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Messages - sagebrush

Pages: 1 2 [3]
31
MoronYard Discussion / Re: Item Submissions -Edited Read
« on: December 27, 2012, 08:10:32 AM »
Hat: One choice (you can come up with a new name)
Description: Which way will you go?
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/sniper/smnc_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.276,-0.902,0.098), Size = 1.175, Scale = Vector(2.2,2.2,1), Angles = Angle(-1.419,-75.998,-88.947)}
ENT.Data["arctic"] = {OffSet = Vector(12.418,-1.53,-0.221), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["barney"] = {OffSet = Vector(7.693,-2.632,-0.088), Size = 1.225, Scale = Vector(2.2,2.2,1), Angles = Angle(-4.573,-88.413,-88.148)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.283,1.571,-0.149), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.34,-79.173,-90.588)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.283,1.571,-0.149), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.34,-79.173,-90.588)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.658,1.951,-0.24), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.873,-84.442,-88.731)}
ENT.Data["corpse1"] = {OffSet = Vector(5.645,-0.457,-0.071), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.164,-79.116,-90.59)}
ENT.Data["eli"] = {OffSet = Vector(7.183,-0.851,0.067), Size = 1.15, Scale = Vector(2.2,2.2,1), Angles = Angle(-1.419,-75.998,-88.947)}
ENT.Data["error"] = {OffSet = Vector(12.418,-1.53,-0.221), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["female_01"] = {OffSet = Vector(7.75,-3.32,-0.073), Size = 1.4, Scale = Vector(2.7,1.1,1), Angles = Angle(-0.149,-74.435,-90.511)}
ENT.Data["gasmask"] = {OffSet = Vector(12.086,-0.614,-0.174), Size = 1.4, Scale = Vector(1.8,0.8,1), Angles = Angle(-4.744,-74.089,-90.413)}
ENT.Data["gman_high"] = {OffSet = Vector(9.321,-2.934,0.01), Size = 1.4, Scale = Vector(2.7,1.1,1), Angles = Angle(-0.149,-74.435,-90.511)}
ENT.Data["guerilla"] = {OffSet = Vector(12.212,-1.004,-0.279), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.899,1.011,-0.183), Size = 1.55, Scale = Vector(0.1,0.9,1), Angles = Angle(-2.819,-75.998,-90.433)}
ENT.Data["kleiner"] = {OffSet = Vector(7.186,-0.84,-0.12), Size = 1.15, Scale = Vector(2.2,2.2,1), Angles = Angle(-1.419,-75.998,-88.811)}
ENT.Data["leet"] = {OffSet = Vector(13.333,-1.997,-0.186), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["male_01"] = {OffSet = Vector(8.568,-3.604,-0.071), Size = 1.4, Scale = Vector(2.7,1.1,1), Angles = Angle(-0.149,-74.435,-90.511)}
ENT.Data["monk"] = {OffSet = Vector(7.234,-0.266,0.075), Size = 1.25, Scale = Vector(1.3,1.3,1), Angles = Angle(-1.419,-75.998,-88.811)}
ENT.Data["odessa"] = {OffSet = Vector(11.108,-1.841,0.057), Size = 1.85, Scale = Vector(1.7,1.1,1), Angles = Angle(-0.149,-74.435,-90.511)}
ENT.Data["phoenix"] = {OffSet = Vector(12.418,-1.53,-0.221), Size = 1.65, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.053,-79.545,-90.567)}
ENT.Data["police"] = {OffSet = Vector(5.594,-0.844,-0.365), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.056,-79.148,-90.588)}
ENT.Data["riot"] = {OffSet = Vector(13.709,-2.193,0.028), Size = 1.6, Scale = Vector(1.8,0.8,1), Angles = Angle(-3.136,-91.006,-90.102)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.723,0.691,-0.067), Size = 0.65, Scale = Vector(0.6,0.4,0.8), Angles = Angle(-0.873,-84.442,-91.378)}
ENT.Data["swat"] = {OffSet = Vector(12.086,-0.614,-0.174), Size = 1.4, Scale = Vector(1.8,0.8,1), Angles = Angle(-4.744,-74.089,-90.413)}
ENT.Data["urban"] = {OffSet = Vector(12.06,-0.694,-0.193), Size = 1.4, Scale = Vector(1.8,0.8,1), Angles = Angle(-4.744,-74.089,-90.413)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

