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Messages  レオ✪
1
« on: March 08, 2014, 07:05:44 AM »
Ello all, I can have a go at making a map for the gamemode, I do have a decent amount of experience with Hammer.
2
« on: October 31, 2013, 09:32:20 AM »
If it's not too late, I'll try and get a few more done when I wake up later.
3
« on: October 30, 2013, 09:47:38 PM »
Name: Hockey Mask Description: JASON! Type: Body
ENT.Bone = "valvebiped.bip01_head1" ENT.Model = "models/workshop/player/items/scout/hw2013_boston_bandy_mask/hw2013_boston_bandy_mask.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {} ENT.Data["alyx"] = {OffSet = Vector(2.207,1.126,0.057), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,89.693)} ENT.Data["arctic"] = {OffSet = Vector(4.409,2.188,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,89.693)} ENT.Data["barney"] = {OffSet = Vector(2.597,1.634,0.079), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,89.693)} ENT.Data["charple01"] = {OffSet = Vector(1.163,0.261,0.075), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,89.693)} ENT.Data["combine_soldier"] = {OffSet = Vector(3.851,3.34,0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,89.693)} ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.851,3.34,0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,89.693)} ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.859,3.377,0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,89.693)} ENT.Data["corpse1"] = {OffSet = Vector(3.037,1.41,0.067), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,89.693)} ENT.Data["eli"] = {OffSet = Vector(2.887,1.017,0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,89.693)} ENT.Data["female_01"] = {OffSet = Vector(1.818,1.924,0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,89.693)} ENT.Data["gasmask"] = {OffSet = Vector(3.932,5.018,0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,89.693)} ENT.Data["gman_high"] = {OffSet = Vector(3.708,1.622,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,89.693)} ENT.Data["guerilla"] = {OffSet = Vector(4.369,1.948,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,89.693)} ENT.Data["hostage_01"] = {OffSet = Vector(2.605,1.231,0.06), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,89.693)} ENT.Data["kleiner"] = {OffSet = Vector(2.774,1.693,0.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,89.693)} ENT.Data["leet"] = {OffSet = Vector(4.495,2.775,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,89.693)} ENT.Data["male_01"] = {OffSet = Vector(2.938,1.875,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,89.693)} ENT.Data["monk"] = {OffSet = Vector(3.386,1.267,0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,89.693)} ENT.Data["odessa"] = {OffSet = Vector(2.534,1.811,0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,89.693)} ENT.Data["phoenix"] = {OffSet = Vector(4.409,2.188,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,89.693)} ENT.Data["police"] = {OffSet = Vector(2.95,4.375,0.057), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,89.693)} ENT.Data["riot"] = {OffSet = Vector(3.973,2.392,0.06), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,89.693)} ENT.Data["soldier_stripped"] = {OffSet = Vector(1.499,0.088,0.062), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,89.693)} ENT.Data["swat"] = {OffSet = Vector(3.629,3.155,0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,89.693)} ENT.Data["urban"] = {OffSet = Vector(3.629,3.155,0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,89.693)}
 Check: Number should be _25_ :: Is _25_  TRUE
4
« on: October 30, 2013, 09:21:42 PM »
Name: Crowno's Description: Let out a cadaverous cawka! Type:Body
ENT.Bone = "valvebiped.bip01_head1" ENT.Model = "models/workshop/player/items/pyro/hw2013_visage_of_the_crow/hw2013_visage_of_the_crow.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {} ENT.Data["alyx"] = {OffSet = Vector(1.842,4.342,0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.973,84.354,89.714)} ENT.Data["arctic"] = {OffSet = Vector(3.688,6.021,0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.986,77.664,90.062)} ENT.Data["barney"] = {OffSet = Vector(1.963,5.534,0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.973,84.354,89.714)} ENT.Data["charple01"] = {OffSet = Vector(0.32,3.995,0.022), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.986,77.664,90.062)} ENT.Data["combine_soldier"] = {OffSet = Vector(3.179,5.4,0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.986,77.664,90.062)} ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.179,5.4,0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.986,77.664,90.062)} ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.176,5.382,0.292), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.986,77.664,90.062)} ENT.Data["corpse1"] = {OffSet = Vector(2.649,4.741,0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.986,77.664,90.062)} ENT.Data["eli"] = {OffSet = Vector(2.121,4.316,0.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.973,84.354,89.714)} ENT.Data["female_01"] = {OffSet = Vector(1.553,5.015,0.097), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.973,84.354,89.714)} ENT.Data["gasmask"] = {OffSet = Vector(2.969,7.779,0.232), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.973,84.354,89.714)} ENT.Data["gman_high"] = {OffSet = Vector(2.848,4.883,0.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.973,84.354,89.714)} ENT.Data["guerilla"] = {OffSet = Vector(3.628,5.749,0.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.986,77.664,90.062)} ENT.Data["hostage_01"] = {OffSet = Vector(2.121,4.316,0.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.973,84.354,89.714)} ENT.Data["kleiner"] = {OffSet = Vector(2.121,4.316,0.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.973,84.354,89.714)} ENT.Data["leet"] = {OffSet = Vector(4.195,5.692,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.972,84.401,89.712)} ENT.Data["male_01"] = {OffSet = Vector(2.676,4.905,0.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.973,84.354,89.714)} ENT.Data["monk"] = {OffSet = Vector(2.121,4.316,0.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.973,84.354,89.714)} ENT.Data["odessa"] = {OffSet = Vector(2.182,4.949,0.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.973,84.354,89.714)} ENT.Data["phoenix"] = {OffSet = Vector(3.688,6.021,0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.986,77.664,90.062)} ENT.Data["police"] = {OffSet = Vector(1.379,7.099,0.187), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.986,77.664,90.062)} ENT.Data["riot"] = {OffSet = Vector(2.763,5.655,0.127), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.972,84.401,89.712)} ENT.Data["soldier_stripped"] = {OffSet = Vector(0.776,3.452,0.255), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.986,77.664,90.062)} ENT.Data["swat"] = {OffSet = Vector(2.73,5.381,0.11), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.973,84.354,89.714)} ENT.Data["urban"] = {OffSet = Vector(2.73,5.381,0.11), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.973,84.354,89.714)}
 Check: Number should be _25_ :: Is _25_  TRUE Name: The Handhunter Description: A substantial upgrade from a chinese finger trap. Type: Body
