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Messages - Real13

Pages: [1] 2
1
MoronYard Discussion / Re: MoronYard Lottery #12
« on: May 18, 2012, 10:56:52 PM »
Hi

2
Smash / Re: First Smash Tools revealed!
« on: May 13, 2012, 03:06:55 AM »
I've always wanted to work my stick so hard it pushes me...

3
MoronYard Discussion / Re: Need volunteer(s)
« on: May 13, 2012, 12:04:57 AM »
Anything in red needs to be added / changed before adding it to the wiki.

The MoronYard servers use a system similar to Team Fortress 2's item drops.

When you "find" an item, it will be displayed to chat, as well as kept in a small window at the upper left of your screen. This window will reset after a map change, a rejoin, or if other events fill it up, however any item(s) you may have found will stay in your inventory (view with /inventory in chat).

Most items can be found randomly throughout play, but obviously some have higher chances and some have lower. There are exceptions to this, as premium items CANNOT be found. For instance, you will never find a Gold Bar randomly, you must donate. You will also never find "Special Items" such as Voice Changers or Money Bags. IF THERE ARE OTHER THINGS THAT CAN'T BE FOUND ADD MORE HERE. CAN'T THINK OF ANY RIGHT NOW.

The drop system uses per day amounts, resetting each night at midnight server time (ADD SERVER TIMEZONE). Depending on what rank you have and what you have signed up for, you will get different amounts of drops each day. If you want to check how many drops you have left, use /settings in chat.
  • By default, you will get 5 item drops a day
  • If you join the public Steam Community Group (/join in chat), you get an extra 2 per day
  • If you donate for Silver Member ($5), you get an extra 2 item drops per day
  • If you donate for Gold Member ($10), you get an extra 4 item drops per day
  • If you donate for Diamond Member ($15), you get an extra 7 item drops per day

NOTE: If you have multiple of these things, they WILL add up.
For instance, if you have Diamond Member and you're part of the Steam Group, you will get: 5 (default) + 2 (Steam Group) + 7 (Diamond Member) for a total of 14 item drops per day.

Just gimme a quick note in this thread if I forgot something, I quickly drafted this up, so chances are that I left something out.

4
MoronYard Discussion / Re: MoronYard Lottery #11
« on: May 12, 2012, 03:17:21 PM »
Pick me!

5
MoronYard Discussion / Re: Need volunteer(s)
« on: May 12, 2012, 04:35:07 AM »
Can do the information on item drops.

How do you want this done? Write it up into a post or something? Directly edit the wiki / documentation window? Or put it in a .txt even lol..

6
General Discussion / Re: Lobby Bug
« on: May 12, 2012, 04:29:39 AM »
It's a code fix, not a map fix.

7
MoronYard Discussion / Re: Help! Once again..
« on: May 12, 2012, 03:03:05 AM »
Can I ask who I was trading with? I troll-traded with sealion once, and we traded a bunch of random shit (such as repulsion mines). Maybe I derped and troll-traded him a brown for a regular, without getting it back t-t. I'll talk to him.

8
MoronYard Discussion / Help! Once again..
« on: May 12, 2012, 02:18:14 AM »
I had 1 regular katana and 1 brown one. I payed $50 trying to get painted katanas. I finally got a beaver brown one, and now today, when I go to put it on, I have 2 regular? The paint just vanished on one of my katanas..

Edited with proof:
That's my steam id with a beaver brown. If you look now, I have 2 regular, and you'll see logs show me never trading / selling it.
Code: [Select]
STEAM_0:1:9920942 Laser Lemon
STEAM_0:1:5492293 Orange Red
STEAM_0:1:42871051 Purple Pizzazz
STEAM_0:1:41612635 Laser Lemon
STEAM_0:1:40407825 Carribean Green
STEAM_0:1:37437151 Laser Lemon
STEAM_0:1:27214842 Carribean Green
STEAM_0:1:26529836 Carribean Green
STEAM_0:1:19408954 Laser Lemon
STEAM_0:1:19408954 Laser Lemon
STEAM_0:1:19408954 Beaver Brown
STEAM_0:1:19408954 Carribean Green
STEAM_0:1:14641618 Beaver Brown       <  ------------------------------------------------------
STEAM_0:1:13579847 Midnight Black
STEAM_0:1:13579847 Laser Lemon
STEAM_0:1:13579847 Beaver Brown
STEAM_0:1:13579847 Midnight Black
STEAM_0:1:13579847 Midnight Black
STEAM_0:0:22970989 Orange Red
STEAM_0:0:19598123 Orange Red
STEAM_0:0:19598123 Denim
STEAM_0:0:19375328 Laser Lemon
STEAM_0:0:15938701 Orange Red

23.

