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Author Topic: Item Submissions  (Read 90492 times)

Sweet

  • June 2012
  • 97 Posts
    • STEAM_0:0:30453531 STEAM_0:0:30453531
« July 02, 2012, 07:10:15 PM » #3757
Tf2 hats: Spartan's Helm, SMNC, Veteran Hat, Armored Authority

Name: Spartan's Helm
Description: You can kick people into deep holes with this helmet.
Type: Hat
Creator: Sweet

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/soldier/soldier_spartan.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.17,1.33,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(1.77,-84.93,-88.89)}
ENT.Data["arctic"] = {OffSet = Vector(1.64,0.66,0.33), Size = 1.17, Scale = Vector(1,1,1), Angles = Angle(4.56,-84.36,-90.96)}
ENT.Data["barney"] = {OffSet = Vector(0.37,0.37,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(1.77,-84.93,-88.89)}
ENT.Data["charple01"] = {OffSet = Vector(-1.85,1.45,0.33), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(4.56,-84.36,-90.96)}
ENT.Data["combine_soldier"] = {OffSet = Vector(0.46,1.29,0.14), Size = 1.23, Scale = Vector(1.04,1,1), Angles = Angle(4.56,-84.36,-90.96)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(0.46,1.29,0.14), Size = 1.23, Scale = Vector(1.04,1,1), Angles = Angle(4.56,-84.36,-90.96)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.91,1.68,0.14), Size = 1.23, Scale = Vector(1.04,1,1), Angles = Angle(4.56,-84.36,-90.96)}
ENT.Data["corpse1"] = {OffSet = Vector(0.85,-0.01,0.33), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(4.56,-84.36,-90.96)}
ENT.Data["eli"] = {OffSet = Vector(0.49,0.92,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(1.77,-84.93,-88.89)}
ENT.Data["female_01"] = {OffSet = Vector(-0.61,0.45,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(1.77,-84.93,-89.37)}
ENT.Data["gasmask"] = {OffSet = Vector(1.4,0.14,-0.04), Size = 1.27, Scale = Vector(1,1,1), Angles = Angle(1.77,-84.93,-89.37)}
ENT.Data["gman_high"] = {OffSet = Vector(1.39,0.99,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(1.77,-84.93,-87.72)}
ENT.Data["guerilla"] = {OffSet = Vector(1.64,0.66,0.33), Size = 1.17, Scale = Vector(1,1,1), Angles = Angle(4.56,-84.36,-90.96)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.49,0.92,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(1.77,-84.93,-88.89)}
ENT.Data["kleiner"] = {OffSet = Vector(0.49,0.92,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(1.77,-84.93,-88.89)}
ENT.Data["leet"] = {OffSet = Vector(1.64,0.34,0.33), Size = 1.17, Scale = Vector(1,1,1), Angles = Angle(4.56,-84.36,-90.96)}
ENT.Data["male_01"] = {OffSet = Vector(0.06,0.45,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(1.77,-84.93,-89.37)}
ENT.Data["monk"] = {OffSet = Vector(0.49,0.92,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(1.77,-84.93,-88.89)}
ENT.Data["odessa"] = {OffSet = Vector(0.33,0.21,0), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(1.77,-84.93,-88.89)}
ENT.Data["phoenix"] = {OffSet = Vector(1.64,0.66,0.33), Size = 1.17, Scale = Vector(1,1,1), Angles = Angle(4.56,-84.36,-90.96)}
ENT.Data["police"] = {OffSet = Vector(-0.87,-0.64,0.33), Size = 1.21, Scale = Vector(1,1,1), Angles = Angle(4.56,-84.36,-90.96)}
ENT.Data["riot"] = {OffSet = Vector(1.4,0.85,-0.07), Size = 1.27, Scale = Vector(1,1,1), Angles = Angle(1.77,-84.93,-89.37)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.88,1.7,0.14), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(4.56,-84.36,-90.96)}
ENT.Data["swat"] = {OffSet = Vector(1.81,0.14,-0.04), Size = 1.27, Scale = Vector(1,1,1), Angles = Angle(1.77,-84.93,-89.37)}
ENT.Data["urban"] = {OffSet = Vector(0.78,0.45,0), Size = 1.27, Scale = Vector(1,1,1), Angles = Angle(1.77,-84.93,-89.37)}
ENT.Data["zombiefast"] = {OffSet = Vector(-0.33,0.88,0.33), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(4.56,-84.36,-90.96)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name: SMNC    (Super Monday Night Combat Hat)
Description: Up to you...
Type: Hat

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/sniper/smnc_sniper.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.305,-0.44,-0.16), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(2.29,-86.5,-91.84)}
ENT.Data["arctic"] = {OffSet = Vector(7.57,-0.76,-0.07), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["barney"] = {OffSet = Vector(5.49,-1.07,-0.07), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["charple01"] = {OffSet = Vector(3.63,0.19,-0.07), Size = 0.92, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.26,0.21,-0.07), Size = 1.14, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.26,0.21,-0.07), Size = 1.14, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.08,0.21,-0.07), Size = 1.14, Scale = Vector(1.03,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["corpse1"] = {OffSet = Vector(6.79,-0.37,-0.07), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["eli"] = {OffSet = Vector(5.26,-0.71,-0.16), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(2.29,-86.5,-91.84)}
ENT.Data["female_01"] = {OffSet = Vector(4.48,-1.36,-0.05), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["gasmask"] = {OffSet = Vector(8.33,-1.13,-0.05), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["gman_high"] = {OffSet = Vector(6.43,-0.95,-0.05), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(1.11,-86.5,-91.72)}
ENT.Data["guerilla"] = {OffSet = Vector(6.7,-0.27,-0.07), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["hostage_01"] = {OffSet = Vector(5.26,-0.71,-0.05), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(1.22,-86.5,-91.72)}
ENT.Data["kleiner"] = {OffSet = Vector(5.26,-0.71,-0.16), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(2.29,-86.5,-91.84)}
ENT.Data["leet"] = {OffSet = Vector(7.94,-1.25,-0.07), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["male_01"] = {OffSet = Vector(5.53,-1.36,-0.05), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["monk"] = {OffSet = Vector(5.26,-0.71,-0.05), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(1.22,-86.5,-91.72)}
ENT.Data["odessa"] = {OffSet = Vector(5.59,-1.3,-0.05), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(1.11,-86.5,-91.72)}
ENT.Data["phoenix"] = {OffSet = Vector(7.57,-0.76,-0.07), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["police"] = {OffSet = Vector(5.79,-0.63,-0.07), Size = 1.14, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["riot"] = {OffSet = Vector(8.3,-1.17,-0.05), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(3.99,0.21,-0.07), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["swat"] = {OffSet = Vector(8.33,-1.13,-0.05), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["urban"] = {OffSet = Vector(7.89,-1.36,-0.05), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}
ENT.Data["zombiefast"] = {OffSet = Vector(3.8,0.8,-0.07), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(-0.96,-86.5,-91.35)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name: Veteran Hat
Description: True veteran of war, however still wearing the hat...
Type: Hat

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/demo/veteran_hat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(0.51,0.56,0.18), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["arctic"] = {OffSet = Vector(2.09,-0.05,0.07), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["barney"] = {OffSet = Vector(0.71,-0.12,0.18), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["charple01"] = {OffSet = Vector(0.56,0.47,0.07), Size = 0.77, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["combine_soldier"] = {OffSet = Vector(0.79,1.6,0.07), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(-0.026,-77.524,-91.91)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(0.79,1.6,0.07), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(-0.026,-77.524,-91.91)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.74,1.59,0.07), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(-0.026,-77.524,-91.91)}
ENT.Data["corpse1"] = {OffSet = Vector(1.75,-0.1,0.07), Size = 0.92, Scale = Vector(1,1,1), Angles = Angle(-0.026,-77.524,-91.91)}
ENT.Data["eli"] = {OffSet = Vector(0.94,0.45,0.18), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["female_01"] = {OffSet = Vector(0.49,-0.53,0.07), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["gasmask"] = {OffSet = Vector(2.14,-0.45,0.07), Size = 1.12, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["gman_high"] = {OffSet = Vector(2.17,-0.36,0.07), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["guerilla"] = {OffSet = Vector(2.4,0.28,0.07), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.45,0.03,-0.02), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["kleiner"] = {OffSet = Vector(0.97,0.31,-0.02), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["leet"] = {OffSet = Vector(2.9,-0.07,0.07), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["male_01"] = {OffSet = Vector(1.22,-0.44,0.07), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["monk"] = {OffSet = Vector(1.45,0.38,-0.02), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["odessa"] = {OffSet = Vector(1.18,0,-0.02), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["phoenix"] = {OffSet = Vector(2.09,-0.05,0.07), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["police"] = {OffSet = Vector(0.56,-0.42,0.07), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(-0.026,-77.524,-91.91)}
ENT.Data["riot"] = {OffSet = Vector(2.14,-0.45,0.07), Size = 1.12, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.26,0.52,0.07), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-0.026,-77.524,-91.91)}
ENT.Data["swat"] = {OffSet = Vector(2.14,-0.45,0.07), Size = 1.12, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["urban"] = {OffSet = Vector(2.14,-0.45,0.07), Size = 1.12, Scale = Vector(1,1,1), Angles = Angle(0,-76.75,-91.91)}
ENT.Data["zombiefast"] = {OffSet = Vector(-0.69,0.83,0.07), Size = 0.92, Scale = Vector(1,1,1), Angles = Angle(-0.026,-77.524,-91.91)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Name: Armored Authority
Description: Up to you...
Type: Hat

