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31
MoronYard Discussion / Re: Item Submissions -Edited Read
« on: May 26, 2013, 08:15:50 PM »
Name: The Shock Pack
Description: A D-I-Y Defib. Unit without the paddles.
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/workshop/player/items/scout/robo_all_mvm_canteen/robo_all_mvm_canteen.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.328,-5.502,-1.775), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(1.548,177.864,-94.767)}
ENT.Data["arctic"] = {OffSet = Vector(-0.752,-7.858,-1.984), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["barney"] = {OffSet = Vector(-0.423,-7.517,-1.942), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.939,170.684,-94.923)}
ENT.Data["charple01"] = {OffSet = Vector(-2.022,-4.35,-1.734), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.48,-8.698,-2.05), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.48,-8.698,-2.05), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.48,-8.698,-2.05), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["corpse1"] = {OffSet = Vector(0.069,-5.607,-1.775), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["eli"] = {OffSet = Vector(-0.55,-6.773,-1.887), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.887,170.079,-94.934)}
ENT.Data["female_01"] = {OffSet = Vector(-0.358,-5.785,-1.8), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(1.335,175.327,-94.832)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.762,-7.839,-1.982), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.337,-5.612,-1.786), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.887,170.079,-94.934)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.693,-7.521,-1.955), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.421,-6.098,-1.828), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.887,170.079,-94.934)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.293,-5.296,-1.757), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.887,170.079,-94.934)}
ENT.Data["leet"] = {OffSet = Vector(-0.552,-6.774,-1.888), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["male_01"] = {OffSet = Vector(-0.358,-5.785,-1.8), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["monk"] = {OffSet = Vector(-0.579,-6.838,-1.893), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.887,170.079,-94.934)}
ENT.Data["odessa"] = {OffSet = Vector(-0.421,-6.098,-1.828), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.887,170.079,-94.934)}
ENT.Data["phoenix"] = {OffSet = Vector(-0.657,-7.332,-1.937), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["police"] = {OffSet = Vector(-0.285,-7.701,-1.962), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["riot"] = {OffSet = Vector(-0.762,-7.839,-1.982), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.676,-5.335,-1.81), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["swat"] = {OffSet = Vector(-0.762,-7.839,-1.982), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}
ENT.Data["urban"] = {OffSet = Vector(-0.622,-7.115,-1.918), Size = 1.375, Scale = Vector(1,1,1), Angles = Angle(0.771,168.744,-94.954)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Bolt Boy
Description: WARNING: May cause tinted color whilst wearing these.
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/scout/robo_scout_bolt_boy/robo_scout_bolt_boy.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.091,-0.475,0.019), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["arctic"] = {OffSet = Vector(4.05,-1.907,0.05), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.88,-91.124)}
ENT.Data["barney"] = {OffSet = Vector(2.428,-1.539,0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["charple01"] = {OffSet = Vector(1.454,-1.231,0.089), Size = 0.75, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.88,-91.124)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.365,-1.285,0.071), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.319,-166.911,-91.149)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.365,-1.285,0.071), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.319,-166.911,-91.149)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.559,-0.491,0.011), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.319,-166.911,-91.149)}
ENT.Data["corpse1"] = {OffSet = Vector(3.092,-0.821,0.08), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.88,-91.124)}
ENT.Data["eli"] = {OffSet = Vector(3.019,-0.485,0.169), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["female_01"] = {OffSet = Vector(1.805,-1.396,0.079), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["gasmask"] = {OffSet = Vector(3.372,-2.923,0.037), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-0.191,-160.582,-91.177)}
ENT.Data["gman_high"] = {OffSet = Vector(3.555,-0.515,0.077), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["guerilla"] = {OffSet = Vector(4.025,-1.632,0.055), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.88,-91.124)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.972,-0.619,0.081), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["kleiner"] = {OffSet = Vector(2.698,-0.646,-0.071), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["leet"] = {OffSet = Vector(4.33,-1.582,0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.88,-91.124)}
ENT.Data["male_01"] = {OffSet = Vector(3.137,-1.839,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["monk"] = {OffSet = Vector(3.612,-0.481,0.078), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["odessa"] = {OffSet = Vector(2.992,-0.977,0.074), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["phoenix"] = {OffSet = Vector(4.05,-1.907,0.05), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.88,-91.124)}
ENT.Data["police"] = {OffSet = Vector(2.502,-2.895,0.05), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.88,-91.124)}
ENT.Data["riot"] = {OffSet = Vector(3.995,-1.944,0.049), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.88,-91.124)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.356,-0.582,0.025), Size = 0.875, Scale = Vector(1,1,1), Angles = Angle(-0.319,-166.911,-91.149)}
ENT.Data["swat"] = {OffSet = Vector(3.685,-2.536,0.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}
ENT.Data["urban"] = {OffSet = Vector(3.538,-2.327,0.046), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.398,-170.904,-91.124)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

