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Messages - レオ✪

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1
News & Announcements / Re: The Sanctuary Map
« on: March 08, 2014, 07:05:44 AM »
Ello all, I can have a go at making a map for the game-mode, I do have a decent amount of experience with Hammer.

2
News & Announcements / Re: TF2 Scream Fortress 2013 is live
« on: October 31, 2013, 09:32:20 AM »
If it's not too late, I'll try and get a few more done when I wake up later.

3
MoronYard Discussion / Re: MoronYard Halloween Submissions
« on: October 30, 2013, 09:47:38 PM »
Name: Hockey Mask
Description: JASON!
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/scout/hw2013_boston_bandy_mask/hw2013_boston_bandy_mask.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.207,-1.126,0.057), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["arctic"] = {OffSet = Vector(4.409,-2.188,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["barney"] = {OffSet = Vector(2.597,-1.634,0.079), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["charple01"] = {OffSet = Vector(1.163,-0.261,0.075), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.851,-3.34,0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.851,-3.34,0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.859,-3.377,0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["corpse1"] = {OffSet = Vector(3.037,-1.41,0.067), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["eli"] = {OffSet = Vector(2.887,-1.017,0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["female_01"] = {OffSet = Vector(1.818,-1.924,0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["gasmask"] = {OffSet = Vector(3.932,-5.018,0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["gman_high"] = {OffSet = Vector(3.708,-1.622,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["guerilla"] = {OffSet = Vector(4.369,-1.948,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.605,-1.231,0.06), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["kleiner"] = {OffSet = Vector(2.774,-1.693,-0.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["leet"] = {OffSet = Vector(4.495,-2.775,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["male_01"] = {OffSet = Vector(2.938,-1.875,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["monk"] = {OffSet = Vector(3.386,-1.267,0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["odessa"] = {OffSet = Vector(2.534,-1.811,0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["phoenix"] = {OffSet = Vector(4.409,-2.188,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["police"] = {OffSet = Vector(2.95,-4.375,0.057), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["riot"] = {OffSet = Vector(3.973,-2.392,0.06), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.499,-0.088,0.062), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["swat"] = {OffSet = Vector(3.629,-3.155,0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["urban"] = {OffSet = Vector(3.629,-3.155,0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

