MoronYard

General => MoronYard Discussion => Topic started by: Willdy on January 04, 2012, 07:48:46 PM

Title: MoronYard Halloween Submissions
Post by: Willdy on January 04, 2012, 07:48:46 PM
Post all Halloween 2013 item submissions here! :)
Title: Re: MoronYard Halloween Submissions
Post by: snowi on October 30, 2013, 03:11:09 PM
Name: Deadly Chicken
Description:It'll peck your eyes out.
Type:Hat

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/all_class/hw2013_tricky_chicken/hw2013_tricky_chicken_demo.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-6.109,-3.888,0.088), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.844,-157.926,-86.306)}
ENT.Data["arctic"] = {OffSet = Vector(-4.938,-2.295,-0.292), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.002,-170.382,-85.996)}
ENT.Data["barney"] = {OffSet = Vector(-5.764,-4.743,0.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.844,-157.926,-86.306)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-2.085,7.376,-0.76), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.545,137.56,-86.75)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-2.1,7.373,-0.609), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,135,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-2.1,7.373,-0.609), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,135,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(-6.809,-2.764,-0.248), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.002,-170.382,-85.996)}
ENT.Data["eli"] = {OffSet = Vector(-6.109,-3.888,0.088), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.844,-157.926,-86.306)}
ENT.Data["error"] = {OffSet = Vector(-4.938,-2.295,-0.292), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.002,-170.382,-85.996)}
ENT.Data["female_01"] = {OffSet = Vector(-8.546,-3.9,-0.098), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.212,-167.369,-86.054)}
ENT.Data["gasmask"] = {OffSet = Vector(-1.854,2.539,-0.478), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.784,164.655,-85.948)}
ENT.Data["gman_high"] = {OffSet = Vector(-6.906,-3.53,-0.131), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.212,-167.369,-86.054)}
ENT.Data["guerilla"] = {OffSet = Vector(-4.18,-2.722,-0.082), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.187,-167.727,-86.047)}
ENT.Data["hostage_01"] = {OffSet = Vector(-6.875,-4.682,-0.033), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.844,-157.926,-86.306)}
ENT.Data["kleiner"] = {OffSet = Vector(-6.12,-3.916,-0.095), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.844,-157.926,-86.306)}
ENT.Data["leet"] = {OffSet = Vector(-3.612,-3.047,-0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.187,-167.727,-86.047)}
ENT.Data["male_01"] = {OffSet = Vector(-7.608,-4.425,-0.071), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.212,-167.369,-86.054)}
ENT.Data["monk"] = {OffSet = Vector(-5.958,-4.334,-0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.844,-157.926,-86.306)}
ENT.Data["odessa"] = {OffSet = Vector(-5.872,-4.92,-0.021), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.844,-157.926,-86.306)}
ENT.Data["phoenix"] = {OffSet = Vector(-5.005,-2.308,-0.393), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.002,-170.382,-85.996)}
ENT.Data["police"] = {OffSet = Vector(-6.861,0.076,-0.469), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.176,173.151,-85.877)}
ENT.Data["riot"] = {OffSet = Vector(-1.854,2.539,-0.478), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.784,164.655,-85.948)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-9.392,-2.905,-0.275), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-168.158,-90)}
ENT.Data["swat"] = {OffSet = Vector(-1.854,2.539,-0.478), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.784,164.655,-85.948)}
ENT.Data["urban"] = {OffSet = Vector(-1.854,2.539,-0.478), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.784,164.655,-85.948)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE[code]
Title: Re: MoronYard Halloween Submissions
Post by: snowi on October 30, 2013, 03:11:49 PM
Name: Hat o' Murder
Description:Kill all the things!
Type:Hat

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/all_class/hw2013_leather_face/hw2013_leather_face_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.627,-0.353,0.128), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.633,-83.185,-90.877)}
ENT.Data["arctic"] = {OffSet = Vector(0.937,-0.667,0.108), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.622,-83.875,-90.885)}
ENT.Data["barney"] = {OffSet = Vector(-0.627,-0.353,0.128), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.633,-83.185,-90.877)}
ENT.Data["combine_soldier"] = {OffSet = Vector(0.164,0.882,0.141), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.622,-83.875,-90.885)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(0.223,0.512,0.137), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.622,-83.875,-90.885)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.657,0.763,0.131), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.633,-83.149,-90.877)}
ENT.Data["corpse1"] = {OffSet = Vector(0.231,-0.129,0.128), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.622,-83.875,-90.885)}
ENT.Data["eli"] = {OffSet = Vector(-0.627,-0.353,0.128), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.633,-83.185,-90.877)}
ENT.Data["error"] = {OffSet = Vector(0.937,-0.667,0.108), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.622,-83.875,-90.885)}
ENT.Data["female_01"] = {OffSet = Vector(-0.521,-0.849,0.125), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.665,-81.057,-90.853)}
ENT.Data["gasmask"] = {OffSet = Vector(1.996,-1.575,0.08), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.665,-81.057,-90.853)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.521,-0.849,0.125), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.665,-81.057,-90.853)}
ENT.Data["guerilla"] = {OffSet = Vector(0.937,-0.667,0.108), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.675,-80.387,-90.846)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.627,-0.353,0.128), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.633,-83.185,-90.877)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.627,-0.353,0.128), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.633,-83.185,-90.877)}
ENT.Data["leet"] = {OffSet = Vector(1.578,-1.499,0.088), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.665,-81.057,-90.853)}
ENT.Data["male_01"] = {OffSet = Vector(-0.504,-1.008,0.123), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.665,-81.057,-90.853)}
ENT.Data["monk"] = {OffSet = Vector(-0.627,-0.353,0.128), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.633,-83.185,-90.877)}
ENT.Data["odessa"] = {OffSet = Vector(-0.576,-0.662,0.126), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.633,-83.185,-90.877)}
ENT.Data["phoenix"] = {OffSet = Vector(0.937,-0.667,0.108), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.622,-83.875,-90.885)}
ENT.Data["police"] = {OffSet = Vector(0.304,-1.059,0.119), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.622,-83.875,-90.885)}
ENT.Data["riot"] = {OffSet = Vector(1.996,-1.575,0.08), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.665,-81.057,-90.853)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-2.482,-1.168,0.163), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.809,-70.603,-90.719)}
ENT.Data["swat"] = {OffSet = Vector(1.996,-1.575,0.08), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.665,-81.057,-90.853)}
ENT.Data["urban"] = {OffSet = Vector(1.919,-1.288,0.081), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.665,-81.057,-90.853)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE[code]
Title: Re: MoronYard Halloween Submissions
Post by: snowi on October 30, 2013, 03:12:13 PM
Name:Hat o' Death
Description:you choose
Type:Hat