32
The Void / Re: Opsan's Lottery (WIN A RARE!)
« on: May 25, 2013, 05:07:52 AM »
I'll be the 1st and a half.

33
MoronYard Discussion / Re: Item Submissions -Edited Read
« on: May 25, 2013, 04:40:27 AM »

Name:Plumbers Pride
Description: You love your job so much you wear a pipe on your head.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/pyro/robo_pyro_prancers_pride/robo_pyro_prancers_pride.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(11.955,4.877,0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["arctic"] = {OffSet = Vector(14.625,4.679,0.068), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["barney"] = {OffSet = Vector(12.015,3.547,0.047), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["charple01"] = {OffSet = Vector(9.313,3.574,0.069), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["combine_soldier"] = {OffSet = Vector(14.03,7.931,0.162), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(14.03,7.931,0.162), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(14.919,8.116,0.163), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["corpse1"] = {OffSet = Vector(12.24,4.181,0.07), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["eli"] = {OffSet = Vector(11.955,4.877,0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["female_01"] = {OffSet = Vector(11.29,3.98,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["gasmask"] = {OffSet = Vector(16.492,5.064,0.065), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["gman_high"] = {OffSet = Vector(13.468,4.434,0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["guerilla"] = {OffSet = Vector(14.406,4.633,0.067), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["hostage_01"] = {OffSet = Vector(12.078,4.684,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["kleiner"] = {OffSet = Vector(11.955,4.877,0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["leet"] = {OffSet = Vector(15.257,4.811,0.067), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["male_01"] = {OffSet = Vector(12.534,4.237,0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["monk"] = {OffSet = Vector(12.46,4.763,0.077), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["odessa"] = {OffSet = Vector(12.656,4.265,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["phoenix"] = {OffSet = Vector(14.625,4.679,0.068), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["police"] = {OffSet = Vector(13.005,4.339,0.069), Size = 1.075, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["riot"] = {OffSet = Vector(16.687,5.106,0.066), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(9.615,3.895,0.121), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["swat"] = {OffSet = Vector(16.492,5.064,0.065), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}
ENT.Data["urban"] = {OffSet = Vector(16.75,5.118,0.065), Size = 1.325, Scale = Vector(1,1,1), Angles = Angle(0,-168.253,-91.582)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:Titanium Tyrolean
Description:An upgrade from the original Tyrolean.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/medic/robo_medic_tyrolean/robo_medic_tyrolean.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.085,0.714,0.042), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["arctic"] = {OffSet = Vector(6.864,0.031,0.066), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["barney"] = {OffSet = Vector(5.308,-0.242,0.053), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["charple01"] = {OffSet = Vector(4.209,0.231,0.039), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.17,1.134,-0.126), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.17,1.134,-0.126), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.838,1.526,-0.114), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["corpse1"] = {OffSet = Vector(5.187,-0.611,0.057), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["eli"] = {OffSet = Vector(5.693,0.242,0.053), Size = 0.925, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["female_01"] = {OffSet = Vector(4.564,-0.505,0.051), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["gasmask"] = {OffSet = Vector(7.902,-0.473,0.082), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["gman_high"] = {OffSet = Vector(5.97,-0.479,0.063), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["guerilla"] = {OffSet = Vector(7.304,0.306,0.068), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.588,-0.119,0.056), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["kleiner"] = {OffSet = Vector(5.434,0.182,0.051), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["leet"] = {OffSet = Vector(7.57,-0.821,0.083), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["male_01"] = {OffSet = Vector(5.453,-0.296,0.057), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["monk"] = {OffSet = Vector(6.026,0.159,0.057), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["odessa"] = {OffSet = Vector(5.165,-0.669,0.058), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["phoenix"] = {OffSet = Vector(6.864,0.031,0.066), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["police"] = {OffSet = Vector(5.889,-0.043,-0.114), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["riot"] = {OffSet = Vector(7.874,-0.355,0.08), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.03,0.279,-0.137), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["swat"] = {OffSet = Vector(7.902,-0.473,0.082), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}
ENT.Data["urban"] = {OffSet = Vector(7.902,-0.473,0.082), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(0.388,-166.772,-89.277)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: File Miner
Description: Helping you recover your files by a simple tip of the hat.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/engineer/robo_engineer_mining_light/robo_engineer_mining_light.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.112,-0.229,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.739,-179.195,-84.816)}
ENT.Data["arctic"] = {OffSet = Vector(6.57,-0.837,0.183), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["barney"] = {OffSet = Vector(5.172,-0.678,0.286), Size = 1, Scale = Vector(1,1,1), Angles = Angle(9.739,-179.195,-84.816)}
ENT.Data["charple01"] = {OffSet = Vector(2.163,-0.92,0.271), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.429,0.389,0.079), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.429,0.389,0.079), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.466,0.967,0.236), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["corpse1"] = {OffSet = Vector(3.962,-1.019,0.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["eli"] = {OffSet = Vector(4.883,-0.458,0.216), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.663,-168.874,-83.161)}
ENT.Data["female_01"] = {OffSet = Vector(3.565,-1.394,0.261), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["gasmask"] = {OffSet = Vector(7.585,-0.601,0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["gman_high"] = {OffSet = Vector(5.008,-1.025,0.15), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["guerilla"] = {OffSet = Vector(6.438,-0.333,0.156), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.127,-1.258,0.094), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["kleiner"] = {OffSet = Vector(4.658,-0.502,0.181), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.663,-168.874,-87.622)}
ENT.Data["leet"] = {OffSet = Vector(7.302,-0.719,0.153), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["male_01"] = {OffSet = Vector(4.937,-1.04,0.119), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["monk"] = {OffSet = Vector(5.003,-0.441,0.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.663,-168.874,-87.622)}
ENT.Data["odessa"] = {OffSet = Vector(4.378,-1.196,0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["phoenix"] = {OffSet = Vector(6.57,-0.837,0.183), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["police"] = {OffSet = Vector(5.061,-1.245,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["riot"] = {OffSet = Vector(7.302,-0.719,0.153), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.851,0.01,0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["swat"] = {OffSet = Vector(7.585,-0.601,0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}
ENT.Data["urban"] = {OffSet = Vector(7.585,-0.601,0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.475,-164.813,-87.016)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Propeller Beanie
Description: Definitely not stolen from the engine of a boat..
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/pyro/robo_pyro_whirly_bird/robo_pyro_whirly_bird.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.467,2.086,-1.266), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["arctic"] = {OffSet = Vector(8.816,1.641,-1.263), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["barney"] = {OffSet = Vector(7.496,1.903,-1.315), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["charple01"] = {OffSet = Vector(4.656,1.69,-0.981), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.348,3.213,-1.394), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.348,3.213,-1.394), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.753,4.064,-1.68), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.515,-175.231,-86.204)}
ENT.Data["corpse1"] = {OffSet = Vector(7.516,1.437,-1.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["eli"] = {OffSet = Vector(6.491,1.92,-1.256), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["female_01"] = {OffSet = Vector(6.003,1.007,-1.471), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["gasmask"] = {OffSet = Vector(10.186,1.427,-1.625), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["gman_high"] = {OffSet = Vector(7.394,1.226,-1.158), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["guerilla"] = {OffSet = Vector(8.758,2.283,-1.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.002,1.767,-1.441), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["kleiner"] = {OffSet = Vector(6.505,1.912,-1.422), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["leet"] = {OffSet = Vector(10.186,1.427,-1.625), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["male_01"] = {OffSet = Vector(7.411,1.038,-1.431), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["monk"] = {OffSet = Vector(7.437,2.041,-1.487), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["odessa"] = {OffSet = Vector(7.354,1.424,-1.342), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.954,-172.219,-86.409)}
ENT.Data["phoenix"] = {OffSet = Vector(8.816,1.641,-1.263), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["police"] = {OffSet = Vector(7.502,1.593,-1.144), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["riot"] = {OffSet = Vector(10.186,1.427,-1.625), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.304,1.713,-1.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.515,-175.231,-86.204)}
ENT.Data["swat"] = {OffSet = Vector(10.186,1.427,-1.625), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}
ENT.Data["urban"] = {OffSet = Vector(10.412,1.448,-1.641), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.768,-175.115,-86.214)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

