14712 Posts in 2613 Topics - by 7960 Members - Latest Member: Sumthanbuub

Author Topic: Item Submissions  (Read 90620 times)

Art

  • September 2011
  • 23 Posts
    • STEAM_0:1:41678606 STEAM_0:1:41678606
« May 24, 2013, 01:39:50 PM » #8335
Name: The Grim Virus
Description: Installing Death.exe.....
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/medic/robo_medic_grimm_hatte/robo_medic_grimm_hatte.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.078,0.779,-0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["arctic"] = {OffSet = Vector(8.512,0.471,0.191), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["barney"] = {OffSet = Vector(7.258,-0.892,0.046), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.132,1.374,0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.132,1.374,0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.682,1.72,0.217), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-88.069)}
ENT.Data["corpse1"] = {OffSet = Vector(6.638,-0.006,-0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["eli"] = {OffSet = Vector(5.182,-0.42,0.123), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["error"] = {OffSet = Vector(8.512,0.471,0.191), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["female_01"] = {OffSet = Vector(5.035,-1.07,-0.209), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["gasmask"] = {OffSet = Vector(10.136,-0.476,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["gman_high"] = {OffSet = Vector(6.79,-0.334,0.27), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["guerilla"] = {OffSet = Vector(8.101,0.467,0.237), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.124,0.102,0.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["kleiner"] = {OffSet = Vector(6.146,0.084,-0.265), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["leet"] = {OffSet = Vector(9.837,-0.026,0.242), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["male_01"] = {OffSet = Vector(7.253,-0.623,-0.316), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["monk"] = {OffSet = Vector(6.146,0.084,-0.265), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["odessa"] = {OffSet = Vector(6.79,-0.334,0.27), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["phoenix"] = {OffSet = Vector(8.101,0.467,0.237), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["police"] = {OffSet = Vector(6.638,-0.006,-0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["riot"] = {OffSet = Vector(10.136,-0.476,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.88,0.393,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-88.069)}
ENT.Data["swat"] = {OffSet = Vector(10.136,-0.476,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["urban"] = {OffSet = Vector(10.136,-0.476,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« May 24, 2013, 02:01:37 PM » #8336
Name: HDMI Patch
Description: One way to give yourself a black eye.
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/demo/robo_demo_pupil/robo_demo_pupil.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.696,-2.479,-1.208), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.442,-82.023,-89.518)}
ENT.Data["arctic"] = {OffSet = Vector(4.059,-3.054,-1.546), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["barney"] = {OffSet = Vector(2.489,-2.996,-1.237), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.46,-84.524,-89.668)}
ENT.Data["charple01"] = {OffSet = Vector(0.918,-1.174,-1.17), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.567,-2.771,-2.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.567,-2.771,-2.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.119,-2.66,-1.32), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-25.786,-82.284,-89.466)}
ENT.Data["corpse1"] = {OffSet = Vector(2.821,-2.362,-1.173), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["eli"] = {OffSet = Vector(2.661,-1.937,-1.174), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.442,-82.023,-89.518)}
ENT.Data["female_01"] = {OffSet = Vector(1.729,-2.753,-1.315), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.442,-82.023,-89.518)}
ENT.Data["gasmask"] = {OffSet = Vector(4.173,-3.998,-1.997), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["gman_high"] = {OffSet = Vector(3.415,-2.529,-1.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.442,-82.023,-89.518)}
ENT.Data["guerilla"] = {OffSet = Vector(3.98,-2.487,-1.494), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.734,-2.202,-1.219), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.442,-82.023,-89.518)}
ENT.Data["kleiner"] = {OffSet = Vector(2.727,-2.351,-2.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.442,-82.023,-89.518)}
ENT.Data["leet"] = {OffSet = Vector(4.319,-3.245,-1.393), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["male_01"] = {OffSet = Vector(2.79,-3.027,-1.328), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.442,-82.023,-89.518)}
ENT.Data["monk"] = {OffSet = Vector(3.043,-2.133,-1.648), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.442,-82.023,-89.518)}
ENT.Data["odessa"] = {OffSet = Vector(2.458,-3.012,-1.38), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.442,-82.023,-89.518)}
ENT.Data["phoenix"] = {OffSet = Vector(4.059,-3.054,-1.546), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["police"] = {OffSet = Vector(2.519,-5.048,-1.862), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["riot"] = {OffSet = Vector(3.786,-3.32,-1.397), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.342,-1.499,-1.143), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.161,-82.025,-89.518)}
ENT.Data["swat"] = {OffSet = Vector(3.698,-3.576,-1.588), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["urban"] = {OffSet = Vector(3.698,-3.576,-1.588), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:The Timeless Topper
Description: Outlasting even the newest generations of hats.
Type:Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/engineer/robo_engineer_rustin/robo_engineer_rustin.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.31,0.136,-0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["arctic"] = {OffSet = Vector(7.56,-0.523,0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["barney"] = {OffSet = Vector(6.061,-0.619,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["charple01"] = {OffSet = Vector(3.52,-0.085,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.606,1.239,-0.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.606,1.239,-0.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.105,1.451,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["corpse1"] = {OffSet = Vector(5.479,-0.6,0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["eli"] = {OffSet = Vector(4.932,-0.464,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["female_01"] = {OffSet = Vector(4.274,-0.869,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["gasmask"] = {OffSet = Vector(9.305,-0.745,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["gman_high"] = {OffSet = Vector(5.996,-0.824,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["guerilla"] = {OffSet = Vector(7.552,-0.232,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.036,-0.847,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["kleiner"] = {OffSet = Vector(5.31,-0.454,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["leet"] = {OffSet = Vector(8.601,-0.763,0.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["male_01"] = {OffSet = Vector(5.867,-0.828,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["monk"] = {OffSet = Vector(5.858,-0.484,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["odessa"] = {OffSet = Vector(5.996,-0.824,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["phoenix"] = {OffSet = Vector(7.56,-0.523,0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["police"] = {OffSet = Vector(6.178,-0.964,0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["riot"] = {OffSet = Vector(9.305,-0.745,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.892,0.04,0.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["swat"] = {OffSet = Vector(9.231,-0.746,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["urban"] = {OffSet = Vector(9.231,-0.746,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Songbird's Sanctum
Description: C-A-G-E
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/pyro/robo_pyro_birdcage/robo_pyro_birdcage.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.271,-2.988,0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["arctic"] = {OffSet = Vector(6.78,-3.712,0.09), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["barney"] = {OffSet = Vector(5.242,-3.032,0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["charple01"] = {OffSet = Vector(2.493,-3.514,0.033), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.471,-2.157,0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.471,-2.157,0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.752,-2.684,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["corpse1"] = {OffSet = Vector(4.874,-3.622,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["eli"] = {OffSet = Vector(4.689,-3.007,0.06), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["female_01"] = {OffSet = Vector(4.618,-3.798,0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["gasmask"] = {OffSet = Vector(7.823,-3.573,0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["gman_high"] = {OffSet = Vector(5.787,-3.542,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["guerilla"] = {OffSet = Vector(6.78,-3.712,0.09), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.656,-3.002,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["kleiner"] = {OffSet = Vector(4.499,-2.996,0.057), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["leet"] = {OffSet = Vector(7.92,-3.764,0.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["male_01"] = {OffSet = Vector(4.618,-3.798,0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["monk"] = {OffSet = Vector(4.977,-3.018,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["odessa"] = {OffSet = Vector(5.787,-3.542,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["phoenix"] = {OffSet = Vector(6.78,-3.712,0.09), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["police"] = {OffSet = Vector(4.13,-4.147,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["riot"] = {OffSet = Vector(8.032,-3.327,0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.909,-2.618,0.039), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.51,-92.001,-89.259)}
ENT.Data["swat"] = {OffSet = Vector(8.033,-3.442,0.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["urban"] = {OffSet = Vector(8.284,-3.454,0.106), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Mecha-Medes
Description: Archimedes robot twin.
Type:Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_l_clavicle"
ENT.Model = "models/workshop/player/items/medic/robo_medic_archimedes/robo_medic_archimedes.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.843,2.067,0.169), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-86.882)}
ENT.Data["arctic"] = {OffSet = Vector(5.695,5.536,0.949), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-70.542,-88.477,-48.907)}
ENT.Data["barney"] = {OffSet = Vector(7.11,3.699,0.125), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-86.882)}
ENT.Data["charple01"] = {OffSet = Vector(5.121,1.997,0.531), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-70.542,-88.477,-27.577)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.244,4.28,1.321), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-70.542,-88.477,-44.088)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.244,4.28,1.321), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-70.542,-88.477,-44.088)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.311,3.182,1.612), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-70.542,-88.477,-44.088)}
ENT.Data["corpse1"] = {OffSet = Vector(5.937,3.717,1.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-70.542,-88.477,-34.978)}
ENT.Data["eli"] = {OffSet = Vector(6.31,3.147,-0.11), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-84.637)}
ENT.Data["female_01"] = {OffSet = Vector(6.119,1.811,-1.05), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-87.632)}
ENT.Data["gasmask"] = {OffSet = Vector(5.919,6.505,1.097), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-80.28)}
ENT.Data["gman_high"] = {OffSet = Vector(6.817,4.004,0.335), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-84.902)}
ENT.Data["guerilla"] = {OffSet = Vector(5.836,5.711,0.953), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-75.453,-43.8,-79.673)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.504,3.053,0.041), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-84.194)}
ENT.Data["kleiner"] = {OffSet = Vector(6.372,3.071,0.254), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-76.598)}
ENT.Data["leet"] = {OffSet = Vector(6.315,5.388,0.804), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-75.453,-43.8,-79.673)}
ENT.Data["male_01"] = {OffSet = Vector(7.377,2.787,0.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-88.643)}
ENT.Data["monk"] = {OffSet = Vector(6.223,3.987,0.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-84.194)}
ENT.Data["odessa"] = {OffSet = Vector(6.112,3.247,-0.047), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-84.194)}
ENT.Data["phoenix"] = {OffSet = Vector(5.96,5.895,0.964), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-75.453,-43.8,-79.673)}
ENT.Data["police"] = {OffSet = Vector(6.885,3.825,1.162), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-70.542,-88.477,-40.252)}
ENT.Data["riot"] = {OffSet = Vector(6.315,5.388,0.804), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-75.453,-43.8,-79.673)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.304,2.684,1.461), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-76.042,-73.056,-46.451)}
ENT.Data["swat"] = {OffSet = Vector(7.425,4.626,0.44), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-93.317)}
ENT.Data["urban"] = {OffSet = Vector(7.738,4.925,0.434), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-88.643)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Byte'd Beak
Description: Downloading Description....