4
MoronYard Discussion / Re: MoronYard Halloween Submissions
« on: October 30, 2013, 09:21:42 PM »
Name: Crowno's
Description: Let out a cadaverous caw-ka!
Type:Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/pyro/hw2013_visage_of_the_crow/hw2013_visage_of_the_crow.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.842,-4.342,0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["arctic"] = {OffSet = Vector(3.688,-6.021,0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["barney"] = {OffSet = Vector(1.963,-5.534,0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["charple01"] = {OffSet = Vector(0.32,-3.995,0.022), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.179,-5.4,-0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.179,-5.4,-0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.176,-5.382,0.292), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["corpse1"] = {OffSet = Vector(2.649,-4.741,0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["eli"] = {OffSet = Vector(2.121,-4.316,0.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["female_01"] = {OffSet = Vector(1.553,-5.015,0.097), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["gasmask"] = {OffSet = Vector(2.969,-7.779,0.232), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["gman_high"] = {OffSet = Vector(2.848,-4.883,0.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["guerilla"] = {OffSet = Vector(3.628,-5.749,0.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.121,-4.316,0.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["kleiner"] = {OffSet = Vector(2.121,-4.316,0.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["leet"] = {OffSet = Vector(4.195,-5.692,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.972,-84.401,-89.712)}
ENT.Data["male_01"] = {OffSet = Vector(2.676,-4.905,0.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["monk"] = {OffSet = Vector(2.121,-4.316,0.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["odessa"] = {OffSet = Vector(2.182,-4.949,0.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["phoenix"] = {OffSet = Vector(3.688,-6.021,0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["police"] = {OffSet = Vector(1.379,-7.099,0.187), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["riot"] = {OffSet = Vector(2.763,-5.655,0.127), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.972,-84.401,-89.712)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.776,-3.452,0.255), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["swat"] = {OffSet = Vector(2.73,-5.381,0.11), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["urban"] = {OffSet = Vector(2.73,-5.381,0.11), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Hand-hunter
Description: A substantial upgrade from a chinese finger trap.
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/workshop/player/items/pyro/hw2013_handhunter/hw2013_handhunter.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-7.547,-7.54,-1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.476,88.545,88.451)}
ENT.Data["arctic"] = {OffSet = Vector(-7.517,-9.431,-1.315), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.609,83.23,88.687)}
ENT.Data["barney"] = {OffSet = Vector(-7.547,-7.54,-1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.476,88.545,88.451)}
ENT.Data["charple01"] = {OffSet = Vector(-7.655,-5.416,-1.148), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.445,89.699,88.402)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-7.666,-7.749,-1.253), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.445,89.699,88.402)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-7.666,-7.749,-1.253), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.445,89.699,88.402)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-7.666,-7.749,-1.253), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.445,89.699,88.402)}
ENT.Data["corpse1"] = {OffSet = Vector(-7.658,-6.077,-1.177), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.445,89.699,88.402)}
ENT.Data["eli"] = {OffSet = Vector(-7.547,-7.54,-1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.476,88.545,88.451)}
ENT.Data["female_01"] = {OffSet = Vector(-7.625,-7.874,-1.247), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.301,94.538,88.201)}
ENT.Data["gasmask"] = {OffSet = Vector(-7.635,-7.013,-1.212), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.424,90.42,88.371)}
ENT.Data["gman_high"] = {OffSet = Vector(-7.528,-6.769,-1.197), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.476,88.545,88.451)}
ENT.Data["guerilla"] = {OffSet = Vector(-7.634,-7.164,-1.219), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.424,90.42,88.371)}
ENT.Data["hostage_01"] = {OffSet = Vector(-7.547,-7.54,-1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.476,88.545,88.451)}
ENT.Data["kleiner"] = {OffSet = Vector(-7.547,-7.54,-1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.476,88.545,88.451)}
ENT.Data["leet"] = {OffSet = Vector(-7.634,-7.164,-1.219), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.424,90.42,88.371)}
ENT.Data["male_01"] = {OffSet = Vector(-7.635,-7.013,-1.212), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.424,90.42,88.371)}
ENT.Data["monk"] = {OffSet = Vector(-7.547,-7.54,-1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.476,88.545,88.451)}
ENT.Data["odessa"] = {OffSet = Vector(-7.547,-7.54,-1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.476,88.545,88.451)}
ENT.Data["phoenix"] = {OffSet = Vector(-7.634,-7.164,-1.219), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.424,90.42,88.371)}
ENT.Data["police"] = {OffSet = Vector(-7.662,-6.825,-1.213), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.445,89.699,88.402)}
ENT.Data["riot"] = {OffSet = Vector(-7.631,-7.523,-1.234), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.424,90.42,88.371)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-7.66,-6.379,-1.194), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.445,89.699,88.402)}
ENT.Data["swat"] = {OffSet = Vector(-7.635,-7.013,-1.212), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.424,90.42,88.371)}
ENT.Data["urban"] = {OffSet = Vector(-7.635,-7.013,-1.212), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.424,90.42,88.371)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Trash Pal
Description: He's quite rubbish..
Type:Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/workshop/player/items/pyro/hw2013_the_creature_from_the_heap/hw2013_the_creature_from_the_heap.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["arctic"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["barney"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["charple01"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["corpse1"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["eli"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["female_01"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["gasmask"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["gman_high"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["guerilla"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["hostage_01"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["kleiner"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["leet"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["male_01"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["monk"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["odessa"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["phoenix"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["police"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["riot"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["swat"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["urban"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

5
MoronYard Discussion / Re: MoronYard Halloween Submissions
« on: October 30, 2013, 08:14:09 PM »
If I made anything anyone else made, my apologies. Also there will be more items being made, just a bit slow since I haven't done it in awhile.

