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Author Topic: Item Submissions  (Read 92800 times)

adrien676

  • April 2012
  • 13 Posts
    • STEAM_0:0:33732196 STEAM_0:0:33732196
« August 03, 2012, 11:39:15 PM » #4506
Items:
Marxman
http://wiki.teamfortress.com/wiki/Marxman
B.M.O.C
http://wiki.teamfortress.com/wiki/B.M.O.C
Dr. Grordbort's Brainiac Pack
http://wiki.teamfortress.com/wiki/Dr._Grordbort's_Brainiac_Pack
Pip-Boy
http://wiki.teamfortress.com/wiki/Pip-Boy

Name: Idiot's Mask
Description: You think this is funny?!
Type: Hat
Creator: Adrien
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/sd_glasses_medic.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.01,-1.82,-0.23), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.12,-72.83,-86.38)}
ENT.Data["arctic"] = {OffSet = Vector(3.684,-3.035,-0.094), Size = 1, Scale = Vector(1,1.15,1), Angles = Angle(2.275,-68.157,-91.991)}
ENT.Data["barney"] = {OffSet = Vector(2.367,-2.275,-0.054), Size = 1.13, Scale = Vector(1.03,1,1), Angles = Angle(-1.133,-72.023,-81.878)}
ENT.Data["charple01"] = {OffSet = Vector(0.899,-1.165,0.084), Size = 1, Scale = Vector(1,0.83,1), Angles = Angle(2.275,-68.157,-91.991)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.827,-3.072,-0.006), Size = 1, Scale = Vector(1,1.18,1), Angles = Angle(2.873,-45.064,-90.939)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.827,-3.072,-0.006), Size = 1, Scale = Vector(1,1.18,1), Angles = Angle(2.873,-45.064,-90.939)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.519,-2.85,-0.224), Size = 1, Scale = Vector(1,1.18,1), Angles = Angle(2.611,-57.239,-91.524)}
ENT.Data["corpse1"] = {OffSet = Vector(3.028,-2.461,-0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.275,-68.157,-91.991)}
ENT.Data["eli"] = {OffSet = Vector(2.634,-1.934,0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.12,-72.83,-94.53)}
ENT.Data["female_01"] = {OffSet = Vector(1.834,-2.594,0.039), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-3.801,-72.012,-90.15)}
ENT.Data["gasmask"] = {OffSet = Vector(4.003,-4.45,-0.588), Size = 1, Scale = Vector(1,1.19,1), Angles = Angle(11.681,-58.133,-89.299)}
ENT.Data["gman_high"] = {OffSet = Vector(3.875,-2.164,-0.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.456,-79.681,-94.629)}
ENT.Data["guerilla"] = {OffSet = Vector(3.868,-2.722,-0.034), Size = 1, Scale = Vector(1,1.15,1), Angles = Angle(2.275,-68.157,-91.991)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.541,-2.103,0.051), Size = 1.07, Scale = Vector(1,1.03,1), Angles = Angle(1.236,-68.635,-94.449)}
ENT.Data["kleiner"] = {OffSet = Vector(2.511,-1.976,-0.1), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(3.169,-73.17,-94.536)}
ENT.Data["leet"] = {OffSet = Vector(4.492,-3.1,-0.17), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.215,-72.923,-91.634)}
ENT.Data["male_01"] = {OffSet = Vector(2.902,-3.027,-0.099), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(3.495,-72.032,-90.15)}
ENT.Data["monk"] = {OffSet = Vector(3.25,-1.885,0.02), Size = 1.07, Scale = Vector(1,1.03,1), Angles = Angle(0.894,-72.99,-94.53)}
ENT.Data["odessa"] = {OffSet = Vector(2.367,-2.598,0.075), Size = 1.07, Scale = Vector(1,1.03,1), Angles = Angle(1.236,-68.635,-94.449)}
ENT.Data["phoenix"] = {OffSet = Vector(3.684,-3.035,-0.094), Size = 1, Scale = Vector(1,1.15,1), Angles = Angle(2.275,-68.157,-91.991)}
ENT.Data["police"] = {OffSet = Vector(2.091,-4.761,0.013), Size = 1, Scale = Vector(1,1.18,1), Angles = Angle(2.695,-53.883,-91.369)}
ENT.Data["riot"] = {OffSet = Vector(3.193,-3.393,0.203), Size = 1, Scale = Vector(1,1,1), Angles = Angle(11.681,-58.133,-89.299)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.843,-1.3,0.09), Size = 1, Scale = Vector(1,0.9,1), Angles = Angle(2.097,-73.065,-92.178)}
ENT.Data["swat"] = {OffSet = Vector(4.005,-4.198,0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.438,-80.242,-90.647)}
ENT.Data["urban"] = {OffSet = Vector(3.632,-4.138,-0.126), Size = 1.16, Scale = Vector(1,1,1), Angles = Angle(3.438,-80.242,-90.647)}
ENT.Data["zombiefast"] = {OffSet = Vector(1.85,-0.082,0.177), Size = 1, Scale = Vector(1,1.12,1), Angles = Angle(2.964,-15.659,-89.409)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name: Christmas Hat
Description: Ho ho ho!
Type: Hat
Creator: Adrien
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/xms_santa_hat_demo.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(0.385,0.438,0.252), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.718,-48.62,-92.632)}
ENT.Data["arctic"] = {OffSet = Vector(2.604,0.4,0.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.335,-71.621,-92.185)}
ENT.Data["barney"] = {OffSet = Vector(0.754,0.007,0.398), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.649,-67.005,-93.985)}
ENT.Data["charple01"] = {OffSet = Vector(-1.234,0.399,0.325), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.335,-71.621,-92.185)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.847,3.226,0.221), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.288,-94.785,-92.928)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.847,3.226,0.221), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.288,-94.785,-92.928)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.75,3.358,0.181), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.917,-81.697,-92.56)}
ENT.Data["corpse1"] = {OffSet = Vector(0.822,0.26,0.122), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.335,-71.621,-92.185)}
ENT.Data["eli"] = {OffSet = Vector(0.445,0.993,0.38), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.827,-64.403,-93.815)}
ENT.Data["female_01"] = {OffSet = Vector(-0.757,-0.46,0.536), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.827,-64.403,-93.815)}
ENT.Data["gasmask"] = {OffSet = Vector(5.08,0.997,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.738,-85.619,-96.087)}
ENT.Data["gman_high"] = {OffSet = Vector(1.026,-0.763,0.367), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.827,-64.403,-93.815)}
ENT.Data["guerilla"] = {OffSet = Vector(2.47,0.802,0.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.335,-71.621,-92.185)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.922,-0.041,0.081), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.827,-64.403,-93.815)}
ENT.Data["kleiner"] = {OffSet = Vector(0.67,0.487,0.12), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.827,-64.403,-93.815)}
ENT.Data["leet"] = {OffSet = Vector(3.007,0.886,0.107), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.738,-85.619,-92.685)}
ENT.Data["male_01"] = {OffSet = Vector(-0.496,-1.004,0.495), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.827,-64.403,-95.045)}
ENT.Data["monk"] = {OffSet = Vector(0.922,-0.041,0.081), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.827,-64.403,-93.815)}
ENT.Data["odessa"] = {OffSet = Vector(0.16,-1.182,0.431), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.827,-64.403,-93.815)}
ENT.Data["phoenix"] = {OffSet = Vector(2.604,0.4,0.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.335,-71.621,-92.185)}
ENT.Data["police"] = {OffSet = Vector(1.619,0.509,0.158), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.903,-82.007,-92.57)}
ENT.Data["riot"] = {OffSet = Vector(5.08,0.997,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.738,-85.619,-92.685)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.875,1.156,0.302), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.917,-81.697,-92.56)}
ENT.Data["swat"] = {OffSet = Vector(5.08,0.997,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.738,-85.619,-96.087)}
ENT.Data["urban"] = {OffSet = Vector(4.378,0.618,-0.003), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.309,-58.7,-94.64)}
ENT.Data["zombiefast"] = {OffSet = Vector(-1.466,0.07,0.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.084,-43.88,-90.848)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Name: Old 'Stache
Description: Like a grandpa!
Type: Attachment
Creator: Adrien
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/engineer/drg_brainiac_hair.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.531,-0.036,0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.105,-77.449,-92.411)}
ENT.Data["arctic"] = {OffSet = Vector(1.33,-0.496,0.374), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.665,-85.337,-90.033)}
ENT.Data["barney"] = {OffSet = Vector(-0.985,-0.892,0.254), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.105,-77.449,-92.411)}
ENT.Data["charple01"] = {OffSet = Vector(-0.807,0.563,0.164), Size = 0.86, Scale = Vector(1,0.87,1), Angles = Angle(4.665,-85.337,-90.033)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.437,1.656,0.801), Size = 1.13, Scale = Vector(1.24,1,1), Angles = Angle(4.661,-82.628,-89.813)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.437,1.656,0.801), Size = 1.13, Scale = Vector(1.24,1,1), Angles = Angle(4.661,-82.628,-89.813)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.312,-0.796,0.483), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.587,-74.427,-89.15)}
ENT.Data["corpse1"] = {OffSet = Vector(0.722,0.328,0.132), Size = 1, Scale = Vector(1,0.83,1), Angles = Angle(4.665,-85.337,-90.033)}
ENT.Data["eli"] = {OffSet = Vector(-0.703,0.151,0.274), Size = 1, Scale = Vector(1,0.93,1), Angles = Angle(2.105,-77.449,-92.411)}
ENT.Data["female_01"] = {OffSet = Vector(-0.876,0.365,0.185), Size = 1, Scale = Vector(1.03,0.85,1), Angles = Angle(1.61,-88.352,-90.931)}
ENT.Data["gasmask"] = {OffSet = Vector(-1.658,-2.404,0.202), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.78,-41.398,-89.459)}
ENT.Data["gman_high"] = {OffSet = Vector(0.935,0.576,0.161), Size = 1, Scale = Vector(1.03,0.85,1), Angles = Angle(1.61,-88.352,-90.931)}
ENT.Data["guerilla"] = {OffSet = Vector(1.33,-0.496,0.374), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.665,-85.337,-90.033)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.567,0.899,0.172), Size = 1, Scale = Vector(1.03,0.85,1), Angles = Angle(1.61,-88.352,-90.931)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.708,0.154,0.171), Size = 1, Scale = Vector(1.03,0.85,1), Angles = Angle(2.105,-77.449,-92.411)}
ENT.Data["leet"] = {OffSet = Vector(1.67,-0.469,0.375), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.665,-85.337,-90.033)}
ENT.Data["male_01"] = {OffSet = Vector(0.655,-0.007,0.15), Size = 1, Scale = Vector(1.03,0.85,1), Angles = Angle(1.6,-89.008,-90.949)}
ENT.Data["monk"] = {OffSet = Vector(0.575,0.602,0.162), Size = 1, Scale = Vector(1.03,0.85,1), Angles = Angle(1.61,-88.352,-90.931)}
ENT.Data["odessa"] = {OffSet = Vector(0.19,-0.016,0.153), Size = 1, Scale = Vector(1.03,0.85,1), Angles = Angle(1.61,-88.352,-90.931)}
ENT.Data["phoenix"] = {OffSet = Vector(1.33,-0.496,0.374), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.665,-85.337,-90.033)}
ENT.Data["police"] = {OffSet = Vector(0.492,-2.055,0.261), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.634,-78.262,-89.459)}
ENT.Data["riot"] = {OffSet = Vector(-0.801,0.738,0.378), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.54,-57.387,-90.497)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.083,0.12,0.447), Size = 0.77, Scale = Vector(1,1,1), Angles = Angle(4.663,-86.711,-90.145)}
ENT.Data["swat"] = {OffSet = Vector(-1.278,-1.339,-0.035), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.859,-60.212,-90.061)}
ENT.Data["urban"] = {OffSet = Vector(-0.395,0.822,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.6,-89.008,-90.949)}
ENT.Data["zombiefast"] = {OffSet = Vector(-1.632,0.336,0.152), Size = 1, Scale = Vector(1,0.83,1), Angles = Angle(3.001,-34.91,-86.427)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Name: Pip-Boy
Description: Not a Pimp-Boy!
Type: Attachment
Creator: Adrien
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_R_Forearm"
ENT.Model = "models/player/items/engineer/bet_pb.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(31.7,-5.17,-8.58), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.9,66.26,-113.95)}
ENT.Data["arctic"] = {OffSet = Vector(31.737,-7.565,-9.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["barney"] = {OffSet = Vector(31.702,-5.172,-8.575), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.9,66.26,-113.95)}
ENT.Data["charple01"] = {OffSet = Vector(31.737,-7.565,-9.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["combine_soldier"] = {OffSet = Vector(32.594,-4.279,-8.353), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.418,67.855,-114.218)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(32.594,-4.279,-8.353), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.418,67.855,-114.218)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(32.594,-4.279,-8.353), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.418,67.855,-114.218)}
ENT.Data["corpse1"] = {OffSet = Vector(31.985,-7.694,-8.931), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["eli"] = {OffSet = Vector(31.713,-5.579,-8.242), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.9,66.26,-113.95)}
ENT.Data["female_01"] = {OffSet = Vector(32.278,-7.621,-9.112), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["gasmask"] = {OffSet = Vector(32.356,-7.799,-10.279), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["gman_high"] = {OffSet = Vector(32.528,-7.75,-8.989), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["guerilla"] = {OffSet = Vector(32.057,-7.69,-9.514), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["hostage_01"] = {OffSet = Vector(32.267,-7.616,-9.125), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["kleiner"] = {OffSet = Vector(33.47,-5.61,-8.364), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.9,66.26,-113.95)}
ENT.Data["leet"] = {OffSet = Vector(32.057,-7.69,-9.514), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["male_01"] = {OffSet = Vector(32.293,-7.629,-9.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["monk"] = {OffSet = Vector(32.298,-7.403,-8.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["odessa"] = {OffSet = Vector(32.516,-7.745,-9.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["phoenix"] = {OffSet = Vector(32.057,-7.69,-9.514), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["police"] = {OffSet = Vector(32.594,-4.279,-8.353), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.418,67.855,-114.218)}
ENT.Data["riot"] = {OffSet = Vector(32.356,-7.799,-10.279), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(32.594,-4.279,-8.353), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.418,67.855,-114.218)}
ENT.Data["swat"] = {OffSet = Vector(32.564,-7.718,-9.835), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["urban"] = {OffSet = Vector(32.293,-7.629,-9.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.275,62.887,-113.709)}
ENT.Data["zombiefast"] = {OffSet = Vector(32.24,-5.155,-8.543), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.418,67.855,-114.218)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

