14712 Posts in 2613 Topics - by 7960 Members - Latest Member: Sumthanbuub

Author Topic: Item Submissions  (Read 90496 times)

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« April 25, 2012, 05:29:39 PM » #2509
Cozy Camper Re-submit. (I think I fixed it now..Sorry for sloppy work , still new to the PAC hat maker.)
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine4"
ENT.Model = "models/player/items/sniper/xms_sniper_commandobackpack.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-6.119,-3.062,-0.067), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(0.593,86.589,88.657)}
ENT.Data["arctic"] = {OffSet = Vector(-4.75,-2.639,0.105), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(-0.449,79.765,90.475)}
ENT.Data["barney"] = {OffSet = Vector(-6.547,-2.295,-0.216), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.919,79.365,88.087)}
ENT.Data["charple01"] = {OffSet = Vector(-6.261,-1.117,-0.09), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(3.965,81.223,90.482)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-6.698,-3.814,0.802), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(5.603,83.548,89.54)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-6.698,-3.814,0.802), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(5.603,83.548,89.54)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-6.672,-3.068,-0.327), Size = 1.17, Scale = Vector(1,1,1), Angles = Angle(-0.229,82.866,89.606)}
ENT.Data["corpse1"] = {OffSet = Vector(-5.79,-1.999,-0.052), Size = 0.91, Scale = Vector(1,1,1), Angles = Angle(-0.459,79.1,90.149)}
ENT.Data["eli"] = {OffSet = Vector(-5.996,-1.821,-0.385), Size = 0.89, Scale = Vector(1,1,1), Angles = Angle(-1.242,77.419,89.635)}
ENT.Data["female_01"] = {OffSet = Vector(-6.268,-3.898,-0.153), Size = 0.82, Scale = Vector(1,1,1), Angles = Angle(-1.367,89.845,90.84)}
ENT.Data["gasmask"] = {OffSet = Vector(-4.634,-2.072,-0.403), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-1.024,81.329,89.709)}
ENT.Data["gman_high"] = {OffSet = Vector(-5.992,-2.382,0.14), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(1.715,81.83,90.842)}
ENT.Data["guerilla"] = {OffSet = Vector(-4.787,-2.387,-0.409), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(-2.913,79.686,89.716)}
ENT.Data["hostage_01"] = {OffSet = Vector(-6.812,-2.634,0.215), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(1.613,84.014,89.337)}
ENT.Data["kleiner"] = {OffSet = Vector(-6.276,-1.788,-0.316), Size = 0.89, Scale = Vector(1,1,1), Angles = Angle(-1.398,83.4,89.554)}
ENT.Data["leet"] = {OffSet = Vector(-5.412,-2.889,-0.059), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(-0.205,83.037,89.698)}
ENT.Data["male_01"] = {OffSet = Vector(-6.144,-2.398,0.144), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(2.293,85.644,89.834)}
ENT.Data["monk"] = {OffSet = Vector(-6.272,-3.484,0.179), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.291,83.289,90.113)}
ENT.Data["odessa"] = {OffSet = Vector(-10.571,-2.209,0.088), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.293,-61.907,-89.04)}
ENT.Data["phoenix"] = {OffSet = Vector(-5.321,-2.395,-0.391), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(0.243,77.317,89.729)}
ENT.Data["police"] = {OffSet = Vector(-6.646,-2.354,-0.092), Size = 0.99, Scale = Vector(1,1,1), Angles = Angle(-2.408,81.366,90.482)}
ENT.Data["riot"] = {OffSet = Vector(-5.606,-2.749,-0.531), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-0.892,79.249,88.828)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-6.504,-0.65,-0.19), Size = 0.86, Scale = Vector(1,1,1), Angles = Angle(0.326,80.187,89.623)}
ENT.Data["swat"] = {OffSet = Vector(-5.175,-1.825,-0.339), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.935,76.677,88.783)}
ENT.Data["urban"] = {OffSet = Vector(-5.762,-2.823,-0.603), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-1.98,81.314,90.79)}
ENT.Data["zombiefast"] = {OffSet = Vector(-6.152,-1.719,-0.038), Size = 0.82, Scale = Vector(1,1,1), Angles = Angle(-0.453,78.945,90.472)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Status: Approved! Will be in next publish! -nonSENSE

« Last Edit: April 25, 2012, 05:36:09 PM by nonSENSE »

Alex Galloway

  • April 2012
  • 24 Posts
    • STEAM_0:1:19975574 STEAM_0:1:19975574
« April 25, 2012, 08:08:06 PM » #2517

Jarate_headband (snipers head band)
new name "Headhunter's Headband"