34
MoronYard Discussion / Re: Item Submissions -Edited Read
« on: May 25, 2013, 04:39:54 AM »
Name: The Bomb-Boogaloo
Description: Just don't fall backwards..
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/workshop/player/items/all_class/robo_all_bomb_badge/robo_all_bomb_badge_demo.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-3.402,-3.438,-0.457), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.449,173.42,-93.413)}
ENT.Data["arctic"] = {OffSet = Vector(-1.972,-7.022,-0.646), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.214,169.486,-93.436)}
ENT.Data["barney"] = {OffSet = Vector(-1.225,-4.684,-0.498), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.449,173.42,-93.413)}
ENT.Data["charple01"] = {OffSet = Vector(-4.147,-2.623,-0.422), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.214,169.486,-93.436)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-1.773,-6.387,-0.606), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.532,174.813,-93.401)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-1.773,-6.387,-0.606), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.532,174.813,-93.401)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-1.773,-6.387,-0.606), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.532,174.813,-93.401)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.802,-3.418,-0.419), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.67,177.149,-93.377)}
ENT.Data["eli"] = {OffSet = Vector(-1.541,-3.652,-0.442), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.852,-179.763,-93.336)}
ENT.Data["female_01"] = {OffSet = Vector(-1.708,-3.952,-0.462), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.795,179.264,-93.35)}
ENT.Data["gasmask"] = {OffSet = Vector(-2.255,-8.554,-0.739), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.214,169.486,-93.436)}
ENT.Data["gman_high"] = {OffSet = Vector(-1.521,-3.476,-0.432), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.465,173.685,-93.411)}
ENT.Data["guerilla"] = {OffSet = Vector(-1.627,-5.158,-0.532), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.214,169.486,-93.436)}
ENT.Data["hostage_01"] = {OffSet = Vector(-1.565,-3.875,-0.455), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.465,173.685,-93.411)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.5,-3.275,-0.42), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.465,173.685,-93.411)}
ENT.Data["leet"] = {OffSet = Vector(-1.531,-4.642,-0.5), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.214,169.486,-93.436)}
ENT.Data["male_01"] = {OffSet = Vector(-1.708,-3.952,-0.462), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.437,173.215,-93.415)}
ENT.Data["monk"] = {OffSet = Vector(-1.649,-4.629,-0.5), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.465,173.685,-93.411)}
ENT.Data["odessa"] = {OffSet = Vector(-1.565,-3.875,-0.455), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.465,173.685,-93.411)}
ENT.Data["phoenix"] = {OffSet = Vector(-1.627,-5.158,-0.532), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.214,169.486,-93.436)}
ENT.Data["police"] = {OffSet = Vector(-1.57,-5.172,-0.532), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.363,171.983,-93.423)}
ENT.Data["riot"] = {OffSet = Vector(-1.785,-6.016,-0.584), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.214,169.486,-93.436)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-2.937,-3.377,-0.448), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.532,174.813,-93.401)}
ENT.Data["swat"] = {OffSet = Vector(-1.853,-5.163,-0.535), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.437,173.215,-93.415)}
ENT.Data["urban"] = {OffSet = Vector(-1.853,-5.163,-0.535), Size = 2, Scale = Vector(1,1,1), Angles = Angle(0.437,173.215,-93.415)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:The Modest Brain-washer
Description: Apply directly to the scalp..
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/all_class/robo_all_modest_pile/robo_all_modest_pile_demo.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.548,0.939,-0.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["arctic"] = {OffSet = Vector(7.722,0.221,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["barney"] = {OffSet = Vector(6.301,0.261,-0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["charple01"] = {OffSet = Vector(3.803,0.273,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.416,2.576,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.416,2.576,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.689,2.405,-0.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["corpse1"] = {OffSet = Vector(5.842,-0.348,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["eli"] = {OffSet = Vector(5.695,0.2,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["female_01"] = {OffSet = Vector(4.938,-0.392,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["gasmask"] = {OffSet = Vector(9.357,0.487,-0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["gman_high"] = {OffSet = Vector(6.113,-0.125,0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["guerilla"] = {OffSet = Vector(7.608,0.794,-0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.035,0.268,0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["kleiner"] = {OffSet = Vector(6.035,0.268,0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["leet"] = {OffSet = Vector(8.921,0.041,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["male_01"] = {OffSet = Vector(5.973,-0.185,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["monk"] = {OffSet = Vector(6.035,0.268,0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["odessa"] = {OffSet = Vector(6.113,-0.125,0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["phoenix"] = {OffSet = Vector(7.722,0.221,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["police"] = {OffSet = Vector(6.611,-0.196,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["riot"] = {OffSet = Vector(9.326,0.644,-0.004), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.276,0.781,-0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["swat"] = {OffSet = Vector(9.357,0.487,-0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}
ENT.Data["urban"] = {OffSet = Vector(9.357,0.487,-0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.172,-168.747,-89.028)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Dual Core Demon