« Last Edit: August 05, 2012, 04:06:25 AM by adrien676 »

Europium

  • This user has no personal avatar.
  • April 2012
  • 15 Posts
    • STEAM_0:0:23762418 STEAM_0:0:23762418
« August 07, 2012, 10:59:48 PM » #4547
Name: Jetpack
Description: Zooooom!
Type: Body Attachment
Creator: SonicSnipe
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine2"
ENT.Model = "models/player/items/pyro/awes_jetpack.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.302,-8.247,-0.397), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["arctic"] = {OffSet = Vector(5.66,-7.962,0.445), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["barney"] = {OffSet = Vector(-0.473,-8.909,-0.116), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["charple01"] = {OffSet = Vector(-2.604,-6.042,0.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.445,-9.912,0.99), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.896,91.987,90.713)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.445,-9.912,0.99), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.896,91.987,90.713)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.848,-10.509,0.541), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.896,91.987,90.713)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.729,-7.929,0.569), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["eli"] = {OffSet = Vector(-1.302,-8.247,-0.397), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["female_01"] = {OffSet = Vector(-2.736,-8.374,-0.678), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["gasmask"] = {OffSet = Vector(2.496,-8.503,0.334), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.55,-6.992,-0.124), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["guerilla"] = {OffSet = Vector(1.874,-7.752,0.798), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.997,-8.098,-0.202), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.354,-7.286,0.076), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["leet"] = {OffSet = Vector(1.324,-7.571,-0.661), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["male_01"] = {OffSet = Vector(-2.794,-8.226,-0.687), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["monk"] = {OffSet = Vector(0.405,-8.878,0.238), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["odessa"] = {OffSet = Vector(-0.997,-8.098,-0.202), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["phoenix"] = {OffSet = Vector(1.874,-7.752,0.798), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["police"] = {OffSet = Vector(-0.808,-7.828,0.606), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.803,86.367,91.188)}
ENT.Data["riot"] = {OffSet = Vector(0.914,-9.293,-0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-3.436,-7.159,0.523), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.802,86.305,91.193)}
ENT.Data["swat"] = {OffSet = Vector(0.159,-9.029,-0.235), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["urban"] = {OffSet = Vector(-0.077,-8.422,-0.352), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,90.793,90.814)}
ENT.Data["zombiefast"] = {OffSet = Vector(-2.572,-6.72,0.413), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.728,83.082,91.461)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name: Demon Tail
Description: I have no idea
Type: Body Attachment
Creator: SonicSnipe
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/demo/demo_spiral.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.223,1.553,-0.183), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.319,-122.672,-80.749)}
ENT.Data["arctic"] = {OffSet = Vector(8.397,-0.044,-0.237), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.956,-131.662,-81.47)}
ENT.Data["barney"] = {OffSet = Vector(5.223,1.553,-0.183), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.319,-122.672,-80.749)}
ENT.Data["charple01"] = {OffSet = Vector(6.145,1.81,-0.674), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.956,-131.662,-81.47)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.658,0.212,0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.956,-131.662,-81.47)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.658,0.212,0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.956,-131.662,-81.47)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.658,0.212,0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.956,-131.662,-81.47)}
ENT.Data["corpse1"] = {OffSet = Vector(6.145,1.81,-0.674), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.956,-131.662,-81.47)}
ENT.Data["eli"] = {OffSet = Vector(5.808,1.656,0.033), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-10.319,-122.672,-80.749)}
ENT.Data["female_01"] = {OffSet = Vector(6.487,1.467,-0.416), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.44,-133.31,-79.01)}
ENT.Data["gasmask"] = {OffSet = Vector(8.262,-0.147,-0.23), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.243,-132.687,-79.084)}
ENT.Data["gman_high"] = {OffSet = Vector(6.487,1.467,-0.416), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.44,-133.31,-79.01)}
ENT.Data["guerilla"] = {OffSet = Vector(8.397,-0.044,-0.237), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.956,-131.662,-81.47)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.487,1.467,-0.416), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.44,-133.31,-79.01)}
ENT.Data["kleiner"] = {OffSet = Vector(6.487,1.467,-0.416), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.44,-133.31,-79.01)}
ENT.Data["leet"] = {OffSet = Vector(8.397,-0.044,-0.237), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.956,-131.662,-81.47)}
ENT.Data["male_01"] = {OffSet = Vector(6.487,1.467,-0.416), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.44,-133.31,-79.01)}
ENT.Data["monk"] = {OffSet = Vector(6.487,1.467,-0.416), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.44,-133.31,-79.01)}
ENT.Data["odessa"] = {OffSet = Vector(6.487,1.467,-0.416), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.44,-133.31,-79.01)}
ENT.Data["phoenix"] = {OffSet = Vector(8.397,-0.044,-0.237), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.956,-131.662,-81.47)}
ENT.Data["police"] = {OffSet = Vector(5.591,-0.852,-0.307), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.956,-131.662,-81.47)}
ENT.Data["riot"] = {OffSet = Vector(8.262,-0.147,-0.23), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.243,-132.687,-79.084)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.812,1.594,-0.366), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.956,-131.662,-81.47)}
ENT.Data["swat"] = {OffSet = Vector(8.243,-0.15,-0.258), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.243,-132.687,-79.084)}
ENT.Data["urban"] = {OffSet = Vector(8.591,0.559,0.112), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.243,-132.687,-79.084)}
ENT.Data["zombiefast"] = {OffSet = Vector(6.145,1.81,-0.674), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.956,-131.662,-81.47)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