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/all_class/hw2013_the_dark_helm/hw2013_the_dark_helm_heavy.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-10.327,-0.929,0.445), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}
ENT.Data["arctic"] = {OffSet = Vector(-7.676,-1.468,0.032), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-92.019)}
ENT.Data["barney"] = {OffSet = Vector(-10.02,-1.528,0.368), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-9.18,0.248,0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-92.019)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-9.18,0.248,0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-92.019)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-7.97,1.509,-0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-92.019)}
ENT.Data["corpse1"] = {OffSet = Vector(-9.629,-1.636,0.014), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-92.019)}
ENT.Data["eli"] = {OffSet = Vector(-10.054,-0.911,0.444), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}
ENT.Data["error"] = {OffSet = Vector(-7.676,-1.468,0.032), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-92.019)}
ENT.Data["female_01"] = {OffSet = Vector(-10.707,-1.707,0.353), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}
ENT.Data["gasmask"] = {OffSet = Vector(-6.802,-2.311,0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}
ENT.Data["gman_high"] = {OffSet = Vector(-9.027,-1.512,0.358), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}
ENT.Data["guerilla"] = {OffSet = Vector(-7.788,-1.362,0.045), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-97.095)}
ENT.Data["hostage_01"] = {OffSet = Vector(-10.054,-0.911,0.444), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}
ENT.Data["kleiner"] = {OffSet = Vector(-10.054,-0.911,0.444), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}
ENT.Data["leet"] = {OffSet = Vector(-7.299,-0.3,0.182), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-180,-97.121)}
ENT.Data["male_01"] = {OffSet = Vector(-10.337,-1.967,0.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}
ENT.Data["monk"] = {OffSet = Vector(-10.054,-0.911,0.444), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}
ENT.Data["odessa"] = {OffSet = Vector(-9.97,-1.621,0.358), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}
ENT.Data["phoenix"] = {OffSet = Vector(-7.676,-1.468,0.032), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-92.019)}
ENT.Data["police"] = {OffSet = Vector(-9.757,-0.94,0.039), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-92.019)}
ENT.Data["riot"] = {OffSet = Vector(-9.009,-1.473,0.221), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-10.787,-0.426,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.601,-175.186,-92.019)}
ENT.Data["swat"] = {OffSet = Vector(-6.801,-3.075,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}
ENT.Data["urban"] = {OffSet = Vector(-10.076,-2.729,0.219), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.051,-173.577,-96.77)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE[code]
Title: Re: MoronYard Halloween Submissions
Post by: snowi on October 30, 2013, 03:12:32 PM
Name:Intergalactic Intruder
Description:Your own space freind!
Type:Body

Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/workshop/player/items/all_class/hw2013_intergalactic_intruder/hw2013_intergalactic_intruder_heavy.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["arctic"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["barney"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["corpse1"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["eli"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["error"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["female_01"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["gasmask"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["gman_high"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["guerilla"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["kleiner"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["leet"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["male_01"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["monk"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["odessa"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["phoenix"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["police"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["riot"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["swat"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["urban"] = {OffSet = Vector(12.069,-7.64,-14.87), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE[code]
Title: Re: MoronYard Halloween Submissions
Post by: snowi on October 30, 2013, 03:13:18 PM
Name:Skull Latern
Description:There is something coming out of your back...
Type:Body

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/all_class/hw2013_the_enlightening_lantern/hw2013_the_enlightening_lantern_heavy.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-14.578,10.648,-5.218), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}
ENT.Data["arctic"] = {OffSet = Vector(-15.9,11.795,-4.967), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}
ENT.Data["barney"] = {OffSet = Vector(-14.79,11.82,-5.342), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-15.982,13.5,-5.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-15.982,13.5,-5.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-15.593,12.546,-4.914), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}
ENT.Data["corpse1"] = {OffSet = Vector(-16.902,10.503,-4.813), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}
ENT.Data["eli"] = {OffSet = Vector(-14.578,10.648,-5.218), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}
ENT.Data["error"] = {OffSet = Vector(-15.9,11.795,-4.967), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}
ENT.Data["female_01"] = {OffSet = Vector(-16.625,9.832,-5.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}
ENT.Data["gasmask"] = {OffSet = Vector(-15.981,13.28,-5.271), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}
ENT.Data["gman_high"] = {OffSet = Vector(-14.578,10.648,-5.218), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}
ENT.Data["guerilla"] = {OffSet = Vector(-15.999,11.477,-4.999), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}
ENT.Data["hostage_01"] = {OffSet = Vector(-14.578,10.648,-5.218), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}
ENT.Data["kleiner"] = {OffSet = Vector(-14.578,10.648,-5.218), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}
ENT.Data["leet"] = {OffSet = Vector(-15.999,11.477,-4.999), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}
ENT.Data["male_01"] = {OffSet = Vector(-16.625,9.832,-5.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}
ENT.Data["monk"] = {OffSet = Vector(-14.578,10.648,-5.218), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}
ENT.Data["odessa"] = {OffSet = Vector(-14.578,10.648,-5.218), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}
ENT.Data["phoenix"] = {OffSet = Vector(-15.999,11.477,-4.999), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}
ENT.Data["police"] = {OffSet = Vector(-17.034,10.878,-4.857), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}
ENT.Data["riot"] = {OffSet = Vector(-16.617,13.223,-5.204), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-18.498,9.604,-4.65), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.176,-162.409,95.423)}
ENT.Data["swat"] = {OffSet = Vector(-16.974,12.147,-5.28), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}
ENT.Data["urban"] = {OffSet = Vector(-16.802,11.114,-5.191), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.451,-169.959,95.53)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE[code]
Title: Re: MoronYard Halloween Submissions
Post by: snowi on October 30, 2013, 03:13:32 PM
Name:Pocket Horseman
Description:Theres a horseman in your pocket...
Type:Body

Code: [Select]
ENT.Bone = "valvebiped.bip01_spine"
ENT.Model = "models/workshop/player/items/all_class/hw2013_allclass_horseman/hw2013_allclass_horseman_heavy.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["arctic"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["barney"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["eli"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["error"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["female_01"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["leet"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["male_01"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["monk"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["odessa"] = {OffSet = Vector(-0.734,7.067,-6.318), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["phoenix"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["police"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["riot"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["swat"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}
ENT.Data["urban"] = {OffSet = Vector(-0.989,8.667,-7.011), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-23.108,-80.733,-96.01)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: MoronYard Halloween Submissions
Post by: snowi on October 30, 2013, 03:13:47 PM
Name:Soul Devourer
Description:It'll devour your soul
Type:Body

Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/workshop/player/items/all_class/hw2013_burlap_buddy/hw2013_burlap_buddy_heavy.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-3.958,-9.499,-19.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["arctic"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["barney"] = {OffSet = Vector(-3.958,-9.499,-19.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["corpse1"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["eli"] = {OffSet = Vector(-3.958,-9.499,-19.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["error"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["female_01"] = {OffSet = Vector(-3.958,-9.499,-19.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["gasmask"] = {OffSet = Vector(-4.377,-9.121,-20.992), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["gman_high"] = {OffSet = Vector(-3.958,-9.499,-19.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["guerilla"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["hostage_01"] = {OffSet = Vector(-3.958,-9.499,-19.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["kleiner"] = {OffSet = Vector(-3.958,-9.499,-19.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["leet"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["male_01"] = {OffSet = Vector(-4.377,-9.121,-20.992), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["monk"] = {OffSet = Vector(-3.958,-9.499,-19.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["odessa"] = {OffSet = Vector(-3.958,-9.499,-19.783), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["phoenix"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["police"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["riot"] = {OffSet = Vector(-4.377,-9.121,-20.992), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-4.795,-8.807,-21.947), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["swat"] = {OffSet = Vector(-4.377,-9.121,-20.992), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}
ENT.Data["urban"] = {OffSet = Vector(-4.377,-9.121,-20.992), Size = 1, Scale = Vector(1,1,1), Angles = Angle(16.322,2.371,106.793)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE[code]
Title: Re: MoronYard Halloween Submissions
Post by: snowi on October 30, 2013, 03:13:59 PM
Name:Wandering Soul
Description:It'll wander your soul
Type:Body

Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/workshop/player/items/all_class/hw2013_wandering_soul/hw2013_wandering_soul_heavy.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(7.132,-6.996,-10.37), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-174.558)}
ENT.Data["arctic"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["barney"] = {OffSet = Vector(7.132,-6.996,-10.37), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-174.558)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["corpse1"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["eli"] = {OffSet = Vector(7.132,-6.996,-10.37), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-174.558)}
ENT.Data["error"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["female_01"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["gasmask"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["gman_high"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["guerilla"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["hostage_01"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["kleiner"] = {OffSet = Vector(7.132,-6.996,-10.37), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-174.558)}
ENT.Data["leet"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["male_01"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["monk"] = {OffSet = Vector(7.132,-6.996,-10.37), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-174.558)}
ENT.Data["odessa"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["phoenix"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["police"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["riot"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["swat"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}
ENT.Data["urban"] = {OffSet = Vector(7.264,-6.935,-10.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-17.516,-1.643,-162.737)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE[code]
Title: Re: MoronYard Halloween Submissions
Post by: snowi on October 30, 2013, 03:20:57 PM
Also I would definately suggest
Code: [Select]
models/workshop/player/items/all_class/hw2013_all_skull_necklace/hw2013_all_skull_necklace_heavy.mdl as a style mine for haloween c:
Title: Re: MoronYard Halloween Submissions
Post by: Bing :3 on October 30, 2013, 04:13:51 PM
Name: Jack's Hat
Description: Not Decided
Type: Hat
By: Bing :3 + Ting :3

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_halloween/jackolantern_01.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.9,-1,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}
ENT.Data["arctic"] = {OffSet = Vector(6.2,-1.9,0.2), Size = 1, Scale = Vector(0.33,0.33,0.33), Angles = Angle(0,-90,-80)}
ENT.Data["barney"] = {OffSet = Vector(4.9,-2.2,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.6,-2.1,0.2), Size = 1, Scale = Vector(0.37,0.37,0.37), Angles = Angle(0,-90,-80)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.6,-2.1,0.2), Size = 1, Scale = Vector(0.37,0.37,0.37), Angles = Angle(0,-90,-80)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.6,-2.1,0.2), Size = 1, Scale = Vector(0.37,0.37,0.37), Angles = Angle(0,-90,-80)}
ENT.Data["corpse1"] = {OffSet = Vector(5.1,-1.9,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}
ENT.Data["eli"] = {OffSet = Vector(4.9,-1.2,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}
ENT.Data["error"] = {OffSet = Vector(6.2,-1.9,0.2), Size = 1, Scale = Vector(0.33,0.33,0.33), Angles = Angle(0,-90,-80)}
ENT.Data["female_01"] = {OffSet = Vector(2.8,-1.7,0.2), Size = 1, Scale = Vector(0.32,0.32,0.32), Angles = Angle(0,-90,-80)}
ENT.Data["gasmask"] = {OffSet = Vector(8.3,-2.3,0.2), Size = 1, Scale = Vector(0.35,0.35,0.35), Angles = Angle(0,-90,-80)}
ENT.Data["gman_high"] = {OffSet = Vector(5.6,-2.1,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}
ENT.Data["guerilla"] = {OffSet = Vector(6.2,-1.6,0.2), Size = 1, Scale = Vector(0.33,0.33,0.33), Angles = Angle(0,-90,-80)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.9,-1.7,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}
ENT.Data["kleiner"] = {OffSet = Vector(4.9,-1.7,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}
ENT.Data["leet"] = {OffSet = Vector(6.6,-2.1,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}
ENT.Data["male_01"] = {OffSet = Vector(4.7,-2.5,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}
ENT.Data["monk"] = {OffSet = Vector(4.9,-1.7,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}
ENT.Data["odessa"] = {OffSet = Vector(4.9,-2.1,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}
ENT.Data["phoenix"] = {OffSet = Vector(6.2,-2.2,0.2), Size = 1, Scale = Vector(0.33,0.33,0.33), Angles = Angle(0,-90,-80)}
ENT.Data["police"] = {OffSet = Vector(4.8,-3.8,0.2), Size = 1, Scale = Vector(0.36,0.36,0.36), Angles = Angle(0,-90,-80)}
ENT.Data["riot"] = {OffSet = Vector(7.2,-1.9,0.2), Size = 1, Scale = Vector(0.35,0.35,0.35), Angles = Angle(0,-90,-80)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.9,-0.4,0.2), Size = 1, Scale = Vector(0.3,0.3,0.3), Angles = Angle(0,-90,-80)}
ENT.Data["swat"] = {OffSet = Vector(7,-2.3,0.2), Size = 1, Scale = Vector(0.33,0.33,0.33), Angles = Angle(0,-90,-80)}
ENT.Data["urban"] = {OffSet = Vector(7.2,-1.8,0.2), Size = 1, Scale = Vector(0.34,0.34,0.34), Angles = Angle(0,-90,-80)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: MoronYard Halloween Submissions
Post by: Bing :3 on October 30, 2013, 04:41:04 PM
Name: The Shining Axe
Description: "Here's Johnny!"
Type: Hat
By: Bing :3 + Ting :3
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/weapons/w_models/w_fireaxe.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-4.5,10.2,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["arctic"] = {OffSet = Vector(-2.6,9.6,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["barney"] = {OffSet = Vector(-4.4,9.4,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-3.4,11.4,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,77,88)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-3.4,11.4,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,77,88)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-2.2,10.9,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80.5,88)}
ENT.Data["corpse1"] = {OffSet = Vector(-3.7,8.9,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["eli"] = {OffSet = Vector(-4.5,9.2,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["error"] = {OffSet = Vector(-2.6,9.6,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["female_01"] = {OffSet = Vector(-4.9,8.8,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["gasmask"] = {OffSet = Vector(-1.8,9.7,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["gman_high"] = {OffSet = Vector(-2.4,9.1,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,77.5,88)}
ENT.Data["guerilla"] = {OffSet = Vector(-2.7,10.1,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["hostage_01"] = {OffSet = Vector(-4,8.8,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["kleiner"] = {OffSet = Vector(-4.5,9.2,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["leet"] = {OffSet = Vector(-2,9.5,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["male_01"] = {OffSet = Vector(-3.8,8.8,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["monk"] = {OffSet = Vector(-3.5,9.2,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["odessa"] = {OffSet = Vector(-4,8.8,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["phoenix"] = {OffSet = Vector(-2.6,9.6,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["police"] = {OffSet = Vector(-3.7,8.9,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["riot"] = {OffSet = Vector(-1.8,9.7,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-5.8,9,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["swat"] = {OffSet = Vector(-1.8,9.7,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}
ENT.Data["urban"] = {OffSet = Vector(-1.8,9.7,0.7), Size = 1, Scale = Vector(0.6,0.6,0.6), Angles = Angle(180,80,88)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: MoronYard Halloween Submissions
Post by: Bing :3 on October 30, 2013, 05:32:07 PM
Name: The Devils Horns
Description: Straight from hell
Type: Hat
By: Ting :3