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/sniper/jarate_headband.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-95.51,1.59,2.19), Size = 1.23, Scale = Vector(0.97,0.84,1), Angles = Angle(0,-93.01,-91.28)}
ENT.Data["arctic"] = {OffSet = Vector(-136.01,-23.55,3.21), Size = 1.79, Scale = Vector(0.67,0.64,0.99), Angles = Angle(0,-82.22,-91.28)}
ENT.Data["barney"] = {OffSet = Vector(-85.52,0.38,2.07), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(0,-93.01,-91.28)}
ENT.Data["charple01"] = {OffSet = Vector(-99.44,-17.13,2.31), Size = 1.29, Scale = Vector(0.67,0.64,0.99), Angles = Angle(0,-82.22,-91.28)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-116.09,-17.54,2.78), Size = 1.78, Scale = Vector(0.68,0.68,0.85), Angles = Angle(0,-83.2,-91.28)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-116.09,-17.54,2.78), Size = 1.78, Scale = Vector(0.68,0.68,0.85), Angles = Angle(0,-83.2,-91.28)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-114.71,-18.95,2.78), Size = 1.78, Scale = Vector(0.68,0.74,0.85), Angles = Angle(0,-82.47,-91.28)}
ENT.Data["corpse1"] = {OffSet = Vector(-111.95,-19.82,2.74), Size = 1.47, Scale = Vector(0.67,0.7,0.99), Angles = Angle(0,-82.22,-91.28)}
ENT.Data["eli"] = {OffSet = Vector(-86.65,1.59,2.19), Size = 1.13, Scale = Vector(0.81,0.84,1), Angles = Angle(0,-93.01,-91.28)}
ENT.Data["female_01"] = {OffSet = Vector(-102.81,-13.13,2.2), Size = 1.34, Scale = Vector(0.76,0.79,0.99), Angles = Angle(0,-85.15,-91.28)}
ENT.Data["gasmask"] = {OffSet = Vector(-145.43,-28.15,3.35), Size = 1.93, Scale = Vector(0.69,0.71,0.99), Angles = Angle(0,-81.41,-91.28)}
ENT.Data["gman_high"] = {OffSet = Vector(-101.4,-13.13,2.41), Size = 1.34, Scale = Vector(0.76,0.76,0.99), Angles = Angle(0,-85.15,-91.28)}
ENT.Data["guerilla"] = {OffSet = Vector(-136.28,-23.55,3.35), Size = 1.79, Scale = Vector(0.67,0.64,0.99), Angles = Angle(0,-82.22,-91.28)}
ENT.Data["hostage_01"] = {OffSet = Vector(-92.72,-11.61,2.24), Size = 1.22, Scale = Vector(0.79,0.86,0.99), Angles = Angle(0,-85.15,-91.28)}
ENT.Data["kleiner"] = {OffSet = Vector(-89.66,-11.38,2.07), Size = 1.18, Scale = Vector(0.86,0.93,0.99), Angles = Angle(0,-85.15,-91.28)}
ENT.Data["leet"] = {OffSet = Vector(-135.22,-24.36,3.35), Size = 1.79, Scale = Vector(0.67,0.64,0.99), Angles = Angle(0,-82.22,-91.28)}
ENT.Data["male_01"] = {OffSet = Vector(-102.25,-13.55,2.34), Size = 1.34, Scale = Vector(0.77,0.78,0.99), Angles = Angle(0,-85.15,-91.28)}
ENT.Data["monk"] = {OffSet = Vector(-92.11,-11.73,2.07), Size = 1.22, Scale = Vector(0.79,0.84,0.99), Angles = Angle(0,-85.15,-91.28)}
ENT.Data["odessa"] = {OffSet = Vector(-92.66,-12.74,2.24), Size = 1.22, Scale = Vector(0.86,0.92,0.99), Angles = Angle(0,-85.15,-91.28)}
ENT.Data["phoenix"] = {OffSet = Vector(-136.01,-23.55,3.21), Size = 1.79, Scale = Vector(0.67,0.64,0.99), Angles = Angle(0,-82.22,-91.28)}
ENT.Data["police"] = {OffSet = Vector(-116.72,-19.33,2.78), Size = 1.78, Scale = Vector(0.68,0.66,0.85), Angles = Angle(0,-83.2,-91.28)}
ENT.Data["riot"] = {OffSet = Vector(-146.37,-26.03,3.35), Size = 1.93, Scale = Vector(0.69,0.71,0.99), Angles = Angle(0,-82.22,-91.28)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-81.35,-13.99,1.97), Size = 1.24, Scale = Vector(0.68,0.74,0.85), Angles = Angle(0,-82.47,-91.28)}
ENT.Data["swat"] = {OffSet = Vector(-144.84,-28.15,3.35), Size = 1.93, Scale = Vector(0.69,0.71,0.99), Angles = Angle(0,-81.41,-91.28)}
ENT.Data["urban"] = {OffSet = Vector(-147.05,-18.36,3.35), Size = 1.93, Scale = Vector(0.69,0.69,0.99), Angles = Angle(0,-85.15,-91.28)}
ENT.Data["zombiefast"] = {OffSet = Vector(-111.67,-36.75,2.74), Size = 1.47, Scale = Vector(0.67,0.7,0.99), Angles = Angle(0,-73.5,-91.28)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Tough Guy's Toque
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models\player\items\heavy\heavy_stocking_cap.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.92,1.59,-0.27), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(180,118.72,83.51)}
ENT.Data["arctic"] = {OffSet = Vector(7.8,0.04,-0.09), Size = 1.19, Scale = Vector(1,1,1), Angles = Angle(180,100.75,91.4)}
ENT.Data["barney"] = {OffSet = Vector(4.8,0.35,-0.27), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(180,118.72,83.51)}
ENT.Data["charple01"] = {OffSet = Vector(3.84,0.41,-0.09), Size = 0.82, Scale = Vector(1,1,1), Angles = Angle(180,100.75,91.4)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.01,1.58,-0.13), Size = 1.41, Scale = Vector(1,1,1), Angles = Angle(180,108.77,91.4)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.01,1.58,-0.13), Size = 1.41, Scale = Vector(1,1,1), Angles = Angle(180,108.77,91.4)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.83,3,-0.13), Size = 1.41, Scale = Vector(1,1,1), Angles = Angle(180,119.02,89.99)}
ENT.Data["corpse1"] = {OffSet = Vector(6.36,0.22,-0.09), Size = 0.92, Scale = Vector(1,1,1), Angles = Angle(180,99.57,91.4)}
ENT.Data["eli"] = {OffSet = Vector(5.234,0.925,-0.306), Size = 0.97, Scale = Vector(1,1,1), Angles = Angle(180,118.72,83.51)}
ENT.Data["female_01"] = {OffSet = Vector(4,-0.52,-0.02), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(180,99.13,91.4)}
ENT.Data["gasmask"] = {OffSet = Vector(7.8,-0.67,-0.09), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(180,99.13,91.4)}
ENT.Data["gman_high"] = {OffSet = Vector(6.13,-0.11,-0.02), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(180,99.13,91.4)}
ENT.Data["guerilla"] = {OffSet = Vector(7.8,0.04,-0.09), Size = 1.19, Scale = Vector(1,1,1), Angles = Angle(180,100.75,91.4)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.3,0.29,-0.306), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(180,118.72,83.51)}
ENT.Data["kleiner"] = {OffSet = Vector(5.28,1.27,-0.306), Size = 0.97, Scale = Vector(1,1,1), Angles = Angle(180,118.72,83.51)}
ENT.Data["leet"] = {OffSet = Vector(7.8,-0.59,-0.09), Size = 1.19, Scale = Vector(1,1,1), Angles = Angle(180,100.75,91.4)}
ENT.Data["male_01"] = {OffSet = Vector(5.4,-1.03,-0.02), Size = 1.14, Scale = Vector(1,1,1), Angles = Angle(180,99.13,91.4)}
ENT.Data["monk"] = {OffSet = Vector(5.47,0.88,-0.306), Size = 0.97, Scale = Vector(1,1,1), Angles = Angle(180,118.72,83.51)}
ENT.Data["odessa"] = {OffSet = Vector(5.27,0.15,-0.306), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(180,118.72,83.51)}
ENT.Data["phoenix"] = {OffSet = Vector(7.8,0.04,-0.09), Size = 1.19, Scale = Vector(1,1,1), Angles = Angle(180,100.75,91.4)}
ENT.Data["police"] = {OffSet = Vector(4.91,1.28,-0.13), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(180,122.55,91.4)}
ENT.Data["riot"] = {OffSet = Vector(7.8,0.2,-0.09), Size = 1.32, Scale = Vector(1,1,1), Angles = Angle(180,100.75,91.4)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.08,1.47,-0.13), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(180,119.02,89.99)}
ENT.Data["swat"] = {OffSet = Vector(8.02,-0.67,-0.09), Size = 1.28, Scale = Vector(1,1,1), Angles = Angle(180,99.13,91.4)}
ENT.Data["urban"] = {OffSet = Vector(8.02,-0.67,-0.09), Size = 1.24, Scale = Vector(1,1,1), Angles = Angle(180,99.13,91.4)}
ENT.Data["zombiefast"] = {OffSet = Vector(2.65,2.09,-0.13), Size = 0.92, Scale = Vector(1,1,1), Angles = Angle(180,143.33,91.4)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« April 25, 2012, 09:03:22 PM » #2521
Name:Scrap Pack
Description:If Only It Had Batteries..
Type:Attachment
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine2"
ENT.Model = "models/player/items/pyro/shootmanyrobots_pyro.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.002,-6.187,-0.198), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.083,91.837,89.616)}
ENT.Data["arctic"] = {OffSet = Vector(5.316,-7.317,-0.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.72,86.427,90.472)}
ENT.Data["barney"] = {OffSet = Vector(3.627,-8.55,-0.251), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.946,88.902,88.555)}
ENT.Data["charple01"] = {OffSet = Vector(5.338,-5.823,-0.253), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.697,89.177,88.72)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.413,-9.59,-0.201), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.89,98.268,88.846)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.413,-9.59,-0.201), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.89,98.268,88.846)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.77,-9.445,-0.117), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.52,99.098,89.042)}
ENT.Data["corpse1"] = {OffSet = Vector(5.323,-6.849,-0.238), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.753,91.739,88.753)}
ENT.Data["eli"] = {OffSet = Vector(4.349,-8.306,-0.244), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.683,93.591,90.658)}
ENT.Data["female_01"] = {OffSet = Vector(5.312,-6.975,-0.226), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.584,100.489,90.633)}
ENT.Data["gasmask"] = {OffSet = Vector(5.301,-8.87,-0.196), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.683,90.691,90.524)}
ENT.Data["gman_high"] = {OffSet = Vector(5.312,-6.975,-0.226), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.679,91.136,90.529)}
ENT.Data["guerilla"] = {OffSet = Vector(5.286,-7.656,-0.245), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.683,90.691,90.524)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.312,-6.975,-0.226), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.616,97.591,90.603)}
ENT.Data["kleiner"] = {OffSet = Vector(5.111,-6.555,-0.225), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.199,103.315,90.46)}
ENT.Data["leet"] = {OffSet = Vector(5.282,-7.293,-0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.683,90.691,90.524)}
ENT.Data["male_01"] = {OffSet = Vector(5.312,-6.975,-0.226), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.665,92.682,90.548)}
ENT.Data["monk"] = {OffSet = Vector(5.366,-7.383,-0.224), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.624,96.781,90.594)}
ENT.Data["odessa"] = {OffSet = Vector(5.312,-6.975,-0.226), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.616,97.591,90.603)}
ENT.Data["phoenix"] = {OffSet = Vector(5.286,-7.656,-0.245), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.683,90.691,90.524)}
ENT.Data["police"] = {OffSet = Vector(5.364,-8.803,-0.212), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.664,87.702,88.703)}
ENT.Data["riot"] = {OffSet = Vector(5.301,-8.87,-0.196), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.683,90.691,90.524)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.617,-5.414,-0.355), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.224,86.43,88.294)}
ENT.Data["swat"] = {OffSet = Vector(5.301,-8.87,-0.196), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.666,92.605,90.547)}
ENT.Data["urban"] = {OffSet = Vector(5.301,-8.87,-0.196), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.698,89.05,90.504)}
ENT.Data["zombiefast"] = {OffSet = Vector(5.318,-6.678,-0.237), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.753,91.739,88.753)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Weinster