Name: The Wandering Soul
Description: It always feels like, somebodies watching me..
Type:Body (First time trying something like this, so I dunno if it'll work.)
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/all_class/hw2013_wandering_soul/hw2013_wandering_soul_pyro.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["arctic"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["barney"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["charple01"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["corpse1"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["eli"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["female_01"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["gasmask"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["gman_high"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["guerilla"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["kleiner"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["leet"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["male_01"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["monk"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["odessa"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["phoenix"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["police"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["riot"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["swat"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["urban"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Executioner's Mask
Description: Beheading, anyone..?
Type:Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/demo/hw2013_demo_executioner_hood/hw2013_demo_executioner_hood.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.012,0.645,-0.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["arctic"] = {OffSet = Vector(4.036,-0.638,-0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["barney"] = {OffSet = Vector(2.612,-0.178,-0.095), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["charple01"] = {OffSet = Vector(0.453,0.896,-0.237), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.461,-1.628,0.139), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.461,-1.628,0.139), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.107,-1.255,0.161), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["corpse1"] = {OffSet = Vector(2.741,0.097,-0.179), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["eli"] = {OffSet = Vector(2.621,0.099,0.055), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["female_01"] = {OffSet = Vector(1.858,-0.463,-0.167), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["gasmask"] = {OffSet = Vector(2.732,-2.969,-0.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.45,-57.676,-88.36)}
ENT.Data["gman_high"] = {OffSet = Vector(3.468,-0.262,-0.119), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["guerilla"] = {OffSet = Vector(3.942,-0.17,-0.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.787,-0.346,0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["kleiner"] = {OffSet = Vector(2.638,-0.038,0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["leet"] = {OffSet = Vector(4.168,-1.292,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["male_01"] = {OffSet = Vector(2.833,-0.912,0.004), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["monk"] = {OffSet = Vector(3.019,-0.317,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["odessa"] = {OffSet = Vector(2.787,-0.346,0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["phoenix"] = {OffSet = Vector(4.036,-0.638,-0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["police"] = {OffSet = Vector(2.403,-2.8,0.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["riot"] = {OffSet = Vector(3.612,-0.921,0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.201,1.245,0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-89.459)}
ENT.Data["swat"] = {OffSet = Vector(3.504,-0.958,0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.234,-80.926,-88.316)}
ENT.Data["urban"] = {OffSet = Vector(3.488,-0.835,0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Witch Doctor
Description: No one know who do the voodoo.
Type:Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/medic/hw2013_witching_ward/hw2013_witching_ward.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.221,-1.833,0.131), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["arctic"] = {OffSet = Vector(5.568,-2.049,0.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["barney"] = {OffSet = Vector(4.221,-1.833,0.131), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["charple01"] = {OffSet = Vector(2.764,-0.811,0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.697,-3.151,-0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.277,-77.386,-89.143)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.697,-3.151,-0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.277,-77.386,-89.143)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.697,-3.151,-0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.277,-77.386,-89.143)}
ENT.Data["corpse1"] = {OffSet = Vector(4.95,-1.457,0.087), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["eli"] = {OffSet = Vector(4.134,-1.207,0.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["female_01"] = {OffSet = Vector(3.776,-1.753,0.038), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["gasmask"] = {OffSet = Vector(5.897,-5.145,0.107), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["gman_high"] = {OffSet = Vector(5.061,-1.577,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["guerilla"] = {OffSet = Vector(5.568,-2.049,0.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.138,-1.215,-0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["kleiner"] = {OffSet = Vector(4.138,-1.215,-0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["leet"] = {OffSet = Vector(6.043,-3.007,0.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["male_01"] = {OffSet = Vector(4.313,-2.268,0.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["monk"] = {OffSet = Vector(4.138,-1.215,-0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["odessa"] = {OffSet = Vector(4.201,-1.693,0.046), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["phoenix"] = {OffSet = Vector(5.568,-2.049,0.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["police"] = {OffSet = Vector(4.102,-4.438,0.071), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.277,-77.386,-88.907)}