ENT.Bone = "valvebiped.bip01_spine4" ENT.Model = "models/workshop/player/items/pyro/hw2013_handhunter/hw2013_handhunter.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {} ENT.Data["alyx"] = {OffSet = Vector(7.547,7.54,1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.476,88.545,88.451)} ENT.Data["arctic"] = {OffSet = Vector(7.517,9.431,1.315), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.609,83.23,88.687)} ENT.Data["barney"] = {OffSet = Vector(7.547,7.54,1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.476,88.545,88.451)} ENT.Data["charple01"] = {OffSet = Vector(7.655,5.416,1.148), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.445,89.699,88.402)} ENT.Data["combine_soldier"] = {OffSet = Vector(7.666,7.749,1.253), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.445,89.699,88.402)} ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.666,7.749,1.253), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.445,89.699,88.402)} ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.666,7.749,1.253), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.445,89.699,88.402)} ENT.Data["corpse1"] = {OffSet = Vector(7.658,6.077,1.177), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.445,89.699,88.402)} ENT.Data["eli"] = {OffSet = Vector(7.547,7.54,1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.476,88.545,88.451)} ENT.Data["female_01"] = {OffSet = Vector(7.625,7.874,1.247), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.301,94.538,88.201)} ENT.Data["gasmask"] = {OffSet = Vector(7.635,7.013,1.212), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.424,90.42,88.371)} ENT.Data["gman_high"] = {OffSet = Vector(7.528,6.769,1.197), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.476,88.545,88.451)} ENT.Data["guerilla"] = {OffSet = Vector(7.634,7.164,1.219), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.424,90.42,88.371)} ENT.Data["hostage_01"] = {OffSet = Vector(7.547,7.54,1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.476,88.545,88.451)} ENT.Data["kleiner"] = {OffSet = Vector(7.547,7.54,1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.476,88.545,88.451)} ENT.Data["leet"] = {OffSet = Vector(7.634,7.164,1.219), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.424,90.42,88.371)} ENT.Data["male_01"] = {OffSet = Vector(7.635,7.013,1.212), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.424,90.42,88.371)} ENT.Data["monk"] = {OffSet = Vector(7.547,7.54,1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.476,88.545,88.451)} ENT.Data["odessa"] = {OffSet = Vector(7.547,7.54,1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.476,88.545,88.451)} ENT.Data["phoenix"] = {OffSet = Vector(7.634,7.164,1.219), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.424,90.42,88.371)} ENT.Data["police"] = {OffSet = Vector(7.662,6.825,1.213), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.445,89.699,88.402)} ENT.Data["riot"] = {OffSet = Vector(7.631,7.523,1.234), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.424,90.42,88.371)} ENT.Data["soldier_stripped"] = {OffSet = Vector(7.66,6.379,1.194), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.445,89.699,88.402)} ENT.Data["swat"] = {OffSet = Vector(7.635,7.013,1.212), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.424,90.42,88.371)} ENT.Data["urban"] = {OffSet = Vector(7.635,7.013,1.212), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.424,90.42,88.371)}
 Check: Number should be _25_ :: Is _25_  TRUE Name: Trash Pal Description: He's quite rubbish.. Type:Body
ENT.Bone = "valvebiped.bip01_spine4" ENT.Model = "models/workshop/player/items/pyro/hw2013_the_creature_from_the_heap/hw2013_the_creature_from_the_heap.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {} ENT.Data["alyx"] = {OffSet = Vector(6.062,9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.31,167.488,89.911)} ENT.Data["arctic"] = {OffSet = Vector(6.062,9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.31,167.488,89.911)} ENT.Data["barney"] = {OffSet = Vector(6.062,9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.31,167.488,89.911)} ENT.Data["charple01"] = {OffSet = Vector(6.062,9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.31,167.488,89.911)} ENT.Data["combine_soldier"] = {OffSet = Vector(6.062,9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.31,167.488,89.911)} ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.062,9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.31,167.488,89.911)} ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.062,9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.31,167.488,89.911)} ENT.Data["corpse1"] = {OffSet = Vector(6.062,9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.31,167.488,89.911)} ENT.Data["eli"] = {OffSet = Vector(6.062,9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.31,167.488,89.911)} ENT.Data["female_01"] = {OffSet = Vector(6.062,9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.31,167.488,89.911)} ENT.Data["gasmask"] = {OffSet = Vector(6.062,9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.31,167.488,89.911)} ENT.Data["gman_high"] = {OffSet = Vector(6.062,9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.31,167.488,89.911)} ENT.Data["guerilla"] = {OffSet = Vector(6.062,9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.31,167.488,89.911)} ENT.Data["hostage_01"] = {OffSet = Vector(6.062,9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.31,167.488,89.911)} ENT.Data["kleiner"] = {OffSet = Vector(6.062,9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.31,167.488,89.911)} ENT.Data["leet"] = {OffSet = Vector(6.062,9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.31,167.488,89.911)} ENT.Data["male_01"] = {OffSet = Vector(6.062,9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.31,167.488,89.911)} ENT.Data["monk"] = {OffSet = Vector(6.062,9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.31,167.488,89.911)} ENT.Data["odessa"] = {OffSet = Vector(6.062,9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.31,167.488,89.911)} ENT.Data["phoenix"] = {OffSet = Vector(6.062,9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.31,167.488,89.911)} ENT.Data["police"] = {OffSet = Vector(6.062,9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.31,167.488,89.911)} ENT.Data["riot"] = {OffSet = Vector(6.062,9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.31,167.488,89.911)} ENT.Data["soldier_stripped"] = {OffSet = Vector(6.062,9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.31,167.488,89.911)} ENT.Data["swat"] = {OffSet = Vector(6.062,9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.31,167.488,89.911)} ENT.Data["urban"] = {OffSet = Vector(6.062,9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.31,167.488,89.911)}
 Check: Number should be _25_ :: Is _25_  TRUE
5
« on: October 30, 2013, 08:14:09 PM »
If I made anything anyone else made, my apologies. Also there will be more items being made, just a bit slow since I haven't done it in awhile.
Name: The Wandering Soul Description: It always feels like, somebodies watching me.. Type:Body (First time trying something like this, so I dunno if it'll work.)