  • April 2012
  • 62 Posts
    • STEAM_0:0:5748564 STEAM_0:0:5748564
« April 25, 2012, 11:27:06 PM » #2522
Name Rocket Pack
Description This looks quite dangerous
Type Body

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine4"
ENT.Model = "models/props_phx/amraam.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["arctic"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["barney"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["charple01"] = {OffSet = Vector(1,-3.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1,-7,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1,-7,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1,-7,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["corpse1"] = {OffSet = Vector(1,-4,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["eli"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["female_01"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["gasmask"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["gman_high"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["guerilla"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["kleiner"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["leet"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["male_01"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["monk"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["odessa"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["phoenix"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["police"] = {OffSet = Vector(1,-4,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["riot"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1,-4,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["swat"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["urban"] = {OffSet = Vector(1,-4.5,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["zombiefast"] = {OffSet = Vector(1,-4,-1), Size = 0.35, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

« Last Edit: April 27, 2012, 08:49:43 PM by Weinster »

Alex Galloway

  • April 2012
  • 24 Posts
    • STEAM_0:1:19975574 STEAM_0:1:19975574
« April 25, 2012, 11:28:52 PM » #2523
The Counterfeit Billycock!

"Ze hat iz a Spy!!"
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/spy/fwk_spy_disguisedhat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.37,1.1,0.04), Size = 1.18, Scale = Vector(1.06,1,1), Angles = Angle(1.89,-72.42,-87.87)}
ENT.Data["arctic"] = {OffSet = Vector(7.32,0.28,-0.06), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(0.23,-80.91,-87.87)}
ENT.Data["barney"] = {OffSet = Vector(4.68,-0.04,0), Size = 1.16, Scale = Vector(1,1,1), Angles = Angle(1.89,-72.42,-87.87)}
ENT.Data["charple01"] = {OffSet = Vector(3.57,0.28,-0.06), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0.23,-80.91,-87.87)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.18,1.4,-0.06), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(0.23,-82.15,-92.3)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.18,1.4,-0.06), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(0.23,-82.15,-92.3)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.02,1.69,0), Size = 1.38, Scale = Vector(1,1,1), Angles = Angle(0.23,-77.79,-92.3)}
ENT.Data["corpse1"] = {OffSet = Vector(5.34,-0.45,-0.06), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(0.23,-80.91,-92.3)}
ENT.Data["eli"] = {OffSet = Vector(5.6,0.7,0.04), Size = 0.96, Scale = Vector(1.06,1,1), Angles = Angle(1.89,-72.42,-87.87)}
ENT.Data["female_01"] = {OffSet = Vector(4.65,-0.32,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(0.18,-78.55,-87.87)}
ENT.Data["gasmask"] = {OffSet = Vector(7.96,-0.89,0), Size = 1.41, Scale = Vector(1,1,1), Angles = Angle(0.23,-82.1,-87.87)}
ENT.Data["gman_high"] = {OffSet = Vector(6.52,-0.23,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(0.18,-78.55,-87.87)}
ENT.Data["guerilla"] = {OffSet = Vector(7.32,0.28,-0.06), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(0.23,-80.91,-87.87)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.41,0.07,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(0.88,-78.5,-87.87)}
ENT.Data["kleiner"] = {OffSet = Vector(5.26,0.7,0.04), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(1.89,-72.42,-87.87)}
ENT.Data["leet"] = {OffSet = Vector(7.85,-0.25,-0.06), Size = 1.18, Scale = Vector(1,1,1), Angles = Angle(0.23,-80.91,-87.87)}
ENT.Data["male_01"] = {OffSet = Vector(6.23,-0.32,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(0.18,-78.55,-87.87)}
ENT.Data["monk"] = {OffSet = Vector(6.12,0.82,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(2.39,-66.74,-87.87)}
ENT.Data["odessa"] = {OffSet = Vector(5.44,-0.11,0), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(10,-73.37,-87.87)}
ENT.Data["phoenix"] = {OffSet = Vector(7.32,0.28,-0.06), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(0.23,-80.91,-87.87)}
ENT.Data["police"] = {OffSet = Vector(6.5,-0.79,-0.06), Size = 1.24, Scale = Vector(1,1,1), Angles = Angle(0.23,-82.15,-92.3)}
ENT.Data["riot"] = {OffSet = Vector(7.68,-0.45,-0.06), Size = 1.41, Scale = Vector(1,1,1), Angles = Angle(0.23,-82.1,-87.87)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.32,0.61,0), Size = 0.91, Scale = Vector(1,1,1), Angles = Angle(0.23,-77.79,-92.3)}
ENT.Data["swat"] = {OffSet = Vector(8.7,-0.81,0), Size = 1.44, Scale = Vector(1,1,1), Angles = Angle(0.23,-82.1,-87.87)}
ENT.Data["urban"] = {OffSet = Vector(7.68,-0.64,0), Size = 1.44, Scale = Vector(1,1,1), Angles = Angle(0.23,-82.1,-87.87)}
ENT.Data["zombiefast"] = {OffSet = Vector(3.78,0.78,-0.06), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(0.23,-80.91,-92.3)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE


Weinster

  • April 2012
  • 62 Posts
    • STEAM_0:0:5748564 STEAM_0:0:5748564
« April 26, 2012, 11:24:47 PM » #2563
Name: Stack o'Hats
Description: Now you have the look, to go with all that money.
Piece: Head
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/demo/hat_first_nr.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(11.708,2.334,-0.354), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,100,90)}
ENT.Data["arctic"] = {OffSet = Vector(13.262,2.578,-0.591), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["barney"] = {OffSet = Vector(12.105,1.673,-0.303), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-180,100,90)}
ENT.Data["charple01"] = {OffSet = Vector(7.996,2.299,-0.303), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(12.232,3.078,-0.243), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-180,100,90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(12.232,3.078,-0.243), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-180,100,90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(13.341,3.511,-0.438), Size = 1.1, Scale = Vector(1.05,1,1), Angles = Angle(-180,100,90)}
ENT.Data["corpse1"] = {OffSet = Vector(11.146,1.616,-0.421), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["eli"] = {OffSet = Vector(10.714,1.883,-0.407), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["female_01"] = {OffSet = Vector(10.511,1.698,-0.399), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["gasmask"] = {OffSet = Vector(14.668,2.573,-0.649), Size = 1.23, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["gman_high"] = {OffSet = Vector(11.998,1.725,-0.388), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["guerilla"] = {OffSet = Vector(13.262,2.578,-0.591), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["hostage_01"] = {OffSet = Vector(10.86,2.221,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["kleiner"] = {OffSet = Vector(10.86,2.221,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["leet"] = {OffSet = Vector(14.19,2.483,-0.579), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["male_01"] = {OffSet = Vector(10.881,1.644,-0.327), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["monk"] = {OffSet = Vector(10.86,2.221,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["odessa"] = {OffSet = Vector(10.797,1.349,-0.363), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["phoenix"] = {OffSet = Vector(13.262,2.578,-0.591), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["police"] = {OffSet = Vector(11.625,1.146,-0.299), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(-180,100,90)}
ENT.Data["riot"] = {OffSet = Vector(14.19,2.483,-0.579), Size = 1.3, Scale = Vector(1.05,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(8.482,1.674,-0.275), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-180,100,90)}
ENT.Data["swat"] = {OffSet = Vector(14.668,2.573,-0.649), Size = 1.23, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["urban"] = {OffSet = Vector(13.38,1.95,-0.355), Size = 1.44, Scale = Vector(1,1,1), Angles = Angle(-180,106.15,90)}
ENT.Data["zombiefast"] = {OffSet = Vector(4.732,7.099,-0.318), Size = 0.75, Scale = Vector(1,1,1), Angles = Angle(-180,147.69,90)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

