14703 Posts in 2610 Topics - by 7891 Members - Latest Member: Klkef

Author Topic: Suggest a Smash Weapon / Tool!  (Read 11789 times)

UnknownX

  • May 2012
  • 373 Posts
    • STEAM_0:1:3221174 STEAM_0:1:3221174
« August 12, 2012, 04:26:55 AM » #4615
Teleporter
20 second recharge.
Allows you to set a single position to teleport back to.
20% chance for it to fail and jam for the rest of the round when trying to teleport.
Right click would set a position. Left click starts teleporting.
For 2 seconds your controls disable while you teleport.

Chain Link
? uses.
30 second recharge.
Chains together two platforms (or demonic boxes).
Left click selects the first spot to be chained. Right click sets the second spot.
If both spots are close enough (1300 units?) it will link them together, otherwise it resets both spots and you must set them again. Also if possible, make it so you can walk on the link.

Winged Boots (Revamp?)
Currently they aren't very useful since you only take fall damage from repulsion mines or on smash combine.
Maybe making them lower your gravity and giving +50 health would help? Also, if it isn't too unbalanced, make them make you unable to be pushed by other people?

Mini Demonic Box Gun
5 uses.
10 second recharge.
Shoots out a small demonic box. Wouldn't be too much force so it can't instantly murder people. 3 of them would be able to weigh down a platform so that it falls if they were placed in one corner.

Bag of Balloons
3 uses.
15 second recharge.
Creates a balloon that has a slight upward force.

Leaf Blower
Causes people to slide away as if someone was walking into them. Would have a range of about 1000 units. Hold down left click to push whoever you look at.
User cannot move while pushing people.

Pickpocket
10 second recharge.
Steals 10k cash from whoever you are next to. If they move too far away you fail at pickpocketing.
10% chance to fail. Takes 3 seconds to pickpocket someone. You can only pickpocket the same person 3 times per round.

Rollermine
2 uses.
30 second recharge.
Spawns a rollermine that attacks people, including the person who spawns it. Wouldn't die when falling to the ground, so it would serve as an alternative way to kill people who spawn on the ground.
Would count as a kill for the user if someone who was hit dies within 8 seconds.

Demonic Box Destroyer
2 shots.
40 second recharge.
Shoot a demonic box with it to instantly break it. Uses a single shot even if it misses.

Invisible Paint
2 uses.
Turns a platform invisible.

ChuniaC

  • June 2012
  • 142 Posts
    • STEAM_0:0:24025538 STEAM_0:0:24025538
« August 13, 2012, 01:27:26 AM » #4651
name: reverse force staff.
desc: pushes any one player closest to the user adds 600 velocity(and some height. otherwise they will move like one inch) to the direction the user if facing.
Cooldown:same as force staff

name: Broken force staff.
Desc: same use as force staff but adds 1200 velocity instead.
Cooldown: One use per round.
Yesterday is history. Tomorrow is a mystery. But today is a gift... That's why they the call it present.

Sweet

  • June 2012
  • 97 Posts
    • STEAM_0:0:30453531 STEAM_0:0:30453531
« August 13, 2012, 09:19:24 PM » #4661
Name: Detection Mine
Description: Detects all mines in a certain radius and displays them to the user.
Ammo: 2-3

Name: Reaction Mine
Description: Moves the victim in a random direction until they perform a certain action (For instance hit a certain chain of keys, or move the mouse so much)
Ammo: 2

Name: Shock Mine
Description: Sporadically changes the victims movement speed and jump height.
Duration: 3-6
Ammo: 4

Name: Conversion Mine
Description: Steals a victims mine ammo, and rewards the user with 10 health for each mine stolen. Only steals one per trigger.
Ammo: 3

Name: Suicide Mine
Description: When triggered the victim is subject to any damage (or death), done to the placer of the mine.
Ammo: 1
Note: You can collect a list of people who step on this and kill them all by killing yourself.

« Last Edit: August 13, 2012, 10:48:25 PM by Sweet »
A Gift Has Spawned...

Lynameep

  • This user has no personal avatar.
  • January 2012
  • 161 Posts
    • STEAM_0:1:26408318 STEAM_0:1:26408318
« September 08, 2012, 12:53:32 AM » #4805
[Combo Kicks]
Desc:
On use, will send you up in the air and starts a timer and a combo counter. The timer should be randomized from 3 minutes~5 minutes, during this time you cannot touch a platform or you will die, however if you stomp on other players head they lose -5hp each time you stomp them, but if you collide with a Demonic box you gain a "life" to prevent death if you touch a platform,instead of dieing you will be relaunched into the air to continue your Combo, when the timers up you die.
Ammo:1
 

Dr. Lime

  • This user has no personal avatar.
  • September 2012
  • 89 Posts
    • STEAM_0:1:18214772 STEAM_0:1:18214772
« September 08, 2012, 09:16:14 PM » #4824
Zapper Mine : A player that steps on this mine will take 2-5 Damage Per Second for 3-5 Seconds in a very short limited range. Lowest Damage Possible - 6, Highest Damage Possible - 25.
Description : An unfortunate player that steps on this mine will get electrocuted.
Reload Time : 12 Seconds. (Preferrably)
Ammo : 1
no

Party Messiah

  • May 2012
  • 293 Posts
    • STEAM_0:0:19102625 STEAM_0:0:19102625
« September 09, 2012, 12:02:39 AM » #4826
Weapon: Randomiser Mine
Effect: Causes a random mine effect on trigger.
Ammo: 2
Reload time: 10 seconds
Description: Do you feel lucky?