Description: Worse than a real spy, unless you have virus protection.
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_l_thigh"
ENT.Model = "models/workshop/player/items/all_class/robo_all_spybot/robo_all_spybot_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.433,-0.198,0.683), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4,-1.15,-73.949)}
ENT.Data["arctic"] = {OffSet = Vector(-0.861,-0.737,3.534), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["barney"] = {OffSet = Vector(-0.941,-0.353,1.226), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,-73.989)}
ENT.Data["charple01"] = {OffSet = Vector(-0.783,1.606,-0.6), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.851,0.488,3.291), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.249,0.646,-73.977)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.851,0.488,3.291), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.249,0.646,-73.977)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.851,0.488,3.291), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.249,0.646,-73.977)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.809,1.177,0.89), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["eli"] = {OffSet = Vector(-1.256,0.528,2.111), Size = 1, Scale = Vector(1,1,1), Angles = Angle(8.264,2.389,-73.817)}
ENT.Data["female_01"] = {OffSet = Vector(-0.782,0.738,1.38), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.65,0.187,-73.988)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.848,-0.532,2.817), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.777,0.62,1.795), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.65,0.187,-73.988)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.846,-0.502,2.717), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["hostage_01"] = {OffSet = Vector(-1.261,0.627,1.776), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.903,0.259,-73.987)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.256,0.528,2.111), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.903,0.259,-73.987)}
ENT.Data["leet"] = {OffSet = Vector(-0.846,-0.502,2.717), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["male_01"] = {OffSet = Vector(-0.774,0.54,2.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.65,0.187,-73.988)}
ENT.Data["monk"] = {OffSet = Vector(-1.226,0.036,3.828), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.903,0.259,-73.987)}
ENT.Data["odessa"] = {OffSet = Vector(-1.241,0.297,2.928), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.311,1.528,-73.918)}
ENT.Data["phoenix"] = {OffSet = Vector(-0.861,-0.737,3.534), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["police"] = {OffSet = Vector(-0.83,0.83,2.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["riot"] = {OffSet = Vector(-0.846,-0.502,2.717), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.881,0.685,2.603), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.249,0.646,-73.977)}
ENT.Data["swat"] = {OffSet = Vector(-0.848,-0.532,2.817), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.931,-0.267,-73.987)}
ENT.Data["urban"] = {OffSet = Vector(-0.843,-1.028,2.766), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.509,1.008,-73.959)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:The Lock-box
Description: If you found the key on the first version of this, you'll never guess the password to the second one.. or find the key again.
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/workshop/player/items/demo/robo_demo_chest/robo_demo_chest.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-34.3,13.292,0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["arctic"] = {OffSet = Vector(-32.87,11.656,0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.02,168.814,88.675)}
ENT.Data["barney"] = {OffSet = Vector(-31.828,11.866,0.115), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["charple01"] = {OffSet = Vector(-34.8,13.849,0.14), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.02,168.814,88.675)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-33.029,10.144,0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.02,168.814,88.675)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-33.029,10.144,0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.02,168.814,88.675)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-33.029,10.144,0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.02,168.814,88.675)}
ENT.Data["corpse1"] = {OffSet = Vector(-32.39,13.372,0.142), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.02,168.814,88.675)}
ENT.Data["eli"] = {OffSet = Vector(-31.952,12.792,0.134), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["female_01"] = {OffSet = Vector(-32.481,13.48,0.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["gasmask"] = {OffSet = Vector(-33.082,10.662,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["gman_high"] = {OffSet = Vector(-32.097,13.398,0.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["guerilla"] = {OffSet = Vector(-32.87,11.656,0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["hostage_01"] = {OffSet = Vector(-32.097,13.398,0.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["kleiner"] = {OffSet = Vector(-33.363,14.384,0.162), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["leet"] = {OffSet = Vector(-32.87,11.656,0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["male_01"] = {OffSet = Vector(-32.481,13.48,0.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["monk"] = {OffSet = Vector(-32.295,12.466,0.124), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["odessa"] = {OffSet = Vector(-32.097,13.398,0.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["phoenix"] = {OffSet = Vector(-32.87,11.656,0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["police"] = {OffSet = Vector(-32.849,11.051,0.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.02,168.814,88.675)}
ENT.Data["riot"] = {OffSet = Vector(-32.93,11.377,0.095), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-34.448,12.806,0.118), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.02,168.814,88.675)}
ENT.Data["swat"] = {OffSet = Vector(-32.873,11.644,0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}
ENT.Data["urban"] = {OffSet = Vector(-32.873,11.644,0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,167.969,88.675)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