UnknownX

  • May 2012
  • 373 Posts
    • STEAM_0:1:3221174 STEAM_0:1:3221174
« August 16, 2012, 05:23:03 PM » #4685
https://dl.dropbox.com/u/37303522/auras1.pcf

Name: Golden Light
Description: I feel so nice...
Type: Aura
Creator: UnknownX


Name: Fairy Circle
Description: Don't worry, they only bite if you move.
Type: Aura
Creator: UnknownX


Name: Tornado
Description: Still better than a hurricane.
Type: Aura
Creator: UnknownX


Name: Mysterious
Description: Where do they go? Nobody knows.
Type: Aura
Creator: UnknownX


Name: Whirlpool
Description: Oh god, it's sucking me in!
Type: Aura
Creator: UnknownX


I wasn't too sure on how big the player was, so I hope they aren't too small.

Edit:

I thought these might fill the role of the pet items people were wanting. Edit again: I adjusted the resetting glitch so that it is slightly less obvious if there is no movement for Balloonicorn.

Name: Pet Balloonicorn
Description: Caution: Needles may suddenly end Balloonicorn's life.
Type: Pet?
Creator: UnknownX
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/pet_balloonicorn.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(20.396,-2.915,30.669), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["arctic"] = {OffSet = Vector(21.737,-4.229,30.77), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["barney"] = {OffSet = Vector(20.872,-2.493,30.706), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["charple01"] = {OffSet = Vector(17.573,-4.363,30.34), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["combine_soldier"] = {OffSet = Vector(21.792,-5.3,30.604), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(21.792,-5.3,30.604), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(22.407,-5.226,30.679), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["corpse1"] = {OffSet = Vector(20.289,-4.276,30.483), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["eli"] = {OffSet = Vector(18.923,-2.999,30.581), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["female_01"] = {OffSet = Vector(17.482,-3.642,30.477), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["gasmask"] = {OffSet = Vector(23.864,-3.493,30.962), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["gman_high"] = {OffSet = Vector(20.087,-2.989,30.672), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["guerilla"] = {OffSet = Vector(21.737,-4.229,30.77), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["hostage_01"] = {OffSet = Vector(20.087,-2.989,30.672), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["kleiner"] = {OffSet = Vector(18.546,-3.065,30.555), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["leet"] = {OffSet = Vector(21.737,-4.229,30.77), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["male_01"] = {OffSet = Vector(19.21,-3.533,30.608), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["monk"] = {OffSet = Vector(20.087,-2.989,30.672), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["odessa"] = {OffSet = Vector(20.087,-2.989,30.672), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["phoenix"] = {OffSet = Vector(21.737,-4.229,30.77), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["police"] = {OffSet = Vector(21.792,-5.3,30.604), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["riot"] = {OffSet = Vector(23.864,-3.493,30.962), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(17.212,-5.39,30.307), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["swat"] = {OffSet = Vector(23.864,-3.493,30.962), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["urban"] = {OffSet = Vector(23.864,-3.493,30.962), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}
ENT.Data["zombiefast"] = {OffSet = Vector(17.797,-4.519,30.373), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,172,-90.001)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name: Pet RoBrotron
Description: The only robot that is powered by micro solar panels AND is a real bro.
Type: Pet?
Creator: UnknownX
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/pet_robro.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(12.244,-2.32,26.442), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["arctic"] = {OffSet = Vector(14.52,-1.921,26.429), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["barney"] = {OffSet = Vector(12.244,-2.32,26.442), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["charple01"] = {OffSet = Vector(9.893,-2.738,26.429), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(13.571,-2.092,26.433), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(13.571,-2.092,26.433), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(14.188,-1.983,26.433), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(12.677,-2.247,26.429), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["eli"] = {OffSet = Vector(12.244,-2.32,26.442), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["female_01"] = {OffSet = Vector(11.34,-2.479,26.435), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(15.843,-1.687,26.431), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(13.19,-2.152,26.435), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(14.52,-1.921,26.429), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(12.244,-2.32,26.442), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(12.244,-2.32,26.442), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["leet"] = {OffSet = Vector(14.52,-1.921,26.429), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["male_01"] = {OffSet = Vector(12.164,-2.334,26.435), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["monk"] = {OffSet = Vector(12.244,-2.32,26.442), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["odessa"] = {OffSet = Vector(12.244,-2.32,26.442), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(14.52,-1.921,26.429), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["police"] = {OffSet = Vector(12.86,-2.217,26.433), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["riot"] = {OffSet = Vector(15.843,-1.687,26.431), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(10.882,-2.566,26.433), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["swat"] = {OffSet = Vector(15.843,-1.687,26.431), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["urban"] = {OffSet = Vector(15.843,-1.687,26.431), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}
ENT.Data["zombiefast"] = {OffSet = Vector(10.514,-2.629,26.435), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80,-90)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Edit edit edit: Another aura for those people who don't like spinning things.

https://dl.dropbox.com/u/37303522/raindrop.pcf

Name: Raindrop
Description: Pretend you have the blues so that people will feel bad for you!
Type: Aura
Creator: UnknownX

« Last Edit: August 17, 2012, 04:00:50 PM by UnknownX »

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« August 19, 2012, 08:53:41 PM » #4696
Psst, Unknown, you should make an inclement Weather Aura :o

UnknownX

  • May 2012
  • 373 Posts
    • STEAM_0:1:3221174 STEAM_0:1:3221174
« August 19, 2012, 11:01:54 PM » #4697
Psst, Unknown, you should make an inclement Weather Aura :o
This?

https://dl.dropbox.com/u/37303522/snowstorm.pcf

Name: White Snowstorm
Description: I'm cooler than you! No really, where is the fireplace?
Type: Aura
Creator: UnknownX

UnknownX

  • May 2012
  • 373 Posts
    • STEAM_0:1:3221174 STEAM_0:1:3221174
« August 24, 2012, 12:34:27 AM » #4702
Event auras! (Don't click the links if you don't want them spoiled for you!)

https://dl.dropbox.com/u/37303522/eventauras.pcf

Name: Horrors of Halloween
Description: Don't forget to use the bathroom before using this aura!
Type: Aura
Creator: UnknownX
https://dl.dropbox.com/u/37303522/halloweenaura.png

Name: Christmas Spirit
Description: No, the present isn't real.
Type: Aura
Creator: UnknownX
https://dl.dropbox.com/u/37303522/christmasaura.png

Name: Easter Colors
Description: Have you seen my paint?
Type: Aura
Creator: UnknownX
https://dl.dropbox.com/u/37303522/easteraura.png

Name: Summer Ecosystem
Description: When wearing just a single tree isn't enough.
Type: Aura
Creator: UnknownX
https://dl.dropbox.com/u/37303522/summeraura.png

