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Author Topic: Suggest a Smash Weapon / Tool!  (Read 20687 times)

nonSENSE

  • September 2011
  • 1365 Posts
    • STEAM_0:0:11953676 STEAM_0:0:11953676
« April 29, 2012, 06:25:45 PM » #2634
Since we have the loadout system for Smash now, we can add several new weapons and tools.
Post your (reasonable) ideas for weapons or tools in here.

Mines are the easiest and fastest for me to implement but I am open to any other suggestions.

PS: Please don't suggest anything that is overpowered or could potentially enable exploits (nocliping...).

Jaythorpe

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  • March 2012
  • 176 Posts
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« April 29, 2012, 07:18:16 PM » #2638
Mines
Name:Heavy
Desc: Forces the player the floor unable to jump and takes extra fall damage
Duration: 2 - 5

Name: Leech
Desc: Sets players health to the lowest players health
Radius: 200

Crafting item
Motor(Crafting material)
Found: Chest 5

Item
Name:Not sure
Desc: Reduce players fall damage
Crafting: Windmill + Motor

« Last Edit: April 29, 2012, 08:42:12 PM by Jaythorpe »
x1

Comri3

  • March 2012
  • 64 Posts
    • STEAM_0:1:13579847 STEAM_0:1:13579847
« April 29, 2012, 07:58:14 PM » #2639
Mines

Name: Poison
Description: Player loses health over time.
Duration 3-7

Name: !?Random!?
Description: ? ? ?
Recharge: 10 seconds
(any way the players can be affected through other mines but at random)

Name: Drugz!
Description: Forces the players to see lots of purtty colors. (possibly rotate)
Duration: 5-10

Name: Burn!
Description: Player is temporarily set alight/on fire.
Duration: 3-7

Name: ? ? ?
Description: Player begins rotating 360 degrees randomly to the left or right.
Duration: 6

Alex Galloway

  • April 2012
  • 24 Posts
    • STEAM_0:1:19975574 STEAM_0:1:19975574
« April 30, 2012, 09:42:54 PM » #2669
cormi3's last one could be named "confusion"


Name: Speed
Effect: double's the speed of the person who hits it for a short time 2-3 seconds
why: cuase people to lose control a bit, get away fast, have someone shoot over the edge or run into a set of mines
charge 2-3 seconds

Comri3

  • March 2012
  • 64 Posts
    • STEAM_0:1:13579847 STEAM_0:1:13579847
« May 01, 2012, 01:29:39 PM » #2684


I know its not a mine but Im pretty sure something like this would
be pretty humorous and fitting for smash and pushing people off xD

EDIT:

Mines

Name: Vampiric
Description: Steals health from players nearby
Duration: 3 seconds
(possibly return hp to mine owner? not sure how this would work since you can use your own mines though)

Name: ? ? ?
Description: Player is forced into a crouched position.
Duration: 6 seconds
(slow the player down and just be annoying in general ^^)

« Last Edit: May 01, 2012, 04:29:41 PM by Comri3 »

Jaythorpe

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  • March 2012
  • 176 Posts
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« May 02, 2012, 12:40:15 AM » #2687
Name:Drill Mine
Desc: Destroy the platform its on
Activation time: 60 Seconds
Ammo: 1

Name:Shield Mine
Desc:Player Not affected by mines
Duration: 10
Activation time: 20 Seconds
Ammo: 2

Name: Puppet Mine
Desc: Controlled by the mine owner
Duration: 5
Activation time: 25 Seconds
Ammo: 1

Name:Teleport Mine
Desc: Entrance and exit mine
Duration: 1
Activation time: 20 Seconds
Ammo: 2

Name:Pulse Mine
Desc: Push players away from the mine on the floor (Will not push players up)
Radius: 100
Activation time: 5 Seconds
Ammo: 4

Name: Fear Mine
Desc: Scare the player away (Force them to run in a random direction)
Duration: 2
Activation time: 7 Seconds
Ammo: 2

Name: Pet Mine
Desc: Random ( Push, Damage, change owner, stun ) This will follow player
Duration: 2
Activation time: 4 Seconds#
Ammo: 1

Name:Tag Mine
Desc: Tag your it ( Health drain every second until passed on to another player)
Duration: Until death
Activation time: 30 Seconds
Ammo: 1

Name:Trip Mine
Desc: Place 2 mines within 100 units to link by wire(Set player on fire)
Duration: 3
Activation time: 60 Seconds
Ammo: 2

Name:Vortex Mine
Desc: Pulls player to the mine
Duration: 3
Radius:200
Activation time: 5 Seconds
Ammo: 2



