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10270
Zarco the Duck
May 2013
125 Posts
« October 30, 2013, 02:01:33 AM »
#10270
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/haunted_eyeball_hat_demo.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["arctic"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["barney"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["corpse1"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["eli"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["error"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["female_01"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["gasmask"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["gman_high"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["guerilla"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["hostage_01"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["kleiner"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["leet"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["male_01"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["monk"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["odessa"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["phoenix"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["police"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["riot"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["swat"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
ENT.Data["urban"] = {OffSet = Vector(-0.41,2.161,0.593), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.839,-90.153,-85.274)}
10271
Zarco the Duck
May 2013
125 Posts
« October 30, 2013, 02:04:25 AM »
#10271
ENT.Bone = "valvebiped.bip01_spine1"
ENT.Model = "models/player/items/all_class/hwn_ghost_pj.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["arctic"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["barney"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["combine_soldier"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["corpse1"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["eli"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["error"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["female_01"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["gasmask"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["gman_high"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["guerilla"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["hostage_01"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["kleiner"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["leet"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["male_01"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["monk"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["odessa"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["phoenix"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["police"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["riot"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["swat"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
ENT.Data["urban"] = {OffSet = Vector(14.251,-7.501,1.104), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-8.214,-89.469,-89.938)}
10272
Zarco the Duck
May 2013
125 Posts
« October 30, 2013, 02:06:38 AM »
#10272
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/merasmus_skull_scout.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["arctic"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["barney"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["corpse1"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["eli"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["error"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["female_01"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["gasmask"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["gman_high"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["guerilla"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["hostage_01"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["kleiner"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["leet"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["male_01"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["monk"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["odessa"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["phoenix"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["police"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["riot"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["swat"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
ENT.Data["urban"] = {OffSet = Vector(-5.034,-7.245,0.214), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-2.368,-66.138,-89.42)}
10273
Zarco the Duck
May 2013
125 Posts
« October 30, 2013, 02:08:51 AM »
#10273
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/notch_head_sniper.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(1.183,-1.234,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.579,-78.649,-90.339)}
ENT.Data["arctic"] = {OffSet = Vector(1.183,-1.234,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.579,-78.649,-90.339)}
ENT.Data["barney"] = {OffSet = Vector(1.183,-1.234,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(27.655,-82.447,-90.85)}
ENT.Data["combine_soldier"] = {OffSet = Vector(1.183,-1.234,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.579,-78.649,-90.339)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(1.183,-1.234,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.579,-78.649,-90.339)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(1.183,-1.234,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.579,-78.649,-90.339)}
ENT.Data["corpse1"] = {OffSet = Vector(1.183,-1.234,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.579,-78.649,-90.339)}
ENT.Data["eli"] = {OffSet = Vector(1.183,-1.234,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.579,-78.649,-90.339)}
ENT.Data["error"] = {OffSet = Vector(1.183,-1.234,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.579,-78.649,-90.339)}
ENT.Data["female_01"] = {OffSet = Vector(1.183,-1.234,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.579,-78.649,-90.339)}
ENT.Data["gasmask"] = {OffSet = Vector(1.183,-1.234,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.579,-78.649,-90.339)}
ENT.Data["gman_high"] = {OffSet = Vector(1.183,-1.234,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.579,-78.649,-90.339)}
ENT.Data["guerilla"] = {OffSet = Vector(1.183,-1.234,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.579,-78.649,-90.339)}
ENT.Data["hostage_01"] = {OffSet = Vector(1.183,-1.234,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.579,-78.649,-90.339)}
ENT.Data["kleiner"] = {OffSet = Vector(1.183,-1.234,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.579,-78.649,-90.339)}
ENT.Data["leet"] = {OffSet = Vector(1.183,-1.234,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.579,-78.649,-90.339)}
ENT.Data["male_01"] = {OffSet = Vector(1.183,-1.234,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.579,-78.649,-90.339)}
ENT.Data["monk"] = {OffSet = Vector(1.183,-1.234,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.579,-78.649,-90.339)}
ENT.Data["odessa"] = {OffSet = Vector(1.183,-1.234,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.579,-78.649,-90.339)}
ENT.Data["phoenix"] = {OffSet = Vector(1.183,-1.234,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.579,-78.649,-90.339)}
ENT.Data["police"] = {OffSet = Vector(1.183,-1.234,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.579,-78.649,-90.339)}
