14712 Posts in 2613 Topics - by 7960 Members - Latest Member: Sumthanbuub

Poll

How long should it take to get a token?

10 minutes
4 (57.1%)
15 minutes
3 (42.9%)

Total Members Voted: 7

Author Topic: [Finished Feature] Hourglass Shop  (Read 12598 times)

Fabio

  • November 2012
  • 100 Posts
    • STEAM_0:0:40813671 STEAM_0:0:40813671
« November 17, 2012, 09:56:01 PM » #5493
I want this badly

Willdy

  • September 2011
  • 2276 Posts
    • STEAM_0:0:22970989 STEAM_0:0:22970989
« November 21, 2012, 01:33:59 PM » #5608
I want this badly
You will just need to be patient. Nonsense is extremely busy with various different things just like any other person. As well as that, the update is still in preparation so if you have any suggestions then please post them! :)

Fabio

  • November 2012
  • 100 Posts
    • STEAM_0:0:40813671 STEAM_0:0:40813671
« November 21, 2012, 03:45:34 PM » #5620
Custom playermodels would be nice

Lynameep

  • This user has no personal avatar.
  • January 2012
  • 161 Posts
    • STEAM_0:1:26408318 STEAM_0:1:26408318
« November 21, 2012, 03:48:06 PM » #5621
Custom playermodels would be nice

Hasn't this been discussed in multiple other threads?

Fabio

  • November 2012
  • 100 Posts
    • STEAM_0:0:40813671 STEAM_0:0:40813671
« November 21, 2012, 03:49:25 PM » #5622
Not sure? I'm just saying it would be a good feature for the HOURGLASS Shop

Willdy

  • September 2011
  • 2276 Posts
    • STEAM_0:0:22970989 STEAM_0:0:22970989
« November 21, 2012, 03:56:21 PM » #5623
Not sure? I'm just saying it would be a good feature for the HOURGLASS Shop
It wouldn't be possible for us to have custom models since it would mean we have to remake all of the wearable items.

redead

  • February 2012
  • 267 Posts
« November 21, 2012, 08:33:25 PM » #5627
Not sure? I'm just saying it would be a good feature for the HOURGLASS Shop
It wouldn't be possible for us to have custom models since it would mean we have to remake all of the wearable items.

And he's trying to keep people from downloading a lot of custom shit too. (I think)
Ya

dark1

  • May 2012
  • 46 Posts
    • STEAM_0:1:18496254 STEAM_0:1:18496254
« November 23, 2012, 11:13:29 PM » #5686
I like this idea, but I think it may also cause a flood in keys in which would more than likely lower the value of a key. The tokens is a good idea, but really only for some items such as crates in my opinion. That is just how supply and demand works. The demand in keys will always be there, but a huge supply of them will only affect the price over time. I have a great idea for this system...make custom player models, but make them unlockable for tokens only.

« Last Edit: November 23, 2012, 11:15:13 PM by dark1 »

nonSENSE

  • September 2011
  • 1365 Posts
    • STEAM_0:0:11953676 STEAM_0:0:11953676
« November 23, 2012, 11:20:33 PM » #5687
I like this idea, but I think it may also cause a flood in keys in which would more than likely lower the value of a key. The tokens is a good idea, but really only for some items such as crates in my opinion. That is just how supply and demand works. The demand in keys will always be there, but a huge supply of them will only affect the price over time. I have a great idea for this system...make custom player models, but make them unlockable for tokens only.

Custom player models will never be implemented.

Also, what makes you think the current price of 900k cash for a key is not too high? Players who do not have the possibility to donate and get lots of cash will finally have a chance at getting keys too.

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