ENT.Data["riot"] = {OffSet = Vector(5.392,-3.094,0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.182,-0.311,-0.094), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.263,-78.341,-89.138)}
ENT.Data["swat"] = {OffSet = Vector(5.34,-5.219,0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["urban"] = {OffSet = Vector(5.045,-3.085,0.089), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Skin Head
Description: It's actually just leather..I hope
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/all_class/hw2013_leather_face/hw2013_leather_face_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.246,0.656,0.014), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["arctic"] = {OffSet = Vector(5.483,-0.037,-0.12), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.22,-74.45,-89.975)}
ENT.Data["barney"] = {OffSet = Vector(3.461,-0.625,0.087), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["charple01"] = {OffSet = Vector(1.998,0.051,-0.179), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.22,-74.45,-89.975)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.995,1.505,-0.339), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.22,-74.45,-89.975)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.995,1.505,-0.339), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.22,-74.45,-89.975)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.086,1.178,0.034), Size = 1.225, Scale = Vector(1,1,1), Angles = Angle(-3.22,-74.45,-89.975)}
ENT.Data["corpse1"] = {OffSet = Vector(3.855,-0.524,0.081), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.22,-74.45,-89.975)}
ENT.Data["eli"] = {OffSet = Vector(4.27,-0.172,0.075), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["female_01"] = {OffSet = Vector(3.154,-0.811,0.092), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["gasmask"] = {OffSet = Vector(6.91,-0.855,-0.054), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.202,-80.056,-89.661)}
ENT.Data["gman_high"] = {OffSet = Vector(5.125,-0.48,0.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["guerilla"] = {OffSet = Vector(5.483,-0.037,-0.12), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.22,-74.45,-89.975)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.622,-0.113,0.077), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["kleiner"] = {OffSet = Vector(4.27,-0.172,0.075), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["leet"] = {OffSet = Vector(5.525,-0.557,-0.091), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.202,-80.056,-89.661)}
ENT.Data["male_01"] = {OffSet = Vector(4.322,-0.776,0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["monk"] = {OffSet = Vector(4.622,-0.113,0.077), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["odessa"] = {OffSet = Vector(5.125,-0.48,0.104), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["phoenix"] = {OffSet = Vector(5.483,-0.037,-0.12), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.22,-74.45,-89.975)}
ENT.Data["police"] = {OffSet = Vector(4.719,-0.299,-0.246), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.22,-74.45,-89.975)}
ENT.Data["riot"] = {OffSet = Vector(6.872,-0.645,-0.066), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.202,-80.056,-89.661)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.924,0.296,0.032), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-3.184,-65.496,-90.476)}
ENT.Data["swat"] = {OffSet = Vector(6.91,-0.855,-0.054), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.22,-73.743,-90.015)}
ENT.Data["urban"] = {OffSet = Vector(6.91,-0.855,-0.054), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Stiff Sailor
Description: Not really smooth sailing now.
Type:Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/all_class/hw2013_stiff_buddy/hw2013_stiff_buddy_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.186,-0.927,-0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["arctic"] = {OffSet = Vector(7.282,-1.694,-0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["barney"] = {OffSet = Vector(5.451,-1.536,-0.087), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["charple01"] = {OffSet = Vector(2.431,-1.541,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.701,-0.56,0.047), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.928,-85.578,-89.694)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.701,-0.56,0.047), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.928,-85.578,-89.694)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.546,-0.433,0.057), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.942,-93.663,-90.109)}
ENT.Data["corpse1"] = {OffSet = Vector(4.31,-2.014,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["eli"] = {OffSet = Vector(4.78,-1.477,-0.084), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["female_01"] = {OffSet = Vector(3.977,-1.931,-0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["gasmask"] = {OffSet = Vector(8.916,-1.988,-0.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["gman_high"] = {OffSet = Vector(4.765,-1.956,-0.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["guerilla"] = {OffSet = Vector(7.295,-1.277,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.78,-1.477,-0.084), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["kleiner"] = {OffSet = Vector(4.78,-1.477,-0.084), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["leet"] = {OffSet = Vector(8.181,-1.882,-0.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["male_01"] = {OffSet = Vector(3.963,-2.359,-0.13), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["monk"] = {OffSet = Vector(4.78,-1.477,-0.084), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["odessa"] = {OffSet = Vector(4.761,-2.06,-0.114), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["phoenix"] = {OffSet = Vector(7.282,-1.694,-0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["police"] = {OffSet = Vector(5.787,-1.675,-0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.928,-85.578,-89.694)}
ENT.Data["riot"] = {OffSet = Vector(8.916,-1.988,-0.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.147,-1.336,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.943,-89.971,-89.919)}
ENT.Data["swat"] = {OffSet = Vector(8.927,-1.651,-0.087), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["urban"] = {OffSet = Vector(8.927,-1.651,-0.087), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

