14704 Posts in 2611 Topics - by 7891 Members - Latest Member: lordofanal

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Art

Pages: [1] 2
1
News & Announcements / Re: Goodbye Moronyard!
« on: July 21, 2017, 10:39:51 PM »
I miss all of you I still feel like there is a void sense everything shut down. Wish I was a better programer so I could try and remake some of the addons this community used to put up something for us all to enjoy even if it was just out of my pocket.

2
Forum Games / Re: Corrupt a wish!
« on: December 16, 2014, 10:58:55 PM »
Wish granted but all relics vanish.

I wish for a tail.

(Revival of a deaD GAME)

3
Forum Games / Re: Count to 1000
« on: December 16, 2014, 10:54:10 PM »
88

4
Forum Games / Re: Count to 1000
« on: December 16, 2014, 02:44:47 AM »
1010110

5
News & Announcements / Re: MoronYard depends on you..
« on: December 15, 2014, 03:55:17 AM »
I will say that a goal should be set.

6
News & Announcements / Re: MoronYard depends on you..
« on: December 15, 2014, 03:53:51 AM »
I am going to be donating somewhere from $100-$200 on the 26th.

7
Forum Games / Re: Count to 1000
« on: December 15, 2014, 03:51:22 AM »
84

8
Help & Support / Re: BTTT issues
« on: September 15, 2014, 05:32:31 PM »
Ofc those things have been done as it is obvious that it was a database sync issue meaning the only thing that can be done is doable by the owners of the server.

9
Help & Support / BTTT issues
« on: September 13, 2014, 09:56:38 PM »
I was playing Bttt with Shiny_smiles and Churro iNC. We won but the game bugged even though it said I found a paint can but it was never given to me. We completed it with 34 props and it did not give churro his award.
http://steamcommunity.com/sharedfiles/filedetails/?id=313663872
http://steamcommunity.com/sharedfiles/filedetails/?id=313663853

10
Help & Support / Re: Anchient gem booster glitch
« on: September 13, 2014, 05:26:13 AM »
Ok its gone and you have to reconnect to get it back

11
Help & Support / Anchient gem booster glitch
« on: September 13, 2014, 05:24:01 AM »
I used my booster and then a few mins after i used it the map changed taking away the buff.

12
Smash / Re: Smash Weapon and Tool Balancing
« on: August 22, 2014, 06:45:04 AM »
heal       4-8 health                           | 4 ammo | 4 delay | fine in my opinion
repul      500-750 force                        | 4 ammo | 1.75 delay |possibly remove maybe 50 force from the cap and lowest but much more then that and the mine wont be as fun. I use the relic version so I can jump on it and have a good time. Nerfing this to hard will run that fun.
slow       80% slow                | 8 sec      | 6 ammo | 2.25 delay | Possibly a shorter delay.
flash      600 radius              | 4 sec      | 2 ammo | 12 delay |Make white change to black so it dosnt hurt peoples eyes. other then that perfectly fine.
bleed      ~130 maxdamage          | 6 sec      | 3 ammo | 6 delay |No issues
infer      20-40 damage | 15% slow | 7.5 sec    | 3 ammo | 9 delay |Never had or seen one
rever                                3-5 sec    | 3 ammo | 4.5 delay |maybe a longer duration as a possible stat on it or shorter delay.
stun                                 1-1.75 sec | 4 ammo | 2.75 delay | raise so its 1-2 seconds of stun time.
pup                                  5 sec      | 2 ammo | 9 delay |one extra ammo possibly
drill                                ??? sec    | 3 ammo |Maybe make it so you get some money when it breaks a prop

staff      600 force | -10% movespeed | +20% fall damage | 10 delay | -15% movespeed raise force to 650 and 25% more fall
boots      -60% fall damage | 500 radius | ??? force |make more reliable
ring       1 base jump | 4 maxjumps | 4 mine charges per jump |lower jumps to 3 but make them only take 2 mines to get a charge.

13
MoronYard Discussion / Re: MoronYard Lottery [Win an item or 5m cash!]
« on: August 21, 2014, 04:07:15 PM »
I want in

14
Bans & Appeals / Voice ban appeal
« on: April 06, 2014, 06:21:45 PM »
Name: Snow
Steamid: STEAM_0:1:41678606
Reason for unban: I don't really remember why I was banned and just would like to be unbanned so I can actually trade much easier.

15
MoronYard Discussion / Re: Item Submissions -Edited Read
« on: May 24, 2013, 01:39:50 PM »
Name: The Grim Virus
Description: Installing Death.exe.....
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/medic/robo_medic_grimm_hatte/robo_medic_grimm_hatte.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.078,0.779,-0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["arctic"] = {OffSet = Vector(8.512,0.471,0.191), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["barney"] = {OffSet = Vector(7.258,-0.892,0.046), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.132,1.374,0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.132,1.374,0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.682,1.72,0.217), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-88.069)}
ENT.Data["corpse1"] = {OffSet = Vector(6.638,-0.006,-0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["eli"] = {OffSet = Vector(5.182,-0.42,0.123), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["error"] = {OffSet = Vector(8.512,0.471,0.191), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["female_01"] = {OffSet = Vector(5.035,-1.07,-0.209), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["gasmask"] = {OffSet = Vector(10.136,-0.476,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["gman_high"] = {OffSet = Vector(6.79,-0.334,0.27), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["guerilla"] = {OffSet = Vector(8.101,0.467,0.237), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.124,0.102,0.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["kleiner"] = {OffSet = Vector(6.146,0.084,-0.265), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["leet"] = {OffSet = Vector(9.837,-0.026,0.242), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["male_01"] = {OffSet = Vector(7.253,-0.623,-0.316), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["monk"] = {OffSet = Vector(6.146,0.084,-0.265), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["odessa"] = {OffSet = Vector(6.79,-0.334,0.27), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["phoenix"] = {OffSet = Vector(8.101,0.467,0.237), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["police"] = {OffSet = Vector(6.638,-0.006,-0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["riot"] = {OffSet = Vector(10.136,-0.476,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.88,0.393,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-88.069)}
ENT.Data["swat"] = {OffSet = Vector(10.136,-0.476,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}
ENT.Data["urban"] = {OffSet = Vector(10.136,-0.476,0.287), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.414,-91.182,-92.349)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Pages: [1] 2