ENT.Data["riot"] = {OffSet = Vector(1.183,-1.234,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.579,-78.649,-90.339)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(1.183,-1.234,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.579,-78.649,-90.339)}
ENT.Data["swat"] = {OffSet = Vector(1.183,-1.234,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.579,-78.649,-90.339)}
ENT.Data["urban"] = {OffSet = Vector(1.183,-1.234,0.147), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.579,-78.649,-90.339)}
10274
Zarco the Duck
May 2013
125 Posts
« October 30, 2013, 02:10:27 AM »
#10274
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/pyro_grenade_skulls.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-10.53,-4.682,0.741), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-22.268,-85.321,-79.745)}
ENT.Data["arctic"] = {OffSet = Vector(-9.523,-5.356,2.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-19.659,-97.862,-81.571)}
ENT.Data["barney"] = {OffSet = Vector(-10.53,-4.682,0.741), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-22.268,-85.321,-79.745)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-8.254,-4.621,3.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.579,-78.649,-90.339)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-8.254,-4.621,3.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.579,-78.649,-90.339)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-8.254,-4.621,3.109), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.579,-78.649,-90.339)}
ENT.Data["corpse1"] = {OffSet = Vector(-9.523,-5.356,2.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-19.659,-97.862,-81.571)}
ENT.Data["eli"] = {OffSet = Vector(-10.53,-4.682,0.741), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-22.268,-85.321,-79.745)}
ENT.Data["error"] = {OffSet = Vector(-9.523,-5.356,2.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-19.659,-97.862,-81.571)}
ENT.Data["female_01"] = {OffSet = Vector(-10.741,-5.008,0.377), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-19.659,-97.862,-58.586)}
ENT.Data["gasmask"] = {OffSet = Vector(-7.278,-3.897,1.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-19.659,-97.862,-81.571)}
ENT.Data["gman_high"] = {OffSet = Vector(-8.684,-4.093,1.018), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-19.659,-97.862,-75.241)}
ENT.Data["guerilla"] = {OffSet = Vector(-9.523,-5.356,2.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-19.659,-97.862,-81.571)}
ENT.Data["hostage_01"] = {OffSet = Vector(-10.53,-4.682,0.741), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-22.268,-85.321,-79.745)}
ENT.Data["kleiner"] = {OffSet = Vector(-10.53,-4.682,0.741), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-22.268,-85.321,-79.745)}
ENT.Data["leet"] = {OffSet = Vector(-7.278,-3.897,1.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-19.659,-97.862,-81.571)}
ENT.Data["male_01"] = {OffSet = Vector(-10.741,-5.008,0.377), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-19.659,-97.862,-81.571)}
ENT.Data["monk"] = {OffSet = Vector(-10.53,-4.682,0.741), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-22.268,-85.321,-79.745)}
ENT.Data["odessa"] = {OffSet = Vector(-10.53,-4.682,0.741), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-22.268,-85.321,-79.745)}
ENT.Data["phoenix"] = {OffSet = Vector(-9.523,-5.356,2.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-19.659,-97.862,-81.571)}
ENT.Data["police"] = {OffSet = Vector(-10.323,-5.394,0.353), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-21.24,-79.434,-88.059)}
ENT.Data["riot"] = {OffSet = Vector(-7.278,-3.897,1.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-19.659,-97.862,-81.571)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-8.068,-4.238,1.839), Size = 1, Scale = Vector(1,1,1), Angles = Angle(2.579,-78.649,-90.339)}
ENT.Data["swat"] = {OffSet = Vector(-7.278,-3.897,1.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-19.659,-97.862,-81.571)}
ENT.Data["urban"] = {OffSet = Vector(-7.278,-3.897,1.086), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-19.659,-97.862,-81.571)}
-- Check: Number should be _25_ :: Is _25_
-- TRUE
10275
Zarco the Duck
May 2013
125 Posts
« October 30, 2013, 02:11:57 AM »
#10275
ENT.Bone = "valvebiped.bip01_head1"
ENT.Model = "models/player/items/all_class/polypack_badge.mdl"
util.PrecacheModel(ENT.Model)
ENT.Data = {}
ENT.Data["alyx"] = {OffSet = Vector(-7.992,-8.488,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.339,-78.601,-91.447)}
ENT.Data["arctic"] = {OffSet = Vector(-7.992,-8.488,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.339,-78.601,-91.447)}
ENT.Data["barney"] = {OffSet = Vector(-7.992,-8.488,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.339,-78.601,-91.447)}
ENT.Data["combine_soldier"] = {OffSet = Vector(-7.992,-8.488,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.339,-78.601,-91.447)}
ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(-7.992,-8.488,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.339,-78.601,-91.447)}
ENT.Data["combine_super_soldier"] = {OffSet = Vector(-7.992,-8.488,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.339,-78.601,-91.447)}
ENT.Data["corpse1"] = {OffSet = Vector(-7.992,-8.488,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.339,-78.601,-91.447)}
ENT.Data["eli"] = {OffSet = Vector(-7.992,-8.488,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.339,-78.601,-91.447)}
ENT.Data["error"] = {OffSet = Vector(-7.992,-8.488,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.339,-78.601,-91.447)}
ENT.Data["female_01"] = {OffSet = Vector(-7.992,-8.488,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.339,-78.601,-91.447)}
ENT.Data["gasmask"] = {OffSet = Vector(-7.992,-8.488,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.339,-78.601,-91.447)}
ENT.Data["gman_high"] = {OffSet = Vector(-7.992,-8.488,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.339,-78.601,-91.447)}
ENT.Data["guerilla"] = {OffSet = Vector(-7.992,-8.488,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.339,-78.601,-91.447)}
ENT.Data["hostage_01"] = {OffSet = Vector(-7.992,-8.488,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.339,-78.601,-91.447)}
ENT.Data["kleiner"] = {OffSet = Vector(-7.992,-8.488,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.339,-78.601,-91.447)}
ENT.Data["leet"] = {OffSet = Vector(-7.992,-8.488,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.339,-78.601,-91.447)}
ENT.Data["male_01"] = {OffSet = Vector(-7.992,-8.488,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.339,-78.601,-91.447)}
ENT.Data["monk"] = {OffSet = Vector(-7.992,-8.488,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.339,-78.601,-91.447)}
ENT.Data["odessa"] = {OffSet = Vector(-7.992,-8.488,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.339,-78.601,-91.447)}
ENT.Data["phoenix"] = {OffSet = Vector(-7.992,-8.488,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.339,-78.601,-91.447)}
ENT.Data["police"] = {OffSet = Vector(-7.992,-8.488,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.339,-78.601,-91.447)}
ENT.Data["riot"] = {OffSet = Vector(-7.992,-8.488,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.339,-78.601,-91.447)}
ENT.Data["soldier_stripped"] = {OffSet = Vector(-7.992,-8.488,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.339,-78.601,-91.447)}
ENT.Data["swat"] = {OffSet = Vector(-7.992,-8.488,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.339,-78.601,-91.447)}
ENT.Data["urban"] = {OffSet = Vector(-7.992,-8.488,-0.411), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-12.339,-78.601,-91.447)}
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