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Author Topic: Weapon  (Read 3205 times)

Jaythorpe

  • This user has no personal avatar.
  • March 2012
  • 176 Posts
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« March 04, 2012, 01:47:48 AM » #1242
From what i i heard people wanting weapons to kill a player after certain time. But instead how about a wep which can push physics objects.  So the other person still has chance to escape.

Jequito

  • October 2011
  • 124 Posts
    • STEAM_0:0:20030563 STEAM_0:0:20030563
« March 04, 2012, 01:51:05 AM » #1243
This has been suggesteda few times and we dont want to have an advantage against other players becuase of money. But i dont choose. Also there is a big list of suggestions here so post them here in the future it just makes things easier.

http://moronyard.com/forums/index.php?topic=129.0
Since i do not play GMod anymore I have donated my items to Master Mark's museum. Please feel free to check it out here.

I will try to visit this server every now and then but thanks for all the fun you guys have brought me :)

-Jequito

Jaythorpe

  • This user has no personal avatar.
  • March 2012
  • 176 Posts
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« March 04, 2012, 01:57:09 AM » #1245
Well it wouldn't be something you pay for it be a drop after the timer.
as i get bored very easily waiting for too long.

If no wep is going be added i will create a map with few extra features to reduce the survival time : )

Disco

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  • October 2011
  • 42 Posts
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« March 08, 2012, 10:30:23 PM » #1520
I think Jaythorpe has a point here. It doesnt have to be a weapon but some sort of event or something has to happen after an extended amount of time. People who have died and have to wait a long time (such as myself) can get frustrated if nothing happens after a while.

Willdy

  • September 2011
  • 2276 Posts
    • STEAM_0:0:22970989 STEAM_0:0:22970989
« March 08, 2012, 10:41:31 PM » #1527
Willdy has been nice and coded this after talking Nonsense, I need to finalize it (its very OP) and then we can see what will happen to it :)

Disco

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  • October 2011
  • 42 Posts
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« March 08, 2012, 10:47:13 PM » #1529
If you need any beta testers just ask!  ;D

SniperDuck

  • September 2011
  • 378 Posts
    • STEAM_0:1:32995937 STEAM_0:1:32995937
« March 08, 2012, 11:45:57 PM » #1531
Willdy has been nice and coded this after talking Nonsense, I need to finalize it (its very OP) and then we can see what will happen to it :)

why not use the newton launcher code from ttt... (thats what i suggested before :\   )

Willdy

  • September 2011
  • 2276 Posts
    • STEAM_0:0:22970989 STEAM_0:0:22970989
« March 09, 2012, 08:28:16 AM » #1533
Willdy has been nice and coded this after talking Nonsense, I need to finalize it (its very OP) and then we can see what will happen to it :)

why not use the newton launcher code from ttt... (thats what i suggested before :\   )
That is what I used as a starting point.

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