35
Trading / Re: Selling Legendary Circle of Gas Aura
« on: May 25, 2013, 12:16:20 AM »
I bid the key to the admin cage.

36
Trading / Re: Selling Legendary Circle of Gas Aura
« on: May 24, 2013, 10:00:36 PM »
I'll probably offer on it when I save some money up

37
MoronYard Discussion / Re: Item Submissions -Edited Read
« on: May 24, 2013, 02:01:37 PM »
Name: HDMI Patch
Description: One way to give yourself a black eye.
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/demo/robo_demo_pupil/robo_demo_pupil.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.696,-2.479,-1.208), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.442,-82.023,-89.518)}
ENT.Data["arctic"] = {OffSet = Vector(4.059,-3.054,-1.546), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["barney"] = {OffSet = Vector(2.489,-2.996,-1.237), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.46,-84.524,-89.668)}
ENT.Data["charple01"] = {OffSet = Vector(0.918,-1.174,-1.17), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.567,-2.771,-2.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.567,-2.771,-2.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.119,-2.66,-1.32), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-25.786,-82.284,-89.466)}
ENT.Data["corpse1"] = {OffSet = Vector(2.821,-2.362,-1.173), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["eli"] = {OffSet = Vector(2.661,-1.937,-1.174), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.442,-82.023,-89.518)}
ENT.Data["female_01"] = {OffSet = Vector(1.729,-2.753,-1.315), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.442,-82.023,-89.518)}
ENT.Data["gasmask"] = {OffSet = Vector(4.173,-3.998,-1.997), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["gman_high"] = {OffSet = Vector(3.415,-2.529,-1.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.442,-82.023,-89.518)}
ENT.Data["guerilla"] = {OffSet = Vector(3.98,-2.487,-1.494), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.734,-2.202,-1.219), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.442,-82.023,-89.518)}
ENT.Data["kleiner"] = {OffSet = Vector(2.727,-2.351,-2.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.442,-82.023,-89.518)}
ENT.Data["leet"] = {OffSet = Vector(4.319,-3.245,-1.393), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["male_01"] = {OffSet = Vector(2.79,-3.027,-1.328), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.442,-82.023,-89.518)}
ENT.Data["monk"] = {OffSet = Vector(3.043,-2.133,-1.648), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.442,-82.023,-89.518)}
ENT.Data["odessa"] = {OffSet = Vector(2.458,-3.012,-1.38), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.442,-82.023,-89.518)}
ENT.Data["phoenix"] = {OffSet = Vector(4.059,-3.054,-1.546), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["police"] = {OffSet = Vector(2.519,-5.048,-1.862), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["riot"] = {OffSet = Vector(3.786,-3.32,-1.397), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.342,-1.499,-1.143), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.161,-82.025,-89.518)}
ENT.Data["swat"] = {OffSet = Vector(3.698,-3.576,-1.588), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}
ENT.Data["urban"] = {OffSet = Vector(3.698,-3.576,-1.588), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.636,-82.047,-89.519)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:The Timeless Topper
Description: Outlasting even the newest generations of hats.
Type:Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/engineer/robo_engineer_rustin/robo_engineer_rustin.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.31,0.136,-0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["arctic"] = {OffSet = Vector(7.56,-0.523,0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["barney"] = {OffSet = Vector(6.061,-0.619,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["charple01"] = {OffSet = Vector(3.52,-0.085,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.606,1.239,-0.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.606,1.239,-0.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.105,1.451,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["corpse1"] = {OffSet = Vector(5.479,-0.6,0.015), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["eli"] = {OffSet = Vector(4.932,-0.464,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["female_01"] = {OffSet = Vector(4.274,-0.869,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["gasmask"] = {OffSet = Vector(9.305,-0.745,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["gman_high"] = {OffSet = Vector(5.996,-0.824,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["guerilla"] = {OffSet = Vector(7.552,-0.232,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.036,-0.847,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["kleiner"] = {OffSet = Vector(5.31,-0.454,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["leet"] = {OffSet = Vector(8.601,-0.763,0.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["male_01"] = {OffSet = Vector(5.867,-0.828,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["monk"] = {OffSet = Vector(5.858,-0.484,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["odessa"] = {OffSet = Vector(5.996,-0.824,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["phoenix"] = {OffSet = Vector(7.56,-0.523,0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["police"] = {OffSet = Vector(6.178,-0.964,0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["riot"] = {OffSet = Vector(9.305,-0.745,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.892,0.04,0.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["swat"] = {OffSet = Vector(9.231,-0.746,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}
ENT.Data["urban"] = {OffSet = Vector(9.231,-0.746,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.983,-88.559,-90.025)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Songbird's Sanctum
Description: C-A-G-E
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/pyro/robo_pyro_birdcage/robo_pyro_birdcage.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.271,-2.988,0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["arctic"] = {OffSet = Vector(6.78,-3.712,0.09), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["barney"] = {OffSet = Vector(5.242,-3.032,0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["charple01"] = {OffSet = Vector(2.493,-3.514,0.033), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.471,-2.157,0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.471,-2.157,0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.752,-2.684,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["corpse1"] = {OffSet = Vector(4.874,-3.622,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["eli"] = {OffSet = Vector(4.689,-3.007,0.06), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["female_01"] = {OffSet = Vector(4.618,-3.798,0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["gasmask"] = {OffSet = Vector(7.823,-3.573,0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["gman_high"] = {OffSet = Vector(5.787,-3.542,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["guerilla"] = {OffSet = Vector(6.78,-3.712,0.09), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.656,-3.002,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["kleiner"] = {OffSet = Vector(4.499,-2.996,0.057), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["leet"] = {OffSet = Vector(7.92,-3.764,0.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["male_01"] = {OffSet = Vector(4.618,-3.798,0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["monk"] = {OffSet = Vector(4.977,-3.018,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["odessa"] = {OffSet = Vector(5.787,-3.542,0.078), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["phoenix"] = {OffSet = Vector(6.78,-3.712,0.09), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["police"] = {OffSet = Vector(4.13,-4.147,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["riot"] = {OffSet = Vector(8.032,-3.327,0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.909,-2.618,0.039), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.51,-92.001,-89.259)}