« Last Edit: April 27, 2012, 08:48:37 PM by Weinster »

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« April 27, 2012, 04:04:00 AM » #2564
Name: The Boombox
Description:Batteries are included.. just not music.
Type: Attachment
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine2"
ENT.Model = "models/player/items/scout/boombox.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.64,-4.175,1.221), Size = 1, Scale = Vector(1,1,1), Angles = Angle(19.699,84.89,16.282)}
ENT.Data["arctic"] = {OffSet = Vector(5.38,-5.801,0.596), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.005,67.707,12.384)}
ENT.Data["barney"] = {OffSet = Vector(4.723,-5.167,0.451), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.037,78.035,19.837)}
ENT.Data["charple01"] = {OffSet = Vector(5.005,-2.736,0.497), Size = 0.79, Scale = Vector(1,1,1), Angles = Angle(7.519,74.278,13.329)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.378,-6.928,0.545), Size = 1, Scale = Vector(1,1,1), Angles = Angle(11.74,80.982,22.249)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.378,-6.928,0.545), Size = 1, Scale = Vector(1,1,1), Angles = Angle(11.74,80.982,22.249)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.378,-6.928,0.545), Size = 1, Scale = Vector(1,1,1), Angles = Angle(11.74,80.982,22.249)}
ENT.Data["corpse1"] = {OffSet = Vector(4.775,-4.642,0.45), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.21,79.702,13.978)}
ENT.Data["eli"] = {OffSet = Vector(4.683,-5.398,1.236), Size = 1, Scale = Vector(1,1,1), Angles = Angle(15.456,86.233,16.609)}
ENT.Data["female_01"] = {OffSet = Vector(3.771,-4.287,0.395), Size = 0.79, Scale = Vector(1,1,1), Angles = Angle(7.43,82.331,15.145)}
ENT.Data["gasmask"] = {OffSet = Vector(5.188,-7.081,1.166), Size = 1, Scale = Vector(1,1,1), Angles = Angle(14.88,75.666,13.625)}
ENT.Data["gman_high"] = {OffSet = Vector(6.065,-3.765,0.956), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.391,78.684,14.642)}
ENT.Data["guerilla"] = {OffSet = Vector(5.525,-5.362,0.531), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.61,73.894,13.279)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.722,-4.524,0.357), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.536,78.988,14.69)}
ENT.Data["kleiner"] = {OffSet = Vector(5.261,-4.19,0.291), Size = 1, Scale = Vector(1,1,1), Angles = Angle(12.848,79.878,14.863)}
ENT.Data["leet"] = {OffSet = Vector(5.68,-4.827,0.456), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.61,73.894,13.279)}
ENT.Data["male_01"] = {OffSet = Vector(4.861,-5.074,0.885), Size = 1, Scale = Vector(1,1,1), Angles = Angle(11.651,83.497,15.338)}
ENT.Data["monk"] = {OffSet = Vector(5.013,-5.565,0.595), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.536,78.988,14.69)}
ENT.Data["odessa"] = {OffSet = Vector(5.722,-4.524,0.357), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.536,78.988,14.69)}
ENT.Data["phoenix"] = {OffSet = Vector(5.443,-5.649,0.569), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.005,67.707,12.384)}
ENT.Data["police"] = {OffSet = Vector(5.526,-4.979,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.051,73.197,21.401)}
ENT.Data["riot"] = {OffSet = Vector(5.521,-6.173,1.327), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.61,73.894,13.279)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.667,-3.595,0.769), Size = 0.89, Scale = Vector(1,1,1), Angles = Angle(11.74,80.982,23.784)}
ENT.Data["swat"] = {OffSet = Vector(5.46,-6.016,0.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(14.88,75.666,13.625)}
ENT.Data["urban"] = {OffSet = Vector(4.813,-5.342,0.946), Size = 1, Scale = Vector(1,1,1), Angles = Angle(13.697,75.37,13.552)}
ENT.Data["zombiefast"] = {OffSet = Vector(5.273,-4.108,0.006), Size = 0.78, Scale = Vector(1,1,1), Angles = Angle(6.051,73.197,12.076)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« April 27, 2012, 04:38:06 AM » #2566
Name: The Mad Eye
Description:Eye see you..
Type: Attachment
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/engineer/mad_eye.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.347,-2.166,1.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.835,-78.283,-89.551)}
ENT.Data["arctic"] = {OffSet = Vector(3.413,-3.216,1.059), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.957,-75.01,-90.675)}
ENT.Data["barney"] = {OffSet = Vector(1.924,-3.054,1.235), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.848,-75.722,-89.856)}
ENT.Data["charple01"] = {OffSet = Vector(0.509,-1.551,0.912), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.957,-75.01,-90.675)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.219,-2.431,1.394), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-84.721,-89.013)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.219,-2.431,1.394), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-84.721,-89.013)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.58,-1.987,0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.139,-81.492,-89.177)}
ENT.Data["corpse1"] = {OffSet = Vector(2.178,-2.616,0.98), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.951,-77.867,-90.279)}
ENT.Data["eli"] = {OffSet = Vector(2.3,-1.965,1.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.835,-78.283,-89.551)}
ENT.Data["female_01"] = {OffSet = Vector(1.168,-2.873,0.922), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.835,-78.283,-89.551)}
ENT.Data["gasmask"] = {OffSet = Vector(3.359,-3.641,0.882), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-20.039,-74.228,-90.953)}
ENT.Data["gman_high"] = {OffSet = Vector(2.776,-2.524,1.041), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.835,-78.283,-89.551)}
ENT.Data["guerilla"] = {OffSet = Vector(3.364,-2.983,1.217), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.619,-74.942,-90.742)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.509,-2.251,1.022), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.835,-78.283,-89.551)}
ENT.Data["kleiner"] = {OffSet = Vector(1.999,-2.243,1.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.835,-78.283,-89.551)}
ENT.Data["leet"] = {OffSet = Vector(3.884,-3.295,1.22), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.192,-79.304,-90.799)}
ENT.Data["male_01"] = {OffSet = Vector(2.336,-3.195,0.992), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.835,-78.283,-89.551)}
ENT.Data["monk"] = {OffSet = Vector(2.794,-2.294,1.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.835,-78.283,-89.551)}
ENT.Data["odessa"] = {OffSet = Vector(1.987,-3.033,1.093), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.835,-78.283,-89.551)}
ENT.Data["phoenix"] = {OffSet = Vector(3.537,-3.644,1.179), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.957,-75.01,-90.675)}
ENT.Data["police"] = {OffSet = Vector(2.455,-4.557,1.334), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.857,-88.323,-88.832)}
ENT.Data["riot"] = {OffSet = Vector(2.951,-3.66,1.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.736,-75.57,-90.864)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.982,-1.549,1.199), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.139,-81.492,-89.177)}
ENT.Data["swat"] = {OffSet = Vector(3.347,-3.573,1.044), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.835,-78.283,-89.551)}
ENT.Data["urban"] = {OffSet = Vector(3.347,-3.573,1.044), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.835,-78.283,-89.551)}
ENT.Data["zombiefast"] = {OffSet = Vector(1.659,-0.18,1.43), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.971,-19.665,-96.9)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« April 27, 2012, 05:55:20 PM » #2599
Name:Scattergun
Description:For when a katana just won't do it..
Type:Attachment
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine2"
ENT.Model = "models/weapons/w_models/w_scattergun.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.051,-4.724,-0.418), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-33.589,-169.273,174.017)}
ENT.Data["arctic"] = {OffSet = Vector(5.202,-5.503,-0.724), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-51.855,-171.464,174.986)}
ENT.Data["barney"] = {OffSet = Vector(2.146,-5.46,-0.475), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-33.589,-169.273,174.017)}
ENT.Data["charple01"] = {OffSet = Vector(5.02,-3.233,-0.579), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-32.446,-173.442,176.332)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.173,-6.959,-0.677), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-41.88,-170.766,174.828)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.173,-6.959,-0.677), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-41.88,-170.766,174.828)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.173,-6.959,-0.677), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-37.148,-171.303,175.17)}
ENT.Data["corpse1"] = {OffSet = Vector(5.119,-4.46,-0.645), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-32.446,-173.442,176.332)}
ENT.Data["eli"] = {OffSet = Vector(2.505,-5.731,-0.032), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-33.589,-169.273,174.017)}
ENT.Data["female_01"] = {OffSet = Vector(3.809,-4.725,-0.479), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-33.589,-169.273,174.017)}
ENT.Data["gasmask"] = {OffSet = Vector(4.147,-6.202,-0.718), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-53.884,-171.161,174.744)}
ENT.Data["gman_high"] = {OffSet = Vector(4.312,-4.628,-0.82), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-33.589,-169.273,174.017)}
ENT.Data["guerilla"] = {OffSet = Vector(5.202,-5.503,-0.724), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-40.428,-172.771,175.933)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.529,-4.861,-0.973), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-33.589,-169.273,174.017)}
ENT.Data["kleiner"] = {OffSet = Vector(2.429,-5.146,0.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-33.589,-169.273,174.017)}
ENT.Data["leet"] = {OffSet = Vector(4.08,-5.357,-0.675), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-40.428,-172.771,175.933)}
ENT.Data["male_01"] = {OffSet = Vector(4.063,-5.141,-0.656), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-33.876,-173.331,176.271)}
ENT.Data["monk"] = {OffSet = Vector(2.827,-5.627,-0.26), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-33.589,-169.273,174.017)}
ENT.Data["odessa"] = {OffSet = Vector(4.529,-4.861,-0.973), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-33.589,-169.273,174.017)}
ENT.Data["phoenix"] = {OffSet = Vector(5.202,-5.503,-0.724), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-40.428,-172.771,175.933)}
ENT.Data["police"] = {OffSet = Vector(5.129,-4.893,-0.65), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-32.613,-178.165,178.873)}
ENT.Data["riot"] = {OffSet = Vector(4.147,-6.202,-0.718), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-40.253,-172.788,175.943)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.841,-3.672,-0.45), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-37.338,-174.958,177.382)}
ENT.Data["swat"] = {OffSet = Vector(4.147,-6.202,-0.718), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-33.876,-173.331,176.271)}
ENT.Data["urban"] = {OffSet = Vector(4.136,-6.057,-0.709), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-33.876,-173.331,176.271)}
ENT.Data["zombiefast"] = {OffSet = Vector(5.11,-4.025,-0.636), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-32.613,-178.165,178.873)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Alex Galloway