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/heavy/hw2013_orcish_outburst/hw2013_orcish_outburst.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.1,1.4,0), Size = 1, Scale = Vector(1.1,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["arctic"] = {OffSet = Vector(6.1,1.2,0), Size = 1, Scale = Vector(1.375,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["barney"] = {OffSet = Vector(4.2,1.4,0.2), Size = 1, Scale = Vector(1.2,2.3,1), Angles = Angle(0,-70,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5,4.3,0.1), Size = 1, Scale = Vector(1.3,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5,4.3,0.1), Size = 1, Scale = Vector(1.3,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(6.1,4.3,0.1), Size = 1, Scale = Vector(1.3,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(4.7,1.2,0.1), Size = 1, Scale = Vector(1.1,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["eli"] = {OffSet = Vector(4.1,1.4,0.1), Size = 1, Scale = Vector(1.15,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["error"] = {OffSet = Vector(6.1,1.2,0), Size = 1, Scale = Vector(1.375,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["female_01"] = {OffSet = Vector(3.6,0.3,0), Size = 1, Scale = Vector(1.1,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["gasmask"] = {OffSet = Vector(7.1,1.5,0), Size = 1, Scale = Vector(1.5,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["gman_high"] = {OffSet = Vector(5.7,0.9,0.1), Size = 1, Scale = Vector(1.1,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["guerilla"] = {OffSet = Vector(5.7,1.2,0), Size = 1, Scale = Vector(1.4,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.4,1.2,0), Size = 1, Scale = Vector(1.2,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(4.3,1.4,0), Size = 1, Scale = Vector(1,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["leet"] = {OffSet = Vector(6.7,1.5,0), Size = 1, Scale = Vector(1.3,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["male_01"] = {OffSet = Vector(4.8,1,0), Size = 1, Scale = Vector(1.2,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["monk"] = {OffSet = Vector(4.7,1.2,0), Size = 1, Scale = Vector(1.3,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["odessa"] = {OffSet = Vector(4.9,0.7,0), Size = 1, Scale = Vector(1.2,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(6.2,1.2,0), Size = 1, Scale = Vector(1.4,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["police"] = {OffSet = Vector(4.7,1.9,0.1), Size = 1, Scale = Vector(1.3,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["riot"] = {OffSet = Vector(7.1,1.5,0), Size = 1, Scale = Vector(1.5,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.6,1,0.1), Size = 1, Scale = Vector(0.9,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["swat"] = {OffSet = Vector(7,1.5,0), Size = 1, Scale = Vector(1.5,2.1,1), Angles = Angle(0,-70,-90)}
ENT.Data["urban"] = {OffSet = Vector(7.2,2.7,0), Size = 1, Scale = Vector(1.5,2.1,1), Angles = Angle(0,-70,-90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: MoronYard Halloween Submissions
Post by: Bing :3 on October 30, 2013, 07:49:33 PM
Name: Haunted Ghost
Description: He's behind you!
Type: Body
By: Bing :3



Code: [Select]
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/workshop/player/items/all_class/hw2013_burlap_buddy/hw2013_burlap_buddy_demo.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["arctic"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["barney"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["corpse1"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["eli"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["error"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["female_01"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["gasmask"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["gman_high"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["guerilla"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["hostage_01"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["kleiner"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["leet"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["male_01"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["monk"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["odessa"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["phoenix"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["police"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["riot"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-7.3,-16.3,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-180,-90,90)}
ENT.Data["swat"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}
ENT.Data["urban"] = {OffSet = Vector(-7.3,-13.1,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,-90,90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: MoronYard Halloween Submissions
Post by: JadifixTehCat on October 30, 2013, 08:11:34 PM
Name: Sinister Tree Hat (I know it's in reg item submissions but I thought it would fit in)
Description: Tree hat's evil brother!
Type: Hat
Status: I don't know
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/props_foliage/tree_poplar_01.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["arctic"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["barney"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["charple01"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["corpse1"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["eli"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["female_01"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["gasmask"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["gman_high"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["guerilla"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["kleiner"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["leet"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["male_01"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["monk"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["odessa"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["phoenix"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["police"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["riot"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["swat"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}
ENT.Data["urban"] = {OffSet = Vector(16.568,-0.014,-4.244), Size = 0.015, Scale = Vector(6.1,4.4,1.4), Angles = Angle(90,0,0)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: MoronYard Halloween Submissions
Post by: Bing :3 on October 30, 2013, 08:12:30 PM
Name: Haunted Bat
Description: Never far away
Type: Body
By: Bing :3


Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/workshop/player/items/all_class/hw2013_the_fire_bat_v2/hw2013_the_fire_bat_v2_engineer.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["arctic"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["barney"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(31.1,-21.5,-8.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(27.7,0,-90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(31.1,-21.5,-8.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(27.7,0,-90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(31.1,-21.5,-8.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(27.7,0,-90)}
ENT.Data["corpse1"] = {OffSet = Vector(-97.5,26,15.7), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.3,1.2,-66.2)}
ENT.Data["eli"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["error"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["female_01"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["gasmask"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["gman_high"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["guerilla"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["hostage_01"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["kleiner"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["leet"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["male_01"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["monk"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["odessa"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["phoenix"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["police"] = {OffSet = Vector(-97.5,26,15.7), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.3,1.2,-66.2)}
ENT.Data["riot"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(31.1,-21.5,-8.3), Size = 1, Scale = Vector(1,1,1), Angles = Angle(27.7,0,-90)}
ENT.Data["swat"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["urban"] = {OffSet = Vector(-93.6,-49.7,10.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: MoronYard Halloween Submissions
Post by: レオ✪ on October 30, 2013, 08:14:09 PM
If I made anything anyone else made, my apologies. Also there will be more items being made, just a bit slow since I haven't done it in awhile.

