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Messages - PapaRussia

Pages: 1 ... 3 4 [5]
61
General Discussion / One bored night
« on: March 22, 2014, 03:10:24 AM »
I just had to express myself


62
MoronYard Discussion / Re: MoronYard Lottery [Win 5m Cash!]
« on: March 22, 2014, 02:42:45 AM »
I would like to be added.

63
Trading / Re: Collections
« on: March 20, 2014, 09:56:02 PM »
After I finish this set i'm working on I will be collecting Officer's Ushankas so i'll get my checkbook ready, just get your rare ones saved for me.  :D

64
Smash / Re: Server Suggestion (Luck Suggestion)
« on: March 20, 2014, 09:52:51 PM »
New players can acquire information from players on how these scratch-offs would work, when you joined smash did you know how to play right off the bat? No, you play and you begin to get more experienced at it. And when your at a comfortable level of intelligence on the topic you can go outside your borders and try new things, In this example: the scratch-offs

65
Smash / Re: Server Suggestion (Luck Suggestion)
« on: March 20, 2014, 08:36:54 PM »
I don't see how it would ruin it, considering that you're the one who is purchasing it. Therefore if you don't get what you want out of it's nobody's fault but your own. And you kinda gamble in a way every time you unbox a crate considering the odds of getting something good is slim if you don't have good items.

I could go into more detail on the subject but the bottom line is it's just an advanced form of gambling

66
Trading / Shopping List
« on: March 20, 2014, 05:05:01 PM »
Trying to finish a Magic Set, need the following:
Lotsa Sapphires
Paint, (leaning towards red seeing as my hat for the set is red.
A 3-4 Socket Aura

Thanks in advance!

67
Smash / Server Suggestion (Luck Suggestion)
« on: March 20, 2014, 05:00:20 PM »
I'm going to start this off with a situation I was once in, Sitting there on the server bored with no drops left for the day as others continue with their day, "I wish there was something for me to try and get lucky on." Yes there might be a gift but that's only if a certain amount of players are online which is why I have some suggestions for side-games that could possibly benefit you depending on how lucky you are.

First up: The Scratch-Off
Simple, isn't it? A scratch-off card that you buy from the store for a sum of money, depending on how much you spend on a card, determines your chances of getting something good on a card.
Card 1: 1mil basic card
Card 2: 5mil Advanced Card
Card 3: 10mil The SMASH Card

Items and prizes could be determined by Upper Staff.

Next: "The Gumball Machine"
In the store you now have the option to exchange cash for a "Scoin" these coins will be used to put into the machine and a small ball-like object will pop out and you will receive a prize, the factors will be how many coins you put in and the color of the ball that comes out, blue being most common to red being the rarest.

Post feedback bellow if you could, I really appreciate at.  :D

68
Hardware and Software / Re: Tablet help
« on: March 20, 2014, 03:23:21 PM »
Well the thing is I tried to tether it again useing the cord but I think i'm setting it up wrong and don't understand what the problem is.

69
Hardware and Software / Tablet help
« on: March 20, 2014, 01:46:25 PM »
I current have a Galaxy S3 Tablet and was wondering if I could get wi-fi on the table by tethering my tablet with desktop using the usb cable that came from the charger, is it possible? Do I need to get a different cable? Some help would be appreciated.

70
MoronYard Discussion / Re: Unique Item Suggestions [IMPORTANT]
« on: March 20, 2014, 01:43:45 PM »
Relic Name: The Rushing Russian
Item Name: Officer's Ushanka
Attributes:
  • +(35 - 65) Increased Movespeed
  • +(25 - 35)Maximum Health
  • -(55 - 75) Cash Earned
  • -(20 - 30) Fall Damage Resistance
  • 1 - 3 Sockets


71
Smash / Re: Suggest a Smash Weapon / Tool!
« on: March 20, 2014, 01:37:41 PM »
Upon wanting to help more I have also though of a couple of relic mines to add to the list.