32
MoronYard Discussion / Re: Win a New Year Prize! [MY Lottery #26]
« on: December 27, 2012, 07:25:17 AM »
Add me ftw

33
MoronYard Discussion / Re: Win a Christmas Present! [MY Lottery #25]
« on: December 19, 2012, 05:04:37 AM »
I want in

34
MoronYard Discussion / Re: Item Submissions -Edited Read
« on: December 19, 2012, 04:20:28 AM »
Name: Golf Cap
Description: A caddies best friend.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/heavy/ttg_visor.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.852,-1.856,0.039), Size = 1.15, Scale = Vector(1,1.1,1), Angles = Angle(0.802,-87.645,-91.501)}
ENT.Data["arctic"] = {OffSet = Vector(4.063,-3.219,0.13), Size = 1.3, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.367,-81.051,-90.381)}
ENT.Data["barney"] = {OffSet = Vector(2.672,-2.701,0.115), Size = 1.15, Scale = Vector(1,1.1,1), Angles = Angle(0.802,-87.645,-91.501)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.118,-1.711,0.035), Size = 1.4, Scale = Vector(1,1,0.9), Angles = Angle(-0.412,-88.395,-90.653)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.118,-1.711,0.035), Size = 1.4, Scale = Vector(1,1,0.9), Angles = Angle(-0.412,-88.395,-90.653)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.65,-2.556,0.053), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-0.364,-84.256,-90.681)}
ENT.Data["corpse1"] = {OffSet = Vector(3.652,-2.473,0.211), Size = 1.125, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.308,-72.75,-90.43)}
ENT.Data["eli"] = {OffSet = Vector(2.821,-2.243,0.186), Size = 1, Scale = Vector(1,1.1,1), Angles = Angle(0.802,-87.645,-90.84)}
ENT.Data["error"] = {OffSet = Vector(1.844,-2.132,0.019), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-0.364,-84.256,-91.015)}
ENT.Data["female_01"] = {OffSet = Vector(1.643,-3.233,-0.038), Size = 1.225, Scale = Vector(0.9,1,0.9), Angles = Angle(0.805,-82.657,-91.446)}
ENT.Data["gasmask"] = {OffSet = Vector(4.522,-4.411,0.01), Size = 1.6, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.931,-83.8,-90.097)}
ENT.Data["gman_high"] = {OffSet = Vector(3.564,-3.102,0.027), Size = 1.2, Scale = Vector(0.9,1,0.8), Angles = Angle(0.805,-82.657,-89.899)}
ENT.Data["guerilla"] = {OffSet = Vector(3.449,-2.73,0.022), Size = 1.375, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.367,-81.051,-90.64)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.489,-2.866,-0.004), Size = 1.1, Scale = Vector(1,1.1,0.9), Angles = Angle(0.805,-82.657,-89.259)}
ENT.Data["kleiner"] = {OffSet = Vector(2.82,-2.238,-0.175), Size = 1.1, Scale = Vector(1,1.1,1), Angles = Angle(0.802,-87.645,-90.076)}
ENT.Data["leet"] = {OffSet = Vector(4.601,-3.597,0.075), Size = 1.4, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.367,-81.051,-90.64)}
ENT.Data["male_01"] = {OffSet = Vector(2.549,-3.25,0.024), Size = 1.225, Scale = Vector(0.9,1,0.9), Angles = Angle(0.805,-82.657,-90.446)}
ENT.Data["monk"] = {OffSet = Vector(2.923,-2.697,-0.053), Size = 1.075, Scale = Vector(1,1.1,0.9), Angles = Angle(0.805,-82.657,-90.241)}
ENT.Data["odessa"] = {OffSet = Vector(2.37,-3.583,0.135), Size = 1.3, Scale = Vector(0.9,1,0.9), Angles = Angle(0.805,-82.657,-90.265)}
ENT.Data["phoenix"] = {OffSet = Vector(3.805,-3.193,0.085), Size = 1.325, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.367,-81.051,-90.832)}
ENT.Data["police"] = {OffSet = Vector(3.431,-2.944,-0.105), Size = 1.25, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.412,-88.395,-90.384)}
ENT.Data["riot"] = {OffSet = Vector(3.274,-4.111,0.009), Size = 1.65, Scale = Vector(0.9,1,0.9), Angles = Angle(-0.916,-77.969,-90.191)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.844,-2.132,0.019), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-0.364,-84.256,-91.015)}
ENT.Data["swat"] = {OffSet = Vector(4.633,-4.126,0.03), Size = 1.575, Scale = Vector(0.9,1,0.9), Angles = Angle(-1.929,-83.002,-90.103)}
ENT.Data["urban"] = {OffSet = Vector(4.503,-4.135,0.128), Size = 1.55, Scale = Vector(0.9,1,0.9), Angles = Angle(-2.029,-83.002,-90.103)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

36
MoronYard Discussion / Re: Win TWO keys! [MY Lottery #22]
« on: December 04, 2012, 01:32:15 AM »
Add me.

37
Slope / Prop Event Idea's
« on: November 11, 2012, 10:01:30 AM »
Me and Jaythorpe came up with some ideas for event props suck as a roller mine that can either stun your or hurt you as it goes by you or both. This or the mines could be different colors and do different things. We also thought about a helicopter that flies over the map and drops rag-dolls/ or roller mines on top of people and on top of the map.

38
Music / Re: Show off your talent.
« on: September 19, 2012, 06:20:58 AM »
It depends on what it is.

39
Trading / Re: Buying Speed Relics!
« on: September 19, 2012, 06:17:38 AM »
I have a relic with 54 speed but I wouldn't get rid of it since my speed with 3 items is 84.

40
Trading / Re: selling magic dust
« on: September 19, 2012, 06:16:21 AM »
If you are serious I will give you a rare liquor locker with searing plasma for it.

41
Music / Show off your talent.
« on: September 19, 2012, 12:10:00 AM »
Everyone post a video of you playing an instrument here is one of me http://www.youtube.com/watch?v=y8-WsKud9ks.

Pages: 1 2 [3]