Weinster

  • April 2012
  • 62 Posts
    • STEAM_0:0:5748564 STEAM_0:0:5748564
« October 27, 2012, 11:45:02 PM » #5030
Name: Duck of Doom
Description: Duck, Duck, Duck..... Seriously where the hell did all this ducks come from?
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/gibs/gibs_duck.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-16.425,-12.682,-2.197), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["arctic"] = {OffSet = Vector(-13.983,-12.604,-1.912), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["barney"] = {OffSet = Vector(-16.425,-12.682,-2.197), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["charple01"] = {OffSet = Vector(-17.917,-13.118,-1.951), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-15.268,-11.001,-2.412), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-15.268,-11.001,-2.412), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-14.359,-10.063,-2.087), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["corpse1"] = {OffSet = Vector(-15.422,-13.384,-2.201), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["eli"] = {OffSet = Vector(-16.425,-12.682,-2.197), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["female_01"] = {OffSet = Vector(-16.758,-12.864,-1.915), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["gasmask"] = {OffSet = Vector(-13.032,-13.099,-1.612), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["gman_high"] = {OffSet = Vector(-14.835,-12.264,-1.999), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["guerilla"] = {OffSet = Vector(-13.983,-12.604,-1.912), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["hostage_01"] = {OffSet = Vector(-15.78,-12.565,-1.862), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["kleiner"] = {OffSet = Vector(-16.425,-12.682,-2.197), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["leet"] = {OffSet = Vector(-13.032,-13.099,-1.612), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["male_01"] = {OffSet = Vector(-15.843,-14.201,-2.426), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["monk"] = {OffSet = Vector(-15.78,-12.565,-1.862), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["odessa"] = {OffSet = Vector(-15.78,-12.565,-1.862), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["phoenix"] = {OffSet = Vector(-13.983,-12.604,-1.912), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["police"] = {OffSet = Vector(-15.268,-11.001,-2.412), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["riot"] = {OffSet = Vector(-13.032,-13.099,-1.612), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-18.357,-12.617,-2.082), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["swat"] = {OffSet = Vector(-13.032,-13.099,-1.612), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}
ENT.Data["urban"] = {OffSet = Vector(-13.133,-11.866,-1.554), Size = 1, Scale = Vector(0.781,0.781,0.781), Angles = Angle(1.244,-58.817,-92.16)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

UnknownX

  • May 2012
  • 373 Posts
    • STEAM_0:1:3221174 STEAM_0:1:3221174
« October 28, 2012, 05:17:29 AM » #5041
Name: Headsplitter
Description: I have the weirdest headache right now.
Type: Hat
Creator: UnknownX
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/headsplitter_engineer.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(8.549,1.849,1.531), Size = 1, Scale = Vector(1,1,1), Angles = Angle(31.971,118.786,123.486)}
ENT.Data["arctic"] = {OffSet = Vector(10.838,1.373,1.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(28.184,122.785,126.881)}
ENT.Data["barney"] = {OffSet = Vector(9.053,1.445,1.153), Size = 1, Scale = Vector(1,1,1), Angles = Angle(29.048,126.326,128.24)}
ENT.Data["charple01"] = {OffSet = Vector(6.176,1.426,2.661), Size = 1, Scale = Vector(1,1,1), Angles = Angle(28.153,119.483,107.072)}
ENT.Data["combine_soldier"] = {OffSet = Vector(9.236,4.209,0.497), Size = 1, Scale = Vector(1,1,1), Angles = Angle(19.567,133.271,127.847)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(9.236,4.209,0.497), Size = 1, Scale = Vector(1,1,1), Angles = Angle(19.567,133.271,127.847)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(10.259,4.364,0.837), Size = 1, Scale = Vector(1,1,1), Angles = Angle(24.517,126.063,125.137)}
ENT.Data["corpse1"] = {OffSet = Vector(9.313,1.402,1.734), Size = 1, Scale = Vector(1,1,1), Angles = Angle(25.895,123.377,123.933)}
ENT.Data["eli"] = {OffSet = Vector(8.313,1.775,1.699), Size = 1, Scale = Vector(1,1,1), Angles = Angle(29.247,122.985,119.27)}
ENT.Data["female_01"] = {OffSet = Vector(7.777,0.846,1.752), Size = 1, Scale = Vector(1,1,1), Angles = Angle(30.792,119.292,119.976)}
ENT.Data["gasmask"] = {OffSet = Vector(11.6,1.209,1.288), Size = 1, Scale = Vector(1,1,1), Angles = Angle(29.002,122.669,121.181)}
ENT.Data["gman_high"] = {OffSet = Vector(9.611,1.718,1.685), Size = 1, Scale = Vector(1,1,1), Angles = Angle(28.116,124.36,117.431)}
ENT.Data["guerilla"] = {OffSet = Vector(10.4,1.374,2.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(30.927,118.415,117.618)}
ENT.Data["hostage_01"] = {OffSet = Vector(8.748,1.588,1.602), Size = 1, Scale = Vector(1,1,1), Angles = Angle(29.4,122.774,120.413)}
ENT.Data["kleiner"] = {OffSet = Vector(8.372,1.601,1.717), Size = 1, Scale = Vector(1,1,1), Angles = Angle(29.4,122.774,120.413)}
ENT.Data["leet"] = {OffSet = Vector(11.051,1.207,1.234), Size = 1, Scale = Vector(1,1,1), Angles = Angle(27.292,125.782,119.873)}
ENT.Data["male_01"] = {OffSet = Vector(8.809,1.281,1.624), Size = 1, Scale = Vector(1,1,1), Angles = Angle(28.699,123.308,118.633)}
ENT.Data["monk"] = {OffSet = Vector(9.245,1.882,1.674), Size = 1, Scale = Vector(1,1,1), Angles = Angle(29.4,122.774,120.413)}
ENT.Data["odessa"] = {OffSet = Vector(8.937,1.675,1.703), Size = 1, Scale = Vector(1,1,1), Angles = Angle(24.56,131.327,121.174)}
ENT.Data["phoenix"] = {OffSet = Vector(10.838,1.373,1.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(28.184,122.785,126.881)}
ENT.Data["police"] = {OffSet = Vector(9.468,1.446,1.51), Size = 1, Scale = Vector(1,1,1), Angles = Angle(25.895,123.377,122.741)}
ENT.Data["riot"] = {OffSet = Vector(11.6,1.209,1.288), Size = 1, Scale = Vector(1,1,1), Angles = Angle(29.002,122.669,121.181)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(7.022,1.054,1.945), Size = 1, Scale = Vector(1,1,1), Angles = Angle(38.344,118.913,125.465)}
ENT.Data["swat"] = {OffSet = Vector(11.336,1.224,1.135), Size = 1, Scale = Vector(1,1,1), Angles = Angle(29.002,122.669,121.181)}
ENT.Data["urban"] = {OffSet = Vector(11.61,1.475,1.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(28.007,124.728,119.307)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

« Last Edit: October 28, 2012, 05:21:25 AM by UnknownX »

adrien676

  • April 2012
  • 13 Posts
    • STEAM_0:0:33732196 STEAM_0:0:33732196
« October 28, 2012, 01:51:28 PM » #5053
Even More Hats coming up my butt!
Items:
Marxman
http://wiki.teamfortress.com/wiki/Marxman