ENT.Data["swat"] = {OffSet = Vector(8.033,-3.442,0.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}
ENT.Data["urban"] = {OffSet = Vector(8.284,-3.454,0.106), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.502,-92.625,-89.254)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Mecha-Medes
Description: Archimedes robot twin.
Type:Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_l_clavicle"
ENT.Model = "models/workshop/player/items/medic/robo_medic_archimedes/robo_medic_archimedes.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.843,2.067,0.169), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-86.882)}
ENT.Data["arctic"] = {OffSet = Vector(5.695,5.536,0.949), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-70.542,-88.477,-48.907)}
ENT.Data["barney"] = {OffSet = Vector(7.11,3.699,0.125), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-86.882)}
ENT.Data["charple01"] = {OffSet = Vector(5.121,1.997,0.531), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-70.542,-88.477,-27.577)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.244,4.28,1.321), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-70.542,-88.477,-44.088)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.244,4.28,1.321), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-70.542,-88.477,-44.088)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.311,3.182,1.612), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-70.542,-88.477,-44.088)}
ENT.Data["corpse1"] = {OffSet = Vector(5.937,3.717,1.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-70.542,-88.477,-34.978)}
ENT.Data["eli"] = {OffSet = Vector(6.31,3.147,-0.11), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-84.637)}
ENT.Data["female_01"] = {OffSet = Vector(6.119,1.811,-1.05), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-87.632)}
ENT.Data["gasmask"] = {OffSet = Vector(5.919,6.505,1.097), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-80.28)}
ENT.Data["gman_high"] = {OffSet = Vector(6.817,4.004,0.335), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-84.902)}
ENT.Data["guerilla"] = {OffSet = Vector(5.836,5.711,0.953), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-75.453,-43.8,-79.673)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.504,3.053,0.041), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-84.194)}
ENT.Data["kleiner"] = {OffSet = Vector(6.372,3.071,0.254), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-76.598)}
ENT.Data["leet"] = {OffSet = Vector(6.315,5.388,0.804), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-75.453,-43.8,-79.673)}
ENT.Data["male_01"] = {OffSet = Vector(7.377,2.787,0.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-88.643)}
ENT.Data["monk"] = {OffSet = Vector(6.223,3.987,0.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-84.194)}
ENT.Data["odessa"] = {OffSet = Vector(6.112,3.247,-0.047), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-84.194)}
ENT.Data["phoenix"] = {OffSet = Vector(5.96,5.895,0.964), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-75.453,-43.8,-79.673)}
ENT.Data["police"] = {OffSet = Vector(6.885,3.825,1.162), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-70.542,-88.477,-40.252)}
ENT.Data["riot"] = {OffSet = Vector(6.315,5.388,0.804), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-75.453,-43.8,-79.673)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.304,2.684,1.461), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-76.042,-73.056,-46.451)}
ENT.Data["swat"] = {OffSet = Vector(7.425,4.626,0.44), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-93.317)}
ENT.Data["urban"] = {OffSet = Vector(7.738,4.925,0.434), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-74.532,-43.171,-88.643)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Byte'd Beak
Description: Downloading Description....
Type:Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/medic/robo_medic_blighted_beak/robo_medic_blighted_beak.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.445,-4.977,-0.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["arctic"] = {OffSet = Vector(3.505,-6.957,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["barney"] = {OffSet = Vector(1.99,-5.471,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["charple01"] = {OffSet = Vector(0.577,-3.855,0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.051,-7.092,-0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.051,-7.092,-0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.986,-6.329,-0.089), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["corpse1"] = {OffSet = Vector(2.48,-5.257,0.095), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["eli"] = {OffSet = Vector(2.405,-4.46,-0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["female_01"] = {OffSet = Vector(1.381,-5.45,-0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["gasmask"] = {OffSet = Vector(3.238,-7.956,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.373,-79.828,-89.754)}
ENT.Data["gman_high"] = {OffSet = Vector(2.745,-5.351,-0.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["guerilla"] = {OffSet = Vector(3.584,-6.286,-0.003), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.294,-4.794,-0.112), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["kleiner"] = {OffSet = Vector(1.935,-4.943,-0.116), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["leet"] = {OffSet = Vector(3.601,-6.476,-0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["male_01"] = {OffSet = Vector(2.43,-5.461,0.039), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["monk"] = {OffSet = Vector(2.652,-5.101,-0.12), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["odessa"] = {OffSet = Vector(1.802,-6.036,-0.115), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["phoenix"] = {OffSet = Vector(3.505,-6.957,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["police"] = {OffSet = Vector(1.825,-8.084,-0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["riot"] = {OffSet = Vector(2.969,-6.454,-0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.537,-4.1,0.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.389,-85.155,-89.882)}
ENT.Data["swat"] = {OffSet = Vector(2.655,-6.505,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}
ENT.Data["urban"] = {OffSet = Vector(2.655,-6.505,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.391,-85.895,-89.9)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

