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Author Topic: Smash Rework  (Read 13826 times)

UnknownX

  • May 2012
  • 373 Posts
    • STEAM_0:1:3221174 STEAM_0:1:3221174
« May 05, 2018, 08:19:35 PM » #14905
Smash Rework

  • Rounds have been redone
    • Every round is special (mostly anyway)
    • Props can have random modifiers that affect the way they behave
    • Golden props can spawn that you can collect
    • The top player in certain categories will be displayed on the side now
  • Rewards have been buffed
    • Cash output depends on the round type
    • Golden props give out random items
    • You can get rewards for being at the top of a category at the end of a map
  • Jumping and pushing have been improved
    • You can now use other players as "ramps" and also land on them to reduce or even negate fall damage
    • The people you land on will now be "kicked" depending on falling speed
    • Jumping should fail less (Combine is much easier to navigate now)
    • Autobhop has been added (so snowi will win every round obviously) (this doesn't waste ring charges so don't
  • The spectator system has been improved
    • There are two new ways to watch events unfold
    • Jump swaps between modes now
    • Use (E for most people) will swap viewpoints for one of the new modes
  • Anticheat has been added
  • Winged boots have been buffed (basically the whole update made all tools better except for the shield)
  • Bleed mine (not Hirudo) has been buffed
  • I probably forgot something so this is here just to let you know
  • Fixed bugs
x1 x1

Willdy

  • September 2011
  • 2276 Posts
    • STEAM_0:0:22970989 STEAM_0:0:22970989
« May 05, 2018, 10:56:31 PM » #14906
OMG THIS IS AMAZING!

(Is there a list of special rounds, golden prop loot, etc that I can play with?)

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