Name: My Little Lantern
Description: For all ages!
Type: Hat
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine"
ENT.Model = "models/player/items/all_class/pumpkin_lantern_scout.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-8.801,0.213,0.558), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-20.327,-90.7,-82.969)}
ENT.Data["arctic"] = {OffSet = Vector(-12.235,2.078,-0.423), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-81.746)}
ENT.Data["barney"] = {OffSet = Vector(-7.264,-1.654,1.664), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-21.172,-80.988,-86.417)}
ENT.Data["charple01"] = {OffSet = Vector(-12.112,1.227,1.266), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-81.746)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-9.439,-0.488,-1.377), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.261,-92.309,-81.654)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-9.439,-0.488,-1.377), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.261,-92.309,-81.654)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-9.439,-0.488,-1.377), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.261,-92.309,-81.654)}
ENT.Data["corpse1"] = {OffSet = Vector(-11.709,-1.305,1.417), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-81.746)}
ENT.Data["eli"] = {OffSet = Vector(-8.74,-0.681,1.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-20.327,-90.7,-82.969)}
ENT.Data["female_01"] = {OffSet = Vector(-14.77,0.109,1.186), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["gasmask"] = {OffSet = Vector(-7.933,2.011,-0.397), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["gman_high"] = {OffSet = Vector(-14.713,5.293,-0.261), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-30.327,-99.514,-78.282)}
ENT.Data["guerilla"] = {OffSet = Vector(-10.149,0.525,-1.107), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-79.881)}
ENT.Data["hostage_01"] = {OffSet = Vector(-13.819,2.366,2.986), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-18.568,-102.443,-79.047)}
ENT.Data["kleiner"] = {OffSet = Vector(-15.113,-0.227,0.563), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-20.327,-90.7,-82.969)}
ENT.Data["leet"] = {OffSet = Vector(-9.996,0.467,-1.248), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-79.881)}
ENT.Data["male_01"] = {OffSet = Vector(-14.064,-0.288,0.941), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["monk"] = {OffSet = Vector(-13.363,-1.38,1.936), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-20.327,-90.7,-82.969)}
ENT.Data["odessa"] = {OffSet = Vector(-13.732,-0.462,2.151), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-31.593,-90.641,-82.853)}
ENT.Data["phoenix"] = {OffSet = Vector(-11.71,0.804,-0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-79.881)}
ENT.Data["police"] = {OffSet = Vector(-15.604,-0.756,0.83), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-81.746)}
ENT.Data["riot"] = {OffSet = Vector(-9.995,1.926,-1.427), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-8.362,0.395,-0.522), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.261,-92.309,-81.654)}
ENT.Data["swat"] = {OffSet = Vector(-10.411,0.5,-0.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["urban"] = {OffSet = Vector(-8.679,1.382,0.864), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Name: Lumberjack's Beard
Description: Fake or Real?
Type: Attachment
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine"
ENT.Model = "models/player/items/all_class/pumpkin_lantern_scout.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-8.801,0.213,0.558), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-20.327,-90.7,-82.969)}
ENT.Data["arctic"] = {OffSet = Vector(-12.235,2.078,-0.423), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-81.746)}
ENT.Data["barney"] = {OffSet = Vector(-7.264,-1.654,1.664), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-21.172,-80.988,-86.417)}
ENT.Data["charple01"] = {OffSet = Vector(-12.112,1.227,1.266), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-81.746)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-9.439,-0.488,-1.377), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.261,-92.309,-81.654)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-9.439,-0.488,-1.377), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.261,-92.309,-81.654)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-9.439,-0.488,-1.377), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.261,-92.309,-81.654)}
ENT.Data["corpse1"] = {OffSet = Vector(-11.709,-1.305,1.417), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-81.746)}
ENT.Data["eli"] = {OffSet = Vector(-8.74,-0.681,1.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-20.327,-90.7,-82.969)}
ENT.Data["female_01"] = {OffSet = Vector(-14.77,0.109,1.186), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["gasmask"] = {OffSet = Vector(-7.933,2.011,-0.397), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["gman_high"] = {OffSet = Vector(-14.713,5.293,-0.261), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-30.327,-99.514,-78.282)}
ENT.Data["guerilla"] = {OffSet = Vector(-10.149,0.525,-1.107), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-79.881)}
ENT.Data["hostage_01"] = {OffSet = Vector(-13.819,2.366,2.986), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-18.568,-102.443,-79.047)}
ENT.Data["kleiner"] = {OffSet = Vector(-15.113,-0.227,0.563), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-20.327,-90.7,-82.969)}
ENT.Data["leet"] = {OffSet = Vector(-9.996,0.467,-1.248), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-79.881)}
ENT.Data["male_01"] = {OffSet = Vector(-14.064,-0.288,0.941), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["monk"] = {OffSet = Vector(-13.363,-1.38,1.936), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-20.327,-90.7,-82.969)}
ENT.Data["odessa"] = {OffSet = Vector(-13.732,-0.462,2.151), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-31.593,-90.641,-82.853)}
ENT.Data["phoenix"] = {OffSet = Vector(-11.71,0.804,-0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-79.881)}
ENT.Data["police"] = {OffSet = Vector(-15.604,-0.756,0.83), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.791,-94.211,-81.746)}
ENT.Data["riot"] = {OffSet = Vector(-9.995,1.926,-1.427), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-8.362,0.395,-0.522), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.261,-92.309,-81.654)}
ENT.Data["swat"] = {OffSet = Vector(-10.411,0.5,-0.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}
ENT.Data["urban"] = {OffSet = Vector(-8.679,1.382,0.864), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.413,-96.736,-79.413)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Name: Box 'o hate
Description: The question is, who's next in your death list?
Type: Attachment
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/player/items/pyro/hwn_pyro_coffinpack.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-7.7,-6.45,-0.454), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.122,87.051,90.552)}
ENT.Data["arctic"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.263,71.857,90.5)}
ENT.Data["barney"] = {OffSet = Vector(-7.7,-6.45,-0.454), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.188,80.124,90.533)}
ENT.Data["charple01"] = {OffSet = Vector(-13.8,3.744,-0.179), Size = 0.65, Scale = Vector(1,1,1), Angles = Angle(0.263,71.857,90.5)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-7.24,-5.008,-0.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.179,81.074,90.536)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-7.24,-5.008,-0.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.179,81.074,90.536)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-7.24,-5.008,-0.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.179,81.074,90.536)}
ENT.Data["corpse1"] = {OffSet = Vector(-7.081,-5.092,-1.255), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.179,81.074,90.536)}
ENT.Data["eli"] = {OffSet = Vector(-7.7,-6.45,-0.454), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.166,82.497,90.54)}
ENT.Data["female_01"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.133,85.903,90.549)}
ENT.Data["gasmask"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.263,71.857,90.5)}
ENT.Data["gman_high"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.205,78.287,90.527)}
ENT.Data["guerilla"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.263,71.857,90.5)}
ENT.Data["hostage_01"] = {OffSet = Vector(-7.703,-5.729,-0.788), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.205,78.287,90.527)}
ENT.Data["kleiner"] = {OffSet = Vector(-7.642,-5.984,-0.455), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.166,82.497,90.54)}
ENT.Data["leet"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.263,71.857,90.5)}
ENT.Data["male_01"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.152,83.91,90.544)}
ENT.Data["monk"] = {OffSet = Vector(-7.912,-6.754,-0.784), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.145,84.693,90.546)}
ENT.Data["odessa"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.205,78.287,90.527)}
ENT.Data["phoenix"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.263,71.857,90.5)}
ENT.Data["police"] = {OffSet = Vector(-7.24,-5.008,-0.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.179,81.074,90.536)}
ENT.Data["riot"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.263,71.857,90.5)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-10.371,-1.899,-0.644), Size = 0.875, Scale = Vector(1,1,1), Angles = Angle(0.179,81.074,90.536)}
ENT.Data["swat"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.263,71.857,90.5)}
ENT.Data["urban"] = {OffSet = Vector(-7.701,-5.728,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.263,71.857,90.5)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Name: Skull Hat
Description: You look like the worst wizard.
Type: Hat
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/merasmus_skull_engineer.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(8.482,2.094,2.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-74.732,-90)}
ENT.Data["arctic"] = {OffSet = Vector(9.955,3.301,1.874), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-59.239,-90)}
ENT.Data["barney"] = {OffSet = Vector(8.628,1.772,1.968), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-62.829,-90)}
ENT.Data["charple01"] = {OffSet = Vector(5.424,2.17,2.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-59.239,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.564,1.201,1.869), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80.967,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.564,1.201,1.869), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-80.967,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.14,3.074,2.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-62.268,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(7.581,1.553,2.124), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-59.239,-90)}
ENT.Data["eli"] = {OffSet = Vector(8.011,2.423,2.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-65.784,-90)}
ENT.Data["female_01"] = {OffSet = Vector(7.065,2.203,2.336), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-58.937,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(11.058,1.624,1.833), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-66.94,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(9.054,2.187,2.137), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-58.937,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(9.732,3.202,2.246), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-59.239,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(8.24,2.156,2.088), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-58.937,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(7.82,2.356,2.17), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-57.719,-90)}
ENT.Data["leet"] = {OffSet = Vector(10.718,1.931,2.075), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-59.239,-90)}
ENT.Data["male_01"] = {OffSet = Vector(7.655,2.287,2.161), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-51.127,-90)}
ENT.Data["monk"] = {OffSet = Vector(8.294,2.424,2.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-58.937,-90)}
ENT.Data["odessa"] = {OffSet = Vector(8.24,2.156,2.088), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-58.937,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(10.023,3.243,1.903), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-59.239,-90)}
ENT.Data["police"] = {OffSet = Vector(8.564,1.201,1.869), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-74.067,-90)}
ENT.Data["riot"] = {OffSet = Vector(11.058,1.624,1.833), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-66.94,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.17,2.864,2.316), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-57.919,-90)}
ENT.Data["swat"] = {OffSet = Vector(11.058,1.624,1.833), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-66.94,-90)}
ENT.Data["urban"] = {OffSet = Vector(11.581,2.547,2.055), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-64.832,-90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

« Last Edit: October 28, 2012, 06:10:44 PM by adrien676 »