  • April 2012
  • 24 Posts
    • STEAM_0:1:19975574 STEAM_0:1:19975574
« April 30, 2012, 01:50:05 AM » #2656
Alex's quintuple attachment pack! :D as in 5 in one post is all >.<

Prop: huntsman arrow
Item name: "An arrow in the knee"
Description: "I used to be an adventurer"
Location(bone): right calf

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_R_Calf"
ENT.Model = "models/weapons/w_models/w_arrow.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.8,-11.25,0.13), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["arctic"] = {OffSet = Vector(-3.91,-10.63,0), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["barney"] = {OffSet = Vector(-0.31,-11.99,0.01), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["charple01"] = {OffSet = Vector(-0.72,-9.39,-1.02), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-1.6,-9.31,0.8), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-1.6,-9.31,0.8), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-1.6,-9.31,0.8), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.11,-9.31,0.19), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["eli"] = {OffSet = Vector(-1.8,-11.25,0.13), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["female_01"] = {OffSet = Vector(-0.94,-10.63,0), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["gasmask"] = {OffSet = Vector(-3,-10.63,0), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.94,-10.63,0), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["guerilla"] = {OffSet = Vector(-3.91,-10.63,0), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.94,-10.63,0), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.18,-10.63,0.61), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["leet"] = {OffSet = Vector(-3.91,-10.63,0), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["male_01"] = {OffSet = Vector(-0.94,-10.63,0), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["monk"] = {OffSet = Vector(-0.94,-10.63,0), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["odessa"] = {OffSet = Vector(-0.94,-10.63,0), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["phoenix"] = {OffSet = Vector(-3.91,-10.63,0), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["police"] = {OffSet = Vector(-1.6,-9.31,0.8), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["riot"] = {OffSet = Vector(-3,-10.63,0), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.6,-9.31,0.8), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["swat"] = {OffSet = Vector(-3,-10.63,0), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["urban"] = {OffSet = Vector(-0.26,-10.63,0), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}
ENT.Data["zombiefast"] = {OffSet = Vector(-3.25,-9.31,0.8), Size = 0.5, Scale = Vector(1,1,1), Angles = Angle(-1.49,82.53,7.32)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Prop: Battalion's backpack
Name: Adventurer's Pack
Description: "I never leave home without it"
Location(bone): Spine 4
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine4"
ENT.Model = "models/weapons/c_models/c_battalion_buffpack/c_batt_buffpack.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.31,-2.34,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,-90.51,-88.19)}
ENT.Data["arctic"] = {OffSet = Vector(6.92,-4.12,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,-99.09,-88.75)}
ENT.Data["barney"] = {OffSet = Vector(5.59,-2.75,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,-90.51,-88.19)}
ENT.Data["charple01"] = {OffSet = Vector(2.04,-1.93,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,-99.09,-88.75)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.72,-6.03,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,-99.09,-88.75)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.72,-6.03,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,-99.09,-88.75)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.72,-6.03,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,-99.09,-88.75)}
ENT.Data["corpse1"] = {OffSet = Vector(5.72,-3.1,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,-99.09,-88.75)}
ENT.Data["eli"] = {OffSet = Vector(5.31,-2.34,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,-90.51,-88.19)}
ENT.Data["female_01"] = {OffSet = Vector(5.55,-1.86,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,-90.51,-88.19)}
ENT.Data["gasmask"] = {OffSet = Vector(5.55,-5.34,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-175.81,-99.09,-88.75)}
ENT.Data["gman_high"] = {OffSet = Vector(5.55,-1.86,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,-90.51,-88.19)}
ENT.Data["guerilla"] = {OffSet = Vector(5.55,-4.19,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,-99.09,-88.75)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.55,-2.51,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,-90.51,-88.19)}
ENT.Data["kleiner"] = {OffSet = Vector(5.46,-1.9,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,-90.51,-88.19)}
ENT.Data["leet"] = {OffSet = Vector(5.55,-4.19,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,-99.09,-88.75)}
ENT.Data["male_01"] = {OffSet = Vector(5.55,-1.86,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,-90.51,-88.19)}
ENT.Data["monk"] = {OffSet = Vector(5.46,-3.03,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,-90.51,-88.19)}
ENT.Data["odessa"] = {OffSet = Vector(5.55,-2.51,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(180,-90.51,-88.19)}
ENT.Data["phoenix"] = {OffSet = Vector(5.55,-4.19,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,-99.09,-88.75)}
ENT.Data["police"] = {OffSet = Vector(5.72,-3.99,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,-99.09,-88.75)}
ENT.Data["riot"] = {OffSet = Vector(5.55,-5.34,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-175.81,-99.09,-88.75)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.72,-2.84,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,-99.09,-88.75)}
ENT.Data["swat"] = {OffSet = Vector(5.55,-5.34,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-175.81,-99.09,-88.75)}
ENT.Data["urban"] = {OffSet = Vector(5.55,-5.34,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-175.81,-99.09,-88.75)}
ENT.Data["zombiefast"] = {OffSet = Vector(5.72,-3.1,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,-99.09,-88.75)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Prop: Splendid Screen
Name: Warrior's Shield
Description: "Note: Does not stop rockets or sudden violent collisions"
Location: Left forearm

