Am I not the only one who is annoyed at the healing nerf?
The point of healing is to survive an upcoming damaging event (tipping platform, ricochet, etc.)
Now the healing is almost pointless since it heals you after you are safe from things that damage you.
Not to mention it's not fair in the reverse set.
- All sets are built with at least 2 relics.
A Speed set :
- Fast
- Low Max HP
- Health Reduction (minimal)
A Healing set :
- Slow
- Max HP Increase (medium-high)
- Health Regeneration (Fast, but slow)
( Nerf ) + 10 Second Damage-controlled Time
But now with the nerf, the healing set now has to wait 10 seconds for it to heal the player (If they have taken even falling damage)...
I'm not the only one who sees this annoying?
Being that the smash server is fast paced, and blocks will make you move every 10 seconds or so - The speed debuffs on all relics (pertaining to healing) should be removed, or this nerf needs to be re-worked, cause it makes hp-regen look as pointless of a magic-stat as painted chance... :c
(No offence, sagebrush x3)