Lynameep

  • This user has no personal avatar.
  • January 2012
  • 161 Posts
    • STEAM_0:1:26408318 STEAM_0:1:26408318
« October 28, 2012, 02:07:02 PM » #5056
Name: Head Cat
Description: Lord of popping out of heads!
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/engineer/engineer_pocketcat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(9.655,1.434,1.484), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["arctic"] = {OffSet = Vector(11.271,0.96,1.484), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["barney"] = {OffSet = Vector(8.932,0.982,2.523), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["charple01"] = {OffSet = Vector(7.777,0.957,1.501), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["combine_soldier"] = {OffSet = Vector(10.055,0.354,1.342), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.959,0.352,1.346), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(10.883,0.869,1.357), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["corpse1"] = {OffSet = Vector(9.487,1.181,1.651), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["eli"] = {OffSet = Vector(9.655,1.434,1.484), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["female_01"] = {OffSet = Vector(9.38,0.503,1.727), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["gasmask"] = {OffSet = Vector(12.916,1.978,1.588), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["gman_high"] = {OffSet = Vector(10.495,0.499,1.721), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["guerilla"] = {OffSet = Vector(12.634,0.961,1.478), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["hostage_01"] = {OffSet = Vector(10.526,1.415,1.819), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["kleiner"] = {OffSet = Vector(9.655,1.434,1.484), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["leet"] = {OffSet = Vector(12.634,0.961,1.478), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["male_01"] = {OffSet = Vector(9.729,-0.059,1.359), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["monk"] = {OffSet = Vector(10.526,1.415,1.819), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["odessa"] = {OffSet = Vector(10.495,0.499,1.721), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["phoenix"] = {OffSet = Vector(12.634,0.961,1.478), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["police"] = {OffSet = Vector(9.919,-1.032,0.972), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["riot"] = {OffSet = Vector(12.604,1.849,1.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(7.479,0.505,1.647), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["swat"] = {OffSet = Vector(12.916,1.978,1.588), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}
ENT.Data["urban"] = {OffSet = Vector(12.916,1.978,1.588), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-14.35,-89.929,-90.286)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Not so Manly Crown
Description: Normal Crown, but 50% more feminine.
Type:Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/heavy/heavy_fairy_tiara.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.499,-0.786,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.293,7.233,-168.767)}
ENT.Data["arctic"] = {OffSet = Vector(7.18,-0.607,-0.003), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.135,-8.454,-149.346)}
ENT.Data["barney"] = {OffSet = Vector(5.011,-2.317,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.293,7.233,-168.767)}
ENT.Data["charple01"] = {OffSet = Vector(3.102,-0.055,-0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.135,-8.454,-149.346)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.195,2.194,-0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.839,17.898,-173.531)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.195,2.194,-0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.839,17.898,-173.531)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.013,2.567,-0.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-85.839,17.898,-173.531)}
ENT.Data["corpse1"] = {OffSet = Vector(4.939,-1.509,0.126), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.135,-8.453,-162.054)}
ENT.Data["eli"] = {OffSet = Vector(4.502,-0.786,0.11), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.293,7.233,-168.767)}
ENT.Data["female_01"] = {OffSet = Vector(4.591,-1.199,0.046), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.293,7.233,-163.464)}
ENT.Data["gasmask"] = {OffSet = Vector(8.622,-1.481,-0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.293,7.233,-176.631)}
ENT.Data["gman_high"] = {OffSet = Vector(5.709,-1.795,0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.293,7.233,-163.464)}
ENT.Data["guerilla"] = {OffSet = Vector(6.975,-0.905,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.135,-8.454,-149.346)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.347,-0.711,-0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.293,7.233,-168.767)}
ENT.Data["kleiner"] = {OffSet = Vector(4.598,-1.099,-0.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.293,7.233,-168.767)}
ENT.Data["leet"] = {OffSet = Vector(8.128,-0.974,-0.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.135,-8.454,-149.346)}
ENT.Data["male_01"] = {OffSet = Vector(4.908,-1.919,0.039), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.293,7.233,-163.464)}
ENT.Data["monk"] = {OffSet = Vector(5.347,-0.711,-0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.293,7.233,-168.767)}
ENT.Data["odessa"] = {OffSet = Vector(5.706,-1.796,-0.06), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.293,7.233,-163.464)}
ENT.Data["phoenix"] = {OffSet = Vector(7.407,-1.157,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.135,-8.454,-149.346)}
ENT.Data["police"] = {OffSet = Vector(5.407,-1.331,-0.203), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-89.135,-8.453,-162.054)}
ENT.Data["riot"] = {OffSet = Vector(8.499,-0.824,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.293,7.233,-176.631)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.411,-1.318,-0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.874,-131.074,-24.581)}
ENT.Data["swat"] = {OffSet = Vector(8.49,-1.61,-0.088), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.293,7.233,-176.631)}
ENT.Data["urban"] = {OffSet = Vector(8.832,-0.432,-0.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-88.293,7.233,-163.464)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

 

adrien676

  • April 2012
  • 13 Posts
    • STEAM_0:0:33732196 STEAM_0:0:33732196
« October 28, 2012, 06:11:17 PM » #5065
I have a suggest-riahha
Items:
Name: Little Ghostly Ghost
Description: Booh!
Type: Attachment
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine"
ENT.Model = "models/player/items/all_class/hwn_pet_ghost.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(12.151,-13.002,-10.407), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["arctic"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["barney"] = {OffSet = Vector(9.931,-16.283,-12.374), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["charple01"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["combine_soldier"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["corpse1"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["eli"] = {OffSet = Vector(12.151,-13.002,-10.407), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["female_01"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["gasmask"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["gman_high"] = {OffSet = Vector(12.151,-13.002,-10.407), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["guerilla"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["hostage_01"] = {OffSet = Vector(12.151,-13.002,-10.407), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["kleiner"] = {OffSet = Vector(12.151,-13.002,-10.407), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["leet"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["male_01"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["monk"] = {OffSet = Vector(12.151,-13.002,-10.407), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["odessa"] = {OffSet = Vector(12.151,-13.002,-10.407), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["phoenix"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["police"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["riot"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["swat"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}
ENT.Data["urban"] = {OffSet = Vector(12.483,-13.798,-5.446), Size = 1, Scale = Vector(1,1,1), Angles = Angle(37.558,103.226,2.222)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Name: Hobo's Voodoo Hat
Description: Who do you voodoo, bitch?!  (...dead island refference...)
Type: Hat
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/demo/demo_bonehat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(9.528,-0.159,0.667), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.981,-99.708,-80.029)}
ENT.Data["arctic"] = {OffSet = Vector(11.14,1.665,0.123), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.618,-75.263,-81.928)}
ENT.Data["barney"] = {OffSet = Vector(9.494,-0.319,0.254), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.764,-89.816,-80.01)}
ENT.Data["charple01"] = {OffSet = Vector(7.168,1.505,0.342), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-2.618,-75.263,-81.928)}
ENT.Data["combine_soldier"] = {OffSet = Vector(10.113,2.101,0.289), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-2.065,-79.125,-81.77)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(10.113,2.101,0.289), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-2.065,-79.125,-81.77)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(11.696,3.007,0.309), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-2.065,-79.125,-81.77)}
ENT.Data["corpse1"] = {OffSet = Vector(9.467,0.941,0.656), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-2.618,-75.263,-81.928)}
ENT.Data["eli"] = {OffSet = Vector(9.27,-0.195,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.742,-88.133,-81.549)}
ENT.Data["female_01"] = {OffSet = Vector(8.725,0.861,0.296), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.821,-73.822,-81.996)}
ENT.Data["gasmask"] = {OffSet = Vector(12.313,0.92,0.597), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.754,-81.265,-81.698)}
ENT.Data["gman_high"] = {OffSet = Vector(8.87,1.244,0.278), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.181,-63.768,-82.612)}
ENT.Data["guerilla"] = {OffSet = Vector(10.744,1.604,0.293), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.618,-75.263,-81.928)}
ENT.Data["hostage_01"] = {OffSet = Vector(8.694,0.05,0.252), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.718,-81.515,-81.691)}
ENT.Data["kleiner"] = {OffSet = Vector(9.27,-0.195,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.742,-88.133,-81.549)}
ENT.Data["leet"] = {OffSet = Vector(12.405,0.814,0.296), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.618,-75.263,-81.928)}
ENT.Data["male_01"] = {OffSet = Vector(8.862,0.377,0.325), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.821,-73.822,-81.996)}
ENT.Data["monk"] = {OffSet = Vector(9.27,-0.195,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.718,-81.515,-81.691)}
ENT.Data["odessa"] = {OffSet = Vector(8.586,1.834,0.23), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.181,-63.768,-82.612)}
ENT.Data["phoenix"] = {OffSet = Vector(11.14,1.665,0.123), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.618,-75.263,-81.928)}
ENT.Data["police"] = {OffSet = Vector(10.145,-0.428,0.426), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0.282,-95.006,-81.521)}
ENT.Data["riot"] = {OffSet = Vector(12.313,0.92,0.597), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.754,-81.265,-81.698)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.722,1.033,0.052), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-2.065,-79.125,-88.616)}
ENT.Data["swat"] = {OffSet = Vector(12.393,1.637,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.821,-73.822,-81.996)}
ENT.Data["urban"] = {OffSet = Vector(12.466,1.549,0.416), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.821,-73.822,-81.996)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Name: Seal Mask
Description: I am not a serial killer. At all.
Type: Attachment
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/seal_mask_engineer.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.628,-0.314,0.156), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.065,-86.03,-91.731)}
ENT.Data["arctic"] = {OffSet = Vector(3.678,-1.16,0.148), Size = 1, Scale = Vector(1.1,1,1.1), Angles = Angle(0.61,-79.954,-91.798)}
ENT.Data["barney"] = {OffSet = Vector(1.915,-1.492,0.177), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.065,-86.03,-91.731)}
ENT.Data["charple01"] = {OffSet = Vector(0.846,-0.888,0.032), Size = 1, Scale = Vector(0.75,0.7,0.8), Angles = Angle(0.61,-79.954,-91.798)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.104,-1.337,-0.03), Size = 1, Scale = Vector(1.15,1,1.4), Angles = Angle(0.01,-98.402,-91.899)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.104,-1.337,-0.03), Size = 1, Scale = Vector(1.15,1,1.4), Angles = Angle(0.01,-98.402,-91.899)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.143,-1.135,-0.041), Size = 1, Scale = Vector(1.35,1,1.2), Angles = Angle(3.247,-77.508,-92.109)}
ENT.Data["corpse1"] = {OffSet = Vector(2.803,-1.259,0.137), Size = 1, Scale = Vector(0.9,0.9,0.9), Angles = Angle(0.61,-79.954,-91.798)}
ENT.Data["eli"] = {OffSet = Vector(2.076,-0.828,0.089), Size = 1, Scale = Vector(0.9,1,0.9), Angles = Angle(-1.786,-85.913,-91.73)}
ENT.Data["female_01"] = {OffSet = Vector(0.593,-1.824,-0.038), Size = 1, Scale = Vector(1,1,0.9), Angles = Angle(-1.791,-81.519,-91.938)}
ENT.Data["gasmask"] = {OffSet = Vector(3.533,-1.861,-0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.464,-84.555,-91.842)}
ENT.Data["gman_high"] = {OffSet = Vector(3.206,-1.094,-0.051), Size = 1, Scale = Vector(1,1,0.9), Angles = Angle(-2.125,-92.418,-91.564)}
ENT.Data["guerilla"] = {OffSet = Vector(3.171,-1.219,-0.128), Size = 1, Scale = Vector(1.1,1,1), Angles = Angle(0.61,-79.954,-91.798)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.806,-1.285,0.04), Size = 1, Scale = Vector(1,1,0.9), Angles = Angle(-1.62,-80.658,-91.887)}
ENT.Data["kleiner"] = {OffSet = Vector(1.847,-1.154,-0.068), Size = 1, Scale = Vector(1,1,0.9), Angles = Angle(-1.62,-80.658,-91.887)}
ENT.Data["leet"] = {OffSet = Vector(4.397,-1.166,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.256,-90.966,-91.882)}
ENT.Data["male_01"] = {OffSet = Vector(2.022,-1.864,-0.156), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.651,-77.52,-92.058)}
ENT.Data["monk"] = {OffSet = Vector(2.147,-1.06,0.006), Size = 1, Scale = Vector(1,1,0.9), Angles = Angle(-1.62,-80.658,-91.887)}
ENT.Data["odessa"] = {OffSet = Vector(1.818,-1.788,0.047), Size = 1, Scale = Vector(1,1,0.9), Angles = Angle(-1.317,-81.501,-91.951)}
ENT.Data["phoenix"] = {OffSet = Vector(3.678,-1.16,0.148), Size = 1, Scale = Vector(1.1,1,1.1), Angles = Angle(0.61,-79.954,-91.798)}
ENT.Data["police"] = {OffSet = Vector(4.677,-2.249,-0.174), Size = 1, Scale = Vector(1,1,1.3), Angles = Angle(0.01,-98.402,-91.899)}
ENT.Data["riot"] = {OffSet = Vector(3.324,-1.829,0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.464,-84.555,-91.842)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.482,-0.619,-0.065), Size = 1, Scale = Vector(0.87,1,0.8), Angles = Angle(-2.316,-81.36,-91.948)}
ENT.Data["swat"] = {OffSet = Vector(3.264,-1.847,-0.14), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.464,-84.555,-91.842)}
ENT.Data["urban"] = {OffSet = Vector(3.264,-1.847,-0.14), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.464,-84.555,-91.842)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Name: Vampire Hunter Hat
Description: Did someone say... Vampire?
Type: Hat
Creator: Adrien
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/sniper/hwn_sniper_hat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-31.004,-4.198,-10.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["arctic"] = {OffSet = Vector(-28.506,-8.399,-9.689), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.416,-77.299,-76.444)}
ENT.Data["barney"] = {OffSet = Vector(-31.236,-4.788,-10.191), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["charple01"] = {OffSet = Vector(-46.554,-6.061,-11.933), Size = 1, Scale = Vector(0.7,0.7,0.7), Angles = Angle(4.129,-84.517,-76.857)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-38.972,-6.291,-11.624), Size = 1, Scale = Vector(0.8,0.8,0.8), Angles = Angle(3.279,-80.907,-76.623)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-38.972,-6.291,-11.624), Size = 1, Scale = Vector(0.8,0.8,0.8), Angles = Angle(3.279,-80.907,-76.623)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-34.511,-5.376,-11.218), Size = 1, Scale = Vector(0.85,0.85,0.85), Angles = Angle(3.279,-80.907,-76.623)}
ENT.Data["corpse1"] = {OffSet = Vector(-43.836,-5.679,-12.065), Size = 1, Scale = Vector(0.7,0.7,0.7), Angles = Angle(4.129,-84.517,-76.857)}
ENT.Data["eli"] = {OffSet = Vector(-31.721,-5.503,-10.307), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["female_01"] = {OffSet = Vector(-32.44,-5.474,-9.757), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["gasmask"] = {OffSet = Vector(-27.972,-5.357,-9.969), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["gman_high"] = {OffSet = Vector(-31.761,-5.407,-9.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["guerilla"] = {OffSet = Vector(-29.146,-8.194,-10.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.416,-77.299,-76.444)}
ENT.Data["hostage_01"] = {OffSet = Vector(-31.799,-5.256,-10.226), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["kleiner"] = {OffSet = Vector(-31.871,-5.256,-10.503), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["leet"] = {OffSet = Vector(-28.11,-5.577,-9.787), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.766)}
ENT.Data["male_01"] = {OffSet = Vector(-32.44,-5.474,-9.757), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["monk"] = {OffSet = Vector(-31.799,-5.256,-10.226), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["odessa"] = {OffSet = Vector(-31.761,-5.407,-9.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["phoenix"] = {OffSet = Vector(-28.506,-8.399,-9.689), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.416,-77.299,-76.444)}
ENT.Data["police"] = {OffSet = Vector(-43.18,-8.682,-12.424), Size = 1, Scale = Vector(0.7,0.7,0.7), Angles = Angle(3.279,-80.907,-76.623)}
ENT.Data["riot"] = {OffSet = Vector(-27.972,-5.357,-9.969), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-38.826,-6.896,-11.167), Size = 1, Scale = Vector(0.85,0.85,0.85), Angles = Angle(3.279,-80.907,-76.623)}
ENT.Data["swat"] = {OffSet = Vector(-27.972,-5.357,-9.969), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}
ENT.Data["urban"] = {OffSet = Vector(-27.972,-5.357,-9.969), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.824,-83.216,-76.64)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Weinster