Type:Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/medic/robo_medic_blighted_beak/robo_medic_blighted_beak.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.445,-4.977,-0.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["arctic"] = {OffSet = Vector(3.505,-6.957,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["barney"] = {OffSet = Vector(1.99,-5.471,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["charple01"] = {OffSet = Vector(0.577,-3.855,0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.051,-7.092,-0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.051,-7.092,-0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.986,-6.329,-0.089), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["corpse1"] = {OffSet = Vector(2.48,-5.257,0.095), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["eli"] = {OffSet = Vector(2.405,-4.46,-0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["female_01"] = {OffSet = Vector(1.381,-5.45,-0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["gasmask"] = {OffSet = Vector(3.238,-7.956,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.373,-79.828,-89.754)}
ENT.Data["gman_high"] = {OffSet = Vector(2.745,-5.351,-0.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["guerilla"] = {OffSet = Vector(3.584,-6.286,-0.003), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.294,-4.794,-0.112), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["kleiner"] = {OffSet = Vector(1.935,-4.943,-0.116), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["leet"] = {OffSet = Vector(3.601,-6.476,-0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["male_01"] = {OffSet = Vector(2.43,-5.461,0.039), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["monk"] = {OffSet = Vector(2.652,-5.101,-0.12), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["odessa"] = {OffSet = Vector(1.802,-6.036,-0.115), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["phoenix"] = {OffSet = Vector(3.505,-6.957,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["police"] = {OffSet = Vector(1.825,-8.084,-0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["riot"] = {OffSet = Vector(2.969,-6.454,-0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.537,-4.1,0.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["swat"] = {OffSet = Vector(2.655,-6.505,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["urban"] = {OffSet = Vector(2.655,-6.505,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« May 25, 2013, 04:39:54 AM » #8347
Name: The Bomb-Boogaloo
Description: Just don't fall backwards..
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/workshop/player/items/all_class/robo_all_bomb_badge/robo_all_bomb_badge_demo.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-3.402,-3.438,-0.457), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.449,173.42,-93.413)}
ENT.Data["arctic"] = {OffSet = Vector(-1.972,-7.022,-0.646), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.214,169.486,-93.436)}
ENT.Data["barney"] = {OffSet = Vector(-1.225,-4.684,-0.498), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.449,173.42,-93.413)}
ENT.Data["charple01"] = {OffSet = Vector(-4.147,-2.623,-0.422), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.214,169.486,-93.436)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-1.773,-6.387,-0.606), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.532,174.813,-93.401)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-1.773,-6.387,-0.606), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.532,174.813,-93.401)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-1.773,-6.387,-0.606), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.532,174.813,-93.401)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.802,-3.418,-0.419), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.67,177.149,-93.377)}
ENT.Data["eli"] = {OffSet = Vector(-1.541,-3.652,-0.442), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.852,-179.763,-93.336)}
ENT.Data["female_01"] = {OffSet = Vector(-1.708,-3.952,-0.462), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.795,179.264,-93.35)}
ENT.Data["gasmask"] = {OffSet = Vector(-2.255,-8.554,-0.739), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.214,169.486,-93.436)}
ENT.Data["gman_high"] = {OffSet = Vector(-1.521,-3.476,-0.432), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.465,173.685,-93.411)}
ENT.Data["guerilla"] = {OffSet = Vector(-1.627,-5.158,-0.532), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.214,169.486,-93.436)}
ENT.Data["hostage_01"] = {OffSet = Vector(-1.565,-3.875,-0.455), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.465,173.685,-93.411)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.5,-3.275,-0.42), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.465,173.685,-93.411)}
ENT.Data["leet"] = {OffSet = Vector(-1.531,-4.642,-0.5), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.214,169.486,-93.436)}
ENT.Data["male_01"] = {OffSet = Vector(-1.708,-3.952,-0.462), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.437,173.215,-93.415)}
ENT.Data["monk"] = {OffSet = Vector(-1.649,-4.629,-0.5), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.465,173.685,-93.411)}
ENT.Data["odessa"] = {OffSet = Vector(-1.565,-3.875,-0.455), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.465,173.685,-93.411)}
ENT.Data["phoenix"] = {OffSet = Vector(-1.627,-5.158,-0.532), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.214,169.486,-93.436)}
ENT.Data["police"] = {OffSet = Vector(-1.57,-5.172,-0.532), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.363,171.983,-93.423)}
ENT.Data["riot"] = {OffSet = Vector(-1.785,-6.016,-0.584), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.214,169.486,-93.436)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-2.937,-3.377,-0.448), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.532,174.813,-93.401)}
ENT.Data["swat"] = {OffSet = Vector(-1.853,-5.163,-0.535), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.437,173.215,-93.415)}
ENT.Data["urban"] = {OffSet = Vector(-1.853,-5.163,-0.535), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.437,173.215,-93.415)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:The Modest Brain-washer
Description: Apply directly to the scalp..
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/all_class/robo_all_modest_pile/robo_all_modest_pile_demo.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.548,0.939,-0.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["arctic"] = {OffSet = Vector(7.722,0.221,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["barney"] = {OffSet = Vector(6.301,0.261,-0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["charple01"] = {OffSet = Vector(3.803,0.273,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.416,2.576,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.416,2.576,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.689,2.405,-0.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["corpse1"] = {OffSet = Vector(5.842,-0.348,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["eli"] = {OffSet = Vector(5.695,0.2,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["female_01"] = {OffSet = Vector(4.938,-0.392,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["gasmask"] = {OffSet = Vector(9.357,0.487,-0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["gman_high"] = {OffSet = Vector(6.113,-0.125,0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["guerilla"] = {OffSet = Vector(7.608,0.794,-0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.035,0.268,0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["kleiner"] = {OffSet = Vector(6.035,0.268,0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["leet"] = {OffSet = Vector(8.921,0.041,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["male_01"] = {OffSet = Vector(5.973,-0.185,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["monk"] = {OffSet = Vector(6.035,0.268,0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["odessa"] = {OffSet = Vector(6.113,-0.125,0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["phoenix"] = {OffSet = Vector(7.722,0.221,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["police"] = {OffSet = Vector(6.611,-0.196,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["riot"] = {OffSet = Vector(9.326,0.644,-0.004), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.276,0.781,-0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["swat"] = {OffSet = Vector(9.357,0.487,-0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["urban"] = {OffSet = Vector(9.357,0.487,-0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Dual Core Demon
Description: Worse than a real spy, unless you have virus protection.
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_l_thigh"
ENT.Model = "models/workshop/player/items/all_class/robo_all_spybot/robo_all_spybot_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.433,-0.198,0.683), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4,-1.15,-73.949)}
ENT.Data["arctic"] = {OffSet = Vector(-0.861,-0.737,3.534), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["barney"] = {OffSet = Vector(-0.941,-0.353,1.226), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,-73.989)}
ENT.Data["charple01"] = {OffSet = Vector(-0.783,1.606,-0.6), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.851,0.488,3.291), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.249,0.646,-73.977)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.851,0.488,3.291), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.249,0.646,-73.977)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.851,0.488,3.291), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.249,0.646,-73.977)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.809,1.177,0.89), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["eli"] = {OffSet = Vector(-1.256,0.528,2.111), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.264,2.389,-73.817)}
ENT.Data["female_01"] = {OffSet = Vector(-0.782,0.738,1.38), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.65,0.187,-73.988)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.848,-0.532,2.817), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.777,0.62,1.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.65,0.187,-73.988)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.846,-0.502,2.717), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["hostage_01"] = {OffSet = Vector(-1.261,0.627,1.776), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.903,0.259,-73.987)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.256,0.528,2.111), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.903,0.259,-73.987)}
ENT.Data["leet"] = {OffSet = Vector(-0.846,-0.502,2.717), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["male_01"] = {OffSet = Vector(-0.774,0.54,2.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.65,0.187,-73.988)}
ENT.Data["monk"] = {OffSet = Vector(-1.226,0.036,3.828), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.903,0.259,-73.987)}
ENT.Data["odessa"] = {OffSet = Vector(-1.241,0.297,2.928), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.311,1.528,-73.918)}
ENT.Data["phoenix"] = {OffSet = Vector(-0.861,-0.737,3.534), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["police"] = {OffSet = Vector(-0.83,0.83,2.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["riot"] = {OffSet = Vector(-0.846,-0.502,2.717), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.881,0.685,2.603), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.249,0.646,-73.977)}
ENT.Data["swat"] = {OffSet = Vector(-0.848,-0.532,2.817), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["urban"] = {OffSet = Vector(-0.843,-1.028,2.766), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.509,1.008,-73.959)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:The Lock-box
Description: If you found the key on the first version of this, you'll never guess the password to the second one.. or find the key again.
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/workshop/player/items/demo/robo_demo_chest/robo_demo_chest.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-34.3,13.292,0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["arctic"] = {OffSet = Vector(-32.87,11.656,0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.02,168.814,88.675)}
ENT.Data["barney"] = {OffSet = Vector(-31.828,11.866,0.115), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["charple01"] = {OffSet = Vector(-34.8,13.849,0.14), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.02,168.814,88.675)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-33.029,10.144,0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.02,168.814,88.675)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-33.029,10.144,0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.02,168.814,88.675)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-33.029,10.144,0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.02,168.814,88.675)}
ENT.Data["corpse1"] = {OffSet = Vector(-32.39,13.372,0.142), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.02,168.814,88.675)}
ENT.Data["eli"] = {OffSet = Vector(-31.952,12.792,0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["female_01"] = {OffSet = Vector(-32.481,13.48,0.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["gasmask"] = {OffSet = Vector(-33.082,10.662,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["gman_high"] = {OffSet = Vector(-32.097,13.398,0.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["guerilla"] = {OffSet = Vector(-32.87,11.656,0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["hostage_01"] = {OffSet = Vector(-32.097,13.398,0.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["kleiner"] = {OffSet = Vector(-33.363,14.384,0.162), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["leet"] = {OffSet = Vector(-32.87,11.656,0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["male_01"] = {OffSet = Vector(-32.481,13.48,0.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["monk"] = {OffSet = Vector(-32.295,12.466,0.124), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["odessa"] = {OffSet = Vector(-32.097,13.398,0.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["phoenix"] = {OffSet = Vector(-32.87,11.656,0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["police"] = {OffSet = Vector(-32.849,11.051,0.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.02,168.814,88.675)}
ENT.Data["riot"] = {OffSet = Vector(-32.93,11.377,0.095), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-34.448,12.806,0.118), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.02,168.814,88.675)}
ENT.Data["swat"] = {OffSet = Vector(-32.873,11.644,0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["urban"] = {OffSet = Vector(-32.873,11.644,0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« May 25, 2013, 04:40:27 AM » #8348