38
MoronYard Discussion / Re: Item Submissions -Edited Read
« on: May 24, 2013, 10:18:24 AM »
Name: The Scrap Sack
Description: Made from finely crafted scrap metal.
Type: Body/attachment
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/workshop/player/items/pyro/robo_pyro_pyrobotic_tote/robo_pyro_pyrobotic_tote.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.871,-6.993,0.371), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.536,96.925,89.012)}
ENT.Data["arctic"] = {OffSet = Vector(-2.713,-8.055,0.345), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.649,90.163,89.082)}
ENT.Data["barney"] = {OffSet = Vector(-1.871,-6.993,0.371), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.536,96.925,89.012)}
ENT.Data["charple01"] = {OffSet = Vector(-3.018,-5.436,1.311), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.547,96.293,89.018)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-1.028,-8.758,1.305), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.547,96.293,89.018)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-1.028,-8.758,1.305), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.547,96.293,89.018)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-1.028,-8.758,1.305), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.547,96.293,89.018)}
ENT.Data["corpse1"] = {OffSet = Vector(-1.808,-6.313,1.321), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.547,96.293,89.018)}
ENT.Data["eli"] = {OffSet = Vector(-1.871,-6.993,0.371), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.536,96.925,89.012)}
ENT.Data["female_01"] = {OffSet = Vector(-4.445,-7.049,0.329), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.348,107.373,88.931)}
ENT.Data["gasmask"] = {OffSet = Vector(-1.155,-7.337,0.378), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.515,98.136,89.001)}
ENT.Data["gman_high"] = {OffSet = Vector(-3.458,-6.043,0.357), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.536,96.925,89.012)}
ENT.Data["guerilla"] = {OffSet = Vector(-2.713,-8.055,0.345), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.649,90.163,89.082)}
ENT.Data["hostage_01"] = {OffSet = Vector(-3.458,-6.043,0.357), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.536,96.925,89.012)}
ENT.Data["kleiner"] = {OffSet = Vector(-4.512,-5.619,0.344), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.536,96.925,89.012)}
ENT.Data["leet"] = {OffSet = Vector(-1.271,-6.524,0.386), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.515,98.136,89.001)}
ENT.Data["male_01"] = {OffSet = Vector(-2.941,-6.576,0.358), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.515,98.136,89.001)}
ENT.Data["monk"] = {OffSet = Vector(-3.287,-7.456,0.343), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.536,96.925,89.012)}
ENT.Data["odessa"] = {OffSet = Vector(-3.458,-6.043,0.357), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.536,96.925,89.012)}
ENT.Data["phoenix"] = {OffSet = Vector(-2.713,-8.055,0.345), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.649,90.163,89.082)}
ENT.Data["police"] = {OffSet = Vector(-3.045,-7.604,1.285), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.547,96.293,89.018)}
ENT.Data["riot"] = {OffSet = Vector(-1.155,-7.337,0.378), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.515,98.136,89.001)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-2.061,-6.427,1.315), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.547,96.293,89.018)}
ENT.Data["swat"] = {OffSet = Vector(-1.155,-7.337,0.378), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.515,98.136,89.001)}
ENT.Data["urban"] = {OffSet = Vector(-1.155,-7.337,0.378), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.515,98.136,89.001)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Processing Mask
Description: Processes whether or not it'll protect you from disease or just prevent you from breathing.
Type:Body/Face Attachment
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/medic/robo_medic_physician_mask/robo_medic_physician_mask.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.001,-2.794,-0.022), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["arctic"] = {OffSet = Vector(1.638,-3.781,-0.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["barney"] = {OffSet = Vector(0.176,-3.547,-0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["charple01"] = {OffSet = Vector(-0.603,-1.914,0.087), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.043,-5.437,-0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.043,-5.437,-0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.055,-5.576,0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["corpse1"] = {OffSet = Vector(1.122,-3.051,0.155), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["eli"] = {OffSet = Vector(0.411,-2.996,0.101), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["female_01"] = {OffSet = Vector(-0.639,-3.431,0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["gasmask"] = {OffSet = Vector(1.79,-6.739,0.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["gman_high"] = {OffSet = Vector(1.119,-2.803,0.036), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["guerilla"] = {OffSet = Vector(1.887,-3.796,0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.442,-3.166,0.042), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["kleiner"] = {OffSet = Vector(0.412,-2.998,-0.048), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["leet"] = {OffSet = Vector(1.864,-3.799,-0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["male_01"] = {OffSet = Vector(1.026,-4.07,0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["monk"] = {OffSet = Vector(1.055,-3.584,0.05), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["odessa"] = {OffSet = Vector(0.47,-3.52,0.044), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["phoenix"] = {OffSet = Vector(1.664,-4.119,-0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["police"] = {OffSet = Vector(-0.053,-6.647,0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["riot"] = {OffSet = Vector(1.678,-4.253,-0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.688,-2.045,-0.004), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["swat"] = {OffSet = Vector(1.609,-4.472,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}
ENT.Data["urban"] = {OffSet = Vector(1.581,-4.124,0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-175.436,-89.247)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name:The Bunsen Brave
Description: Taking a new meaning to brain toaster.
Type:Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/heavy/robo_heavy_chief/robo_heavy_chief.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.735,4.895,0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.949,-180,-90.595)}
ENT.Data["arctic"] = {OffSet = Vector(9.936,3.198,-0.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.054,167.565,-90.377)}
ENT.Data["barney"] = {OffSet = Vector(7.38,3.977,0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.949,-180,-90.595)}
ENT.Data["charple01"] = {OffSet = Vector(3.989,4.651,0.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.874,-173.375,-90.701)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.598,6.633,0.034), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.874,-173.375,-90.701)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.598,6.633,0.034), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.874,-173.375,-90.701)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.908,6.785,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.874,-173.375,-90.701)}
ENT.Data["corpse1"] = {OffSet = Vector(6.775,4.137,0.022), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.874,-173.375,-90.701)}
ENT.Data["eli"] = {OffSet = Vector(6.691,4.657,0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.949,-180,-90.595)}
ENT.Data["female_01"] = {OffSet = Vector(6.212,3.459,0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.949,-180,-90.595)}
ENT.Data["gasmask"] = {OffSet = Vector(11.115,1.847,-0.073), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.054,167.565,-90.377)}
ENT.Data["gman_high"] = {OffSet = Vector(8.003,3.457,-0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.949,-180,-90.595)}
ENT.Data["guerilla"] = {OffSet = Vector(9.936,3.198,-0.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.054,167.565,-90.377)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.852,4.052,0.019), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.949,-180,-90.595)}
ENT.Data["kleiner"] = {OffSet = Vector(6.692,4.406,0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.949,-180,-90.595)}
ENT.Data["leet"] = {OffSet = Vector(11.485,2.858,-0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.054,167.565,-90.377)}
ENT.Data["male_01"] = {OffSet = Vector(7.322,3.459,0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.949,-180,-90.595)}
ENT.Data["monk"] = {OffSet = Vector(7.023,4.052,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.949,-180,-90.595)}
ENT.Data["odessa"] = {OffSet = Vector(7.477,3.456,0.003), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.949,-180,-90.595)}
ENT.Data["phoenix"] = {OffSet = Vector(9.936,3.198,-0.04), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.054,167.565,-90.377)}
ENT.Data["police"] = {OffSet = Vector(7.3,4.198,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.874,-173.375,-90.701)}
ENT.Data["riot"] = {OffSet = Vector(11.115,1.847,-0.073), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.054,167.565,-90.377)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.177,4.74,0.071), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.874,-173.375,-90.701)}
ENT.Data["swat"] = {OffSet = Vector(11.115,1.847,-0.073), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.054,167.565,-90.377)}
ENT.Data["urban"] = {OffSet = Vector(11.115,1.847,-0.073), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.054,167.565,-90.377)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