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/soldier/armored_authority.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.82,0.56,0.29), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["arctic"] = {OffSet = Vector(1.13,-0.12,0.37), Size = 0.99, Scale = Vector(1,1,1), Angles = Angle(1.55,11.4,-87.13)}
ENT.Data["barney"] = {OffSet = Vector(-0.36,-0.09,0.29), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["charple01"] = {OffSet = Vector(-1.08,0.07,0.14), Size = 0.82, Scale = Vector(1,1,1), Angles = Angle(1.55,11.4,-87.13)}
ENT.Data["combine_soldier"] = {OffSet = Vector(0.23,1.1,0.14), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(1.55,11.4,-90.09)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(0.23,1.1,0.14), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(1.55,11.4,-90.09)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.7,1.14,0.14), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(1.55,11.4,-90.09)}
ENT.Data["corpse1"] = {OffSet = Vector(0.41,-0.39,0.14), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(1.55,11.4,-90.09)}
ENT.Data["eli"] = {OffSet = Vector(0.06,0.21,0.29), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["female_01"] = {OffSet = Vector(-0.87,-0.4,0.29), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["gasmask"] = {OffSet = Vector(1.28,-0.39,0.37), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["gman_high"] = {OffSet = Vector(0.51,0,0.29), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["guerilla"] = {OffSet = Vector(1.21,0.23,0.37), Size = 0.99, Scale = Vector(1,1,1), Angles = Angle(1.55,11.4,-87.13)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.1,-0.26,0.29), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.24,-0.07,0.29), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["leet"] = {OffSet = Vector(1.67,-0.41,0.37), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["male_01"] = {OffSet = Vector(-0.04,-0.67,0.29), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["monk"] = {OffSet = Vector(0.29,0.21,0.29), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["odessa"] = {OffSet = Vector(0.02,-0.69,0.29), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["phoenix"] = {OffSet = Vector(1.13,-0.12,0.37), Size = 0.99, Scale = Vector(1,1,1), Angles = Angle(1.55,11.4,-87.13)}
ENT.Data["police"] = {OffSet = Vector(-0.37,-0.5,0.14), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(1.55,11.4,-90.09)}
ENT.Data["riot"] = {OffSet = Vector(1.06,-0.31,0.37), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.55,0.61,0.14), Size = 0.84, Scale = Vector(1,1,1), Angles = Angle(1.55,11.4,-90.09)}
ENT.Data["swat"] = {OffSet = Vector(2.65,-0.26,0.29), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["urban"] = {OffSet = Vector(1.31,-0.04,0.29), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(2.87,9.08,-86.78)}
ENT.Data["zombiefast"] = {OffSet = Vector(-0.94,0.7,0.14), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(1.55,11.4,-90.09)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

« Last Edit: July 03, 2012, 02:52:04 AM by Sweet »
A Gift Has Spawned...

Sweet

  • June 2012
  • 97 Posts
    • STEAM_0:0:30453531 STEAM_0:0:30453531
« July 03, 2012, 05:35:41 AM » #3786
Name: The Sniper
Description: "Be polite, be professional, have a plan to kill everyone you meet..."
Type: Attachment
Creator: Sweet

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine4"
ENT.Model = "models/weapons/w_snip_awp.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.94,7.66,-1.28), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["arctic"] = {OffSet = Vector(-0.51,7.32,-0.92), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["barney"] = {OffSet = Vector(-0.39,6.95,-2.59), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["charple01"] = {OffSet = Vector(-1.95,10.25,-1.41), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-1.23,6.11,-0.27), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-1.23,6.11,-0.27), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.55,5.66,-0.27), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.94,8.57,-1.41), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["eli"] = {OffSet = Vector(-0.94,7.66,-1.28), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["female_01"] = {OffSet = Vector(-2.3,7.95,-0.05), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.51,7,-0.92), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.94,8.95,-1.28), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.51,7.32,-0.92), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.94,8.43,-1.28), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.94,8.88,-1.28), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["leet"] = {OffSet = Vector(-0.51,7.54,-0.92), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["male_01"] = {OffSet = Vector(-0.587,8.234,-1.674), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["monk"] = {OffSet = Vector(-0.94,7.75,-1.28), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["odessa"] = {OffSet = Vector(-0.94,8.44,-1.28), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["phoenix"] = {OffSet = Vector(-0.51,7.32,-0.92), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["police"] = {OffSet = Vector(-1.94,7.42,-1.06), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["riot"] = {OffSet = Vector(-0.51,7,-0.92), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.04,8.84,-0.27), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["swat"] = {OffSet = Vector(-0.51,7,-0.92), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["urban"] = {OffSet = Vector(-0.51,7,-0.92), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}
ENT.Data["zombiefast"] = {OffSet = Vector(-0.94,8.57,-1.41), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(30.79,-9.24,0)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

I Will be leaving april 15th and be gone until August 4th. So any attempt to contact me in that time frame will probably be in vain.

« Last Edit: July 09, 2012, 01:44:28 AM by Sweet »
A Gift Has Spawned...

UnknownX

  • May 2012
  • 373 Posts
    • STEAM_0:1:3221174 STEAM_0:1:3221174
« July 06, 2012, 10:04:22 AM » #3867
Name: Pilot Hat
Description: Will instantly cure your fear of heights.
Type: Hat
Creator: UnknownX

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/all_class/wikicap_demo.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(4.625,0.47,0.031), Size = 1.05, Scale = Vector(1.05,1,1), Angles = Angle(0.611,-79.363,-89.863)}
ENT.Data["arctic"] = {OffSet = Vector(6.467,-0.312,0.056), Size = 1.12, Scale = Vector(1,1,1), Angles = Angle(0.608,-79.17,-88.919)}
ENT.Data["barney"] = {OffSet = Vector(5.059,-0.469,0.145), Size = 1.09, Scale = Vector(1,1,1), Angles = Angle(-0.306,-83.926,-88.62)}
ENT.Data["charple01"] = {OffSet = Vector(3.669,0.275,0.019), Size = 0.83, Scale = Vector(1,1,1), Angles = Angle(0.608,-79.17,-88.919)}
ENT.Data["combine_soldier"] = {OffSet = Vector(6.101,1.357,0.034), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(1.711,-80.088,-88.884)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.101,1.357,0.034), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(1.711,-80.088,-88.884)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.49,1.669,0.066), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.035,-80.121,-88.885)}
ENT.Data["corpse1"] = {OffSet = Vector(5.184,-0.585,0.032), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.115,-79.222,-88.918)}
ENT.Data["eli"] = {OffSet = Vector(4.766,-0.31,0.138), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.611,-79.363,-88.921)}
ENT.Data["female_01"] = {OffSet = Vector(4.03,-0.871,0.073), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.611,-79.363,-88.921)}
ENT.Data["gasmask"] = {OffSet = Vector(7.113,-1.126,0.057), Size = 1.32, Scale = Vector(1,1,1), Angles = Angle(0.64,-80.887,-88.938)}
ENT.Data["gman_high"] = {OffSet = Vector(6.039,-0.62,0.067), Size = 0.99, Scale = Vector(1,1,1), Angles = Angle(0.611,-79.363,-88.921)}
ENT.Data["guerilla"] = {OffSet = Vector(6.18,-0.298,0.052), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0.608,-79.17,-88.919)}
ENT.Data["hostage_01"] = {OffSet = Vector(4.77,-0.48,0.047), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.611,-79.363,-88.921)}
ENT.Data["kleiner"] = {OffSet = Vector(4.768,-0.331,-0.03), Size = 1.06, Scale = Vector(1,1,1), Angles = Angle(0.611,-79.363,-88.921)}
ENT.Data["leet"] = {OffSet = Vector(6.671,-0.75,0.054), Size = 1.16, Scale = Vector(1,1,1), Angles = Angle(0.608,-79.17,-88.919)}
ENT.Data["male_01"] = {OffSet = Vector(5.081,-0.743,0.03), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(0.611,-79.363,-88.921)}
ENT.Data["monk"] = {OffSet = Vector(5.402,-0.229,-0.018), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(0.611,-79.363,-88.921)}
ENT.Data["odessa"] = {OffSet = Vector(4.933,-0.946,0.044), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(0.611,-79.363,-88.921)}
ENT.Data["phoenix"] = {OffSet = Vector(6.484,-0.4,0.055), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(0.608,-79.17,-88.919)}
ENT.Data["police"] = {OffSet = Vector(6.047,-0.936,-0.082), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(-1.978,-85.744,-88.685)}
ENT.Data["riot"] = {OffSet = Vector(6.687,-0.744,0.054), Size = 1.35, Scale = Vector(1.05,1,1), Angles = Angle(0.678,-82.941,-88.961)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.018,0.373,-0.005), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(0.035,-80.121,-88.885)}
ENT.Data["swat"] = {OffSet = Vector(7.902,-0.226,0.083), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(0.542,-75.757,-88.885)}
ENT.Data["urban"] = {OffSet = Vector(7.002,-0.9,0.06), Size = 1.31, Scale = Vector(1,1,1), Angles = Angle(0.611,-79.363,-88.921)}
ENT.Data["zombiefast"] = {OffSet = Vector(2.953,1.273,-0.008), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-2.34,-62.083,-89.59)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

kabooman97

  • April 2012
  • 4 Posts
    • STEAM_0:1:41611397 STEAM_0:1:41611397
« July 09, 2012, 01:26:39 AM » #3936
Name: Ol' Reliable
Description: Fall damage has taken it's toll on this fine helmet...
Type: Hat
Creator: Kabooman97


Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/soldier/ds_football_helmet.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.4,-0.92,0.41), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(0.98,-64.93,-90.74)}
ENT.Data["arctic"] = {OffSet = Vector(3.38,-1.77,0.37), Size = 1.1, Scale = Vector(0.97,0.95,1), Angles = Angle(-2.95,-63.21,-92.79)}
ENT.Data["barney"] = {OffSet = Vector(2.39,-1.25,0.41), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.38,-74.67,-90.55)}
ENT.Data["charple01"] = {OffSet = Vector(1.03,-0.89,0.37), Size = 0.83, Scale = Vector(0.97,0.9,1), Angles = Angle(-3.03,-62.35,-91.69)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.57,0.16,0.39), Size = 1.06, Scale = Vector(1.13,1.02,1), Angles = Angle(0,-64.67,-90.71)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.57,0.16,0.39), Size = 1.06, Scale = Vector(1.13,1.02,1), Angles = Angle(0,-64.67,-90.71)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.5,-0.27,0.39), Size = 1.06, Scale = Vector(1.13,1.07,1), Angles = Angle(0,-64.67,-90.71)}
ENT.Data["corpse1"] = {OffSet = Vector(2.45,-1.89,0.45), Size = 0.98, Scale = Vector(0.93,0.9,1), Angles = Angle(-3.03,-62.35,-91.69)}
ENT.Data["eli"] = {OffSet = Vector(1.66,-1.47,0.41), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(0.98,-64.93,-90.74)}
ENT.Data["female_01"] = {OffSet = Vector(1.18,-1.82,0.32), Size = 0.99, Scale = Vector(1.11,0.93,1), Angles = Angle(3.43,-54.19,-93.01)}
ENT.Data["gasmask"] = {OffSet = Vector(3.5,-3.37,0.45), Size = 1.32, Scale = Vector(1.01,0.95,1), Angles = Angle(3.43,-53.21,-90.44)}
ENT.Data["gman_high"] = {OffSet = Vector(3.61,-1.92,0.26), Size = 0.96, Scale = Vector(0.92,1.07,1), Angles = Angle(3.43,-54.43,-90.86)}
ENT.Data["guerilla"] = {OffSet = Vector(3.01,-1.72,0.27), Size = 1.1, Scale = Vector(0.97,0.97,1), Angles = Angle(1.76,-59.65,-91.39)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.24,-1.38,0.38), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(3.61,-62.17,-91.31)}
ENT.Data["kleiner"] = {OffSet = Vector(1.54,-1.31,0.3), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(1.28,-63.02,-90.74)}
ENT.Data["leet"] = {OffSet = Vector(3.21,-2.64,0.28), Size = 1.21, Scale = Vector(0.97,0.97,1), Angles = Angle(1.76,-59.65,-90.52)}
ENT.Data["male_01"] = {OffSet = Vector(2.57,-2.17,0.26), Size = 0.99, Scale = Vector(1.02,1,0.99), Angles = Angle(3.43,-54.19,-90.73)}
ENT.Data["monk"] = {OffSet = Vector(2.25,-1.28,0.38), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(3.61,-62.17,-91.31)}
ENT.Data["odessa"] = {OffSet = Vector(2.27,-2.15,0.48), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.61,-62.17,-91.31)}
ENT.Data["phoenix"] = {OffSet = Vector(3.38,-2.05,0.27), Size = 1.1, Scale = Vector(0.97,0.97,1), Angles = Angle(-2.95,-63.21,-92.79)}
ENT.Data["police"] = {OffSet = Vector(2.51,-1.81,0.3), Size = 1, Scale = Vector(1.13,1.02,1), Angles = Angle(0,-67.18,-90.71)}
ENT.Data["riot"] = {OffSet = Vector(3.19,-2.48,0.45), Size = 1.32, Scale = Vector(1.01,0.95,1), Angles = Angle(1.76,-59.65,-90.52)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.96,-0.45,0.43), Size = 0.73, Scale = Vector(1.13,1.12,1), Angles = Angle(0,-61.67,-90.98)}
ENT.Data["swat"] = {OffSet = Vector(3.28,-3.26,0.56), Size = 1.32, Scale = Vector(1.01,0.95,1), Angles = Angle(3.43,-54.02,-90.44)}
ENT.Data["urban"] = {OffSet = Vector(3.06,-2.44,0.56), Size = 1.32, Scale = Vector(1,1,1), Angles = Angle(3.43,-54.02,-90.44)}
ENT.Data["zombiefast"] = {OffSet = Vector(0.64,-0.25,0.37), Size = 0.98, Scale = Vector(0.93,0.93,1), Angles = Angle(-3.03,-35.42,-91.69)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE


EDIT: FFFFFFFFFFUUUUUUUUUUUUUUUUUUUUU... I think I forgot to check Fix Origins!!!! Please send me a PM if I did Nonsense, if I did I'll remake it. :-\

EDIT 2: Ok, I decided just to make another version where I know I fixed the Origins, here it is.

USE THIS ONE
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/soldier/ds_football_helmet.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.4,-0.92,0.41), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(0.98,-64.93,-90.74)}
ENT.Data["arctic"] = {OffSet = Vector(3.38,-1.77,0.37), Size = 1.1, Scale = Vector(0.97,0.95,1), Angles = Angle(-2.95,-63.21,-92.79)}
ENT.Data["barney"] = {OffSet = Vector(2.39,-1.25,0.41), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.38,-74.67,-90.55)}
ENT.Data["charple01"] = {OffSet = Vector(1.03,-0.89,0.37), Size = 0.83, Scale = Vector(0.97,0.9,1), Angles = Angle(-3.03,-62.35,-91.69)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.57,0.16,0.39), Size = 1.06, Scale = Vector(1.13,1.02,1), Angles = Angle(0,-64.67,-90.71)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.57,0.16,0.39), Size = 1.06, Scale = Vector(1.13,1.02,1), Angles = Angle(0,-64.67,-90.71)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.5,-0.27,0.39), Size = 1.06, Scale = Vector(1.13,1.07,1), Angles = Angle(0,-64.67,-90.71)}
ENT.Data["corpse1"] = {OffSet = Vector(2.45,-1.89,0.45), Size = 0.98, Scale = Vector(0.93,0.9,1), Angles = Angle(-3.03,-62.35,-91.69)}
ENT.Data["eli"] = {OffSet = Vector(1.66,-1.47,0.41), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(0.98,-64.93,-90.74)}
ENT.Data["female_01"] = {OffSet = Vector(1.18,-1.82,0.32), Size = 0.99, Scale = Vector(1.11,0.93,1), Angles = Angle(3.43,-54.19,-93.01)}
ENT.Data["gasmask"] = {OffSet = Vector(3.5,-3.37,0.45), Size = 1.32, Scale = Vector(1.01,0.95,1), Angles = Angle(3.43,-53.21,-90.44)}
ENT.Data["gman_high"] = {OffSet = Vector(3.61,-1.92,0.26), Size = 0.96, Scale = Vector(0.92,1.07,1), Angles = Angle(3.43,-54.43,-90.86)}
ENT.Data["guerilla"] = {OffSet = Vector(3.01,-1.72,0.27), Size = 1.1, Scale = Vector(0.97,0.97,1), Angles = Angle(1.76,-59.65,-91.39)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.24,-1.38,0.38), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(3.61,-62.17,-91.31)}
ENT.Data["kleiner"] = {OffSet = Vector(1.54,-1.31,0.3), Size = 0.98, Scale = Vector(1,1,1), Angles = Angle(1.28,-63.02,-90.74)}
ENT.Data["leet"] = {OffSet = Vector(3.21,-2.64,0.28), Size = 1.21, Scale = Vector(0.97,0.97,1), Angles = Angle(1.76,-59.65,-90.52)}
ENT.Data["male_01"] = {OffSet = Vector(2.57,-2.17,0.26), Size = 0.99, Scale = Vector(1.02,1,0.99), Angles = Angle(3.43,-54.19,-90.73)}
ENT.Data["monk"] = {OffSet = Vector(2.25,-1.28,0.38), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(3.61,-62.17,-91.31)}
ENT.Data["odessa"] = {OffSet = Vector(2.27,-2.15,0.48), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.61,-62.17,-91.31)}
ENT.Data["phoenix"] = {OffSet = Vector(3.38,-2.05,0.27), Size = 1.1, Scale = Vector(0.97,0.97,1), Angles = Angle(-2.95,-63.21,-92.79)}
ENT.Data["police"] = {OffSet = Vector(2.51,-1.81,0.3), Size = 1, Scale = Vector(1.13,1.02,1), Angles = Angle(0,-67.18,-90.71)}
ENT.Data["riot"] = {OffSet = Vector(3.19,-2.48,0.45), Size = 1.32, Scale = Vector(1.01,0.95,1), Angles = Angle(1.76,-59.65,-90.52)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.96,-0.45,0.43), Size = 0.73, Scale = Vector(1.13,1.12,1), Angles = Angle(0,-61.67,-90.98)}
ENT.Data["swat"] = {OffSet = Vector(3.28,-3.26,0.56), Size = 1.32, Scale = Vector(1.01,0.95,1), Angles = Angle(3.43,-54.02,-90.44)}
ENT.Data["urban"] = {OffSet = Vector(3.06,-2.44,0.56), Size = 1.32, Scale = Vector(1,1,1), Angles = Angle(3.43,-54.02,-90.44)}
ENT.Data["zombiefast"] = {OffSet = Vector(0.64,-0.25,0.37), Size = 0.98, Scale = Vector(0.93,0.93,1), Angles = Angle(-3.03,-35.42,-91.69)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

« Last Edit: July 09, 2012, 06:09:39 AM by kabooman97 »