Name:Plumbers Pride
Description: You love your job so much you wear a pipe on your head.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/pyro/robo_pyro_prancers_pride/robo_pyro_prancers_pride.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(11.955,4.877,0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["arctic"] = {OffSet = Vector(14.625,4.679,0.068), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["barney"] = {OffSet = Vector(12.015,3.547,0.047), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["charple01"] = {OffSet = Vector(9.313,3.574,0.069), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["combine_soldier"] = {OffSet = Vector(14.03,7.931,0.162), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(14.03,7.931,0.162), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(14.919,8.116,0.163), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["corpse1"] = {OffSet = Vector(12.24,4.181,0.07), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["eli"] = {OffSet = Vector(11.955,4.877,0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["female_01"] = {OffSet = Vector(11.29,3.98,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["gasmask"] = {OffSet = Vector(16.492,5.064,0.065), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["gman_high"] = {OffSet = Vector(13.468,4.434,0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["guerilla"] = {OffSet = Vector(14.406,4.633,0.067), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["hostage_01"] = {OffSet = Vector(12.078,4.684,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["kleiner"] = {OffSet = Vector(11.955,4.877,0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["leet"] = {OffSet = Vector(15.257,4.811,0.067), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["male_01"] = {OffSet = Vector(12.534,4.237,0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["monk"] = {OffSet = Vector(12.46,4.763,0.077), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["odessa"] = {OffSet = Vector(12.656,4.265,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["phoenix"] = {OffSet = Vector(14.625,4.679,0.068), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["police"] = {OffSet = Vector(13.005,4.339,0.069), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["riot"] = {OffSet = Vector(16.687,5.106,0.066), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(9.615,3.895,0.121), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["swat"] = {OffSet = Vector(16.492,5.064,0.065), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["urban"] = {OffSet = Vector(16.75,5.118,0.065), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:Titanium Tyrolean
Description:An upgrade from the original Tyrolean.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/medic/robo_medic_tyrolean/robo_medic_tyrolean.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.085,0.714,0.042), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["arctic"] = {OffSet = Vector(6.864,0.031,0.066), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["barney"] = {OffSet = Vector(5.308,-0.242,0.053), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["charple01"] = {OffSet = Vector(4.209,0.231,0.039), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.17,1.134,-0.126), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.17,1.134,-0.126), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.838,1.526,-0.114), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["corpse1"] = {OffSet = Vector(5.187,-0.611,0.057), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["eli"] = {OffSet = Vector(5.693,0.242,0.053), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["female_01"] = {OffSet = Vector(4.564,-0.505,0.051), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["gasmask"] = {OffSet = Vector(7.902,-0.473,0.082), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["gman_high"] = {OffSet = Vector(5.97,-0.479,0.063), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["guerilla"] = {OffSet = Vector(7.304,0.306,0.068), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.588,-0.119,0.056), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["kleiner"] = {OffSet = Vector(5.434,0.182,0.051), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["leet"] = {OffSet = Vector(7.57,-0.821,0.083), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["male_01"] = {OffSet = Vector(5.453,-0.296,0.057), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["monk"] = {OffSet = Vector(6.026,0.159,0.057), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["odessa"] = {OffSet = Vector(5.165,-0.669,0.058), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["phoenix"] = {OffSet = Vector(6.864,0.031,0.066), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["police"] = {OffSet = Vector(5.889,-0.043,-0.114), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["riot"] = {OffSet = Vector(7.874,-0.355,0.08), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.03,0.279,-0.137), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["swat"] = {OffSet = Vector(7.902,-0.473,0.082), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["urban"] = {OffSet = Vector(7.902,-0.473,0.082), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: File Miner
Description: Helping you recover your files by a simple tip of the hat.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/engineer/robo_engineer_mining_light/robo_engineer_mining_light.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.112,-0.229,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.739,-179.195,-84.816)}
ENT.Data["arctic"] = {OffSet = Vector(6.57,-0.837,0.183), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["barney"] = {OffSet = Vector(5.172,-0.678,0.286), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.739,-179.195,-84.816)}
ENT.Data["charple01"] = {OffSet = Vector(2.163,-0.92,0.271), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.429,0.389,0.079), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.429,0.389,0.079), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.466,0.967,0.236), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["corpse1"] = {OffSet = Vector(3.962,-1.019,0.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["eli"] = {OffSet = Vector(4.883,-0.458,0.216), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.663,-168.874,-83.161)}
ENT.Data["female_01"] = {OffSet = Vector(3.565,-1.394,0.261), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["gasmask"] = {OffSet = Vector(7.585,-0.601,0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["gman_high"] = {OffSet = Vector(5.008,-1.025,0.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["guerilla"] = {OffSet = Vector(6.438,-0.333,0.156), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.127,-1.258,0.094), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["kleiner"] = {OffSet = Vector(4.658,-0.502,0.181), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.663,-168.874,-87.622)}
ENT.Data["leet"] = {OffSet = Vector(7.302,-0.719,0.153), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["male_01"] = {OffSet = Vector(4.937,-1.04,0.119), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["monk"] = {OffSet = Vector(5.003,-0.441,0.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.663,-168.874,-87.622)}
ENT.Data["odessa"] = {OffSet = Vector(4.378,-1.196,0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["phoenix"] = {OffSet = Vector(6.57,-0.837,0.183), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["police"] = {OffSet = Vector(5.061,-1.245,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["riot"] = {OffSet = Vector(7.302,-0.719,0.153), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.851,0.01,0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["swat"] = {OffSet = Vector(7.585,-0.601,0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["urban"] = {OffSet = Vector(7.585,-0.601,0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Propeller Beanie
Description: Definitely not stolen from the engine of a boat..
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/pyro/robo_pyro_whirly_bird/robo_pyro_whirly_bird.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.467,2.086,-1.266), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["arctic"] = {OffSet = Vector(8.816,1.641,-1.263), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["barney"] = {OffSet = Vector(7.496,1.903,-1.315), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["charple01"] = {OffSet = Vector(4.656,1.69,-0.981), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.348,3.213,-1.394), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.348,3.213,-1.394), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.753,4.064,-1.68), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.515,-175.231,-86.204)}
ENT.Data["corpse1"] = {OffSet = Vector(7.516,1.437,-1.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["eli"] = {OffSet = Vector(6.491,1.92,-1.256), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["female_01"] = {OffSet = Vector(6.003,1.007,-1.471), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["gasmask"] = {OffSet = Vector(10.186,1.427,-1.625), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["gman_high"] = {OffSet = Vector(7.394,1.226,-1.158), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["guerilla"] = {OffSet = Vector(8.758,2.283,-1.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.002,1.767,-1.441), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["kleiner"] = {OffSet = Vector(6.505,1.912,-1.422), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["leet"] = {OffSet = Vector(10.186,1.427,-1.625), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["male_01"] = {OffSet = Vector(7.411,1.038,-1.431), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["monk"] = {OffSet = Vector(7.437,2.041,-1.487), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["odessa"] = {OffSet = Vector(7.354,1.424,-1.342), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["phoenix"] = {OffSet = Vector(8.816,1.641,-1.263), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["police"] = {OffSet = Vector(7.502,1.593,-1.144), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["riot"] = {OffSet = Vector(10.186,1.427,-1.625), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.304,1.713,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.515,-175.231,-86.204)}
ENT.Data["swat"] = {OffSet = Vector(10.186,1.427,-1.625), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["urban"] = {OffSet = Vector(10.412,1.448,-1.641), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