39
MoronYard Discussion / Re: Item Submissions -Edited Read
« on: May 24, 2013, 02:46:19 AM »
Name: Coin Shower (Or Token Shower)
Description:Ain't nobody got time for that.. or do they?
Type:Aura

Download: http://upit.us/I6/coin_shower.pcf

Image:

I have a request, if this is to be taken. Could this be a token shop aura (Like 1499 Tokens for it.), or a new rare aura since we haven't had one for awhile?

40
Smash / Re: Server broken - I guess
« on: May 23, 2013, 03:45:51 AM »
Fair enough.

41
Smash / Re: Server broken - I guess
« on: May 22, 2013, 08:22:33 PM »
It's not broken, the mysql went down, meaning any items or money gained while its down will not count, and you'll be reverted back to what you had before it was down when its fixed and up again.

42
Trading / Re: Selling Magic Dust
« on: May 21, 2013, 07:43:20 AM »
I shall get that dust off you Somehow.

43
News & Announcements / Re: Soon
« on: May 18, 2013, 01:43:03 AM »
Hey nonSENSE, I just noticed I believe I'm missing 1 community, That 70's Chapeau.

44
News & Announcements / Re: Soon
« on: May 05, 2013, 06:16:56 AM »
Any chance there'll be a ton of new stuff in this event? Only info I ask for currently.

45
MoronYard Discussion / Smash and Slope are bugged and ded
« on: May 03, 2013, 10:19:24 AM »
Basically both servers are downish, no inv, no cash, no anything, broken stuff, all that nasty stuff.

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