SniperDuck

  • September 2011
  • 378 Posts
    • STEAM_0:1:32995937 STEAM_0:1:32995937
« July 24, 2012, 06:26:36 PM » #4233
Name: Rose of Allure
Description: Lovely, isnt it?
Type: attachment
Creator: SniperDuck
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine4"
ENT.Model = "models/player/items/spy/spy_rose.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.507,5.528,3.353), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,50.77,0)}
ENT.Data["arctic"] = {OffSet = Vector(1.375,8.808,4.031), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,55.38,0)}
ENT.Data["barney"] = {OffSet = Vector(1.163,8.451,3.523), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(2.4,50.77,0)}
ENT.Data["charple01"] = {OffSet = Vector(-1.256,5.926,3.092), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,55.38,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.674,9.896,4.592), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,55.38,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.4,10.289,4.628), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,55.38,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.4,10.289,4.628), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,55.38,0)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.382,7.518,4.041), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,55.38,0)}
ENT.Data["eli"] = {OffSet = Vector(0.312,7.048,4.308), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(2.4,50.77,0)}
ENT.Data["female_01"] = {OffSet = Vector(-1.486,5.94,3.193), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,50.77,0)}
ENT.Data["gasmask"] = {OffSet = Vector(1.901,9.969,4.042), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,50.77,0)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.53,8.691,4.387), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,50.77,0)}
ENT.Data["guerilla"] = {OffSet = Vector(3.662,8.369,5.339), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,55.38,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.431,7.269,3.774), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(2.4,50.77,0)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.424,7.369,4.479), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(2.4,50.77,0)}
ENT.Data["leet"] = {OffSet = Vector(0.074,9.295,4.523), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,55.38,0)}
ENT.Data["male_01"] = {OffSet = Vector(0.14,7.548,3.829), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,50.77,0)}
ENT.Data["monk"] = {OffSet = Vector(1.027,7.398,4.97), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(2.4,50.77,0)}
ENT.Data["odessa"] = {OffSet = Vector(-1.123,8.395,3.642), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(2.4,50.77,0)}
ENT.Data["phoenix"] = {OffSet = Vector(2.444,7.872,4.931), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,55.38,0)}
ENT.Data["police"] = {OffSet = Vector(0.331,8.264,3.821), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,55.38,0)}
ENT.Data["riot"] = {OffSet = Vector(3.336,9.56,4.704), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,50.77,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.261,6.802,3.587), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,55.38,0)}
ENT.Data["swat"] = {OffSet = Vector(1.232,10.241,3.205), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,50.77,0)}
ENT.Data["urban"] = {OffSet = Vector(1.232,10.241,3.205), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,50.77,0)}
ENT.Data["zombiefast"] = {OffSet = Vector(-0.308,4.903,2.768), Size = 1.1, Scale = Vector(1,1,1), Angles = Angle(2.4,55.38,0)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE


Name: Rastafarian Dreads
Description: Back to Jamaica
Type: hat
Creator: SniperDuck
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/demo/demo_dreads.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.479,0.877,-0.038), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(180,101.54,90)}
ENT.Data["arctic"] = {OffSet = Vector(1.118,0.036,0.034), Size = 1, Scale = Vector(1.1,1.001,1), Angles = Angle(180,101.54,90)}
ENT.Data["barney"] = {OffSet = Vector(0.126,0.184,0.008), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(180,101.54,90)}
ENT.Data["charple01"] = {OffSet = Vector(-0.357,0.564,-0.017), Size = 0.8, Scale = Vector(1.03,0.94,1), Angles = Angle(180,101.54,90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(0.735,2.189,0.243), Size = 1, Scale = Vector(1.3,1.2,1), Angles = Angle(180,101,90)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(0.735,2.189,0.243), Size = 1, Scale = Vector(1.3,1.2,1), Angles = Angle(180,101,90)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(0.697,2.17,-0.067), Size = 1, Scale = Vector(1.3,1.2,1), Angles = Angle(180,101,90)}
ENT.Data["corpse1"] = {OffSet = Vector(0.241,-0.276,0.213), Size = 1, Scale = Vector(0.95,0.88,1), Angles = Angle(180,101.54,90)}
ENT.Data["eli"] = {OffSet = Vector(0.264,0.548,0.328), Size = 1.01, Scale = Vector(1,0.9,1), Angles = Angle(180,101.54,90)}
ENT.Data["female_01"] = {OffSet = Vector(-0.76,-0.299,0.072), Size = 1, Scale = Vector(1.05,0.97,1), Angles = Angle(180,101.54,90)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.318,-0.502,-0.173), Size = 1.34, Scale = Vector(1.08,0.98,1), Angles = Angle(180,101.54,90)}
ENT.Data["gman_high"] = {OffSet = Vector(0.901,-0.351,0.104), Size = 1, Scale = Vector(1,0.93,1), Angles = Angle(180,101.54,90)}
ENT.Data["guerilla"] = {OffSet = Vector(1.646,0.618,0.129), Size = 1, Scale = Vector(1.2,1.06,1), Angles = Angle(180,101.54,90)}
ENT.Data["hostage_01"] = {OffSet = Vector(0.458,0.071,0.137), Size = 1.01, Scale = Vector(0.93,0.95,1), Angles = Angle(180,101.54,90)}
ENT.Data["kleiner"] = {OffSet = Vector(0.173,0.6,-0.089), Size = 1.01, Scale = Vector(1,0.96,1), Angles = Angle(180,101.54,90)}
ENT.Data["leet"] = {OffSet = Vector(2.593,0.12,0.082), Size = 1, Scale = Vector(1.2,1.06,1), Angles = Angle(180,101.54,90)}
ENT.Data["male_01"] = {OffSet = Vector(-0.054,-0.443,0.014), Size = 1, Scale = Vector(1.08,0.98,1), Angles = Angle(180,101.54,90)}
ENT.Data["monk"] = {OffSet = Vector(0.173,0.6,-0.089), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(180,101.54,90)}
ENT.Data["odessa"] = {OffSet = Vector(-0.102,-0.697,0.08), Size = 1.01, Scale = Vector(1,0.99,1), Angles = Angle(180,101.54,90)}
ENT.Data["phoenix"] = {OffSet = Vector(1.395,0.244,-0.01), Size = 1, Scale = Vector(1.2,1,1), Angles = Angle(180,101.54,90)}
ENT.Data["police"] = {OffSet = Vector(1.71,1.438,-0.019), Size = 1.03, Scale = Vector(1.05,0.99,1), Angles = Angle(180,106.15,90)}
ENT.Data["riot"] = {OffSet = Vector(-0.318,-0.502,-0.173), Size = 1.34, Scale = Vector(1.08,0.98,1), Angles = Angle(180,101.54,90)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.723,0.517,-0.036), Size = 0.87, Scale = Vector(1,1,1), Angles = Angle(180,101,90)}
ENT.Data["swat"] = {OffSet = Vector(-0.318,-0.502,-0.173), Size = 1.34, Scale = Vector(1.08,0.98,1), Angles = Angle(180,101.54,90)}
ENT.Data["urban"] = {OffSet = Vector(-0.318,-0.502,-0.173), Size = 1.34, Scale = Vector(1.08,0.98,1), Angles = Angle(180,101.54,90)}
ENT.Data["zombiefast"] = {OffSet = Vector(-2.202,1.162,0.138), Size = 1, Scale = Vector(0.95,0.88,1), Angles = Angle(180,101.54,90)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

« Last Edit: July 24, 2012, 07:05:50 PM by SniperDuck »

Lynameep

  • This user has no personal avatar.
  • January 2012
  • 161 Posts
    • STEAM_0:1:26408318 STEAM_0:1:26408318
« July 24, 2012, 06:45:48 PM » #4236
Hat
Name: dont know.

