RED text classifies what is a percentage.
BLUE text classifies what is a chapter of context.
The way the Table works:1-
6 Tables:
Table
1Chances: (
110/140) =
78.57% http://moronyard.com/wiki/index.php?title=MaterialsTable
2 Chances: (
20/140) =
14.28% http://moronyard.com/wiki/index.php?title=Keys ,
http://moronyard.com/wiki/index.php?title=ChestsTable
3 Chances: (
7/140) =
5% http://moronyard.com/wiki/index.php?title=FlamethrowersTable
4 Chances: (
1/140) =
0.714% http://moronyard.com/wiki/index.php?title=HatsTable
5 Chances: (
1/140) =
0.714% http://moronyard.com/wiki/index.php?title=AurasTable
6 Chances: (
1/140) =
0.714% http://moronyard.com/wiki/index.php?title=Body_AttachmentsExsample of the odds of table 6:Body Attachments - 1/140 - to get acual item. -
0.714%odds:
Count all the dropable items pretty much all that are not
green -
1/37 - for which item you accually obtain.
chances/attributes:
1/3 .33% - singe attribute chance - 1/9
11.1% - two attributes prefix-suffix
1/13None - 66%
rarechance - 33%/12 - (
1-20)
5% to obtain the number catagory you want.
magic - 33%/12 - (
1-25) =
8% to obtain the number catagory you want.
cash - 33%/12 - (
1-15) =
6.66% to obtain the number catagory you want.
items - 33%/12 - (
1-1,2-2,3-3)
.33% to obtain the number catagory you want.
vote - 33%/12 - (
1-30)
3.33% to obtain the number catagory you want.
hp - 33%/12 - (
1-15)
6.66_7% to obtain the number catagory you want.
paint - 33%/12 - (
1-20)
5% to obtain the number catagory you want.
keys - 33%/12 - (
1-15)
6.66_7% to obtain the number catagory you want.
fragments - 33%/12 - (
1-15) 6.66_7% to obtain the number catagory you want.
movespeed - 33%/12 - (
1-15)
6.66_7% to obtain the number catagory you want.
hp regen - 33%/12 - (
1-1,2-2,3-3)
.33% to obtain the number catagory you want.
relic chance - 33%/12 - (
1-8)
12.5% to obtain the number catagory you want.
*Disclaimer, These percentages are not dead accuarate i rounded them to a appropriate number that was easy to add upto 66% of what accually rolls.
Sockets don't count as a attribute i believe they are just a chance for something extra:Socket chance: 21.401% or rounded (
1/5)
1 Socket: (
1/8)
12.5%2 Sockets: (
1/12)
8.333%3 Sockets: (
1/110)
0.909091%4 Sockets: (1/850)
0.001%---------------------------------------------------------------------------------------------------------------------------------------------
Explaining Stat Increasing items:So the percentage the item will have a attribute is
33% out of
100.Make sure you keep this in mind along with the percentage of the item with attribute increasing find.
Lets say your item is
15% Magic find. out of
100 33% is
33, to find the increasing find you simply have to find
15% out of
33 and then add the result with the
33% so that will make your percentage now
37.5%*And yet another Disclaimer, Due to the fact that, that 37.5% alters so much with the loot table i can only give one example i will try to word it out to the best of my ability on what would happen.
So there are 12 category's of attributes possible that you can find and have a chance to obtain. Now that all those attributes have been altered by the 37.5% we now how to do some math on your side. so now the ods to get something is 37.5 out of 100. So what you will do with that is very similar to finding the increasing to find the actual percentage of the increasment out of 100. so we will take every individual percentage for exsample -
paint - 33%/12 - (
1-20)
5% The odds to get it is 5% so what we will do is find that the chance to actually get an attribute is 66.6% of 100 and find that 5% of 66.6 is 7.507 now that we have the magical number of 7.507 we have to find 37.5% of that and recieve a percent of 2.477. so now we just drop the 7.507 and add the 2.477 to the 5% chance which will give you a 7.477% chance increasement.
Thank You to who ever read this.
Please contact me or make a reply if you need additional help.