ENT.Bone = "valvebiped.bip01_head1" ENT.Model = "models/workshop/player/items/all_class/hw2013_wandering_soul/hw2013_wandering_soul_pyro.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {} ENT.Data["alyx"] = {OffSet = Vector(5.998,13.625,6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)} ENT.Data["arctic"] = {OffSet = Vector(5.998,13.625,6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)} ENT.Data["barney"] = {OffSet = Vector(5.998,13.625,6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)} ENT.Data["charple01"] = {OffSet = Vector(5.998,13.625,6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)} ENT.Data["combine_soldier"] = {OffSet = Vector(5.998,13.625,6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)} ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.998,13.625,6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)} ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.998,13.625,6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)} ENT.Data["corpse1"] = {OffSet = Vector(5.998,13.625,6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)} ENT.Data["eli"] = {OffSet = Vector(5.998,13.625,6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)} ENT.Data["female_01"] = {OffSet = Vector(5.998,13.625,6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)} ENT.Data["gasmask"] = {OffSet = Vector(5.998,13.625,6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)} ENT.Data["gman_high"] = {OffSet = Vector(5.998,13.625,6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)} ENT.Data["guerilla"] = {OffSet = Vector(5.998,13.625,6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)} ENT.Data["hostage_01"] = {OffSet = Vector(5.998,13.625,6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)} ENT.Data["kleiner"] = {OffSet = Vector(5.998,13.625,6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)} ENT.Data["leet"] = {OffSet = Vector(5.998,13.625,6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)} ENT.Data["male_01"] = {OffSet = Vector(5.998,13.625,6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)} ENT.Data["monk"] = {OffSet = Vector(5.998,13.625,6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)} ENT.Data["odessa"] = {OffSet = Vector(5.998,13.625,6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)} ENT.Data["phoenix"] = {OffSet = Vector(5.998,13.625,6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)} ENT.Data["police"] = {OffSet = Vector(5.998,13.625,6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)} ENT.Data["riot"] = {OffSet = Vector(5.998,13.625,6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)} ENT.Data["soldier_stripped"] = {OffSet = Vector(5.998,13.625,6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)} ENT.Data["swat"] = {OffSet = Vector(5.998,13.625,6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)} ENT.Data["urban"] = {OffSet = Vector(5.998,13.625,6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
 Check: Number should be _25_ :: Is _25_  TRUE Name: The Executioner's Mask Description: Beheading, anyone..? Type:Hat
ENT.Bone = "valvebiped.bip01_head1" ENT.Model = "models/workshop/player/items/demo/hw2013_demo_executioner_hood/hw2013_demo_executioner_hood.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {} ENT.Data["alyx"] = {OffSet = Vector(2.012,0.645,0.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,82.92,88.325)} ENT.Data["arctic"] = {OffSet = Vector(4.036,0.638,0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,78.696,88.308)} ENT.Data["barney"] = {OffSet = Vector(2.612,0.178,0.095), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,82.92,88.325)} ENT.Data["charple01"] = {OffSet = Vector(0.453,0.896,0.237), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,78.696,88.308)} ENT.Data["combine_soldier"] = {OffSet = Vector(3.461,1.628,0.139), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,78.696,88.308)} ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.461,1.628,0.139), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,78.696,88.308)} ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.107,1.255,0.161), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,78.696,88.308)} ENT.Data["corpse1"] = {OffSet = Vector(2.741,0.097,0.179), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,78.696,88.308)} ENT.Data["eli"] = {OffSet = Vector(2.621,0.099,0.055), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,82.92,88.325)} ENT.Data["female_01"] = {OffSet = Vector(1.858,0.463,0.167), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,82.92,88.325)} ENT.Data["gasmask"] = {OffSet = Vector(2.732,2.969,0.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.45,57.676,88.36)} ENT.Data["gman_high"] = {OffSet = Vector(3.468,0.262,0.119), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,82.92,88.325)} ENT.Data["guerilla"] = {OffSet = Vector(3.942,0.17,0.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,78.696,88.308)} ENT.Data["hostage_01"] = {OffSet = Vector(2.787,0.346,0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,82.92,88.325)} ENT.Data["kleiner"] = {OffSet = Vector(2.638,0.038,0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,82.92,88.325)} ENT.Data["leet"] = {OffSet = Vector(4.168,1.292,0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,78.696,88.308)} ENT.Data["male_01"] = {OffSet = Vector(2.833,0.912,0.004), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,82.92,88.325)} ENT.Data["monk"] = {OffSet = Vector(3.019,0.317,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,82.92,88.325)} ENT.Data["odessa"] = {OffSet = Vector(2.787,0.346,0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,82.92,88.325)} ENT.Data["phoenix"] = {OffSet = Vector(4.036,0.638,0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,78.696,88.308)} ENT.Data["police"] = {OffSet = Vector(2.403,2.8,0.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,78.696,88.308)} ENT.Data["riot"] = {OffSet = Vector(3.612,0.921,0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,78.696,88.308)} ENT.Data["soldier_stripped"] = {OffSet = Vector(1.201,1.245,0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,78.696,89.459)} ENT.Data["swat"] = {OffSet = Vector(3.504,0.958,0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.234,80.926,88.316)} ENT.Data["urban"] = {OffSet = Vector(3.488,0.835,0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,82.92,88.325)}
 Check: Number should be _25_ :: Is _25_  TRUE Name: The Witch Doctor Description: No one know who do the voodoo. Type:Body
ENT.Bone = "valvebiped.bip01_head1" ENT.Model = "models/workshop/player/items/medic/hw2013_witching_ward/hw2013_witching_ward.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {} ENT.Data["alyx"] = {OffSet = Vector(4.221,1.833,0.131), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.186,82.106,88.888)} ENT.Data["arctic"] = {OffSet = Vector(5.568,2.049,0.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.186,82.106,88.888)} ENT.Data["barney"] = {OffSet = Vector(4.221,1.833,0.131), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.186,82.106,88.888)} ENT.Data["charple01"] = {OffSet = Vector(2.764,0.811,0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.186,82.106,88.888)} ENT.Data["combine_soldier"] = {OffSet = Vector(4.697,3.151,0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.277,77.386,89.143)} ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.697,3.151,0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.277,77.386,89.143)} ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.697,3.151,0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.277,77.386,89.143)} ENT.Data["corpse1"] = {OffSet = Vector(4.95,1.457,0.087), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.186,82.106,88.888)} ENT.Data["eli"] = {OffSet = Vector(4.134,1.207,0.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.186,82.106,88.888)} ENT.Data["female_01"] = {OffSet = Vector(3.776,1.753,0.038), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.186,82.106,88.888)} ENT.Data["gasmask"] = {OffSet = Vector(5.897,5.145,0.107), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.186,82.106,88.888)} ENT.Data["gman_high"] = {OffSet = Vector(5.061,1.577,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.186,82.106,88.888)} ENT.Data["guerilla"] = {OffSet = Vector(5.568,2.049,0.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.186,82.106,88.888)} ENT.Data["hostage_01"] = {OffSet = Vector(4.138,1.215,0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.186,82.106,88.888)} ENT.Data["kleiner"] = {OffSet = Vector(4.138,1.215,0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.186,82.106,88.888)} ENT.Data["leet"] = {OffSet = Vector(6.043,3.007,0.