Name: The Wandering Soul
Description: It always feels like, somebodies watching me..
Type:Body (First time trying something like this, so I dunno if it'll work.)
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/all_class/hw2013_wandering_soul/hw2013_wandering_soul_pyro.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["arctic"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["barney"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["charple01"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["corpse1"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["eli"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["female_01"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["gasmask"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["gman_high"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["guerilla"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["kleiner"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["leet"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["male_01"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["monk"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["odessa"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["phoenix"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["police"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["riot"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["swat"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}
ENT.Data["urban"] = {OffSet = Vector(5.998,13.625,-6.297), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.698,5.214,173.249)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Executioner's Mask
Description: Beheading, anyone..?
Type:Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/demo/hw2013_demo_executioner_hood/hw2013_demo_executioner_hood.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.012,0.645,-0.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["arctic"] = {OffSet = Vector(4.036,-0.638,-0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["barney"] = {OffSet = Vector(2.612,-0.178,-0.095), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["charple01"] = {OffSet = Vector(0.453,0.896,-0.237), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.461,-1.628,0.139), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.461,-1.628,0.139), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.107,-1.255,0.161), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["corpse1"] = {OffSet = Vector(2.741,0.097,-0.179), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["eli"] = {OffSet = Vector(2.621,0.099,0.055), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["female_01"] = {OffSet = Vector(1.858,-0.463,-0.167), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["gasmask"] = {OffSet = Vector(2.732,-2.969,-0.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.45,-57.676,-88.36)}
ENT.Data["gman_high"] = {OffSet = Vector(3.468,-0.262,-0.119), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["guerilla"] = {OffSet = Vector(3.942,-0.17,-0.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.787,-0.346,0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["kleiner"] = {OffSet = Vector(2.638,-0.038,0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["leet"] = {OffSet = Vector(4.168,-1.292,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["male_01"] = {OffSet = Vector(2.833,-0.912,0.004), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["monk"] = {OffSet = Vector(3.019,-0.317,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["odessa"] = {OffSet = Vector(2.787,-0.346,0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}
ENT.Data["phoenix"] = {OffSet = Vector(4.036,-0.638,-0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["police"] = {OffSet = Vector(2.403,-2.8,0.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["riot"] = {OffSet = Vector(3.612,-0.921,0.026), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-88.308)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.201,1.245,0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.168,-78.696,-89.459)}
ENT.Data["swat"] = {OffSet = Vector(3.504,-0.958,0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.234,-80.926,-88.316)}
ENT.Data["urban"] = {OffSet = Vector(3.488,-0.835,0.023), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.292,-82.92,-88.325)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Witch Doctor
Description: No one know who do the voodoo.
Type:Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/medic/hw2013_witching_ward/hw2013_witching_ward.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.221,-1.833,0.131), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["arctic"] = {OffSet = Vector(5.568,-2.049,0.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["barney"] = {OffSet = Vector(4.221,-1.833,0.131), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["charple01"] = {OffSet = Vector(2.764,-0.811,0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.697,-3.151,-0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.277,-77.386,-89.143)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.697,-3.151,-0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.277,-77.386,-89.143)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.697,-3.151,-0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.277,-77.386,-89.143)}
ENT.Data["corpse1"] = {OffSet = Vector(4.95,-1.457,0.087), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["eli"] = {OffSet = Vector(4.134,-1.207,0.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["female_01"] = {OffSet = Vector(3.776,-1.753,0.038), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["gasmask"] = {OffSet = Vector(5.897,-5.145,0.107), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["gman_high"] = {OffSet = Vector(5.061,-1.577,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["guerilla"] = {OffSet = Vector(5.568,-2.049,0.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.138,-1.215,-0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["kleiner"] = {OffSet = Vector(4.138,-1.215,-0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["leet"] = {OffSet = Vector(6.043,-3.007,0.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["male_01"] = {OffSet = Vector(4.313,-2.268,0.074), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["monk"] = {OffSet = Vector(4.138,-1.215,-0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["odessa"] = {OffSet = Vector(4.201,-1.693,0.046), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["phoenix"] = {OffSet = Vector(5.568,-2.049,0.099), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["police"] = {OffSet = Vector(4.102,-4.438,0.071), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.277,-77.386,-88.907)}
ENT.Data["riot"] = {OffSet = Vector(5.392,-3.094,0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.182,-0.311,-0.094), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.263,-78.341,-89.138)}
ENT.Data["swat"] = {OffSet = Vector(5.34,-5.219,0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}
ENT.Data["urban"] = {OffSet = Vector(5.045,-3.085,0.089), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.186,-82.106,-88.888)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Skin Head
Description: It's actually just leather..I hope
Type: Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/all_class/hw2013_leather_face/hw2013_leather_face_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.246,0.656,0.014), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["arctic"] = {OffSet = Vector(5.483,-0.037,-0.12), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.22,-74.45,-89.975)}
ENT.Data["barney"] = {OffSet = Vector(3.461,-0.625,0.087), Size = 1.125, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["charple01"] = {OffSet = Vector(1.998,0.051,-0.179), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.22,-74.45,-89.975)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.995,1.505,-0.339), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.22,-74.45,-89.975)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.995,1.505,-0.339), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.22,-74.45,-89.975)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.086,1.178,0.034), Size = 1.225, Scale = Vector(1,1,1), Angles = Angle(-3.22,-74.45,-89.975)}
ENT.Data["corpse1"] = {OffSet = Vector(3.855,-0.524,0.081), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.22,-74.45,-89.975)}
ENT.Data["eli"] = {OffSet = Vector(4.27,-0.172,0.075), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["female_01"] = {OffSet = Vector(3.154,-0.811,0.092), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["gasmask"] = {OffSet = Vector(6.91,-0.855,-0.054), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.202,-80.056,-89.661)}
ENT.Data["gman_high"] = {OffSet = Vector(5.125,-0.48,0.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["guerilla"] = {OffSet = Vector(5.483,-0.037,-0.12), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.22,-74.45,-89.975)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.622,-0.113,0.077), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["kleiner"] = {OffSet = Vector(4.27,-0.172,0.075), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["leet"] = {OffSet = Vector(5.525,-0.557,-0.091), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.202,-80.056,-89.661)}
ENT.Data["male_01"] = {OffSet = Vector(4.322,-0.776,0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["monk"] = {OffSet = Vector(4.622,-0.113,0.077), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["odessa"] = {OffSet = Vector(5.125,-0.48,0.104), Size = 0.975, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}
ENT.Data["phoenix"] = {OffSet = Vector(5.483,-0.037,-0.12), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.22,-74.45,-89.975)}
ENT.Data["police"] = {OffSet = Vector(4.719,-0.299,-0.246), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.22,-74.45,-89.975)}
ENT.Data["riot"] = {OffSet = Vector(6.872,-0.645,-0.066), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.202,-80.056,-89.661)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.924,0.296,0.032), Size = 1.025, Scale = Vector(1,1,1), Angles = Angle(-3.184,-65.496,-90.476)}
ENT.Data["swat"] = {OffSet = Vector(6.91,-0.855,-0.054), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.22,-73.743,-90.015)}
ENT.Data["urban"] = {OffSet = Vector(6.91,-0.855,-0.054), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-3.199,-80.53,-89.635)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Stiff Sailor
Description: Not really smooth sailing now.
Type:Hat
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/all_class/hw2013_stiff_buddy/hw2013_stiff_buddy_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(5.186,-0.927,-0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["arctic"] = {OffSet = Vector(7.282,-1.694,-0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["barney"] = {OffSet = Vector(5.451,-1.536,-0.087), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["charple01"] = {OffSet = Vector(2.431,-1.541,-0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.701,-0.56,0.047), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.928,-85.578,-89.694)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.701,-0.56,0.047), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.928,-85.578,-89.694)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.546,-0.433,0.057), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.942,-93.663,-90.109)}
ENT.Data["corpse1"] = {OffSet = Vector(4.31,-2.014,-0.029), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["eli"] = {OffSet = Vector(4.78,-1.477,-0.084), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["female_01"] = {OffSet = Vector(3.977,-1.931,-0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["gasmask"] = {OffSet = Vector(8.916,-1.988,-0.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["gman_high"] = {OffSet = Vector(4.765,-1.956,-0.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["guerilla"] = {OffSet = Vector(7.295,-1.277,0.012), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.78,-1.477,-0.084), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["kleiner"] = {OffSet = Vector(4.78,-1.477,-0.084), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["leet"] = {OffSet = Vector(8.181,-1.882,-0.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["male_01"] = {OffSet = Vector(3.963,-2.359,-0.13), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["monk"] = {OffSet = Vector(4.78,-1.477,-0.084), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["odessa"] = {OffSet = Vector(4.761,-2.06,-0.114), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["phoenix"] = {OffSet = Vector(7.282,-1.694,-0.009), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["police"] = {OffSet = Vector(5.787,-1.675,-0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.928,-85.578,-89.694)}
ENT.Data["riot"] = {OffSet = Vector(8.916,-1.988,-0.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.147,-1.336,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.943,-89.971,-89.919)}
ENT.Data["swat"] = {OffSet = Vector(8.927,-1.651,-0.087), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}
ENT.Data["urban"] = {OffSet = Vector(8.927,-1.651,-0.087), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.944,-91.824,-90.014)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: MoronYard Halloween Submissions
Post by: Bing :3 on October 30, 2013, 08:19:10 PM
Name: Evil Crow
Description: The Doves evil brother!
Type: Body
By: Bing :3

Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/workshop/player/items/all_class/hw2013_the_caws_of_death/hw2013_the_caws_of_death_medic.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["arctic"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["barney"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["corpse1"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["eli"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["error"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["female_01"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["gasmask"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["gman_high"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["guerilla"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["hostage_01"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["kleiner"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["leet"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["male_01"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["monk"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["odessa"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["phoenix"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["police"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["riot"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["swat"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}
ENT.Data["urban"] = {OffSet = Vector(45.7,6.4,-4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,90)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: MoronYard Halloween Submissions
Post by: レオ✪ on October 30, 2013, 09:21:42 PM
Name: Crowno's
Description: Let out a cadaverous caw-ka!
Type:Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/pyro/hw2013_visage_of_the_crow/hw2013_visage_of_the_crow.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.842,-4.342,0.03), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["arctic"] = {OffSet = Vector(3.688,-6.021,0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["barney"] = {OffSet = Vector(1.963,-5.534,0.102), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["charple01"] = {OffSet = Vector(0.32,-3.995,0.022), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.179,-5.4,-0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.179,-5.4,-0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.176,-5.382,0.292), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["corpse1"] = {OffSet = Vector(2.649,-4.741,0.083), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["eli"] = {OffSet = Vector(2.121,-4.316,0.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["female_01"] = {OffSet = Vector(1.553,-5.015,0.097), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["gasmask"] = {OffSet = Vector(2.969,-7.779,0.232), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["gman_high"] = {OffSet = Vector(2.848,-4.883,0.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["guerilla"] = {OffSet = Vector(3.628,-5.749,0.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.121,-4.316,0.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["kleiner"] = {OffSet = Vector(2.121,-4.316,0.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["leet"] = {OffSet = Vector(4.195,-5.692,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.972,-84.401,-89.712)}
ENT.Data["male_01"] = {OffSet = Vector(2.676,-4.905,0.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["monk"] = {OffSet = Vector(2.121,-4.316,0.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["odessa"] = {OffSet = Vector(2.182,-4.949,0.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["phoenix"] = {OffSet = Vector(3.688,-6.021,0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["police"] = {OffSet = Vector(1.379,-7.099,0.187), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["riot"] = {OffSet = Vector(2.763,-5.655,0.127), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.972,-84.401,-89.712)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.776,-3.452,0.255), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-77.664,-90.062)}
ENT.Data["swat"] = {OffSet = Vector(2.73,-5.381,0.11), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}
ENT.Data["urban"] = {OffSet = Vector(2.73,-5.381,0.11), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.973,-84.354,-89.714)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: The Hand-hunter
Description: A substantial upgrade from a chinese finger trap.
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/workshop/player/items/pyro/hw2013_handhunter/hw2013_handhunter.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-7.547,-7.54,-1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.476,88.545,88.451)}
ENT.Data["arctic"] = {OffSet = Vector(-7.517,-9.431,-1.315), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.609,83.23,88.687)}
ENT.Data["barney"] = {OffSet = Vector(-7.547,-7.54,-1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.476,88.545,88.451)}
ENT.Data["charple01"] = {OffSet = Vector(-7.655,-5.416,-1.148), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.445,89.699,88.402)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-7.666,-7.749,-1.253), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.445,89.699,88.402)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-7.666,-7.749,-1.253), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.445,89.699,88.402)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-7.666,-7.749,-1.253), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.445,89.699,88.402)}
ENT.Data["corpse1"] = {OffSet = Vector(-7.658,-6.077,-1.177), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.445,89.699,88.402)}
ENT.Data["eli"] = {OffSet = Vector(-7.547,-7.54,-1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.476,88.545,88.451)}
ENT.Data["female_01"] = {OffSet = Vector(-7.625,-7.874,-1.247), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.301,94.538,88.201)}
ENT.Data["gasmask"] = {OffSet = Vector(-7.635,-7.013,-1.212), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.424,90.42,88.371)}
ENT.Data["gman_high"] = {OffSet = Vector(-7.528,-6.769,-1.197), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.476,88.545,88.451)}
ENT.Data["guerilla"] = {OffSet = Vector(-7.634,-7.164,-1.219), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.424,90.42,88.371)}
ENT.Data["hostage_01"] = {OffSet = Vector(-7.547,-7.54,-1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.476,88.545,88.451)}
ENT.Data["kleiner"] = {OffSet = Vector(-7.547,-7.54,-1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.476,88.545,88.451)}
ENT.Data["leet"] = {OffSet = Vector(-7.634,-7.164,-1.219), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.424,90.42,88.371)}
ENT.Data["male_01"] = {OffSet = Vector(-7.635,-7.013,-1.212), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.424,90.42,88.371)}
ENT.Data["monk"] = {OffSet = Vector(-7.547,-7.54,-1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.476,88.545,88.451)}
ENT.Data["odessa"] = {OffSet = Vector(-7.547,-7.54,-1.229), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.476,88.545,88.451)}
ENT.Data["phoenix"] = {OffSet = Vector(-7.634,-7.164,-1.219), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.424,90.42,88.371)}
ENT.Data["police"] = {OffSet = Vector(-7.662,-6.825,-1.213), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.445,89.699,88.402)}
ENT.Data["riot"] = {OffSet = Vector(-7.631,-7.523,-1.234), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.424,90.42,88.371)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-7.66,-6.379,-1.194), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.445,89.699,88.402)}
ENT.Data["swat"] = {OffSet = Vector(-7.635,-7.013,-1.212), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.424,90.42,88.371)}
ENT.Data["urban"] = {OffSet = Vector(-7.635,-7.013,-1.212), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.424,90.42,88.371)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE

Name: Trash Pal
Description: He's quite rubbish..
Type:Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_spine4"
ENT.Model = "models/workshop/player/items/pyro/hw2013_the_creature_from_the_heap/hw2013_the_creature_from_the_heap.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["arctic"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["barney"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["charple01"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["corpse1"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["eli"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["female_01"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["gasmask"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["gman_high"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["guerilla"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["hostage_01"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["kleiner"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["leet"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["male_01"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["monk"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["odessa"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["phoenix"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["police"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["riot"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["swat"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}
ENT.Data["urban"] = {OffSet = Vector(-6.062,-9.463,0.452), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.31,167.488,89.911)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: MoronYard Halloween Submissions
Post by: レオ✪ on October 30, 2013, 09:47:38 PM
Name: Hockey Mask
Description: JASON!
Type: Body
Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/scout/hw2013_boston_bandy_mask/hw2013_boston_bandy_mask.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(2.207,-1.126,0.057), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["arctic"] = {OffSet = Vector(4.409,-2.188,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["barney"] = {OffSet = Vector(2.597,-1.634,0.079), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["charple01"] = {OffSet = Vector(1.163,-0.261,0.075), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["combine_soldier"] = {OffSet = Vector(3.851,-3.34,0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(3.851,-3.34,0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.859,-3.377,0.052), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["corpse1"] = {OffSet = Vector(3.037,-1.41,0.067), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["eli"] = {OffSet = Vector(2.887,-1.017,0.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["female_01"] = {OffSet = Vector(1.818,-1.924,0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["gasmask"] = {OffSet = Vector(3.932,-5.018,0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["gman_high"] = {OffSet = Vector(3.708,-1.622,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["guerilla"] = {OffSet = Vector(4.369,-1.948,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.605,-1.231,0.06), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["kleiner"] = {OffSet = Vector(2.774,-1.693,-0.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["leet"] = {OffSet = Vector(4.495,-2.775,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["male_01"] = {OffSet = Vector(2.938,-1.875,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["monk"] = {OffSet = Vector(3.386,-1.267,0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["odessa"] = {OffSet = Vector(2.534,-1.811,0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["phoenix"] = {OffSet = Vector(4.409,-2.188,0.058), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["police"] = {OffSet = Vector(2.95,-4.375,0.057), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["riot"] = {OffSet = Vector(3.973,-2.392,0.06), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.499,-0.088,0.062), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["swat"] = {OffSet = Vector(3.629,-3.155,0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}
ENT.Data["urban"] = {OffSet = Vector(3.629,-3.155,0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,99.116,-89.693)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE
Title: Re: MoronYard Halloween Submissions
Post by: snowi on November 01, 2013, 03:47:33 PM
Name:Mr Maggot
Description:"MAGGOTS!"
Type:Hat

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/soldier/hw2013_mr_maggot/hw2013_mr_maggot.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-7.218,-4.441,0.369), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["arctic"] = {OffSet = Vector(-5.082,-4.7,0.219), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["barney"] = {OffSet = Vector(-6.329,-4.086,0.37), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-6.822,-3.594,0.531), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-6.82,-3.601,0.404), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-5.615,-3.401,0.418), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["corpse1"] = {OffSet = Vector(-6.899,-5.584,0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["eli"] = {OffSet = Vector(-7.218,-4.441,0.369), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["error"] = {OffSet = Vector(-5.082,-4.7,0.219), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["female_01"] = {OffSet = Vector(-8.568,-5.715,0.193), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["gasmask"] = {OffSet = Vector(-3.045,-4.905,0.267), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["gman_high"] = {OffSet = Vector(-6.511,-4.875,0.507), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["guerilla"] = {OffSet = Vector(-5.082,-4.7,0.219), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["hostage_01"] = {OffSet = Vector(-7.215,-4.449,0.235), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["kleiner"] = {OffSet = Vector(-7.215,-4.449,0.235), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["leet"] = {OffSet = Vector(-4.285,-4.975,0.247), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["male_01"] = {OffSet = Vector(-7.837,-5.541,0.199), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["monk"] = {OffSet = Vector(-7.215,-4.449,0.235), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["odessa"] = {OffSet = Vector(-6.506,-4.885,0.269), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["phoenix"] = {OffSet = Vector(-5.082,-4.7,0.219), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["police"] = {OffSet = Vector(-6.899,-5.584,0.227), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["riot"] = {OffSet = Vector(-3.195,-4.533,0.247), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-9.496,-4.938,0.245), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-3.421,-68.044,-89.937)}
ENT.Data["swat"] = {OffSet = Vector(-3.045,-4.905,0.267), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}
ENT.Data["urban"] = {OffSet = Vector(-2.945,-5.153,0.28), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.925,-68.044,-89.937)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE[code]
Title: Re: MoronYard Halloween Submissions
Post by: snowi on November 01, 2013, 03:47:48 PM
Name:Snail Eyes (meh)
Description:Who you callin four eyes?
Type:Hat

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/pyro/hw2013_per_eye_scopes/hw2013_per_eye_scopes.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-4.538,-1.307,-1.116), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["arctic"] = {OffSet = Vector(-2.658,-2.738,-1.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["barney"] = {OffSet = Vector(-4.538,-1.307,-1.116), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-3.307,-0.799,-0.893), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-89.049)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-3.307,-0.799,-0.893), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-89.049)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-2.946,-0.821,-0.895), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-89.049)}
ENT.Data["corpse1"] = {OffSet = Vector(-4.395,-0.718,-0.809), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["eli"] = {OffSet = Vector(-4.538,-1.307,-1.116), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["error"] = {OffSet = Vector(-2.658,-2.738,-1.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["female_01"] = {OffSet = Vector(-5.339,-1.256,-1.14), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["gasmask"] = {OffSet = Vector(-1.115,-2.827,-1.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["gman_high"] = {OffSet = Vector(-3.591,-1.358,-1.113), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["guerilla"] = {OffSet = Vector(-2.658,-2.738,-1.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["hostage_01"] = {OffSet = Vector(-3.591,-1.358,-1.113), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["kleiner"] = {OffSet = Vector(-4.538,-1.307,-1.116), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["leet"] = {OffSet = Vector(-1.764,-2.789,-1.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["male_01"] = {OffSet = Vector(-4.104,-1.339,-1.143), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["monk"] = {OffSet = Vector(-3.591,-1.358,-1.113), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["odessa"] = {OffSet = Vector(-3.591,-1.358,-1.113), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["phoenix"] = {OffSet = Vector(-2.658,-2.738,-1.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["police"] = {OffSet = Vector(-4.393,-0.737,-1.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-89.049)}
ENT.Data["riot"] = {OffSet = Vector(-1.764,-2.789,-1.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-6.052,1.254,-0.966), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-89.049)}
ENT.Data["swat"] = {OffSet = Vector(-1.115,-2.827,-1.053), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}
ENT.Data["urban"] = {OffSet = Vector(-1.373,-2.81,-1.048), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.64,176.696,-86.722)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE[code]
Title: Re: MoronYard Halloween Submissions
Post by: snowi on November 01, 2013, 03:48:23 PM
Name:Brain Bowler
Description:Using suction to keep hats on was never a good idea...
Type:Hat

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/spy/hw2013_brain__bowler/hw2013_brain__bowler.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(8.083,1.146,-0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.035,-79.473,-89.719)}
ENT.Data["arctic"] = {OffSet = Vector(10.279,0.748,0.118), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["barney"] = {OffSet = Vector(8.083,1.146,-0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.035,-79.473,-89.719)}
ENT.Data["combine_soldier"] = {OffSet = Vector(8.523,2.505,-0.084), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(8.523,2.505,-0.084), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(9.998,2.421,0.042), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["corpse1"] = {OffSet = Vector(8.021,0.328,0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["eli"] = {OffSet = Vector(8.082,1.138,0.081), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["error"] = {OffSet = Vector(10.279,0.748,0.118), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["female_01"] = {OffSet = Vector(7.326,-0.105,-0.006), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["gasmask"] = {OffSet = Vector(11.36,0.347,0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["gman_high"] = {OffSet = Vector(8.927,0.358,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["guerilla"] = {OffSet = Vector(9.813,0.831,-0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["hostage_01"] = {OffSet = Vector(8.549,0.786,0.007), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["kleiner"] = {OffSet = Vector(8.082,1.137,-0.167), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["leet"] = {OffSet = Vector(11.267,0.329,0.144), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["male_01"] = {OffSet = Vector(7.678,-0.115,0), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["monk"] = {OffSet = Vector(8.549,0.786,-0.061), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["odessa"] = {OffSet = Vector(8.927,0.358,0.005), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["phoenix"] = {OffSet = Vector(10.28,0.751,-0.069), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["police"] = {OffSet = Vector(8.023,0.328,-0.224), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["riot"] = {OffSet = Vector(11.267,0.329,0.144), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(6.677,1.116,0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["swat"] = {OffSet = Vector(11.36,0.347,0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}
ENT.Data["urban"] = {OffSet = Vector(11.36,0.347,0.065), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.743,-79.474,-89.719)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE[code]
Title: Re: MoronYard Halloween Submissions
Post by: snowi on November 01, 2013, 03:49:00 PM
Name:Vodoo Mask
Description:Who do your vodoo, BITCH.
Type:Hat/Body (not sure)

