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Messages - Banhfunbags

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1
Puzzles / Re: Let's make a new map!
« on: March 06, 2016, 04:44:40 AM »
A map with puzzles that are fun every time you play them is something that should be made

2
Puzzles / Re: Let's make a new map!
« on: February 27, 2016, 03:50:38 AM »
Every map needs to have a delicate balance of good and crappy puzzles.

3
Puzzles / Re: Puzzles suggestion Topic
« on: January 10, 2015, 10:12:02 PM »
I managed to prevent that by having the server check to see if all the puzzles were finished before changing the map if a player managed to get to the end of the map.

4
Puzzles / Re: Puzzles suggestion Topic
« on: January 10, 2015, 03:19:20 AM »
I could send you guys the code for the flying code I used back in the day, but it should be easy to code from scratch since all I did was check to see if the player was in the lobby before letting them fly.

5
Puzzles / Re: I DID IT
« on: December 17, 2014, 08:08:56 AM »
I'm still unable to do it when I load up puzzles on my own computer and try it. Are you sure it's actually possible to do in the server?
SHIT QUALITY
https://www.youtube.com/watch?v=9ZW5BhICq1w
Thanks a bunch, I just updated the map. Let me know if I caused any issues to come up.

I also fixed the titles and descriptions of half of the puzzle maps to mention Moronyard. I don't know why I only edited half of them.

6
Puzzles / Re: I DID IT
« on: December 16, 2014, 07:23:29 PM »
I'm still unable to do it when I load up puzzles on my own computer and try it. Are you sure it's actually possible to do in the server?

7
Puzzles / Re: I DID IT
« on: December 15, 2014, 10:39:04 PM »
Yea, I edited the map to have it autocompleted since it was easier to do at the time. I could update the map on workshop to make changes without any work on your part.

8
Puzzles / Re: I DID IT
« on: December 14, 2014, 09:10:04 PM »
I had it autocompleted because it was impossible to do back when I was developing Puzzles for BluShell. I'm not sure what you guys are doing differently on your servers but I could make it no longer autocomplete if it's actually as easy as you guys say it is.

9
Puzzles / Re: I DID IT
« on: December 13, 2014, 07:40:15 AM »
It'd be cool if you had a video on how you did it.

10
Puzzles / Re: a Form of Rtv
« on: September 26, 2014, 05:00:08 PM »
Having an rtv system discourages people from finishing the harder puzzles because they could just do the easy ones and change the map.

11
Puzzles / Map 16 has no bugs
« on: September 12, 2014, 12:33:54 AM »
Hey guys, I heard that admins have been noclipping to finish Puzzles 11 and 12 or changing the map on Map 16.

Puzzles 11 and 12 are actually possible to do.

I have a video of me doing Puzzle 12. It's a bit long and I messed up a couple times but you don't need to watch the entire thing. The point is that I was able to finish the puzzle.

https://www.youtube.com/watch?v=DkEw-splNCI

Puzzle 11 is a bit difficult to do with lag so I couldn't record myself doing it, but here's a screenshot of the server saying the puzzle was completed by me.




AFAIK, the only puzzle that can't be finished due to a bug is the rollermine puzzle in Map 14. If you think there are any other broken puzzles feel free to post in this thread and I'll confirm it.

12
Build To The Top / Re: Any reason why this server (BTTT) is always dead?
« on: September 07, 2014, 07:52:52 AM »
My game crashes every time I connect.

13
Puzzles / Re: Bugs!
« on: September 06, 2014, 11:14:42 PM »
Map 16 puzzle 11 is impossible as the last part doesn't lower your gravity so you cannot jump across the platforms.

That puzzle is possible. You need to hit the sides of the platform with the crowbar to climb it.

14
Puzzles / Re: Bugs!
« on: September 06, 2014, 10:06:11 PM »
The boxes are from CSS

15
News & Announcements / Re: Update time
« on: September 06, 2014, 04:33:10 AM »
Wow puzzles thats like the best gamemode ever holy shit

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