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.186,82.106,88.888)} ENT.Data["male_01"] = {OffSet = Vector(4.313,2.268,0.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.186,82.106,88.888)} ENT.Data["monk"] = {OffSet = Vector(4.138,1.215,0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.186,82.106,88.888)} ENT.Data["odessa"] = {OffSet = Vector(4.201,1.693,0.046), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.186,82.106,88.888)} ENT.Data["phoenix"] = {OffSet = Vector(5.568,2.049,0.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.186,82.106,88.888)} ENT.Data["police"] = {OffSet = Vector(4.102,4.438,0.071), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.277,77.386,88.907)} ENT.Data["riot"] = {OffSet = Vector(5.392,3.094,0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.186,82.106,88.888)} ENT.Data["soldier_stripped"] = {OffSet = Vector(3.182,0.311,0.094), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.263,78.341,89.138)} ENT.Data["swat"] = {OffSet = Vector(5.34,5.219,0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.186,82.106,88.888)} ENT.Data["urban"] = {OffSet = Vector(5.045,3.085,0.089), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.186,82.106,88.888)}
 Check: Number should be _25_ :: Is _25_  TRUE Name: The Skin Head Description: It's actually just leather..I hope Type: Hat
ENT.Bone = "valvebiped.bip01_head1" ENT.Model = "models/workshop/player/items/all_class/hw2013_leather_face/hw2013_leather_face_sniper.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {} ENT.Data["alyx"] = {OffSet = Vector(3.246,0.656,0.014), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(3.199,80.53,89.635)} ENT.Data["arctic"] = {OffSet = Vector(5.483,0.037,0.12), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(3.22,74.45,89.975)} ENT.Data["barney"] = {OffSet = Vector(3.461,0.625,0.087), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(3.199,80.53,89.635)} ENT.Data["charple01"] = {OffSet = Vector(1.998,0.051,0.179), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.22,74.45,89.975)} ENT.Data["combine_soldier"] = {OffSet = Vector(4.995,1.505,0.339), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.22,74.45,89.975)} ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.995,1.505,0.339), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.22,74.45,89.975)} ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.086,1.178,0.034), Size = 1.225, Scale = Vector(1,1,1), Angles = Angle(3.22,74.45,89.975)} ENT.Data["corpse1"] = {OffSet = Vector(3.855,0.524,0.081), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.22,74.45,89.975)} ENT.Data["eli"] = {OffSet = Vector(4.27,0.172,0.075), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(3.199,80.53,89.635)} ENT.Data["female_01"] = {OffSet = Vector(3.154,0.811,0.092), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.199,80.53,89.635)} ENT.Data["gasmask"] = {OffSet = Vector(6.91,0.855,0.054), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(3.202,80.056,89.661)} ENT.Data["gman_high"] = {OffSet = Vector(5.125,0.48,0.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.199,80.53,89.635)} ENT.Data["guerilla"] = {OffSet = Vector(5.483,0.037,0.12), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(3.22,74.45,89.975)} ENT.Data["hostage_01"] = {OffSet = Vector(4.622,0.113,0.077), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(3.199,80.53,89.635)} ENT.Data["kleiner"] = {OffSet = Vector(4.27,0.172,0.075), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(3.199,80.53,89.635)} ENT.Data["leet"] = {OffSet = Vector(5.525,0.557,0.091), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(3.202,80.056,89.661)} ENT.Data["male_01"] = {OffSet = Vector(4.322,0.776,0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.199,80.53,89.635)} ENT.Data["monk"] = {OffSet = Vector(4.622,0.113,0.077), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(3.199,80.53,89.635)} ENT.Data["odessa"] = {OffSet = Vector(5.125,0.48,0.104), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(3.199,80.53,89.635)} ENT.Data["phoenix"] = {OffSet = Vector(5.483,0.037,0.12), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(3.22,74.45,89.975)} ENT.Data["police"] = {OffSet = Vector(4.719,0.299,0.246), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.22,74.45,89.975)} ENT.Data["riot"] = {OffSet = Vector(6.872,0.645,0.066), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(3.202,80.056,89.661)} ENT.Data["soldier_stripped"] = {OffSet = Vector(1.924,0.296,0.032), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(3.184,65.496,90.476)} ENT.Data["swat"] = {OffSet = Vector(6.91,0.855,0.054), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(3.22,73.743,90.015)} ENT.Data["urban"] = {OffSet = Vector(6.91,0.855,0.054), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(3.199,80.53,89.635)}
 Check: Number should be _25_ :: Is _25_  TRUE Name: The Stiff Sailor Description: Not really smooth sailing now. Type:Hat
ENT.Bone = "valvebiped.bip01_head1" ENT.Model = "models/workshop/player/items/all_class/hw2013_stiff_buddy/hw2013_stiff_buddy_sniper.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {} ENT.Data["alyx"] = {OffSet = Vector(5.186,0.927,0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,91.824,90.014)} ENT.Data["arctic"] = {OffSet = Vector(7.282,1.694,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,91.824,90.014)} ENT.Data["barney"] = {OffSet = Vector(5.451,1.536,0.087), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,91.824,90.014)} ENT.Data["charple01"] = {OffSet = Vector(2.431,1.541,0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,91.824,90.014)} ENT.Data["combine_soldier"] = {OffSet = Vector(5.701,0.56,0.047), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.928,85.578,89.694)} ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.701,0.56,0.047), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.928,85.578,89.694)} ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.546,0.433,0.057), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.942,93.663,90.109)} ENT.Data["corpse1"] = {OffSet = Vector(4.31,2.014,0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,91.824,90.014)} ENT.Data["eli"] = {OffSet = Vector(4.78,1.477,0.084), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,91.824,90.014)} ENT.Data["female_01"] = {OffSet = Vector(3.977,1.931,0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,91.824,90.014)} ENT.Data["gasmask"] = {OffSet = Vector(8.916,1.988,0.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,91.824,90.014)} ENT.Data["gman_high"] = {OffSet = Vector(4.765,1.956,0.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,91.824,90.014)} ENT.Data["guerilla"] = {OffSet = Vector(7.295,1.277,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,91.824,90.014)} ENT.Data["hostage_01"] = {OffSet = Vector(4.78,1.477,0.084), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,91.824,90.014)} ENT.Data["kleiner"] = {OffSet = Vector(4.78,1.477,0.084), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,91.824,90.014)} ENT.Data["leet"] = {OffSet = Vector(8.181,1.882,0.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,91.824,90.014)} ENT.Data["male_01"] = {OffSet = Vector(3.963,2.359,0.13), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,91.824,90.014)} ENT.Data["monk"] = {OffSet = Vector(4.78,1.477,0.084), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,91.824,90.014)} ENT.Data["odessa"] = {OffSet = Vector(4.761,2.06,0.114), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,91.824,90.014)} ENT.Data["phoenix"] = {OffSet = Vector(7.282,1.694,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,91.824,90.014)} ENT.Data["police"] = {OffSet = Vector(5.787,1.675,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.928,85.578,89.694)} ENT.Data["riot"] = {OffSet = Vector(8.916,1.988,0.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,91.824,90.014)} ENT.Data["soldier_stripped"] = {OffSet = Vector(3.147,1.336,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.943,89.971,89.919)} ENT.Data["swat"] = {OffSet = Vector(8.927,1.651,0.087), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,91.824,90.014)} ENT.Data["urban"] = {OffSet = Vector(8.927,1.651,0.087), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,91.824,90.014)}
 Check: Number should be _25_ :: Is _25_  TRUE
6
« on: October 29, 2013, 11:25:04 PM »
Check the workshop tab in the tf folder thing, not player\items.