9
MoronYard Discussion / Re: Mysterious chests for donators?
« on: May 11, 2012, 10:13:19 PM »
Not talking about B's, I agree with you, the rarity makes it fun, but A's, I think we should still get to craft. I only got like a week of being able to craft them with donator! D:

10
Smash / Re: Help!
« on: May 11, 2012, 03:01:13 AM »
Done. Gave away tons of painted stuff. I have like a full page of space left now.

11
MoronYard Discussion / Re: Mysterious chests for donators?
« on: May 11, 2012, 01:56:17 AM »
I can feelz it in my bones.


Also, you updated it so that crafted mysterious chests can't be traded, so I assumed we weren't giving up on being able to craft them somehow.

12
MoronYard Discussion / Mysterious chests for donators?
« on: May 11, 2012, 12:57:41 AM »
So is this ever gonna update to where crates can craft mysterious chests? I'm stocking up on 1-3 for mysterious chests...

13
Smash / Re: Help!
« on: May 11, 2012, 12:23:49 AM »
So.. Getting items back is a no-go?

14
MoronYard Discussion / Re: MoronYard Lottery #11
« on: May 10, 2012, 09:13:37 PM »
Add me! <3

15
MoronYard Discussion / Re: Item Submissions
« on: May 09, 2012, 02:26:05 AM »
Name: The Broken Terminator
Description: Not sure, need ideas.
Type: Attachment / Body
Creators: Real13, Pkman

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Neck1"
ENT.Model = "models/buildables/gibs/sentry2_gib2.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-9.602,-10.316,-4.223), Size = 0.37, Scale = Vector(1,1,1), Angles = Angle(21.48,-42.82,-83.18)}
ENT.Data["arctic"] = {OffSet = Vector(-8.244,-12.737,-3.797), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["barney"] = {OffSet = Vector(-7.833,-9.34,-3.852), Size = 0.41, Scale = Vector(1,1,1), Angles = Angle(21.48,-42.82,-83.18)}
ENT.Data["charple01"] = {OffSet = Vector(-8.473,-11.115,-3.328), Size = 0.39, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-9.103,-12.127,-4.542), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-34.26,-81.75)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-9.103,-12.127,-4.542), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-34.26,-81.75)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-8.547,-9.891,-5.455), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-34.26,-81.75)}
ENT.Data["corpse1"] = {OffSet = Vector(-9.412,-10.906,-1.648), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(35.667,-45.574,-88.296)}
ENT.Data["eli"] = {OffSet = Vector(-10.774,-12.622,-5.307), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(21.48,-42.82,-83.18)}
ENT.Data["female_01"] = {OffSet = Vector(-12.579,-11.541,-3.48), Size = 0.46, Scale = Vector(1,1,1), Angles = Angle(33.94,-42.75,-81.75)}
ENT.Data["gasmask"] = {OffSet = Vector(-7,-13.472,-4.473), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["gman_high"] = {OffSet = Vector(-9.523,-11.933,-3.145), Size = 0.46, Scale = Vector(1,1,1), Angles = Angle(33.94,-42.75,-81.75)}
ENT.Data["guerilla"] = {OffSet = Vector(-8.119,-12.808,-3.901), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["hostage_01"] = {OffSet = Vector(-10.563,-12.69,-3.639), Size = 0.46, Scale = Vector(1,1,1), Angles = Angle(33.94,-42.75,-81.75)}
ENT.Data["kleiner"] = {OffSet = Vector(-10.863,-13.393,-4.87), Size = 0.46, Scale = Vector(1,1,1), Angles = Angle(33.94,-42.75,-81.75)}
ENT.Data["leet"] = {OffSet = Vector(-7.473,-13.839,-4.644), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["male_01"] = {OffSet = Vector(-9.888,-15.547,-4.962), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["monk"] = {OffSet = Vector(-9.875,-12.184,-4.889), Size = 0.46, Scale = Vector(1,1,1), Angles = Angle(33.94,-42.75,-81.75)}
ENT.Data["odessa"] = {OffSet = Vector(-9.523,-11.933,-3.145), Size = 0.46, Scale = Vector(1,1,1), Angles = Angle(33.94,-42.75,-81.75)}
ENT.Data["phoenix"] = {OffSet = Vector(-8.119,-12.808,-3.901), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["police"] = {OffSet = Vector(-10.173,-13.27,-4.112), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-34.26,-81.75)}
ENT.Data["riot"] = {OffSet = Vector(-7.689,-13.751,-6.142), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-11.619,-13.887,-3.08), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-34.26,-81.75)}
ENT.Data["swat"] = {OffSet = Vector(-7,-13.472,-4.473), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["urban"] = {OffSet = Vector(-7,-13.472,-4.473), Size = 0.51, Scale = Vector(1,1,1), Angles = Angle(34.86,-30.38,-81.75)}
ENT.Data["zombiefast"] = {OffSet = Vector(-11.156,-11.814,-3.835), Size = 0.45, Scale = Vector(1,1,1), Angles = Angle(34.86,-34.26,-81.75)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

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