PapaRussia

  • This user has no personal avatar.
  • May 2013
  • 75 Posts
    • STEAM_0:1:37919334 STEAM_0:1:37919334
« May 26, 2013, 03:41:06 PM » #8365
Name: Extraction Point
Description: "For those moments when a finger prick just isn't enough."
Type: Hat

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/weapons/w_models/w_syringe.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.167,-0.338,-0.252), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.431,-83.931,89.218)}
ENT.Data["arctic"] = {OffSet = Vector(8.846,0.099,-0.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["barney"] = {OffSet = Vector(7.509,-0.638,-0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.431,-83.931,89.218)}
ENT.Data["charple01"] = {OffSet = Vector(5.033,0.06,-0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.04,2.621,-0.392), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.04,2.621,-0.392), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.798,2.687,-0.079), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["corpse1"] = {OffSet = Vector(7.417,0.332,-0.05), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["eli"] = {OffSet = Vector(7.231,-0.346,0.158), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.431,-83.931,89.218)}
ENT.Data["female_01"] = {OffSet = Vector(6.261,-0.429,-0.194), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["gasmask"] = {OffSet = Vector(10.051,-0.215,0.07), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["gman_high"] = {OffSet = Vector(8.385,0.117,-0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["guerilla"] = {OffSet = Vector(8.786,0.653,-0.376), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.191,-0.312,0.124), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.431,-83.931,89.218)}
ENT.Data["kleiner"] = {OffSet = Vector(7.086,-0.361,-0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.431,-83.931,89.218)}
ENT.Data["leet"] = {OffSet = Vector(9.466,-0.381,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["male_01"] = {OffSet = Vector(7.401,-0.126,0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["monk"] = {OffSet = Vector(7.614,-0.214,-0.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.431,-83.931,89.218)}
ENT.Data["odessa"] = {OffSet = Vector(7.652,-0.215,0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.431,-83.931,89.218)}
ENT.Data["phoenix"] = {OffSet = Vector(8.861,0.171,-0.36), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["police"] = {OffSet = Vector(7.623,0.484,-0.114), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["riot"] = {OffSet = Vector(9.978,-0.183,0.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.306,0.335,-0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["swat"] = {OffSet = Vector(9.863,-0.219,0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}
ENT.Data["urban"] = {OffSet = Vector(10.4,-0.148,0.059), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.385,-81.111,88.904)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

Bryce1130

  • This user has no personal avatar.
  • August 2012
  • 19 Posts
    • STEAM_0:1:29788458 STEAM_0:1:29788458
« May 26, 2013, 06:42:09 PM » #8367
Hat Name: CyberNetic Enrichment
Description: The Year is 2007...
Sidenote: Clips in two or three models, so it's not going to look good.

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/Gibs/Shield_Scanner_Gib5.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.254,-1.308,-4.619), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.008,-92.468,-74.609)}
ENT.Data["arctic"] = {OffSet = Vector(2.758,-0.978,-3.534), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.607,-87.365,-74.582)}
ENT.Data["barney"] = {OffSet = Vector(1.28,-1.316,-4.712), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.008,-92.468,-74.609)}
ENT.Data["charple01"] = {OffSet = Vector(-0.419,0.563,-3.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.607,-87.365,-74.582)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.918,-0.972,-3.301), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.607,-87.365,-74.582)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.918,-0.972,-3.301), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.607,-87.365,-74.582)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.938,0.64,-2.609), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.085,-89.977,-74.804)}
ENT.Data["corpse1"] = {OffSet = Vector(0.339,0.563,-2.815), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.607,-87.365,-74.582)}
ENT.Data["eli"] = {OffSet = Vector(1.607,-1.306,-4.49), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.008,-92.468,-74.609)}
ENT.Data["female_01"] = {OffSet = Vector(0.689,-1.341,-4.918), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.008,-92.468,-74.609)}
ENT.Data["gasmask"] = {OffSet = Vector(1.925,-1.574,-3.69), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.607,-87.365,-74.582)}
ENT.Data["gman_high"] = {OffSet = Vector(2.343,-1.344,-4.469), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.008,-92.468,-74.609)}
ENT.Data["guerilla"] = {OffSet = Vector(2.653,-1.048,-3.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.607,-87.365,-74.582)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.619,-1.308,-4.437), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.008,-92.468,-74.609)}
ENT.Data["kleiner"] = {OffSet = Vector(1.294,-1.362,-4.943), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.008,-92.468,-74.609)}
ENT.Data["leet"] = {OffSet = Vector(2.675,-1.617,-3.23), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.607,-87.365,-74.582)}
ENT.Data["male_01"] = {OffSet = Vector(1.768,-1.38,-4.849), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.008,-92.468,-74.609)}
ENT.Data["monk"] = {OffSet = Vector(2.072,-1.386,-4.854), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.008,-92.468,-74.609)}
ENT.Data["odessa"] = {OffSet = Vector(1.206,-1.355,-4.868), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-9.008,-92.468,-74.609)}
ENT.Data["phoenix"] = {OffSet = Vector(2.758,-0.978,-3.534), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.607,-87.365,-74.582)}
ENT.Data["police"] = {OffSet = Vector(0.477,-2.408,-3.32), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.607,-87.365,-74.582)}
ENT.Data["riot"] = {OffSet = Vector(1.925,-1.574,-3.69), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.607,-87.365,-74.582)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.081,0.639,-3.854), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.085,-89.977,-74.804)}
ENT.Data["swat"] = {OffSet = Vector(1.925,-1.574,-3.69), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.607,-87.365,-74.582)}
ENT.Data["urban"] = {OffSet = Vector(1.654,-1.383,-4.885), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.225,-91.423,-74.739)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

x1

Bryce1130

  • This user has no personal avatar.
  • August 2012
  • 19 Posts
    • STEAM_0:1:29788458 STEAM_0:1:29788458
« May 26, 2013, 06:48:05 PM » #8368
Hat: BUBBERDUCKY
Description: An Ode to Dunkey

Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/player/gibs/gibs_duck.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-10.091,3.399,0.437), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.731,85.513,62.767)}
ENT.Data["arctic"] = {OffSet = Vector(-8.153,2.783,1.678), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.474,84.026,63.079)}
ENT.Data["barney"] = {OffSet = Vector(-10.443,4.112,3.754), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.73,85.513,71.663)}
ENT.Data["charple01"] = {OffSet = Vector(-9.612,3.556,-1.115), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.474,84.026,63.079)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-8.929,4.924,-0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.474,84.026,63.079)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-8.929,4.924,-0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.474,84.026,63.079)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-8.929,4.924,-0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.474,84.026,63.079)}
ENT.Data["corpse1"] = {OffSet = Vector(-8.921,3.406,-0.767), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.474,84.026,63.079)}
ENT.Data["eli"] = {OffSet = Vector(-10.539,3.262,1.264), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.731,85.513,62.767)}
ENT.Data["female_01"] = {OffSet = Vector(-10.629,3.443,0.449), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.731,85.513,62.767)}
ENT.Data["gasmask"] = {OffSet = Vector(-8.247,1.885,1.478), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.474,84.026,63.079)}
ENT.Data["gman_high"] = {OffSet = Vector(-8.96,3.132,1.302), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.731,85.513,62.767)}
ENT.Data["guerilla"] = {OffSet = Vector(-8.153,2.783,1.678), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.474,84.026,63.079)}
ENT.Data["hostage_01"] = {OffSet = Vector(-8.96,3.132,1.302), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.731,85.513,62.767)}
ENT.Data["kleiner"] = {OffSet = Vector(-10.215,3.362,0.662), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.731,85.513,62.767)}
ENT.Data["leet"] = {OffSet = Vector(-8.153,2.783,1.678), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.474,84.026,63.079)}
ENT.Data["male_01"] = {OffSet = Vector(-10.04,3.333,0.75), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.731,85.513,62.767)}
ENT.Data["monk"] = {OffSet = Vector(-8.96,3.132,1.302), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.731,85.513,62.767)}
ENT.Data["odessa"] = {OffSet = Vector(-8.96,3.132,1.302), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.731,85.513,62.767)}
ENT.Data["phoenix"] = {OffSet = Vector(-8.153,2.783,1.678), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.474,84.026,63.079)}
ENT.Data["police"] = {OffSet = Vector(-8.929,4.924,-0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.474,84.026,63.079)}
ENT.Data["riot"] = {OffSet = Vector(-8.153,2.783,1.678), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.474,84.026,63.079)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-8.929,4.924,-0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.474,84.026,63.079)}
ENT.Data["swat"] = {OffSet = Vector(-8.815,3.106,1.374), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.731,85.513,62.767)}
ENT.Data["urban"] = {OffSet = Vector(-8.815,3.106,1.374), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.731,85.513,62.767)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« May 26, 2013, 08:15:50 PM » #8369
Name: The Shock Pack
Description: A D-I-Y Defib. Unit without the paddles.
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/workshop/player/items/scout/robo_all_mvm_canteen/robo_all_mvm_canteen.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.328,-5.502,-1.775), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(1.548,177.864,-94.767)}
ENT.Data["arctic"] = {OffSet = Vector(-0.752,-7.858,-1.984), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["barney"] = {OffSet = Vector(-0.423,-7.517,-1.942), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.939,170.684,-94.923)}
ENT.Data["charple01"] = {OffSet = Vector(-2.022,-4.35,-1.734), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.48,-8.698,-2.05), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.48,-8.698,-2.05), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.48,-8.698,-2.05), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["corpse1"] = {OffSet = Vector(0.069,-5.607,-1.775), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["eli"] = {OffSet = Vector(-0.55,-6.773,-1.887), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.887,170.079,-94.934)}
ENT.Data["female_01"] = {OffSet = Vector(-0.358,-5.785,-1.8), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(1.335,175.327,-94.832)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.762,-7.839,-1.982), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.337,-5.612,-1.786), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.887,170.079,-94.934)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.693,-7.521,-1.955), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.421,-6.098,-1.828), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.887,170.079,-94.934)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.293,-5.296,-1.757), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.887,170.079,-94.934)}
ENT.Data["leet"] = {OffSet = Vector(-0.552,-6.774,-1.888), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["male_01"] = {OffSet = Vector(-0.358,-5.785,-1.8), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["monk"] = {OffSet = Vector(-0.579,-6.838,-1.893), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.887,170.079,-94.934)}
ENT.Data["odessa"] = {OffSet = Vector(-0.421,-6.098,-1.828), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.887,170.079,-94.934)}
ENT.Data["phoenix"] = {OffSet = Vector(-0.657,-7.332,-1.937), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["police"] = {OffSet = Vector(-0.285,-7.701,-1.962), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["riot"] = {OffSet = Vector(-0.762,-7.839,-1.982), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.676,-5.335,-1.81), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["swat"] = {OffSet = Vector(-0.762,-7.839,-1.982), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["urban"] = {OffSet = Vector(-0.622,-7.115,-1.918), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Bolt Boy
Description: WARNING: May cause tinted color whilst wearing these.
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/scout/robo_scout_bolt_boy/robo_scout_bolt_boy.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.091,-0.475,0.019), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["arctic"] = {OffSet = Vector(4.05,-1.907,0.05), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.88,-91.124)}
ENT.Data["barney"] = {OffSet = Vector(2.428,-1.539,0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["charple01"] = {OffSet = Vector(1.454,-1.231,0.089), Size = 0.75, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.88,-91.124)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.365,-1.285,0.071), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.319,-166.911,-91.149)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.365,-1.285,0.071), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.319,-166.911,-91.149)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.559,-0.491,0.011), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.319,-166.911,-91.149)}
ENT.Data["corpse1"] = {OffSet = Vector(3.092,-0.821,0.08), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.88,-91.124)}
ENT.Data["eli"] = {OffSet = Vector(3.019,-0.485,0.169), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["female_01"] = {OffSet = Vector(1.805,-1.396,0.079), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["gasmask"] = {OffSet = Vector(3.372,-2.923,0.037), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-0.191,-160.582,-91.177)}
ENT.Data["gman_high"] = {OffSet = Vector(3.555,-0.515,0.077), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["guerilla"] = {OffSet = Vector(4.025,-1.632,0.055), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.88,-91.124)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.972,-0.619,0.081), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["kleiner"] = {OffSet = Vector(2.698,-0.646,-0.071), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["leet"] = {OffSet = Vector(4.33,-1.582,0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.88,-91.124)}
ENT.Data["male_01"] = {OffSet = Vector(3.137,-1.839,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["monk"] = {OffSet = Vector(3.612,-0.481,0.078), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["odessa"] = {OffSet = Vector(2.992,-0.977,0.074), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["phoenix"] = {OffSet = Vector(4.05,-1.907,0.05), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.88,-91.124)}
ENT.Data["police"] = {OffSet = Vector(2.502,-2.895,0.05), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.88,-91.124)}
ENT.Data["riot"] = {OffSet = Vector(3.995,-1.944,0.049), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.88,-91.124)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.356,-0.582,0.025), Size = 0.875, Scale = Vector(1,1,1), Angles = Angle(-0.319,-166.911,-91.149)}
ENT.Data["swat"] = {OffSet = Vector(3.685,-2.536,0.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["urban"] = {OffSet = Vector(3.538,-2.327,0.046), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« May 27, 2013, 08:22:28 PM » #8376
Name: Steel Shako
Description: Made from 2 Refined.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/soldier/robo_soldier_shako/robo_soldier_shako.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.917,0.359,-0.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.245,-73.628,-89.276)}
ENT.Data["arctic"] = {OffSet = Vector(8.533,-0.521,-0.151), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["barney"] = {OffSet = Vector(7.209,-0.455,-0.075), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.245,-73.628,-89.276)}
ENT.Data["charple01"] = {OffSet = Vector(4.613,-0.644,-0.239), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.522,1.384,-0.217), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.522,1.384,-0.217), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.966,1.89,-0.2), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["corpse1"] = {OffSet = Vector(6.797,-1.13,-0.171), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["eli"] = {OffSet = Vector(6.663,-0.532,-0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["female_01"] = {OffSet = Vector(6.288,-0.966,-0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["gasmask"] = {OffSet = Vector(11.482,-0.402,0.077), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["gman_high"] = {OffSet = Vector(7.899,-1.025,-0.038), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["guerilla"] = {OffSet = Vector(9.443,-0.216,-0.143), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.264,-0.592,-0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["kleiner"] = {OffSet = Vector(7.086,-0.006,-0.094), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["leet"] = {OffSet = Vector(9.652,-0.833,-0.118), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["male_01"] = {OffSet = Vector(6.845,-0.774,-0.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["monk"] = {OffSet = Vector(7.234,-0.463,-0.075), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["odessa"] = {OffSet = Vector(6.844,-0.983,-0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["phoenix"] = {OffSet = Vector(8.533,-0.521,-0.151), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["police"] = {OffSet = Vector(8.049,-0.691,-0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["riot"] = {OffSet = Vector(11.482,-0.402,0.077), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.261,-0.491,-0.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-90.338)}
ENT.Data["swat"] = {OffSet = Vector(11.896,-0.258,0.08), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}
ENT.Data["urban"] = {OffSet = Vector(11.76,-0.311,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.278,-70.75,-89.39)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:The Solar Topi
Description: Just don't wear it at night.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/sniper/robo_sniper_solar_topi/robo_sniper_solar_topi.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.028,0.586,-0.022), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["arctic"] = {OffSet = Vector(7.449,-0.529,0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["barney"] = {OffSet = Vector(6.039,-0.274,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["charple01"] = {OffSet = Vector(3.705,-0.431,0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.788,1.407,-0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.06,-82.762,-90.326)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.788,1.407,-0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.06,-82.762,-90.326)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.205,1.918,-0.076), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.06,-82.762,-90.326)}