---------------------
Tool: Trickster's Lament
Effect: User is not affected by mines, but receives +40% damage loss and -25% cash earned.
Description: Can't touch this!

---------------------
Weapon: Gravity mine
Effect: Prevents the user from jumping and adds 100% fall damage.
Ammo: 2
Reload time: 15 seconds
Description: You're grounded!
Party Messiah: What kind of Pokemon are you?
Knave: A lesbian.
Party Messiah: A lesbian is not a Pokemon.

Dr. Lime

  • This user has no personal avatar.
  • September 2012
  • 89 Posts
    • STEAM_0:1:18214772 STEAM_0:1:18214772
« September 13, 2012, 04:44:17 AM » #4855
Cobalt Basher: Pushing players is strengthened by 20-40% (I have no idea if this is possible to implement).
Description: Using the basher allows you to rush players in tough situations.
Cobalt Shield : Damage received is decreased by 2-10% by each inflicted attack.
Description: While equipping the shield, damage received is more forgiving.
Shield Logo: http://www.ashleygale.co.uk/dat/wp-content/uploads/2011/01/shield.jpg
no

SnowLeopard

  • August 2012
  • 6 Posts
    • STEAM_0:1:41123508 STEAM_0:1:41123508
« September 22, 2012, 11:23:21 AM » #4920
[Flash Mine]

Desc: Causes player to lose vision for about 1.5-3 seconds. Only one of these mines can be place by the owner.
Mine Goes away after being triggered.
If your straight with me I'll be straight wit you.

Willdy

  • September 2011
  • 2275 Posts
    • STEAM_0:0:22970989 STEAM_0:0:22970989
« September 22, 2012, 04:01:28 PM » #4921
[Flash Mine]

Desc: Causes player to lose vision for about 1.5-3 seconds. Only one of these mines can be place by the owner.
Mine Goes away after being triggered.
We already have this, except it doesn't go away :P

SnowLeopard

  • August 2012
  • 6 Posts
    • STEAM_0:1:41123508 STEAM_0:1:41123508
« September 22, 2012, 04:20:42 PM » #4922
Lol yeah i just noticed that i was like woah i got a great idea...... 4 hours later Damn i knew it was to good to be true. *FacePalm*
If your straight with me I'll be straight wit you.

Legacy

  • This user has no personal avatar.
  • December 2012
  • 6 Posts
    • STEAM_0:0:16678862 STEAM_0:0:16678862
« January 05, 2013, 12:38:04 PM » #6578
Shock Mine

This mine when ran over causes a small shock to be sent out, paralyzing players for +1 Second within a small radius including the owner if within the radius as well as removing -10 HP

Clank01

  • This user has no personal avatar.
  • November 2012
  • 36 Posts
    • STEAM_0:1:5492145 STEAM_0:1:5492145
« February 06, 2013, 07:21:30 PM » #7234
Grip Mine

When stepped on it pulls players towards it within a medium radius for 3-5 seconds.

Description: The unlucky person who steps on this will be sucked into the mine, along with any other people around.
This message will now self destruct when it feels like it.

MattMan

  • January 2013
  • 50 Posts
    • STEAM_0:1:19996518 STEAM_0:1:19996518
« February 06, 2013, 07:45:21 PM » #7235
Grappling Hook

1 ammo, 1000 range, only grapples to physics objects (not map brushes)

pulls you to the point you hit

projectile has a travel time

lmao

I'm back

Clank01

  • This user has no personal avatar.
  • November 2012
  • 36 Posts
    • STEAM_0:1:5492145 STEAM_0:1:5492145
« February 11, 2013, 10:01:30 AM » #7354
MattMan that's kinda similar to mine :\

as in it pulls you towards a place.

Also there's an item called shackleshot being made. http://moronyard.com/wiki/index.php?title=Shackleshot

NEW ITEM YAY

« Last Edit: February 11, 2013, 10:07:36 AM by Clank01 »
This message will now self destruct when it feels like it.

Hunter8662

  • This user has no personal avatar.
  • April 2013
  • 5 Posts
    • STEAM_0:0:36214511 STEAM_0:0:36214511
« April 17, 2013, 01:14:58 AM » #7944
Name:Ragdoll Mine
Desc:When player walk on this mine they fall over can take fall damage and can die
Radius: 100
Activation time: 5 Seconds
Ammo: 3

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