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_L_Forearm"
ENT.Model = "models/weapons/c_models/c_persian_shield/c_persian_shield_all.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.22,0.16,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(94.3,0,0)}
ENT.Data["arctic"] = {OffSet = Vector(6.47,0.95,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["barney"] = {OffSet = Vector(6.99,1.65,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(94.3,0,0)}
ENT.Data["charple01"] = {OffSet = Vector(6.47,-0.72,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.47,2.07,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.47,2.07,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.47,2.07,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["corpse1"] = {OffSet = Vector(6.47,0.5,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["eli"] = {OffSet = Vector(7.22,0.36,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(97.42,0,0)}
ENT.Data["female_01"] = {OffSet = Vector(6.47,0.64,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(94.37,0,0)}
ENT.Data["gasmask"] = {OffSet = Vector(6.47,0.64,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["gman_high"] = {OffSet = Vector(6.47,0.64,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(94.37,0,0)}
ENT.Data["guerilla"] = {OffSet = Vector(6.47,0.64,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.47,0.64,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(94.37,0,0)}
ENT.Data["kleiner"] = {OffSet = Vector(7.22,0.36,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(97.42,0,0)}
ENT.Data["leet"] = {OffSet = Vector(6.47,0.64,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["male_01"] = {OffSet = Vector(6.47,0.64,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(94.37,0,0)}
ENT.Data["monk"] = {OffSet = Vector(6.52,2.37,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.77,0,0)}
ENT.Data["odessa"] = {OffSet = Vector(6.47,0.64,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(94.37,0,0)}
ENT.Data["phoenix"] = {OffSet = Vector(6.47,0.95,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["police"] = {OffSet = Vector(6.47,0.5,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["riot"] = {OffSet = Vector(6.47,0.64,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.47,-0.57,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["swat"] = {OffSet = Vector(6.47,0.64,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["urban"] = {OffSet = Vector(6.47,0.64,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}
ENT.Data["zombiefast"] = {OffSet = Vector(6.47,0.5,7.732), Size = 1, Scale = Vector(1,1,1), Angles = Angle(99.12,0,0)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Prop: Quickfix backpack
Name: Captain Proton's Backpack
Description "To space, the final frontier, and beyond!"
Location: Spine 4

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine4"
ENT.Model = "models/weapons/c_models/c_proto_backpack/c_proto_backpack.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(0.54,-6.54,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["arctic"] = {OffSet = Vector(1.96,-8.2,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.13,87.61,89.8)}
ENT.Data["barney"] = {OffSet = Vector(2.07,-6.37,1.58), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["charple01"] = {OffSet = Vector(-1.07,-5.35,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.13,87.61,89.8)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.35,-9.07,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.13,87.61,89.8)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.35,-9.07,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.13,87.61,89.8)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.35,-9.07,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.13,87.61,89.8)}
ENT.Data["corpse1"] = {OffSet = Vector(2,-6.53,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.13,87.61,89.8)}
ENT.Data["eli"] = {OffSet = Vector(0.54,-6.54,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["female_01"] = {OffSet = Vector(0.54,-7.45,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["gasmask"] = {OffSet = Vector(0.54,-7.75,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["gman_high"] = {OffSet = Vector(0.54,-6.39,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["guerilla"] = {OffSet = Vector(2.08,-7.75,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.54,-6.91,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["kleiner"] = {OffSet = Vector(0.54,-5.86,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["leet"] = {OffSet = Vector(2.08,-7.75,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["male_01"] = {OffSet = Vector(0.54,-7.27,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["monk"] = {OffSet = Vector(0.54,-7.84,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["odessa"] = {OffSet = Vector(0.54,-6.91,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["phoenix"] = {OffSet = Vector(2.08,-7.75,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["police"] = {OffSet = Vector(1.35,-8,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.13,87.61,89.8)}
ENT.Data["riot"] = {OffSet = Vector(0.54,-7.75,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.6,-6.32,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.13,87.61,89.8)}
ENT.Data["swat"] = {OffSet = Vector(0.54,-7.75,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["urban"] = {OffSet = Vector(0.54,-7.75,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,87.54,90.02)}
ENT.Data["zombiefast"] = {OffSet = Vector(-1.08,-6.1,1.97), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.13,87.61,89.8)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Prop: Bird from meet the medic
Name: "The Almost parrot"
Description: "It almost talks too"
Location: Right upper arm

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_R_UpperArm"
ENT.Model = "models/props_forest/bird.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-3.04,-0.54,-2.2), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-88.46,139.59)}
ENT.Data["arctic"] = {OffSet = Vector(-6.84,-0.9,-3.48), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-0.96,-92.17,145.31)}
ENT.Data["barney"] = {OffSet = Vector(-4.67,-0.77,-2.92), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-88.46,139.59)}
ENT.Data["charple01"] = {OffSet = Vector(-4.55,0.26,0.17), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-0.96,-92.17,145.31)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-5.29,-0.32,-4.12), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-0.96,-92.17,145.31)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-5.29,-0.32,-4.12), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-0.96,-92.17,145.31)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-6.93,-0.32,-6.31), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-0.96,-92.17,145.31)}
ENT.Data["corpse1"] = {OffSet = Vector(-6.09,0.26,-2), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-0.96,-92.17,145.31)}
ENT.Data["eli"] = {OffSet = Vector(-4.67,-0.54,-2.2), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-88.46,139.59)}
ENT.Data["female_01"] = {OffSet = Vector(-2.62,-0.38,-1.68), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-88.46,147.47)}
ENT.Data["gasmask"] = {OffSet = Vector(-6.8,0,-4.77), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-92.9,141.74)}
ENT.Data["gman_high"] = {OffSet = Vector(-5.58,-0.38,-2.15), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-88.46,147.47)}
ENT.Data["guerilla"] = {OffSet = Vector(-6.84,-0.9,-3.48), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-92.9,141.74)}
ENT.Data["hostage_01"] = {OffSet = Vector(-4.18,-0.27,-2.15), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-88.46,147.47)}
ENT.Data["kleiner"] = {OffSet = Vector(-4.04,-0.54,-1.88), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-88.46,139.59)}
ENT.Data["leet"] = {OffSet = Vector(-5.9,-1.09,-3.28), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-92.9,141.74)}
ENT.Data["male_01"] = {OffSet = Vector(-3.91,-0.38,-2.2), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-88.46,147.47)}
ENT.Data["monk"] = {OffSet = Vector(-4.18,-1.6,-2.8), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-88.46,147.47)}
ENT.Data["odessa"] = {OffSet = Vector(-4.18,-0.27,-2.15), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-88.46,147.47)}
ENT.Data["phoenix"] = {OffSet = Vector(-6.84,-0.9,-3.48), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-92.9,141.74)}
ENT.Data["police"] = {OffSet = Vector(-3.11,-0.32,-3.54), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-0.96,-92.17,145.31)}
ENT.Data["riot"] = {OffSet = Vector(-6.26,0,-3.64), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-92.9,141.74)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-4.11,-0.32,-1.13), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-0.96,-92.17,136.1)}
ENT.Data["swat"] = {OffSet = Vector(-6.4,-0.38,-3.51), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-92.9,141.74)}
ENT.Data["urban"] = {OffSet = Vector(-6.06,-0.38,-3.51), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(0,-88.46,147.47)}
ENT.Data["zombiefast"] = {OffSet = Vector(-4.54,0.26,-1.05), Size = 0.6, Scale = Vector(1,1,1), Angles = Angle(-0.96,-92.17,145.31)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

« Last Edit: April 30, 2012, 03:16:01 AM by Alex Galloway »