7
« on: October 29, 2013, 10:29:29 PM »
I'll try to get some done later tonight, Is there a certain place you want me to submit them all however? Or normal old item submissions page?
8
« on: October 29, 2013, 10:18:18 PM »
Well I know what I'm doing.. at least after tf2 updates.
9
« on: October 11, 2013, 11:18:37 PM »
Name: The Votesman Description: What a spokesmen. Type: Hat
ENT.Bone = "valvebiped.bip01_head1" ENT.Model = "models/workshop/player/items/pyro/fall2013_the_cotton_head/fall2013_the_cotton_head.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {} ENT.Data["alyx"] = {OffSet = Vector(4.135,0.358,0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.277,79.556,90.022)} ENT.Data["arctic"] = {OffSet = Vector(6.546,0.65,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.276,82.204,89.917)} ENT.Data["barney"] = {OffSet = Vector(4.93,0.674,0.089), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.277,79.556,90.022)} ENT.Data["charple01"] = {OffSet = Vector(2.596,0.039,0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.272,76.12,90.159)} ENT.Data["combine_soldier"] = {OffSet = Vector(5.863,1.31,0.07), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.277,78.996,90.045)} ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.863,1.31,0.07), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.277,78.996,90.045)} ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.164,1.563,0.062), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.276,82.01,89.925)} ENT.Data["corpse1"] = {OffSet = Vector(4.047,0.59,0.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.272,76.12,90.159)} ENT.Data["eli"] = {OffSet = Vector(3.774,0.194,0.062), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.259,72.851,90.288)} ENT.Data["female_01"] = {OffSet = Vector(3.065,0.814,0.199), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.275,77.661,90.098)} ENT.Data["gasmask"] = {OffSet = Vector(8.391,0.66,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.276,82.204,89.917)} ENT.Data["gman_high"] = {OffSet = Vector(5.092,0.861,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.272,76.109,90.159)} ENT.Data["guerilla"] = {OffSet = Vector(6.686,0.209,0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.276,82.204,89.917)} ENT.Data["hostage_01"] = {OffSet = Vector(4.743,0.244,0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.272,76.109,90.159)} ENT.Data["kleiner"] = {OffSet = Vector(4.441,0.29,0.119), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.276,78.407,90.068)} ENT.Data["leet"] = {OffSet = Vector(7.602,0.786,0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.276,82.204,89.917)} ENT.Data["male_01"] = {OffSet = Vector(4.319,0.79,0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.275,77.661,90.098)} ENT.Data["monk"] = {OffSet = Vector(4.743,0.244,0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.272,76.109,90.159)} ENT.Data["odessa"] = {OffSet = Vector(4.478,1.026,0.151), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.272,76.109,90.159)} ENT.Data["phoenix"] = {OffSet = Vector(6.546,0.65,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.276,82.204,89.917)} ENT.Data["police"] = {OffSet = Vector(5.048,0.343,0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.272,76.12,90.159)} ENT.Data["riot"] = {OffSet = Vector(8.391,0.66,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.276,82.204,89.917)} ENT.Data["soldier_stripped"] = {OffSet = Vector(2.509,0.052,0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.246,70.669,90.374)} ENT.Data["swat"] = {OffSet = Vector(8.391,0.66,0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.276,82.204,89.917)} ENT.Data["urban"] = {OffSet = Vector(8.652,1.208,0.036), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.276,82.204,89.917)}
 Check: Number should be _25_ :: Is _25_  TRUE Name: The Beep Boy Description: Beep boop son, beep boop.. Type: Body
ENT.Bone = "valvebiped.bip01_l_thigh" ENT.Model = "models/workshop/player/items/engineer/fall2013_beep_boy/fall2013_beep_boy.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {} ENT.Data["alyx"] = {OffSet = Vector(0,0.002,0.46), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.514,0,0)} ENT.Data["arctic"] = {OffSet = Vector(2.205,1.489,3.051), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.162,1.811,7.948)} ENT.Data["barney"] = {OffSet = Vector(0,0.001,0.809), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)} ENT.Data["charple01"] = {OffSet = Vector(1.116,1.739,0.264), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.142,2.088,7.954)} ENT.Data["combine_soldier"] = {OffSet = Vector(2.311,0.523,2.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.87,4.602,8.049)} ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.311,0.523,2.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.87,4.602,8.049)} ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.311,0.523,2.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.87,4.602,8.049)} ENT.Data["corpse1"] = {OffSet = Vector(1.17,0.7,0.186), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.712,5.151,8.057)} ENT.Data["eli"] = {OffSet = Vector(1.884,1.343,1.485), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.081,1.467,0.002)} ENT.Data["female_01"] = {OffSet = Vector(1.897,0.802,1.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(4.288,0.246,0)} ENT.Data["gasmask"] = {OffSet = Vector(0.983,0.362,2.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.449,0.246,1.859)} ENT.Data["gman_high"] = {OffSet = Vector(1.897,0.802,1.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.081,0.246,0)} ENT.Data["guerilla"] = {OffSet = Vector(0.257,1.401,2.497), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.449,0.246,7.937)} ENT.Data["hostage_01"] = {OffSet = Vector(1.898,0.801,1.628), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.081,0.246,0)} ENT.Data["kleiner"] = {OffSet = Vector(1.884,1.343,1.485), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.081,1.467,0.002)} ENT.Data["leet"] = {OffSet = Vector(0.978,1.332,1.979), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.449,0.246,7.937)} ENT.Data["male_01"] = {OffSet = Vector(1.892,0.803,1.688), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.449,0.246,0)} ENT.Data["monk"] = {OffSet = Vector(1.9,0.802,3.239), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.081,0.246,0)} ENT.Data["odessa"] = {OffSet = Vector(1.899,0.802,2.424), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.081,0.246,0)} ENT.Data["phoenix"] = {OffSet = Vector(1.427,1.486,3.059), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.449,0.246,7.937)} ENT.Data["police"] = {OffSet = Vector(2.269,0.662,1.095), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.737,4.971,8.051)} ENT.Data["riot"] = {OffSet = Vector(0.983,0.362,2.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.449,0.246,1.859)} ENT.Data["soldier_stripped"] = {OffSet = Vector(2.311,0.523,2.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.87,4.602,8.049)} ENT.Data["swat"] = {OffSet = Vector(0.985,0.781,1.658), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.449,0.246,1.859)} ENT.Data["urban"] = {OffSet = Vector(1.892,0.803,1.688), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.449,0.246,15.161)}