6
News & Announcements / Re: TF2 Scream Fortress 2013 is live
« on: October 29, 2013, 11:25:04 PM »
Check the workshop tab in the tf folder thing, not player\items.

7
News & Announcements / Re: TF2 Scream Fortress 2013 is live
« on: October 29, 2013, 10:29:29 PM »
I'll try to get some done later tonight, Is there a certain place you want me to submit them all however? Or normal old item submissions page?

8
News & Announcements / Re: TF2 Scream Fortress 2013 is live
« on: October 29, 2013, 10:18:18 PM »
Well I know what I'm doing.. at least after tf2 updates.

9
MoronYard Discussion / Re: Item Submissions
« on: October 11, 2013, 11:18:37 PM »
Name: The Votesman
Description: What a spokesmen.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/pyro/fall2013_the_cotton_head/fall2013_the_cotton_head.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.135,0.358,0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.277,-79.556,-90.022)}
ENT.Data["arctic"] = {OffSet = Vector(6.546,-0.65,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.276,-82.204,-89.917)}
ENT.Data["barney"] = {OffSet = Vector(4.93,-0.674,0.089), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.277,-79.556,-90.022)}
ENT.Data["charple01"] = {OffSet = Vector(2.596,0.039,-0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.272,-76.12,-90.159)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.863,1.31,0.07), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.277,-78.996,-90.045)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.863,1.31,0.07), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.277,-78.996,-90.045)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.164,1.563,0.062), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.276,-82.01,-89.925)}
ENT.Data["corpse1"] = {OffSet = Vector(4.047,-0.59,-0.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.272,-76.12,-90.159)}
ENT.Data["eli"] = {OffSet = Vector(3.774,-0.194,0.062), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.259,-72.851,-90.288)}
ENT.Data["female_01"] = {OffSet = Vector(3.065,-0.814,-0.199), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.275,-77.661,-90.098)}
ENT.Data["gasmask"] = {OffSet = Vector(8.391,-0.66,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.276,-82.204,-89.917)}
ENT.Data["gman_high"] = {OffSet = Vector(5.092,-0.861,-0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.272,-76.109,-90.159)}
ENT.Data["guerilla"] = {OffSet = Vector(6.686,-0.209,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.276,-82.204,-89.917)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.743,-0.244,-0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.272,-76.109,-90.159)}
ENT.Data["kleiner"] = {OffSet = Vector(4.441,-0.29,-0.119), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.276,-78.407,-90.068)}
ENT.Data["leet"] = {OffSet = Vector(7.602,-0.786,0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.276,-82.204,-89.917)}
ENT.Data["male_01"] = {OffSet = Vector(4.319,-0.79,-0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.275,-77.661,-90.098)}
ENT.Data["monk"] = {OffSet = Vector(4.743,-0.244,-0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.272,-76.109,-90.159)}
ENT.Data["odessa"] = {OffSet = Vector(4.478,-1.026,0.151), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.272,-76.109,-90.159)}
ENT.Data["phoenix"] = {OffSet = Vector(6.546,-0.65,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.276,-82.204,-89.917)}
ENT.Data["police"] = {OffSet = Vector(5.048,-0.343,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.272,-76.12,-90.159)}
ENT.Data["riot"] = {OffSet = Vector(8.391,-0.66,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.276,-82.204,-89.917)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.509,0.052,0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.246,-70.669,-90.374)}
ENT.Data["swat"] = {OffSet = Vector(8.391,-0.66,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.276,-82.204,-89.917)}
ENT.Data["urban"] = {OffSet = Vector(8.652,-1.208,0.036), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.276,-82.204,-89.917)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Beep Boy
Description: Beep boop son, beep boop..
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_l_thigh"
ENT.Model = "models/workshop/player/items/engineer/fall2013_beep_boy/fall2013_beep_boy.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(0,0.002,-0.46), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.514,0,0)}
ENT.Data["arctic"] = {OffSet = Vector(-2.205,-1.489,3.051), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.162,-1.811,7.948)}
ENT.Data["barney"] = {OffSet = Vector(0,0.001,0.809), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["charple01"] = {OffSet = Vector(-1.116,1.739,-0.264), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.142,-2.088,7.954)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-2.311,0.523,2.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.87,-4.602,8.049)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-2.311,0.523,2.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.87,-4.602,8.049)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-2.311,0.523,2.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.87,-4.602,8.049)}
ENT.Data["corpse1"] = {OffSet = Vector(-1.17,0.7,0.186), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.712,-5.151,8.057)}
ENT.Data["eli"] = {OffSet = Vector(1.884,1.343,1.485), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.081,1.467,0.002)}
ENT.Data["female_01"] = {OffSet = Vector(1.897,0.802,1.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-4.288,0.246,0)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.983,-0.362,2.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.449,0.246,1.859)}
ENT.Data["gman_high"] = {OffSet = Vector(1.897,0.802,1.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.081,0.246,0)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.257,-1.401,2.497), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.449,0.246,7.937)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.898,0.801,1.628), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.081,0.246,0)}
ENT.Data["kleiner"] = {OffSet = Vector(1.884,1.343,1.485), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.081,1.467,0.002)}
ENT.Data["leet"] = {OffSet = Vector(-0.978,-1.332,1.979), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.449,0.246,7.937)}
ENT.Data["male_01"] = {OffSet = Vector(1.892,0.803,1.688), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.449,0.246,0)}
ENT.Data["monk"] = {OffSet = Vector(1.9,0.802,3.239), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.081,0.246,0)}
ENT.Data["odessa"] = {OffSet = Vector(1.899,0.802,2.424), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.081,0.246,0)}
ENT.Data["phoenix"] = {OffSet = Vector(-1.427,-1.486,3.059), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.449,0.246,7.937)}
ENT.Data["police"] = {OffSet = Vector(-2.269,0.662,1.095), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.737,-4.971,8.051)}
ENT.Data["riot"] = {OffSet = Vector(-0.983,-0.362,2.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.449,0.246,1.859)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-2.311,0.523,2.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.87,-4.602,8.049)}
ENT.Data["swat"] = {OffSet = Vector(-0.985,0.781,1.658), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.449,0.246,1.859)}
ENT.Data["urban"] = {OffSet = Vector(1.892,0.803,1.688), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.449,0.246,-15.161)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: A Brimfull Of Bullet's
Description: And a pocket full of dreams.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/sniper/fall2013_brimfull_of_bullets/fall2013_brimfull_of_bullets.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.719,0.178,-0.176), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.126,-173.681,-91.033)}
ENT.Data["arctic"] = {OffSet = Vector(6.602,-0.371,0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["barney"] = {OffSet = Vector(4.56,-0.871,-0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.126,-173.681,-91.033)}