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/scout/summer_hat_scout.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(0.801,-0.595,-0.265), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.168,-32.32,-88.154)}
ENT.Data["arctic"] = {OffSet = Vector(3.126,-0.324,-0.441), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.748,-69.06,-88.205)}
ENT.Data["barney"] = {OffSet = Vector(1.32,-2.293,-0.085), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.168,-32.32,-88.154)}
ENT.Data["charple01"] = {OffSet = Vector(-0.699,-0.669,-0.07), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.748,-69.06,-88.205)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.54,1.428,-0.356), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.026,-69.024,-87.323)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.54,1.428,-0.356), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.026,-69.024,-87.323)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(3.946,2.026,0.161), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.026,-69.024,-87.323)}
ENT.Data["corpse1"] = {OffSet = Vector(0.933,-0.84,0.08), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.748,-69.06,-88.205)}
ENT.Data["eli"] = {OffSet = Vector(0.982,-1.726,-0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.168,-32.32,-88.154)}
ENT.Data["female_01"] = {OffSet = Vector(0.352,-1.452,-0.064), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.759,-54.19,-88.505)}
ENT.Data["gasmask"] = {OffSet = Vector(5.031,-0.177,-0.312), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.45,-76.565,-87.212)}
ENT.Data["gman_high"] = {OffSet = Vector(2.428,-1.93,-0.051), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.168,-32.32,-88.154)}
ENT.Data["guerilla"] = {OffSet = Vector(3.938,0.573,-0.483), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.45,-76.565,-87.212)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.331,-2.756,-0.114), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.168,-32.32,-88.154)}
ENT.Data["kleiner"] = {OffSet = Vector(0.982,-1.726,-0.309), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.168,-32.32,-88.154)}
ENT.Data["leet"] = {OffSet = Vector(4.652,-0.272,-0.33), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.45,-76.565,-87.212)}
ENT.Data["male_01"] = {OffSet = Vector(1.442,-1.484,-0.068), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.759,-54.19,-88.505)}
ENT.Data["monk"] = {OffSet = Vector(1.793,-2.009,-0.32), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.168,-32.32,-88.154)}
ENT.Data["odessa"] = {OffSet = Vector(1.331,-2.756,-0.114), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.168,-32.32,-88.154)}
ENT.Data["phoenix"] = {OffSet = Vector(4.132,0.066,-0.408), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.748,-69.06,-88.205)}
ENT.Data["police"] = {OffSet = Vector(1.108,-0.257,-0.363), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.026,-69.024,-87.323)}
ENT.Data["riot"] = {OffSet = Vector(5.031,-0.177,-0.312), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.45,-76.565,-87.212)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.698,0.222,-0.095), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.026,-69.024,-87.323)}
ENT.Data["swat"] = {OffSet = Vector(5.031,-0.177,-0.312), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.45,-76.565,-87.212)}
ENT.Data["urban"] = {OffSet = Vector(5.031,-0.177,-0.312), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-7.45,-76.565,-87.212)}
ENT.Data["zombiefast"] = {OffSet = Vector(-0.267,-0.323,-0.143), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-6.439,-32.629,-91.411)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Attachment
Name: Summer Shader
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/scout/summer_shades.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.165,-2.171,0.13), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.066,-52.8,-88.251)}
ENT.Data["arctic"] = {OffSet = Vector(3.453,-3.016,-0.041), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.826,-60.072,-89.255)}
ENT.Data["barney"] = {OffSet = Vector(1.693,-3.158,-0.167), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.39,-52.659,-88.177)}
ENT.Data["charple01"] = {OffSet = Vector(0.606,-2.012,-0.064), Size = 0.78, Scale = Vector(1,1,1), Angles = Angle(-2.748,-55.193,-88.827)}
ENT.Data["combine_soldier"] = {OffSet = Vector(2.939,-3.142,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.545,-51.525,-91.238)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(2.939,-3.142,-0.154), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.545,-51.525,-90.648)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(2.938,-3.139,-0.108), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.545,-51.525,-90.648)}
ENT.Data["corpse1"] = {OffSet = Vector(2.961,-2.012,0.008), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.192,-74.876,-87.97)}
ENT.Data["eli"] = {OffSet = Vector(1.786,-2.128,0.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.066,-52.8,-88.251)}
ENT.Data["female_01"] = {OffSet = Vector(1.388,-2.82,-0.117), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-60.143,-90.355)}
ENT.Data["gasmask"] = {OffSet = Vector(3.491,-4.868,-0.089), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.904,-51.861,-90.781)}
ENT.Data["gman_high"] = {OffSet = Vector(3.202,-2.282,0.28), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-60.143,-90.355)}
ENT.Data["guerilla"] = {OffSet = Vector(3.471,-3.046,-0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.904,-51.861,-90.781)}
ENT.Data["hostage_01"] = {OffSet = Vector(2.219,-2.388,0.198), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.916,-52.81,-89.823)}
ENT.Data["kleiner"] = {OffSet = Vector(2.217,-2.685,-0.133), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.066,-52.8,-89.823)}
ENT.Data["leet"] = {OffSet = Vector(3.833,-3.507,-0.067), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.904,-51.861,-90.781)}
ENT.Data["male_01"] = {OffSet = Vector(2.265,-3.176,-0.126), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-60.143,-90.355)}
ENT.Data["monk"] = {OffSet = Vector(2.961,-2.578,-0.001), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-5.108,-52.817,-89.823)}
ENT.Data["odessa"] = {OffSet = Vector(2.349,-3.09,0.031), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.916,-52.81,-90.733)}
ENT.Data["phoenix"] = {OffSet = Vector(3.664,-3.383,-0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.826,-60.072,-89.255)}
ENT.Data["police"] = {OffSet = Vector(1.781,-5.064,-0.286), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.545,-51.525,-91.238)}
ENT.Data["riot"] = {OffSet = Vector(2.828,-3.566,-0.165), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.904,-51.861,-90.781)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(0.598,-1.624,-0.216), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.545,-51.525,-90.648)}
ENT.Data["swat"] = {OffSet = Vector(3.184,-4.004,-0.137), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-60.143,-90.355)}
ENT.Data["urban"] = {OffSet = Vector(3.184,-4.004,-0.137), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.986,-60.143,-90.355)}
ENT.Data["zombiefast"] = {OffSet = Vector(1.698,-0.017,-0.091), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.046,-16.859,-91.307)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

redead

  • February 2012
  • 267 Posts
« July 24, 2012, 07:45:39 PM » #4238
Name: Summer Shades
Description: So you don't go blind.
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/engineer/summer_shades.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.061,0.585,-0.011), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(1,-84.26,-87.22)}
ENT.Data["arctic"] = {OffSet = Vector(0.358,-0.349,-0.006), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(1,-72,-89)}
ENT.Data["barney"] = {OffSet = Vector(-0.025,0.249,0.01), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1,-84.26,-87.22)}
ENT.Data["charple01"] = {OffSet = Vector(-1.432,0.013,-0.024), Size = 0.78, Scale = Vector(1,1,1), Angles = Angle(1,-72,-89)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.397,0.502,0.124), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(3.43,-72.73,-89)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.671,0.627,0.215), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(3.43,-72.73,-89)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.455,2.306,0.3), Size = 1.25, Scale = Vector(1,1,1), Angles = Angle(3.43,-89.5,-89)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.141,-0.344,0.101), Size = 0.91, Scale = Vector(1,1,1), Angles = Angle(1,-72,-89)}
ENT.Data["eli"] = {OffSet = Vector(0.718,0.854,0.037), Size = 0.92, Scale = Vector(1,1,1), Angles = Angle(1,-84.26,-87.22)}
ENT.Data["female_01"] = {OffSet = Vector(-1.041,0.226,-0.017), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(1,-80,-89)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.524,-0.449,0.007), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(1,-72,-89)}
ENT.Data["gman_high"] = {OffSet = Vector(1.155,0.352,0.074), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(1,-84,-89)}
ENT.Data["guerilla"] = {OffSet = Vector(0.528,0.192,0.078), Size = 1.07, Scale = Vector(1,1,1), Angles = Angle(1,-72,-89)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.054,-0.097,0.022), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(1,-72.77,-89)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.765,0.337,-0.152), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1,-72.77,-87.22)}
ENT.Data["leet"] = {OffSet = Vector(1.056,-0.028,-0.025), Size = 1.11, Scale = Vector(1,1,1), Angles = Angle(1,-79,-89)}
ENT.Data["male_01"] = {OffSet = Vector(0.18,-0.613,-0.038), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(1,-75,-89)}
ENT.Data["monk"] = {OffSet = Vector(-0.22,0.504,-0.008), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(1,-72.77,-87.22)}
ENT.Data["odessa"] = {OffSet = Vector(-0.392,-0.204,0.047), Size = 0.99, Scale = Vector(1,1,1), Angles = Angle(1,-72.77,-89)}
ENT.Data["phoenix"] = {OffSet = Vector(0.357,-0.35,0.064), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(1,-72,-89)}
ENT.Data["police"] = {OffSet = Vector(-0.792,-1.85,-0.041), Size = 1.04, Scale = Vector(1,1,1), Angles = Angle(1,-72.77,-89)}
ENT.Data["riot"] = {OffSet = Vector(-0.087,0.191,-0.005), Size = 1.31, Scale = Vector(1,1,1), Angles = Angle(1,-75,-89)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.144,0.513,0.215), Size = 0.85, Scale = Vector(1,1,1), Angles = Angle(3.43,-72,-89)}
ENT.Data["swat"] = {OffSet = Vector(-0.342,-0.305,-0.049), Size = 1.35, Scale = Vector(1,1,1), Angles = Angle(1,-75,-89)}
ENT.Data["urban"] = {OffSet = Vector(-1.114,0.295,-0.044), Size = 1.34, Scale = Vector(1,1,1), Angles = Angle(1,-75,-89)}
ENT.Data["zombiefast"] = {OffSet = Vector(-1.234,-0.189,0.071), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(1,-26.81,-90.93)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Name: Xray Specs
Description: See through cloths!
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/sniper/dotasniper_hat.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-2.515,-2.191,0.504), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(1.173,-61.594,-93.702)}
ENT.Data["arctic"] = {OffSet = Vector(0.004,-1.069,0.429), Size = 1.15, Scale = Vector(1,1,1), Angles = Angle(1.173,-80,-93.702)}
ENT.Data["barney"] = {OffSet = Vector(-2.273,-2.637,0.491), Size = 1.057, Scale = Vector(1,1,1), Angles = Angle(1.173,-61.594,-93.702)}
ENT.Data["charple01"] = {OffSet = Vector(-1.909,-0.332,0.381), Size = 0.89, Scale = Vector(1,1,1), Angles = Angle(1.173,-80,-93.702)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.691,-0.355,0.318), Size = 1.32, Scale = Vector(1.08,0.93,1), Angles = Angle(-2.374,-82.008,-93.074)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.746,0.024,0.334), Size = 1.32, Scale = Vector(1,0.9,1), Angles = Angle(-2.374,-82.008,-93.074)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.785,0.302,0.326), Size = 1.32, Scale = Vector(1,1.03,1), Angles = Angle(-2.374,-82.008,-93.074)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.337,-0.792,0.281), Size = 0.99, Scale = Vector(1,1,1), Angles = Angle(1.173,-80,-93.702)}
ENT.Data["eli"] = {OffSet = Vector(-1.522,-2.228,0.435), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(1.173,-61.594,-93.702)}
ENT.Data["female_01"] = {OffSet = Vector(-1.958,-1.367,0.411), Size = 1.09, Scale = Vector(1,1,1), Angles = Angle(1.173,-80,-93.702)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.842,-1.535,0.291), Size = 1.41, Scale = Vector(1,1,1), Angles = Angle(1.173,-80,-93.702)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.192,-0.57,0.28), Size = 1.01, Scale = Vector(1,1,1), Angles = Angle(1.173,-80,-93.702)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.072,-0.638,0.436), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(1.173,-80,-93.702)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.972,-1.209,0.505), Size = 1.02, Scale = Vector(1,1,1), Angles = Angle(1.173,-74,-93.702)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.672,-2.331,0.402), Size = 1.03, Scale = Vector(1,1,1), Angles = Angle(1.173,-61.594,-93.702)}
ENT.Data["leet"] = {OffSet = Vector(-0.016,-0.951,0.424), Size = 1.2, Scale = Vector(1,1,1), Angles = Angle(1.173,-80,-93.702)}
ENT.Data["male_01"] = {OffSet = Vector(-1.233,-1.237,0.363), Size = 1.09, Scale = Vector(1,1,1), Angles = Angle(1.173,-80,-93.702)}
ENT.Data["monk"] = {OffSet = Vector(-0.561,-1.087,0.226), Size = 1.05, Scale = Vector(1,1,1), Angles = Angle(1.173,-74,-93.702)}
ENT.Data["odessa"] = {OffSet = Vector(-1.532,-1.572,0.268), Size = 1.09, Scale = Vector(1,1,1), Angles = Angle(1.173,-74,-93.702)}
ENT.Data["phoenix"] = {OffSet = Vector(0.004,-1.069,0.429), Size = 1.16, Scale = Vector(1,1,1), Angles = Angle(1.173,-80,-93.702)}
ENT.Data["police"] = {OffSet = Vector(-1.689,-1.974,0.179), Size = 1.28, Scale = Vector(1.03,0.87,1), Angles = Angle(-2.374,-82.008,-93.074)}
ENT.Data["riot"] = {OffSet = Vector(-0.917,-1.108,0.304), Size = 1.41, Scale = Vector(1,1,1), Angles = Angle(1.173,-80,-93.702)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.419,-0.413,0.22), Size = 0.96, Scale = Vector(0.95,0.95,1), Angles = Angle(-5.435,-81.843,-93.085)}
ENT.Data["swat"] = {OffSet = Vector(-0.842,-1.535,0.291), Size = 1.41, Scale = Vector(1,1,1), Angles = Angle(1.173,-80,-93.702)}
ENT.Data["urban"] = {OffSet = Vector(-1.321,-1.107,0.326), Size = 1.42, Scale = Vector(1,1,1), Angles = Angle(1.173,-80,-93.702)}
ENT.Data["zombiefast"] = {OffSet = Vector(-0.282,-1.661,0.333), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(1.173,-26.81,-93.702)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

