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}

ENT.Data["hostage_01"] = {OffSet = Vector(-5.104,-2.235,-3.788), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}

ENT.Data["kleiner"] = {OffSet = Vector(-5.104,-2.235,-3.788), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}

ENT.Data["leet"] = {OffSet = Vector(-4.87,-2.676,-4.025), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}

ENT.Data["male_01"] = {OffSet = Vector(-4.594,-1.761,-3.522), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}

ENT.Data["monk"] = {OffSet = Vector(-5.104,-2.235,-3.788), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}

ENT.Data["odessa"] = {OffSet = Vector(-5.104,-2.235,-3.788), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}

ENT.Data["phoenix"] = {OffSet = Vector(-4.87,-2.676,-4.025), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}

ENT.Data["police"] = {OffSet = Vector(-4.87,-2.676,-4.025), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}

ENT.Data["riot"] = {OffSet = Vector(-4.953,-5.266,-4.276), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}

ENT.Data["soldier_stripped"] = {OffSet = Vector(-5.805,-2.034,-2.652), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-91.211)}

ENT.Data["swat"] = {OffSet = Vector(-5.029,-3.62,-4.115), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}

ENT.Data["urban"] = {OffSet = Vector(-7.615,-2.838,-5.556), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(31.49,177.711,-96.527)}

-- Check: Number should be _25_ :: Is _25_

-- TRUE

**Decaying Cranium**

Description: Thats just naaassty.

Type: Hat

Creator: AIR and Master Mark

`ENT.Bone = "valvebiped.bip01_head1"`

ENT.Model = "models/props_mvm/mvm_human_skull_collide.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}

ENT.Data["alyx"] = {OffSet = Vector(1.695,0.312,-0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.447,-80.994,-90.071)}

ENT.Data["arctic"] = {OffSet = Vector(3.587,-0.613,0.03), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}

ENT.Data["barney"] = {OffSet = Vector(2.23,0.376,-0.005), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-0.447,-80.994,-90.071)}

ENT.Data["combine_soldier"] = {OffSet = Vector(2.47,0.727,-0.16), Size = 1.65, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}

ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.47,0.727,-0.16), Size = 1.65, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}

ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.218,0.869,-0.026), Size = 1.675, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}

ENT.Data["corpse1"] = {OffSet = Vector(2.473,-0.78,0.035), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}

ENT.Data["eli"] = {OffSet = Vector(2.595,0.477,-0.005), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-0.447,-80.994,-90.071)}

ENT.Data["error"] = {OffSet = Vector(3.587,-0.613,0.03), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}

ENT.Data["female_01"] = {OffSet = Vector(1.575,0.319,0.008), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-0.447,-80.994,-90.071)}

ENT.Data["gasmask"] = {OffSet = Vector(2.771,-1.324,0.001), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}

ENT.Data["gman_high"] = {OffSet = Vector(3.203,0.586,0.005), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-0.447,-80.994,-90.071)}

ENT.Data["guerilla"] = {OffSet = Vector(3.587,-0.613,0.03), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}

ENT.Data["hostage_01"] = {OffSet = Vector(2.096,0.693,-0.022), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}

ENT.Data["kleiner"] = {OffSet = Vector(2.341,0.434,-0.005), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-0.447,-80.994,-90.071)}

ENT.Data["leet"] = {OffSet = Vector(3.587,-0.613,0.03), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}

ENT.Data["male_01"] = {OffSet = Vector(2.496,-0.735,-0.022), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}

ENT.Data["monk"] = {OffSet = Vector(3.119,0.576,-0.007), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-0.447,-80.994,-90.071)}

ENT.Data["odessa"] = {OffSet = Vector(2.686,0.502,0.005), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-0.447,-80.994,-90.071)}

ENT.Data["phoenix"] = {OffSet = Vector(3.587,-0.613,0.03), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}