ENT.Data["corpse1"] = {OffSet = Vector(5.329,-0.892,0.041), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["eli"] = {OffSet = Vector(6.157,0.169,-0.003), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["female_01"] = {OffSet = Vector(5.395,-0.855,0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["gasmask"] = {OffSet = Vector(9.531,-0.044,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["gman_high"] = {OffSet = Vector(6.276,-0.744,0.038), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["guerilla"] = {OffSet = Vector(7.363,0.175,-0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.157,0.169,-0.003), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["kleiner"] = {OffSet = Vector(6.157,0.169,-0.003), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["leet"] = {OffSet = Vector(8.658,-0.586,0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["male_01"] = {OffSet = Vector(5.99,-1.04,0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["monk"] = {OffSet = Vector(6.157,0.169,-0.003), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["odessa"] = {OffSet = Vector(6.276,-0.744,0.038), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["phoenix"] = {OffSet = Vector(7.449,-0.529,0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["police"] = {OffSet = Vector(6.313,-0.767,0.036), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["riot"] = {OffSet = Vector(9.531,-0.044,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.343,-0.196,-0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.06,-82.762,-90.326)}
ENT.Data["swat"] = {OffSet = Vector(9.531,-0.044,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}
ENT.Data["urban"] = {OffSet = Vector(9.531,-0.044,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.569,-82.754,-90.327)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« May 28, 2013, 12:36:07 AM » #8382
Name: Bootleg Billycock
Description: Counterfeit of a counterfeit Billycock.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/spy/robo_spy_bootleg_billycock/robo_spy_bootleg_billycock.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.756,1.059,-0.078), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["arctic"] = {OffSet = Vector(9.678,-0.019,-0.064), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["barney"] = {OffSet = Vector(7.878,0.055,-0.062), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["charple01"] = {OffSet = Vector(5.336,0.333,-0.053), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.814,2.148,-0.094), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.814,2.148,-0.094), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.722,1.9,-0.092), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["corpse1"] = {OffSet = Vector(7.466,-0.054,-0.054), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["eli"] = {OffSet = Vector(7.854,0.31,-0.066), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["female_01"] = {OffSet = Vector(6.986,-0.183,-0.054), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["gasmask"] = {OffSet = Vector(10.444,-0.23,-0.064), Size = 1.275, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["gman_high"] = {OffSet = Vector(8.735,0.054,-0.065), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["guerilla"] = {OffSet = Vector(8.96,0.473,-0.07), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.854,0.31,-0.066), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["kleiner"] = {OffSet = Vector(7.854,0.31,-0.066), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["leet"] = {OffSet = Vector(9.936,-0.293,-0.061), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["male_01"] = {OffSet = Vector(8.082,-0.049,-0.06), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["monk"] = {OffSet = Vector(7.854,0.31,-0.066), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["odessa"] = {OffSet = Vector(7.903,-0.049,-0.06), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["phoenix"] = {OffSet = Vector(9.678,-0.019,-0.064), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["police"] = {OffSet = Vector(8.553,0.077,-0.06), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["riot"] = {OffSet = Vector(10.444,-0.23,-0.064), Size = 1.275, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.612,0.569,-0.055), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["swat"] = {OffSet = Vector(11.485,-0.102,-0.071), Size = 1.275, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}
ENT.Data["urban"] = {OffSet = Vector(9.888,0.173,-0.07), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(-0.915,-82.979,-90.331)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Film-Strip Fake
Description: A Do-It-Yourself homemade film beard, now with a mounted camera.
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/spy/robo_spy_camera_beard/robo_spy_camera_beard.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-2.011,-4.367,-0.127), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["arctic"] = {OffSet = Vector(-0.049,-5.623,-0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["barney"] = {OffSet = Vector(-1.56,-5.348,-0.139), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["charple01"] = {OffSet = Vector(-2.694,-3.661,-0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.117,-6.894,-0.181), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.117,-6.894,-0.181), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.962,-6.578,-0.076), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.837,-4.38,0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["eli"] = {OffSet = Vector(-1.583,-4.381,-0.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["female_01"] = {OffSet = Vector(-2.364,-5.088,0.003), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.299,-8.875,-0.162), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.531,-4.319,0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["guerilla"] = {OffSet = Vector(0.102,-5.403,-0.055), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["hostage_01"] = {OffSet = Vector(-1.387,-4.737,-0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.176,-4.314,-0.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["leet"] = {OffSet = Vector(0.291,-5.25,-0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["male_01"] = {OffSet = Vector(-0.92,-5.869,-0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["monk"] = {OffSet = Vector(-0.671,-5.122,-0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["odessa"] = {OffSet = Vector(-1.364,-4.86,0.004), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["phoenix"] = {OffSet = Vector(-0.049,-5.623,-0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["police"] = {OffSet = Vector(-1.314,-8.175,-0.073), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["riot"] = {OffSet = Vector(0.113,-5.752,-0.059), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-2.33,-3.792,-0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["swat"] = {OffSet = Vector(-0.023,-6.166,-0.135), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}
ENT.Data["urban"] = {OffSet = Vector(-0.023,-6.166,-0.135), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.029,-170.648,-90.619)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Firewall
Description: Protecting your head just like it would your computer.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/pyro/robo_pyro_firewall_helmet/robo_pyro_firewall_helmet.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.358,0.293,-0.009), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["arctic"] = {OffSet = Vector(6.384,-0.43,-0.051), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["barney"] = {OffSet = Vector(4.467,-0.398,-0.005), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["charple01"] = {OffSet = Vector(3.111,0.405,-0.086), Size = 0.875, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.061,2.215,-0.068), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.061,2.215,-0.068), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.963,1.752,0.034), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(-0.305,-93.473,-89.467)}
ENT.Data["corpse1"] = {OffSet = Vector(5.899,0.222,-0.059), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["eli"] = {OffSet = Vector(4.939,-0.082,0.161), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["female_01"] = {OffSet = Vector(4.322,-0.382,-0.072), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["gasmask"] = {OffSet = Vector(8.039,-0.639,-0.036), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["gman_high"] = {OffSet = Vector(5.712,-0.243,0.053), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["guerilla"] = {OffSet = Vector(6.404,-0.028,-0.054), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.896,-0.025,-0.02), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["kleiner"] = {OffSet = Vector(4.964,0.196,-0.021), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["leet"] = {OffSet = Vector(6.984,-0.746,-0.045), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["male_01"] = {OffSet = Vector(4.861,-0.417,-0.067), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["monk"] = {OffSet = Vector(5.349,0.169,-0.017), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["odessa"] = {OffSet = Vector(4.939,-0.397,0.046), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["phoenix"] = {OffSet = Vector(6.384,-0.43,-0.051), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["police"] = {OffSet = Vector(5.899,0.222,-0.059), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["riot"] = {OffSet = Vector(7.386,-0.768,-0.041), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.388,0.847,0.007), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(-0.305,-93.473,-89.467)}
ENT.Data["swat"] = {OffSet = Vector(8.039,-0.639,-0.036), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}
ENT.Data["urban"] = {OffSet = Vector(6.52,-1.185,-0.047), Size = 1.225, Scale = Vector(1,1,1), Angles = Angle(-0.303,-93.698,-89.466)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« May 28, 2013, 12:37:46 AM » #8383
Name: Capotin Hat
Description: Made from only the finest tin.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/demo/robo_demo_capotain/robo_demo_capotain.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.877,1.095,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["arctic"] = {OffSet = Vector(9.629,-0.32,-0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["barney"] = {OffSet = Vector(8.118,-0.08,0.213), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["charple01"] = {OffSet = Vector(5.497,0.343,-0.033), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.581,1.834,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.581,1.834,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.689,1.785,-0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["corpse1"] = {OffSet = Vector(7.548,-0.58,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["eli"] = {OffSet = Vector(7.719,0.329,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["female_01"] = {OffSet = Vector(6.677,-0.506,-0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["gasmask"] = {OffSet = Vector(11.175,-0.322,-0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["gman_high"] = {OffSet = Vector(8.407,-0.38,-0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["guerilla"] = {OffSet = Vector(9.513,0.353,-0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.719,0.329,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["kleiner"] = {OffSet = Vector(7.719,0.329,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["leet"] = {OffSet = Vector(10.395,-0.525,-0.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["male_01"] = {OffSet = Vector(7.739,-0.585,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["monk"] = {OffSet = Vector(7.719,0.329,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["odessa"] = {OffSet = Vector(7.806,-0.233,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["phoenix"] = {OffSet = Vector(9.629,-0.32,-0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["police"] = {OffSet = Vector(8.136,-0.494,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["riot"] = {OffSet = Vector(11.146,-0.123,-0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.188,0.711,-0.032), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["swat"] = {OffSet = Vector(11.29,-0.3,-0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}
ENT.Data["urban"] = {OffSet = Vector(11.29,-0.3,-0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.044,-81.198,-89.906)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