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« May 01, 2012, 04:43:34 AM » #2676
Name: The Map Explorer
Description: One stamp two stamp three stamp..
Type: Hat
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/stamper_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(9.384,0.777,-0.042), Size = 0.71, Scale = Vector(1,1,1), Angles = Angle(2.497,-86.72,-89.993)}
ENT.Data["arctic"] = {OffSet = Vector(10.132,0.777,-0.054), Size = 0.81, Scale = Vector(1,1,1), Angles = Angle(0.618,-74.865,-90.98)}
ENT.Data["barney"] = {OffSet = Vector(8.747,0.306,-0.046), Size = 0.71, Scale = Vector(1,1,1), Angles = Angle(2.476,-79.415,-89.676)}
ENT.Data["charple01"] = {OffSet = Vector(6.822,1.328,-0.002), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(0.618,-74.865,-90.98)}
ENT.Data["combine_soldier"] = {OffSet = Vector(9.849,2.504,-0.082), Size = 0.77, Scale = Vector(1,1,1), Angles = Angle(0.602,-75.774,-90.99)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(9.849,2.504,-0.082), Size = 0.77, Scale = Vector(1,1,1), Angles = Angle(0.602,-75.774,-90.99)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(11.162,2.827,-0.184), Size = 0.84, Scale = Vector(1,1,1), Angles = Angle(0.652,-74.101,-91.697)}
ENT.Data["corpse1"] = {OffSet = Vector(9.039,0.854,-0.051), Size = 0.74, Scale = Vector(1,1,1), Angles = Angle(0.618,-74.865,-90.98)}
ENT.Data["eli"] = {OffSet = Vector(8.75,0.733,0.233), Size = 0.71, Scale = Vector(1,1,1), Angles = Angle(2.466,-77.823,-89.607)}
ENT.Data["female_01"] = {OffSet = Vector(7.652,0.192,-0.25), Size = 0.71, Scale = Vector(1,1,1), Angles = Angle(0.618,-74.865,-91.381)}
ENT.Data["gasmask"] = {OffSet = Vector(11.098,0.477,-0.095), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(0.618,-74.865,-90.98)}
ENT.Data["gman_high"] = {OffSet = Vector(8.722,0.896,0.077), Size = 0.71, Scale = Vector(1,1,1), Angles = Angle(2.396,-70.523,-91.109)}
ENT.Data["guerilla"] = {OffSet = Vector(10.39,1.143,-0.062), Size = 0.81, Scale = Vector(1,1,1), Angles = Angle(0.618,-74.865,-90.98)}
ENT.Data["hostage_01"] = {OffSet = Vector(8.714,0.91,-0.132), Size = 0.71, Scale = Vector(1,1,1), Angles = Angle(2.466,-77.823,-89.607)}
ENT.Data["kleiner"] = {OffSet = Vector(8.714,0.91,-0.132), Size = 0.71, Scale = Vector(1,1,1), Angles = Angle(2.466,-77.823,-89.607)}
ENT.Data["leet"] = {OffSet = Vector(11.057,0.462,-0.085), Size = 0.81, Scale = Vector(1,1,1), Angles = Angle(0.618,-74.865,-90.98)}
ENT.Data["male_01"] = {OffSet = Vector(8.409,0.393,-0.099), Size = 0.71, Scale = Vector(1,1,1), Angles = Angle(0.618,-74.865,-91.381)}
ENT.Data["monk"] = {OffSet = Vector(8.714,0.91,-0.132), Size = 0.71, Scale = Vector(1,1,1), Angles = Angle(2.466,-77.823,-89.607)}
ENT.Data["odessa"] = {OffSet = Vector(8.722,0.896,0.077), Size = 0.71, Scale = Vector(1,1,1), Angles = Angle(2.396,-70.523,-91.109)}
ENT.Data["phoenix"] = {OffSet = Vector(10.463,0.868,-0.061), Size = 0.81, Scale = Vector(1,1,1), Angles = Angle(0.618,-74.865,-90.98)}
ENT.Data["police"] = {OffSet = Vector(8.562,1.058,-0.045), Size = 0.77, Scale = Vector(1,1,1), Angles = Angle(0.729,-68.08,-90.9)}
ENT.Data["riot"] = {OffSet = Vector(11.622,0.617,-0.099), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(0.618,-74.865,-90.98)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.718,1.322,-0.098), Size = 0.63, Scale = Vector(1,1,1), Angles = Angle(0.657,-73.952,-91.695)}
ENT.Data["swat"] = {OffSet = Vector(11.098,0.477,-0.095), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(0.618,-74.865,-90.98)}
ENT.Data["urban"] = {OffSet = Vector(11.097,0.485,-0.171), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(0.618,-74.865,-91.381)}
ENT.Data["zombiefast"] = {OffSet = Vector(6.574,2.744,0.025), Size = 0.74, Scale = Vector(1,1,1), Angles = Angle(0.725,-68.333,-90.903)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« May 03, 2012, 03:10:22 AM » #2712
Name:The Gift Grabber
Description:You collected so many that one formed around your head.
Type:Hat
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/xms_gift_hat_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.221,-1.364,-0.742), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["arctic"] = {OffSet = Vector(2.865,-1.726,-0.765), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["barney"] = {OffSet = Vector(1.221,-1.364,-0.742), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["charple01"] = {OffSet = Vector(-1.529,-2.206,-0.717), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.179,-0.789,-0.854), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.794,-167.002,-89.002)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.179,-0.789,-0.854), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.794,-167.002,-89.002)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.239,-1.253,-0.859), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.7,-172.213,-88.932)}
ENT.Data["corpse1"] = {OffSet = Vector(0.97,-1.871,-0.752), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["eli"] = {OffSet = Vector(1.221,-1.364,-0.742), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["female_01"] = {OffSet = Vector(-0.339,-1.566,-0.709), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["gasmask"] = {OffSet = Vector(2.896,-1.932,-0.767), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["gman_high"] = {OffSet = Vector(1.221,-1.364,-0.742), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["guerilla"] = {OffSet = Vector(2.865,-1.726,-0.765), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.221,-1.364,-0.742), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["kleiner"] = {OffSet = Vector(1.221,-1.364,-0.742), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["leet"] = {OffSet = Vector(2.921,-2.14,-0.77), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["male_01"] = {OffSet = Vector(0.404,-1.456,-0.719), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["monk"] = {OffSet = Vector(1.221,-1.364,-0.742), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["odessa"] = {OffSet = Vector(1.221,-1.364,-0.742), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["phoenix"] = {OffSet = Vector(2.865,-1.726,-0.765), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["police"] = {OffSet = Vector(1.122,-2.937,-0.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-88.934)}
ENT.Data["riot"] = {OffSet = Vector(2.78,-1.091,-0.748), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.048,-1.702,-0.823), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.7,-172.213,-88.932)}
ENT.Data["swat"] = {OffSet = Vector(2.896,-1.932,-0.767), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["urban"] = {OffSet = Vector(2.896,-1.932,-0.767), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-91.273)}
ENT.Data["zombiefast"] = {OffSet = Vector(0.639,0.57,-0.857), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.699,-172.259,-88.934)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« May 07, 2012, 11:30:35 PM » #2838
Name:The Duelist's Tophat
Description:Makes Great use for target practice.
Type:Hat
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/dueler_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(10.252,1.578,0.045), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(3.259,-78.48,-88.989)}
ENT.Data["arctic"] = {OffSet = Vector(12.712,1.206,0.339), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(3.213,-76.013,-88.85)}
ENT.Data["barney"] = {OffSet = Vector(10.356,1.069,0.019), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(3.259,-78.48,-88.989)}
ENT.Data["charple01"] = {OffSet = Vector(7.523,1.35,0.252), Size = 0.68, Scale = Vector(1,1,1), Angles = Angle(3.213,-76.013,-88.85)}
ENT.Data["combine_soldier"] = {OffSet = Vector(12.098,3.043,0.223), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(3.203,-75.54,-88.824)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(12.098,3.043,0.223), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(3.203,-75.54,-88.824)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(13.46,3.387,0.318), Size = 0.89, Scale = Vector(1,1,1), Angles = Angle(3.203,-75.54,-88.824)}
ENT.Data["corpse1"] = {OffSet = Vector(10.957,1.008,0.253), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(3.213,-76.013,-88.85)}
ENT.Data["eli"] = {OffSet = Vector(10.336,1.167,0.021), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(3.259,-78.48,-88.989)}
ENT.Data["female_01"] = {OffSet = Vector(9.575,0.336,0.226), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(3.295,-80.667,-89.114)}
ENT.Data["gasmask"] = {OffSet = Vector(14.214,0.284,0.272), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(3.287,-80.107,-89.082)}
ENT.Data["gman_high"] = {OffSet = Vector(10.891,0.821,0.26), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(3.217,-76.205,-88.861)}
ENT.Data["guerilla"] = {OffSet = Vector(13.124,1.876,0.369), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(3.213,-76.013,-88.85)}
ENT.Data["hostage_01"] = {OffSet = Vector(10.253,1.142,0.006), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(3.217,-76.205,-88.861)}
ENT.Data["kleiner"] = {OffSet = Vector(10.336,1.167,0.021), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(3.259,-78.48,-88.989)}
ENT.Data["leet"] = {OffSet = Vector(13.788,0.378,0.276), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(3.307,-81.43,-89.158)}
ENT.Data["male_01"] = {OffSet = Vector(11.166,0.324,0.235), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(3.287,-80.107,-89.082)}
ENT.Data["monk"] = {OffSet = Vector(10.632,1.227,0.026), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(3.259,-78.48,-88.989)}
ENT.Data["odessa"] = {OffSet = Vector(10.253,1.142,0.006), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(3.217,-76.205,-88.861)}
ENT.Data["phoenix"] = {OffSet = Vector(12.712,1.206,0.339), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(3.213,-76.013,-88.85)}
ENT.Data["police"] = {OffSet = Vector(11.639,0.625,0.074), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(3.267,-78.895,-89.013)}
ENT.Data["riot"] = {OffSet = Vector(14.214,0.284,0.272), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(3.307,-81.43,-89.158)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(8.726,1.428,0.174), Size = 0.74, Scale = Vector(1,1,1), Angles = Angle(3.203,-75.54,-88.824)}
ENT.Data["swat"] = {OffSet = Vector(14.214,0.284,0.272), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(3.287,-80.107,-89.082)}
ENT.Data["urban"] = {OffSet = Vector(14.214,0.284,0.272), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(3.287,-80.107,-89.082)}
ENT.Data["zombiefast"] = {OffSet = Vector(7.084,3.483,0.217), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(2.884,-63.367,-88.175)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Name:The Medicinal Stahlhelm
Description:For those who practice medicine , Or just want to look like a medic.
Type:Hat
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/medic/fwk_medic_stahlhelm.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.12,0.325,-0.023), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(5.605,-80.669,-89.982)}
ENT.Data["arctic"] = {OffSet = Vector(4.587,-0.846,0.077), Size = 1.27, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["barney"] = {OffSet = Vector(3.544,-0.781,0.052), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(5.605,-80.669,-89.982)}
ENT.Data["charple01"] = {OffSet = Vector(2.179,-0.099,0.127), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.401,1.753,0.104), Size = 1.19, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-91.546)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.401,1.753,0.104), Size = 1.19, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-91.546)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.685,1.27,-0.144), Size = 1.22, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-91.546)}
ENT.Data["corpse1"] = {OffSet = Vector(3.694,-0.821,0.224), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["eli"] = {OffSet = Vector(3.091,-0.655,0.116), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["female_01"] = {OffSet = Vector(2.767,-1,0.113), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["gasmask"] = {OffSet = Vector(5.672,-0.668,0.08), Size = 1.27, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["gman_high"] = {OffSet = Vector(3.682,-0.839,-0.028), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["guerilla"] = {OffSet = Vector(4.923,-0.791,0.078), Size = 1.27, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.089,-0.647,-0.006), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["kleiner"] = {OffSet = Vector(3.091,-0.655,0.116), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["leet"] = {OffSet = Vector(5.525,-0.692,0.08), Size = 1.27, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["male_01"] = {OffSet = Vector(3.271,-1.065,0.102), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["monk"] = {OffSet = Vector(3.089,-0.647,-0.006), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["odessa"] = {OffSet = Vector(3.136,-0.929,-0.026), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["phoenix"] = {OffSet = Vector(4.587,-0.846,0.077), Size = 1.27, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["police"] = {OffSet = Vector(4.739,-0.051,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-91.546)}
ENT.Data["riot"] = {OffSet = Vector(5.672,-0.668,0.08), Size = 1.27, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.92,-0.059,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-91.546)}
ENT.Data["swat"] = {OffSet = Vector(5.672,-0.668,0.08), Size = 1.27, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["urban"] = {OffSet = Vector(5.672,-0.668,0.08), Size = 1.27, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-89.982)}
ENT.Data["zombiefast"] = {OffSet = Vector(1.875,1.349,-0.073), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.852,-80.67,-91.546)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