 Check: Number should be _25_ :: Is _25_  TRUE Name: A Brimfull Of Bullet's Description: And a pocket full of dreams. Type: Hat
ENT.Bone = "valvebiped.bip01_head1" ENT.Model = "models/workshop/player/items/sniper/fall2013_brimfull_of_bullets/fall2013_brimfull_of_bullets.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {} ENT.Data["alyx"] = {OffSet = Vector(3.719,0.178,0.176), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.126,173.681,91.033)} ENT.Data["arctic"] = {OffSet = Vector(6.602,0.371,0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.07,170.741,91.14)} ENT.Data["barney"] = {OffSet = Vector(4.56,0.871,0.002), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.126,173.681,91.033)} ENT.Data["charple01"] = {OffSet = Vector(2.092,0.001,0.301), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.07,170.741,91.14)} ENT.Data["combine_soldier"] = {OffSet = Vector(5.084,1.544,0.286), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.07,170.741,91.14)} ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.084,1.544,0.286), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.07,170.741,91.14)} ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.335,1.22,0.186), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.148,174.952,90.985)} ENT.Data["corpse1"] = {OffSet = Vector(4.516,0.291,0.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.07,170.741,91.14)} ENT.Data["eli"] = {OffSet = Vector(3.792,0.377,0.187), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.07,170.741,91.14)} ENT.Data["female_01"] = {OffSet = Vector(3.484,0.817,0.184), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.07,170.741,91.14)} ENT.Data["gasmask"] = {OffSet = Vector(7.754,0.848,0.35), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.07,170.741,91.14)} ENT.Data["gman_high"] = {OffSet = Vector(5.274,0.885,0.259), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.07,170.741,91.14)} ENT.Data["guerilla"] = {OffSet = Vector(6.568,0.163,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.07,170.741,91.14)} ENT.Data["hostage_01"] = {OffSet = Vector(4.471,0.406,0.213), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.07,170.741,91.14)} ENT.Data["kleiner"] = {OffSet = Vector(3.792,0.377,0.187), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.07,170.741,91.14)} ENT.Data["leet"] = {OffSet = Vector(7.773,0.881,0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.07,170.741,91.14)} ENT.Data["male_01"] = {OffSet = Vector(4.281,0.857,0.215), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.07,170.741,91.14)} ENT.Data["monk"] = {OffSet = Vector(4.417,0.073,0.206), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.07,170.741,91.14)} ENT.Data["odessa"] = {OffSet = Vector(4.568,1.001,0.233), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.07,170.741,91.14)} ENT.Data["phoenix"] = {OffSet = Vector(6.602,0.371,0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.07,170.741,91.14)} ENT.Data["police"] = {OffSet = Vector(4.771,0.791,0.306), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.07,170.741,91.14)} ENT.Data["riot"] = {OffSet = Vector(7.707,0.559,0.343), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.07,170.741,91.14)} ENT.Data["soldier_stripped"] = {OffSet = Vector(2.52,0.162,0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.148,174.952,90.985)} ENT.Data["swat"] = {OffSet = Vector(7.702,0.526,0.343), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.07,170.741,91.14)} ENT.Data["urban"] = {OffSet = Vector(7.723,0.655,0.346), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.07,170.741,91.14)}
 Check: Number should be _25_ :: Is _25_  TRUE Name: The Red Rival's Description: Red Team Represent. Type: Hat
ENT.Bone = "valvebiped.bip01_head1" ENT.Model = "models/player/items/all_class/chess_heavy_red.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {} ENT.Data["alyx"] = {OffSet = Vector(10.408,0.803,0.051), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.345,88.35,90.291)} ENT.Data["arctic"] = {OffSet = Vector(12.852,1.227,0.055), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,80.497,90.105)} ENT.Data["barney"] = {OffSet = Vector(10.431,0.02,0.07), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.345,88.35,90.291)} ENT.Data["charple01"] = {OffSet = Vector(8.8,1.495,0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,80.497,90.105)} ENT.Data["combine_soldier"] = {OffSet = Vector(11.306,2.981,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,80.497,90.105)} ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(11.306,2.981,0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,80.497,90.105)} ENT.Data["combine_super_soldier"] = {OffSet = Vector(12.928,3.259,0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,80.497,90.105)} ENT.Data["corpse1"] = {OffSet = Vector(11.247,0.843,0.055), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,80.497,90.105)} ENT.Data["eli"] = {OffSet = Vector(10.374,0.901,0.049), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.368,82.379,90.15)} ENT.Data["female_01"] = {OffSet = Vector(9.981,0.348,0.059), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.368,82.379,90.15)} ENT.Data["gasmask"] = {OffSet = Vector(14.601,0.499,0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.359,85.194,90.217)} ENT.Data["gman_high"] = {OffSet = Vector(10.917,0.473,0.062), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.368,82.379,90.15)} ENT.Data["guerilla"] = {OffSet = Vector(12.818,1.428,0.05), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,80.497,90.105)} ENT.Data["hostage_01"] = {OffSet = Vector(10.917,0.473,0.062), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.368,82.379,90.15)} ENT.Data["kleiner"] = {OffSet = Vector(10.374,0.901,0.049), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.368,82.379,90.15)} ENT.Data["leet"] = {OffSet = Vector(13.443,0.105,0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.359,85.194,90.217)} ENT.Data["male_01"] = {OffSet = Vector(11.03,0.075,0.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.368,82.379,90.15)} ENT.Data["monk"] = {OffSet = Vector(10.917,0.473,0.062), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.368,82.379,90.15)} ENT.Data["odessa"] = {OffSet = Vector(10.917,0.473,0.062), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.368,82.379,90.15)} ENT.Data["phoenix"] = {OffSet = Vector(12.852,1.227,0.055), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,80.497,90.105)} ENT.Data["police"] = {OffSet = Vector(11.247,0.843,0.055), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,80.497,90.105)} ENT.Data["riot"] = {OffSet = Vector(14.601,0.499,0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.359,85.194,90.217)} ENT.Data["soldier_stripped"] = {OffSet = Vector(9.005,1.163,0.035), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.372,80.497,90.105)} ENT.Data["swat"] = {OffSet = Vector(14.596,0.552,0.081), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.359,85.194,90.217)} ENT.Data["urban"] = {OffSet = Vector(14.596,0.552,0.081), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.359,85.194,90.217)}
 Check: Number should be _25_ :: Is _25_  TRUE Name: The Blue Bombsquad Description: Did somebody say bomb? Type: Hat