ENT.Data["charple01"] = {OffSet = Vector(2.092,0.001,0.301), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.084,1.544,-0.286), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.084,1.544,-0.286), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.335,1.22,-0.186), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.148,-174.952,-90.985)}
ENT.Data["corpse1"] = {OffSet = Vector(4.516,-0.291,-0.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["eli"] = {OffSet = Vector(3.792,-0.377,-0.187), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["female_01"] = {OffSet = Vector(3.484,-0.817,-0.184), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["gasmask"] = {OffSet = Vector(7.754,-0.848,-0.35), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["gman_high"] = {OffSet = Vector(5.274,-0.885,-0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["guerilla"] = {OffSet = Vector(6.568,-0.163,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.471,-0.406,-0.213), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["kleiner"] = {OffSet = Vector(3.792,-0.377,-0.187), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["leet"] = {OffSet = Vector(7.773,-0.881,0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["male_01"] = {OffSet = Vector(4.281,-0.857,-0.215), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["monk"] = {OffSet = Vector(4.417,-0.073,-0.206), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["odessa"] = {OffSet = Vector(4.568,-1.001,-0.233), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["phoenix"] = {OffSet = Vector(6.602,-0.371,0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["police"] = {OffSet = Vector(4.771,-0.791,-0.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["riot"] = {OffSet = Vector(7.707,-0.559,-0.343), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.52,0.162,-0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.148,-174.952,-90.985)}
ENT.Data["swat"] = {OffSet = Vector(7.702,-0.526,-0.343), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}
ENT.Data["urban"] = {OffSet = Vector(7.723,-0.655,-0.346), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.07,-170.741,-91.14)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Red Rival's
Description: Red Team Represent.
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/chess_heavy_red.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(10.408,0.803,-0.051), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.345,-88.35,-90.291)}
ENT.Data["arctic"] = {OffSet = Vector(12.852,1.227,-0.055), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,-80.497,-90.105)}
ENT.Data["barney"] = {OffSet = Vector(10.431,0.02,-0.07), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.345,-88.35,-90.291)}
ENT.Data["charple01"] = {OffSet = Vector(8.8,1.495,-0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,-80.497,-90.105)}
ENT.Data["combine_soldier"] = {OffSet = Vector(11.306,2.981,-0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,-80.497,-90.105)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(11.306,2.981,-0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,-80.497,-90.105)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(12.928,3.259,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,-80.497,-90.105)}
ENT.Data["corpse1"] = {OffSet = Vector(11.247,0.843,-0.055), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,-80.497,-90.105)}
ENT.Data["eli"] = {OffSet = Vector(10.374,0.901,-0.049), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.368,-82.379,-90.15)}
ENT.Data["female_01"] = {OffSet = Vector(9.981,0.348,-0.059), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.368,-82.379,-90.15)}
ENT.Data["gasmask"] = {OffSet = Vector(14.601,0.499,-0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.359,-85.194,-90.217)}
ENT.Data["gman_high"] = {OffSet = Vector(10.917,0.473,-0.062), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.368,-82.379,-90.15)}
ENT.Data["guerilla"] = {OffSet = Vector(12.818,1.428,-0.05), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,-80.497,-90.105)}
ENT.Data["hostage_01"] = {OffSet = Vector(10.917,0.473,-0.062), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.368,-82.379,-90.15)}
ENT.Data["kleiner"] = {OffSet = Vector(10.374,0.901,-0.049), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.368,-82.379,-90.15)}
ENT.Data["leet"] = {OffSet = Vector(13.443,0.105,-0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.359,-85.194,-90.217)}
ENT.Data["male_01"] = {OffSet = Vector(11.03,0.075,-0.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.368,-82.379,-90.15)}
ENT.Data["monk"] = {OffSet = Vector(10.917,0.473,-0.062), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.368,-82.379,-90.15)}
ENT.Data["odessa"] = {OffSet = Vector(10.917,0.473,-0.062), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.368,-82.379,-90.15)}
ENT.Data["phoenix"] = {OffSet = Vector(12.852,1.227,-0.055), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,-80.497,-90.105)}
ENT.Data["police"] = {OffSet = Vector(11.247,0.843,-0.055), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,-80.497,-90.105)}
ENT.Data["riot"] = {OffSet = Vector(14.601,0.499,-0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.359,-85.194,-90.217)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(9.005,1.163,-0.035), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,-80.497,-90.105)}
ENT.Data["swat"] = {OffSet = Vector(14.596,0.552,-0.081), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.359,-85.194,-90.217)}
ENT.Data["urban"] = {OffSet = Vector(14.596,0.552,-0.081), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.359,-85.194,-90.217)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Blue Bomb-squad
Description: Did somebody say bomb?
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/chess_heavy_blue.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(10.692,1.587,0.17), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.272,-86.625,-88.909)}
ENT.Data["arctic"] = {OffSet = Vector(12.781,1.143,-0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["barney"] = {OffSet = Vector(10.772,0.231,0.224), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.272,-86.625,-88.909)}
ENT.Data["charple01"] = {OffSet = Vector(8.27,1.679,-0.122), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["combine_soldier"] = {OffSet = Vector(11.358,3.083,0.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(11.358,3.083,0.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(12.736,3.116,0.143), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["corpse1"] = {OffSet = Vector(11.061,0.656,0.071), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["eli"] = {OffSet = Vector(10.732,0.91,0.197), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.272,-86.625,-88.909)}
ENT.Data["female_01"] = {OffSet = Vector(9.512,0.686,0.18), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["gasmask"] = {OffSet = Vector(14.524,1.26,0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["gman_high"] = {OffSet = Vector(10.825,0.406,0.218), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["guerilla"] = {OffSet = Vector(12.651,1.905,-0.037), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["hostage_01"] = {OffSet = Vector(10.717,1.038,0.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["kleiner"] = {OffSet = Vector(10.717,1.038,0.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.332,-83.301,-89.042)}
ENT.Data["leet"] = {OffSet = Vector(13.89,0.869,0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["male_01"] = {OffSet = Vector(10.735,0.612,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["monk"] = {OffSet = Vector(10.717,1.038,0.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["odessa"] = {OffSet = Vector(10.787,0.624,0.209), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["phoenix"] = {OffSet = Vector(12.781,1.143,-0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["police"] = {OffSet = Vector(11.061,0.656,0.071), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["riot"] = {OffSet = Vector(14.524,1.26,0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(9.253,1.633,0.125), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["swat"] = {OffSet = Vector(14.524,1.26,0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}
ENT.Data["urban"] = {OffSet = Vector(14.524,1.26,0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.378,-80.336,-89.164)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

