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Author Topic: How do attributes actually work???  (Read 3719 times)

Sweet

  • June 2012
  • 97 Posts
    • STEAM_0:0:30453531 STEAM_0:0:30453531
« June 15, 2012, 04:05:08 AM » #3497
So i recently dawned my 19% more rares bolgan and versels 15% rares aura for a grand total of 34% more rares. Upon this action i opened around 5 crates. Got no rares. A friend opened up 7 crates at 22% rares, and nothing.

I always assumed that if you had a 34% for rares bonus then you would get around 1 rare per 3 crates.

Is this how it works? am i super unlucky?

OR do bonuses work differently than i think?

do they even work at all...
A Gift Has Spawned...

SniperDuck

  • September 2011
  • 378 Posts
    • STEAM_0:1:32995937 STEAM_0:1:32995937
« June 15, 2012, 04:55:08 AM » #3500
Rare != Magic. Magic items are simply items that have attributes themselves. There will be affixes that will increase your chances of getting a rare, but they will be increase that chance by a lot less. Also, these are not additive percentages. So:

If the percentage of getting a rare would be 5% now and if you were to wear an item that increases the chance of getting a rare by x%, the new percentage would be 5 + (5 * (x/100)). Example: +50% would be -> 5 + 5*0.5 = 7.5%.

So:
5+ (5*(34/100)) = 6.7% of getting a rare.

Might I also remind you that  its not like pulling a marble out of a bag and keeping it out. Every crate has the same exact number of "marbles" and thus the same chances. It wont go down as the more crate and keys you have.

« Last Edit: June 15, 2012, 05:00:45 AM by SniperDuck »

nonSENSE

  • September 2011
  • 1365 Posts
    • STEAM_0:0:11953676 STEAM_0:0:11953676
« June 15, 2012, 12:42:45 PM » #3502
It's pretty much what SniperDuck said; there are several base values, one for each type of "item roll chance".

For example:

Code: [Select]
Base chance to get a painted item = 8 (1 in 8 items)
Your "better chance to get a painted item" percentage = 25%

New chance = base / ( 1 + (percentage / 100)) = 8 / (1 + 0.25) = 6.4 (1 in 6.4 items, or 5 in 32 items)

Other examples:
Code: [Select]
Base chance to get a magic item = 5 / 2 (1 in 5 items to get a suffix and 1 in 5 items to get a prefix)

New chance (with 30% better chance) = 5 / 2 / (1 + 0.3) = 1.92
New chance (with 50% better chance) = 5 / 2 / (1 + 0.5) = 1.667
New chance (with 75% better chance) = 5 / 2 / (1 + 0.75) = 1.43
New chance (with 150% better chance) = 5 / 2 / (1 + 1.5) = 1 (item will always have at least a suffix or a prefix)

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