ENT.Bone = "valvebiped.bip01_head1" ENT.Model = "models/player/items/all_class/chess_heavy_blue.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {} ENT.Data["alyx"] = {OffSet = Vector(10.692,1.587,0.17), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.272,86.625,88.909)} ENT.Data["arctic"] = {OffSet = Vector(12.781,1.143,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.378,80.336,89.164)} ENT.Data["barney"] = {OffSet = Vector(10.772,0.231,0.224), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.272,86.625,88.909)} ENT.Data["charple01"] = {OffSet = Vector(8.27,1.679,0.122), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.378,80.336,89.164)} ENT.Data["combine_soldier"] = {OffSet = Vector(11.358,3.083,0.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.378,80.336,89.164)} ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(11.358,3.083,0.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.378,80.336,89.164)} ENT.Data["combine_super_soldier"] = {OffSet = Vector(12.736,3.116,0.143), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.378,80.336,89.164)} ENT.Data["corpse1"] = {OffSet = Vector(11.061,0.656,0.071), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.378,80.336,89.164)} ENT.Data["eli"] = {OffSet = Vector(10.732,0.91,0.197), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.272,86.625,88.909)} ENT.Data["female_01"] = {OffSet = Vector(9.512,0.686,0.18), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.378,80.336,89.164)} ENT.Data["gasmask"] = {OffSet = Vector(14.524,1.26,0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.378,80.336,89.164)} ENT.Data["gman_high"] = {OffSet = Vector(10.825,0.406,0.218), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.378,80.336,89.164)} ENT.Data["guerilla"] = {OffSet = Vector(12.651,1.905,0.037), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.378,80.336,89.164)} ENT.Data["hostage_01"] = {OffSet = Vector(10.717,1.038,0.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.378,80.336,89.164)} ENT.Data["kleiner"] = {OffSet = Vector(10.717,1.038,0.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.332,83.301,89.042)} ENT.Data["leet"] = {OffSet = Vector(13.89,0.869,0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.378,80.336,89.164)} ENT.Data["male_01"] = {OffSet = Vector(10.735,0.612,0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.378,80.336,89.164)} ENT.Data["monk"] = {OffSet = Vector(10.717,1.038,0.192), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.378,80.336,89.164)} ENT.Data["odessa"] = {OffSet = Vector(10.787,0.624,0.209), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.378,80.336,89.164)} ENT.Data["phoenix"] = {OffSet = Vector(12.781,1.143,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.378,80.336,89.164)} ENT.Data["police"] = {OffSet = Vector(11.061,0.656,0.071), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.378,80.336,89.164)} ENT.Data["riot"] = {OffSet = Vector(14.524,1.26,0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.378,80.336,89.164)} ENT.Data["soldier_stripped"] = {OffSet = Vector(9.253,1.633,0.125), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.378,80.336,89.164)} ENT.Data["swat"] = {OffSet = Vector(14.524,1.26,0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.378,80.336,89.164)} ENT.Data["urban"] = {OffSet = Vector(14.524,1.26,0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.378,80.336,89.164)}
 Check: Number should be _25_ :: Is _25_  TRUE
10
« on: October 07, 2013, 09:21:05 PM »
Name: The Rocket Description: Blasting off again.. Type: Back
ENT.Model = "models/props_spytech/rocket002_skybox.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {} ENT.Data["alyx"] = {OffSet = Vector(1.343,6.421,0.094), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(2.488,95.255,95.682)} ENT.Data["arctic"] = {OffSet = Vector(1.343,6.422,0.094), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(2.488,95.255,95.682)} ENT.Data["barney"] = {OffSet = Vector(1.343,6.421,0.094), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(2.488,95.255,95.682)} ENT.Data["charple01"] = {OffSet = Vector(1.129,4.101,0.196), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(2.488,95.255,95.682)} ENT.Data["combine_soldier"] = {OffSet = Vector(1.512,8.262,0.014), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(2.488,95.255,95.682)} ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.512,8.262,0.014), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(2.488,95.255,95.682)} ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.512,8.262,0.014), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(2.488,95.255,95.682)} ENT.Data["corpse1"] = {OffSet = Vector(1.288,5.825,0.12), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(2.488,95.255,95.682)} ENT.Data["eli"] = {OffSet = Vector(1.343,6.421,0.094), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(2.488,95.255,95.682)} ENT.Data["female_01"] = {OffSet = Vector(1.321,6.186,0.104), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(2.488,95.255,95.682)} ENT.Data["gasmask"] = {OffSet = Vector(1.393,6.967,0.07), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(2.488,95.255,95.682)} ENT.Data["gman_high"] = {OffSet = Vector(1.256,5.474,0.135), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(2.488,95.255,95.682)} ENT.Data["guerilla"] = {OffSet = Vector(1.343,6.422,0.094), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(2.488,95.255,95.682)} ENT.Data["hostage_01"] = {OffSet = Vector(1.256,5.474,0.135), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(2.488,95.255,95.682)} ENT.Data["kleiner"] = {OffSet = Vector(1.256,5.474,0.135), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(2.488,95.255,95.682)} ENT.Data["leet"] = {OffSet = Vector(1.343,6.422,0.094), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(2.488,95.255,95.682)} ENT.Data["male_01"] = {OffSet = Vector(1.259,5.509,0.134), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(2.488,95.255,95.682)} ENT.Data["monk"] = {OffSet = Vector(1.256,5.474,0.135), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(2.488,95.255,95.682)} ENT.Data["odessa"] = {OffSet = Vector(1.256,5.474,0.135), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(2.488,95.255,95.682)} ENT.Data["phoenix"] = {OffSet = Vector(1.343,6.422,0.094), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(2.488,95.255,95.682)} ENT.Data["police"] = {OffSet = Vector(1.354,6.543,0.089), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(2.488,95.255,95.682)} ENT.Data["riot"] = {OffSet = Vector(1.393,6.967,0.07), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(2.488,95.255,95.682)} ENT.Data["soldier_stripped"] = {OffSet = Vector(1.258,5.499,0.135), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(2.488,95.255,95.682)} ENT.Data["swat"] = {OffSet = Vector(1.393,6.967,0.07), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(2.488,95.255,95.682)} ENT.Data["urban"] = {OffSet = Vector(1.259,5.509,0.134), Size = 0.725, Scale = Vector(1,1,1), Angles = Angle(2.488,95.255,95.682)}
 Check: Number should be _25_ :: Is _25_  TRUE
11
« on: October 07, 2013, 09:00:25 PM »
So I decided to bring up the subject of styled Force Staff's once more, and a new subject along with it.
