Excuse any spelling errors, I am replying to this with a high fever and nasal-infection problem at the moment.
the prices vary if they are in an item or not in an item.
The simple saying goes - The normal jewel? Normal Price. Jewel placed in an item? Half price.
Though I have been thinking on this for quite a long time before this post even existed - the prices are extremely sketchy because player seem to want only the 3-item-a-day jewel. Thus, no matter what Pattern you choose
Example Pattern:
6 - 1
12 - 2
18 - 3
Being so that players know that 3-item jewels are sold for 15 Million - 20 Million (Yes, they were first around 15, do not try to debunk this fact), it conjures up controversy when it talks about 2-item and 1-item jewels.
Due to nobody wanting them, I've seen 2-item's sell for 1/2 what would be the appropriate pattern-price.
...
All in all - The prices I've set, and to be fair, should stay/be:
(If it's a jewel, the price is the same as below. If it's in an item - half it and add the price of the item-effect with everything else in the hat/body)
1 Item a Day Jewel - 6 Million
2 Item a Day Jewel - 12 Million
3 Item a Day Jewel - 18 Million
Although you may find it difficult to sell the 1-item or the 2-item, if the price of a 3 hits 18, then the other 2 HAVE to be 12 and 6. It's just how the market with patterns go.
Hopefully this post makes sense... Or at least, in the sense that I see it.
If there is any errors grammar-wise or just logic-wise, I'll fix it after i'm cured from my conundrum.
Anyways, "This is where I get off"
-Masterkev