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Author Topic: Flickering Light  (Read 3169 times)


  • May 2015
  • 25 Posts
    • STEAM_0:0:85944773 STEAM_0:0:85944773
« July 04, 2015, 02:34:01 PM » #13562
Hiya, I've got a sort of request that I was hoping you could help with. So on the sanc map, the light that flickers in the background is bothering to some peoples eyes, even to where some don't want to play because it gives them headaches and such. I was wondering if there was any chance you could maybe have the light just stay on without the flickering, or if the flickering aspect of it is something you wouldn't want to be removed, possibly add another light that flickers in a less focused on area so that it's not right in your face for most of the game, whilst making the current barricade light not flicker anymore.
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  • May 2015
  • 62 Posts
    • STEAM_0:1:84174800 STEAM_0:1:84174800
« July 05, 2015, 04:52:18 AM » #13569
suck it up
Plus if its bothering you pretty sure its just you, all video games are flashy

« Last Edit: July 05, 2015, 04:57:22 AM by fizey »
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  • February 2015
  • 7 Posts
    • STEAM_0:1:80667673 STEAM_0:1:80667673
« July 05, 2015, 06:18:41 AM » #13570
It bothers me as well, and let me explain something:

There's a difference between a light in a game being bright, and a sudden, random flickering against a very dark background. I suffer from chronic migraines, and they can happen from certain events, such as me being dehydrated, needing something to eat, or sudden bright lights (especially in an otherwise dark area).

While you may tell people to "suck it up", what was originally posted was not something that is being commanded to be done, but rather, a suggestion. The flickering being moved to a different area, or removed altogether, would not hinder your gameplay at all, but would merely improve it for others. Sadly, "sucking it up" would do no good to the headaches I receive from such events. If it did, I'd totally do a lot more things that are otherwise restricting. It's less about the "flashiness", really, and more about the intensity of the brightness against such a dark background, and having it constantly go as you're concentrating on enemies for a good 20+ minutes.
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  • June 2015
  • 24 Posts
    • STEAM_0:1:43164447 STEAM_0:1:43164447
« July 05, 2015, 08:48:21 AM » #13571
Personally I think the flickering light adds to the atmosphere of the game, it's a zombie apocalypse, a neat non-flickering light just wouldn't feel right. The flickering light is a staple in Sanctuary, it just wouldn't be Sanctuary without it. Maybe some people enjoy the flickering light? Have you ever thought about that? The flickering light is love, the flickering light is life. The flickering light is a part of all of us. Keep 420noscoping those zombies under the greatest flickering light in all of Garry's Mod, guys. Nonsense would never do this to us, WE HAVE A RIGHT TO THE FLICKERING LIGHT.
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What's your name and your phone number and your brother's name?


  • July 2014
  • 9 Posts
    • STEAM_0:0:41159744 STEAM_0:0:41159744
« July 05, 2015, 08:53:26 AM » #13572
*Grabs Popcorn*


  • May 2015
  • 62 Posts
    • STEAM_0:1:84174800 STEAM_0:1:84174800
« July 05, 2015, 08:53:44 AM » #13574
WE WILL FIGHT FOR THE FLICKERING LIGHT FOR GOD SAKES IT, anyways being more serious nobody has complained about the flickering light in all of the sanctuary history up until now, so what got your attention sly
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  • September 2011
  • 1365 Posts
    • STEAM_0:0:11953676 STEAM_0:0:11953676
« July 05, 2015, 10:09:00 PM » #13598
The flickering light will be removed in the next revision of the map.

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