10
MoronYard Discussion / Re: Item Submissions
« on: October 07, 2013, 09:21:05 PM »
Name: The Rocket
Description: Blasting off again..
Type: Back
Code: [Select]
ENT.Model = "models/props_spytech/rocket002_skybox.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.343,-6.421,-0.094), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["arctic"] = {OffSet = Vector(-1.343,-6.422,-0.094), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["barney"] = {OffSet = Vector(-1.343,-6.421,-0.094), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["charple01"] = {OffSet = Vector(-1.129,-4.101,-0.196), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-1.512,-8.262,-0.014), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-1.512,-8.262,-0.014), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-1.512,-8.262,-0.014), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["corpse1"] = {OffSet = Vector(-1.288,-5.825,-0.12), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["eli"] = {OffSet = Vector(-1.343,-6.421,-0.094), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["female_01"] = {OffSet = Vector(-1.321,-6.186,-0.104), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["gasmask"] = {OffSet = Vector(-1.393,-6.967,-0.07), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["gman_high"] = {OffSet = Vector(-1.256,-5.474,-0.135), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["guerilla"] = {OffSet = Vector(-1.343,-6.422,-0.094), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["hostage_01"] = {OffSet = Vector(-1.256,-5.474,-0.135), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.256,-5.474,-0.135), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["leet"] = {OffSet = Vector(-1.343,-6.422,-0.094), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["male_01"] = {OffSet = Vector(-1.259,-5.509,-0.134), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["monk"] = {OffSet = Vector(-1.256,-5.474,-0.135), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["odessa"] = {OffSet = Vector(-1.256,-5.474,-0.135), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["phoenix"] = {OffSet = Vector(-1.343,-6.422,-0.094), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["police"] = {OffSet = Vector(-1.354,-6.543,-0.089), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["riot"] = {OffSet = Vector(-1.393,-6.967,-0.07), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.258,-5.499,-0.135), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["swat"] = {OffSet = Vector(-1.393,-6.967,-0.07), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}
ENT.Data["urban"] = {OffSet = Vector(-1.259,-5.509,-0.134), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(-2.488,-95.255,-95.682)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