Shocking Surprise: Relic Stun Mine
+(15-25) Increased Movement Speed
+(30-35) Chance to find rare item
(35,45,55,65,75) chance to be electrocuted dealing a damage based on the percentage of health.
-(25-40) more fall damage resistance
-(10-20) cash earned
Up to 3 sockets

Internal Damnation: Relic Bleeding Mine
+(20-35) Maximum Health
+(30-40) Cash Earned
(When hit the user will take periodic damage even if they aren't moving)
-(10-15) Movement Speed
-(20-30) Chance to find magic item
Up to 2 sockets.

I will be thinking of more things to think about adding periodically, some feedback would be great!

72
Smash / Re: Suggest a Smash Weapon / Tool!
« on: March 19, 2014, 01:58:26 PM »
Item: Spiked Boots of Stomping
If the owner of the boots lands ontop of somebody, the player bellow will take damage depending on how high the jumper went in the air.

Item: Ring of Health
Has 3 charges, when activated the owner either could get a certain amount of hp, or a certain amount of health per second, also plays the binding of issac sound when you eat the yum heart.

Item: Gravestoner's Ring
Has a small chance of resurrecting a player after dieing, I know what you're thinking, "that would be overpowered!" well think of it like this, the spawn platform is already knocked down so they fall to their death again it's a luck ring. Also could only be used once per round.

Tell me what you think.


73
General Discussion / Re: Introduce Yourself!
« on: March 19, 2014, 01:48:10 PM »
Hello I am PapaRussia, I don't really use the forums alot but you will see me in-game alot more, I cannot express the love of smash gamemode and thank everyone who has apart of making this great gamemode, you truly have done a good job and wish to see some more new content coming soon, see you in the server. Also Ninja'd is gey.
 :D

74
News & Announcements / Re: Closed beta for new gamemode
« on: September 29, 2013, 04:57:07 PM »
Id love to help out.

75
MoronYard Discussion / Re: Item Submissions -Edited Read
« on: May 26, 2013, 03:41:06 PM »
Name: Extraction Point
Description: "For those moments when a finger prick just isn't enough."
Type: Hat

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/weapons/w_models/w_syringe.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.167,-0.338,-0.252), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.431,-83.931,89.218)}
ENT.Data["arctic"] = {OffSet = Vector(8.846,0.099,-0.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["barney"] = {OffSet = Vector(7.509,-0.638,-0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.431,-83.931,89.218)}
ENT.Data["charple01"] = {OffSet = Vector(5.033,0.06,-0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.04,2.621,-0.392), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.04,2.621,-0.392), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.798,2.687,-0.079), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["corpse1"] = {OffSet = Vector(7.417,0.332,-0.05), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["eli"] = {OffSet = Vector(7.231,-0.346,0.158), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.431,-83.931,89.218)}
ENT.Data["female_01"] = {OffSet = Vector(6.261,-0.429,-0.194), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["gasmask"] = {OffSet = Vector(10.051,-0.215,0.07), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["gman_high"] = {OffSet = Vector(8.385,0.117,-0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["guerilla"] = {OffSet = Vector(8.786,0.653,-0.376), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.191,-0.312,0.124), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.431,-83.931,89.218)}
ENT.Data["kleiner"] = {OffSet = Vector(7.086,-0.361,-0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.431,-83.931,89.218)}
ENT.Data["leet"] = {OffSet = Vector(9.466,-0.381,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["male_01"] = {OffSet = Vector(7.401,-0.126,0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["monk"] = {OffSet = Vector(7.614,-0.214,-0.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.431,-83.931,89.218)}
ENT.Data["odessa"] = {OffSet = Vector(7.652,-0.215,0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.431,-83.931,89.218)}
ENT.Data["phoenix"] = {OffSet = Vector(8.861,0.171,-0.36), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["police"] = {OffSet = Vector(7.623,0.484,-0.114), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["riot"] = {OffSet = Vector(9.978,-0.183,0.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.306,0.335,-0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["swat"] = {OffSet = Vector(9.863,-0.219,0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["urban"] = {OffSet = Vector(10.4,-0.148,0.059), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

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