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MoronYard
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Halloween Event 2013 / Feature update
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Topic: Halloween Event 2013 / Feature update (Read 3155 times)
10358
nonSENSE
September 2011
1365 Posts
« November 04, 2013, 08:39:20 PM »
#10358
Started the
Halloween 2013 Event
:
Merasmus is back and is handing out
rotten, cursed and damned souls
for all those who are brave enough to beat his challenges!
Added
14 new body attachments, 10 new hats, 4 new chat tags and 1 new Smash mine
that can only be crafted during this event.
Read more about this event on our wiki page:
http://moronyard.info/wiki/index.php?title=Halloween_Event_2013
The event lasts until November 17th included.
Added
armor
Increases physical resistance
A negative value reduces physical resistance, thus amplifying prop damage
All hats have 2 base armor and all body attachments have 1 armor.
Added
physical resistance
Protects the player against damage from props
Added
poison resistance
Reduces damage taken by damage-over-time attacks (except fire)
Added
fall damage resistance
Reduces damage taken when falling
Added
stun resistance
Reduces the amount of time a player is unable to move during a stun
Added
fire resistance
Reduces damage by burn or explosive attacks
Added
buffs and debuffs
Buffs are positive effects on your character (ex: fall damage reduction from Winged Boots)
Debuffs are negative effects on your characters (ex: movement speed reduction from Force Staff)
Buffs and debuffs are displayed in a status bar underneath the profile window.
Changed the way the “+x Health regenerated every 5 seconds”-attribute behaves
If the player has taken damage in the last 5 seconds, he will not be healed
Nerfed Force Staff
Reduces base movement by 10% (300 -> 270)
Revamped the settings menu
Optimized some custom VGUI elements
Various bugfixes
Update:
(6/11/2013)
Adjusted delays / ammo for some Smash Weapons and tools
Slow Mine:
Ammo: 5 -> 6
Delay: 2 -> 2.25
Drill Mine
Ammo: 2 -> 3
Reversal Mine:
Delay: 6 -> 4.5
Bleed Mine:
Delay: 7 -> 6
Puppet Mine:
Delay: 12 -> 9
Ring of Dexterity:
Jumps: 0 -> 1
Fixed Mr. Maggot hat showing incorrect model.
Adjusted some of Merasmus' challenges to make them easier to beat.
Added an average amount of items / mines / deaths that have to occur per player in order to beat a challenge
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Last Edit: November 07, 2013, 01:33:49 PM by nonSENSE
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10362
Phctn
October 2013
2 Posts
« November 05, 2013, 05:16:47 AM »
#10362
How much are the Souls usually?
10363
Waabbit
April 2013
147 Posts
« November 05, 2013, 12:18:48 PM »
#10363
Quote from: Phctn on November 05, 2013, 05:16:47 AM
How much are the Souls usually?
4M for a rotten and 6M for a cursed, but they do sell for 3.5 and 5.5 respectively.
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10366
Phctn
October 2013
2 Posts
« November 05, 2013, 08:12:44 PM »
#10366
I'm guessing Damned Soul is 8m? Thanks for the prices too
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Halloween Event 2013 / Feature update