So to begin I'd like to say I can see Force Staffs having styles and people being able to make them as well via the hatmaker since it does let you connect things to the hands, however I don't know how the force staff scripts work so I can't really confirm styles being possible myself. (I'd like to also credit jim for the idea as well.)
Second of all: Boost flasks, A weird idea I thought of whilst browsing tf2 models and finding those flask models for MvM. Basically there'd be 6 different Flask's 1 being empty (Meaning you'd have to get the colored solution to put inside of it via crafting to make it whatever type of flask.)
1st Flask Name: Empty Flask Description: Requires a solution to be used.
2nd Flask Name: Mine Ammo Flask Description: Increases max mines by 12 depending on type.
3rd Flask Name: Tweaked Flask Description: Mines recharge faster when stepped on, or if using Force staff, it's recharge time is shortened.
4th Flask Name: Resistance Flask Description: Grants resistance to a random smash weapon per round.
5th Flask Name: Second Chance Flask Description: Teleports you to your last placed mine at the cost of losing half of your hp.
6th Flask Name: Speed Flask Description: Increases your movement speed by 25% at the cost of increased fall damage.
These would be a secondary smash item type, meaning you could have a smash weapon and a flask out at the same time.
Also if accepted, I can make the flasks in the hatmaker.
12
« on: October 07, 2013, 06:06:46 AM »
Name: Chainsaw Massacre Description: Rnngnnhnhnhnnhn.. Type:Back Attachment
ENT.Bone = "valvebiped.bip01_spine4" ENT.Model = "models/props_swamp/chainsaw.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {} ENT.Data["alyx"] = {OffSet = Vector(9.754,6.599,3.963), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(36.287,178.964,2.961)} ENT.Data["arctic"] = {OffSet = Vector(9.578,7.337,3.338), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(36.855,170.822,3.961)} ENT.Data["barney"] = {OffSet = Vector(9.866,7.199,3.999), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(36.183,166.911,4.709)} ENT.Data["charple01"] = {OffSet = Vector(10.742,5.015,2.253), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(36.855,170.822,3.961)} ENT.Data["combine_soldier"] = {OffSet = Vector(9.319,8.832,2.905), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(36.422,174.024,2.102)} ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(9.319,8.832,2.905), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(36.422,174.024,2.102)} ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.354,9.109,2.897), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(36.422,174.024,2.102)} ENT.Data["corpse1"] = {OffSet = Vector(8.777,5.385,1.647), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(36.855,170.822,3.961)} ENT.Data["eli"] = {OffSet = Vector(9.754,6.599,3.963), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(36.224,167.633,3.754)} ENT.Data["female_01"] = {OffSet = Vector(9.622,7.089,3.83), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(36.354,176.97,1.78)} ENT.Data["gasmask"] = {OffSet = Vector(9.818,8.512,3.272), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(36.855,170.822,3.961)} ENT.Data["gman_high"] = {OffSet = Vector(9.502,5.405,3.872), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(36.225,167.663,3.736)} ENT.Data["guerilla"] = {OffSet = Vector(9.439,6.659,3.376), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(36.855,170.822,3.961)} ENT.Data["hostage_01"] = {OffSet = Vector(9.697,6.496,3.93), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(36.225,167.663,3.736)} ENT.Data["kleiner"] = {OffSet = Vector(9.606,5.774,3.919), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(36.378,172.168,1.068)} ENT.Data["leet"] = {OffSet = Vector(9.439,6.659,3.376), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(36.855,170.822,3.961)} ENT.Data["male_01"] = {OffSet = Vector(9.503,6.508,3.862), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(36.855,170.822,3.961)} ENT.Data["monk"] = {OffSet = Vector(9.697,6.496,3.93), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(36.225,167.663,3.736)} ENT.Data["odessa"] = {OffSet = Vector(9.697,6.496,3.93), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(36.225,167.663,3.736)} ENT.Data["phoenix"] = {OffSet = Vector(9.578,7.337,3.338), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(36.855,170.822,3.961)} ENT.Data["police"] = {OffSet = Vector(9.6,7.045,3.548), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(36.855,170.822,8.614)} ENT.Data["riot"] = {OffSet = Vector(9.686,7.865,3.308), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(36.855,170.822,3.961)} ENT.Data["soldier_stripped"] = {OffSet = Vector(9.519,6.141,3.379), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(36.422,174.024,2.102)} ENT.Data["swat"] = {OffSet = Vector(9.772,8.282,3.285), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(36.855,170.822,3.961)} ENT.Data["urban"] = {OffSet = Vector(9.408,6.501,3.385), Size = 0.7, Scale = Vector(1,1,1), Angles = Angle(36.855,170.822,3.961)}
 Check: Number should be _25_ :: Is _25_  TRUE
13
« on: October 07, 2013, 05:38:08 AM »
My apologies, I found out the issue, just a conflicting addon I believe.
14
« on: October 07, 2013, 03:17:08 AM »
Jad, how'd you get yours to work?
15
« on: October 07, 2013, 12:35:41 AM »
Can I just make it clear to install the files into this directory: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\addons
NOT into: C:\Program Files (x86)\Steam\steamapps\*Your User*\garrysmod\garrysmod\addons
I've had a couple of people get this wrong and this seemed to be the problem both times.
I've been installing into that directory, not the old one, doesn't work.