snowi

  • March 2013
  • 268 Posts
    • STEAM_0:1:23118475 STEAM_0:1:23118475
« June 15, 2013, 10:40:46 PM » #8559
Name: Warpig
Description: Required for ownage.
Status: Pending
Type: Hat
Creator: Panda :3


Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/soldier/soldier_warpig.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.247,0.157,0.466), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.157,-90.305,-91.67)}
ENT.Data["arctic"] = {OffSet = Vector(5.266,-0.233,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["barney"] = {OffSet = Vector(4.158,-0.724,0.362), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.157,-90.305,-91.67)}
ENT.Data["charple01"] = {OffSet = Vector(1.488,-0.62,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.323,1.107,0.345), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.323,1.107,0.345), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.286,1.448,0.326), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(3.984,-0.38,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["eli"] = {OffSet = Vector(2.948,-0.08,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.138,-90.209,-91.67)}
ENT.Data["female_01"] = {OffSet = Vector(3.354,-0.75,0.428), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.157,-90.305,-91.67)}
ENT.Data["gasmask"] = {OffSet = Vector(7.733,-0.641,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-81.887,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(4.508,-0.749,0.4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.157,-90.305,-91.67)}
ENT.Data["guerilla"] = {OffSet = Vector(5.266,-0.233,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.022,-1,0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.157,-90.305,-91.67)}
ENT.Data["kleiner"] = {OffSet = Vector(3.833,0.155,0.448), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.157,-90.305,-91.67)}
ENT.Data["leet"] = {OffSet = Vector(5.587,-0.933,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-85.564,-90)}
ENT.Data["male_01"] = {OffSet = Vector(4.233,-1.365,0.383), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.157,-90.305,-91.67)}
ENT.Data["monk"] = {OffSet = Vector(4.394,0.151,0.429), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.157,-90.305,-91.67)}
ENT.Data["odessa"] = {OffSet = Vector(4.023,-0.742,0.415), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.157,-90.305,-91.67)}
ENT.Data["phoenix"] = {OffSet = Vector(5.266,-0.233,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["police"] = {OffSet = Vector(4.021,-0.712,0.26), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["riot"] = {OffSet = Vector(7.733,-0.641,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-81.887,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.343,-0.089,0.326), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-84.13,-90)}
ENT.Data["swat"] = {OffSet = Vector(7.733,-0.641,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-81.887,-90)}
ENT.Data["urban"] = {OffSet = Vector(7.753,-0.784,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-81.887,-90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The War Axe
Description: If the katana simply wont do.
Status: Pending
Type: Attatchment
Creator: Panda :3


Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/weapons/c_models/c_battleaxe/c_battleaxe.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(0.382,-4.883,0.548), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["arctic"] = {OffSet = Vector(3.461,-4.649,1.127), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["barney"] = {OffSet = Vector(0.382,-4.883,0.548), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["charple01"] = {OffSet = Vector(3.507,-2.205,1.098), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.873,-6.509,0.11), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.873,-6.509,0.11), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.873,-6.509,0.11), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["corpse1"] = {OffSet = Vector(1.907,-3.809,0.058), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["eli"] = {OffSet = Vector(0.382,-4.883,0.548), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["female_01"] = {OffSet = Vector(0.891,-4.136,0.526), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["gasmask"] = {OffSet = Vector(2.234,-4.442,1.283), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["gman_high"] = {OffSet = Vector(0.886,-3.096,0.514), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["guerilla"] = {OffSet = Vector(2.31,-4.59,0.57), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.495,-3.68,0.516), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["kleiner"] = {OffSet = Vector(0.495,-3.446,0.532), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["leet"] = {OffSet = Vector(2.213,-3.963,0.561), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["male_01"] = {OffSet = Vector(0.891,-4.136,0.526), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["monk"] = {OffSet = Vector(0.49,-4.562,0.545), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["odessa"] = {OffSet = Vector(0.495,-3.68,0.516), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["phoenix"] = {OffSet = Vector(2.31,-4.59,0.57), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["police"] = {OffSet = Vector(1.836,-4.64,0.068), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["riot"] = {OffSet = Vector(2.01,-5.599,0.55), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.059,-3.088,0.065), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["swat"] = {OffSet = Vector(1.119,-4.434,0.533), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}
ENT.Data["urban"] = {OffSet = Vector(0.891,-4.136,0.526), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-0.764,-90.003,-53.881)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Huntsman
Description: Kill rabbits.(My creative side gave up xD)
Status: Pending
Type: Attatchment
Creator: Panda :3


Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/weapons/c_models/c_bow/c_bow.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.382,-4.754,10.72), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,180)}
ENT.Data["arctic"] = {OffSet = Vector(3.271,-4.627,10.715), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["barney"] = {OffSet = Vector(3.395,-5.083,10.705), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,180)}
ENT.Data["charple01"] = {OffSet = Vector(3.277,-2.465,10.71), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.697,-6.585,10.761), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.697,-6.585,10.761), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.697,-6.585,10.761), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["corpse1"] = {OffSet = Vector(3.41,-3.515,10.714), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["eli"] = {OffSet = Vector(3.382,-4.754,10.72), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,180)}
ENT.Data["female_01"] = {OffSet = Vector(3.057,-3.744,10.69), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-172.531)}
ENT.Data["gasmask"] = {OffSet = Vector(3.206,-5.078,10.714), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["gman_high"] = {OffSet = Vector(3.318,-3.461,10.72), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,180)}
ENT.Data["guerilla"] = {OffSet = Vector(3.271,-4.627,10.715), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.21,-4.091,10.72), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,180)}
ENT.Data["kleiner"] = {OffSet = Vector(3.385,-4.525,10.72), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,180)}
ENT.Data["leet"] = {OffSet = Vector(3.271,-4.627,10.715), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["male_01"] = {OffSet = Vector(3.057,-3.744,10.69), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-172.531)}
ENT.Data["monk"] = {OffSet = Vector(3.318,-4.662,10.72), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,180)}
ENT.Data["odessa"] = {OffSet = Vector(3.21,-4.091,10.72), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,180)}
ENT.Data["phoenix"] = {OffSet = Vector(3.271,-4.627,10.715), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["police"] = {OffSet = Vector(3.447,-4.907,10.729), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["riot"] = {OffSet = Vector(3.206,-5.078,10.714), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.761,-3.255,10.754), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["swat"] = {OffSet = Vector(3.206,-5.078,10.714), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}
ENT.Data["urban"] = {OffSet = Vector(3.206,-5.078,10.714), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-82.857,-180,-178.245)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

« Last Edit: June 24, 2013, 10:29:46 PM by Rainbow Panda »
x1

Frank

  • June 2013
  • 13 Posts
    • STEAM_0:0:24097953 STEAM_0:0:24097953
« June 19, 2013, 03:46:35 AM » #8580
Name: El Cacto
Description: Ouch! Spiney.
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/props_foliage/cactus01.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(11.944,-7.985,-0.993), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["arctic"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["barney"] = {OffSet = Vector(14.496,-9.851,-1.217), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["combine_soldier"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["corpse1"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["eli"] = {OffSet = Vector(11.944,-7.985,-0.993), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["error"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["female_01"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["gasmask"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["gman_high"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["guerilla"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["hostage_01"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["kleiner"] = {OffSet = Vector(12.621,-6.652,-0.707), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["leet"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["male_01"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["monk"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["odessa"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["phoenix"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["police"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["riot"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["swat"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}
ENT.Data["urban"] = {OffSet = Vector(12.109,-7.706,-0.933), Size = 0.175, Scale = Vector(1,1,1), Angles = Angle(10.701,-116.82,-92.241)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

