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Sumthanbuub
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Topic: MoronYard Lounge (Read 13553 times)
341
Stebbzor
September 2011
521 Posts
« October 09, 2011, 01:28:38 PM »
#341
Hello, I've decided to use my old Lounge map for the MoronYard lounge as a temporary map till we get a better one.
Here are some pictures:
342
Persious
September 2011
139 Posts
« October 09, 2011, 02:40:00 PM »
#342
Damn, I remember that map! Well, good luck coding the Lounge!
343
Taz
September 2011
11 Posts
« October 09, 2011, 02:40:22 PM »
#343
Woooooooooooooo! Can't wait
344
Knoxed
September 2011
51 Posts
« October 09, 2011, 08:12:00 PM »
#344
Looks sick! Keep the good work
345
SniperDuck
September 2011
378 Posts
« October 09, 2011, 10:56:57 PM »
#345
Yes. Yes. Yes. Yes.
Will the lounge map(official) map teleporters to the smash, slope, and dodgeball servers? I think I remember that you can make something in hammer that connects you to another server when you go into it.
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346
nonSENSE
September 2011
1365 Posts
« October 09, 2011, 11:33:34 PM »
#346
Definitely.
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347
SniperDuck
September 2011
378 Posts
« October 10, 2011, 12:26:10 AM »
#347
good.
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Last Edit: October 10, 2011, 01:46:26 AM by SniperDuck
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349
Who
October 2011
6 Posts
« October 10, 2011, 06:07:19 AM »
#349
Damn straight! Looks very nice, I look forward to it being finished.
350
Jequito
October 2011
124 Posts
« October 10, 2011, 06:53:21 AM »
#350
Amazing
Since i do not play GMod anymore I have donated my items to Master Mark's museum. Please feel free to check it out
here
.
I will try to visit this server every now and then but thanks for all the fun you guys have brought me
-Jequito
357
Mr. Giggles
September 2011
17 Posts
« October 12, 2011, 11:04:41 AM »
#357
I wish I knew more about lighting in 3ds max. D:
Experimenting on lounge shit.
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Last Edit: October 12, 2011, 09:22:26 PM by Mr. Giggles
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358
nonSENSE
September 2011
1365 Posts
« October 12, 2011, 11:28:44 AM »
#358
Holy fucking sexy.
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359
Mr. Giggles
September 2011
17 Posts
« October 13, 2011, 02:40:54 AM »
#359
Same thing, ported into source (Game-poly). Needs better lighting.
EDIT: The lighting is ugly, but the picture used as a reference had the same strange lighting (but it looked much better in real life, game lights still aren't great, especially spotlights). The room would probably be better off a dimly lit generic white, and if the spotlights are kept, they should be blue on both the top and bottom, or just white as well.
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Last Edit: October 13, 2011, 01:51:18 PM by Mr. Giggles
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363
Stebbzor
September 2011
521 Posts
« October 13, 2011, 04:48:01 PM »
#363
Wow that looks good.
374
Mr. Giggles
September 2011
17 Posts
« October 16, 2011, 10:23:25 AM »
#374
Any suggestions for rooms you guys would like to have? Currently I'm just spending a few days on a small shitty lounge room. Also, hammer is working again!
375
nonSENSE
September 2011
1365 Posts
« October 16, 2011, 02:08:49 PM »
#375
- A hat shop with showcases for hats, same goes for attachments and auras
- Billboards players can rent to advertise their trades
- A bank with NPCs (used when players run out of inventory space).
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