« Last Edit: May 02, 2012, 01:09:41 PM by Jaythorpe »

SniperDuck

  • September 2011
  • 378 Posts
    • STEAM_0:1:32995937 STEAM_0:1:32995937
« May 03, 2012, 03:13:03 AM » #2713
Name: Insanity Mine
Desc: Makes player Crazy for a short period. ( seeing things on screen, scare them, even make them walk funny)
Duration: 10
Activation time: 10 Seconds
Ammo: 2

Name: Speed Mine
Desc:Player is drastically sped up
Duration: (same as slow mine)
Activation time: (same as slow mine)
Ammo:  (same as slow mine)
// this one is basically the opposite of the slow mine

Name: Mine Ammo
Desc: [Crafting Material] gives you an extra mine
Activation time: increases activation time of the affected mine
Ammo: 1 (lost afetr use)

Name: mine bot
Desc: Bot that allows you too replace someones mine
Ammo: 1
Note: you will be under the affect of that mine when the bot touches the mine to move it.

Willdy

  • September 2011
  • 2276 Posts
    • STEAM_0:0:22970989 STEAM_0:0:22970989
« May 04, 2012, 01:21:06 PM » #2746
Name: Cover Me!
Desc: Activates a protective shield around the mine when activated
Ammo: 1

This would stop blocks from hitting said area for 20 seconds or so thats it is active.

Willdy

  • September 2011
  • 2276 Posts
    • STEAM_0:0:22970989 STEAM_0:0:22970989
« May 04, 2012, 01:30:09 PM » #2747
This isn't a weapon suggestion as such, but it relates to Smash and to the mines. As we all know, the gifts can now give negative effects. Would it be possible for a message to be shown when someone gets a bad gift? "Ahahaha! Willdy got gift and got blown up!". Secondly, have it been considered to give them more negative effects? Not a higher chance of them, but more variety - possibly using effects from mines.

Jaythorpe

  • This user has no personal avatar.
  • March 2012
  • 176 Posts
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« May 04, 2012, 05:05:56 PM » #2752
Not sure the Cover me mine would work (Or require lot work to fix)
as the platforms are Func_Physbox and the ball/boxes are too

So if the mine is place on its side would cause the platforms to be pushed

Jequito

  • October 2011
  • 124 Posts
    • STEAM_0:0:20030563 STEAM_0:0:20030563
« May 07, 2012, 08:27:13 AM » #2802
Name: Paaaarty Mine
Desc: Makes the players screen rotate and flash in random colours
Duration: 4
Activation time: 10
Ammo: 2

Name: Advanced Repulsion mine
Desc: Just like the repulsion mine when someone stands on it it pushes everyone in an area but with less force than the normal mine
Duration: 1
Activation Time: 15
Ammo: 2

Name: Happy Mine
Desc: Makes the player constantly jump for a limit of time.
Duration: 4
Activation time: 8
Ammo: 3
Since i do not play GMod anymore I have donated my items to Master Mark's museum. Please feel free to check it out here.

I will try to visit this server every now and then but thanks for all the fun you guys have brought me :)

-Jequito

Fro Dough

  • September 2011
  • 191 Posts
    • STEAM_0:0:26468481 STEAM_0:0:26468481
« May 07, 2012, 08:56:47 AM » #2805
Mine Mine : Essentially causes the platoform to break when stepd on. Horrifiyingly unbalencing, but if a explosion could be tied to it...:P
I didnt break it the lava did! Honest!
I also made the 3000th post. Anyone who says otherwise will be....puynished.

SmoothyBuns

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  • July 2012
  • 2 Posts
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« August 01, 2012, 05:34:28 PM » #4449
Boots (like the wing boots)
Name:Jump Boots
Effect:Makes the player able to jump normal gmod height

SniperDuck

  • September 2011
  • 378 Posts
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« August 01, 2012, 06:47:10 PM » #4450
wouldnt this pretty much be a less useful force staff?

Lynameep

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  • January 2012
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« August 01, 2012, 11:13:01 PM » #4456
[Sapping Slippers]
Has 5 uses
On-Equip you have -50hp
Every time you walk over a mine you will equip the mine but at a cost of -10hp,
Even though you get the mine you WILL still be effected by it when you step on it.

[Re-Force Staff]
Similar to the force staff, except you can push another player instead of your self.
Only works if the other player jumps.

[Spiked Shoes]
Has 3 Uses.
On-equip you have +20hp
Once you step on a mine it will not effect you and will break.
The owner of that mine will get half a mine back.(Break 2 get 1 back etc..)

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