Frank

  • June 2013
  • 13 Posts
    • STEAM_0:0:24097953 STEAM_0:0:24097953
« June 19, 2013, 08:07:23 AM » #8581
Name: Weight
Type: Body
Description: Do you even lift?
Code: [Select]
ENT.Bone = "valvebiped.bip01_l_hand"
ENT.Model = "models/props_gameplay/barbell.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.28,-1.521,0.2), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["arctic"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["barney"] = {OffSet = Vector(5.238,-2.856,0.207), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["corpse1"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["eli"] = {OffSet = Vector(3.039,-2.468,0.128), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["error"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["female_01"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["gasmask"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["gman_high"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["guerilla"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["kleiner"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["leet"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["male_01"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["monk"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["odessa"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["phoenix"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["police"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["riot"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.859,-2.868,0.156), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["swat"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}
ENT.Data["urban"] = {OffSet = Vector(3.868,-2.491,0.157), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.911,-1.504,89.69)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The One
Type: Hat
Description: You make bathtime loads of fun.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/gibs/gibs_duck.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-7.843,-3.251,0.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.763,-79.94,-93.06)}
ENT.Data["arctic"] = {OffSet = Vector(-2.932,-2.248,-0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["barney"] = {OffSet = Vector(-5.145,-3.791,0.35), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.88,-79.532,-93.067)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-5.286,-2.76,-0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-5.286,-2.76,-0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-5.286,-2.76,-0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["corpse1"] = {OffSet = Vector(-5.286,-2.76,-0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["eli"] = {OffSet = Vector(-6.208,-2.964,0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["error"] = {OffSet = Vector(-2.932,-2.248,-0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["female_01"] = {OffSet = Vector(-6.208,-2.964,0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["gasmask"] = {OffSet = Vector(-2.932,-2.248,-0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["gman_high"] = {OffSet = Vector(-6.208,-2.964,0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["guerilla"] = {OffSet = Vector(-2.932,-2.248,-0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["hostage_01"] = {OffSet = Vector(-6.208,-2.964,0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["kleiner"] = {OffSet = Vector(-6.208,-2.964,0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["leet"] = {OffSet = Vector(-2.932,-2.248,-0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["male_01"] = {OffSet = Vector(-6.208,-2.964,0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["monk"] = {OffSet = Vector(-6.208,-2.964,0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["odessa"] = {OffSet = Vector(-6.208,-2.964,0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["phoenix"] = {OffSet = Vector(-2.932,-2.248,-0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["police"] = {OffSet = Vector(-5.286,-2.76,-0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["riot"] = {OffSet = Vector(-2.932,-2.248,-0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-6.85,-3.102,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["swat"] = {OffSet = Vector(-2.932,-2.248,-0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}
ENT.Data["urban"] = {OffSet = Vector(-2.932,-2.248,-0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.822,-77.779,-91.509)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Troll
Type: Hat
Description: Some would say you're gifted.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_halloween/halloween_gift.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(0,0,0), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["arctic"] = {OffSet = Vector(2.056,0.005,0.029), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["barney"] = {OffSet = Vector(0,0,0), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(0.854,1.525,0.016), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(0.854,1.525,0.016), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.854,1.525,0.016), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["corpse1"] = {OffSet = Vector(0.687,0.011,0.013), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["eli"] = {OffSet = Vector(0,0,0), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["error"] = {OffSet = Vector(2.056,0.005,0.029), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["female_01"] = {OffSet = Vector(-0.756,-0.001,-0.014), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["gasmask"] = {OffSet = Vector(2.95,0.001,0.041), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["gman_high"] = {OffSet = Vector(0,0,0), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["guerilla"] = {OffSet = Vector(2.056,0.005,0.029), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(0,0,0), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["kleiner"] = {OffSet = Vector(0,0,0), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["leet"] = {OffSet = Vector(2.508,0.002,0.034), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["male_01"] = {OffSet = Vector(0.391,-0.005,0.002), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["monk"] = {OffSet = Vector(0,0,0), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["odessa"] = {OffSet = Vector(0,0,0), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["phoenix"] = {OffSet = Vector(2.056,0.005,0.029), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["police"] = {OffSet = Vector(0.687,0.011,0.013), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["riot"] = {OffSet = Vector(2.95,0.001,0.041), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.537,-0.468,-0.018), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,-7.233)}
ENT.Data["swat"] = {OffSet = Vector(2.95,0.001,0.041), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}
ENT.Data["urban"] = {OffSet = Vector(2.95,0.001,0.041), Size = 0.1, Scale = Vector(1,1,1), Angles = Angle(89.184,0,0)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Kitteh
Type: Hat-ish
Description: I can haz :3
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/pyroland/kitteh.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.701,-3.777,-0.617), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["arctic"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["barney"] = {OffSet = Vector(7.701,-3.777,-0.617), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["combine_soldier"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["corpse1"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["eli"] = {OffSet = Vector(7.701,-3.777,-0.617), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["error"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["female_01"] = {OffSet = Vector(7.701,-3.777,-0.617), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["gasmask"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["gman_high"] = {OffSet = Vector(8.563,-4.437,-0.978), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["guerilla"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.701,-3.777,-0.617), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["kleiner"] = {OffSet = Vector(7.701,-3.777,-0.617), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["leet"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["male_01"] = {OffSet = Vector(7.701,-3.777,-0.617), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["monk"] = {OffSet = Vector(7.701,-3.777,-0.617), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["odessa"] = {OffSet = Vector(7.701,-3.777,-0.617), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["phoenix"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["police"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["riot"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["swat"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}
ENT.Data["urban"] = {OffSet = Vector(10.545,-5.929,-1.805), Size = 0.525, Scale = Vector(1,1,1), Angles = Angle(18.338,-36.474,-62.434)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

Frank

  • June 2013
  • 13 Posts
    • STEAM_0:0:24097953 STEAM_0:0:24097953
« June 19, 2013, 08:08:08 AM » #8582
Name: Hammy
Type: Hat
Description: And swine sure is fine.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_medieval/medieval_meat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.854,0.774,0.697), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["arctic"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["barney"] = {OffSet = Vector(5.854,0.774,0.697), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["corpse1"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["eli"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["error"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["female_01"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["gasmask"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["gman_high"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["guerilla"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["kleiner"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["leet"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["male_01"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["monk"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["odessa"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["phoenix"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["police"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["riot"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["swat"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}
ENT.Data["urban"] = {OffSet = Vector(6.622,1.111,1.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-24.306,122.112,-127.651)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Skull
Type: Hat
Description: Careful, it might sexy your face off.
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_mvm/mvm_human_skull.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.098,-1.114,-0.091), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.945,-82.726,-89.216)}
ENT.Data["arctic"] = {OffSet = Vector(3.891,-1.421,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.169,-75.26,-91.834)}
ENT.Data["barney"] = {OffSet = Vector(2.38,-1.079,-0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.945,-82.726,-89.216)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.208,-0.927,-0.047), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(1.169,-75.26,-89.034)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.208,-0.927,-0.047), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(1.169,-75.26,-89.034)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.575,-1.42,0.194), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(1.035,-64.896,-87.901)}
ENT.Data["corpse1"] = {OffSet = Vector(2.63,-1.75,0.057), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.169,-75.26,-91.834)}
ENT.Data["eli"] = {OffSet = Vector(2.748,-0.347,-0.118), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.945,-82.726,-89.216)}
ENT.Data["error"] = {OffSet = Vector(3.891,-1.421,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.169,-75.26,-91.834)}
ENT.Data["female_01"] = {OffSet = Vector(2.206,-0.836,0.125), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.366,-82.653,-89.218)}
ENT.Data["gasmask"] = {OffSet = Vector(3.975,-2.646,-0.068), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(1.169,-75.26,-91.834)}
ENT.Data["gman_high"] = {OffSet = Vector(3.707,-0.623,0.145), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.366,-82.653,-89.218)}
ENT.Data["guerilla"] = {OffSet = Vector(3.743,-0.75,0.029), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(1.169,-75.26,-91.834)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.888,-0.729,0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.366,-82.653,-89.218)}
ENT.Data["kleiner"] = {OffSet = Vector(2.736,-0.269,-0.124), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.945,-82.726,-89.216)}
ENT.Data["leet"] = {OffSet = Vector(3.57,-1.678,0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.169,-75.26,-91.834)}
ENT.Data["male_01"] = {OffSet = Vector(3.186,-1.374,0.128), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.366,-82.653,-89.218)}
ENT.Data["monk"] = {OffSet = Vector(3.255,-0.688,0.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.366,-82.653,-89.218)}
ENT.Data["odessa"] = {OffSet = Vector(2.888,-0.729,0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.366,-82.653,-89.218)}
ENT.Data["phoenix"] = {OffSet = Vector(3.891,-1.421,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.169,-75.26,-91.834)}
ENT.Data["police"] = {OffSet = Vector(2.063,-2.729,-0.247), Size = 1.175, Scale = Vector(1,1,1), Angles = Angle(1.169,-75.26,-91.834)}
ENT.Data["riot"] = {OffSet = Vector(3.665,-1.654,0.022), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(1.169,-75.26,-91.834)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.278,-0.345,0.171), Size = 0.775, Scale = Vector(1,1,1), Angles = Angle(1.035,-64.896,-87.901)}
ENT.Data["swat"] = {OffSet = Vector(3.439,-1.492,-0.288), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.391,-75.017,-91.845)}
ENT.Data["urban"] = {OffSet = Vector(3.583,-1.562,-0.137), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.179,-74.064,-88.659)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
x1

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