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/workshop/player/items/medic/hw2013_witching_ward/hw2013_witching_ward.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.198,-1.06,0.084), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-90.922)}
ENT.Data["arctic"] = {OffSet = Vector(6.021,-2.118,0.176), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-89.85)}
ENT.Data["barney"] = {OffSet = Vector(3.339,-1.32,0.036), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-90.922)}
ENT.Data["combine_soldier"] = {OffSet = Vector(5.091,-2.88,0.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.055,-60.686,-88.74)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(5.091,-2.88,0.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.055,-60.686,-88.74)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.091,-2.88,0.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.055,-60.686,-88.74)}
ENT.Data["corpse1"] = {OffSet = Vector(4.866,-1.183,0.162), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-89.85)}
ENT.Data["eli"] = {OffSet = Vector(4.729,-0.906,0.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-90.922)}
ENT.Data["error"] = {OffSet = Vector(6.021,-2.118,0.176), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-89.85)}
ENT.Data["female_01"] = {OffSet = Vector(3.907,-1.798,0.09), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-90.922)}
ENT.Data["gasmask"] = {OffSet = Vector(6.284,-4.181,-0.025), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-90.922)}
ENT.Data["gman_high"] = {OffSet = Vector(5.26,-1.386,0.07), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-90.922)}
ENT.Data["guerilla"] = {OffSet = Vector(6.02,-2.134,0.315), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-89.85)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.902,-1.224,0.084), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-90.922)}
ENT.Data["kleiner"] = {OffSet = Vector(4.824,-1.226,0.095), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-90.922)}
ENT.Data["leet"] = {OffSet = Vector(6.722,-4.057,0.103), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-89.85)}
ENT.Data["male_01"] = {OffSet = Vector(4.726,-1.942,0.042), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-90.922)}
ENT.Data["monk"] = {OffSet = Vector(5.297,-1.312,0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-90.922)}
ENT.Data["odessa"] = {OffSet = Vector(4.977,-1.473,0.059), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-90.922)}
ENT.Data["phoenix"] = {OffSet = Vector(6.015,-2.118,0.141), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-89.85)}
ENT.Data["police"] = {OffSet = Vector(5.094,-2.892,0.236), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.055,-60.686,-88.74)}
ENT.Data["riot"] = {OffSet = Vector(6.28,-4.184,-0.013), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-89.85)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.184,-0.467,0.004), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.199,-78.28,-90.325)}
ENT.Data["swat"] = {OffSet = Vector(6.258,-4.091,-0.043), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-90.922)}
ENT.Data["urban"] = {OffSet = Vector(5.097,-3.169,-0.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(5.207,-73.047,-90.922)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE[code]
Title: Re: MoronYard Halloween Submissions
Post by: snowi on November 01, 2013, 03:49:45 PM
Name:Wizards Cowl
Description:Wingardium LevioSAAAAAAAAAAAAH
Type:Hat

Code: [Select]
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/demo/demo_hood.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.935,5.442,-0.819), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.948,-65.962,-89.714)}
ENT.Data["arctic"] = {OffSet = Vector(-0.371,5.252,-0.327), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.174,-66.402,-89.658)}
ENT.Data["barney"] = {OffSet = Vector(-1.935,5.442,-0.819), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.948,-65.962,-89.714)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-1.947,5.14,-0.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.174,-66.402,-89.658)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-1.947,5.14,-0.072), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.174,-66.402,-89.658)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.991,5.564,-0.062), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.174,-66.402,-89.658)}
ENT.Data["corpse1"] = {OffSet = Vector(-2.241,4.681,-0.105), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.174,-66.402,-89.658)}
ENT.Data["eli"] = {OffSet = Vector(-3.001,5.291,-0.623), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.587,-60.929,-89.547)}
ENT.Data["error"] = {OffSet = Vector(-0.371,5.252,-0.327), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.174,-66.402,-89.658)}
ENT.Data["female_01"] = {OffSet = Vector(-3.893,4.283,-0.325), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.587,-60.929,-89.547)}
ENT.Data["gasmask"] = {OffSet = Vector(0.22,6.239,-0.647), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.721,-60.93,-89.547)}
ENT.Data["gman_high"] = {OffSet = Vector(-1.562,5.557,-0.709), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.587,-60.929,-89.547)}
ENT.Data["guerilla"] = {OffSet = Vector(-1.258,4.839,-0.336), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.136,-60.907,-89.547)}
ENT.Data["hostage_01"] = {OffSet = Vector(-2.465,5.499,-0.902), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.587,-60.929,-89.547)}
ENT.Data["kleiner"] = {OffSet = Vector(-3.001,5.291,-0.623), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.587,-60.929,-89.547)}
ENT.Data["leet"] = {OffSet = Vector(0.465,5.801,-0.337), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.136,-60.907,-89.547)}
ENT.Data["male_01"] = {OffSet = Vector(-2.578,4.149,-0.781), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.721,-60.93,-89.547)}
ENT.Data["monk"] = {OffSet = Vector(-2.465,5.499,-0.902), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.587,-60.929,-89.547)}
ENT.Data["odessa"] = {OffSet = Vector(-2.47,5.502,-0.722), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.587,-60.929,-89.547)}
ENT.Data["phoenix"] = {OffSet = Vector(-1.034,4.963,-0.333), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.136,-60.907,-89.547)}
ENT.Data["police"] = {OffSet = Vector(-2.241,4.677,-0.158), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.174,-66.402,-89.658)}
ENT.Data["riot"] = {OffSet = Vector(0.464,5.806,-0.578), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.721,-60.93,-89.547)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-4.013,4.246,-0.386), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.174,-66.402,-89.658)}
ENT.Data["swat"] = {OffSet = Vector(0.22,6.239,-0.647), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.721,-60.93,-89.547)}
ENT.Data["urban"] = {OffSet = Vector(0.438,5.842,-0.684), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.721,-60.93,-89.547)}


 -- Check: Number should be _25_ :: Is _25_
-- TRUE[code]
Title: Re: MoronYard Halloween Submissions
Post by: Zarco the Duck on November 03, 2013, 11:49:13 AM
why where all mine removed :(
Title: Re: MoronYard Halloween Submissions
Post by: Party Messiah on November 03, 2013, 07:14:10 PM
why where all mine removed :(

Because they sucked.
Title: Re: MoronYard Halloween Submissions
Post by: Waabbit on November 04, 2013, 11:28:59 AM
why where all mine removed :(

Because they sucked.

Yeah... they were pretty shitty. You need to at least make a bit of effort... you didn't change any of the sizing or vector scaling for any of the individual models. That's just lazy 'Gib Me Community Plz' mentality. o.O