« Last Edit: July 24, 2012, 09:23:19 PM by redead »
Ya

Lynameep

  • This user has no personal avatar.
  • January 2012
  • 161 Posts
    • STEAM_0:1:26408318 STEAM_0:1:26408318
« July 26, 2012, 09:44:05 PM » #4280
Croc-o-Hat
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/sniper/snaggletooth.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.05,-4.958,-0.313), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["arctic"] = {OffSet = Vector(3.981,-4.881,-0.435), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.728,-85.685,-90.835)}
ENT.Data["barney"] = {OffSet = Vector(2.948,-4.198,-0.27), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["charple01"] = {OffSet = Vector(1.237,-5.091,-0.397), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.728,-85.685,-90.835)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.883,-3.154,-0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.503,-59.506,-89.688)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.883,-3.154,-0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.503,-59.506,-89.688)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(4.883,-3.154,-0.1), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.503,-59.506,-89.688)}
ENT.Data["corpse1"] = {OffSet = Vector(1.237,-5.091,-0.397), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.728,-85.685,-90.835)}
ENT.Data["eli"] = {OffSet = Vector(3.05,-4.958,-0.313), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["female_01"] = {OffSet = Vector(3.05,-4.958,-0.313), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["gasmask"] = {OffSet = Vector(7.002,-4.655,-0.37), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["gman_high"] = {OffSet = Vector(3.05,-4.958,-0.313), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["guerilla"] = {OffSet = Vector(4.805,-4.816,-0.448), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.728,-85.685,-90.835)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.05,-4.958,-0.313), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["kleiner"] = {OffSet = Vector(3.05,-4.958,-0.313), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["leet"] = {OffSet = Vector(4.808,-4.829,-0.338), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["male_01"] = {OffSet = Vector(3.05,-4.958,-0.313), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["monk"] = {OffSet = Vector(3.05,-4.958,-0.313), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["odessa"] = {OffSet = Vector(3.05,-4.958,-0.313), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["phoenix"] = {OffSet = Vector(3.981,-4.881,-0.435), Size = 1, Scale = Vector(1,1,1), Angles = Angle(7.728,-85.685,-90.835)}
ENT.Data["police"] = {OffSet = Vector(5.391,-5.122,-0.017), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.503,-59.506,-89.688)}
ENT.Data["riot"] = {OffSet = Vector(7.002,-4.655,-0.37), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.067,-4.812,-0.119), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.503,-59.506,-89.688)}
ENT.Data["swat"] = {OffSet = Vector(7.002,-4.655,-0.37), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["urban"] = {OffSet = Vector(7.002,-4.655,-0.37), Size = 1, Scale = Vector(1,1,1), Angles = Angle(3.232,-85.62,-90.829)}
ENT.Data["zombiefast"] = {OffSet = Vector(3.987,-3.188,-0.758), Size = 1, Scale = Vector(1,1,1), Angles = Angle(6.842,-51.026,-86.303)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Balancing Act
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/sniper/sniper_applearrow.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(6.922,-2.568,0.739), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.094,-82.346,-91.613)}
ENT.Data["arctic"] = {OffSet = Vector(8.49,-0.458,-3.465), Size = 1, Scale = Vector(1,1,1), Angles = Angle(78.952,-91.855,-108.893)}
ENT.Data["barney"] = {OffSet = Vector(7.18,-2.996,0.83), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.094,-82.346,-91.613)}
ENT.Data["charple01"] = {OffSet = Vector(4.464,-0.337,-3.463), Size = 1, Scale = Vector(1,1,1), Angles = Angle(78.952,-91.855,-108.893)}
ENT.Data["combine_soldier"] = {OffSet = Vector(7.654,0.581,-2.993), Size = 1, Scale = Vector(1,1,1), Angles = Angle(78.952,-91.855,-108.893)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(7.654,0.581,-2.993), Size = 1, Scale = Vector(1,1,1), Angles = Angle(78.952,-91.855,-108.893)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(8.108,0.803,-3.424), Size = 1, Scale = Vector(1,1,1), Angles = Angle(78.952,-91.855,-108.893)}
ENT.Data["corpse1"] = {OffSet = Vector(6.752,0.351,-3.611), Size = 1, Scale = Vector(1,1,1), Angles = Angle(78.952,-91.855,-108.893)}
ENT.Data["eli"] = {OffSet = Vector(6.627,-2.571,0.919), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.094,-82.346,-91.613)}
ENT.Data["female_01"] = {OffSet = Vector(5.766,-2.681,0.942), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.654,-72.554,-93.633)}
ENT.Data["gasmask"] = {OffSet = Vector(10.427,-3.271,1.115), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.654,-72.554,-93.633)}
ENT.Data["gman_high"] = {OffSet = Vector(7.785,-2.423,0.887), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.094,-82.346,-91.613)}
ENT.Data["guerilla"] = {OffSet = Vector(8.49,-0.458,-3.465), Size = 1, Scale = Vector(1,1,1), Angles = Angle(78.952,-91.855,-108.893)}
ENT.Data["hostage_01"] = {OffSet = Vector(6.985,-2.525,0.908), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.094,-82.346,-91.613)}
ENT.Data["kleiner"] = {OffSet = Vector(6.627,-2.571,0.919), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.094,-82.346,-91.613)}
ENT.Data["leet"] = {OffSet = Vector(9.195,-0.246,-3.511), Size = 1, Scale = Vector(1,1,1), Angles = Angle(78.952,-91.855,-108.893)}
ENT.Data["male_01"] = {OffSet = Vector(7.62,-2.124,0.822), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.654,-72.554,-93.633)}
ENT.Data["monk"] = {OffSet = Vector(7.517,-2.458,0.894), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.094,-82.346,-91.613)}
ENT.Data["odessa"] = {OffSet = Vector(6.985,-2.525,0.908), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.094,-82.346,-91.613)}
ENT.Data["phoenix"] = {OffSet = Vector(8.49,-0.458,-3.465), Size = 1, Scale = Vector(1,1,1), Angles = Angle(78.952,-91.855,-108.893)}
ENT.Data["police"] = {OffSet = Vector(6.767,0.19,-3.431), Size = 1, Scale = Vector(1,1,1), Angles = Angle(78.952,-91.855,-108.893)}
ENT.Data["riot"] = {OffSet = Vector(10.427,-3.271,1.115), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.654,-72.554,-93.633)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(4.711,-0.266,-3.203), Size = 1, Scale = Vector(1,1,1), Angles = Angle(78.952,-91.855,-108.893)}
ENT.Data["swat"] = {OffSet = Vector(10.427,-3.271,1.115), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.654,-72.554,-93.633)}
ENT.Data["urban"] = {OffSet = Vector(10.427,-3.271,1.115), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-11.654,-72.554,-93.633)}
ENT.Data["zombiefast"] = {OffSet = Vector(3.42,1.1,-3.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(78.952,-91.855,-108.893)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