ENT.Data["police"] = {OffSet = Vector(2.021,-2.219,0.036), Size = 1.275, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}

ENT.Data["riot"] = {OffSet = Vector(2.917,-0.736,0.028), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}

ENT.Data["soldier_stripped"] = {OffSet = Vector(1.461,0.576,-0.023), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}

ENT.Data["swat"] = {OffSet = Vector(2.961,-2.566,-0.004), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}

ENT.Data["urban"] = {OffSet = Vector(2.937,-0.65,-0.021), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(0,-81.056,-90.094)}

-- Check: Number should be _25_ :: Is _25_

-- TRUE

**Space Monkey**

Description: Monkeys... IN SPACE!

Type: Body (Pet)

Creator: AIR and Master Mark

`ENT.Bone = "valvebiped.bip01_spine4"`

ENT.Model = "models/player/items/all_class/hwn_ghost_pj.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}

ENT.Data["alyx"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}

ENT.Data["arctic"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}

ENT.Data["barney"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}

ENT.Data["combine_soldier"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}

ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}

ENT.Data["combine_super_soldier"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}

ENT.Data["corpse1"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}

ENT.Data["eli"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}

ENT.Data["error"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}

ENT.Data["female_01"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}

ENT.Data["gasmask"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}

ENT.Data["gman_high"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}

ENT.Data["guerilla"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}

ENT.Data["hostage_01"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}

ENT.Data["kleiner"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}

ENT.Data["leet"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}

ENT.Data["male_01"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}

ENT.Data["monk"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}

ENT.Data["odessa"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}

ENT.Data["phoenix"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}

ENT.Data["police"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}

ENT.Data["riot"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}

ENT.Data["soldier_stripped"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}

ENT.Data["swat"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}

ENT.Data["urban"] = {OffSet = Vector(13.841,-8.519,-16.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-15.115,73.603,94.388)}

-- Check: Number should be _25_ :: Is _25_

-- TRUE

**Virtual Reality Simulator 2014**

Description: I can see clearly now the rain has gone!

Type: Body

Creator: AIR and Master Mark

`ENT.Bone = "valvebiped.bip01_head1"`

ENT.Model = "models/player/items/all_class/all_class_oculus_medic_on.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}

ENT.Data["alyx"] = {OffSet = Vector(2.771,-2.972,0.137), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}

ENT.Data["arctic"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}

ENT.Data["barney"] = {OffSet = Vector(3.147,-4.332,0.139), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}

ENT.Data["combine_soldier"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}

ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}

ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}

ENT.Data["corpse1"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}

ENT.Data["eli"] = {OffSet = Vector(3.56,-5.789,-0.165), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}

ENT.Data["error"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}

ENT.Data["female_01"] = {OffSet = Vector(2.814,-7.082,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}

ENT.Data["gasmask"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}

ENT.Data["gman_high"] = {OffSet = Vector(3.831,-6.777,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}

ENT.Data["guerilla"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}

ENT.Data["hostage_01"] = {OffSet = Vector(3.831,-6.777,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}

ENT.Data["kleiner"] = {OffSet = Vector(3.67,-6.086,-0.165), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}

ENT.Data["leet"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}

ENT.Data["male_01"] = {OffSet = Vector(3.413,-6.906,0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}

ENT.Data["monk"] = {OffSet = Vector(3.831,-6.777,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}

ENT.Data["odessa"] = {OffSet = Vector(3.831,-6.777,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}

ENT.Data["phoenix"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}

ENT.Data["police"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}

ENT.Data["riot"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}

ENT.Data["soldier_stripped"] = {OffSet = Vector(1.623,-6.448,0.019), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}

ENT.Data["swat"] = {OffSet = Vector(4.248,-5.875,0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-77.756,-90)}

ENT.Data["urban"] = {OffSet = Vector(3.756,-6.804,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-73.38,-90)}

-- Check: Number should be _25_ :: Is _25_

-- TRUE