11
Smash / Style Force Staff's and Boost Flasks.
« on: October 07, 2013, 09:00:25 PM »
So I decided to bring up the subject of styled Force Staff's once more, and a new subject along with it.

So to begin I'd like to say I can see Force Staffs having styles and people being able to make them as well via the hat-maker since it does let you connect things to the hands, however I don't know how the force staff scripts work so I can't really confirm styles being possible myself. (I'd like to also credit jim for the idea as well.)

Second of all: Boost flasks, A weird idea I thought of whilst browsing tf2 models and finding those flask models for MvM. Basically there'd be 6 different Flask's 1 being empty (Meaning you'd have to get the colored solution to put inside of it via crafting to make it whatever type of flask.)

1st Flask Name: Empty Flask
Description: Requires a solution to be used.

2nd Flask Name: Mine Ammo Flask
Description: Increases max mines by 1-2 depending on type.

3rd Flask Name: Tweaked Flask
Description: Mines recharge faster when stepped on, or if using Force staff, it's recharge time is shortened.

4th Flask Name: Resistance Flask
Description: Grants resistance to a random smash weapon per round.

5th Flask Name: Second Chance Flask
Description: Teleports you to your last placed mine at the cost of losing half of your hp.

6th Flask Name: Speed Flask
Description: Increases your movement speed by 25% at the cost of increased fall damage.

These would be a secondary smash item type, meaning you could have a smash weapon and a flask out at the same time.

Also if accepted, I can make the flasks in the hat-maker.

12
MoronYard Discussion / Re: Item Submissions
« on: October 07, 2013, 06:06:46 AM »
Name: Chainsaw Massacre
Description: Rnng-nnhnhnhnnhn..
Type:Back Attachment
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/props_swamp/chainsaw.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-9.754,-6.599,3.963), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.287,178.964,-2.961)}
ENT.Data["arctic"] = {OffSet = Vector(-9.578,-7.337,3.338), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.855,170.822,-3.961)}
ENT.Data["barney"] = {OffSet = Vector(-9.866,-7.199,3.999), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.183,166.911,-4.709)}
ENT.Data["charple01"] = {OffSet = Vector(-10.742,-5.015,2.253), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.855,170.822,-3.961)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-9.319,-8.832,2.905), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.422,174.024,-2.102)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-9.319,-8.832,2.905), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.422,174.024,-2.102)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-9.354,-9.109,2.897), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.422,174.024,-2.102)}
ENT.Data["corpse1"] = {OffSet = Vector(-8.777,-5.385,1.647), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.855,170.822,-3.961)}
ENT.Data["eli"] = {OffSet = Vector(-9.754,-6.599,3.963), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.224,167.633,3.754)}
ENT.Data["female_01"] = {OffSet = Vector(-9.622,-7.089,3.83), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.354,176.97,-1.78)}
ENT.Data["gasmask"] = {OffSet = Vector(-9.818,-8.512,3.272), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.855,170.822,-3.961)}
ENT.Data["gman_high"] = {OffSet = Vector(-9.502,-5.405,3.872), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.225,167.663,3.736)}
ENT.Data["guerilla"] = {OffSet = Vector(-9.439,-6.659,3.376), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.855,170.822,-3.961)}
ENT.Data["hostage_01"] = {OffSet = Vector(-9.697,-6.496,3.93), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.225,167.663,3.736)}
ENT.Data["kleiner"] = {OffSet = Vector(-9.606,-5.774,3.919), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.378,172.168,1.068)}
ENT.Data["leet"] = {OffSet = Vector(-9.439,-6.659,3.376), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.855,170.822,-3.961)}
ENT.Data["male_01"] = {OffSet = Vector(-9.503,-6.508,3.862), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.855,170.822,-3.961)}
ENT.Data["monk"] = {OffSet = Vector(-9.697,-6.496,3.93), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.225,167.663,3.736)}
ENT.Data["odessa"] = {OffSet = Vector(-9.697,-6.496,3.93), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.225,167.663,3.736)}
ENT.Data["phoenix"] = {OffSet = Vector(-9.578,-7.337,3.338), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.855,170.822,-3.961)}
ENT.Data["police"] = {OffSet = Vector(-9.6,-7.045,3.548), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.855,170.822,-8.614)}
ENT.Data["riot"] = {OffSet = Vector(-9.686,-7.865,3.308), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.855,170.822,-3.961)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-9.519,-6.141,3.379), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.422,174.024,-2.102)}
ENT.Data["swat"] = {OffSet = Vector(-9.772,-8.282,3.285), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.855,170.822,-3.961)}
ENT.Data["urban"] = {OffSet = Vector(-9.408,-6.501,3.385), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(-36.855,170.822,-3.961)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

13
My apologies, I found out the issue, just a conflicting addon I believe.

14
MoronYard Discussion / Re: Item Submissions
« on: October 07, 2013, 03:17:08 AM »
Jad, how'd you get yours to work?

15
Can I just make it clear to install the files into this directory:
C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\addons

NOT into:
C:\Program Files (x86)\Steam\steamapps\*Your User*\garrysmod\garrysmod\addons

I've had a couple of people get this wrong and this seemed to be the problem both times.
I've been installing into that directory, not the old one, doesn't work.

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