UnknownX

  • May 2012
  • 373 Posts
    • STEAM_0:1:3221174 STEAM_0:1:3221174
« July 31, 2012, 07:30:53 AM » #4407
Name: Tough Guy Sunglasses
Description: I could take all of you in a fight!
Type: Body Attachment
Creator: UnknownX

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/heavy/cop_glasses.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-1.491,0.738,0.011), Size = 0.88, Scale = Vector(1,1,1), Angles = Angle(-0.248,-77.202,-90.482)}
ENT.Data["arctic"] = {OffSet = Vector(0.136,0.689,-0.011), Size = 1, Scale = Vector(1,1.04,1), Angles = Angle(-0.08,-79.201,-89.999)}
ENT.Data["barney"] = {OffSet = Vector(-1.369,0.39,0.05), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(-0.248,-77.202,-90.482)}
ENT.Data["charple01"] = {OffSet = Vector(-1.571,0.899,0.038), Size = 0.76, Scale = Vector(1,1,1), Angles = Angle(-0.08,-78.223,-90)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.287,0.654,-0.095), Size = 1.05, Scale = Vector(1,1.03,1), Angles = Angle(-0.08,-78.042,-90.001)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.287,0.654,-0.095), Size = 1.05, Scale = Vector(1,1.03,1), Angles = Angle(-0.08,-78.042,-90.001)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.427,0.973,-0.011), Size = 1.05, Scale = Vector(1,1.03,1), Angles = Angle(-0.08,-78.057,-90.001)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.554,0.61,0.124), Size = 0.92, Scale = Vector(1,1,1), Angles = Angle(-0.08,-78.223,-90)}
ENT.Data["eli"] = {OffSet = Vector(-0.661,1.164,0.113), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(-0.248,-77.202,-90.482)}
ENT.Data["female_01"] = {OffSet = Vector(-1.934,0.403,0.021), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(-0.08,-76.993,-90.003)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.279,-1.598,-0.046), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.079,-71.608,-90.01)}
ENT.Data["gman_high"] = {OffSet = Vector(0.092,0.811,0.075), Size = 0.93, Scale = Vector(1,0.98,1), Angles = Angle(-0.08,-80.105,-89.998)}
ENT.Data["guerilla"] = {OffSet = Vector(0.162,0.267,0.066), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(-0.08,-77.037,-90.002)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.933,1.203,0.072), Size = 0.97, Scale = Vector(1,1,1), Angles = Angle(-0.08,-78.792,-90)}
ENT.Data["kleiner"] = {OffSet = Vector(-1.455,0.332,-0.163), Size = 0.96, Scale = Vector(1,1.01,1), Angles = Angle(-0.11,-74.371,-89.65)}
ENT.Data["leet"] = {OffSet = Vector(0.848,-0.276,0.004), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(-0.08,-78.45,-90.001)}
ENT.Data["male_01"] = {OffSet = Vector(-1.021,-0.349,-0.052), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(-0.08,-73.861,-90.007)}
ENT.Data["monk"] = {OffSet = Vector(-0.41,1.261,-0.008), Size = 1, Scale = Vector(1,1.01,1), Angles = Angle(-0.08,-78.792,-90)}
ENT.Data["odessa"] = {OffSet = Vector(-1.314,0.44,0.054), Size = 0.99, Scale = Vector(1,1,1), Angles = Angle(-0.08,-78.792,-90)}
ENT.Data["phoenix"] = {OffSet = Vector(0.165,0.21,-0.01), Size = 1, Scale = Vector(1,1.04,1), Angles = Angle(-0.08,-77.037,-90.002)}
ENT.Data["police"] = {OffSet = Vector(-1.287,-1.422,-0.032), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.08,-78.042,-90.001)}
ENT.Data["riot"] = {OffSet = Vector(-0.65,-0.47,-0.048), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.079,-71.608,-90.01)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-1.941,1.121,0.065), Size = 0.86, Scale = Vector(1,1,1), Angles = Angle(-0.08,-76.131,-90.003)}
ENT.Data["swat"] = {OffSet = Vector(-0.087,-0.726,-0.048), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(-0.08,-75.66,-90.004)}
ENT.Data["urban"] = {OffSet = Vector(-0.254,-1.295,-0.048), Size = 0.94, Scale = Vector(1,1,1), Angles = Angle(-0.08,-73.861,-90.007)}
ENT.Data["zombiefast"] = {OffSet = Vector(-2.227,-0.312,0.126), Size = 0.92, Scale = Vector(1,1,1), Angles = Angle(-0.05,-27.323,-90.062)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

adrien676

  • April 2012
  • 13 Posts
    • STEAM_0:0:33732196 STEAM_0:0:33732196
« August 01, 2012, 11:57:33 PM » #4457
Items:
Cross-Com Express
http://wiki.teamfortress.com/wiki/Cross-Comm_Express
Grenade Launcher

Name: Cross-Comm Express
Description: Now that is what i want to see!
Type: Hat
Creator: Adrien
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/scout/grfs_scout.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(3.551,-0.892,0.034), Size = 1, Scale = Vector(1.19,1.18,0.98), Angles = Angle(0,-83.002,-90)}
ENT.Data["arctic"] = {OffSet = Vector(5.788,-1.672,0.225), Size = 1.17, Scale = Vector(1.09,1,1), Angles = Angle(-6.563,-78.263,-90.597)}
ENT.Data["barney"] = {OffSet = Vector(3.753,-1.794,0.06), Size = 1.1, Scale = Vector(1.09,1,1), Angles = Angle(0,-75.21,-90)}
ENT.Data["charple01"] = {OffSet = Vector(2.784,-0.579,0), Size = 1, Scale = Vector(1,0.94,1), Angles = Angle(-6.5,-73.96,-91.086)}
ENT.Data["combine_soldier"] = {OffSet = Vector(4.961,-0.817,0.221), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-0.519,-68.826,-90.097)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(4.961,-0.817,0.221), Size = 1.4, Scale = Vector(1,1,1), Angles = Angle(-0.519,-68.826,-90.097)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(5.134,-0.739,0.132), Size = 1.36, Scale = Vector(1,1.03,1), Angles = Angle(0,-68.955,-90.16)}
ENT.Data["corpse1"] = {OffSet = Vector(4.29,-1.804,0.272), Size = 1.08, Scale = Vector(1,0.9,0.97), Angles = Angle(-6.5,-73.96,-91.086)}
ENT.Data["eli"] = {OffSet = Vector(4.05,-1.052,0.306), Size = 1, Scale = Vector(1.07,1,1), Angles = Angle(2.857,-73.805,-89.528)}
ENT.Data["female_01"] = {OffSet = Vector(3.352,-1.657,-0.008), Size = 1.08, Scale = Vector(1.07,1,1), Angles = Angle(-6.621,-77.936,-91.178)}
ENT.Data["gasmask"] = {OffSet = Vector(5.671,-2.875,-0.075), Size = 1, Scale = Vector(1.5,1.56,1.39), Angles = Angle(-6.563,-78.263,-90.597)}
ENT.Data["gman_high"] = {OffSet = Vector(4.908,-1.661,0.1), Size = 1.08, Scale = Vector(1,1,1), Angles = Angle(-6.621,-77.936,-91.178)}
ENT.Data["guerilla"] = {OffSet = Vector(5.788,-1.672,0.225), Size = 1.17, Scale = Vector(1.09,1,1), Angles = Angle(-6.563,-78.263,-90.597)}
ENT.Data["hostage_01"] = {OffSet = Vector(3.777,-1.694,0.106), Size = 0.98, Scale = Vector(1.07,1.04,1.05), Angles = Angle(-6.212,-65.425,-92.582)}
ENT.Data["kleiner"] = {OffSet = Vector(3.479,-1.277,-0.042), Size = 1, Scale = Vector(1.13,1.18,1), Angles = Angle(-6.993,-66.259,-90)}
ENT.Data["leet"] = {OffSet = Vector(5.991,-2.649,0.34), Size = 1.17, Scale = Vector(1.09,1,1), Angles = Angle(-6.563,-78.263,-90.597)}
ENT.Data["male_01"] = {OffSet = Vector(4.187,-2.003,0.079), Size = 1.08, Scale = Vector(1.07,0.97,1.06), Angles = Angle(-6.484,-72.61,-91.786)}
ENT.Data["monk"] = {OffSet = Vector(4.505,-1.18,0.197), Size = 1, Scale = Vector(1.16,1.13,1.18), Angles = Angle(4.112,-69.426,-89.607)}
ENT.Data["odessa"] = {OffSet = Vector(4.085,-1.808,0.099), Size = 1.13, Scale = Vector(1,1,1), Angles = Angle(-6.621,-77.936,-91.178)}
ENT.Data["phoenix"] = {OffSet = Vector(5.788,-1.672,0.225), Size = 1.17, Scale = Vector(1.09,1,1), Angles = Angle(-6.563,-78.263,-90.597)}
ENT.Data["police"] = {OffSet = Vector(4.168,-2.664,0.027), Size = 1.31, Scale = Vector(1.13,1.04,1.07), Angles = Angle(0,-76.499,-90)}
ENT.Data["riot"] = {OffSet = Vector(5.978,-2.904,0.405), Size = 1, Scale = Vector(1.5,1.56,1.39), Angles = Angle(-6.563,-78.263,-90.597)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(2.59,-0.652,0.069), Size = 1, Scale = Vector(1,0.96,1), Angles = Angle(0,-68.955,-90.16)}
ENT.Data["swat"] = {OffSet = Vector(5.671,-2.875,-0.075), Size = 1, Scale = Vector(1.5,1.56,1.39), Angles = Angle(-6.563,-78.263,-90.597)}
ENT.Data["urban"] = {OffSet = Vector(5.876,-1.593,-0.035), Size = 1, Scale = Vector(1.41,1.43,1.17), Angles = Angle(-6.723,-86.549,-90.176)}
ENT.Data["zombiefast"] = {OffSet = Vector(2.409,2.222,-0.361), Size = 1.08, Scale = Vector(1,0.9,0.97), Angles = Angle(-3.704,-27.547,-95.454)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE


Name: Grenade Launcher
Description: One Free grenade for 12999,99$ only!
Type: Attachment
Creator: Adrien
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine4"
ENT.Model = "models/weapons/w_models/w_grenadelauncher.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-10.757,-3.781,-2.582), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.336,-11.925,-168.911)}
ENT.Data["arctic"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["barney"] = {OffSet = Vector(-10.757,-3.781,-2.582), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.336,-11.925,-168.911)}
ENT.Data["charple01"] = {OffSet = Vector(-13.177,-1.45,-2.129), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-20.493,-13.216,-168.524)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-12.885,-2.908,-3.426), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-22.496,-13.656,-168.363)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-12.885,-2.908,-3.426), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-22.496,-13.656,-168.363)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-12.885,-2.908,-3.426), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-22.496,-13.656,-168.363)}
ENT.Data["corpse1"] = {OffSet = Vector(-11.938,-1.706,-1.838), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-12.959,-11.652,-168.975)}
ENT.Data["eli"] = {OffSet = Vector(-10.76,-3.78,-2.58), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["female_01"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["gasmask"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["gman_high"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["guerilla"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["hostage_01"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["kleiner"] = {OffSet = Vector(-10.76,-3.78,-2.58), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["leet"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["male_01"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["monk"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["odessa"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["phoenix"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["police"] = {OffSet = Vector(-12.885,-2.908,-3.426), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-22.496,-13.656,-168.363)}
ENT.Data["riot"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-13.866,-2.955,-2.797), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-12.259,-11.513,-169.006)}
ENT.Data["swat"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["urban"] = {OffSet = Vector(-10.976,-3.888,-1.839), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-14.34,-11.93,-168.91)}
ENT.Data["zombiefast"] = {OffSet = Vector(-12.458,-2.889,-2.725), Size = 0.8, Scale = Vector(1,1,1), Angles = Angle(-12.959,-11.652,-168.975)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

« Last Edit: August 02, 2012, 12:44:26 AM by adrien676 »

Hoovistacus

  • This user has no personal avatar.
  • June 2012
  • 3 Posts
    • STEAM_0:0:18245113 STEAM_0:0:18245113
« August 02, 2012, 11:13:10 PM » #4485
Are we allowed  to post custom effect/aura files here, or is it strictly for hats/attachments?

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« August 03, 2012, 01:11:03 AM » #4489
I believe you post them here, but I'm not 100% sure, so I'd ask nonsense (Owner)

Hoovistacus

  • This user has no personal avatar.
  • June 2012
  • 3 Posts
    • STEAM_0:0:18245113 STEAM_0:0:18245113
« August 03, 2012, 06:08:25 PM » #4501
Name: The Lollichop
Description: Hope you've got one hell of a sweet tooth
Type: Attachment
Creator: Hoovistacus
Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Spine4"
ENT.Model = "models/weapons/c_models/c_lollichop/c_lollichop.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-9.21,-2.77,-3.51), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,5.59)}
ENT.Data["arctic"] = {OffSet = Vector(-12.523,-1.991,-2.413), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,9.145)}
ENT.Data["barney"] = {OffSet = Vector(-9.21,-2.77,-3.51), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,5.59)}
ENT.Data["charple01"] = {OffSet = Vector(-13.324,0.245,-2.75), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,9.145)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-11.857,-4.799,-2.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,2.374)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-11.857,-4.799,-2.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,2.374)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-11.857,-4.799,-2.146), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,2.374)}
ENT.Data["corpse1"] = {OffSet = Vector(-13.433,-0.087,-2.634), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,9.145)}
ENT.Data["eli"] = {OffSet = Vector(-11.954,-1.838,-4.426), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,5.59)}
ENT.Data["female_01"] = {OffSet = Vector(-14.077,-2.888,-4.396), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,1.496)}
ENT.Data["gasmask"] = {OffSet = Vector(-14.292,-1.089,-1.943), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,10.098)}
ENT.Data["gman_high"] = {OffSet = Vector(-13.19,-0.272,-4.429), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,10.492)}
ENT.Data["guerilla"] = {OffSet = Vector(-12.438,-1.837,-2.946), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,9.145)}
ENT.Data["hostage_01"] = {OffSet = Vector(-12.703,-2.268,-4.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,5.59)}
ENT.Data["kleiner"] = {OffSet = Vector(-11.566,-1.174,-4.611), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,5.59)}
ENT.Data["leet"] = {OffSet = Vector(-12.396,-1.016,-3.163), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,9.145)}
ENT.Data["male_01"] = {OffSet = Vector(-15.05,-0.135,-3.487), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,10.098)}
ENT.Data["monk"] = {OffSet = Vector(-12.703,-2.268,-4.129), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,5.59)}
ENT.Data["odessa"] = {OffSet = Vector(-12.809,-1.066,-4.258), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,10.492)}
ENT.Data["phoenix"] = {OffSet = Vector(-12.438,-1.837,-2.946), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,9.145)}
ENT.Data["police"] = {OffSet = Vector(-13.67,-0.724,-1.644), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,14.267)}
ENT.Data["riot"] = {OffSet = Vector(-13.753,-2.452,-1.019), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,14.305)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-11.605,-0.395,-3.385), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,9.474)}
ENT.Data["swat"] = {OffSet = Vector(-14.972,-1.341,-3.408), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,10.098)}
ENT.Data["urban"] = {OffSet = Vector(-14.972,-1.341,-3.408), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,10.098)}
ENT.Data["zombiefast"] = {OffSet = Vector(-13.154,1.604,-1.816), Size = 1, Scale = Vector(1,1,1), Angles = Angle(56.48,-0.01,14.267)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE

Also just in case, here's a particle effect I made.

http://www.mediafire.com/?1l2c3nmu1n5bst0

« Last Edit: August 03, 2012, 06:29:01 PM by Hoovistacus »

レオ✪

  • March 2012
  • 221 Posts
    • STEAM_0:0:37841413 STEAM_0:0:37841413
« August 03, 2012, 06:11:37 PM » #4502
When my tf2 updates, I plan on making some of the new items they added.

Party Messiah

  • May 2012
  • 293 Posts
    • STEAM_0:0:19102625 STEAM_0:0:19102625
« August 03, 2012, 10:09:38 PM » #4505
Name: The Infiltrator
Type: Attachment
Description: For dispatching or disguise? You decide.

Code: [Select]
ENT.Bone = "ValveBiped.Bip01_Head1"
ENT.Model = "models/player/items/medic/hwn_medic_misc1.mdl"

util.PrecacheModel(ENT.Model)

ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-66.85,-17.5,2.2), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["arctic"] = {OffSet = Vector(-72.7,-20.3,2.4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["barney"] = {OffSet = Vector(-70.5,-19,2.4), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["charple01"] = {OffSet = Vector(-67.6,-16.5,2.2), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-95.4,-26.4,3.1), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-95.7,-26,3.1), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-85,-53,2.9), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(-15.83,0,0)}
ENT.Data["corpse1"] = {OffSet = Vector(-69.7,-18.8,2.4), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["eli"] = {OffSet = Vector(-68.8,-17.78,2.4), Size = 0.93, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["female_01"] = {OffSet = Vector(-67.2,-18.2,2.2), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["gasmask"] = {OffSet = Vector(-69,-18.8,2.3), Size = 0.95, Scale = Vector(1,1.1,1), Angles = Angle(0,0,0)}
ENT.Data["gman_high"] = {OffSet = Vector(-65.5,-17.8,2.29), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["guerilla"] = {OffSet = Vector(-72,-20,2.4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["hostage_01"] = {OffSet = Vector(-66,-17.7,2.2), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["kleiner"] = {OffSet = Vector(-66.2,-17.4,2.1), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["leet"] = {OffSet = Vector(-72,-20.5,2.4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["male_01"] = {OffSet = Vector(-69.55,-19.5,2.3), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["monk"] = {OffSet = Vector(-69.5,-18.5,2.25), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["odessa"] = {OffSet = Vector(-70.8,-19.45,2.3), Size = 0.96, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["phoenix"] = {OffSet = Vector(-72.5,-20.7,2.4), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["police"] = {OffSet = Vector(-96.5,-28.5,3.1), Size = 1.3, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["riot"] = {OffSet = Vector(-68.8,-20,2.2), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-67.2,-16.8,2.2), Size = 0.9, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["swat"] = {OffSet = Vector(-68.9,-19.9,2.2), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["urban"] = {OffSet = Vector(-68.88,-19.87,2.3), Size = 0.95, Scale = Vector(1,1,1), Angles = Angle(0,0,0)}
ENT.Data["zombiefast"] = {OffSet = Vector(-41.72,-64.23,1.74), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-44.26,0,0)}


 -- Check: Number should be _26_ :: Is _26_
-- TRUE
Party Messiah: What kind of Pokemon are you?
Knave: A lesbian.
Party Messiah: A lesbian is not a Pokemon.

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