  • April 2012
  • 62 Posts
    • STEAM_0:0:5748564 STEAM_0:0:5748564
« October 28, 2012, 11:14:37 PM » #5085
Name: idk (its the spider)
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/props_halloween/smlprop_spider.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.494,3.168,4.995), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(4.065,97.478,77.956)}
ENT.Data["arctic"] = {OffSet = Vector(6.253,4.077,6.768), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(1.948,99.393,74.548)}
ENT.Data["barney"] = {OffSet = Vector(2.858,3.783,8.207), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(-4.854,98.312,84.65)}
ENT.Data["charple01"] = {OffSet = Vector(1.977,3.505,4.84), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(1.948,99.393,86.666)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.953,4.837,8.477), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(-0.557,89.005,76.414)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.953,4.837,8.477), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(-0.557,89.005,76.414)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.061,4.552,9.577), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(-0.557,89.005,79.202)}
ENT.Data["corpse1"] = {OffSet = Vector(3.836,2.215,4.988), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(1.948,99.393,86.666)}
ENT.Data["eli"] = {OffSet = Vector(2.931,3.454,6.344), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(4.065,97.478,74.065)}
ENT.Data["female_01"] = {OffSet = Vector(1.072,2.316,5.4), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(4.065,97.478,63.785)}
ENT.Data["gasmask"] = {OffSet = Vector(6.991,4.667,6.497), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(0.277,99.341,91.767)}
ENT.Data["gman_high"] = {OffSet = Vector(3.657,3.564,6.553), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(4.065,97.478,74.065)}
ENT.Data["guerilla"] = {OffSet = Vector(6.253,4.077,6.768), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(1.948,99.393,74.548)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.657,3.564,6.553), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(4.065,97.478,74.065)}
ENT.Data["kleiner"] = {OffSet = Vector(2.931,3.454,6.344), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(4.065,97.478,74.065)}
ENT.Data["leet"] = {OffSet = Vector(5.349,4.379,7.209), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(1.948,99.393,74.548)}
ENT.Data["male_01"] = {OffSet = Vector(3.152,2.662,6.435), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(4.065,97.478,63.785)}
ENT.Data["monk"] = {OffSet = Vector(3.657,3.564,6.553), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(4.065,97.478,74.065)}
ENT.Data["odessa"] = {OffSet = Vector(3.657,3.564,6.553), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(4.065,97.478,74.065)}
ENT.Data["phoenix"] = {OffSet = Vector(6.253,4.077,6.768), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(1.948,99.393,74.548)}
ENT.Data["police"] = {OffSet = Vector(3.45,2.802,7.557), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(-0.557,89.005,76.414)}
ENT.Data["riot"] = {OffSet = Vector(5.174,4.359,6.299), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(1.948,99.393,83.889)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.681,1.705,6.41), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(-0.557,89.005,79.202)}
ENT.Data["swat"] = {OffSet = Vector(5.085,4.354,6.557), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(0.277,99.341,91.767)}
ENT.Data["urban"] = {OffSet = Vector(5.445,4.126,5.012), Size = 1, Scale = Vector(0.5,0.6,0.7), Angles = Angle(0.277,99.341,91.767)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