FatalWulf

  • March 2012
  • 35 Posts
    • STEAM_0:0:21520170 STEAM_0:0:21520170
« May 08, 2012, 01:24:13 AM » #2841
Name: The Notch
Description:Who knew pimps came in a box.
Creator: Obviously me. Fatal Bear :D

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/notch_head_soldier.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.22,0.842,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.282,-66.895,-88.71)}
ENT.Data["arctic"] = {OffSet = Vector(0.389,0.124,0.225), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["barney"] = {OffSet = Vector(-0.22,0.842,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.282,-66.895,-88.71)}
ENT.Data["charple01"] = {OffSet = Vector(0.389,0.124,0.225), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-1.86,0.265,0.165), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-1.86,0.265,0.165), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.759,1.615,-0.35), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["corpse1"] = {OffSet = Vector(0.389,0.124,0.225), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["eli"] = {OffSet = Vector(-0.226,0.841,0.208), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.282,-66.895,-88.71)}
ENT.Data["female_01"] = {OffSet = Vector(-2.026,-0.644,0.161), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.282,-66.895,-88.71)}
ENT.Data["gasmask"] = {OffSet = Vector(0.104,0.794,0.215), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.226,0.841,0.208), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.282,-66.895,-88.71)}
ENT.Data["guerilla"] = {OffSet = Vector(0.389,0.124,0.225), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.226,0.841,0.208), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.282,-66.895,-88.71)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.226,0.841,0.208), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.282,-66.895,-88.71)}
ENT.Data["leet"] = {OffSet = Vector(0.389,0.124,0.225), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["male_01"] = {OffSet = Vector(-2.026,-0.644,0.161), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.282,-66.895,-88.71)}
ENT.Data["monk"] = {OffSet = Vector(-0.226,0.841,0.208), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.282,-66.895,-88.71)}
ENT.Data["odessa"] = {OffSet = Vector(-0.226,0.841,0.208), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.282,-66.895,-88.71)}
ENT.Data["phoenix"] = {OffSet = Vector(0.389,0.124,0.225), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["police"] = {OffSet = Vector(-1.463,-0.666,0.179), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["riot"] = {OffSet = Vector(0.104,0.794,0.215), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.472,0.943,-0.339), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["swat"] = {OffSet = Vector(0.104,0.794,0.215), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["urban"] = {OffSet = Vector(0.104,0.794,0.215), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}
ENT.Data["zombiefast"] = {OffSet = Vector(0.389,0.124,0.225), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.808,-66.907,-88.71)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

« Last Edit: May 08, 2012, 11:55:39 PM by FatalWulf »

sethcaron

  • April 2012
  • 91 Posts
    • STEAM_0:0:31422253 STEAM_0:0:31422253
« May 08, 2012, 09:06:32 PM » #2863
Name:Disguise
Description:I wonder whats under there
Type:Hat
Creators:sethcaron
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/notch_head_demo.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(0.915,0.351,-0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["arctic"] = {OffSet = Vector(2.75,0.948,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["barney"] = {OffSet = Vector(0.915,0.351,-0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["charple01"] = {OffSet = Vector(-0.176,0.679,0.195), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.576,0.824,0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.444,0.705,0.212), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.596,1.887,0.115), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.176,0.679,0.195), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["eli"] = {OffSet = Vector(0.915,0.351,-0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["female_01"] = {OffSet = Vector(-0.178,-0.781,0.718), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["gasmask"] = {OffSet = Vector(3.17,-0.893,-0.39), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["gman_high"] = {OffSet = Vector(0.975,-0.692,0.798), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["guerilla"] = {OffSet = Vector(2.243,-0.084,0.396), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.485,0.078,-0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["kleiner"] = {OffSet = Vector(0.915,0.351,-0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["leet"] = {OffSet = Vector(2.243,-0.084,0.396), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["male_01"] = {OffSet = Vector(-0.178,-0.781,0.718), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["monk"] = {OffSet = Vector(0.485,0.078,-0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["odessa"] = {OffSet = Vector(-0.182,-0.652,0.479), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["phoenix"] = {OffSet = Vector(2.243,-0.084,0.396), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["police"] = {OffSet = Vector(-0.101,-0.621,-0.331), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["riot"] = {OffSet = Vector(2.243,-0.084,0.396), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.477,1.69,-0.035), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["swat"] = {OffSet = Vector(2.708,-0.305,0.32), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["urban"] = {OffSet = Vector(3.01,0.649,-0.461), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}
ENT.Data["zombiefast"] = {OffSet = Vector(-0.176,0.679,0.195), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.743,-65.689,-89.7)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

« Last Edit: May 09, 2012, 08:24:09 PM by sethcaron »
I c no problem with dis ?

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