UnknownX

  • May 2012
  • 373 Posts
    • STEAM_0:1:3221174 STEAM_0:1:3221174
« October 28, 2012, 11:23:31 PM » #5086
Name: Bat Wings
Description: You get these by swimming in radiation! ...or by buying them in a costume shop.
Type: Body
Creator: UnknownX
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/props_halloween/smlprop_bat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-2.56,-6.033,0.185), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,0,90.329)}
ENT.Data["arctic"] = {OffSet = Vector(-2.265,-7.853,0.175), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0.106,-16.391,90.315)}
ENT.Data["barney"] = {OffSet = Vector(-4.019,-5.682,0.185), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,0,90.329)}
ENT.Data["charple01"] = {OffSet = Vector(-4.143,-3.33,0.202), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0.021,-1.459,90.331)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-2.105,-7.941,-0.079), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-0.024,5.269,90.105)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-2.105,-7.941,-0.079), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-0.024,5.269,90.105)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-2.105,-7.941,-0.079), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-0.024,5.269,90.105)}
ENT.Data["corpse1"] = {OffSet = Vector(-2.755,-4.504,0.194), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0.021,-1.459,90.331)}
ENT.Data["eli"] = {OffSet = Vector(-2.559,-5.524,0.188), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,0,90.329)}
ENT.Data["female_01"] = {OffSet = Vector(-3.951,-5.688,0.187), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,0,90.329)}
ENT.Data["gasmask"] = {OffSet = Vector(-3.202,-8.321,0.172), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0.117,-18.413,90.311)}
ENT.Data["gman_high"] = {OffSet = Vector(-2.559,-5.077,0.191), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,0,90.329)}
ENT.Data["guerilla"] = {OffSet = Vector(-1.92,-5.532,0.188), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-0.006,3.194,90.332)}
ENT.Data["hostage_01"] = {OffSet = Vector(-2.559,-5.911,0.186), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,0,90.329)}
ENT.Data["kleiner"] = {OffSet = Vector(-2.559,-5.287,0.189), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,0,90.329)}
ENT.Data["leet"] = {OffSet = Vector(-1.935,-5.289,0.19), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-0.006,3.194,90.332)}
ENT.Data["male_01"] = {OffSet = Vector(-2.904,-4.639,0.193), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,0,90.329)}
ENT.Data["monk"] = {OffSet = Vector(-2.559,-5.911,0.186), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,0,90.329)}
ENT.Data["odessa"] = {OffSet = Vector(-2.559,-5.911,0.186), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,0,90.329)}
ENT.Data["phoenix"] = {OffSet = Vector(-1.908,-5.755,0.187), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-0.006,3.194,90.332)}
ENT.Data["police"] = {OffSet = Vector(-2.26,-6.288,-0.067), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-0.013,-0.83,90.107)}
ENT.Data["riot"] = {OffSet = Vector(-2.129,-7.008,0.18), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-0.006,3.194,90.332)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-3.809,-4.382,-0.081), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-0.006,-4.488,90.107)}
ENT.Data["swat"] = {OffSet = Vector(-1.889,-7.159,0.179), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,0,90.329)}
ENT.Data["urban"] = {OffSet = Vector(-2.415,-5.991,0.185), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(0,0,90.329)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Weinster

  • April 2012
  • 62 Posts
    • STEAM_0:0:5748564 STEAM_0:0:5748564
« October 30, 2012, 11:11:59 PM » #5137
Name: Ghostly Gibus
Description: Aww... what a cute ghost you have!
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/ghostly_gibus_engineer.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.136,2.224,0.067), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["arctic"] = {OffSet = Vector(3.329,0.897,-0.821), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["barney"] = {OffSet = Vector(1.73,0.693,0.386), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(16.32,-81.043,-92.965)}
ENT.Data["charple01"] = {OffSet = Vector(-1.673,0.61,-0.334), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.472,2.541,-0.629), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.2,2.599,-0.701), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.455,3.178,-0.258), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["corpse1"] = {OffSet = Vector(0.551,0.105,-0.014), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["eli"] = {OffSet = Vector(0.193,1.215,0.125), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["female_01"] = {OffSet = Vector(-0.072,-0.4,-0.312), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["gasmask"] = {OffSet = Vector(4.502,1.207,-0.368), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["gman_high"] = {OffSet = Vector(0.678,-0.056,-0.204), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["guerilla"] = {OffSet = Vector(3.177,1.34,-0.45), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.492,0.539,-0.734), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["kleiner"] = {OffSet = Vector(0.919,1.543,-0.404), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["leet"] = {OffSet = Vector(4.365,0.617,-0.643), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["male_01"] = {OffSet = Vector(0.323,-0.199,-0.152), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["monk"] = {OffSet = Vector(1.039,1.582,-0.797), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["odessa"] = {OffSet = Vector(0.547,-0.167,-0.226), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["phoenix"] = {OffSet = Vector(3.329,0.897,-0.821), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["police"] = {OffSet = Vector(1.242,1.324,-0.696), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["riot"] = {OffSet = Vector(4.502,1.207,-0.368), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.628,0.818,-0.077), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["swat"] = {OffSet = Vector(4.502,1.207,-0.368), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}
ENT.Data["urban"] = {OffSet = Vector(4.587,1.298,-0.321), Size = 1, Scale = Vector(1.2,1.2,1.2), Angles = Angle(-11.14,-82.796,-87.384)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Dr. Lime

  • This user has no personal avatar.
  • September 2012
  • 89 Posts
    • STEAM_0:1:18214772 STEAM_0:1:18214772
« October 31, 2012, 05:12:55 AM » #5141
Name: Troublemaker's Tossle Cap
Description: Made of cloth from the gang streets of Detroit.
Type: Hat
Creator: Dr. Lime
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/scout/beanie.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(26.246,6.456,-0.634), Size = 1.175, Scale = Vector(0.9,1,1.1), Angles = Angle(-0.667,-77.605,-91.067)}
ENT.Data["arctic"] = {OffSet = Vector(34.102,12.019,-0.117), Size = 1.15, Scale = Vector(1.1,1.1,1.2), Angles = Angle(-1.796,-69.914,-90)}
ENT.Data["barney"] = {OffSet = Vector(18.019,3.646,-0.362), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(-0.667,-77.605,-91.067)}
ENT.Data["charple01"] = {OffSet = Vector(-1.881,-1.603,-0.205), Size = 1.175, Scale = Vector(0.8,1,0.8), Angles = Angle(-6.852,-59.931,-90.787)}
ENT.Data["combine_soldier"] = {OffSet = Vector(30.942,20.149,-0.462), Size = 1.175, Scale = Vector(1.4,1.1,1.2), Angles = Angle(1.76,-60.049,-90.782)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(30.942,20.149,-0.462), Size = 1.175, Scale = Vector(1.4,1.1,1.2), Angles = Angle(1.76,-60.049,-90.782)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(29.976,7.735,-0.965), Size = 1.175, Scale = Vector(1.2,1,1.1), Angles = Angle(-2.12,-78.903,-92.041)}
ENT.Data["corpse1"] = {OffSet = Vector(8.724,3.224,-0.112), Size = 1.175, Scale = Vector(0.9,1,0.9), Angles = Angle(-6.852,-59.931,-90.787)}
ENT.Data["eli"] = {OffSet = Vector(9.689,1.919,-0.066), Size = 1.175, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.667,-77.605,-91.067)}
ENT.Data["female_01"] = {OffSet = Vector(23.482,10.175,-0.657), Size = 1.15, Scale = Vector(1,1,1.1), Angles = Angle(-0.899,-65.885,-91.191)}
ENT.Data["gasmask"] = {OffSet = Vector(44.31,14.238,-1.052), Size = 1.15, Scale = Vector(1.3,1.3,1.3), Angles = Angle(-1.033,-72.629,-91.077)}
ENT.Data["gman_high"] = {OffSet = Vector(16.35,5.365,-0.228), Size = 1.15, Scale = Vector(0.9,1,1), Angles = Angle(-0.926,-67.215,-91.169)}
ENT.Data["guerilla"] = {OffSet = Vector(33.779,12.469,-0.215), Size = 1.15, Scale = Vector(1.1,1.1,1.2), Angles = Angle(-1.796,-69.914,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(8.85,2.57,-0.239), Size = 1.175, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.464,-67.224,-91.169)}
ENT.Data["kleiner"] = {OffSet = Vector(8.953,3.135,-0.34), Size = 1.175, Scale = Vector(1,1,0.9), Angles = Angle(-0.464,-67.224,-91.169)}
ENT.Data["leet"] = {OffSet = Vector(34.837,11.786,0.069), Size = 1.15, Scale = Vector(1.1,1.1,1.2), Angles = Angle(0,-69.914,-90)}
ENT.Data["male_01"] = {OffSet = Vector(15.741,5.847,-0.352), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-0.899,-65.885,-91.191)}
ENT.Data["monk"] = {OffSet = Vector(17.675,6.928,-0.623), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(-0.464,-67.224,-91.169)}
ENT.Data["odessa"] = {OffSet = Vector(17.046,5.627,-0.48), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(-0.464,-67.224,-91.169)}
ENT.Data["phoenix"] = {OffSet = Vector(34.102,12.019,-0.117), Size = 1.15, Scale = Vector(1.1,1.1,1.2), Angles = Angle(-1.796,-69.914,-90)}
ENT.Data["police"] = {OffSet = Vector(24.634,14.469,-0.982), Size = 1.175, Scale = Vector(1.1,1.1,1.1), Angles = Angle(-6.852,-59.931,-90.787)}
ENT.Data["riot"] = {OffSet = Vector(43.142,16.504,-0.051), Size = 1.15, Scale = Vector(1.3,1.3,1.3), Angles = Angle(0,-69.914,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(7.339,3.248,0.278), Size = 1.175, Scale = Vector(0.9,1,0.9), Angles = Angle(7.294,-65.751,-89.128)}
ENT.Data["swat"] = {OffSet = Vector(51.682,16.398,-1.334), Size = 1.15, Scale = Vector(1.4,1.3,1.4), Angles = Angle(-1.033,-72.629,-91.077)}
ENT.Data["urban"] = {OffSet = Vector(52.207,16.459,-1.145), Size = 1.15, Scale = Vector(1.3,1.3,1.4), Angles = Angle(-1.033,-72.629,-91.077)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

« Last Edit: October 31, 2012, 09:26:12 PM by UnknownX »
no

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